<h4>Chapter 455: Chapter 7 Part II</h4>
The time came for them to choose the second event. The result of the drawing was...
『Typing』 Required Participants: 1 ? Time: 30 Minutes
Rules: Apetition of speed and uracy over three different formats of typings skills: Vocabry, Short Passages, and Essays.
Commander Intervention: Themander will be allowed to notify the participant of one mistake they make during the test.
Once again, the event was one of the ones ss C hade up with. It would be a one-on-onepetition.
Apparently, the luck of the draw was on our side.
The event had been proposed by The Professor, who, out of everyone in our ss, was the most proficient at anything that had to do withputers.
In fact, his typing speed was second to none amongst everyone in ss C. His speed was unquestionably fast, even whenpared to the national average. However, that''s not to say that everything would go perfectly. The primary reason for this is that we had no way of finding out just how many students were proficient at typing in ss A, and just how skilled at it they really were. We had no choice but to ce our faith in The Professor''s skills, and his skills alone. That being said, there was still a reason why he was chosen for this project.
"ss C''s gone and chosen another interesting event. Although at first nce it may look like a game, typing is one of the most fundamental skills in the world of information technology. You could even go so far as to call it essential. I suppose it''s only natural that the school would ept it as an event."
When ites to academics, ss A was at a major advantage.
Horikita probably wanted to choose skill-basedpetitions that wouldn''t be influenced by things like that.
"Everyone has one or two things that they''re good at. However, when ites topeting over such things, it''s hard for anyone to say whether or not they''re absolutely better at them than somebody else. It seems like someone in your ss has quite a lot of confidence in their typing skills."
Generally speaking, most students with special skills who can win in a one-on-onepetition also have the potential to seed in another event, like with how we chose to put Onodera in the basketball match even though she specializes in swimming. On the other hand, by allocating a student like The Professor, who is only good at doing one thing, to the one-on-one match, we would gain an advantage in the events that woulde afterward.
I, naturally, chose The Professor... Sotomura Hideo.
Sakayanagi, on the other hand, selected Yoshida Kenta, a student I knew practically nothing about.
For this event, we tried to restrain themander''s ability to intervene with the event as much as possible.
Our strategy was to let The Professor do his thing without giving Sakayanagi much of a chance to butt in.
The oue of the event was to be judged by aputer application that had been prepared beforehand by the school.
The results were...
ss C: Sotomura Hideo 90 points
ss A: Yoshida Kenta, 83 points.
The winner is ss C.
Once the test was over, Sakagami-sensei announced their scores.
The difference between the two of them was a mere 7 points.
The results were pretty scary to hear given how close it was, but being up by even one point was still a victory.
"While it''s only a bit, it looks like we still fell short. Things really aren''t going to be that simple, are they?"
ss A losing two times in a row had been an unexpected development, but in a way, it had been inevitable.
After all, both of the events had been put forward by ss C, so there wasn''t very much Sakayanagi could''ve done about it.