The 24 hours given to me at the system space every time I clear a stage or leave a domain were undoubtedly a very precious gift that had many beneficiary uses, including istion requiring procedures, buying stuff at the system shop, and even pure luxury, but the main use that shone the most was training!
All kinds of training usually require special environments, some would even argue that they would do well at something if it was done at the right ce with the correct factors, and while that is notpletely true, this whole ''right ce, right factors'' theory does indeed have some points to prove.
As such, it''s true that there is no better ce to train than a stage that''s almostpletely under your control, especially doing somethingpletely new like flying or ''Elemental Control'', however, even though I put most of the time that I had in the system into training on my mental schedule, I didn''t proceed training from the start for a very good reason… stat point allocation!
When ying normalputer games, or VR games that I was familiar with before my entrance to the Lost Realm, stat point allocation was simply nothing but adding number to number which produce higher damage or higher defense and so on, but that wasn''t the case at all in the Lost Realm.
Every single point added to any stat was most certainly effective as well as disruptive. If one usually went to the gym to train, the process is undeniably done in steps, one would never feel the strength difference unless theypared with a huge time gap in the middle, but using stat points to increase strength was nothing like that at all!
After the conversion is done by the system on essence to be turned into stat points with leveling or simply being given stat points as quest rewards, the free stat points arepletely capable of inducing aplete body change if the correct amount is added, making it hard to get used to the change easily.
At the very beginning of my time in the Lost Realm, stat point allocation was done by steps and the strength didn''t rise immediately, but soon enough, I myself added an enchantment to my ring to allow immediate synchronization of stat addition and endured the pain and the ufortableness that came with it for the sake of results…
Of course, to me now and my ''Immunity'' skill, the side effect of pain was no longer effective, nor was the enchantment was even needed any longer as my body could do that on its own, which seemed to be due to the fact it could easily handle the change unlike my fragile body at the start, yet still, the ufortableness stayed.
The answer to fixing that problem is also the same answer to what''s the best practice that could be done within the system space, training!
Even just a few seconds ago when I was doing flying training, the surprise stat increment caused by the evolution caused me tock a bit of control an ability to use my stats to the best of their true potential and I had my own ns to increase these stats once more, so it was only fair to start by stat allocation before doing all types of training that I need to do so I could get used to my stats fairly well enough before I left the system space. Thest problem I would want to do was to mess up things due tock of strength control…
''Unified addition it is…''
It only took a few seconds to look again at my status panel to figure out how I want to distribute my unallocated stat points, all thanks to the little push given to me by the evolution effects!
Originally, it was somewhat impossible to reach the collective target that I had in mind even with the great amount of stat points I got from the main quest, especially after I had to spend 3 points into Wisdom, but the evolution definitely happened at a great time!
[ Strength +1.32! ]
[ Constitution +1.43! ]
[ Agility +2.11! ]
[ Dexterity +1.86! ]
[ Perception +2.39! ]
[ Name: Ian Cloud
Alias: Lan Storm - Zero
Race: Draconic Human
Main race: Human (other worlder) - Sub race: Dragon
Attribute: Lightning, Thunder, Wind, Fire, Water, Ice & Vegetation
Level: 112
ss: ''Elemental Weapon Master'' (M) / ''Versatile Lord'' (S)
Age: 17
~~~~~~
? Stats :
Strength: 40.01
Constitution: 40.01
Agility: 40.01
Dexterity: 40.01
Perception: 40.01
Wisdom: 45.01
Intelligence: ???
Hepta-Element: 33.00 (+9.22) ( Lightning, Thunder, Wind, Fire, Water, Ice, Earth )
Unassigned stat points: 7.03 ]
[ Your Strength has surpassed 40 points! ]
[ Your Constitution has surpassed 40 points! ]
[ Your Agility has surpassed 40 points! ]
[ Your Dexterity has surpassed 40 points! ]
[ Your Perception has surpassed 40 points! ]
[ Your Wisdom has surpassed 40 points! ]
[ All of your stats have surpassed 40 points! ]
[ Your Title ''Limit Breaker III'' has evolved into ''Limitless I''! ]
''Nothing…?''
Although it was unexpected that the usual title evolution had totally changed the title''s name, as the notifs were the same as usual, I was only surprised by theck of ''limit-breaking'' ability unlocking…
Most of my stats had already received such an ability, including Wisdom which managed to have its ability evolve even further, yet both Strength and Agility still didn''t receive one, and while Strength did make sense as one of the easiest stats to raise, Agility wasn''t simr, which made it even more confusing.
Though I could simply try using the rest of my points to add a 5 to either of them and see if that changes anything, I had already gone a bit too far from my original stats and I had no urgent need to get an ability nor a guarantee that I would even get one, so it was better to get used to them first before further addition, especially since I might need the points for something elseter…
However, as I decided to check the brand new-named title as a way to put my previous confusion aside, things only got even more confusing…