CH.524 Storm of Ragnarok
<span style="font-weight:400">On our way back home, I talked with the three girls that were with me about Wilma. And yes, Wilma was included in the conversation.
<span style="font-weight:400">It wasn’t too difficult for them to add Wilma to the harem, as she was basically an honorary member already. She just wasn’t a member because she had shown no interest, or not sufficient interest, in me until I grew a beard.
<span style="font-weight:400">I think it is just a dwarf thing. A beard is a status symbol for them, so they want a man with a beard.
<span style="font-weight:400">Speaking of, when I changed back to human, my dwarf beard disappeared, but I did have a stubble. Which is new, because I didn''t grow one, no matter how much time passed. But now, I do. So I think if I let my beard grow … okay I probably won’t grow it out.
<span style="font-weight:400">The girls will need toe to a conclusion on what length beard my human form should have and I’ll keep that.
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<span style="font-weight:400">Back on HomeBase, I began running some experiments on the creature I captured.
<span style="font-weight:400">I started by having Lua scan it with magic, both Light and Water. I would have asked for a Blood Scan as well, but the thing doesn’t actually have any blood.
<span style="font-weight:400">From that, we learned a bit. Firstly, this thing is not a monster. It doesn’t have a monster core.
<span style="font-weight:400">Second, it is somewhat simr to a spirit, but it isn’t a spirit, nor is it a sprite. But it has some elements that are the same as spirits.
<span style="font-weight:400">Third, it has some demonic elements. I had to summon Hope to make sure, and while she is no expert, she was able to confirm that the creature is part demon.
<span style="font-weight:400">I then asked a System Angel to tell me what they know. Sadly, while they did know exactly what that thing was, they weren’t telling me until I had perfect System Support. Because ‘the rules’. Which is bullshit. Just give me the perfect System Support already so we can get around these problems.
<span style="font-weight:400">But they did confirm that my conclusions were correct, so at least I had that going for me.
<span style="font-weight:400">So, the creature is some sort of artificial spirit/sprite/demon fusion. And in one ‘big creature’, there probably are multiple smaller creatures. So it is probably some sort of hivemind, or something like that. Maybe.
<span style="font-weight:400">I need to try and capture one of therge ones next time I see them to actually get an idea. Until then, I’ll keep the little one locked in its little jar and see if it dies if I don’t feed it.
<span style="font-weight:400">Spoilers, I know it won’t die. It seems to live on mana and miasma.
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<span style="font-weight:400">Now, next thing. Molly and Cina are getting their Card Summoner skill orbs. Like right now. Their status can wait forter, because we just went over them, but I’m giving them the skill orbs.
<span style="font-weight:400">For their cards, they both got the same set for now.
<span style="font-weight:400">Both have one copy of each, Thunder Unicorn, Voltic Bicorn and Lightning Tricorn.
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[copse]
<span style="font-weight:400">To act as Synchro materials, they have Sunlight Unicorn, Lock Cat, X-Saber Airbellum and Key Mouse.
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[copse]
<span style="font-weight:400">I picked those, because with them, you can decently easily ess level 5, 7 and 8 Synchros. Sure X-Saber Airbellum might seem random, but it also is the only level 3 Beast Tuner I have.
<span style="font-weight:400">I also gave both of the centaurs a handful of useful spells, but I didn’t want to go too overboard, because their Card Summoners are still LV.1, so they don’t have the deck box feature to carry their cards.
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<span style="font-weight:400">But now, time for packs.
<span style="font-weight:400">Because I got a new set ages ago, and I need to itch my Pack Opening scratch or I’ll go crazy!
<span style="font-weight:400">So ten packs of . GO!
Spoiler
<span style="font-weight:400">STOR 1
<span style="font-weight:400">Karakuri Watchdog mdl 313 "Saizan"; Hourss of Courage; Nordic Relic Brisingamen; Nordic Relic Laevateinn; Karakuri Cash Cache; Odin''s Eye; Kagemusha of the Six Samurai; Resonator Engine; Scrap Worm
[copse]
<span style="font-weight:400">Karakuri Watchdog has an attack boosting effect, which I usually like, but Watchdog’s isn’t the greatest. And it is a Karakuri, and I already hate them.
<span style="font-weight:400">Hourss of Courage has an interesting idea, but it is a bit too difficult to keep alive for a turn, and even if you do, all you get is a 2200 normal summonable attacker.
<span style="font-weight:400">Nordic Relic Brisingamen is okay, but it really should boost the attack by the attack of the other monster, not just making the two monsters match. But it looks quite pretty, so I might need to look into making one, just for that.
<span style="font-weight:400">Nordic Relic Laevateinn is way too situational, but like Brisingamen, it looks cool, so maybe we can make one.
<span style="font-weight:400">Karakuri Cash Cache searches Karakuri monsters, and searchers are always good.
<span style="font-weight:400">Odin''s Eye is interesting. Not as a card, but as an install. It would probably give some sort of foresight skill, and that could be very useful.
<span style="font-weight:400">Kagemusha of the Six Samurai is my old friend Kagemusha of the Blue me all armored up. His effect is very situational, but it doesn’t matter, because nostalgia wins.
<span style="font-weight:400">Resonator Engine is good. Just re-shuffle a couple Resonators and I can pick myself a new LV.4 monster. Nice.
<span style="font-weight:400">And while Scrap Worm can attack directly, it sadly kills itself after one attack. And then recovers a Scrap from the GY, but it doesn’t special summon it, just returns it to the hand.
<span style="font-weight:400">Next pack.
Spoiler
<span style="font-weight:400">STOR 2
<span style="font-weight:400">Vylon Matter; Nordic Relic Laevateinn; Garmr of the Nordic Beasts; Ljosalf of the Nordic Alfar; Tiki Curse; Terminal World; Zero Force; Odin, Father of the Aesir; Hope for Escape
[copse]
<span style="font-weight:400">Vylon Matter gets Equip cards off of cooldown, so it is okay.
<span style="font-weight:400">Garmr of the Nordic Beasts is pretty decent. It has good stats and the effect will probably scare away low ranking monsters. So it could be a goodpanion for adventurers or something. … actually, the effect is level based, so it probably doesn’t work on monsters, but I can always test that.
<span style="font-weight:400">Ljosalf of the Nordic Alfar is fine. Nothing really special about it, but it isn’t bad.
<span style="font-weight:400">Tiki Curse is really important for trap monster decks. And since it is a trap monster, it can be set onto a person. By itself it is just okay, but with a few support cards, Tiki Curse is amazing.
<span style="font-weight:400">Terminal World is trash.
<span style="font-weight:400">Zero Force is a bit situational, but when it works, it is very debilitating.
<span style="font-weight:400">Hope for Escape is a bit toote. I have way too much HP to really make it work. But it would have been an alright Pack token generator.
<span style="font-weight:400">And Odin, Father of the Aesir is a god monster, so I love it. I need to summon him ASAP so I can see what new he can offer. I just need a Nordic Ascendant Tuner first.
<span style="font-weight:400">Next pack.
Spoiler
<span style="font-weight:400">STOR 3
<span style="font-weight:400">Yaksha; Resonator Engine; Divine Wind of Mist Valley; Blood Sucker; Kagemusha of the Six Samurai; Vylon Matter; Zero Force; Doppelwarrior; Atomic Scrap Dragon
[copse]
<span style="font-weight:400">Yaksha is an alright spirit. But returning Spells/Traps ‘to the hand’, not that you can really do that with actual spells, but still. It returns the mana to the caster. So while it is nice, it isn’t as good as just negating the spell. And even then, Yaksha isn’t reactionary.
<span style="font-weight:400">Divine Wind of Mist Valley is amazing. Special summon from the deck means it will summon a random monster that fulfills the condition, even monsters I don’t have ess to. So I can, in theory, get any Level 4 or lower Wind monster with it.
<span style="font-weight:400">Blood Sucker is a meh wannabe Vampire. But it isn’t a Vampire, so I don’t care.
<span style="font-weight:400">Doppelwarrior is fine. It is really good in some Synchro spam decks, but for me, it is fine.
<span style="font-weight:400">And Atomic Scrap Dragon is fine. Sadly the regr Scrap Dragon is better, but Atomic Scrap Dragon is still good.
<span style="font-weight:400">Next pack.
Spoiler
<span style="font-weight:400">STOR 4
<span style="font-weight:400">Nordic Relic Brisingamen; Zero Force; Nordic Relic Draupnir; Legendary Six Samurai - Shinai; Top Runner; Karakuri Gold Dust; Shien''s Scheme; Tiki Curse; Shien''s Smoke Signal
[copse]
<span style="font-weight:400">Nordic Relic Draupnir is okay. 800 attack boost is nothing special, but it does search other Nordic Relics when destroyed.
<span style="font-weight:400">Legendary Six Samurai - Shinai is fine.
<span style="font-weight:400">Top Runner gives Synchro monsters a 600 attack boost, which is fine, but itcks in stats.
<span style="font-weight:400">Karakuri Gold Dust is fine, but Karakuris still suck.
<span style="font-weight:400">Shien''s Scheme is unnecessary for me.
<span style="font-weight:400">And Shien''s Smoke Signal is a searcher, so good.
Spoiler
<span style="font-weight:400">STOR 5
<span style="font-weight:400">Xing Zhen Hu Replica; Wattmole; Majioshaleon; Top Runner; ckwing - Calima the Haze; Karakuri Ninja mdl 919 "Kuick"; Barrier Resonator; Token Stampede; Doppelwarrior
[copse]
<span style="font-weight:400">Xing Zhen Hu Replica is … kind of meh. I guess it can prevent a trap from activating, but that can be done with 17 other cards.
<span style="font-weight:400">Wattmole can attack twice. … with 0 attack. And sure while it attacks a face-down monster, that monster is instantly destroyed, but that doesn’t save Wattmole from being bad.
<span style="font-weight:400">Majioshaleon is interesting. Its effect should prevent it from being an attack target for spells.
<span style="font-weight:400">ckwing - Calima the Haze is a situational protective card. It isn’t bad, just situational.
<span style="font-weight:400">Karakuri Ninja mdl 919 "Kuick" is good, as far as Karakuri monsters go.
<span style="font-weight:400">Barrier Resonator I like, because it can make Tuners basically unkible for a bit.
<span style="font-weight:400">Token Stampede is really cool. A nice attack boost for all Tokens. And they cannot be destroyed by battle. It really is a cool card.
<span style="font-weight:400">Next pack.
Spoiler
<span style="font-weight:400">STOR 6
<span style="font-weight:400">Majioshaleon; Karakuri Gold Dust; Mimir of the Nordic Ascendant; Token Stampede; Nordic Relic Draupnir; Shien''s Scheme; Blood Sucker; Terminal World; Tanngnjostr of the Nordic Beasts
[copse]
<span style="font-weight:400">Mimir of the Nordic Ascendant is the Tuner I need for Odin. Other than that, it doesn’t offer much.
<span style="font-weight:400">Tanngnjostr of the Nordic Beasts is pretty good. One of the best Nordic monsters. Special summons itself, specials another Nordic when changed from defense to attack. Just all around good.
Spoiler
<span style="font-weight:400">STOR 7
<span style="font-weight:400">Blood Sucker; Resonator Engine; Ljosalf of the Nordic Alfar; Solemn Authority; Barrier Resonator; Shien''s Scheme; Zero Force; Needle Ball; Symphonic Warrior Piaano
[copse]
<span style="font-weight:400">Solemn Authority is pretty meh. There are better targeting protection cards.
<span style="font-weight:400">Needle Ball is trash.
<span style="font-weight:400">Symphonic Warrior Piaano is just kind of bad. Now admittedly I don’t know the Symphonic Warrior archetype, but it just sounds like a major pain based on this one card.
Spoiler
<span style="font-weight:400">STOR 8
<span style="font-weight:400">Odin''s Eye; Needle Ball; Mimir of the Nordic Ascendant; Legendary Six Samurai - Mizuho; ckboost; Karakuri Ninja mdl 919 "Kuick"; Token Sundae; ckwing - Brisote the Tailwind; Tyr of the Nordic Champions
[copse]
<span style="font-weight:400">Mizuho is fine.
<span style="font-weight:400">ckboost makes Pack tokens. If it were a Spell, I think it would have been decently popr.
<span style="font-weight:400">Token Sundae is a sucky board wipe.
<span style="font-weight:400">ckwing - Brisote the Tailwind is a bit too specific.
<span style="font-weight:400">And Tyr of the Nordic Champions is nice. … except for the ‘If there is no other "Nordic" monster on the field, destroy this card.’ part of the effect.
<span style="font-weight:400">Next pack.
Spoiler
<span style="font-weight:400">STOR 9
<span style="font-weight:400">Hourss of Courage; Garmr of the Nordic Beasts; Token Stampede; Scrap Shark; Worm Illidan; Odin''s Eye; Barrier Resonator; Token Sundae; Foolish Return
[copse]
<span style="font-weight:400">Scrap Shark has a good attack stat for a level 4, but it dies when someone looks at it funny.
<span style="font-weight:400">Worm Illidan is way too slow.
<span style="font-weight:400">And Foolish Return is just not good. It is one of those troll cards that are printed for some reason. But actually, for me, since the term ‘my opponent’ is basically anyone but me, it might be useful.
<span style="font-weight:400">Last pack.
Spoiler
<span style="font-weight:400">STOR 10
<span style="font-weight:400">Xing Zhen Hu Replica; Token Sundae; Terminal World; Vylon Matter; ckwing - Calima the Haze; Divine Wind of Mist Valley; Nordic Relic Draupnir; Foolish Return; Worm King
[copse]
<span style="font-weight:400">Worm King is an SR, so nice to end on a super rare. Other than that, it is just okay.
<span style="font-weight:400">But yeah. That is it for now. I have an Odin to summon.