[ Congrattions on reaching 500 Culture. You may now pick a Social Policy.]
[ Adopting Tradition will give the yer the title "Lord" if they are male or "Lady" if they are female.
Tradition is best suited for Civilizations that desire a small empire.
Adopting Tradition will give the yer +3 Culture Permanently.
Adopting Tradition will give the yer a 5% Discount when acquiring the next policy.
Unlocks the ability to construct the "Hanging Gardens" Wonder. Needs Mathematics technologypleted. Must be built on a river with a hill/mountain next to it.
Completing the Tradition Social Policy Tree will give the yer:
4x aqueducts from a body of water towards a specified location. (Can be all connected)
All NPCs will gain stats such that all stats are minimum of 20 ( NOT including Luck ) ]
[ Adopting Liberty will give the yer the title of "Consul".
Liberty is best for Civilizations that desire expansion.
Adopting Liberty will give the yer +1 Culture Permanently. +1 more for each Vige or City under the yer''s Rule. (Vige is only established once a Golden Age has happened in said Vige. A yer can rule another yer''s Vige if the original Leader allows it.)
Unlocks the ability to construct the "Pyramid" Wonder. Needs Masonry technologypleted. Must be built on desert or desert floodins.
Completing the Liberty Social Policy Tree will give the yer:
1x choice of a Great Person
All Travelers associated with the yer''s Vige or City will gain 20 free stats. Can be ced anywhere, including Luck. ]
[ Adopting Honor will give the yer the title "The Great".
Honor is best suited for Civilizations that are more offensive-focused, improving one''s army in a variety of ways.
Adopting Honor will give +10% stat bonus when attacking an encampment.
Adopting Honor will allow the yer to be notified as encampments are created near Viges or Cities that the yer controls.
Adopting Honor will allow the yer to gain +10 culture every time an encampment is destroyed.
Unlocks the ability to construct the "Statue of Zeus" Wonder. Needs Bronze Working technologypleted. Must be built on tnd adjacent to military-rted buildings.
Completing the Honor Social Policy Tree will give the yer:
+1 Culture for every ENEMY killed by the yer. (Note, does not count if an NPC or another yer kills the monster. Enemy is ssified as both monster and other yers.)
The yer will gain 20 free stats. Can be yed anywhere. ]
[ Adopting Piety will give the yer the title "The Pious"
Piety is best for Civilizations that want to acquire Culture and Faith.
Adopting Piety will give buildings that acquire Culture and Faith an additional 10%
Unlocks the ability to construct the "Great Mosque of Djenne". Needs Theology technologypleted. Must be built on floodins
Completing the Piety Social Policy Tree will give the yer:
10% reduction on all future Social Policies
10% increase for all buildings that acquire Culture and Faith
1x Great Prophet ]
[Adopting Patronage will give the yer the title "The Enlightened"
Patronage is best for Civilizations that want to enhance their friendship with other races.
Adopting Patronage allows the yer to speak with a member of another race on an equal level.
Adopting Patronage allows the yer to influence other races better. ( Skewing rtionships towards the yer easier )
Unlocks the ability to construct the "Forbidden Pce" Wonder. Needs Banking technology to bepleted. Needs to be constructed on tnd and within the ''Capital'' City. (Cannot be in a vige).
Completing the Patronage Social Policy Tree will give the yer:
A higher chance other races will be friendly towards the yer.
A higher chance other races will be influenced by the yer.
Other races will view the yer as higher status.
yer has a chance of acquiring Great People from other races. ]
[Adopting Commerce will give the yer the title of "Doge".
Commerce is best for Civilizations that are naval-focused, as well as rich resources.
Adopting Commerce will give the yer advantages when trading and negotiating with NPCs and other races.
Adopting Commerce will allow the yer to always gain +10% in trades with NPCs and other races.
Unlocks the ability to construct the "Big Ben" Wonder. Needs Industrialization technologypleted. Must be built next to a river and adjacent to a bank.
Completing the Commerce Social Policy Tree will give the yer:
Additional +10% in trades with NPCs and other races.
Doubles trade when Great Merchants are trading. ]
[Adopting Aesthetics will give the yer the title "Master" if they are male and "Mistress" if they are female.
Aesthetics is best for Civilizations that want to generate Culture and Great Works of Art, Music, Literature.
Adopting Aesthetics will give the yer +10 Culture.
Adopting Aesthetics will allow NPCs to understand art, music, and writing to a higher degree.<sub> </sub>
Adopting Aesthetics will allow NPCs to learn any new knowledge faster. ( Scientific, musical, Combat etc)
Unlocks the ability to construct the "Uffizi" Wonder. Needs Architecture technologypleted. Must be built on tnd and within a City.
Completing the Aesthetic Social Policy Tree will give the yer:
Doubles gains from Great Works.
1x Great Writer or Artist or Musician
Chance of Great Writer or Artist or Musician appearing from another race increased. ]
[Adopting Rationalism will give the yer the title "The Wise"
Rationalism is best for Civilizations that want to improve scientifically,pleting the Technology Tree faster.
Adopting Rationalism allows NPCs to understand new technology faster.
Adopting Rationalism allows NPCs to innovate more frequently.
Adopting Rationalism allows the yer to see 1 Technology in a future Era''s each time the yer enters a new Era.
Unlocks the ability to construct the "Porcin Tower" Wonder. Needs the Architecture technologypleted. Must be built next to a river and in a City.
Completing the Rationalism Social Policy Tree will give the yer:
2 free technology unlocks on the Technology Tree
1x Great Scientist ]
[Adopting Exploration will give the yer the title "Captain"
Exploration is for Civilizations specializing in Naval warfare and travel.
Adopting Exploration allows the yer greater control of their ships in the ocean
Adopting Exploration allows the yer increased chances of finding Treasure whilst traveling in the ocean.
Adopting Exploration allows the yer and NPCs associated with the yer 10% stats when fighting over the ocean
Unlocks the ability to construct the "Louvre" Wonder. Needs Archeology technologypleted. Must be built in the ''Capital'' City and on tnd.
Completing the Exploration Social Policy Tree will give the yer:
Ability to see Hidden Antiquity Sites
1x Great Admiral
10% increase to stats to the yer and NPCs associated with the yer ]
I sit down on a chair, reading through all the information on each social policy. The forum didn''t go into this much detail, so I had to digest the information first. While I did have a general thought of which social policy I wanted to pick, the new information made me think longer and harder, since I didn''t want to regret my decision.
I had already ruled out Exploration, Rationalism, Aesthetics, Commerce, Patronage and Piety since these social policies didn''t match my current situation. However, the three left remaining made it hard to choose, especially after seeing the full details of Tradition, Liberty, and Honor.
Honor enhances my personal stats greatly, increasing mybat abilities as well as giving a bonus for each time an encampment is defeated. Thepletion bonus also looked very interesting, since killing yers and monsters alike will give me culture, andpleting the social policy tree will take a long time. The longer the time, the more yers that might end up an enemy and therger the monster armies will be.
However, the big downside is that I need to be the one killing them. My NPCs won''t contribute to the additional culture points and I need to constantly be on the front lines, making my position more precarious. I wouldn''t be able to bemanding my troops if they were in a different ce, fighting a different battle, and if I die on the front lines then the morale of my troops will drop. Is it worth fighting on the front lines for this social policy?
Then there is Liberty. While adopting liberty doesn''t give a lot straight away, it scales higher and higher the more cities and viges I have under my rule. I assume cities are on a bigger scale than a vige, which HavenFall just officially became. It also increases Travelers'' stats greatly which would help outter when more yers join me, however, at the moment it would only help Kingston and Nina which doesn''t seem as valuable right now.
Finally, the social policy which I thought about acquiring, Tradition. Since HavenFall doesn''t look like it will be expanding anytime soon, I had already thought about Tradition. It doesn''t give a lot immediately, but over time the 5% discount will make acquiring more Social Policies easier. Also, having free aqueducts allows the Krepost and other future viges to have a source of water.
Water can be used for irrigation for farms, as well as, provide resources for troops if battles are happening in that area. Increasing the stats of all NPCs is also very valuable and while it isn''t a big increase, it allows all NPCs to work harder, faster, and potentially allow them to grow stronger faster since their starting point is higher.
I think about it for a while longer before deciding on my first option, Tradition.
[ You have selected the Tradition Social Policy Tree. Do you want to confirm? Yes/No ]
"Yes." - Ian
[Congrattions on adopting Tradition.
You will now be known as Lord Ian to your NPCs.
You will gain +3 Culture permanently
You will have a 5% discount on the next Social Policy]
Name: Ian
Race: Arachne
Faith: 6123/10,000 ( Reach 10,000 to pick a Religion )
Happiness: 30 ( Happy ) GOLDEN AGE ( Reach 5000 for a Golden Age )
Culture: 0 / 950 ( Reach 950 to choose the first Social Policy in Tradition )
Health Points (HP): 90/90
Mana Points (MP): 22/22
Strength: 45
Vitality: 45
Intelligence: 45
Dexterity: 30
Agility: 55
Luck: 36
Skill: Enhanced Agility, Quickstep, Cleave, Charge, Stealth, Emerald Gaze, Earth Spike, Eye of the Roc (Passive), Predator Instinct (Passive), Limb Regrowth (Passive), Buffalo Horns (Passive),
Equipment: Lucky Goblin Totem Ne, Araneae Ring