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CH.501 Absolute Powerforce and Shining Darkness

    CH.501 Absolute Powerforce and Shining Darkness


    <span style="font-weight:400">The Sages were quite impressed when I returned to the tower with the missing books, as well as the people who had stolen them.


    <span style="font-weight:400">That got us the confirmation of how the books were stolen. One of the thieves, more like the thief, had a unique skill that let him transform into a perfect replica of anyone whose blood and hair they ingested.


    <span style="font-weight:400">And when I say perfect, I mean it was near perfect. They got all the skills and stats of the person they transformed into, excluding HP and mana. Those two would stay the same.


    <span style="font-weight:400">It was an extremely powerful, and dangerous skill. And in all honesty, I’m thankful we have this person behind the bars. Because I’m terrified of what he could have done if he got some of my blood and hair and transformed into me.


    <span style="font-weight:400">He would have unlimited ess to Pack Opener, and that just … that isn’t good.


    <span style="font-weight:400">The only real weakness of the skill, other than not copying HP and mana, is that he wouldn’t know how to use the skills, and would basically have to learn how to do so on the fly. It also cannot copy things held inside Storage type skills. You know, Storage, Inventory and Item Box.


    <span style="font-weight:400">So at least I’m happy to know he couldn’t steal or copy Errelitea.


    <span style="font-weight:400">… Actually, since that is the case, he probably wouldn’t get my Collection. He may not even get the same Pack Opener as what I have. He may only get the LV.1 variant of it, with only one daily Pack token, and ess to only Legend of Blue Eyes White Dragon.


    <span style="font-weight:400">And while that set does have Exodia, I know firsthand how difficult it was to get Exodia from that set. Not that it doesn’t have other powerful cards like Dark Hole, Raigeki, Monster Reborn and Blue-Eyes itself, but those really aren’t a problem whenpared to God monsters.


    <span style="font-weight:400">Sadly, other than the info on the skill, we didn’t get too much info on the thieves. From the papers they carried, we knew they were from the states. Not the adventuring group that was causing trouble, they were locals that just took up the opportunity, and paid back the person who released them. But the thief and two of his friends were from the states.


    <span style="font-weight:400">But enough with all of this. I got three new sets yesterday, time to open some packs.


    <hr>


    <span style="font-weight:400">As you might remember, I got three new sets yesterday. ,  and .


    <span style="font-weight:400">I’ll do … ten of each, I think. And I’ll start with Hidden Arsenal 2, because it is part of the Hidden Arsenal series.


    Spoiler


    <span style="font-weight:400">HA02 1


    <span style="font-weight:400">Ally of Justice Nullfier; Genex stfan; Worm Millidith; Jurrac Monoloph; Genex Army


    [copse]


    <span style="font-weight:400">Alright. So Nullfier. Not a bad effect, if it happened earlier. The fact that Nullfier only negates the effects after the battle is kind of meh. Still not a terrible card, just … meh.


    <span style="font-weight:400">stfan is a searcher, so it is nice. I can get some of the more rare Genex monsters with it. And, you know, if I ever want to makerge industrial fans, I can use him as a base.


    <span style="font-weight:400">Worm Millidith is a literal leech, but just 400 damage really isn’t that much. Like sure it is better against the local monsters, because they might not be able to get rid of it, but it is still slow as anything.


    <span style="font-weight:400">Jurrac Monoloph has an ‘attack everything’ effect, which is cool. But with only 1500 attack, he needs a few equips to really do some damage. Still a nice card.


    <span style="font-weight:400">Genex Army is super meh. Just … not worth it. But he has a giantuncher. Not sure what it shoots, but it looks interesting, and I may need to look at it.


    <span style="font-weight:400">Next pack.


    Spoiler


    <span style="font-weight:400">HA02 2


    <span style="font-weight:400">Fabled Kushano; Jurrac Monoloph; Ally of Justice Unlimiter; Worm Millidith; Naturia Guardian


    [copse]


    <span style="font-weight:400">Fabled Kushano can bring itself to your hand from the GY by discarding a different Fabled monster. Which isn’t really all that necessary.


    <span style="font-weight:400">Ally of Justice Unlimiter is a Limiter Remover for Ally of Justice monsters, and it doesn’t even destroy them during the end phase. So yeah, I like it.


    <span style="font-weight:400">Naturia Guardian is a tree. Well, a treant to be specific. It doesn’t have crazy stats, or effect, so … I probably won’t use him. But maybe I can get some interesting food materials if I Wok him.


    <span style="font-weight:400">Next pack.


    Spoiler


    <span style="font-weight:400">HA02 3


    <span style="font-weight:400">Genex stfan; mvell Baby; Mist Valley Executor; Jurrac Velo; Genex Army


    [copse]


    <span style="font-weight:400">mvell Baby is so meh. 400 attack boost for the turn is not all that good.


    <span style="font-weight:400">Mist Valley Executor is okay. Sadly he is a LV.5 not LV.4, but it doesn’t really matter to me.


    <span style="font-weight:400">Jurrac Velo is nice. Sure battle floaters aren’t that great for me, but I still like them.


    <span style="font-weight:400">Next pack.


    Spoiler


    <span style="font-weight:400">HA02 4


    <span style="font-weight:400">Genex Gaia; Naturia Vein; Worm Opera; Ally Mind; Fabled Gabas


    [copse]


    <span style="font-weight:400">Genex Gaia is literally backwards. He should protect your Genex Controller, because Controller is the main Genexbo piece, but instead he just protects himself at the cost of a Controller.


    <span style="font-weight:400">Naturia Vein is good, but a bit too costly. Tributing two monsters for one negate really isn’t worth it.


    <span style="font-weight:400">Worm Opera is mediocre as anything.


    <span style="font-weight:400">Ally Mind has no effect and bad stats for his level, so no thanks.


    <span style="font-weight:400">And Fabled Gabas is just okay.


    <span style="font-weight:400">Next pack.


    Spoiler


    <span style="font-weight:400">HA02 5


    <span style="font-weight:400">Genex stfan; Naturia Beetle; Ally of Justice Reverse Break; Worm Rakuyeh; Naturia Beast


    [copse]


    <span style="font-weight:400">Naturia Beetle can get up to 1800 attack, but that just makes it okay.


    <span style="font-weight:400">Ally of Justice Reverse Break is a mistake. It breaks itself if there is a Light monster on the field. And it belongs to an archetype that is designed to be good against Light attribute monsters. And Reverse Breaks effect to immediately destroy face-down monsters isn’t unique. Tons of monsters have that effect.


    <span style="font-weight:400">Worm Rakuyeh has good stats for a LV.4, but the effect it has does limit its usefulness.


    <span style="font-weight:400">And Naturia Beast. What can I say about him? Other than that he is Amazing! I hate ying against Naturia decks, because of this Beast, but he is so good when he is under my control. Negate any and all spells. Yeah, that sounds pretty good.


    <span style="font-weight:400">Next pack.


    Spoiler


    <span style="font-weight:400">HA02 6


    <span style="font-weight:400">mvell Grunika; mvell Baby; Ally of Justice Thunder Armor; Ally of Justice Reverse Break; Ally of Justice Field Marshal


    [copse]


    <span style="font-weight:400">mvell Grunika can do some burn damage after destroying a monster by battle. Which doesn’t exactly work like that in this world, but whatever.


    <span style="font-weight:400">Thunder Armor is … somewhere between okay, and meh. Giving all Ally of Justice monsters piercing is nice, and it does have okay stats. It doese with that ‘cannot be special summoned’ limit, but that doesn’t really matter to me.


    <span style="font-weight:400">And Field Marshal is too difficult to summon for the effect it has. It doesn’t even have amazing stats.


    <span style="font-weight:400">Next pack.


    Spoiler


    <span style="font-weight:400">HA02 7


    <span style="font-weight:400">mvell Baby; Naturia Rock; Fabled Lurrie; Genex Doctor; Fabled Valkyrus


    [copse]


    <span style="font-weight:400">Naturia Rock is just a rock.


    <span style="font-weight:400">Fabled Lurrie special summons itself after being discarded. Which is nice, in some situations.


    <span style="font-weight:400">Genex Doctor has a meh destruction effect.


    <span style="font-weight:400">And Fabled Valkyrus makes Pack tokens, so he is cool.


    <span style="font-weight:400">Next pack.


    Spoiler


    <span style="font-weight:400">HA02 8


    <span style="font-weight:400">Worm Millidith; Ally of Justice Searcher; Naturia Rosewhip; Genex Gaia; Dai-sojo of the Ice Barrier


    [copse]


    <span style="font-weight:400">Ally of Justice Searcher is meh, but I guess it might be able to find hiding monsters.


    <span style="font-weight:400">Naturia Rosewhip is overpowered as anything. If it can really make my opponents only cast a single spell per … some period of time, that is insane. Justpletely prevent someone who relies on magic from doing anything.


    <span style="font-weight:400">Dai-sojo of the Ice Barrier is okay. He does protect all Ice Barrier monsters from spells and traps.


    <span style="font-weight:400">Next pack.


    Spoiler


    <span style="font-weight:400">HA02 9


    <span style="font-weight:400">Worm Millidith; Ally of Justice Thunder Armor; Naturia Rosewhip; Worm Opera; Fabled Valkyrus


    [copse]


    <span style="font-weight:400">Okay. That is the first nothing new here pack.


    <span style="font-weight:400">Next pack.


    Spoiler


    <span style="font-weight:400">HA02 10


    <span style="font-weight:400">Naturia Vein; Genex Gaia; Genex Recycled; Naturia Antjaw; Jurrac Tyrannus


    [copse]


    <span style="font-weight:400">Genex Recycled is just a wannabe Genex Controller.


    <span style="font-weight:400">Naturia Antjaw is okay, but not for me.


    <span style="font-weight:400">And Jurrac Tyrannus is actually quite nice. Since all the attack gains are permanent, it can get reallyrge very quickly. And massive attack monsters are generally the best for what I use them for.


    <hr>


    <span style="font-weight:400">And now, time for the next set. Absolute Powerforce.


    Spoiler


    <span style="font-weight:400">ABPF 1


    <span style="font-weight:400">Fire Ant Ascator; Consecrated Light; Power Invader; Reptilianne Rage; Forgotten Temple of the Deep; Bicr; Unicycr; Gandolf, King of Destruction; Skull Conductor


    [copse]


    <span style="font-weight:400">Fire Ant Ascator is needed for Inti, if I recall correctly, so it is nice to have.


    <span style="font-weight:400">Consecrated Light is something I just got as a reward for the Granter of Magic mission, so it isn’t exactly new, but it is still a good monster.


    <span style="font-weight:400">Power Invader has okay attack stat, but nothing else.


    <span style="font-weight:400">Reptilianne Rage is an okay boost, and even lowers the attack of something when it is destroyed.


    <span style="font-weight:400">Forgotten Temple of the Deep is okay.


    <span style="font-weight:400">Bicr is also okay. Just need the Tri and Uni variants.


    <span style="font-weight:400">Gandolf, King of Destruction is nice. Good stats and destroys all weak monsters on summon.


    <span style="font-weight:400">And Skull Conductor isn’t really something I need. Unlimited summons, you know.


    <span style="font-weight:400">Next pack.


    Spoiler


    <span style="font-weight:400">ABPF 2


    <span style="font-weight:400">Spiders'' Lair; Lair Wire; Tricr; Informer Spider; Supay; Variety Comes Out; Gravekeeper''s Stele; Djinn Cursenchanter of Rituals; Drill Warrior


    [copse]


    <span style="font-weight:400">Spiders'' Lair is meh. I mean, I suppose in this world it might just bind up the attacker, which would be a lot better, so maybe it is good?


    <span style="font-weight:400">Lair Wire is fine. Destroy something by banishing something.


    <span style="font-weight:400">Tricr is good to have. It goes with Bicr.


    <span style="font-weight:400">Informer Spider can take control of an opposing monster, but it is a bit too specific.


    <span style="font-weight:400">Supay is needed for the Moon Dragon, so good to have.


    <span style="font-weight:400">Variety Comes Out is pretty trashy. Why would I tribute a Synchro for a bunch of Tuners? I guess you could use the Tuners for Link ys. Still not worth it.


    <span style="font-weight:400">Gravekeeper''s Stele is just fine. Recovers Gravekeepers from the GY and is unaffected by Necrovalley.


    <span style="font-weight:400">Djinn Cursenchanter of Rituals is good. Not as good as the other Djinn, but still nice.


    <span style="font-weight:400">Drill Warrior has a direct attack effect, which is okay. The banishment effect though… not all that great.


    <span style="font-weight:400">Next pack.


    Spoiler


    <span style="font-weight:400">ABPF 3


    <span style="font-weight:400">Destruct Potion; Alien Brain; Reptilianne Servant; Reptilianne Naga; Gundari; Consecrated Light; Pot of Benevolence; Machine King - 3000 B.C.; XX-Saber Garsem


    [copse]


    <span style="font-weight:400">Destruct Potion is kind of like Mystik Wok, but instead of making food, it makes drinks. So yeah, I love that thing. I’ll be experimenting with it a lot.


    <span style="font-weight:400">Alien Brain is super specific, but not bad.


    <span style="font-weight:400">Reptilianne Servant has a powerful effect, but it dies when you look at it funny.


    <span style="font-weight:400">Reptilianne Naga is okay. Cannot be destroyed by battle, and lowers the attack of the monsters it battles to 0.


    <span style="font-weight:400">Gundari is a Spirit monster, so he automatically sucks. The effect is actually okay, he just isn’t worth using.


    <span style="font-weight:400">Pot of Benevolence is a meh recovery card.


    <span style="font-weight:400">Machine King - 3000 B.C. sucks. Low natural stats, and you cannot summon stuff for a while after summoning it.


    <span style="font-weight:400">And XX-Saber Garsem is just fine. A bit specific, but that goes for almost everything.


    <span style="font-weight:400">Next pack.


    Spoiler


    <span style="font-weight:400">ABPF 4


    <span style="font-weight:400">Alien Brain; Apocatequil; Machine Assembly Line; Nature''s Reflection; Bicr; Psi-Curse; Magic Hole Golem; Saber Hole; Core st


    [copse]


    <span style="font-weight:400">Apocatequil is okay Synchro material, not much else.


    <span style="font-weight:400">Machine Assembly Line is okay.


    <span style="font-weight:400">Nature''s Reflection is stupidly worded, but it does reflect damage back to your opponent, so it is good.


    <span style="font-weight:400">Psi-Curse is super specific, but decent.


    <span style="font-weight:400">Magic Hole Golem allows something to attack directly, but only that monster can attack, and its attack is halved. A bit too costly in my opinion.


    <span style="font-weight:400">Saber Hole is great.


    <span style="font-weight:400">And Core st is okay.


    <span style="font-weight:400">Next pack.


    Spoiler


    <span style="font-weight:400">ABPF 5


    <span style="font-weight:400">Supay; Widespread Dud; Serpent Suppression; Reptilianne Servant; Nature''s Reflection; Inverse Universe; Consecrated Light; XX-Saber Hyunlei; Djinn Cursenchanter of Rituals


    [copse]


    <span style="font-weight:400">Widespread Dud is a dud.


    <span style="font-weight:400">Serpent Suppression is just bad.


    <span style="font-weight:400">Inverse Universe is interesting and can certainly put in some work.


    <span style="font-weight:400">And XX-Saber Hyunlei is good.


    <span style="font-weight:400">Next pack.


    Spoiler


    <span style="font-weight:400">ABPF 6


    <span style="font-weight:400">Destruct Potion; Advance Force; Shreddder; Reptilianne Servant; Pandaborg; Bicr; Reptilianne Gardna; Power Pickaxe; Saber Hole


    [copse]


    <span style="font-weight:400">Advance Force is not needed. I don’t tribute summon


    <span style="font-weight:400">Shreddder is fine, but why do you have three Ds in a row? Are you trying to be a D/D/D monster?


    <span style="font-weight:400">Pandaborg is a battle floater, which is nice.


    <span style="font-weight:400">Reptilianne Gardna can search other Reptilianne monsters.


    <span style="font-weight:400">Power Pickaxe is pretty good, and I need to see if Wilma and Karl can make an OP pickaxe with it.


    <span style="font-weight:400">Next pack.


    Spoiler


    <span style="font-weight:400">ABPF 7


    <span style="font-weight:400">Ritual of Destruction; Spiders'' Lair; Fire Ant Ascator; Gravekeeper''s Stele; Rocket Pilder; Power Invader; Oilman; Weeping Idol; Dark Bug


    [copse]


    <span style="font-weight:400">Ritual of Destruction is needed for Gandolf.


    <span style="font-weight:400">Rocket Pilder is an okay equip.


    <span style="font-weight:400">Oilman is a meh Union monster.


    <span style="font-weight:400">Weeping Idol special summons itself by banishing a tuner from the GY. So I don’t need it.


    <span style="font-weight:400">Dark Bug is good. It specials a LV.3 Tuner from the GY, so instant Synchro.


    <span style="font-weight:400">Next pack.


    Spoiler


    <span style="font-weight:400">ABPF 8


    <span style="font-weight:400">Call of the Reaper; Machine Assembly Line; Supay; Reptilianne Naga; Apocatequil; Pandaborg; Weeping Idol; Rocket Pilder; Gale Dogra


    [copse]


    <span style="font-weight:400">Call of the Reaper is super specific, and not even that good.


    <span style="font-weight:400">And Gale Dogra isn’t needed. I can just send extra deck monsters to the GY whenever I want with no cost.


    Spoiler


    <span style="font-weight:400">ABPF 9


    <span style="font-weight:400">Gravekeeper''s Stele; Power Supplier; Unicycr; Break! Draw!; Psi-Curse; Fire Ant Ascator; Call of the Reaper; Reptilianne Rage; Core st


    [copse]


    <span style="font-weight:400">Power Supplier is meh.


    <span style="font-weight:400">Unicycr is thest of the cycrs, so nice to have.


    <span style="font-weight:400">And Break! Draw! is okay.


    <span style="font-weight:400">Next pack.


    Spoiler


    <span style="font-weight:400">ABPF 10


    <span style="font-weight:400">Serpent Suppression; Unicycr; Gundari; Bicr; Temple of the Sun; Power Invader; Psi-Curse; Lair Wire; Offering to the Immortals


    [copse]


    <span style="font-weight:400">Temple of the Sun is okay, but 300 boost is a bit too little.


    <span style="font-weight:400">And Offering to the Immortals is super specific, but fine.


    <span style="font-weight:400">But overall, really nice pulls from Absolute Powerforce. 3 ultra rares and 2 super rares. From 10 packs. That is great.


    <hr>


    <span style="font-weight:400">One more set to go. The Shining Darkness.


    Spoiler


    <span style="font-weight:400">TSHD 1


    <span style="font-weight:400">ckwing - Bombardment; Card Breaker; Lyna the Light Charmer; re Resonator; Koa''ki Meiru Initialize!; Crevice Into the Different Dimension; ck Thunder; Infernity Reflector; Ally of Justice Core Destroyer


    [copse]


    <span style="font-weight:400">I have other cards like ckwing - Bombardment that are just better than ckwing - Bombardment.


    <span style="font-weight:400">Card Breaker is not worth it.


    <span style="font-weight:400">Lyna the Light Charmer is great and I’ll be giving a copy to Unika.


    <span style="font-weight:400">re Resonator is nice. I know I shit on 300 attack point boosts, but when ites from something like the specific tuner you use, it is actually quite nice.


    <span style="font-weight:400">Koa''ki Meiru Initialize! is trash.


    <span style="font-weight:400">Crevice Into the Different Dimension <span style="font-weight:400">is even more trash. Ever heard of Soul Release?


    <span style="font-weight:400">ck Thunder is a terrible burn card, but I might be able to get the Dark Lightning skill with it. … then again, I could already get that skill with Dark World Lightning, so …


    <span style="font-weight:400">Infernity Reflector is situational, but okay.


    <span style="font-weight:400">And Ally of Justice Core Destroyer is fine.


    <span style="font-weight:400">Next pack.


    Spoiler


    <span style="font-weight:400">TSHD 2


    <span style="font-weight:400">Wattcube; Silent Graveyard; X-Saber Palomuro; Crevice Into the Different Dimension; Trigon; Ronintoadin; Assault Spirits; Akz, the Pumer; Infernity Launcher


    [copse]


    <span style="font-weight:400">Wattcube is a decent equip.


    <span style="font-weight:400">Silent Graveyard is specific, but not bad.


    <span style="font-weight:400">X-Saber Palomuro is fine.


    <span style="font-weight:400">Trigon is a meh Union.


    <span style="font-weight:400">Ronintoadin is banned, because dumb ass loops. I don’t really need it.


    <span style="font-weight:400">Assault Spirits is trash.


    <span style="font-weight:400">Akz, the Pumer is not worth banishing other monsters.


    <span style="font-weight:400">And Infernity Launcher is great.


    <span style="font-weight:400">Next pack.


    Spoiler


    <span style="font-weight:400">TSHD 3


    <span style="font-weight:400">Card Breaker; ckwing - Bombardment; Hunter of ck Feathers; Batteryman AAA; Koa''ki Meiru Initialize!; Dawn of the Herald; Key Mouse; Chaos Trap Hole; Infernity Beetle


    [copse]


    <span style="font-weight:400">Hunter of ck Feathers is meh.


    <span style="font-weight:400">Batteryman AAA is just … I don’t even know. Sure I can swarm the field, but they have 0 attack.


    <span style="font-weight:400">Dawn of the Herald is the ritual spell for Herald of Perfection, so nice to have.


    <span style="font-weight:400">Key Mouse I already had, got it from Granter of Magic. Still a decent Tuner.


    <span style="font-weight:400">Chaos Trap Hole is fine.


    <span style="font-weight:400">And so is Infernity Beetle.


    <span style="font-weight:400">Next pack.


    Spoiler


    <span style="font-weight:400">TSHD 4


    <span style="font-weight:400">Infernity Break; re Resonator; Biofalcon; X-Saber Palomuro; ckwing - Ghibli the Searing Wind; Blossom Bombardment; Second Booster; Ronintoadin; ckwing - Gust the Backst


    [copse]


    <span style="font-weight:400">Infernity Break is not worth it.


    <span style="font-weight:400">Biofalcon is okay.


    <span style="font-weight:400">ckwing - Ghibli the Searing Wind is fine, but it really should end the battle phase like Battle Fader.


    <span style="font-weight:400">Blossom Bombardment isn’t terrible, just not that needed.


    <span style="font-weight:400">Second Booster would be good if the boost was permanent. As it stands, it is meh.


    <span style="font-weight:400">And ckwing - Gust the Backst is fine.


    Spoiler


    <span style="font-weight:400">TSHD 5


    <span style="font-weight:400">ck Thunder; Blossom Bombardment; Morphtronics, Scramble!; Silent Graveyard; X-Saber Palomuro; Worm Call; Infernity Reflector; Testudo erat Numen; Infernity Beetle


    [copse]


    <span style="font-weight:400">Morphtronics, Scramble! is okay, because it does negate the attack.


    <span style="font-weight:400">Worm Call is trash, I have unlimited summons.


    <span style="font-weight:400">And Testudo erat Numen is good, but not for me. No one special summons in this world, except me.


    <span style="font-weight:400">Next pack.


    Spoiler


    <span style="font-weight:400">TSHD 6


    <span style="font-weight:400">Lyna the Light Charmer; Worm Call; Testudo erat Numen; Trigon; Leeching the Light; Power Break; Card Breaker; Intercept Wave; Dread Dragon


    [copse]


    <span style="font-weight:400">Leeching the Light is actually quite nice. It can potentially be a huge attack boost for every monster I control.


    <span style="font-weight:400">Power Break is situational, but not terrible.


    <span style="font-weight:400">Intercept Wave is fine, but I’ll never run into Synchro monsters.


    <span style="font-weight:400">And Dread Dragon is an okay Tuner.


    <span style="font-weight:400">Next pack.


    Spoiler


    <span style="font-weight:400">TSHD 7


    <span style="font-weight:400">Blossom Bombardment; Wattcube; Archfiend Interceptor; Silent Graveyard; Fairy Archer; Phantom Hand; Infernity Break; X-Saber Pashuul; Infernity Inferno


    [copse]


    <span style="font-weight:400">Archfiend Interceptor is actually really good. Inflicting damage onto your opponent just because they attacked. Nice.


    <span style="font-weight:400">Fairy Archer is okay, but nothing amazing.


    <span style="font-weight:400">Phantom Hand is not that great. There are better ways of emptying your hand.


    <span style="font-weight:400">X-Saber Pashuul is okay.


    <span style="font-weight:400">And Infernity Inferno is meh. I have better cards that do the same for a smaller cost.


    <span style="font-weight:400">Next pack.


    Spoiler


    <span style="font-weight:400">TSHD 8


    <span style="font-weight:400">Koa''ki Meiru Sandman; ck-Winged Strafe; Power Break; Testudo erat Numen; Assault Spirits; Ronintoadin; X-Saber Pashuul; Into the Void; Koa''ki Meiru Shield


    [copse]


    <span style="font-weight:400">Koa''ki Meiru Sandman can negate traps, so it is nice.


    <span style="font-weight:400">ck-Winged Strafe is too costly.


    <span style="font-weight:400">Into the Void is is fine.


    <span style="font-weight:400">And Koa''ki Meiru Shield is a worse Mirror Force.


    <span style="font-weight:400">Next pack.


    Spoiler


    <span style="font-weight:400">TSHD 9


    <span style="font-weight:400">Crevice Into the Different Dimension; Phantom Hand; Archfiend Interceptor; ckwing - Bombardment; Fairy Archer; Blossom Bombardment; Worm Call; Infernity Inferno; Infernity Launcher


    [copse]


    <span style="font-weight:400">A nothing new here pack. And this is only the second of the day.


    <span style="font-weight:400">Next pack.


    Spoiler


    <span style="font-weight:400">TSHD 10


    <span style="font-weight:400">ckwing - Ghibli the Searing Wind; Hunter of ck Feathers; Changer Synchron; X-Saber Palomuro; Dragon Laser; Crevice Into the Different Dimension; ck-Winged Strafe; Infernity Randomizer; The Fountain in the Sky


    [copse]


    <span style="font-weight:400">Changer Synchron is meh. There are better Tuners.


    <span style="font-weight:400">Dragon Laser is a conditional Raigeki.


    <span style="font-weight:400">Infernity Randomizer is fine.


    <span style="font-weight:400">And The Fountain in the Sky is a decent Continuous Spell.


    <hr>


    <span style="font-weight:400">And that is it. I’m done. Enough packs for one day. I got some okay stuff, but nothing mind blowing.
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