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MillionNovel > Beyond Chaos – A DiceRPG > Adam Sheet [982]

Adam Sheet [982]

    Adam Sheet [982]


    <strong>Name</strong>: Adam


    <strong>Race</strong>: Half Elf


    <strong>Level</strong>: 8


    <strong>XP</strong>: 0


    <strong>STR</strong>: 20 (+5)[+8]


    <strong>DEX</strong>: 12 (+1)


    <strong>CON</strong>: 18 (+4[+7]


    <strong>INT</strong>: 16 (+3)[+6]


    <strong>WIS</strong>: 12 (+1)[+4]


    <strong>CHA</strong>: 16 (+3)[+6]


    <strong>SKILLS</strong>: Athletics, Perception, Arcane Lore, Investigation, Persuasion, Intimidation


    <strong>TOOLS</strong>: Smithing, Alchemy, Enchanting


    <strong>LANGUAGES</strong>: Aldish, Elvish, Dwarven, Drakken, Iyrspeech


    <strong>WEAPONS</strong>: Simple, Martial


    <strong>ARMOUR</strong>: Light, Medium, Heavy


    <strong>INVENTORY</strong>:


    Puthral te, Wraith, dwarven warhammer, Strong Shield, (2) handaxe, dagger, wizard’s die (spell focus), spellbook, obsidian holy symbol of Baktu, Fine Battleaxe


    nket, backpack, bedroll, mess kit, waterskin, (50’) hemp rope, thick clothes, (2) clothes, (2) pouch, soap, brush, teethleaf, journal, quill, ink,


    <strong>Steel Tag</strong>: 6


    <strong>CURRENCY</strong>


    <strong>PP</strong>: 1


    <strong>GP</strong>: 100


    <strong>SP</strong>: 10


    <strong>CP</strong>: 10


    Obsidian (10), Tiger Eye (10), Amber (5), Diamond (4)


    <strong>FEATURES</strong>: Darkvision, Fey Blooded, Multicultured. Battlecaster, sher


    <strong>MARTIAL FEATURES</strong>:


    <strong>Martial Arts</strong>. Strikes = 1d6+str damage, +2 if no weapons or shields.


    <strong>Tough Spirit</strong>. BA, heal 2d6+lvl, 1/SR


    <strong>Onward Soar</strong>. Extra Action and BA, 1/SR


    <strong>Bonus Proficiency</strong>. Extranguage (Iyrspeech)


    <strong>Warrior Spirit.</strong> BA, +5hp, advantage on all attacks for 1 round, 3/LR


    <strong>Improved Criticals</strong>. Critical hits now apply on a 19 or 20.


    <strong>Fighting Style</strong>: Defence. +1 DEF when wearing armour.


    <strong>Fighting Style</strong>: Dueling. +2 damage when wielding a weapon in only one hand.


    <strong>Elegance.</strong> +WIS Save (or INT/CHA Save). +WIS to Persuasion.


    <strong>MAGICAL FEATURES</strong>:


    <strong>Spellcasting, Spellbook, Arcane Recovery</strong>


    <strong>Diviner</strong>. (1/2 price and time for Divination spells).


    <strong>Omen.</strong> Roll 2xD20 to be used per day.


    <strong>Divine Smite</strong>. 2D6 + 1D6 for each additional Mana.


    <strong>Lay on Hands</strong>. (Healing 5x Level), <strong>Divine Health</strong> (Immune to Disease)


    <strong>Blessing of Forgia</strong>. Once per LR, +1 to mundane weapon or armour.


    <strong>Weapon Bond</strong>. Forge bond with a weapon. Connected to wielder on the same realm. BA to summon.


    <strong>Artisan Blessing</strong>. Create items which have some metal up to 100gp.


    <strong>Soul of the Forge</strong>. Resistance to fire damage. +1 to Def when wearing heavy armour.


    <strong>Forge’s Magic</strong>. Gain ess to the prepared Forge Priest spells.


    <strong>Passive Enchanting</strong>. Enchant passively. 10+Modifier.


    <strong>Multi Enchanting</strong>. Enchant as many weapons equal to your trained bonus.


    <strong>TRICKS</strong>: Stabilise, Guidance, me Bolt, Tricks, Frostbite, Control mes, Mould Earth, Shape Water


    <strong>Forge Spells</strong>:


    1: Identify, Searing Smite


    2: Heat Metal, Magic Weapon


    3: Elemental Weapon, Protection from Energy


    4: Fabricate, Wall of Fire


    <strong>Prepared (10)</strong>: Goodberry, Shield, Spiritual Weapon, Sending, Adam’s Tower, Counterspell, Revivify, Fireball, Healing Word, Hex


    <strong>1st Gate</strong>


    Comprehend Languages, Healing Word, Hex, Identify, Shield, Summon Familiar, Cure Wounds, Sleep, Thunderwave, Bless, Chaos Bolt, Thunderous Smite, Wrathful Smite, Heroism, rm, Create or Destroy Water, Detect Magic, Detect Poison and Disease, Expeditious Retreat, Feather Fall, Goodberry, Hunter''s Mark, Inflict Wounds


    <strong>2nd Gate</strong>


    Mirror Image, Suggestion, Blur, Spiritual Weapon, Find Steed


    <strong>3rd Gate</strong>


    Adam’s Tower, Revivify, Counterspell, Fireball, Fly, Tiny Ward, Sending


    <strong>4th Gate</strong>


    Divination, Dimension Door


    <strong>COMBAT</strong>


    <strong>Health</strong>: 112/112


    <strong>DEF</strong>: 21/25


    <strong>Mana</strong>: 25/25


    <strong>Wraith</strong>: +10, 2d6 + 9/10


    <strong>Unarmed</strong>: +8, 1d6 + 5/7


    <strong>LS/WH/BA</strong>: +8, 1d6 + 1d3 + 7/8


    <strong>Dagger</strong>: +8, 1d3 + 7


    <strong>Handaxe/Mace</strong>: +8, 1d6 + 7


    <strong>me Bolt (120’)</strong>. +6, 2d6 Fire


    <strong>Frosbite (60’)</strong>. DC14, 2d6 Cold


    <hr>


    <hr>


    Adam grabbed Elegance and then Level 8 and he has more stamps into his Steel Tag, and I think that''s all.
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