MillionNovel

Font: Big Medium Small
Dark Eye-protection
MillionNovel > Super Spender > Chapter 228 - 228: 223: Without Three Points of Bravery, Dare Not Climb up Liang Shan (Down)

Chapter 228 - 228: 223: Without Three Points of Bravery, Dare Not Climb up Liang Shan (Down)

    Chapter 228 - 228: 223: Without Three Points of Bravery, Dare Not Climb up Liang Shan (Down)<div>


    Trantor: 549690339


    And this was just a figure for twelve hours. In fact, half an hour before the public test began, the number of pre-paid game ounts had reached a terrifying forty-seven hundred thousand! This goes to show just how desperately domestic gamers are longing for a good game. Although there is Monster World, it came out several years ago. Blizzard has been continuously upgrading it, but the visuals and gamey aspects have been thoroughly studied and understood by its yers.


    Moreover, because it features rather unattractive character designs, many yers, especially female yers, do not take a liking to Monster World. You have to admit, if there are more female yers in a game, then the number of male yers will inevitably increase!<div>


    So when Finn Lewis announced these figures a few minutes before the game servers wereunched, all the domestic gamingpanies wentpletely mad. They had been persistently cursing the new WY game for its yability and gamey, but seeing these numbers, it seemed like the game was set to take the market by storm!


    Among such arge number of yers, a considerable portion was likely attracted by the nine-day luxury tour in Malya Kingdom announced by Finn. I mean, consider this: each yer can bring along two family members. This means that as long as they rank among the top ten thousand, they could earn at least thirty thousand me Nation coins!


    Though there was no actual hard cash, a trip abroad, which is beyond the reach of many, was a tantalizing offer. Seeing the number of yers, Finn Lewis was stunned. After mulling over it for a while, he spent another 90,000 points to exchange for ten more servers and had them delivered to the Blue Wind Technology Company.


    Once the number of yers stabilizes, Finn Lewis would immediately have Blue Wind Technology Companyunch the new servers. He firmly believed in the appeal of his game to the yers.


    Yuri Johnson’s original n was to start with five server groups, and thenunch the remaining five, but Finn insisted onunching all the servers at once. After all, the number of pre-paid yer ounts had already exceeded 4-7 million. Ten server groups could only handle a maximum of around 3 million.


    If the numbers were any higher, it’s not that the photonputers serving as servers couldn’t handle the load, but the bandwidth of the connections would be an issue. This could lead to severe screen freezes for yers. Hence, Finn set the limit at 250,000 yers per server.


    Even if the servers were at full capacity, with around 250,000 yers in each, the gamey experience would still be smooth andg-free.


    Unlike other games, when the time came for the servers to go live, most yers entered the game instantly and were immediately taken to the character creation screen. Seeing this, all the yers went wild!


    They’d seen videos previously shared online, showcasing ultra-realistic characters, scenery, and in-game graphicsparable to those in big budget movies, which had already bombarded their senses. However, what awaited them in the character creation screen was even more breathtaking.


    The designs of the previously created characters were life-like to the point where they looked like characters from a movie. Compared to the cartoon-like characters of other games, these were more attractive. The degree of detail offered when creating a new character was phenomenal.


    In other games, some female yers spent an hour or two crafting their characters. For this new game, if you wanted to design a character in thorough detail, it is bound to consume more time.<div>


    Furthermore, when yers chose their character’s gender, they found another option: “Dear yer, are you sure you want to have the same gender as your ID card? We strongly rmend that you do, as you might get unexpected surprises during the game.”


    yers didn’t know what these surprises could be, but what they did know was that a lot of yers would probably choose the same gender as their own. This meant the female characters in the game were more likely to actually be female and not male yers portraying female characters. Besides, they found another option at the bottom of character creation, allowing them to upload their own photos. They could scan their faces and generate a character based on their real-life likeness.


    This is simply incredible, it’s like creating yourself directly in the game, it’s mind-blowing. Even if you don’t have a photo, you can directly input it with a camera.


    While many yers enthusiastically engaged in character creation, a significant number of them went with the system’s default avatar and then straight into the game. It was not until they entered the game that they truly let their guard down.


    The scenes disyed in the game are identical to those in a movie. Moreover, some high-tech gamers would find that the game graphics are even more stupendous than the official gamey videos.


    “Launch a new set of servers.” An hour after the game wasunched, the official forum was nearly blown up by yers. The reason was simple: every server had a yer queue exceeding 5000! This was the case for all ten servers! The actual queue was even bigger because the number of yers waiting only showed up as 5000+! Of course, waiting is normal, but what frustrated the yers was the unbearably slow speed of the queue.


    In the second server, a yer who had initially been eighth in line was only fifth after an entire hour! This was driving the yers insane. If even the first few couldn’t get in, what would happen to those behind?


    Finn Lewis was speechless. This phenomenon was solely caused by server stability! Photon Computer’s powerful stability was immediately demonstrated when the game started. As long as these yers didn’t quit the game themselves, a disconnection was almost impossible. This led to a situation where yers who had already entered the game couldn’t leave, barring those in the queue from entering.


    Just as the yers on the forum who couldn’t get into the game were about to revolt, Finn Lewis finally released a new batch of servers. This time, he directly opened ten new server groups. These ten server groups should be able to amodate all the yers. At the same time, an announcement was published on the official website exining the queue situation. Upon seeing this exnation, the yers were somewhat speechless.


    This was something they had never encountered before. However, they had to admit that this was indeed bloody impressive! When in the history of gaming had there ever been a riot because server stability was causing long queues? Should these yers be happy or sad? It seems wrong if the server is stable and wrong if it isn’t. Fortunately, WY quickly opened ten new server groups, which finally calmed the yers down.


    However, other gamepanies were overjoyed. It’s normal for a game to be popr in the beginning, but opening new servers due to poprity might not necessarily be a good thing, because opening new servers would mean that the number of yers in a server won’t hit the maximum. When the server isn’t full, the number of yers is less likely to decrease, which can often lead to yer loss.<div>


    If the game content is a littlecking, finding many underdeveloped games due to numerous servers is not umon. However, these gamepanies have forgotten one thing. Can WY’s new game servers bepared to their games? Their server limit is only 10,000 yers. If they open more servers, this kind of situation will naturally ur.


    On the other hand, the number of yers on Finn Lewis’s new servers is a whopping twenty-five times more! What concept is twenty-five times? Their twenty-five serversbined could onlypare to one of his servers. How could yers possibly find the number of surrounding yers to be inadequate? As long as they don’t think it’s crowded!


    Initially, to avoid overpoption, yers were divided ording to their origination from the eight different sects in the Novice Vige, and further split through different routes. But once they entered the main map, Finn Lewis had made the game world sorge that the yers would not seem too sparse!


    However, having just one city certainly wouldn’t suffice. So, right after all yers left the Novice Vige, Finn Lewis set up five cities on the map for yers to enter. Each yer could choose their own primary city. As the first batch of yers began to enter the game, they found that the game graphics were not asplex as they had imagined.


    The interface wasn’t cluttered with options either. The game screen was very concise and pretty much self-exnatory. When all the operation interfaces were turned off, it truly fitted the advertise slogan: it’s like ying a movie. What you see and how you interact feels as if you’re moving around in a virtual city, which is a level of immersion only possible when the graphic is hyper-realistic! Regr games could never give yers this feeling because the graphics are obviously phony..n/?/vel/b//in dot c//om
『Add To Library for easy reading』
Popular recommendations
A Ruthless Proposition Wired (Buchanan-Renard #13) Mine Till Midnight (The Hathaways #1) The Wandering Calamity Married By Morning (The Hathaways #4) A Kingdom of Dreams (Westmoreland Saga #1)