Chapter 368
Driven by a natural desire for attaining higher levels and far more greater power, most fourth-beta yers worked even harder after witnessing the prowess of their veteran seniors on the battlefield.
This made them franticallypleted tasks one after another or constantly hunted wild mobs in the Elven Forest to level up quickly.
As a result, the fifty thousand fourth-beta yers gradually reached the minimum requirement to advanced into the rudimentary Iron-rank.
In just a single day, as close as five thousand yers got promoted to Iron-ranked Experts!
At that time, almost every ten seconds, a new fourth-beta yer would either enter the Temple of Life or arrive at the central square of Chosen City to pray to the World Tree.
This action allowed them to ess the jobss interface and choose their desired starting ss.
And as expected, among the various job sses avable, the melee-based job sses still remained the most popr.
After being promoted to Iron-rank and undergoing their first job promotion, the majority of melee-based yers chose to be warriors, followed by hunters.
On the other hand, archers were the leastmon, even fewer than half the number of mages.This result stems from the fact that melee-based sses are now widely regarded as the easiest ss among all the job sses.
Compared to spellcasters, melee-based sses are more user-friendly, having higherbat effectiveness at lower levels and easier ess to a wider array of equipment.
Moreover, unlike the equipment of spellcasters which can mostly only be bought from the in-game exchange store and is also far more expensive, melee-based equipment of the same level is more abundant and affordable.
Scarcity makes things valuable…
And Evé understood this concept well.
Which is why the avable stock inventory of spellcaster and archer equipment are much smallerpared to that of melee-based equipment.
One reason for the scarcity of archer equipment is that, despite having even the assistance of skills, being an archer still requires a certain level ofbat proficiency.
After all, there were simply too many yers who couldn’t aim urately.
More often than not, yers who couldn’t shoot straight but still acquired archer damage skills often caused considerable havoc in battles.
As such, many exploration parties or dungeon raid teams openly refused to include archer yers within their groups.
However, some experienced archers found ways to address this problem.
Some opted for relentless practice to improve their archery skills, while others sought to learn a zero-ring magic skill called [Heart Arrow] from Elven NPCs.
[Heart Arrow] is an auxiliary archer skill that enables the user to enter a special state of mental calm and focus, greatly enhancing their aim.
It’s a must-have skill for seasoned archers.
Additionally, some yers who were not fond of using bows opted to experiment with steam guns they had purchased from the dwarves instead.
They intended to use their knowledge from earth to modify these steam guns, transforming them and figuring out how to integrate skills into them, all while enabling them to gainbat EXP at the same time.
s, this experiment has yet to seed, but it was to be expected as these things tend to take time to yield substantial results.
So for now, most yers are still focus on leveling up.
Until they reach the current maximum level cap, yers may divert some attention to other less important things, but those won’t be their main focus.
This is why, despite being in the realm of Seigües for quite some time, the yers still haven’t recreated things from earth aside from few simple gadgets.
The more intricate and technically demanding inventions required full time and focus, but simply, most yers are still preupied with advancing levels and honing their skills.
Nheless, Evé anticipated that they would have more free time to explore different “gameys” once the majority of yers reached the maximum level cap.
At that point, perhaps technology from earth might actually start to proliferate in Seigües.
But for now, yers are clearly more interested in leveling up and exploring ways to use magic, which doesn’t exist on earth, rather than recreating earthly inventions in Seigües.
After all, how many dedicated individuals are there willing to fully invest their time in high-tech endeavors?
Most yers are here to have fun and rx.
In fact, yers’ enthusiasm for magic far exceeded Eve’s expectations.
If not for the fact that elves are inherently magical beings, capable of learning and casting simple spells even when choosing melee-based sses, the number of yers opting for magic-based job sses would likely be much higher, despite the scarcity of spellcaster equipment.
Even now, nearly 40% of these fourth-beta yers have chosen to be spellcasters.
One funny thing however is that many of them have be “closebat mages” due to ack of equipment or the low damage output of their rudimentary spells.
Among spellcasting sses, the mostmon jobss after being promoted to mage is the druid ss.
This is because druids have very few offensive skills in the initial stages, focusing more on crowd control and healing magic, which are not conducive to gaining experience through enemy kills.
Furthermore, Druids only acquire their truly powerful offensive skills at the intermediate Iron-rank, such as the [Transformation] skill.
A druid with the [Transformation] skill can transform into a powerful beast and gain about 70% of its abilities, making them formidable inbat.
Considering that druids are the only stable healers and the only jobss that excel in support and crowd control, their job prospects are quite favorable, making them highly sought after by variousbat-oriented teams.
As for mages, well, they often rely on purchasing expensive equipment.
Little Salty Cat has already proven that a mage fully decked out in golden gear can conjure a buffed-up Fireball that could solve almost any problem, and if not, two will do the trick.
However to wield such a powerful AoE spell, a full set of high-quality magical equipment is essential, at least at the Iron-rank.
Returning to the Present
As more fourth-wave yers advance to Iron-rank, their interest in the free equipment being offered by the underground war quest has grown.
As a result, more and more yers have joined the defense of Shanathar.
However, it has be somewhat awkward situation as the Dark Alliance, unlike their previous attack on de City, has opted for a low-intensity and sustained long-range attack strategy against the city-state of Shanathar.
While the massive presence of Shanathar army creates a visually overwhelming and intimidating scene, the actual pressure of war is not as significant.
Due to this, even Li Mu eventually abandoned his role asmander and allowed everyone to act freely at their own discretion.
Despite this, the number of yers participating in the battle continued to increase.
And although some first and second-beta yers who had reached the maximum level cap left the battlefield, more and more fourth-beta yers joined in their stead.
With minimal pressure in the defensive war and limited enemies to kill, the fourth-beta yers, who generallyck the strength to defeat enemies, found their few undead foes swiftly dealt with by the remaining veteran yers.
This resulted in these fourth-beta yers primarily aiming to scavenge equipment.
Never overestimate the integrity and ethics of these yers…
—Or theck thereof.
Regardless of the restrictions imposed or reminders given to them, when faced with substantial benefits, integrity bes an afterthought.
<em>What is integrity? </em>
<em>Can it be eaten? </em>
Thus, all kinds of schemes and trickery started happening all over the battlefield.
Some people even took the equipment and ran away when someone else died while others simplymitted suicide by jumping off the walls to escape.
As a result, the unfortunate city-state of Shanathar found itself in a rather embarrassing situation…
— <strong>368</strong> —
<strong>【 THE JOB PROMOTION OF 4TH-BETA PLAYERS 】 </strong><hr>
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