CH.545 Generic Pack Opening chapter title number #12
<span style="font-weight:400">Today, I’m starting off bypleting the two Hidden Arsenal sets I’ve yet to fullyplete.
<span style="font-weight:400"> and .<sup ss="modern-footnotes-footnote " data-mfn="1"></sup><span ss="modern-footnotes-footnote__note" pack="" hidden%20arsenal%204:%20trish''s%20triumph<="" span="">
<span style="font-weight:400">And no, I’m not opening more packs of the two sets. I’m only missing 12 cards from both, so I’ll just get them with Capsules.
Spoiler
[copse]
<span style="font-weight:400">So let’s get to it.
<span style="font-weight:400">Hidden Arsenal 3 first.
<span style="font-weight:400">Dragunity Phnx is nice enough. Sure it just special summons itself when equipped to a monster, but that in return allows for an easy Synchro y, so Phnx is good.
<span style="font-weight:400">Fabled Ashenveil can just get up to 2200, and only for the duration of the damage calction. Not really worth a discard.
<span style="font-weight:400">Fabled Oltro allows you to special summon a level 3 or lower Fabled from the hand, with the cost of discarding a card. Which is fine.
<span style="font-weight:400">Jurrac Velphito is fine. It just has thebined attack of the Tuner and non-Tuner used for its summon.
<span style="font-weight:400">Lotion R-Genex grabs control of one opposing monster on summon, which is great.
<span style="font-weight:400">Naturia Barkion isn’t as good as Naturia Beast, but it is still good. And it is one of the materials for Exterio, so great to have.
<span style="font-weight:400">Naturia Dragonfly is nice. It cannot be destroyed by overly powerful monsters, and gains attack based on the number of Naturia monsters in the GY.
<span style="font-weight:400">R-Genex Magma searches a level 2 R-Genex on summon. Really should have just been any Genex monster, but what do I know?
<span style="font-weight:400">R-Genex Overseer allows you to special a Genex after it is summoned, so it is great.
<span style="font-weight:400">R-Genex Ultimum is really meh. Just returns Genex monsters to the deck when it is destroyed. It really should add them to the hand or give you draw power on top of the return for it to be useful.
<span style="font-weight:400">Worm Warlord can attack twice and negates the attacks of monsters it battles. Nice.
<span style="font-weight:400">And Worm Xex is just a Foolish Burial for Worms, but that isn’t bad either.
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[copse]
<span style="font-weight:400">But that is all of Hidden Arsenal 3. Now onto Hidden Arsenal 4.
<span style="font-weight:400">Ancient mvell Deity isn’t terrible, but it is only good if your opponent has plenty of cards both in their hand and in their GY. Which usually will never be the case, unless you can force your opponent to draw, which you really don’t want to do, unless it is a cornerstone of your strategy.
<span style="font-weight:400">Fabled Dianaira is nice. Can be summoned with 1 Fabled tribute and basically negates the first spell your opponent activates each turn.
<span style="font-weight:400">General Gant of the Ice Barrier special summons stuff for free, but only during the end phase. It is fine, but I wish that effect could be used during your main phase.
<span style="font-weight:400">General Raiho of the Ice Barrier is fine. It can negate effects, unless your opponent discards a card. Which should mean paying 1000 mana. And that can really rack up, if you use multiple skills.
<span style="font-weight:400">Genex Ally Changer just changes monster’s attributes for a turn. Not that great.
<span style="font-weight:400">Jurrac Gallim takes the monster that destroyed it with it, unless said monster can give up 1000 mana. Which they most of the time can, so Gallim is trash.
<span style="font-weight:400">Naturia Exterio. Didn’t I just mention you when I talked about Barkion? Anyway, you are amazing. Basically free Spell and Trap negation.
<span style="font-weight:400">Neo mvell Sabre is really situational. Well, I suppose in life people don’t carry around graveyards, so he should have 2100 attack most of the time, so maybe he is good?
<span style="font-weight:400">Sacred Spirit of the Ice Barrier can just sometimes return stuff your opponent controls to hand. Which is fine, but Sacred Spirit is a bit too unreliable to actually run in your usual Ice Barrier deck.
<span style="font-weight:400">The Fabled Ganashia specials itself when discarded and even gains some bonus attack. Not bad.
<span style="font-weight:400">The Fabled Unicore is actually busted. It can negate everything as long as me and my opponent have the same number of cards in hand. And I can freely manipte how many cards I have in hand. So I can just have none, and Unicore should negate literally everything.
<span style="font-weight:400">But want to know what else is busted? The card this set is named after. Hidden Arsenal 4: Trish’s Triumph. Yeah. Thest card I was missing is Trish, Dragon of the Ice Barrier. And I don’t think I need to tell you that Trish is amazing. Just banish stuff from everywhere.
<span style="font-weight:400">He is kind of like a baby version of The Wicked Emptiness, now that I think about it.
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[copse]
<span style="font-weight:400">But yeah. That is Hidden Arsenal 3 and 4pleted.
<hr>
<span style="font-weight:400">And since I’m in a pack opening mood, I think I’ll open some packs of .
<span style="font-weight:400">I’ll do at least 15, to bring my total up to 30, but I might do a few more if I feel like it.
Spoiler
<span style="font-weight:400">EXVC 1
<span style="font-weight:400">Jar Turtle; The Resolute Meklord Army; Axe Dragonute; TGX300; Clock Resonator; T.G. Warwolf; Out of the Blue; Karakuri Ninja mdl 7749 "Nanashick"; Meklord Fortress
[copse]
<span style="font-weight:400">Jar Turtle is cool. They have Jar in the name, so they should be able to activate Jar of Greed. And since they double the draw power of Jar of Greed, I should get two Reprint tokens for each Jar, instead of just one.
<span style="font-weight:400">And Meklord Fortress is okay-ish. The protection should honestly already be an effect of the Meklord Emperors. The search is okay, but it really should search when activated, not when destroyed. And also, it really just doesn’t help to advance the Meklord ystyle, just makes the Emperors a bit more difficult to deal with. But only a tiny bit.
<span style="font-weight:400">Next pack.
Spoiler
<span style="font-weight:400">EXVC 2
<span style="font-weight:400">Runaway Karakuri; Morphtronic Staplen; T.G. Jet Falcon; TG1-EM1; Karakuri Ninja mdl 7749 "Nanashick"; Six Style - Dual Wield; Unknown Synchron; Axe Dragonute; Meklord Army of Granel
[copse]
<span style="font-weight:400">Meklord Army of Granel is nice. Halving the offensive stats of an opponent is great, even if just for a bit. I mean, Meklord Army of Granel can take down a Blue-Eyes if it attacks on the turn it is summoned. Then again, real life isn’t a card game, so it probably won’t work like that.
<span style="font-weight:400">Next pack.
Spoiler
<span style="font-weight:400">EXVC 3
<span style="font-weight:400">Tyrant''s Tantrum; Six Style - Dual Wield; Scrap Kong; Runaway Karakuri; Contact with the Aquamirror; Unknown Synchron; Morphtronic Staplen; Mental Seeker; TGX3-DX2
[copse]
<span style="font-weight:400">Contact with the Aquamirror is new. But isn’t Aquamirror stuff Gishki support. But I don’t have a single Gishki monster yet, and I don’t recall seeing any when I nced at the cards in this set. So why is Contact with the Aquamirror here? Why was it released before all the other Gishki cards?
<span style="font-weight:400">Well, whatever. It''s fine enough. Being able to see traps is kind of cool. The other effect … Well, it might be okay, I need to test it.
<span style="font-weight:400">Next pack.
Spoiler
<span style="font-weight:400">EXVC 4
<span style="font-weight:400">Unknown Synchron; Morphtronic Staplen; Force Resonator; Mektimed st; TG-SX1; Meklord Army of Skiel; Tyrant''s Tantrum; W Neb Meteorite; Psi-Beast
[copse]
<span style="font-weight:400">Nothing new here, next.
Spoiler
<span style="font-weight:400">EXVC 5
<span style="font-weight:400">Karakuri Komachi mdl 224 "Ninishi"; Mektimed st; The Resolute Meklord Army; Scrap Kong; Aurora Paragon; T.G. Catapult Dragon; W Neb Meteorite; Mental Seeker; Meklord Fortress
[copse]
<span style="font-weight:400">Aurora Paragon is new. Sadly he isn’t that great. Sure he prevents all special summons, but he does nothing to normal summons and even dies when a monster is normal summoned. And you know what? Summoning magic counts as normal summoning, so Aurora Paragon can’t stop it.
<span style="font-weight:400">Besides, if I want to stop summoning magic, I have better ways of doing so.
<span style="font-weight:400">Next pack.
Spoiler
<span style="font-weight:400">EXVC 6
<span style="font-weight:400">Scrap Kong; diator Beast Tygerius; Aurora Paragon; Mektimed st; Contact with the Aquamirror; Self-Mummification; Mental Seeker; Junk Berserker; Soundproofed
[copse]
<span style="font-weight:400">Soundproofed sucks. I mean, not really, but also yes. Sure it can stop Synchro summoning, which means it should stop spirit synchros. But it also stops me from using Synchro monsters, which isn’t optimal.
<span style="font-weight:400">Junk Berserker on the other hand is quite a good monster. Good stats, destroys face down monsters at the damage step. And can weaken someone by banishing a Junk monster from the GY.
<span style="font-weight:400">Next pack.
Spoiler
<span style="font-weight:400">EXVC 7
<span style="font-weight:400">Reboot; T.G. Warwolf; Red Dragon Vase; Unknown Synchron; Runaway Karakuri; The Resolute Meklord Army; Meklord Army of Wisel; Karakuri Ninja mdl 7749 "Nanashick"; Meklord Army of Granel
[copse]
<span style="font-weight:400">Nothing new here, next.
Spoiler
<span style="font-weight:400">EXVC 8
<span style="font-weight:400">Morphtronic Lantron; T.G. Jet Falcon; Unknown Synchron; Runaway Karakuri; Fortissimo the Mobile Fortress; TGX1-HL; Six Style - Dual Wield; Self-Mummification; T.G. Striker
[copse]
<span style="font-weight:400">T.G. Striker is fine. It special summons itself to an empty field if your opponent controls a monster. And if it dies on the field, it searches during the end phase.
<span style="font-weight:400">Next pack.
Spoiler
<span style="font-weight:400">EXVC 9
<span style="font-weight:400">Clock Resonator; Karakuri Komachi mdl 224 "Ninishi"; Runaway Karakuri; Serene Psychic Witch; Karakuri Ninja mdl 7749 "Nanashick"; Resonant Destruction; Lancer Lindwurm; Sealing Ceremony of Mokuton; ckwing - Jin the Rain Shadow
[copse]
<span style="font-weight:400">Lancer Lindwurm just inflicts piercing, but it has okay stats, so that is fine.
<span style="font-weight:400">And ckwing - Jin the Rain Shadow can destroy monsters with less defense than his attack. But his attack is 600, so he ain’t destroying anything meaningful.
<span style="font-weight:400">Next pack.
Spoiler
<span style="font-weight:400">EXVC 10
<span style="font-weight:400">Contact with the Aquamirror; Meklord Factory; Mektimed st; TGX300; Scrap Kong; The Resolute Meklord Army; Axe Dragonute; TG-SX1; Soundproofed
[copse]
<span style="font-weight:400">Nothing new here, next.
Spoiler
<span style="font-weight:400">EXVC 11
<span style="font-weight:400">diator Beast Tygerius; Serene Psychic Witch; Out of the Blue; T.G. Catapult Dragon; The Resolute Meklord Army; W Neb Meteorite; Axe Dragonute; TG1-EM1; ckwing - Jin the Rain Shadow
[copse]
<span style="font-weight:400">Nothing new here, next.
Spoiler
<span style="font-weight:400">EXVC 12
<span style="font-weight:400">Six Style - Dual Wield; Red Dragon Vase; T.G. Warwolf; Scrap Kong; Aurora Paragon; TG1-EM1; Jar Turtle; The Resolute Meklord Army; T.G. Recipro Dragonfly
[copse]
<span style="font-weight:400">Nothing new here, next.
Spoiler
<span style="font-weight:400">EXVC 13
<span style="font-weight:400">diator Beast Tygerius; W Neb Meteorite; Serene Psychic Witch; Esper Girl; Morphtronic Lantron; Jar Turtle; Sealing Ceremony of Mokuton; Resonant Destruction; TGX3-DX2
[copse]
<span style="font-weight:400">Nothing new here, next.
Spoiler
<span style="font-weight:400">EXVC 14
<span style="font-weight:400">Psychic Reactor; Scrap Kong; Karakuri Komachi mdl 224 "Ninishi"; Contact with the Aquamirror; Morphtronic Lantron; Morphtronic Staplen; Red Carpet; Aurora Paragon; Chaos Infinity
[copse]
<span style="font-weight:400">Nothing new here, next.
Spoiler
<span style="font-weight:400">EXVC 15
<span style="font-weight:400">Red Carpet; TG1-EM1; Meklord Factory; TGX1-HL; Power-Up Adapter; ESP Amplifier; T.G. Catapult Dragon; Elder of the Six Samurai; Necro Defender
[copse]
<span style="font-weight:400">… Still nothing new.
<span style="font-weight:400">Honestly, what a disappointing 15 packs. Out of all of them, I got 1, just 1 higher rarity card. Sure that one was an ultimate rare, but that doesn’t make up for it.
<span style="font-weight:400">And since Pack Opener clearly hates me today, I think I’ll call it here. I’ll open more packs of Extreme Victory some other day.
The Novel will be updated first on this website. Come back and
continue reading tomorrow, everyone!