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MillionNovel > The System Arrives > Chapter 40

Chapter 40

    Robert pulled up the quest notification after stepping through the portal.


    <table style="border-collapse: collapse" border="1">


    <tbody>


    <tr>


    <td style="width: 19.9666%; text-align: center" width="119">Name</td>


    <td style="width: 19.9666%; text-align: center" width="98">Type</td>


    <td style="width: 19.9666%; text-align: center" width="230">Description</td>


    <td style="width: 19.9666%; text-align: center" width="140">Award</td>


    <td style="width: 19.9666%; text-align: center" width="292">Notes</td>


    </tr>


    <tr>


    <td style="width: 19.9666%" width="119">Meet the System(U)</td>


    <td style="width: 19.9666%; text-align: center" width="98">Hidden</td>


    <td style="width: 19.9666%; text-align: center" width="230">You''ve met the System, or at least a part of it. You even managed to make it happy by treating it like a real person.</td>


    <td style="width: 19.9666%; text-align: center" width="140">Knowledge Tome(The Systems Guide to Enchanting)</td>


    <td style="width: 19.9666%; text-align: center" width="292">A unique version of this quest.</td>


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    </tbody>


    </table>


    "Hal, what just happened?" Robert asked, still processing the bizarre encounter.


    <table style="border-collapse: collapse; width: 41.5175%" border="1">


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    <td style="width: 100%; text-align: center">Exactly what you think, the System wanted to meet you before your time on Earth was up. You did well, except for the whole dying part, but you got over that.</td>


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    </tbody>


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    "What''s a Knowledge Tome?" Robert inquired, picking up the mysterious book.


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    <td style="width: 100%; text-align: center">Unlike a skill guide, which teaches you how to do something, a Knowledge Tome grants you the knowledge itself. This is a rare find. When you use it, you''ll gain all the System''s knowledge on enchanting up to your current Tier.</td>


    </tr>


    </tbody>


    </table>


    "So it''ll make me a better enchanter?" Robert asked, hopeful.


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    <td style="width: 100%; text-align: center">You don''t quite understand, this will give you all the knowledge related to Enchanting up to and including Tier 5. Every plan, blueprint, and understanding. It''s like spending years training under every master in the multiverse. You''ll become one of the greatest Enchanters, at least up to Tier 5. There''ll always be grandmasters and beyond, but this will be a game-changer.</td>


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    </tbody>


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    "I''m going to use this then," Robert said, awestruck.


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    <td style="width: 100%; text-align: center">Use it before you go to sleep tonight. That book will knock you out for sure.</td>


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    </tbody>


    </table>


    Just then, Sara entered the room and greeted Robert. He spent a few minutes filling her in on everything that had happened. When he got to the part about the book, she laughed. "Only you could make a computer happy," she teased. The rest of the day was spent between bringing everyone else up to speed and Robert committing the Scrolls to his spellbook. That evening when he lay down he used the Knowledge Tome and everything went dark.


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    <tbody>


    <tr>


    <td style="width: 100%; text-align: center">


    Knowledge Tome Consumed!


    Enchanting Skill enhanced +1 Tier


    System Level Knowledge of the Enchanting Skill Granted at Tier 5


    </td>


    </tr>


    </tbody>


    </table>


    After carefully considering the information, Robert realized he possessed a wealth of knowledge. He knew how to craft a variety of items, from protective rings to storage containers, and even more esoteric objects like an enchanted toe ring for a Varirian Fire Scout, designed to grant limited color vision. While he couldn''t fathom the reason for such a specific enchantment, he did discover something that could aid John''s project.


    Robert summoned John to his office and outlined his plan. "A Tier 6 Enchanter can accomplish many things, including creating a vault. Rather than burden our future family with safeguarding these materials, we''ll construct a vault to store them securely. It will be a protected space accessible only to direct family members." John contemplated this and asked, "How do we protect the vault itself?"


    Robert explained, "That''s the easy part. We''ll bury it deep beneath the surface, far beyond the reach of any earthly threat. I possess the spells to tunnel miles underground, create a fortified chamber, and seal it off completely." John inquired, "How will we access it then?" Robert grinned, "That''s the best part. We''ll create rings for you, Richard, Stacey, my siblings, and future generations. These rings will bond with a single direct bloodline descendant and grant various abilities, including teleportation to a landing pad within the vault chamber.'' John raised another concern, ''What happens when the rings lose power in a Mana-deprived future?"


    Robert assured him, "I''ll make them rechargeable and place a charging station within the vault, powered by Manastones. This should be sufficient for infrequent use, primarily to demonstrate the truth to future generations." John, intrigued by the idea, asked, "How do we protect against forced access to the vault?" Robert replied, "That would be unwise. I''ll enchant the Teleportation room with powerful guardians and additional protections. However, the best safeguard remains secrecy. Ensure that whoever inherits the ring understands its significance."


    John expressed his approval and asked about the location. Robert suggested his grandfather''s camp in the Rockies, which he believed was now owned by his father. He planned to confirm ownership and determine its suitability for the vault. That night Robert called his father and talked about the plan, he was told that the land was indeed owned by his father and he was on board with using it to hide the family vault. He said he would visit a lawyer to find out how to ensure that the land could never be sold outside of the family and would include a trust to make sure all of the property taxes were paid.


    With that taken care of Robert spent the next few days designing the plans for the vault, he sketched out the overall designs for the enchantments and made plans to travel out to the camp to see where to start working on the tunnel. His plan was to quickly tunnel down and create a rough chamber then add a teleport room before pulling out and sealing the tunnel behind him. Once he returned home he would be able to use that teleport beacon to return to the chamber to complete the build-out process in secret.


    The following day he made the 22nd run through the dungeon which was an interesting one. After leaving the entry chamber he arrived at the shore of a lake. Not seeing anything else to do, he used his underwater breathing spell and entered the lake, there he battled against sharks and other underwater life.This story originates from a different website. Ensure the author gets the support they deserve by reading it there.


    Dungeon run complete. Epic chest awarded.


    Chest contains:


    <ul>


    <li>Quarterstaff(Tier 4 Epic)</li>


    <li>25 gold coins</li>


    <li>One unlocked skill token</li>


    <li>One Epic Shop Token</li>


    </ul>


    Items added to user inventory.


    Thank you for visiting The Training Dungeon!


    The staff wasn''t anything special and with that final shop token, he now had enough tokens to purchase the Tier 3 master spellbook, which he planned to do during the next run. Returning home he found out John had completed the printout of the stage two training booklets and started a first pass at the final training booklet, which would contain a few Tier 2 spells. Robert spent the rest of the day working with him to design the new booklets before he retired to his office to finish the designs for the vault.


    Robert talked with his family and they decided that he would travel to the camp after the next run, he would fly out there on Monday, spend Tuesday getting the chamber dug out, and fly home on Wednesday. Then he would spend the next two weeks completing the build and show everyone how the rings worked. Once that was all taken care of they would transfer all the current books as well as his old gear into the vault. Shortly after that he would approach the military about his healing abilities and begin the process of letting the government know what was going on.


    A few days later Robert ran run 23. The first thing he did was buy the Tier 3 master Spellbook. He noticed nothing else new in the shop and asked Hal about it.


    <table style="border-collapse: collapse; width: 63.4785%" border="1">


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    <tr>


    <td style="width: 100%; text-align: center">You''ve reached the point where the System will no longer provide you with more powerful items, now I expect to see new spellbooks for some of your newer spheres and some scroll packs, but I doubt you will be given any more master spellbooks. You''re armor and weapons should last you until you hit level 75 or so, which will probably be after you leave Earth.</td>


    </tr>


    </tbody>


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    Venturing into the dungeon, Robert encountered a mine teeming with Kobolds. Ambushed by the mining creatures, he defended himself and, fortuitously, looted a Mining Skillbook from a fallen Kobold Foreman. Immediately activating the book, he unlocked the Mining skill.


    <table style="border-collapse: collapse; width: 18.2741%" border="1">


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    <tr>


    <td style="width: 100%; text-align: center">General Skill Mining Unlocked!</td>


    </tr>


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    Seeing that there was nothing around, he decided to see what kind of ore he could get from the mine and took one of the Iron picks he had collected from the miners and went to work. After an hour, he had collected 25 pieces of Iron Ore and 7 pieces of copper ore before his iron pick broke and he continued out. Taking out another 30 miners and 4 foremen, he did level up and he continued to spend some time mining, bringing his total up to 47 iron, 18 copper, and 2 silver pieces of ore. Near what he assumed was the end of the mine he did run into a group of 5 foremen which proved be a challenge, they were tough fighters and Robert spent half his time dodging the swings of their mine picks but in the end, stats won and he was the victor.


    Reaching the end of the mine, Robert discovered a smelter and blacksmith shop, guarded by 5 Kobold Foremen and a powerful Dragonkin blacksmith named Sparky.


    Name: Sparky


    Class: Blacksmith


    Race: Dragonkin


    Description: A diminutive dragonkin with a fiery temper. Despite his small stature, Sparky wields a hammer forged in the heart of a volcano, capable of shaping metal with incredible precision. His mastery of fire magic allows him to infuse his creations with elemental power, making them both deadly and beautiful.


    Gender: Male


    Stats: Str 45, Dex 25, Con 40, Int 25, Wis 20, Cha 15


    Level: 50


    Resistances: Fire (90%), Heat(75%), Poison(50%)


    Health: 5000


    Mana: 2000


    Recognizing the threat, Robert initiated the battle with an Ice Storm, which not only damaged the enemies but also caused the smelter to explode, dealing significant damage to Sparky. In a swift and decisive battle, Robert emerged victorious, claiming the blacksmith''s Steel hammer and a substantial amount of gold. As the battle concluded, the bodies vanished, and a treasure chest appeared.


    Dungeon run complete. Rare chest awarded.


    Chest contains:


    <ul>


    <li>Skillbook(Blacksmithing)</li>


    <li>35 gold coins</li>


    <li>One unlocked skill token</li>


    </ul>


    Items added to user inventory.


    Thank you for visiting The Training Dungeon!


    Returning home through the portal, Robert concluded his day. The following day, he activated the Blacksmithing skillbook, though he lacked the immediate means to practice the craft. He hoped that acquiring the skill would broaden his options for a second profession. Continuing his educational endeavors, Robert imparted the final math lessons to his children. From that point forward, their training would be tailored to their individual futures. John, excited about his upcoming training, eagerly anticipated his first skill in spacecraft design.


    A few days later, Robert traveled to his father''s camp in Wyoming. Upon arrival, he identified a suitable location to begin his project. Over the course of seven hours and consuming 70,000 Mana, he dug a tunnel three miles deep into the mountain. At the end of the tunnel, he carved out a 2,500 square foot chamber and illuminated it with enchanted stones. Next, he focused on enchanting a small side room to serve as the teleport waypoint for the vault chamber. After two hours of intricate work, he created a simple teleport stone, allowing for three round-trip teleports to the entry chamber. With the enchantment complete, Robert sealed the tunnel system and returned to the surface. He then departed the camp and flew back home.


    Upon returning home, Robert established a temporary return waypoint on a copper sheet, intending to replace it with a more permanent solution once the rings were complete. The following day, he teleported into the underground chamber, where he found the air stale. To rectify this, he quickly implemented a rune-based air circulation system. Next, he refined the chamber''s shape, smoothing the walls and carving out a space for the vault. The vault itself, a compact System Storage Device, was enchanted to absorb Mana from the surrounding environment, initially relying on 15 Manastones for power.


    To illuminate the chamber, Robert created glowing stone orbs powered by individual Manastones. He also installed a rune-based air recycling system, powered by four Manastones. To ensure the vault''s security, Robert enchanted two plates on opposite walls, each capable of summoning two level 50 Guardian Constructs. Looking over the details of the enchantment, he knew these would stand up to anything that could possibly attack the vault:


    Name: Vault Guardian


    Class: Guardian


    Race: Construct


    Description: A potent enchantment that summons two formidable guardian constructs to protect the enchanted location. These guardians will tirelessly defend the area from intruders, using force and cunning to eliminate threats.


    Gender: N/A


    Stats: Str 50, Dex 40, Con 60, Int 25, Wis 30, Cha 10


    Level: 50


    Resistances: Fire(50%)


    Health: 6000


    Mana: 2500


    The enchantment added the following abilities to the guardians


    Unrelenting Defense: The guardian possesses an unwavering defense, mitigating damage and enduring relentless attacks.


    Guardian Strike: A powerful melee attack that can stun enemies.


    Regeneration: The guardian slowly regenerates health over time.


    Detect Intrusion: The guardian can sense intruders within a certain radius, alerting the owner of the vault.


    Knowing that would protect the vault, he added Two Manastones to each of the plates, which would provide the power needed to summon the guardians 4 times each. In the entry chamber, Robert expanded the space to accommodate the summoning of additional guardians. Four plates were installed, each capable of summoning a level 30 guardian ten times. Finally, Robert constructed a charging station within the main chamber, powered by ten Manastones. This station would be used to recharge the rings he planned to create. With the vault secure and the necessary infrastructure in place, Robert left the chamber, satisfied with his work. He considered future expansions, such as additional rooms, but decided to focus on other priorities for the time being.


    With his work here complete, Robert returned home.
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