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MillionNovel > Civilization > Chapter 323 323 - Future Plans With The Altar

Chapter 323 323 - Future Plans With The Altar

    "WAIT WHY?! We haven''t even had the chance to see the things you got from the boxes, or the two extra gifts for that matter and WAIT UP! YOU ARE TOO FAST!" - Nina


    "BABE! WAIT!" - Reba


    After sprinting away at full speed to the Krepost gate, I start to slow down to a slower pace so that I could match Nina and Reba''s pace. I guess I was a little too hasty with my decision… Once they caught up, we start to run down the paved path toward HavenFall, while I exin my thought to them.


    "Sorry for running away so fast, but I have an item which needs to be ced down before the end of the game tonight. Nina, remind me how much time we have left before we are ejected out of the game." - Ian


    "I don''t know, maybe 40 minutes? 30 minutes? Not a lot of time left." - Nina


    "Right, but you can''t reach HavenFall within that time." - Reba


    "I know, I can''t reach HavenFall, however that isn''t my objective. Have a look at the item, after you see the description, I''ll tell you my thoughts." - Ian


    From my pouch I take out a small rectangr object, which was the Alta of Life. While it is small now, I can only assume the moment I use it, it will be muchrger. Giving it to Nina and Reba, I could see their shocked faces as they nce at each other. Passing the item back to me, Nina was about to say something, but I spoke up first.


    "Wait, listen to my thoughts. You both know the item will be used as a spawning point for yers, which means Settlement will be having an influx of yers. If they are giving me this item, then they are also giving it to 4 other yers who are also leaders of their respective vigers. Devel, Helioc, SanShiGo and Sam will be the other leaders who have received the item. Unlike them, I''m quite far away from our capital, or at least that is what I think.


    Since I''m not at HavenFall, and I can''t reach it, I have another idea. I''m going to use the item somewhere around the halfway point between HavenFall and the Krepost. Then, we will create a smaller vige there, with the Alta of Life at the center. Basic items will be provided, such as food, water, and weaker equipment to the newer yers. Afterward, we will point them in the direction of either HavenFall or the Krepost, letting them decide on their own path. That way, we don''t impede in their way of ying the game." - Ian


    "Okay, okay. Interesting thought. However, how do you expect us to create a small vige in what… 30 minutes? A vige doesn''t just appear." - Nina


    "I think it is a fine idea. We also create a middle point between HavenFall and the Krepost, so the people who end up travelling back and forth with supplies will have a ce of rest. I remember talking to Ster, when she was watching over a carriage that was traveling from HavenFall and the Krepost.


    She was worried about the goblins and demi-humans who were pulling the carriage. Even though they had 2 Zivotinjas to help the carriage, because of the wounding path and the several uphill battles, they were tired and out of breath. Resting on the path was the only they think they could do and luckily for them, Ster''s team was able to eliminate any potential enemies before they could attack the carriage.


    Having a halfway point where safety is assured, will be good for those who are traveling from one vige to another to provide supplies to one another. It will also serve as a rest point, not only for them but for Ster''s team as well, since they work the hardest in keeping the forest clear of monsters and enemies." - Reba


    "Wow, babe. I didn''t think you were thinking so deeply about this…" - Ian


    "Hey! Are you calling me dumb or something?" - Reba


    "Well, I had the same thoughts… What about the other items that you received from the gift box? I remember seeing a ring, a bow, a badge, and a small squarish object." - Nina


    "The ring just increases some stats, I''m thinking for either Gyumi or Lynn to have the item since it boosts Intelligence. The bow is an improved version of the simple bow, I read about it online briefly. Compared to the traditional bow, theposite bow is stronger and more sturdy. However, it requires a higher strength to use properly since the draw strength is quite high. I''m going to give this to Hus, to reverse engineer and slowly rece the older bows.


    As for the badge and the box, the Palgum. These two objects will be used in HavenFall since they both create buildings. The Palgum will be used to increase or agricultural gains, most likely for the medicinal nts, the Lucina looks over. Since I want to eventually create arge plot ofnd just for farming the wheat, at the Krepost. This way, we separate both our medicinal nts and our edible nts to two different viges.


    The other building is a Paper Maker building, and well ording to the name, we will be able to create paper. I''m not sure what will be inside the building, but it says for me to designate someone will be receiving the knowledge of the Paper Maker, which means there should be some equipment already there. Reading up on the method to create paper, I know it uses wood, water, and a lot of time, but I didn''t go too deep into researching it.


    Since paper didn''t have much use before, I disregarded it, but I have a couple of things I want to use the paper for, including properly recording events, creating books, spreading knowledge to the NPCs and finally, spells." - Ian


    "Spells? Are you thinking… Wait, we don''t even know if it will work or not though?" - Nina


    "Right, but now that we will be getting a Paper Maker, we will eventually be creating lots and lots of paper. Lots of paper means lots of chances to experiment." - Ian<novelnext></novelnext>


    "cing spells into paper and creating a book, you want to eventually create our own Magic Books. Now, that is an exciting idea." - Nina


    "Not just Magic Books, what if we can create one-time-use Spells? How much more useful would that be in battle? Or even summoning talismans?" - Ian


    "It would vastly increase our fighting power, of not just troops and soldiers, but even civilians would be able to do something in a fight with one-time-use Spells." - Reba


    "It would also start to be more dangerous, especially with the addition of yers. They wouldn''t care about the impacts of their actions." - Nina


    "I know… If only I have more time, I could talk to Ster, Gobi, Noah, Yor and Howard about creating a police group as well as currency." - Ian


    "Currency? I know making a police group would help with public safety of the NPCs but what would currency do?" - Reba


    "It is to put a value on everything we give yers right?" - Nina


    "Yep. This game, no this world still does not have a currency system, at least to our understanding. If we are able to create a currency system we will be able to ce a value on objects such as food, water, and weapons. This would make it easier to control what we can give out to yers as well as control the flow of money.


    We can also instigate yers by rewarding them with money forpleting quests, making them do things that we need, such as building houses, gathering resources and even hunting monsters. Creating a task board as well as a building to handle quests will allow yers and maybe even NPCs things they could do to past the time, without us ordering them to do things. Makes it seem like there is freedom in their actions when there is not, since we are controlling their movements through the quests." - Ian


    "Speaking like a true Lord, HAHA! In that case, I know a ce where it would suit your needs in creating a small vige. It will be in a rtively t area, not too far away from the river and will have a small overhang on one of the sides. Follow me!" - Nina


    Jumping off the path, Nina motions for us to follow her, and after a quick run through the forest, I reach a small clearing. Like Nina had mentioned, the river was not too far away, in fact we could see the river below us down a slight slope, while on the other side, was a rocky overhang. It apparently used to be one of the small wolf dens, in the forest ording to Nina. The path wasn''t too far away either, and could be easily extended to this location.


    Taking out the Altar of Life, I think about how I wanted to position the building. There were two options that were on my mind, in the middle of the clearing or on the side, underneath the overhang. The middle would be good, since houses and buildings would be built around the Altar of Life to provide for the yers, but cing it off to the side would also be good. This is because I can section out the yers and the NPCs, giving a little buffer area. The yers will be able to approach the buildings from the Altar at their own pace, rather than being surrounded by buildings. After a small moment, I decided to go with my second option, since the n for the vige is to be a starting location for new yers. I want the buildings created for the yers to have enough room around them to amodate the potential influx of yers.


    Walking over to the desire location, I ce down the Altar of Life on the ground, and I am prompted with a system message in the process.


    [Are you sure about the cement? You can NOT change it afterward.]


    "Yes." - Ian


    A bright shine of light covers the Altar of Life, blinding me and the girls behind me. Taking a few steps back to give it some room, and as the light fades, I see arge white building made out of a marble like substance. It had only 3 walls, just the back and sides with the frontpletely open and luckily for me, it wasn''t too big, as it didn''t reach the top of the over hang.


    From what could be seen inside the Altar of Life, I see a statue of the Goddess of Luck in the middle, exactly like the one that at HavenFall. The only difference between the two statues was this one was muchrger, and a rectangr box was ced in front of it. Stepping inside the Altar of Life, I am greeted with a couple of system messages.


    [Congrattions in creating an Altar of Life for the Goddess of Luck, Fortuna. She has decided to bless you with additional Faith,pleting the requirement of Faith needed to select a Religion. ]


    [An Altar of Life has been ced, and a definitive territory has been created for HavenFall. The territory will expand from the capital, HavenFall, outward to the second known vige under Lord Ian, the Krepost. Lord Ian''s territory will include parts of the forest, ins, and canyon. ]


    [With the Altar of Life now ced within Lord Ian''s territory, new yers will have the option to join Lord Ian''s side, spawning from the Altar of Life, upon entry.]


    After reading the notifications, and before I could even select a Religion, the game ends and I see the ceiling of our room.
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