INTERVAL
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EXPERIENCE
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Once your character has a sufficient amount of experience, it will Level up. Each level higher makes your character stronger: adding 1 Token for the Class Skill Tree; 3 tokens to add in the Primary Attributes; plus 1 to each Primary Attribute; and occasionally rewarding the player with items or extra gameplay functionalities, such as:
- - - - - - - - - - - - <u>Every 40 levels</u>, your character gains a Recollection Stone, which allows the reallocation of spent Primary Attributes tokens;
- - - - - - - - - - - - <u>Every 20 levels</u>, the character can choose one sub-class, going up to 3 sub-classes, the last unlocking the special group;
- - - - - - - - - - - - <u>Every 10 levels</u>, the character unlocks an extra slot for an active skill and an extra slot for a passive skill, going up to 6 each;
- - - - - - - - - - - - And other minor rewards…
After level 120, where you already have all class-skills unlocked, you receive 1 additional Token to add in your Primary Attributes instead of your Class Skill Tree’s Token.
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You can gather Experience by dealing damage, healing, receiving damage, completing quests, or participating in events. Being modified by:This tale has been unlawfully lifted from Royal Road; report any instances of this story if found elsewhere.
0. Source’s base experience, depends on the source’s difficulty level, gameplay mechanic complexity, or rarity;
1. Experience gained in the same day, the more you gather the less experience you’ll receive, also making it harder to level up your proficiency level. Such modifier resets every day at 00:00 a.m. in your account’s timezone;
2. Proficiency level against such a creature, killing the same <u>type of creature</u> or the <u>same species</u> decreases its experience gain, but on the other hand, it increases your Critical Chance against such targets. This modifier is permanent. Player-type is also accounted to such a system.
Note: Missions or Events have no modifiers, only their base experience.
Such modifiers begin with a bonus of 200%, but they can drop down to 1%. Each player character has separate modifier values.
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Groups share part of the gained experience with their nearby members.
The Experience you receive will be also transferred to your Account’s Experience, which allows the player to Level up his Account, gaining 1 token to spend at the Account’s Heritage Tree and a few extra rewards every time a level is advanced. Such improvements in the Account benefit all owned characters.
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