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CH.520 Adventurer Students

    CH.520 Adventurer Students


    <span style="font-weight:400">After I realized that I wanted an air walking skill, I decided toe up with a training n that I think will get me the skill.


    <span style="font-weight:400">It is pretty simple. What I’ll do is levitate a few metal tes with Telekinesis and walk on them. That should in theory maybe work.


    <span style="font-weight:400">But then I realized that I can do the same but with Magical Arms instead. I just produce arms under my feet and walk on them.


    <span style="font-weight:400">Sadly, I’m not sure if either of them will really work for getting a new skill, but they are just good for general bnce training.


    <hr>


    <span style="font-weight:400">Speaking of Sky Gallop, Cina got used to it way faster than I assumed. In just a few days, she could easily run over 100 meters in the air. She couldn’t run in the air forever, but I’m sure she eventually will be able to.


    <span style="font-weight:400">The mana cost of Sky Gallop wasn’t bad, but it wasn’t the most efficient skill either. It was more efficient than Mana Flight or flying with Telekinesis, when you consider the level though. But Winged Flight is still the best flight skill one of us has in terms of mana efficiency.


    <span style="font-weight:400">As for Molly, after she showed off her ming Gallop, Ria disaided to imitate her using Fire Magic, so I had to have a few nt monsters fix up the yard, after they left ming trails in their wake.


    <span style="font-weight:400">Also, it might be just me, but I’ve noticed that Ria’s Fire Magic has been changingtely. It looks different to both the naked eye, but also when I look at it with Mana Vision. It looks more like Agunan’s fire, which does check out since the two train together a lot. I think Ria’s Fire Magic skill might evolve soon, or maybe she is even going to evolve.


    <hr>


    <span style="font-weight:400">In other news, our current set of dhampir students were returned home today, and we are bringing in the next set of students.


    <span style="font-weight:400">And as promised, Kurt was also now a student on HomeBase. But it wasn’t just Kurt, as I decided maybe I should bring in a few more students.


    <span style="font-weight:400">So about a week ago, I contacted Zayaan and asked him if there were any up-anding adventurers in Alewatch that maybe would want to study somebat techniques under me. For free, naturally.


    <span style="font-weight:400">Alewatch currently has a few too many adventurers to begin with. The dungeon is pulling people in, but the area is generally safe. The highest ranked monsters you usually see are C-rank. And sure I have a different experience, but I feel like that is just my protagonist luck, aka. everything bad that can happen, will happen, because it is character development.


    <span style="font-weight:400">But enough with me pondering if it is the Goddess, or some other otherworldly force that is forcing all of those bullshit events onto me, back to my new students.


    <span style="font-weight:400">The group of dhampirs we have this time is on the lower end, only 42 students. Inparison, we usually have around 50.


    <span style="font-weight:400">On top of that was naturally Kurt, and Zay rmended another eleven adventurers. I interviewed all of them, and then picked eight of them.


    <span style="font-weight:400">As for the three that didn’t make it. One of them sounded too arrogant, so I didn’t like him. One was only after new cards from me, yes he does have Card Summoner.


    <span style="font-weight:400">And thest guy was an adult using an illusion spell to try and fool me. I saw through it with Mana Vision. I didn’t call him out on it, just made a note of it and reported it to Zay and Christinater.


    <span style="font-weight:400">Because of his lies, the man got his adventurers’ guild card taken away, and he was suspended from the guild. It wasn’t a permanent ban or anything, just a temporary one, but that is still bad for the adventurer.


    <span style="font-weight:400">And that was before Christina decided to kick him out of town, because after he got his card taken, he went to the Watchman family to try and get a new identification card, but apparently he couldn’t behave well enough. So Christina ended up writing him an ID card, but then banished him from the town.


    <span style="font-weight:400">But he is no longer my problem, so let’s get back to the students I picked up.


    <hr>


    <span style="font-weight:400">Let’s start with Kurt. As I mentioned when he visited HomeBase before auctioning off the skill orb, he has the Sword Technique skill already. Other than that, his skills were Mana Control and Regeneration. Regeneration is basically fast HP recovery. It isn’t super powerful, at least not at level 1 where Kurt has it. And he got the skill after the entire Dark Magician card thing, so he did get something nice out of that.


    <span style="font-weight:400">We performed a quick attribute test on him, and we figured out that he actually has two attributes. Wind and water. That definitely gives him some options when ites to magic.


    <span style="font-weight:400">Actually, lightning is abination of wind and water. The spirits told me so. So in theory, Kurt can even learn Lightning Magic.


    <span style="font-weight:400">My other students weren’t nearly as impressive. They all either had one attribute, or in the case of one of them, no attribute. But the no attribute was a quick fix, and he now had the Light attribute.


    <span style="font-weight:400">As for weapons, three out of the eight wanted sword training. Two asked for spears. One for knives, for whom I rmended twin short swords instead, because a knife really isn’t abat weapon, it is a backup weapon. One wanted a hammer, and thest one wanted to use a swordstaff after she saw Alice training with hers.


    <hr>


    <span style="font-weight:400">But enough about my new students, let’s get to some Pack Opener stuff.


    <span style="font-weight:400">And with only one set I haven’t fullypleted, the choice of a set was easy. It is .


    <span style="font-weight:400">And I think I’ll do 20 packs.


    Spoiler


    <span style="font-weight:400">STBL 1


    <span style="font-weight:400">Wattkiwi; Attack Gainer; Defenders Intersect; Mirror of the Ice Barrier; Needle Soldier; Powersink Stone; Naturia Pumpkin; Barkion''s Bark; Karakuri Showdown Castle


    [copse]


    <span style="font-weight:400">Karakuri Showdown Castle is new. … and it sucks about as much as every other Karakuri card.


    <span style="font-weight:400">Next pack.


    Spoiler


    <span style="font-weight:400">STBL 2


    <span style="font-weight:400">Scrap Crash; Mirror Ladybug; Vice Berserker; Wightmare; Wattkeeper; Karakuri Strategist mdl 248 "Nishipachi"; Powersink Stone; Ally of Justice Unknown Crusher; Tokkosho of Ghost Destroying


    [copse]


    <span style="font-weight:400">Tokkosho of Ghost Destroying is interesting, and can maybe be used to make some cool weapons.


    <span style="font-weight:400">Next pack.


    Spoiler


    <span style="font-weight:400">STBL 3


    <span style="font-weight:400">Mirror of the Ice Barrier; Koa''ki Ring; Cursed Bill; Axe of Fools; Vanity''s Emptiness; Medallion of the Ice Barrier; Attack Gainer; ckwing - Aurora the Northern Lights; Supreme Arcanite Magician


    [copse]


    <span style="font-weight:400">Aurora the Northern Lights is just … why? I mean, I guess it could be okay if you cannot ess your extra deck for some reason. Or maybe your opponent has a card that prevents Synchro monsters from attacking? … okay, I’m just trying toe up with reasons to use this bird, when there just are none.


    <span style="font-weight:400">But Supreme Arcanite Magician though. Yeah, it is good. It can turn Spell Counters into Pack tokens, which is amazing. Also, he has no maximum number of counters he can hold, so in theory, I could use Pitch-ck Power Stones to give him a ton of Spell Counters. And since every Spell Counter is +1000 attack, he can be quite powerful.


    <span style="font-weight:400">Next pack.


    Spoiler


    <span style="font-weight:400">STBL 4


    <span style="font-weight:400">Wightmare; Darkworld Shackles; Powersink Stone; Karakuri Trick House; Needle Soldier; Ally of Justice Thousand Arms; Karakuri Spider; Star Siphon; Wattsquirrel


    [copse]


    <span style="font-weight:400">Ally of Justice Thousand Arms is new, but like most Ally of Justice monsters, it isn’t very good. The problem is that it kills itself if it battles a non-light monster.


    <span style="font-weight:400">Next pack.


    Spoiler


    <span style="font-weight:400">STBL 5


    <span style="font-weight:400">Scrap Lube; Vice Berserker; Exterio''s Fang; Vanity''s Emptiness; Scrap Searcher; Necro Linker; Cursed Bill; Naturia Pumpkin; Karakuri Bushi mdl 6318 "Muzanichiha"


    [copse]


    <span style="font-weight:400">Nothing new here, next.


    Spoiler


    <span style="font-weight:400">STBL 6


    <span style="font-weight:400">Exterio''s Fang; Scrap Lube; Cursed Bill; Karakuri Strategist mdl 248 "Nishipachi"; Scrap Crash; Synchro Soldier; Karakuri Anatomy; Swift Scarecrow; Scrap Soldier


    [copse]


    <span style="font-weight:400">Scrap Soldier isn’t good. It is level 5, for some stupid reason, and its effect just isn’t worth it.


    <span style="font-weight:400">Next pack.


    Spoiler


    <span style="font-weight:400">STBL 7


    <span style="font-weight:400">Reed Butterfly; Mirror of the Ice Barrier; Darkworld Shackles; White Elephant''s Gift; Karakuri Trick House; Ally of Justice Thousand Arms; Wattkeeper; Cursed Bill; Gravekeeper''s Recruiter


    [copse]


    <span style="font-weight:400">Nothing new here, next.


    Spoiler


    <span style="font-weight:400">STBL 8


    <span style="font-weight:400">Naturia Pumpkin; Karakuri Spider; Koa''ki Ring; Attack Gainer; Vanity''s Emptiness; Wattkiwi; Darkfall; Karakuri Showdown Castle; Mischief of the Yokai


    [copse]


    <span style="font-weight:400">Mischief of the Yokai has such a cool name, but as a card, it sucks. It just reduces the levels of monsters on the field. For the turn. It isn’t good, which sucks, because it really should be good with such a good name.


    <span style="font-weight:400">Next pack.


    Spoiler


    <span style="font-weight:400">STBL 9


    <span style="font-weight:400">Karakuri Anatomy; Extra Veiler; Wattjustment; Naturia Pumpkin; Leodrake''s Mane; Karakuri Soldier mdl 236 "Nisamu"; Vanity''s Emptiness; Red Screen; ckwing - Aurora the Northern Lights


    [copse]


    <span style="font-weight:400">Nothing new here, next.


    Spoiler


    <span style="font-weight:400">STBL 10


    <span style="font-weight:400">Star Siphon; Scrap Searcher; Darkworld Shackles; Red Screen; Synchro Soldier; Ally of Justice Unknown Crusher; Exterio''s Fang; Wattkiwi; Droll & Lock Bird


    [copse]


    <span style="font-weight:400">Nothing new here, next.


    Spoiler


    <span style="font-weight:400">STBL 11


    <span style="font-weight:400">Ally of Justice Unknown Crusher; Cursed Bill; Scrap Lube; Powersink Stone; Exterio''s Fang; Vanity''s Emptiness; Karakuri Anatomy; Extra Veiler; Gravekeeper''s Recruiter


    [copse]


    <span style="font-weight:400">Nothing new here, next.


    Spoiler


    <span style="font-weight:400">STBL 12


    <span style="font-weight:400">Watthopper; Axe of Fools; Barkion''s Bark; Vice Berserker; Leodrake''s Mane; Naturia Stag Beetle; Mirror of the Ice Barrier; ckwing - Aurora the Northern Lights; Tuning


    [copse]


    <span style="font-weight:400">Got an ultra rare, but sadly it is a repeat. Next.


    Spoiler


    <span style="font-weight:400">STBL 13


    <span style="font-weight:400">Wattkeeper; Powersink Stone; Extra Veiler; Karakuri Soldier mdl 236 "Nisamu"; Star Siphon; Wattkiwi; Scrap Searcher; Glow-Up Bulb; Chain Dog


    [copse]


    <span style="font-weight:400">Glow-Up Bulb is new. And while it isn’t amazing for me, it is great in the TCG.


    <span style="font-weight:400">Next pack.


    Spoiler


    <span style="font-weight:400">STBL 14


    <span style="font-weight:400">Half Counter; Wattdragonfly; Red Screen; Wattjustment; Rescue Warrior; White Elephant''s Gift; Wattkeeper; Vanity''s Emptiness; Ally Salvo


    [copse]


    <span style="font-weight:400">Ally Salvo is, for some reason, not an Ally of Justice monster. Honestly, it feels like someone just didn’t know how to name it correctly. And it isn’t bad. Sure it is situational as anything, but the effect is decent.


    <span style="font-weight:400">Next pack.


    Spoiler


    <span style="font-weight:400">STBL 15


    <span style="font-weight:400">Medallion of the Ice Barrier; White Elephant''s Gift; Karakuri Soldier mdl 236 "Nisamu"; Wattkiwi; Scrap Crash; Rescue Warrior; Star Siphon; Scrap Soldier; Delg the Dark Monarch


    [copse]


    <span style="font-weight:400">Well, I got a new Monarch. Been a while since I’ve gotten one of them. And Delg isn’t bad, just … why can’t it attack on the turn it is summoned? If it couldn’t attack on the turn it was special summoned, I’d understand, since Monarchs like to be normal/tribute summoned. But limiting attacking on the turn it was normal summoned, that just doesn’t make sense to me.


    <span style="font-weight:400">Still an okay monster.


    <span style="font-weight:400">Next pack.


    Spoiler


    <span style="font-weight:400">STBL 16


    <span style="font-weight:400">Ally of Justice Unknown Crusher; Swift Scarecrow; Mirror of the Ice Barrier; Star Siphon; Scrap Lube; Leodrake''s Mane; Darkworld Shackles; Wattkiwi; Heat Wave


    [copse]


    <span style="font-weight:400">Nothing new here, next.


    Spoiler


    <span style="font-weight:400">STBL 17


    <span style="font-weight:400">Ally of Justice Thousand Arms; Naturia Pumpkin; Half Counter; Exterio''s Fang; Karakuri Strategist mdl 248 "Nishipachi"; Naturia Stag Beetle; Darkworld Shackles; Needle Soldier; Creation Resonator


    [copse]


    <span style="font-weight:400">Creation Resonator is really nice in the TCG. I remember using it in a Red Nova Dragon turbo deck. For me now, it is just a Tuner. But I do like having it.


    <span style="font-weight:400">Next pack.


    Spoiler


    <span style="font-weight:400">STBL 18


    <span style="font-weight:400">Necro Linker; Karakuri Soldier mdl 236 "Nisamu"; Reed Butterfly; Karakuri Strategist mdl 248 "Nishipachi"; Naturia Stag Beetle; Star Siphon; Swift Scarecrow; Karakuri Anatomy; ckwing - Abrolhos the Megaquake


    [copse]


    <span style="font-weight:400">Nothing new here, next.


    Spoiler


    <span style="font-weight:400">STBL 19


    <span style="font-weight:400">Medallion of the Ice Barrier; Leodrake''s Mane; Swift Scarecrow; Naturia Pumpkin; Axe of Fools; Watthopper; Darkfall; Mirror Ladybug; Wattcastle


    [copse]


    <span style="font-weight:400">Nothing new here. To thest pack.


    Spoiler


    <span style="font-weight:400">STBL 20


    <span style="font-weight:400">Reed Butterfly; Leodrake''s Mane; Koa''ki Ring; Vanity''s Emptiness; Karakuri Anatomy; Golden Gearbox; Naturia Stag Beetle; Extra Veiler; Scrap Soldier


    [copse]


    <span style="font-weight:400">And nothing new in thest pack.


    <span style="font-weight:400">Too bad, so sad. Next time I’ll just speedrun this set, so I’ll get new cards.


    <span style="font-weight:400">But that is next time.
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