Chapter 334: Mako''s Training: New Skills
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[Analyze] >
(New!) [(D-Tier) Basic Ionic Weapons Set]
[Upgradeable!]
[User has awakened a unique awareness of radiation and the charged particles in the environment. The Basic Ionic Weapons Set consists of multiple basic weapon constructs that are made from pure sma that the user creates and shapes by absorbing and controlling the charged particles in their surroundings by harnessing the power of ions]
-(New!) [(D-Tier) sma Saber] (LEVEL 1)
[The user forges a saber from pure sma. The sma Saber emits a radiant, yellowish glow. The saber requires a considerable amount of Energy and some time to fully manifest and requires a constant stream of Energy to maintain. The weapon hums with high- frequency vibration, and its length can be adjusted slightly to suit differentbat styles, making it ideal for close to medium-rangebat.]
[Attack: 120]
[Requirements: 55 Strength, 50 Fortitude, 40 Stamina]
[Initial Cost: 500 Energy]
[Time to Forge: 10 seconds]
[Maintenance Cost: 25 Energy per second]
[Note: The maintenance cost will increase if the user increases the length of the sma Saber]
-(New!) [(D-Tier) sma Dagger] = (LEVEL 1)
[The user forges a dagger from pure sma. The sma dagger emits a radiant, yellowish glow. The dagger requires a reasonable amount of Energy and a minuscule amount of time to fully manifest and requires a constant stream of Energy to maintain. The weapon hums with medium-frequency vibration, and its length can''t be adjusted so it is only ideal for close to very closebat.]
[Attack: 80]
[Requirements: 40 Strength, 50 Fortitude, 30 Stamina]
[Initial Cost: 350 Energy]
[Time to Forge: 2 seconds]
[Maintenance Cost: 10 Energy per second]
-(New!) [(D-Tier) sma Spear] (LEVEL 1)
[The user forges arge spear from pure sma. The sma Spear emits a radiant, yellowish glow. The spear requires arge amount of Energy and a decent amount of time to fully manifest and requires a constant stream of Energy to maintain. The weapon oscites violently with energy pulses at the tip of the spear and is only ideal for close to medium- rangebat.]
[Attack: 140]
[Requirements: 55 Strength, 50 Fortitude, 50 Stamina]
[Initial Cost: 650 Energy]
[Time to Forge: 15 Seconds]
[Maintenance Cost: 35 Energy per second]
- (New!) [(D-Tier) sma Arrow] (LEVEL 1)
[The user tugs onto the very force that keeps the particles together and pulls back hard as he summons a radiant, yellowish glowing sma Arrow. This is a ranged attack that requires arge amount of Energy and some time to fully manifest and requires a constant stream of Energy to maintain until ready to fire. Additionally, the user can build up more sma strengthening the aura and increasing its pration capabilities.]
[Attack: 150]
[Requirements: 50 Strength, 55 Fortitude, 50 Stamina]
[Initial Cost: 750 Energy)
[Time to Forge: 20 Seconds]
[Maintenance Cost: 50 Energy per second]
[Note: At the User''s current level of attributes, the sma Arrow can only be additionally charged up to an Attack Power of 180 and would require 60 Energy per second to maintain fully charged.]
[Warning! The current power of the user isn''t enough to sustain the Basic Ionic Weaponspletely and hence they are very fragile and could break easily if met with resistance. It is advised that the user only uses these skills to deal blows rather than engage in fights]
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Mako had decided to check out the brand-new moves he had received and was quite impressed by the description of his newest skill set.
Even though Mako had unlocked one of the hardest-to-gain resonated abilities; the Energy Maniption ability, he definitelycked the experience and power to use it effectively.
The only offensive skill he had with the Energy Maniption ability was his Energy Stream skill which although was quite strong and helped Mako a lot in his fights required arge amount of energy and made him an easy target as he was defenseless from any other direction other than the one he was firing at.
These new offensive skills would definitely help him a ton by dealing huge damage but still allow him to defend himself if he were to face multiple opponents at once.
It was quite a bummer for Mako as he reached the end of the description only to find that there was a pretty serious drawback to his new skill set as well which was that they were extremely fragile as they were purely made from sma and not a solid object.
It required an immense amount of energy and aura to be able to use non-solid materials as weapons as they would bepletely held up by the aura, will, and energy of the user without possessing any structural strength themselves.
This is the reason why abilities like the Earth and Ice abilities have many skills rted to forming weapon contracts whereas abilities like Water and Fire only have weapon-rted skills at the higher levels.
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The fragile nature of the Ionic weapons acted as a buffer in order to stop Mako from bingpletely overpowered or else it would only e the Teleki esis ability and have be unstoppable. (Comment if you get the reference!)
Besides the Basic Ionic Weapons Set, Mako also unlocked two more skills that he also wanted to check out before opening up the brand new Mana Understanding Tab and see what bonuses
awaited him there.
[Analyze]
(New!) [(E-Tier) Energy Healing] = (LEVEL 1)n/?/vel/b//in dot c//om
[Energy Healing allows the user to channel their Energy Maniption ability to mend minor wounds and alleviate pain. At the current level, Energy Healing focuses on stabilizing injuries and elerating the natural healing process. The user generates a soft, warm glow from their hands as they absorb energy from their surroundings, directing it towards the
injured area.
The healing energy stimtes cellr regeneration and increases blood flow, reducing inmmation and promoting faster recovery. While it is not potent enough to heal severe injuries orplex conditions at this level, it is highly effective for treating cuts, bruises, minor burns, and other superficial wounds. As the user bes more proficient and increases the level of this skill, the range and effectiveness of Energy Healing will expand, allowing for treating more serious injuries and ailments.]
[Health: Recover 2 HP every 5 seconds]
[Requirements: 40 Mentality, 25 Fortitude, 25 Perception]
[Cost: 15 Energy per second]
[Note: The Healing process is elerated when the user is around living beings or nature]
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[Analyze]
(New!) [(C-Tier) Overcharge]
[Upgradeable!]
[Overcharge is a skill that requires a massive amount of Energy that the user has to release
and maintain inside their body without the aura leaking outside the body for a significant amount of time. The Energy and the aura has no where to go and continues to circte inside the body through the mana highways.
The user forces the Energy and Aura to meld together with every cell inside their body providing an omni boost to all of the user''s attributes for a limited time.]
[Omni Boost: 20 Percent]
[Activation Time: 30 minutes]
[Requirements: 100 Mentality, 100 Fortitude, 80 Strength]
[Cost: 2000 Energy]
[Duration: 8 minutes]
[Warning! User will not be able to move after activating the skill as it requires the utmost
concentration to pull of and will feel the repercussions of cancelling the skill midway
through activation.]
[Warning! User will not be able to use the Energy Maniption ability after Overcharge has been deactivated until the Aura is restored in the user''s core.]
[Warning! User is too weak and for the user''s safety, the system has temporarily disabled the skill from being activated until the user reaches the minimum requirements to activate the
skill.]
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Mako was d that he finally had a healing skill that would actually help him unlike thest
skill which he ended up selling in the shop.
It was the second skill that made Mako speechless.
This was Mako''s first C-Tier skill that wasn''t a support skill exclusive to the system. The
Overcharge skill was insanely beneficial for Mako as it would make him 120% of his current strength which could definitely be the difference between life and death in extreme
situations.
However, of course it wasn''t going to be so easy. Mako had never seen so many warnings and restrictions on a singr skill. Not only did it have conditions with its activation and duration, but Mako couldn''t even activate it at the moment as he didn''t mean the minimum
requirements.
"Bummer..." Mako mumbled to himself as he it would be quite some time until he would be
strong enough to try out this overpowered skill.
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Mako also quickly checked out his existing Energy Maniption skills which were the Energy Stream and Energy Sensing and it wasn''t anything major as they both just got one level
increased.
After checking through all the bonus and rewards he had received from his sudden increase in
his Energy Maniption ability, it was finally time to look into what new things had been unlocked in the Mana Understandings Tab.
Since the system had allocated a brand new tab to the power, Mako knew that this was going
to be big and that he would only be scratching the surface on what could be another massive route for him be stronger.
''Open the Mana Understandings Tab,'' Makomanded the system.