<h4>Chapter 380: Array Card</h4>
Date- 28 Mar 2321
Time- 03:44
Location- Sky Blossom City, Guild association mall, Warehouse no.234, Card Lab
It took me nearly five hours toplete casting the skeletal frame, the exoskeletal shell, and the thin alloy soft tissue stuffing for all three mechas. It was almost morning, and I still had to cast the Power, Control, Sensory, Weaponry, and other systems. Thankfully, there was no error during creation. Otherwise, It would have taken longer.
Havingpleted the body of the three mechas now all that’s left was their in yards for the synonium alloy body. Namely the synonium alloy Power, Control, Sensory, Weaponry, and other systems. This grunt work of creating the mecha systems I tasked it to my ve consciousness, and I started to design different types of appropriate weapons for the three mechas. While the ve conscious were building the systems following the predetermined simted design of each system. I, with the help of the Hive AI, started working on suitable weapons for all three mechas.
Using leftover Synonium alloy after creating the body of the three mechas, I decided to develop the required systems for the mecha bodies with the help of my three ve consciousnesses. Another two hours, my ve consciousnesses had sessfully installed all the Control, Sensory, Soul energy reactor, Thermal, and Cooling systems into the three mecha except the Rule Power Generator, the Weapons, and the cockpit for the card apprentice pilot.
I had left space for the cockpit in the skull section of all three of the mechas. Now all I had to do was add all the control and monitoring panels and buttons to it, along with afy seat for the pilot. For obvious reasons, the cockpit will have a seat ejection option, and then the seat will have an air cushion and a parachute.
Done making three luxurious cockpits In the skulls of the three animal-shaped mechas. I turned my attention to the weapon system, which consisted of both cold and hot weapons, for example, Iron jaws and becks with sma ws,ser cannons, ballistic missiles, and etcetera. One by one, I mounted the weapons to their respective mechas.
I designed each weapon exclusively for their respective mechas such that the weapons could hide under their armor or exoskeleton withoutpromising their defensive abilities. For example, theser cannons are hidden in the mouths and the becks of the mechas. And the sma ws a red hidden in the paws and the feet of the mechas.
After adding the weapon system to the three mechas, next came the rule power generator. In terms of energy sources for the mechas, I have already created and added a soul energy-based power system to mechas as an auxiliary power source. The main rule power-based energy system was already in ce. All it was missing was a rule power generator.
Following the simted reverse-engineered design, I and my three ve consciousness created three rule power generator using the synonium alloy left after the creation of the mechas body and its other systems. The newly created three rule power generators were useless without a rune or a broken rune to act as fuel for them to generate rule power.
Hence, I took the three cmity daughter gems, which housed the Fire, Wind, and Earth broken runes, respectively. I was going to ce each one of the cmity daughter gems into the fuel chamber of the three rule power generator and then ce the rule power generator into the main rule power-based system of the three mechas. Finallypleting the creation of the three mechas, but before that, I wanted to bestow an array skill known as the Earth Wind and Fire formation into all three of the cmity daughter gem.
[A-rank Earth Wind and Fire Array Trap card x3
A-rank Orgin Core x 3]
[Card Name: Earth Wind and Fire Formation
Card Type: Array Card
Card Rank: A-rank, Rare grade
Card Rate: 10-stars
Card Durability: [89/100]
Card Effect: Earth Wind and Fire Formation is a three-person array, each representing one element, Earth or Wind or Fire. Each element enhances the Strength, Intelligence, and Vitality of the three-card apprentice using this trap card.
Additional Effect: Phantom-three minds one body ]
Phantom-three minds one body: This ability of the formation allows its users to form arge Phantom body controlled and maneuvered by the three consciousnesses of the three-card apprentice operating the Earth Wind and Fire Formation. Earth bes the foundation and strength of the phantom body, Wind bes the mind and intellect of the phantom body, while the Fire bes the vtility and power of the phantom body.
After bestowing the Earth Wind and Fire formation skill to the three cmity gems, I added them to the three rule power generator. Then the three generators were hooked into the main rule-based power system of the three mechas. Next, I wanted to morph the three mechas in my golden grimoire into cards, but I still had about 60 tons of the Synonium alloy. So I decided to add two more tiers to the three giant beast-shaped mechas, just like I did with Pax’s origin card.
Splitting the 60 tons of alloy equal between the three mechas, 20 tons, I created three power suits as tier one, Exoskeleton armor as tier two for each of the three mechas. Obviously, the animal-shaped giant mechas will be the third tier. The whole tier-one -Power suit, tier two -Exoskeleton, and tier 3 -Giant mecha were stored in the small origin core on top of the ring that disyed the icon of their respective beasts. Then I morphed the rings into three different mecha cards. Finally, I was sessful inpleting the creation of the three animal-shaped mecha cards.
When I equip the mecha cards, upon activation of the card, I get equipped with a ring which when activated again, gives me a power suit. Triggering the next tier, it summons an exoskeleton armor, and activating the third tier, I can call upon the giant 20feet tall beast-shaped mecha.