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MillionNovel > Yugioh Card Summoner > CH.510 Duelist Revolution

CH.510 Duelist Revolution

    CH.510 Duelist Revolution


    <span style="font-weight:400">I was working in the Factory, as I do, when I got a notification that someone, other than one of the ‘auto-approved’ people, hade in.


    <span style="font-weight:400">So I quickly checked out the visitor, and after confirming that the System Agent Aulis was here, I saved my work and left the terminal I had been working on.


    <span style="font-weight:400">I walked down the short steps from the control tform and took a seat at the round table near the bottom.


    <span style="font-weight:400">Aulis was already sitting there and he had magiced himself some sort of warm drink. The System Agents really have figured out how the Factory works. Just imagine it and it wille to be. As long as you have the permissions.


    <span style="font-weight:400">I then made myself a cup of tea and also added some snacks. Eating in the Factory doesn’t help at all for living, but since the Factory can perfectly replicate all sensations, they still taste nice.


    <span style="font-weight:400">“... So, what is it? Fissure, I assume?” I asked, since Aulis wasn’t talking.


    <span style="font-weight:400">“As always.” He confirmed. “But there is something else.” He added. “I wanted to personally thank you.”


    <span style="font-weight:400">I didn’t really know what I’d done this time, so I just waited for him to continue.


    <span style="font-weight:400">“I can see you are confused. I’m talking about your work on demon summoning.” Aulis rified. “It came about during theter years of mydy’s life. She no longer had the persistence to fix that summoning method, and passed away not being able to leave Summoning Magic perfect for those that came after her.”


    <span style="font-weight:400">“Oh. … Yeah, no problem. Honestly speaking, I can’t really me her. While fixing demon summoning wasn’t a big issue to me, that is because I have ess to massive cheats. For any regr person, the number of specific skills they’d need is like … probably six or something. And I’m not even talking about skills that are required for regr summoning magic, but on top of that.”


    <span style="font-weight:400">Because I think, if you wanted to fix demon summoning without Dungeon Founder, Factory, Storage and Pack Opener, you’d need at least Miasma Control and Miasma Vision. Then you’d need to figure out that demons want miasma, work the entire miasma barrier into the summoning circle, and so forth.


    <span style="font-weight:400">So actually, you technically just need Mana Control, Summoning Magic and Miasma Control. And a stupidly brilliant mind.


    <span style="font-weight:400">“That may be the case, but I would still like to thank you for taking care of a worry mydy had.” Aulis repeated. “Now, the fissure.”


    <span style="font-weight:400">The fissure info was nothing special. It takes ce in the Crystal Empire, so we’ll have to go for a visit again.


    <span style="font-weight:400">And after we deal with it, I’ll get a new set, .


    <span style="font-weight:400">So yeah. Standard Monday. … it isn’t actually Monday. It’s Sunday. Why does this kind of thing have to pop up on my day off?


    <span style="font-weight:400">Well, luckily the fissure won’t be popping until next Friday, so I have a week to prepare.


    <hr>


    <span style="font-weight:400">To prep for the fissure, because naturally it had to be at a location where we have to report it to the Empire and we can’t just sneak clear it, I sent Lawrence there with a couple of letters. One was from Prince Elias, whom I asked to write another letter of introduction, and the other was from me just exining the situation.


    <span style="font-weight:400">While he was doing that, I was putting the finishing touches on the Global Celfon Network.


    <span style="font-weight:400">And no, I did not misspell cellphone. … well, I kind of did, but it is because of Morphtronic Celfon.


    Spoiler


    [copse]


    <span style="font-weight:400">As you might remember, during the adventuring tournament, I had a prototype phone ready. It couldn’t send texts and it had a very limited range.


    <span style="font-weight:400">But now, I … okay, my monsters helped a lot, as did Laura and Tahlia, so we. We used the info we got on the guildmunicatorwork spell to develop a new spell that would upkeep the Global Celfon Network. With it, anyone with a phone can call anyone else with a phone. And naturally those phones are made by me, so monopoly for the win.


    <span style="font-weight:400">And yes, I’m still working on making something akin to the Inte. But that is a lot moreplicated than the Celfon Network. And the phones that ess it also have to be way more advanced.


    <hr>


    <span style="font-weight:400">After I turned the Global Celfon Network on, the first thing I did was call Lawrence. Yes, I gave him a phone, because I knew … well more like assumed, that I’d get thework running while he was away.


    <span style="font-weight:400">So by calling him I was able to test the distance capability of thework, since Lawrence is in another country.


    <span style="font-weight:400">“Hello? Sir Brian, is that you?” I heard Lawrence ask on the phone.


    <span style="font-weight:400">“Yes, it’s me.” I answered him.


    <span style="font-weight:400">“Are you in the city already? I didn’t expect you for two more days.”


    <span style="font-weight:400">“No. Still on HomeBase and I haven’t moved HomeBase either. I got the GCN running, so I called you.” I told him.


    <span style="font-weight:400">“... Congrattions, sir.” Lawrence said. “Would you like my report or was this just a test call?”


    <span style="font-weight:400">“Both.” I told him. “And since the test is over, report please.”


    <span style="font-weight:400">The report was nothing special. We got the permission to act in the area, and the local guard would make sure no civilians would get in our way, but they would send observers, in case we would do something outside of what I told them I’d do.


    <span style="font-weight:400">It was better thanst time, sincest time the knights wanted to get involved, but maybe news about thest fissure had spread in the Empire, so we could do it my way.


    <hr>


    <span style="font-weight:400">When the time came, mybat squad took off from HomeBase.


    <span style="font-weight:400">We met up with Lawrence and the observers. I gave the observers a quick rundown on how things should go, before I brought out a transportable shelter from Storage.


    <span style="font-weight:400">It was one of those ‘better to have and not need, than need and not have’ things. It wasn’t muchrger than a shipping container, but with the reinforcements it had, it could stand up to an SS-rank for up to 5 minutes. And that was with the magic defenses down. If the magic defenses were up, it could potentially even kill an SS-rank, because it uses Mirror Force and Magic Cylinder tech, so if some dumb SS-rank just kept using magical attacks, the reflected attacks would eventually take it down.


    Spoiler


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    [copse]


    <span style="font-weight:400">And yes, the transportable shelter had arge viewing window, so the observers could observe.


    <span style="font-weight:400">The fissure itself was nothing special. I opened it with Dimensional Fissure, summoned Exodia to repair it, and we dealt with the single SS-rank and the four A-ranks that popped out of the fissure.


    <span style="font-weight:400">These things are reallying nothing special, considering how bad the first one was. I guess that is just because I wasn’t there from the start, but still. These are supposed to be a world ending threat, and they feel like a minor raid from an MMORPG.


    <span style="font-weight:400">With the fight over, I collected most of the materials. I left one of the A-rank corpses for the locals, but took everything else. I just think it is a nice courtesy to leave some of the hunt for thendowner.


    <span style="font-weight:400">Then I picked up the transportable shelter, we got into my B.E.S. of the day and headed home.


    <hr>


    <span style="font-weight:400">And you know whates next. I got a new set, , so ten packs.


    Spoiler


    <span style="font-weight:400">DREV 1


    <span style="font-weight:400">Wattbetta; Scrap Sheen; Dash Warrior; Scrap Rage; Elephun; Bicorn Re''em; Damage Eater; Blind Spot Strike; Delta Flyer


    [copse]


    <span style="font-weight:400">Okay. Always nice to see the first pack of a new set, since every card is new.


    <span style="font-weight:400">Wattbetta is weak, but the discard one should turn into the mana drain effect that Clear World has. And mana drain is a good effect. … not saying that Wattbetta is good, but maybe it can have a use.


    <span style="font-weight:400">Scrap Sheen is an okay boost, but sadly it is just ‘for the turn’. If it was a Continuous Spell that required you to destroy one Scrap monster to activate, it would be better. At least in my opinion.


    <span style="font-weight:400">Dash Warrior can get up to 1800 attack when attacking, but that isn’t amazing. It is just okay.


    <span style="font-weight:400">Scrap Rage is a sucky defense boost.


    <span style="font-weight:400">Elephun only recovers stuff to the hand, so it is kind of meh. It really should just special summon to the field, considering the limited targets and the fact that it has to be destroyed by battle.


    <span style="font-weight:400">Bicorn Re''em is pretty bad. I still don’t even really know what milling cards does to regr people. At least I figured out discarding thanks to Clear World. More experiments are needed.


    <span style="font-weight:400">Damage Eater is super situational, but it has its uses.


    <span style="font-weight:400">Blind Spot Strike is the same. Situational, but decent.


    <span style="font-weight:400">And Delta Flyer is a Dragon Tuner with an effect to increase the level of another monster, so yeah, it is good.


    <span style="font-weight:400">Next pack.


    Spoiler


    <span style="font-weight:400">DREV 2


    <span style="font-weight:400">Wattcine; Scrap Goblin; Desperate Tag; Genex Worker; Genex Power nner; Scrap Sheen; Amazoness Trainee; mvell Poun; Parallel Selection


    [copse]


    <span style="font-weight:400">Wattcine is kind of interesting, because it might work with Lightning Magic. And it might even allow someone with Lightning Magic to heal people. So I’ll need to look into that, because if it works, Eline could learn how to heal people.


    <span style="font-weight:400">Scrap Goblin is fine. Not super special, but it is a Scrap Tuner and if I recall correctly, some of the Scrap Synchros require Scrap Tuners.


    <span style="font-weight:400">Desperate Tag is trash.


    <span style="font-weight:400">Genex Worker is useless for me, unless there are Nomi Genex monsters I can’t remember.


    <span style="font-weight:400">Genex Power nner is just fine. Searchers are always good.


    <span style="font-weight:400">Amazoness Trainee is good.


    <span style="font-weight:400">mvell Poun can get a ton of different monsters. Sadly, since he adds to the hand instead of special summoning to the field, he might have that stupid restriction where I can only pick cards I have ess to from unlocked sets.


    <span style="font-weight:400">And Parallel Selection is meh, because I have easier ways of recovering banished spells.


    <span style="font-weight:400">Next pack.


    Spoiler


    <span style="font-weight:400">DREV 3


    <span style="font-weight:400">Uni-Horned Familiar; Scrap Sheen; Amazoness Trainee; Wattpheasant; Mine Mole; Naturia Mosquito; Double Cyclone; Naturia Bamboo Shoot; D.D. Unicorn Knight


    [copse]


    <span style="font-weight:400">Uni-Horned Familiar is trash.


    <span style="font-weight:400">Wattpheasant is okay, but banishing effects are still a bit iffy. Even if it is only a temporary banishing effect.


    <span style="font-weight:400">Mine Mole is a basic Tuner and makes Pack tokens, so it is fine.


    <span style="font-weight:400">Naturia Mosquito is actually quite nice. It cannot be attacked, if you control another Naturia monster, and it reflects all battle damage from Naturia monsters onto your opponent.


    <span style="font-weight:400">Double Cyclone is just bad. I have MST.


    <span style="font-weight:400">Naturia Bamboo Shoot is fine. Sadly I do have to tribute summon it, but preventing all spellcasting is really good.


    <span style="font-weight:400">And D.D. Unicorn Knight would be amazing … were it not for that ‘You cannot Normal Summon or Set the turn you Special Summon this card.’


    <span style="font-weight:400">Next pack.


    Spoiler


    <span style="font-weight:400">DREV 4


    <span style="font-weight:400">Pestilence; Wattlemur; Uni-Horned Familiar; Dash Warrior; Earthquake Giant; Rhinotaurus; Amazoness Fighting Spirit; Blind Spot Strike; Scrap Beast


    [copse]


    <span style="font-weight:400">Pestilence, huh. Kind of an overpowered equip, considering that most of the people I run into, that are actually a threat, are either warriors or magicians. I can just shut them downpletely with an Equip Spell.


    <span style="font-weight:400">Wattlemur is okay, but I have traps that do the same and they do it better.


    <span style="font-weight:400">Earthquake Giant would be okay if it was a LV.4, but it isn’t. … then again, even if it was a LV.4, I probably wouldn’t use it.


    <span style="font-weight:400">Rhinotaurus has the worst double attack condition. But it has okay stats, so I might give a copy to someone.


    <span style="font-weight:400">Amazoness Fighting Spirit is decent, and I’ll definitely give Christina a copy next time we have tea together.


    <span style="font-weight:400">And Scrap Beast is fine.


    <span style="font-weight:400">Next pack.


    Spoiler


    <span style="font-weight:400">DREV 5


    <span style="font-weight:400">mvell Archer; Miracle Synchro Fusion; Battle Instinct; Pestilence; Scrap Goblin; Wattcine; Cursed Armaments; Thunder Unicorn; Landoise''s Luminous Moss


    [copse]


    <span style="font-weight:400">mvell Archer’s effect is okay. Again, the attack boost is sadly temporary, but attack boosts are generally nice.


    <span style="font-weight:400">Miracle Synchro Fusion. … Yeah. I love this thing. Honestly speaking, I thought this thing was printed wayter. Just banish stuff from the GY for a Fusion summon, and the only restriction is that the Fusion has to require a Synchro monster as a material. Sign me up for that.


    <span style="font-weight:400">Battle Instinct is a super meh trap.


    <span style="font-weight:400">Cursed Armaments is fine. Lowering someone’s attack is generally good.


    <span style="font-weight:400">Thunder Unicorn is okay-ish. A bit too restrictive, but it isn’t bad.


    <span style="font-weight:400">And Landoise''s Luminous Moss is a nice effect seal for the turn.


    <span style="font-weight:400">Next pack.


    Spoiler


    <span style="font-weight:400">DREV 6


    <span style="font-weight:400">Pestilence; Chain Whirlwind; Rhinotaurus; Damage Eater; Mine Mole; mvell Archer; Anti-Magic Prism; mvell Poun; Delta Flyer


    [copse]


    <span style="font-weight:400">Chain Whirlwind is too situational and I have mass destruction spells.


    <span style="font-weight:400">And Anti-Magic Prism is actually quite nice and I need to do some experiments with it.


    <span style="font-weight:400">Next pack.


    Spoiler


    <span style="font-weight:400">DREV 7


    <span style="font-weight:400">Genex Power nner; Earthquake Giant; Cursed Armaments; Wattcannon; mvell Archer; Scrap Rage; Stronghold Guardian; Fabled Raven; Egotistical Ape


    [copse]


    <span style="font-weight:400">Wattcannon is meh, because it is ‘once per turn’, but otherwise, … I guess it could do something.


    <span style="font-weight:400">Stronghold Guardian can give a monster a super temporary defense buff. … actually, it probably works for people as well. So an ok emergency defense when I can’t activate anything else.


    <span style="font-weight:400">Fabled Raven is another one of those ‘why is it only until the end phase’ cards. It could be fine, but no. Your boost runs out during the end phase, which makes Fabled Raven way too expensive.


    <span style="font-weight:400">And Egotistical Ape is nice. A Beast Tuner that can manipte its own level.


    <span style="font-weight:400">Next pack.


    Spoiler


    <span style="font-weight:400">DREV 8


    <span style="font-weight:400">Wattbetta; Amazoness Trainee; Bicorn Re''em; A/D Changer; Stronghold Guardian; Light of Destruction; Wattcannon; Summoning Curse; Landoise''s Luminous Moss


    [copse]


    <span style="font-weight:400">A/D Changer is another attack position changer, at they still suck.


    <span style="font-weight:400">Light of Destruction, the card, not the set, is situational, and I still don’t know what milling does!


    <span style="font-weight:400">And Summoning Curse … is way too situational and no one summons more than me.


    <span style="font-weight:400">Next pack.


    Spoiler


    <span style="font-weight:400">DREV 9


    <span style="font-weight:400">Damage Eater; Queen''s Pawn; Dash Warrior; Scrap Rage; Amazoness Fighting Spirit; Summoning Curse; Elephun; Wattchimera; Horn of the Phantom Beast


    [copse]


    <span style="font-weight:400">Queen''s Pawn is unnecessary.


    <span style="font-weight:400">Horn of the Phantom Beast is a nice attack boost and makes Pack tokens.


    <span style="font-weight:400">And Wattchimera can attack directly, but sadly it''s stats aren’t that high.


    <span style="font-weight:400">Next, andst, pack.


    Spoiler


    <span style="font-weight:400">DREV 10


    <span style="font-weight:400">Stronghold Guardian; Amazoness Trainee; Wattbetta; Wattpheasant; Scrap Sheen; Summoning Curse; Genex Worker; Miracle Synchro Fusion; Egotistical Ape


    [copse]


    <span style="font-weight:400">Sadly thest pack had nothing new.


    <span style="font-weight:400">Still, out of the ten packs, I got three ultra rares and one secret rare. That is amazing.


    <span style="font-weight:400">And while no single card was super overpowered, Wattcine might legitimately change Lightning Magic, because as far as I know, there is no Lightning based healing magic.
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