6.19 – Raid
The messenger came several hourster, well past midday. Natalie and her team, having not been doing much besides idly training and chatting while they waited, were ready to spring up at a moment''s notice and rush off.
There were a number of ways to swiftly crossrge distances, the most prominent being the system of trains that linked Valhaur. Of course, there were more personal methods, though more expensive, like enchanted wagons or horseback. Fortunately, the roads in Tarenhelm were well maintained, so a wagon was feasible. Natalie did know how to ride, should it be necessary—for example, if they had needed to cross rougher terrain—but it wasn''t a skill required down in the dungeon, so her experience with horses was limited.
Though Tarenhelm had solid roads, the ride was nheless bumpy. The wagon rushed across the ground at a ridiculous speed, weaving past other traffic. A single horse pulled them, but their speed was more thanks to the wagon''s enchantments than the animal at its head.
In less than five minutes, they''d arrived to the farmstead under attack. The wagon screeched to a halt, and Natalie and her team piled out, withdrawing their weapons and scanning the scene.
They''d left behind the city proper, now in a sparser part of town—the <em>true</em> outskirts—where farms dominated thendscape. She didn''t take in the quaint little barn and farmhouse, though, and rather critically analyzed her surroundings as far asbat was concerned.
There were, indeed, goblins. Between twelve and fifteen of them that she could see—more than she''d expected. Three were crowded around a dead, abandoned mule, tearing into the creature with glee. Others were battering into the grain silo''s door, trying to break it open. The barn doors were swung wide; there were likely more goblins inside. In fact, by the screaming of various animals, there certainly were.
But her concern was, of course, on the shattered windows of the farm and the door hanging on its hinges, broken into like the goblins were attempting with the grain silo. They had already breached the farmer''s home.
There was likely a panic room with a better-secured door—perhaps a basement—that they had retreated into, standard practice for anyone vulnerable to monster attacks, but they also might not have been fast enough. Natalie knew she had to brace herself for the worst-case scenario.
There were, at least, no human corpses <em>outside </em>the farm.
She didn''t particrly like fighting humanoid monsters simply because it made her ufortable. That said, murderous, vicious creatures like goblins? Even if they were intelligent, which they <em>weren''t </em>in any true sense, they were also evil. She had no qualms about putting down disgusting things like them.
They didn''t have time to waste. She had no idea whether the farmer and his family were safe inside his house or if they had found some other means of escape, but every second that passed was potentially crucial. Having scanned the situation, Natalie nced at her teammates to make sure they were ready—of course, they were—then gripped her hammer, nodded, and rushed forward.
One of the goblins spotted their approach immediately. It pointed a green-skinned finger at them and screeched, alerting its allies. The others stiffened and spun, stopping their various activities—whether it was feasting on the dead mule, breaking into the grain silo, or carrying various items into a growing pile at the side of the farm. Thest of which was the oddest piece of the puzzle: the hoarding behavior the Baron had mentioned.
The raiding party saw their well-equipped group of five and immediately burst into a blood frenzy, every single one of them screaming wildly and rushing toward them, brandishing impromptu weapons. Knives, axes, even a few with bows, who immediately started slinging poorly aimed arrows at them. No strategy, no teamwork, just pure lust for killing. Like most dungeon monsters.
So, the fight began.
Natalie pulled out the [Capture Core] and summoned Malice as she ran. The wolfgirl materialized in an outline of pink motes of light, hovering for a second before solidifying. Her head snapped side to side, long, flowing ck hair waving as she did, and she instantly took in the situation—perhaps even faster than Natalie''s initial critical gaze. Her orange eyes locked for a quarter-second to Natalie''s.
Then she threw her head back, let out a piercing howl of glee, and rushed forward.
No questions. No rifications. Straight to killing.
In the back of Natalie''s mind, she took note of two things: First, how that disy had served as a great reminder Malice was <em>definitely </em>not human, however little that should need reminding, but second, that Malice''s eagerness might be a problem. She hadn''t even asked what was going on. Not that a goblin n rushing them with obvious killing intent needed an exnation, but anything Malice did was Natalie''s responsibility. Her totalck of hesitation to go straight to violence could be a problem.
Just not here and right now. Killing was the goal.
Natalie met the first goblin''s approach with a two-handed swing of her hammer. Against a level one, the creature simply crumpled, a disgusting <em>crunch </em>filling the air as it went flying sideways.
But there was a whole swarm of them, and Natalie had strength, not speed. Of all encounter types, their team was least suited to this—to fending off swarms. Only Ana had area-of-effect spells.
That said, just because they were weakest to swarms didn''t mean they <em>struggled</em>. The smallest of the goblins were level ones, and those went down with little effort. Natalie mmed her hammer into them, Sofia thrust out and skewered, Jordan stabbed and darted, returning bow fire to the archers in the distance, and Ana whipped tentacles of ck shadows scoring deep gouges in their flesh. Liz, of course, kept them healthy, fending for herself and repositioning as necessary.
The stronger of the goblins were slightly more difficult, the level twos and threes, but there were only a few of them, and they were still no match for Natalie''s squad. Especially since Liz''s empowering buff was greatly improved, a cascading effect from [Divine Invigoration]—something Natalie had briefly tested at the inn''s training yard, but which <em>true </embat was the better demonstrator for. Their team of five was stronger than ever; a smattering of ones, twos, and three were, while notpletelycking in danger, hardly something Natalie and her team feared for their lives from. Especially when theirstbat had been the dungeon literally venting its wrath in one of the most intense scenarios she''d ever suffered through.
While it was a frantic few minutes as they cleaned up the two dozen opponents—more piling out of the farmhouse windows and barn and seemingly from nowhere, screaming toward them—it ended without much true difficulty.
Fighting surrounded by civilization rather than down in the dungeon''s depths felt strangely bizarre. Thebat itself was no different than any other, yet her surroundings made the situation feel nearly surreal.
Finally, they killed thest goblin.
Panting, Natalie checked in on everyone. A few scrapes, cuts, and bruises, as expected of any non-trivial fight. Liz''s regeneration effects would be cleaning everyone up shortly.
Malice stood there, a huge, wolfish grin on her face exposing her sharp canines. She grinned at their fallen enemies, then at Natalie. "See, this is what I was talking about, human. Call me out for <em>this. </em>It''s what I live for."
Natalie ignored her; she had bigger concerns. "The house," she said. "Let''s go see if they''re safe."
Or even alive.