CH.540 Leveling up Adventurer students
<span style="font-weight:400">I’m starting today off with some packs of and .
<span style="font-weight:400">I know Hidden Arsenals are smaller sets, so depending on what secret rares I get, I might end up fullypleting the sets today. But we’ll see.
<span style="font-weight:400">Now let’s start with Hidden Arsenal 3.
Spoiler
<span style="font-weight:400">HA03 1
<span style="font-weight:400">R-Genex Crusher; Jurrac Spinos; Caravan of the Ice Barrier; Worm Tentacles; Fabled Leviathan
[copse]
Fabled Leviathan is new. And it isn’t bad. Mainly because of the 3k attack stat. Because the effect of returning stuff from the GY to hand isn’t that amazing for my use.
<span style="font-weight:400">Next pack.
Spoiler
<span style="font-weight:400">HA03 2
<span style="font-weight:400">Dragunity Tribus; Jurrac Stauriko; Ally of Justice Quarantine; Worm Yagan; Worm Zero
[copse]
<span style="font-weight:400">Dragunity Tribus is pretty specific and I don’t need him, but I suppose he isn’t bad for the usual Dragunity strategy.
<span style="font-weight:400">Jurrac Stauriko just summons tokens on death. Which is nice and all, but they are really weak and will die to basically anything.
<span style="font-weight:400">Worm Zero is kind of cool. Since it is me we are talking about, I can just fuse like 20 Worms together to summon Zero, and he will be huge. And the effects are alright as well.
<span style="font-weight:400">Next pack.
Spoiler
<span style="font-weight:400">HA03 3
<span style="font-weight:400">Fabled Dyf; Caravan of the Ice Barrier; Samurai of the Ice Barrier; Jurrac Ptera; Dragunity Dux
[copse]
<span style="font-weight:400">Fabled Dyf is very situational, and even then, it is just a Monster Reborn recement.
<span style="font-weight:400">Dragunity Dux is great. Gains attack and equips a Dragunity on summon.
<span style="font-weight:400">Next pack.
Spoiler
<span style="font-weight:400">HA03 4
<span style="font-weight:400">Jurrac Spinos; Worm Yagan; Dragunity Tribus; Naturia Horneedle; Fabled Krus
[copse]
<span style="font-weight:400">Fabled Krus is really cute. And her effect is decent enough. Yes, it is a Monster Reborn recement, but it is easy to activate, so I’ll give it a pass. And I can’t be mad at Krus, cause she is cute.
<span style="font-weight:400">Next pack.
Spoiler
<span style="font-weight:400">HA03 5
<span style="font-weight:400">Fabled Dyf; Naturia Sunflower; Shock Troops of the Ice Barrier; Naturia Horneedle; General Grunard of the Ice Barrier
[copse]
<span style="font-weight:400">General Grunard of the Ice Barrier is fine. I don’t need additional summons, so for me he is just a big man with good attack stat. But then again, that is good enough.
<span style="font-weight:400">Next pack.
Spoiler
<span style="font-weight:400">HA03 6
<span style="font-weight:400">Dewdark of the Ice Barrier; Shock Troops of the Ice Barrier; Samurai of the Ice Barrier; Jurrac Spinos; Ally of Justice Omni-Weapon
[copse]
<span style="font-weight:400">Dewdark of the Ice Barrier is okay, but too specific. Also, 1200 attack isn’t that much, so you need other cards to buff Dewdark. I know Wends beatdown is a thing, but I can just … use stronger monsters.
<span style="font-weight:400">Omni-Weapon on the other hand is great. It does what an Ally of Justice should do, and it does it well.
<span style="font-weight:400">Next pack.
Spoiler
<span style="font-weight:400">HA03 7
<span style="font-weight:400">Naturia Fruitfly; R-Genex Turbo; Jurrac Brachis; Jurrac Guaiba; Naturia Cliff
[copse]
<span style="font-weight:400">Jurrac Brachis is just battle immune if you control another Jurrac. Which would be fine, but the 1000/1000 stat line really isn’t high enough for an effect like that. Well, in the TCG it is, but for me, it will just be a weak-ish target.
<span style="font-weight:400">Jurrac Guaiba on the other hand is nice. Because summoning a monster from the deck means it can generate new cards, including cards I don’t have ess to from packs. And those are always the best cards.
<span style="font-weight:400">Naturia Cliff is the same. Sure the condition is a bit different, but both are great and I’ll be using both.
<span style="font-weight:400">Next pack.
Spoiler
<span style="font-weight:400">HA03 8
<span style="font-weight:400">Ally of Justice Cycle Reader; Ally of Justice Quarantine; Worm Yagan; Dragunity Darkspear; Worm Victory
[copse]
<span style="font-weight:400">Dragunity Darkspear is another Monster Reborn recement. But it is also a Dragunity Tuner, so it is fine.
<span style="font-weight:400">Worm Victory is nice. … except for that big fat 0 of original attack. Really would be nicer if it had like … 1500, maybe 2000 original attack, but no. Zero is all you get.
<span style="font-weight:400">Next pack.
Spoiler
<span style="font-weight:400">HA03 9
<span style="font-weight:400">Dragunity Legionnaire; Worm Ugly; Naturia Hydrangea; Jurrac Spinos; Jurrac Titano
[copse]
<span style="font-weight:400">Jurrac Titano is fine. Targeting protection is nice, and the attack gain is fine.
<span style="font-weight:400">Next pack.
Spoiler
<span style="font-weight:400">HA03 10
<span style="font-weight:400">Jurrac Iguanon; Dragunity Legionnaire; R-Genex elerator; Fabled Urustos; Ally of Justice Omni-Weapon
[copse]
<span style="font-weight:400">Jurrac Iguanon can return set cards to hand. … after it destroys a monster by battle. That effect is really only good under Anti-Spell Fragrance.
<span style="font-weight:400">But still, not bad for ten packs. Plenty of new stuff. I now have 48/60 cards from Hidden Arsenal 3. … but I won’t fullyplete the set today, mainly because after I’m done with 3 and 4, I will have all of my current sets fullypleted. And I don’t want that.
<span style="font-weight:400">So set change to Hidden Arsenal 4, and another ten packs.
<hr>
Spoiler
<span style="font-weight:400">HA04 1
<span style="font-weight:400">The Fabled Catsith; Jurrac Dino; Jurrac Herra; Neo mvell Origin; Genex Ally Powercell
[copse]
<span style="font-weight:400">The Fabled Catsith is cute, and also decently good. But cuteness is more important. I wonder if anyone wants a cat card?
<span style="font-weight:400">Neo mvell Origin on the other hand is hyper specific, and all it does is special summon itself.
<span style="font-weight:400">Next pack.
Spoiler
<span style="font-weight:400">HA04 2
<span style="font-weight:400">Naturia Stinkbug; The Fabled Kokkator; Neo mvell Shaman; Naturia Butterfly; Genex Ally Triarm
[copse]
<span style="font-weight:400">Naturia Stinkbug is Negate Attack on legs. Multiple insect legs. So it is fine.
<span style="font-weight:400">Naturia Butterfly is pretty simr, except that she doesn’t tribute herself, and she doesn’t end the battle phase. Still a good monster, as negating attacks is great.
<span style="font-weight:400">Genex Ally Triarm is also a fine monster. Nothing super special, but he has his uses.
<span style="font-weight:400">Next pack.
Spoiler
<span style="font-weight:400">HA04 3
<span style="font-weight:400">Neo mvell Hedgehog; Neo mvell Garuda; Dragunity Pilum; Dragunity Brandistock; Genex Ally Powercell
[copse]
<span style="font-weight:400">… Wow. A nothing new here pack. First of today. Hopefully also thest.
<span style="font-weight:400">Next pack.
Spoiler
<span style="font-weight:400">HA04 4
<span style="font-weight:400">Jurrac Aeolo; Genex Ally Bellme; The Fabled Nozoochee; Genex Ally Crusher; Naturia Landoise
[copse]
<span style="font-weight:400">Nothing new here either.
<span style="font-weight:400">Next pack.
Spoiler
<span style="font-weight:400">HA04 5
<span style="font-weight:400">Genex Ally Crusher; Naturia Ragweed; Naturia Mantis; Genex Ally Volcannon; Dragunity Knight - Trident
[copse]
<span style="font-weight:400">Naturia Mantis is a bit too specific for my use. Summoners are rare, so a monster to counter them won’t see use.
<span style="font-weight:400">Genex Ally Volcannon on the other hand is fine. Tribute a Fire Genex and you can destroy an opposing monster. Not bad.
<span style="font-weight:400">Next pack.
Spoiler
<span style="font-weight:400">HA04 6
<span style="font-weight:400">Genex Ally Crusher; Neo mvell Shaman; Dragunity Brandistock; Dragunity Pilum; The Fabled Kudabbi
[copse]
<span style="font-weight:400">The Fabled Kudabbi is pretty bad. Sure it is battle indestructible while you have no cards in hand, but that really isn’t enough.
<span style="font-weight:400">Next pack.
Spoiler
<span style="font-weight:400">HA04 7
<span style="font-weight:400">Genex Ally Volcannon; Naturia Strawberry; Jurrac Dino; Dragunity Brandistock; Jurrac Meteor
[copse]
<span style="font-weight:400">Nothing new here, next.
Spoiler
<span style="font-weight:400">HA04 8
<span style="font-weight:400">Secret Guards of the Ice Barrier; Naturia Ladybug; Dragunity Angustivii; Dragunity Pilum; Dragunity Knight - Trident
[copse]
<span style="font-weight:400">Dragunity Angustivii deals piercing while equipped with a Dragunity, but it is still level 5. If it was level 4, I’d call it great, but being level 5, it is too difficult to summon in the TCG. I might use him though.
<span style="font-weight:400">Next pack.
Spoiler
<span style="font-weight:400">HA04 9
<span style="font-weight:400">Naturia Mantis; Genex Ally Volcannon; Dragunity Pilum; Jurrac Aeolo; Genex Ally Reliever
[copse]
<span style="font-weight:400">Genex Ally Reliever is a bit too situational. Sure special summoning a LV.5 is nice, but you need to negate an opponent’s card or effect for it.
<span style="font-weight:400">Next pack.
Spoiler
<span style="font-weight:400">HA04 10
<span style="font-weight:400">Genex Ally Birdman; The Fabled Chawa; Genex Ally Solid; Genex Ally Volcannon; Naturia Landoise
[copse]
<span style="font-weight:400">The Fabled Chawa is fine. It specials itself by discarding another Fabled. Which isn’t necessary for me, but at least that is a good effect in the TCG.
<span style="font-weight:400">Now to check how many I’m missing from this set…
<span style="font-weight:400">…
<span style="font-weight:400">…
<span style="font-weight:400">Wait what? I’m missing 12 cards? I have 48 out of 60? That sounds familiar.
<span style="font-weight:400">What are the chances that I’m at the exact samepletion percentage with both Hidden Arsenal 3 and 4? They can’t be that high. But somehow that happened.
<hr>
<span style="font-weight:400">With my pack opening done, I headed for a room where I had a total of nine adventurers waiting for me. They were the eight, and Kurt, we took in to study on HomeBase, and it is time for them to learn about Level Up. … potentially.
<span style="font-weight:400">“Alright. Before we start. I’m about to tell you something you will not, ever, speak about to anyone outside of HomeBase. And I will be cing a spell on you that will make sure you will never be able to do so. If you don’t like it, you are free to leave.” I started.
<span style="font-weight:400">Yes, I know it sounds threatening, but I have to make sure these guys are willing to go through with this. Because if they don’t realize how serious this is, Mind Crush will wipe away most of their memories about HomeBase. The only thing they will remember is the training they experienced.
Spoiler
[copse]
<span style="font-weight:400">I gave the adventurers a moment, but none of them left. I was happy about that. I started by setting a Mind Crush onto each of them, before I continued.
<span style="font-weight:400">“Alright. I need a volunteer. They don’t need to do anything special, just reveal their status.”
<span style="font-weight:400">After a bit of chatting, Kurt agreed to volunteer.
<span style="font-weight:400">“Open your status for everyone to see.” I told him, and after Kurt did so, I used two Level Ups on him. One on his overall level, one on his new Fast Mana Recovery skill.
Spoiler
<table style="border-copse:copse;width:100%;height:552px">
<tbody>
<tr style="height:24px">
<td style="width:100%;height:24px"><span style="font-weight:400">Name: Kurt</td>
</tr>
<tr style="height:24px">
<td style="width:100%;height:24px"><span style="font-weight:400">Race: Human</td>
</tr>
<tr style="height:24px">
<td style="width:100%;height:24px"><span style="font-weight:400">Level: 15</td>
</tr>
<tr style="height:24px">
<td style="width:100%;height:24px"><span style="font-weight:400">HP: 570</td>
</tr>
<tr style="height:24px">
<td style="width:100%;height:24px"><span style="font-weight:400">Mana: 530 </td>
</tr>
<tr style="height:24px">
<td style="width:100%;height:24px"><span style="font-weight:400">Strength: 315</td>
</tr>
<tr style="height:24px">
<td style="width:100%;height:24px"><span style="font-weight:400">Defense: 225</td>
</tr>
<tr style="height:24px">
<td style="width:100%;height:24px"><span style="font-weight:400">Magic: 230</td>
</tr>
<tr style="height:24px">
<td style="width:100%;height:24px"></td>
</tr>
<tr style="height:24px">
<td style="width:100%;height:24px"><span style="font-weight:400">Skills:</td>
</tr>
<tr style="height:24px">
<td style="width:100%;height:24px"><span style="font-weight:400">Card Summoner LV.1 (extra)</td>
</tr>
<tr style="height:24px">
<td style="width:100%;height:24px"><span style="font-weight:400"></td>
</tr>
<tr style="height:24px">
<td style="width:100%;height:24px"><span style="font-weight:400">Sword Technique LV.3</td>
</tr>
<tr style="height:24px">
<td style="width:100%;height:24px"><span style="font-weight:400">Knife Technique LV.1</td>
</tr>
<tr style="height:24px">
<td style="width:100%;height:24px"><span style="font-weight:400">Unarmed Combat Technique LV.1</td>
</tr>
<tr style="height:24px">
<td style="width:100%;height:24px"><span style="font-weight:400"></td>
</tr>
<tr style="height:24px">
<td style="width:100%;height:24px"><span style="font-weight:400">Regeneration LV.2</td>
</tr>
<tr style="height:24px">
<td style="width:100%;height:24px"><span style="font-weight:400"></td>
</tr>
<tr style="height:24px">
<td style="width:100%;height:24px"><span style="font-weight:400">Water Magic LV.1</td>
</tr>
<tr style="height:24px">
<td style="width:100%;height:24px"><span style="font-weight:400">Wind Magic LV.1 </td>
</tr>
<tr style="height:24px">
<td style="width:100%;height:24px"><span style="font-weight:400"></td>
</tr>
<tr style="height:24px">
<td style="width:100%;height:24px"><span style="font-weight:400">Mana Control LV.3 </td>
</tr>
<tr style="height:24px">
<td style="width:100%;height:24px"><span style="font-weight:400">Fast Mana Recovery LV.2</td>
</tr>
</tbody>
</table>
[copse]
<span style="font-weight:400">With the showcase over, I exined to them how often I’d level them up, and told them that at the end of their training here, if they wanted to join the Card Summoners, they would get more Level Ups, and would be allowed to grow into some of the strongest adventurers around.
<span style="font-weight:400">I then leveled up the others, mainly focusing on utility skills like Fast Mana Recovery and stuff like that. Things that didn’t really affect their training much.
<span style="font-weight:400">I know they still have a long way to go, but I’m sure they will grow to be fine adventurers. Will they grow fast enough to help with the dimensional fissure problems? I don’t know.
<span style="font-weight:400">But I know they will eventually be ready to face the world.
<span style="font-weight:400">