<h4>Chapter 55: Update two</h4>
Continuing on with the announcement thread after having sent the messages Eldrian found one called [Adventurer Update]. Curious about what it was he started reading.
The starting statement of this post was that the game would officially enter its adventure mode.
A short hype paragraph was right after this, saying that the time for action and adventure hase. Training is done and yers should now go out to enjoy the world.
''Yeah right, go out into hordes of monsters...'' Eldrian mumbled to himself, finding this hype paragraph to reflect really poorly on the state of the game. Eldrian felt certain most of the kingdoms would soon enter a dire struggle for survival and yer would be right in the middle.
''That isn''t really going to be an enjoyable experience.'' He thought to himself as he continued reading.
The first major part of this update was that yers would now be able to resurrect in any ce of worship, as long as the god or goddess was part of the Kalos races. A short description was given for this, stating that this meant any god or goddess whose religion was of a neutral or good alignment.
It was also added that all towns would have a ce of worship for yers to resurrect in. But not all viges would.
A short description was added for yers to recognize which they were at. This description said that towns were far bigger than viges, often having over 10 000 people living in them. It would also always be walled and cover a massive area.
Viges instead are much smaller, almost always less than 1000 people. A vige might be walled or not, but this wall would only cover the buildings and living space. This unlike with towns, the vige''s farnd and animals would often be outside.
''So now we have pit stops.'' Eldrian thought after reading this. Finding that this would indeed make traveling much easier. As every town one passed should then be a point of revival. If you are lucky then you might even be able to to set one at a random vige.
Reading on Eldrian found that the post had another major part. Being that yers would be able to log out while exploring. The only requirement was that they ensure that they could log out for 5 minutes. During that time the yer has to stay in a resting state, not enteringbat or moving during that time. The resting state was simply exined as lie down and fall asleep.
The developers added that if this was done, then the yer''s avatar would disappear while offline, and reappear whening back online. Seemingly this disappearance will be in a form where the yer would turn into light particles, much like they revived in temples. Just the inverse of being created as they would be destructed when logging off. The same process would create their avatar when logging back in.
A side note was added at the end of this post, stating that yers had to be careful when logging off. Saying that if a yer logged in and something was in the ce of the yer then the yer might die right off.
To soften this rule a spawning system was implemented, where a circle of one meter would be a valid spawning area for the yer. But if the entire space was filled then the yer had to either wait for it to empty or risk dying on logging in.
''Interesting system.'' Eldrian thought to himself. d that his avatar would disappear if he decided to adventure. This was a major weakness for yers as it had limited them to not log out in any unsafe area. Seeing as their avatar would bepletely defenseless, making it easy for someone to rob or kill them.
Heck, they could even be captured, but this wouldn''t do much since yers could suicide if they wanted to.
Having finished the announcement Eldrian turned to thements. Most were on the login process, many weren''t optimistic. With yersining about many things, but mainly the time needed to simply log out.
"Screw the devs, wanting us to stay still for 5 minutes when logging out. Why is it so long!?"
"Right, that is simply insane, why not just a few seconds?"
"They are probably trying to stop logging out as a way of avoiding a fight."
"Screw that, just add a cooldown onbat state or something."
"Yeah, that would be much better."
"Really, you allining about an addition?" One random yer asked, feeling that the yers were being overly negative about something which was added to make their ytime easier and more enjoyable.
ncing over the rest of thements Eldrian found that most of thements on the revival part was surprisingly encouraging. Seeing as it was a standard thing in many games, only being able to revive in towns or some set locations. This seemed to have made it easy for yers to ept, even when traveling between towns took at minimum around 5 hours.
Just as Eldrian wanted to turn of his PC to log into the game he got a message on his ount. Opening it he saw it was a reply to his bug reports.
''That was fast.'' He mumbled as he opened the messages.
The first one he looked at was about the pain scaling. The message started with the developer apologizing but also saying that it was not a but. The guy said he would make a post to exin how pain works in the game, and why some times the pain can be felt in its entirety.
"This is something we have realized and found during testing. We have been unable to remove it, please do try to limit the amount you feel pain. Try to find what causes you to feel the painpletely and try to avoid this thing."
On the second message, Eldrian received a simr answer. Except that this one stated that it waspletely unexpected that anyone would experience the resurrection problem so soon.
"This death state you were in is something we spected was possible. But none of our alpha or beta yers had managed to unlock/enter it. You are the first, so we would also like to ask you if you would want to share your data."
"Thus we are aware of it, but it has been unconfirmed until now. We have taken actions to ensure no user would receive any physical damage from ying the game. But we can''t stop mental traumas and would like to advice you to limit the amount ofbat you enter. At least until we are able to release our cabins which we are working on."
"We are nning to announce them in a few months, but we want to inform you that the situation is being worked on. This is because headsets have an inherent limitation. Being unable to support yers in a fragile state, thus you will be kicked from the game when it deems you are in a fragile state. The cabin would allow you to keep ying, but we are still developing them, wanting to ensure it up to standard when we do release them."
"From our tests and spections, we believe this has something to do with how connected one is with their avatar in-game. Much like the affinity score indicates, but the score is just a rough outline. When logging back in please do check if your affinity is still the same as it was."
"We ask you to immediately stop what you are doing if you enter a state where you feel painpletely. We believe it is a requirement to enter the death state, but again we had no tester who confirmed this."
"Kind regards, Your ANW Quality control team."
''Wait, what?'' Eldrian asked himself, nking out for a while after reading this message. After which he reread it a few times to make sure he understood the implications.
''I don''t understand, what do they mean they thought it was possible? But that they couldn''t test it? And cabins, how the hell will I afford that?''
''And they want my data? How and what data? Does this include the magic crystal pain or is that something different?''
Eldrian sat quietly for a while, losing himself to his thoughts and the music he was ying. Onlying to after twenty minutes.
''I''m not nning on fighting again anytime soon, so I will y. I think I also want to test dying again. Just need to make sure someone can revive me after I do it.'' Eldrian mumbled as he climbed onto his bed and ced the headset on his head. Wanting to see if it was a constant thing or something only happening under certain conditions.
He also wondered if he should use the magic crystal. But he decided to do it, if something happens then Dave would likely be able to help him.
''Let''s go.'' Eldrian hyped himself as he fell asleep.