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MillionNovel > Yugioh Card Summoner > CH.483 Stardust Overdrive

CH.483 Stardust Overdrive

    CH.483 Stardust Overdrive


    <span style="font-weight:400">With another day came another fissure. This time in a ce that was hitting a little closer to home for one of us.


    <span style="font-weight:400">Yeah, it was happening over the ocean close to J’s ind, and thus close to the Nixie n. So naturally it will be important that we will be there to protect Cailie’s n from destruction.


    <span style="font-weight:400">And honestly speaking, the timing is kind of good. Cailie recently reached the level cap, so she is set for her Limit Break skill.


    <span style="font-weight:400">… and maybe I’m also ready for a new set, but the fissurees first.


    <hr>


    <span style="font-weight:400">The fighting squad this time was actually tiny. Because it was just Cailie and I. … well, not really but we were the only HomeBase personnel here.


    <span style="font-weight:400">That is because we had a massive squad of dragons backing us up. It wasn’t just J and the water dragons that lived with him, but we also had sky, light, darkness and water dragons from the coast. I think there were even some fire dragons, but they don’t really like fighting over water as much, so there were only a few.


    <span style="font-weight:400">So with a dragon army by our sides, we were ready to pop open the fissure.


    <span style="font-weight:400">And soon after I did so, I noticed the first reaction. But it wasn’t monstersing out of the fissure, instead it was the aquatic monsters in the sea below us evolving rapidly, going from your average C-rank monsters to A and S-rank beasts.


    <span style="font-weight:400">I used a mix of skills and cards to separate one of the S-ranks for Cailie to fight one-on-one, so she could get her Limit Break. I then summoned Exodia to have him deal with the fissure, while the dragons killed the other monsters.


    <span style="font-weight:400">By the end of it all, the ocean looked like a bloodbath, because it kind of was one. The water dragons cleaned most of the blood away, I even helped a bit with Blood Magic, and we let the rest just … dissipate into the sea.


    <span style="font-weight:400">With all of that done, I gathered the corpses of the S-rank monsters, we took them to the coast and had a … I was going to say little, but it was a huge seafood barbeque.


    <span style="font-weight:400">It ate a bit into stuff I have in Storage, as I don’t have things like barbeque sauce monsters, so I have to mix that stuff myself, but luckily I had enough, and I’ll just have to stockpile some more into Storage.


    <hr>


    <span style="font-weight:400">Back on HomeBase, we confirmed that Cailie did get her Limit Break, and yes, she did get it. So here is her status.


    Spoiler


    <table style="border-copse:copse;width:50.2008%;height:1220px">


    <tbody>


    <tr style="height:24px">


    <td style="width:100%;height:24px"><span style="font-weight:400">Name: Cailie</td>


    </tr>


    <tr style="height:24px">


    <td style="width:100%;height:24px"><span style="font-weight:400">Race: Wind Spirit Mermaid ?</td>


    </tr>


    <tr style="height:24px">


    <td style="width:100%;height:24px"><span style="font-weight:400">Level: 102 <span style="color:#ff0000">[+8]</td>


    </tr>


    <tr style="height:24px">


    <td style="width:100%;height:24px">HP: <span style="font-weight:400">2575 <span style="font-weight:400;color:#ff0000">[+190]</td>


    </tr>


    <tr style="height:24px">


    <td style="width:100%;height:24px"><span style="font-weight:400">Mana: 7530 <span style="color:#ff0000">[+450]</td>


    </tr>


    <tr style="height:24px">


    <td style="width:100%;height:24px"><span style="font-weight:400">Strength: 1256 <span style="color:#ff0000">[+88]</td>


    </tr>


    <tr style="height:24px">


    <td style="width:100%;height:24px"><span style="font-weight:400">Defense: 1709 <span style="color:#ff0000">[+112]</td>


    </tr>


    <tr style="height:24px">


    <td style="width:100%;height:24px"><span style="font-weight:400">Magic: 4130 <span style="color:#ff0000">[+260]</td>


    </tr>


    <tr style="height:24px">


    <td style="width:100%;height:24px"></td>


    </tr>


    <tr style="height:24px">


    <td style="width:100%;height:24px"><span style="font-weight:400">Skills:</td>


    </tr>


    <tr style="height:24px">


    <td style="width:100%;height:24px"><span style="font-weight:400">Purifying Winds LV.2 (unique)</td>


    </tr>


    <tr style="height:24px">


    <td style="width:100%;height:24px"><span style="font-weight:400"></td>


    </tr>


    <tr style="height:24px">


    <td style="width:100%;height:24px"><span style="font-weight:400">Spirit Magic LV.9 (racial) <span style="color:#ff0000">[+1]<span style="font-weight:400">


    </td>


    </tr>


    <tr style="height:24px">


    <td style="width:100%;height:24px"><span style="font-weight:400">Marvelous Swimming LV.7 (racial) </td>


    </tr>


    <tr style="height:24px">


    <td style="width:100%;height:24px"><span style="font-weight:400">Aerial Swimming LV.6 (racial) <span style="font-weight:400;color:#ff0000">[+1]</td>


    </tr>


    <tr style="height:24px">


    <td style="width:100%;height:24px"><span style="font-weight:400">Create Wind Spirit (racial)</td>


    </tr>


    <tr style="height:24px">


    <td style="width:100%;height:24px"></td>


    </tr>


    <tr>


    <td style="width:100%"><span style="font-weight:400">Limit Break LV.1 (extra) <span style="color:#ff0000">[new]<span style="font-weight:400">


    </td>


    </tr>


    <tr style="height:24px">


    <td style="width:100%;height:24px"><span style="font-weight:400">Charming Voice LV.5 (extra)</td>


    </tr>


    <tr style="height:24px">


    <td style="width:100%;height:24px"><span style="font-weight:400">Card Summoner LV.2 (extra)</td>


    </tr>


    <tr style="height:24px">


    <td style="width:100%;height:24px"><span style="font-weight:400">Summon Wind Spirit (extra)</td>


    </tr>


    <tr style="height:24px">


    <td style="width:100%;height:24px"><span style="font-weight:400">Summon Water Spirit (extra)<span style="font-weight:400">


    </td>


    </tr>


    <tr style="height:24px">


    <td style="width:100%;height:20px"><span style="font-weight:400">Summon Earth Spirit (extra)</td>


    </tr>


    <tr style="height:24px">


    <td style="width:100%;height:24px"><span style="font-weight:400">Summon Nature Spirit (extra)<span style="font-weight:400">


    </td>


    </tr>


    <tr style="height:24px">


    <td style="width:100%;height:24px"></td>


    </tr>


    <tr style="height:24px">


    <td style="width:100%;height:24px"><span style="font-weight:400">Knife Technique LV.1</td>


    </tr>


    <tr style="height:24px">


    <td style="width:100%;height:24px"><span style="font-weight:400">Hiding LV.2 </td>


    </tr>


    <tr style="height:24px">


    <td style="width:100%;height:24px"><span style="font-weight:400">Sneak Attack LV.2</td>


    </tr>


    <tr style="height:24px">


    <td style="width:100%;height:24px"><span style="font-weight:400">Spiritual Wind Magic LV.10 <span style="color:#ff0000">[+1]</td>


    </tr>


    <tr style="height:24px">


    <td style="width:100%;height:24px"><span style="font-weight:400">Spiritual Nature Magic LV.6<span style="font-weight:400">


    </td>


    </tr>


    <tr style="height:24px">


    <td style="width:100%;height:24px"><span style="font-weight:400">Spiritual Mana Control LV.10 </td>


    </tr>


    <tr style="height:24px">


    <td style="width:100%;height:24px"><span style="font-weight:400">Magic Boost LV.3 </td>


    </tr>


    <tr style="height:24px">


    <td style="width:100%;height:24px"><span style="font-weight:400">Quick Cast LV.8<span style="font-weight:400;color:#ff0000"><span style="font-weight:400"><span style="color:#ff0000">[+1]<span style="font-weight:400">


    </td>


    </tr>


    <tr style="height:24px">


    <td style="width:100%;height:24px"><span style="font-weight:400">Instant Cast LV.5</td>


    </tr>


    <tr style="height:24px">


    <td style="width:100%;height:24px"><span style="font-weight:400">Magic resistance LV.3</td>


    </tr>


    <tr style="height:24px">


    <td style="width:100%;height:24px"><span style="font-weight:400">Gardening LV.7 <span style="color:#ff0000">[+1] </td>


    </tr>


    <tr style="height:24px">


    <td style="width:100%;height:24px"><span style="font-weight:400">Singing LV.6 </td>


    </tr>


    <tr style="height:24px">


    <td style="width:100%;height:24px"><span style="font-weight:400">Battle Song LV.4</td>


    </tr>


    <tr style="height:24px">


    <td style="width:100%;height:24px"><span style="font-weight:400">Performance LV.4</td>


    </tr>


    <tr style="height:24px">


    <td style="width:100%;height:24px"></td>


    </tr>


    <tr style="height:24px">


    <td style="width:100%;height:24px"><span style="font-weight:400">Daughter of Anemoi</td>


    </tr>


    <tr style="height:24px">


    <td style="width:100%;height:24px"><span style="font-weight:400">Greater Spirit of West Wind<span style="font-weight:400">


    </td>


    </tr>


    <tr style="height:24px">


    <td style="width:100%;height:24px"><span style="font-weight:400">Thssa’s Blessing<span style="font-weight:400">


    </td>


    </tr>


    <tr style="height:24px">


    <td style="width:100%;height:24px"><span style="font-weight:400">Gaia’s Blessing<span style="font-weight:400">


    </td>


    </tr>


    <tr style="height:24px">


    <td style="width:100%;height:24px"><span style="font-weight:400">Hegemone’s Blessing<span style="font-weight:400">


    </td>


    </tr>


    <tr style="height:24px">


    <td style="width:100%;height:24px"><span style="font-weight:400">Half Spirit<span style="font-weight:400">


    </td>


    </tr>


    <tr style="height:24px">


    <td style="width:100%;height:24px"><span style="font-weight:400">Spirit Singer<span style="font-weight:400">


    </td>


    </tr>


    <tr style="height:24px">


    <td style="width:100%;height:24px"><span style="font-weight:400">One that Sings to Nature</td>


    </tr>


    <tr style="height:24px">


    <td style="width:100%;height:24px"><span style="font-weight:400">One that Swims through the Air<span style="font-weight:400">


    </td>


    </tr>


    <tr style="height:24px">


    <td style="width:100%;height:24px"><span style="font-weight:400">Hallow Prison Prevailer</td>


    </tr>


    <tr style="height:24px">


    <td style="width:100%;height:24px"><span style="font-weight:400">One that Returned from Banishment<span style="font-weight:400;color:#ff0000"></td>


    </tr>


    <tr style="height:24px">


    <td style="width:100%;height:24px">Storage ess (Brian Wood)<span style="font-weight:400">


    </td>


    </tr>


    </tbody>


    </table>


    [copse]


    <span style="font-weight:400">And that is what she is looking like now. Nothing major, but still nice.


    <span style="font-weight:400">As for me, a fissure means a new set and I think you already know which set I got ess to. … That is actually a trick question, because for some reason, I got two sets.  and .


    <span style="font-weight:400">But new sets mean packs, so let’s just get to it.


    <span style="font-weight:400">And I’m starting off with Hidden Arsenal 1. Ten packs, naturally.


    Spoiler


    <span style="font-weight:400">HA01 1


    <span style="font-weight:400">X-Saber Axel; Blizzard Warrior; Worm Barses; mvell Guard; Ally of Justice Catastor


    [copse]


    <span style="font-weight:400">… Okay. Didn’t realize this was a set where each pack only has 5 cards. But in return, each card is a foil card.


    <span style="font-weight:400">And some of these cards are pretty nice.


    <span style="font-weight:400">X-Saber Axel isn’t that special. Sure he can make Pack tokens, but I have enough of them already.


    <span style="font-weight:400">Blizzard Warrior is fine. HomeBase doesn’t have anyone who specializes in ice sadly, but it''s cool to have more ice monsters.


    <span style="font-weight:400">Worm Barses … what do I say about you? … I guess you could help me train Multi-Armed.


    <span style="font-weight:400">mvell Guard is a decent defensive wall, but not much more. I guess it is a LV.1 Dragon Tuner as well, so it is okay.


    <span style="font-weight:400">But the real winner is the Ally of Justice Catastor, aka. the only good Ally of Justice monster. Okay, there are a few other decent Ally of Justice monsters, but Catastor is easily the best.


    <span style="font-weight:400">Next pack.


    Spoiler


    <span style="font-weight:400">HA01 2


    <span style="font-weight:400">Ally of Justice Garadholg; Detonate; Worm Apocalypse; mvell Guard; Evolution Burst


    [copse]


    <span style="font-weight:400">Garadholg is terrible. 200 attack boost, only when against a light monster is horrible.


    <span style="font-weight:400">Detonate is okay at best. Too much setup for too little payoff.


    <span style="font-weight:400">Worm Apocalypse is trying to be MST, but it also sucks.


    <span style="font-weight:400">And Evolution Burst is okay, I guess. The special attack cards like Evolution Burst are generally not worth it, but they aren’t terrible.


    <span style="font-weight:400">Next pack.


    Spoiler


    <span style="font-weight:400">HA01 3


    <span style="font-weight:400">Worm Cartaros; Blizzard Warrior; mvell Guard; Ally of Justice Rudra; Mist Wurm


    [copse]


    <span style="font-weight:400">Cartaros searches out Worms, so that is good.


    <span style="font-weight:400">Rudra sucks almost as much as Garadholg, but it is at least a bit better because of the bigger boost.


    <span style="font-weight:400">And Mist Wurm is okay, but it is no Trish.


    <span style="font-weight:400">Next pack.


    Spoiler


    <span style="font-weight:400">HA01 4


    <span style="font-weight:400">mvell Magician; Berserker Crush; X-Saber Axel; Worm Dimikles; Blizzed, Defender of the Ice Barrier


    [copse]


    <span style="font-weight:400">mvell Magician sucks as a monster, but it is a LV.4 tuner. And to make it better, it is a Fire monster with 200 defense, so you can summon it with Rekindling.


    <span style="font-weight:400">Berserker Crush sucks, as does Worm Dimikles.


    <span style="font-weight:400">And Defender of the Ice Barrier is … well, I guess I can kill the bird for Pack tokens.


    <span style="font-weight:400">Next pack.


    Spoiler


    <span style="font-weight:400">HA01 5


    <span style="font-weight:400">Blizzard Warrior; mvell Guard; Berserker Crush; Ally of Justice Rudra; Mist Valley Soldier


    [copse]


    <span style="font-weight:400">Mist Valley Soldier is bad, nothing more to it.


    <span style="font-weight:400">Next pack.


    Spoiler


    <span style="font-weight:400">HA01 6


    <span style="font-weight:400">Berserker Crush; Detonate; Worm Dimikles; Worm Cartaros; X-Saber Urbellum


    [copse]


    <span style="font-weight:400">X-Saber Urbellum isn’t all that good, but it is a Synchro, so I’ll take it.


    <span style="font-weight:400">Next pack.


    Spoiler


    <span style="font-weight:400">HA01 7


    <span style="font-weight:400">X-Saber Uruz; Berserker Crush; mvell Magician; Worm Apocalypse; Evolution Burst


    [copse]


    <span style="font-weight:400">… okay. Who designed X-Saber Uruz? Like really? You have to destroy a monster by battle, that part is fine, but you then have to tribute Uruz to return the destroyed monster to the top of your opponent’s deck. Who would ever do that?


    <span style="font-weight:400">Well, whatever. Next pack.


    Spoiler


    <span style="font-weight:400">HA01 8


    <span style="font-weight:400">Worm Barses; Ally of Justice uss; Ally of Justice Rudra; X-Saber Uruz; Cryomancer of the Ice Barrier


    [copse]


    <span style="font-weight:400">uss is just a vani, but it does have decent stats.


    <span style="font-weight:400">And Cryomancer of the Ice Barrier is pretty good. Sure level based effects still don’t work on the local monsters, but they do work on people.


    <span style="font-weight:400">Next pack.


    Spoiler


    <span style="font-weight:400">HA01 9


    <span style="font-weight:400">X-Saber Axel; mvell Dragnov; mvell Guard; Worm Barses; Wrath of Neos


    [copse]


    <span style="font-weight:400">Oh god. Fricking Dragnov. Another ‘who designed this card?’ card. Like really? You have to actually try to make a card this bad.


    <span style="font-weight:400">Wrath of Neos is at least okay.


    <span style="font-weight:400">Next, andst Hidden Arsenal 1, pack.


    Spoiler


    <span style="font-weight:400">HA01 10


    <span style="font-weight:400">Berserker Crush; Blizzard Warrior; X-Saber Uruz; mvell Magician; Mist Valley Soldier


    [copse]


    <span style="font-weight:400">No new cards in thest pack. Shame. Well, whatever. Got some new Synchroes, so that is nice. Let’s change sets and move onto Stardust Overdrive.


    <hr>


    Spoiler


    <span style="font-weight:400">SOVR 1


    <span style="font-weight:400">Spider Egg; Ritual of Grace; Reptilianne Medusa; Attack Pheromones; Koa''ki Meiru Sea Panther; Slip Summon; Tuned Magician; Solitaire Magician; Fortune Lady Earth


    [copse]


    <span style="font-weight:400">Spider Egg is a bit too specific to be used often, and it isn’t even all that good.


    <span style="font-weight:400">Ritual of Grace is a Ritual Spell, but I don’t have the Ritual Monster for it yet. The GY effect is decent though.


    <span style="font-weight:400">Reptilianne Medusa is fine. Reducing something''s attack to 0 is good.


    <span style="font-weight:400">Attack Pheromones is kind of specific, but maybe I will find a use for it.


    <span style="font-weight:400">Koa''ki Meiru Sea Panther is bad, as is Slip Summon.


    <span style="font-weight:400">Tuned Magician should have just been a Tuner in the first ce, instead of this Gemini with a Gemini effect that makes it into a Tuner.


    <span style="font-weight:400">Solitaire Magician is okay, but I’d rather just have huge attack Fortune Ladies on my field.


    <span style="font-weight:400">And speaking of, Fortune Lady Earth is the best Fortune Lady. For my use. In the TCG, Light is probably the best, but you could argue for any of them.


    <span style="font-weight:400">Next pack.


    Spoiler


    <span style="font-weight:400">SOVR 2


    <span style="font-weight:400">Spyder Spider; Slip Summon; Gemini Spark; Ritual Buster; Reptilianne Medusa; Enlightenment; Energy Bravery; Divine Grace - Northwemko; Earthbound Immortal Revival


    [copse]


    <span style="font-weight:400">Spyder Spider is okay I guess. But seriously, who put night vision goggles on a spider?


    <span style="font-weight:400">Gemini Spark is awful.


    <span style="font-weight:400">Ritual Buster is too specific.


    <span style="font-weight:400">Enlightenment, again, is too specific. And too limiting.


    <span style="font-weight:400">Energy Bravery is okay, its effect is fine, but it really should offer an extra summon for a Gemini monster or something to actually be good.


    <span style="font-weight:400">Divine Grace - Northwemko is the ritual monster that goes with Ritual of Grace, so it is nice to have. And its effect is fine. Not great, but not bad either.


    <span style="font-weight:400">And Earthbound Immortal Revival is … a card that does things. They aren’t good things, but it does do some things.


    <span style="font-weight:400">Next pack.


    Spoiler


    <span style="font-weight:400">SOVR 3


    <span style="font-weight:400">Roar of the Earthbound Immortal; Attack Pheromones; Synchro Barrier; Insect Neglect; Gemini Spark; Time Passage; Stygian Dirge; Majestic Dragon; Fortune Lady Wind


    [copse]


    <span style="font-weight:400">Roar of the Earthbound Immortal is kind of specific, but the effect is nice.


    <span style="font-weight:400">Synchro Barrier is just a sucky Waboku.


    <span style="font-weight:400">Insect Neglect can stop attacks, but does require Insects in the GY. So it isn’t bad.


    <span style="font-weight:400">Time Passage is fine, but nothing super.


    <span style="font-weight:400">Stygian Dirge could be useful if I’m facing a ton of people whose levels I want to reduce, but when would that ever happen?


    <span style="font-weight:400">Majestic Dragon is honestly bad, but I’ll need it for the Majestic Synchroes, so I’ll take it.


    <span style="font-weight:400">And Fortune Lady Wind is fine. Another Fortune Lady, but not one of the best ones.


    <span style="font-weight:400">Next pack.


    Spoiler


    <span style="font-weight:400">SOVR 4


    <span style="font-weight:400">Reptilianne Medusa; Gemini Booster; Roar of the Earthbound Immortal; Herculean Power; Molting Escape; Ground Spider; Dark Spider; Attack Pheromones; Raging Mad nts


    [copse]


    <span style="font-weight:400">Gemini Booster has the right idea, but it is still too slow, just like all Gemini stuff is.


    <span style="font-weight:400">Herculean Power is actually decent Gemini support, because it allows for the special summoning of a Gemini from the hand, which you can then normal summon to give the monster its Gemini effect.


    <span style="font-weight:400">Molting Escape is interesting, and something worth looking into as an install. I can probably get a decent skill out of it.


    <span style="font-weight:400">Ground Spider isn’t good, so I won’t be using it. Well, maybe for spider silk.


    <span style="font-weight:400">Dark Spider is the same.


    <span style="font-weight:400">Raging Mad nts is fine, until you reach the End Phase and it destroys all nts. I guess it is the nt-type Limiter Removal, it just sucks more because it needs more setup.


    <span style="font-weight:400">Next pack.


    Spoiler


    <span style="font-weight:400">SOVR 5


    <span style="font-weight:400">Attack Pheromones; Faustian Bargain; Oshaleon; Savage Colosseum; Infernity Necromancer; Insect Neglect; Reptilianne Viper; Regulus; Zero Gardna


    [copse]


    <span style="font-weight:400">Faustian Bargain is interesting. The fact that you can use your opponent’s monster for it makes it decent.


    <span style="font-weight:400">Oshaleon does redirect attacks, but you can’t cause a lock by controlling two of them, so that reduces the usability.


    <span style="font-weight:400">Savage Colosseum is a Field Spell, which means a new Factory room. And I guess it is okay. Kind of savage though.


    <span style="font-weight:400">Infernity Necromancer is good. Special summoning from the GY is always nice.


    <span style="font-weight:400">Reptilianne Viper goes well with Reptilianne Medusa, so that is nice.


    <span style="font-weight:400">Regulus is just a tiger/lion thing. I might give a copy to Einar or Eline.


    <span style="font-weight:400">And Zero Gardna is Waboku in monster form, so it is decent.


    <span style="font-weight:400">Next pack.


    Spoiler


    <span style="font-weight:400">SOVR 6


    <span style="font-weight:400">Appointer of the Red Lotus; Synchro Barrier; Oshaleon; Roar of the Earthbound Immortal; Regulus; Moray of Greed; Infernity Force; Koa''ki Meiru Sea Panther; Raging Mad nts


    [copse]


    <span style="font-weight:400">Appointer of the Red Lotus is not something I need.


    <span style="font-weight:400">Moray of Greed is cool. Easy pack tokens can be made with it.


    <span style="font-weight:400">Infernity Force is a bit specific, but it isn’t bad.


    <span style="font-weight:400">Next pack.


    Spoiler


    <span style="font-weight:400">SOVR 7


    <span style="font-weight:400">Spider Web; Limit Impulse; Reptilianne Scy; Attack Pheromones; Infernity Necromancer; Gemini Booster; Ritual of Grace; Ground Spider; Fortune Lady Earth


    [copse]


    <span style="font-weight:400">Spider Web… woohoo. I get to make a spider room in the Factory. And I’m not arachnophobic, but still, I’d honestly rather not.


    <span style="font-weight:400">Limit Impulse is too costly. I have better token generating cards.


    <span style="font-weight:400">And Reptilianne Scy is fine, but nothing special.


    <span style="font-weight:400">Next pack.


    Spoiler


    <span style="font-weight:400">SOVR 8


    <span style="font-weight:400">Relinquished Spider; Herculean Power; Infernity Necromancer; Reptilianne Viper; Time Passage; Reptilianne Spawn; Spider Egg; Koa''ki Meiru Sea Panther; Nega-Ton Corepanel


    [copse]


    <span style="font-weight:400">Relinquished Spider is fine.


    <span style="font-weight:400">Reptilianne Spawn is a much better token generator than Limit Impulse.


    <span style="font-weight:400">And Nega-Ton Corepanel is fine.


    <span style="font-weight:400">Next pack.


    Spoiler


    <span style="font-weight:400">SOVR 9


    <span style="font-weight:400">Savage Colosseum; Infernity Force; Reptilianne Gorgon; Dark Spider; Slip Summon; Relinquished Spider; Stygian Dirge; Herculean Power; Mother Spider


    [copse]


    <span style="font-weight:400">Reptilianne Gorgon is kind of bad, but I guess I could make it work.


    <span style="font-weight:400">And Mother Spider is fine.


    <span style="font-weight:400">Next, andst, pack. I did get some nice stuff, so even if this pack doesn’t have anything, I’d be d.


    Spoiler


    <span style="font-weight:400">SOVR 10


    <span style="font-weight:400">Woond Archer; Herculean Power; Moray of Greed; Synchro Barrier; Attack Pheromones; Spyder Spider; Molting Escape; Gemini Booster; Mother Spider


    [copse]


    <span style="font-weight:400">Well, Woond Archer is new, and I guess it is okay.
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