?Chapter 6586 The Finesse of Mech Temtes
Designing a good mech temte was not as easy as it sounded.
Technically speaking, even a Novice Mech Designer could convert a mech design into a mech temte.
However, it took great expertise in materials science, broad understanding of the material usage in every major region of human space and arge amount of experience in mech design in general to develop a good temte.
A bad one could easily be overly specific to the point where not everyone was able to find the right substitution materials.
Perhaps no viable alternative existed.
Perhaps the ones avable in a region may be unaffordable.
Perhaps a close substitution material just happened to possess a deviating property that caused the mech to behave much differently than what the ideal design dictated. Other problems urred when a mech temte became overly broad.
Localizers became flooded with choice. Theycked enough direction to select the most optimal substitute materials. People could spend weeks or months on narrowing down the list of viable materials to use in a localized design.
It was easy for them to settle for suboptimal choices that ultimately caused the localized mech design to exhibit inferior performance.
It was also casy for all of the little changes to cascade into increasingly more divergent performance when the localized mech was built into reality, thereby losing the connection to the original intent and philosophy of the original design team.
When it came to developing mech temtes, the overall rule was that I was better to be too loose than too specific.
Yet going too far would ultimately result in a lot of confusion and significant drops in quality throughout the gxy.
This was also why only the biggest mech corporations made use of mech temtes. By meticulously training and organizing in-house mech designers to develop localized mech designs ording topany guidelines and with great familiarity of the design philosophies of the lead designers, they could minimize the error rate.
Mech corporations that engaged in this kind of business for a long time tended to develop a lot of specialized expertise in localizing mech temtes. They employedrge teams of metallurgists who proactively developed an expanding collection of new alloys just to achieve a closer match with the ideal mech design!
There was a huge amount of depth and intricacy in running a business model based on mech temtes.
It was the only way for mech corporations to release mainstream mech models that could be sold in one variation or another in every corner of human space.
Smaller yers could never achieve the enormous reach by using their own mech designs, as they were localized to specific regional conditions by default.
These factors not only included material avability, but also cultural and legal restrictions.
It was no surprise that these massive mech corporations employed an enormous amount of mech designers. Every regional branch had to keep their own design teams on retainer just to fulfill the localization demands.
None of this had anything to do with little ol'' Veronica. The incarnation just needed to design the ideal versions of the Rule Breaker Project and assist with converting them into mech temtes, one for each tech level.
After that, the mech temtes would be released into the wild, where norms who were desperate to pilot mechs would embrace the new works with great enthusiasm!
"Usually, a mech designer that has developed a mech temte butcks the infrastructure to release it on a wider scale must proactively contractpetent and reliable third party design studios across the gxy toplete the localization step. This is an impossible undertaking for most, but we are different." Master Willix patiently exined to Veronica. "The unique and unprecedented value of our mech temtes will ensure that third parties will do whatever it takes to convert them into localized mech designs."
In other words, as long as the demand was high enough, third party mech designers would be moring to adapt it to their regional mech markets!
Not only did they smell an amazing opportunity to raise their sales figures and expand the reach of their businesses, but they also wanted to associate their names with a historic and prestigious product release!
These favorable conditions meant that Veronica and Master Willix were in the rare position of not needing to worry about these troublesome issues at all. Nobody couldpete against the Carmine System.
For a long time, the Rule Breaker mechs would be the only machines in the Milky Way Gxy that could enable norms to pilot mechs!
Of course, in order to make sure that every norm could make good use of their Carmine mechs, Veronica and Master Willix worked hard to make the designs practical, versatile and adaptable.
In the span of two months, Master Willix had fully invested her capabilities as a RA Master Mech Designer and did much of the heavy lifting in raising and optimizing the utilization of technology.
Since the Rule Breaker Project was meant for mass adoption on the widest possible scale, the three versions had to be as affordable as the budget models at every tech
level.
This heavily limited the quality and performance of the tech and materials that could be used to make the machinesbat worthy.
Master Willix put great focusn/o/vel/b//in dot c//om
simplifying the designs as much as possible. She readily rejected solutions that could raise the performance of the machine just because they added an excessive amount ofplexity in the design!
The Carmine mechs had to be as simple to manufacture and repair as possible because that made it easier for them to spread far and wide.
Master Willix had another reason to prioritize simplicity over maximum performance.
"The ss I design philosophy that I am simting is much more effective on simpler modr and semi-modr mech tforms." She exined to the Cyborg Cat. "Wild Modrity is a philosophy that produces the greatest value when it is highlypatible with arge variety of cheap and low-quality modr parts. If the Rule Breaker Project only epts modr parts of such high quality and sophistication that they can only be developed by Master Mech Designers, then only a limited number of people can modify and diversify the Carmine mechs over time. This is not conducive to establishing a rich industry and market for third-party Rule Breaker parts and mod kits. Not every Carmine mech pilot has the means to request upgrade and customization services from Master Mech Designers."
That was very much true. The point was that the Rule Breaker Project had to keep everything simple whenever possible. That did not mean that Veronica was forbidden from employing more sophisticated design solutions. She just needed to make sure that it was herst resort.
It helped a lot that attainingpetitive performance was not a high priority this time.
Even so, Veronica could not afford to make the Carmine mechs too shabby, or else they would get torn apart with ease by the modern conventional mechs that were utilized today.
"It is best to ensure that the Carmine mechs are at least as good as the mech models that used to be popr two mech generations ago." Willix said. "That gives us enough leeway to sessfullyplete the project within the elerated deadline. It will also put a hard floor on how extensively we allow the performance of the Rule Breaker versions to slide. We should not use this excuse too often to avoid the need to develop difficult solutions. Overly simplistic mech designs will generate too many bad impressions and will slow down the adoption and improvement rate."
Wild Modrity was a rather radical approach towards modr and semi-modr
mechs.
It treated an initial modr mech as a level 1 yer character in a typical game.
The starting version of the machine was weak and limited, but as the pilot continued
to use it over time, the mech ''leveled up'' and gained an allowance to modify or
upgrade the design while remaining true to its original concept.
This was normally not possible unless at least some of the original mech designers participated in the upgrade project.
Mech forces that employed their own in-house mech designers did not have to worry too much about this requirement, but there were many smaller groups and outfits thatcked the financial muscle to employ their ownpetent mech designers.
Veronica and Willix wanted the Rule Breaker Project to be essible to the masses, so they needed to make sure that the initial mech designs could be improved by any decent Apprentice Mech Designer.
Simply recing the stock parts with simr versions based on stronger and more expensive materials was an easy way to improve the performance of the Carmine
mechs!
Recing basic modr parts with more advanced and more sophisticated versions was another way to upgrade the low-level Carmine mechs, but this demanded greater skill and better ess to advanced tech than usual.
This made sure that most segments of the mech market would be able transform the initial Carmine mechs into their own unique and personalized machines. Wild Modrity became such a pivotal aspect of the Rule Breaker Project that Master Willix even decided to lower the emphasis on the other design philosophies. The rational mech designer had initially chosen to simte a ss III design philosophy that increased the damage tolerance of the internal structure and the cockpit, a ss IV design philosophy that increased the reaction speed of the mech and a ss VIII design philosophy that increased the processing power and the deep learning capabilities of an Al-assisted and controlled machine.
Each of them were rtively basic design philosophiespared to Wild Modrity, but they all contributed to the survival of the Carmine mechs, which was especially important when they were controlled by total beginners with no actual training in piloting their new machines!
Master Willixid out her argumentation.
"Once the Carmine mechs have ''leveled up'' as it were, the Carmine mech pilot does not necessarily have to rely on these crutches anymore in order to remain effective inbat. He or she may develop his own ideas, andmission the services of a mech designer of his choosing to strengthen a specific aspect of the Carmine mech. This can range from converting the machine into a drone mech to recing the starting armor system with a much thicker and more damage-resistant alternative. Each of them can perform much better when backed by a specialized design philosophy. I intend to give third-party mech designers the room to rece one of my simted
design philosophies with their own ideas. I will expressly mention this in the design notes so that they can do so without fear of breaking the end product." "Won''t thetter change affect the efficiency of the Carmine Systems and Wild Modrity?" Veronica asked.
"It will, but as long as the mech designer in question is careful enough, the negative
impact will remain in a tolerable range. Some Senior Mech Designers and all Master Mech Designers should be perceptive and knowledgeable enough to make good use of the opening that I have created in the Rule Breaker Project."
This was another advanced concept that Veronica had not encountered before. The Rule Breaker Project was so massive in scope that she was finally beginning to enter the true world of high-level mech design!
Even if not all of the lessons she leaned was applicable to the Red Ocean, Veronica
enjoyed them anyway.
She did not intend to waste her the sheer potential of the Milky Way''s mech market. Her radical and subversive product strategy for the Milky Way Market may be different from her more cautious and upright product strategy for the Red Ocean, but that made this challenge all the more interesting!
Veronica could get away with designing and releasing a lot more interesting mechs in the Milky Way than she could get away with in the Red Ocean!
The release of the Rule Breaker Project was just the first of many radical mech designs
toe!
The Novel will be updated first on this website. Come back and
continue reading tomorrow, everyone!