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MillionNovel > Samsara Fall Online: Isekai > Interval 9 | Divine Vision

Interval 9 | Divine Vision

    INTERVAL


    - 9 -


    DIVINE VISION


    -


    Divine Vision is a <u>skill</u> that all <u>players</u> have. By default, it activates when the middle mouse button is toggled.


    Alternative names: Elemental Vision, Magic Vision, Heroic Vision, Vision.


    -


    - - - - - - - - - - - - EFFECTS:


    Allows the caster to visualize the colors of the environment according to its elemental energy, see masses of energy that are normally hidden, and appraise targets in sight. This skill is togglable and costs energy per second while activated.


    [


    Skill type: No-target


    Cast type: Activable Switch


    Affects: Self-only


    Modifiable by: Visual Perception


    Dispellable: No


    -


    Cast Animation: 0s (cast point) + 0.2s (trigger) + 2.8s (radial ping from caster) + 0s (backswing)


    Range of effect: Global


    Power: (SENSE) attribute_DIVINITY


    Cost of Energy per second: 10


    Duration: Until Recast; Until Silenced; or Out of Energy


    -


    Cooldown: 0.4s Cost: 35 Energy


    ]


    Notes:


    For any information to unlock, the Power output needs to trump the target’s thresholds;


    Counters visual trickery such as <u>invisibility</u>, <u>illusions</u>, or <u>magical traps</u>;


    Color visualization of <u>elements</u>;


    Saturation shows the energy’s density, allowing to identify <u>elemental amplification</u>, <u>critical hits</u>, or <u>enchanted objects</u>;


    Opens a panel popup with the unit’s information, such as <u>Health</u>, <u>Energy</u>, Name, <u>Class</u>, <u>Level</u>, <u>Attributes</u>, etc…


    -


    -


    - - - - - - - - - - - - SUCCESS METRIC:


    Its appraisal success depends on the Power of this skill minus the target’s <u>divinity</u> (or needed divinity), resulting in the availability of information as shown in the table below:


    <table style="border-collapse: collapse; border: none" border="1" cellspacing="0" cellpadding="0">


    <tbody>


    <tr>


    <td style="border: 1pt solid rgba(0, 0, 0, 1); padding: 0 5.4pt" width="56">


    INFO:


    </td>


    <td style="border-top: 1pt solid rgba(0, 0, 0, 1); border-right: 1pt solid rgba(0, 0, 0, 1); border-bottom: 1pt solid rgba(0, 0, 0, 1); border-left: none; padding: 0 5.4pt" width="55">


    Name/ rarity


    </td>


    <td style="border-top: 1pt solid rgba(0, 0, 0, 1); border-right: 1pt solid rgba(0, 0, 0, 1); border-bottom: 1pt solid rgba(0, 0, 0, 1); border-left: none; padding: 0 5.4pt" width="76">


    Numberless Health barThe tale has been illicitly lifted; should you spot it on Amazon, report the violation.


    </td>


    <td style="border-top: 1pt solid rgba(0, 0, 0, 1); border-right: 1pt solid rgba(0, 0, 0, 1); border-bottom: 1pt solid rgba(0, 0, 0, 1); border-left: none; padding: 0 5.4pt" width="48">


    Title/Guild


    </td>


    <td style="border-top: 1pt solid rgba(0, 0, 0, 1); border-right: 1pt solid rgba(0, 0, 0, 1); border-bottom: 1pt solid rgba(0, 0, 0, 1); border-left: none; padding: 0 5.4pt" width="95">


    Numberless Energy bar/ Active Effects


    </td>


    <td style="border-top: 1pt solid rgba(0, 0, 0, 1); border-right: 1pt solid rgba(0, 0, 0, 1); border-bottom: 1pt solid rgba(0, 0, 0, 1); border-left: none; padding: 0 5.4pt" width="47">


    Level (real)


    </td>


    <td style="border-top: 1pt solid rgba(0, 0, 0, 1); border-right: 1pt solid rgba(0, 0, 0, 1); border-bottom: 1pt solid rgba(0, 0, 0, 1); border-left: none; padding: 0 5.4pt" width="57">


    Health Values


    </td>


    <td style="border-top: 1pt solid rgba(0, 0, 0, 1); border-right: 1pt solid rgba(0, 0, 0, 1); border-bottom: 1pt solid rgba(0, 0, 0, 1); border-left: none; padding: 0 5.4pt" width="57">


    Energy Values


    </td>


    <td style="border-top: 1pt solid rgba(0, 0, 0, 1); border-right: 1pt solid rgba(0, 0, 0, 1); border-bottom: 1pt solid rgba(0, 0, 0, 1); border-left: none; padding: 0 5.4pt" width="66">


    Race/ Type/ Class


    </td>


    <td style="border-top: 1pt solid rgba(0, 0, 0, 1); border-right: 1pt solid rgba(0, 0, 0, 1); border-bottom: 1pt solid rgba(0, 0, 0, 1); border-left: none; padding: 0 5.4pt" width="74">


    Invisibility Piercing


    </td>


    <td style="border-top: 1pt solid rgba(0, 0, 0, 1); border-right: 1pt solid rgba(0, 0, 0, 1); border-bottom: 1pt solid rgba(0, 0, 0, 1); border-left: none; padding: 0 5.4pt" width="57">


    Illusion Piercing


    </td>


    <td style="border-top: 1pt solid rgba(0, 0, 0, 1); border-right: 1pt solid rgba(0, 0, 0, 1); border-bottom: 1pt solid rgba(0, 0, 0, 1); border-left: none; padding: 0 5.4pt" width="47">


    Skills and Items


    </td>


    </tr>


    <tr>


    <td style="border-top: none; border-right: 1pt solid rgba(0, 0, 0, 1); border-bottom: 1pt solid rgba(0, 0, 0, 1); border-left: 1pt solid rgba(0, 0, 0, 1); padding: 0 5.4pt" width="56">


    POWER DIFF


    </td>


    <td style="border-top: none; border-left: none; border-bottom: 1pt solid rgba(0, 0, 0, 1); border-right: 1pt solid rgba(0, 0, 0, 1); padding: 0 5.4pt" width="55">


    -16


    </td>


    <td style="border-top: none; border-left: none; border-bottom: 1pt solid rgba(0, 0, 0, 1); border-right: 1pt solid rgba(0, 0, 0, 1); padding: 0 5.4pt" width="76">


    -12


    </td>


    <td style="border-top: none; border-left: none; border-bottom: 1pt solid rgba(0, 0, 0, 1); border-right: 1pt solid rgba(0, 0, 0, 1); padding: 0 5.4pt" width="48">


    -8


    </td>


    <td style="border-top: none; border-left: none; border-bottom: 1pt solid rgba(0, 0, 0, 1); border-right: 1pt solid rgba(0, 0, 0, 1); padding: 0 5.4pt" width="95">


    -4


    </td>


    <td style="border-top: none; border-left: none; border-bottom: 1pt solid rgba(0, 0, 0, 1); border-right: 1pt solid rgba(0, 0, 0, 1); padding: 0 5.4pt" width="47">


    0


    </td>


    <td style="border-top: none; border-left: none; border-bottom: 1pt solid rgba(0, 0, 0, 1); border-right: 1pt solid rgba(0, 0, 0, 1); padding: 0 5.4pt" width="57">


    +4


    </td>


    <td style="border-top: none; border-left: none; border-bottom: 1pt solid rgba(0, 0, 0, 1); border-right: 1pt solid rgba(0, 0, 0, 1); padding: 0 5.4pt" width="57">


    +8


    </td>


    <td style="border-top: none; border-left: none; border-bottom: 1pt solid rgba(0, 0, 0, 1); border-right: 1pt solid rgba(0, 0, 0, 1); padding: 0 5.4pt" width="66">


    +12


    </td>


    <td style="border-top: none; border-left: none; border-bottom: 1pt solid rgba(0, 0, 0, 1); border-right: 1pt solid rgba(0, 0, 0, 1); padding: 0 5.4pt" width="74">


    +16


    </td>


    <td style="border-top: none; border-left: none; border-bottom: 1pt solid rgba(0, 0, 0, 1); border-right: 1pt solid rgba(0, 0, 0, 1); padding: 0 5.4pt" width="57">


    +20


    </td>


    <td style="border-top: none; border-left: none; border-bottom: 1pt solid rgba(0, 0, 0, 1); border-right: 1pt solid rgba(0, 0, 0, 1); padding: 0 5.4pt" width="47">


    +24


    </td>


    </tr>


    </tbody>


    </table>


    For every 50 meters of distance, the output Power decreases by 4.


    If the target is considered an <u>Ally</u>, all information becomes available.


    Visual blockages disrupt the Power output partially or completely (e.g.: walls or magic barriers).


    Any unknown information will be shown as “???”.


    Information won’t show if the panel is too small to read (would need some kind of <u>zoom</u> for distant targets, for example), or if the optimization <u>settings</u> reached their maximum panel count.


    -


    Notes:


    The Power directly uses the <u>Divinity</u> attribute of the character, such is gained for every 10 points in <u>intelligence</u>, and can only be further modified by a skill’s effects.


    <u>Elemental Affinity</u>, <u>Energy Affinity</u>, <u>Sense Affinity</u>, and <u>Visual Perception</u> amplification directly modify this skill’s Power addictively. While the target can only defend itself with Visual Perception resistance or by raising his divinity attribute. This means that the caster generally has the upper hand.


    Every 10 <u>levels</u> you passively gain 1 <u>Divinity</u>; while spending a 10-level worth of <u>tokens</u> in <u>intelligence</u> you gain 3 extra Divinity. This means that: for you to see the real level of a target with no extra intelligence points or modifiers, you need to be at least at the same level within the tens as it or spend 10 tokens in intelligence for every 10 levels of difference.


    When you don’t have enough power difference to reveal the Real <u>Level</u> (at 0), it will show an approximation by the tens (like “Level 50+”, “Level 60+”, or “Level 70+”). Such approximation starts by the actual target’s “tens” level, but it will decrease by ten for every negative unit of difference, and if the approximation number reaches below half of what the real level is, it turns into “Level ???”.


    -


    -


    -


    -


    -
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