CH.430 Enchanting Languages
<span style="font-weight:400">While I was looking over the data I had Laura, Tahlia and Fantasia collect about enchanting, I realized something interesting. There is an enchanting type I didn’t know about. Or more like I didn’t realize it was different from the three main types I exined.
<span style="font-weight:400">The fourth type to add to the list, or would it be the fifth because my cards were the fourth?
<span style="font-weight:400">Either way, the type I didn’t consider is spirit enchanting. And I know you might ask, why wouldn’t I think of it?
<span style="font-weight:400">Well, simply put, I only have one item with spirit enchantments, Errelitea. And because it is kind of broken in terms of power, I didn’t even look at it while I was looking at enchantments.
<span style="font-weight:400">But Tahlia did, because she is amazing, and she pointed out that the enchants in that sword don’t fall under any of the three general styles that are used.
<span style="font-weight:400">The spirit enchantments, a lot like the enchantments my cards use, are in a sort ofpressed format, where their effects can be more powerful than you could regrly do with that amount of ‘enchanting data’.
<span style="font-weight:400">And before you ask, no, the spirit enchantments don’t use the samepression type as my cards do. Comparing the two is likeparing a .ZIP file and a .RAR file.
<span style="font-weight:400">So yeah. Because of that, I now had two file types I was trying to figure out. But at least for one of them, I had ess to a cheat code called calling for help.
<span style="font-weight:400">The superior spirits were quite a big help in exining their enchanting style to me, and it really did open some possibilities. In short, the spirit enchanting works by writing the enchantments in the spiritnguage. Which is a writtennguage the System doesn’t recognize under any of the Language Comprehension titles you can get.
<span style="font-weight:400">But at the same time, when spirits talk, anyone can understand them. I think that is because the spirits carry something equivalent to the Language Comprehension skills. They can understand us, and make us understand them, but their writtennguage isn’t something we canprehend without studying.
<span style="font-weight:400">So yeah. That brought up the idea of my cards enchanting stuff in a differentnguage and that idea ended up being true. In short, a card install enchants the card in Japanese. Specifically kanji. … At least I think it is kanji. I’m not an expert on Japanese. But my cards, when looked at by someone who doesn’t have Card Summoner, are written in Japanese kanji, so I suppose that checks out.
<span style="font-weight:400">So, in theory, if you can learn Japanese, specifically kanji, you could write enchantments in kanji using the regr writing enchanting techniques. But even with ess to my cards, learning Japanese wouldn’t be a simple feat.
<span style="font-weight:400">Sucks for me that I never decided to learn any. But at least I can tell Stina and Elma what I figured out.
<span style="font-weight:400">And besides, now that I know you can usenguages other than … the not-English people speak, I can probably just make up anguage, which will be even more efficient than the Spiritnguage or Japanese.
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<span style="font-weight:400">The two enchanters actually took the news quite well. Understanding thatnguages are bullshit and that some of them are just fundamentally better for enchanting than others just is something you have to ept.
<span style="font-weight:400">I mean, learning a newnguage to enchant isn’t really much more far-fetched than rune enchanting. For rune enchanting, you have to learn the runes. Sure there aren’t all that many of them, but you still have to learn them.
<span style="font-weight:400">The bigger problem was deciding between the Spiritnguage and Japanese. With the Spiritnguage we have the advantages of having ess to teachers, so that is the one we decided on, while with Japanese, we’d just have to learn thenguage from my cards.
<span style="font-weight:400">And as you know, sometimes the trantions from OCG to TCG cards aren’t 100% urate, especially when ites to the names. I might still try to look into Japanese, just to know the basics, but for others, the spiritnguage is just better from what I know.
<span style="font-weight:400">Learning the Spiritnguage were naturally the two enchanters, Wilma, Cailie and I. Cailie was learning it because she is half-spirit, while I was learning it because … I just like to be a jack of all trades I suppose. Or I guess you could call me the User of Rare Skills.
<span style="font-weight:400">… okay, bad joke.
<hr>
<span style="font-weight:400">Other than working on a trantor for both Japanese and the Spiritnguage, I was also trying to improve the 3D design table. I did already have a prototype finished before the weaponspetition, but it was still expensive to produce, so I didn’t want to make them with that design.
<span style="font-weight:400">And now, other than simplifying the design and making it as cheap to produce as I can, I have another objective. And that is allowing designs to be transferred from the table to Mental Visual Designing and vice versa. This would massively help with the poprity of the table, while also not overshadowing the skill.
<span style="font-weight:400">Luck for me, I already had some experience making devices that would allow skills to be implemented into them. … What? Did you forget that I designed duel disks that allow for the use of Card Summoner.
<span style="font-weight:400">Sure they aren’t reallyparable, but I can use a bit of the tech from the duel disks for the design table.
<span style="font-weight:400">It did take some trial and error, but luckily the Factory makes that a lot simpler. No need to build expensive prototypes, when I can prototype here.
<span style="font-weight:400">Getting the design to go from the skill to the table was actually surprisingly easy. All I really had to do was have someone open up their Mental Visual Designing skill, pull up the design they wanted to upload into the table, and then press a button on the table that would read the design. While keeping their hand on a type of scan panel.
<span style="font-weight:400">That way, the table would read the design and save it in the tables design storage, and from there, you could use the table to alter the design or whatever.
<span style="font-weight:400">The problem was actually reversing this, as I couldn’t just force a skill to read information on the design table and take that info into the skills design library. Which by the way isn’t unlimited. It is 10 slots times the level of your Designing skill. And since you need LV.7 Designing to get Mental Visual Designing, when you first get the skill, you have 70 slots. Which is quite a lot and nothing to reallyin about.
<span style="font-weight:400">And yes, I can cheat that limit thanks to Storage. I can transfer designs between the two skills freely.
<span style="font-weight:400">But back to getting designs from the table to the skill.
<span style="font-weight:400">I was eventually able to get that part to work when Tahlia figured out the format for the designs as they are stored in the skill. Which ispletely different from how the design table keeps them, in case you were wondering.
<span style="font-weight:400">So we then had toe up with a way to not only change the filetype of the designs as they came out of the table, but also how to get a person to ept the design and make sure they get it into their skill.
<span style="font-weight:400">For that, we came up with a way. A person holds their arm to the ‘upload/download’ panel while having Mental Visual Designing open on a nk design. Then they activate the table which forcefully writes the design open on the table into the open design in the skill.
<span style="font-weight:400">… sadly, it is a bit painful, as mana from the table basically forces its way into you and influences a System skill. It isn’t too bad, but it isn’t pleasant either.
<span style="font-weight:400">But I think with a bit more time, we can make it better where it will only be left with a tingly feeling, not actual pain. And if you don’t resist the foreign mana, that also helps.
<span style="font-weight:400">But I think that is enough designing work for one chapter. I feel like opening some packs, so that is what I will do.
<hr>
<span style="font-weight:400">And on today’s agenda, . I already got almost everything from Tactical Evolutionst time, with the only card missing being Abyssal Kingshark. So I just got it with a Different Dimension Capsule and fullypleted the set.
Spoiler
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[copse]
<span style="font-weight:400">But yeah. Phantom Darkness. I’ve only opened 10 packs thus far, so no speedruns yet. And in case you were wondering, I naturally want to pull Yubel.
Spoiler
<span style="font-weight:400">PTDN 1
<span style="font-weight:400">Destiny HERO - Dunker, diator Beast Darius, Armored Cybern, Dark World Grimoire, Cybeic Hidden Technology, Dark Crusader, Wind Effigy, Golden Flying Fish, Dark Spirit Art - Greed
[copse]
<span style="font-weight:400">Well, Armored Cybern is new and it is pretty good. Sure I don’t use Cyber Dragons nearly as often as I should, considering how amazing they are, but having Armored Cybern is really nice.
<span style="font-weight:400">Golden Flying Fish is also new, but I’m honestly more interested in eating it than actually using it for anything productive. But some might argue that food is the most productive thing.
<span style="font-weight:400">Next pack.
Spoiler
<span style="font-weight:400">PTDN 2
<span style="font-weight:400">Cybeic Zone, Dark World Grimoire, Chain Summoning, Earth Effigy, Vengeful Shinobi, Chain Material, Obsidian Dragon, Neo-Spacian Twinkle Moss, Deepsea Macrotrema
[copse]
<span style="font-weight:400">Okay. Cybeic Zone is … not all that amazing. It is actually really bad. Sure you can effect dodge with it and get double attack while at it, but then when ites to your standby phase, the monster is destroyed.
<span style="font-weight:400">And Deepsea Macrotrema is another mediocre fish.
<span style="font-weight:400">Next pack.
Spoiler
<span style="font-weight:400">PTDN 3
<span style="font-weight:400">Neo-Spacian Twinkle Moss, Gemini Trap Hole, diator Beast''s Battle Archfiend Shield, Transmigration Break, diator Proving Ground, Cybeic Zone, Imprisoned Queen Archfiend, The Calctor, Rainbow Life
[copse]
<span style="font-weight:400">… that seems to be all repeats. But Rainbow Life is great, so I don’t mind all that much.
<span style="font-weight:400">Next pack.
Spoiler
<span style="font-weight:400">PTDN 4
<span style="font-weight:400">Dark Crusader, Acidic Downpour, Dark World Grimoire, Unleash Your Power!, The Calctor, Chain Material, ck Veloci, Fine, Castle Gate
[copse]
<span style="font-weight:400">Castle Gate is an … I was going to call it an alright wall, but it really isn’t all that good. I mean, Labyrinth Wall or Millenium Shield are both just better. The tribute for burn effect is okay, I suppose, but nothing super amazing.
<span style="font-weight:400">Next pack.
Spoiler
<span style="font-weight:400">PTDN 5
<span style="font-weight:400">ck Veloci, All-Out Attacks, Destiny HERO - Dunker, Mirage Tube, Antean Pikeman, diator Beast Andal, Double Tag Team, Acidic Downpour, Offering to the Snake Deity
[copse]
<span style="font-weight:400">Nothing new here, next.
Spoiler
<span style="font-weight:400">PTDN 6
<span style="font-weight:400">Dimension Explosion, Armored Cybern, Imprisoned Queen Archfiend, All-Out Attacks, Dark World Grimoire, Mirage Tube, Dark Crusader, Wind Effigy, Castle Gate
[copse]
Spoiler
<span style="font-weight:400">PTDN 7
<span style="font-weight:400">Rainbow Path, Destiny HERO - Departed, Neo-Spacian Twinkle Moss, Wind Effigy, Acidic Downpour, Dark World Grimoire, Maic Mosquito, Vicious w, Fires of Doomsday
[copse]
<span style="font-weight:400">Rainbow Path is new. And it can get me a Rainbow Dragon. … a bitte for that, but I appreciate the effort, as well as the artwork.
<span style="font-weight:400">Fires of Doomsday is also new and it is … decent, I suppose. Nothing crazy and tokens aren’t that great, but it isn’t useless.
<span style="font-weight:400">And Vicious w is actually kind of interesting. It does so many things, between returning to hand after something almost destroys the monster it is equipped to, destroying a different monster on the field, and then spawning a powerful token for the opponent. It just does so many things.
<span style="font-weight:400">And I can always just reverse engineer it to make some metal talons.
<span style="font-weight:400">Next pack.
Spoiler
<span style="font-weight:400">PTDN 8
<span style="font-weight:400">Fine, Cybeic Hidden Technology, Instant Neo Space, Fire Trooper, Wind Effigy, Dimension Explosion, Spell Chronicle, Cybeic Zone, Six Samurai United
[copse]
<span style="font-weight:400">Instant Neo Space is nice. A good option for Neo Space, the field spell. Also a better install for the Neos fusions than the field spell.
<span style="font-weight:400">Six Samurai United is also new, and it is an alright draw card.
<span style="font-weight:400">Next pack.
Spoiler
<span style="font-weight:400">PTDN 9
<span style="font-weight:400">Gemini Lancer, Rainbow Path, diator Beast''s Battle Archfiend Shield, Unleash Your Power!, Destiny HERO - Dunker, Cannon Soldier MK-2, Maic Mosquito, Instant Neo Space, Dark Spirit Art - Greed
[copse]
<span style="font-weight:400">Nothing new here. Next.
Spoiler
<span style="font-weight:400">PTDN 10
<span style="font-weight:400">Destiny HERO - Departed, Cybeic Hidden Technology, Fine, Regenerating Rose, The Calctor, Armored Cybern, The Immortal Bushi, Darknight Parshath, Metabo Globster
[copse]
<span style="font-weight:400">Darknight Parshath is actually surprisingly good. … Or it would be if it was LV.4 and not LV.5 Needing a tribute for it is a huge letdown. Well, I don’t need one, so it is good for me, but if you actually y the game, it is quite the letdown.
<span style="font-weight:400">Metabo Globster on the other hand just summons tokens. Which is fine and all, but it is still just tokens.
<span style="font-weight:400">… and because I didn’t get Yubel, let’s do a few more packs. See how many I feel.
Spoiler
<span style="font-weight:400">PTDN 11
<span style="font-weight:400">Double Tag Team, Vicious w, The Calctor, Mirage Tube, Regenerating Rose, Cyber Ouroboros, diator Beast''s Battle Archfiend Shield, Maic Mosquito, Rainbow Life
[copse]
<span style="font-weight:400">Cyber Ouroboros is new, but it isn’t all that good, so whatever. Also more copies of Rainbow Life. Always good to have.
<span style="font-weight:400">Next pack.
Spoiler
<span style="font-weight:400">PTDN 12
<span style="font-weight:400">Rainbow Veil, All-Out Attacks, Samsara Lotus, Transmigration Break, Antean Pikeman, Destiny HERO - Dunker, Neo-Spacian Twinkle Moss, ck Veloci, Dark Spirit Art - Greed
[copse]
<span style="font-weight:400">No new cards here, but more copies of Rainbow Veil is good. I’ve been getting copies of that card with the Different Dimension Capsule for Unika’s arrows, but I’ll ept getting them from packs.
<span style="font-weight:400">Next pack.
Spoiler
<span style="font-weight:400">PTDN 13
<span style="font-weight:400">Vengeful Shinobi, Rainbow Path, ck Veloci, Unleash Your Power!, diator Beast Darius, Rainbow Veil, Imprisoned Queen Archfiend, Destiny HERO - Departed, Future Samurai
[copse]
<span style="font-weight:400">Rainbow Veil is still good. But next pack.
Spoiler
<span style="font-weight:400">PTDN 14
<span style="font-weight:400">Fire Trooper, Regenerating Rose, The Calctor, ck Veloci, Acidic Downpour, All-Out Attacks, Cyber Ouroboros, Transmigration Break, Aztekipede, the Worm Warrior
[copse]
<span style="font-weight:400">Nothing here, next.
Spoiler
<span style="font-weight:400">PTDN 15
<span style="font-weight:400">Spell Chronicle, Neo-Spacian Twinkle Moss, Regenerating Rose, Chain Summoning, Obsidian Dragon, Sea Ko, All-Out Attacks, The Immortal Bushi, Rainbow Life
[copse]
Spoiler
<span style="font-weight:400">PTDN 16
<span style="font-weight:400">Destiny HERO - Departed, ck Veloci, diator Beast Andal, Armored Cybern, Chain Summoning, Blue Thunder T-45, Cannon Soldier MK-2, Gigant, Escape from the Dark Dimension
[copse]
<span style="font-weight:400">Hey! I got the Gemini nt. … I mean Gigant. And it is a pretty nice nt.
<span style="font-weight:400">Escape from the Dark Dimension is also new, but it is just summon banished Dark monster, so it just okay. Nothing amazing.
<span style="font-weight:400">… I could stop here, but maybe just a few more. Yeah. A few more.
Spoiler
<span style="font-weight:400">PTDN 17
<span style="font-weight:400">Alchemy Cycle, Maic Mosquito, diator Beast Andal, Fine, Cannon Soldier MK-2, Obsidian Dragon, Vengeful Shinobi, Blue Thunder T-45, Six Samurai United
[copse]
<span style="font-weight:400">Nothing new here, so next.
Spoiler
<span style="font-weight:400">PTDN 18
<span style="font-weight:400">All-Out Attacks, Double Tag Team, Chain Summoning, diator Beast''s Battle Archfiend Shield, Obsidian Dragon, Transmigration Break, Vicious w, Blue Thunder T-45, Dark Spirit Art - Greed
[copse]
<span style="font-weight:400">Again, nothing new, next.
Spoiler
<span style="font-weight:400">PTDN 19
<span style="font-weight:400">Cybeic Zone, Regenerating Rose, Obsidian Dragon, Imprisoned Queen Archfiend, Chain Material, Dimension Explosion, ck Veloci, The Immortal Bushi, Fires of Doomsday
[copse]
<span style="font-weight:400">Still nothing new. One more for an even 20.
Spoiler
<span style="font-weight:400">PTDN 20
<span style="font-weight:400">Acidic Downpour, Chain Material, Transmigration Break, Chain Summoning, Double Tag Team, Rainbow Path, ck Veloci, Volcanic Counter, Shadowpriestess of Ohm
[copse]
<span style="font-weight:400">Not a terrible way to end an opening, getting a super rare. Volcanic Counter is also interesting, as it can reflect back damage.
<span style="font-weight:400">And Shadowpriestess of Ohm is also new, but she is just another Dark Spellcaster and her effect isn’t even all that good.
<span style="font-weight:400">Sadly no Yubel, so I’ll have to return to this setter. I’ll probably look at a speedrun opening sometime soon.