Dear Diary,
I''ve had another busy day! I completed another challenge room. This one was based on the classic pick-up sticks game, except it''s a giant version. It has candy buttons on white wax paper for the reward. Both of these bring up nostalgic memories of my grandparents. They were from an older generation where both were common amusements, so they were eager to share their own childhood experiences with me by showing off old-fashioned candies and games. My parents sometimes needed to have some space for themselves, so it wasn''t uncommon for me to get to indulge in such things.
I''ve also been trying to sketch out some plans for the second floor, but I''ve been feeling a bit unmotivated. What is the point in bothering with more traps and challenging puzzles with fun rewards when there is no one around to enjoy it? I know I shouldn''t let this valuable opportunity to work on things slip on by, but that doesn''t make it any easier.
Tobias''s party did, finally, return to the dungeon today. It''s been a long month without knowing anything, but they were kind enough to explain what has been going on. Apparently, it is tradition to give dungeon masters time to sort things out after they unlock a new floor. I think part of that is a matter of safety for the adventurers. From what I''ve heard, most dungeons are a lot more dangerous than mine is.This story originates from Royal Road. Ensure the author gets the support they deserve by reading it there.
They seemed to like my new tribute room, even despite how empty it is. I only added empty barrels, shelving, baskets, etc. to recreate the feeling of an old-fashioned candy store. I couldn''t add anything to add to the theme beyond that because it would likely just lead to adventurers carrying it out of the dungeon by the backpack full. I don''t want my choices on how to manage the dungeon to affect the economy too much.
Maybe that is a bit presumptuous of me, I am only one dungeon master and only have one dungeon. However, supply and demand is a very real thing and there is nothing stopping people from taking advantage of the infinite respawn of resources in my dungeon. If there isn''t a challenge to complete to slow down the rate at which people procure the items then the market could very easily become flooded, which could very easily affect the price the goods are valued at.
I can''t exactly leave the dungeon and I don''t have human needs anymore. I won''t be directly affected by food being dirt cheap, which could put farmers like Gregory out of work, or anything else that happens with the economy, for that matter. However, if the items become worthless, my dungeon will stop seeming as special, which could mean adventurers go elsewhere. They aren''t here to be my friend, David has made that more than clear. Everyone just wants to gain experience to grow stronger, farm resources so they can increase their wealth, or any of the other myriad of other things they can gain from my dungeon.
It seems it''s time for me to train with David again. I''ll update you again soon.
-Violet