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A Brief Explanation on Game Mechanics

    Stats: the characteristics of a persons in game avatar. Stats do not change. They are the same at the end of the game as they were at character creation.


    Strength: Power of muscles, Precision of movement under strain of heavy weight.


    Dexterity: Speed of Movement,Precision of fine detailed movement


    Perception: Sensitivity and discernment/comprehension of senses.


    Intelligence: Data processing speed, memory, multitasking(an assist of the A.I as it doesn’t directly effect your body.).


    Tenacity: Ability to resist succumbing to pain, ability to resist mental intrusion.Ensure your favorite authors get the support they deserve. Read this novel on the original website.


    proficiency: Proficiencies modify a stat by a percentage(increasing it by 1% at level 1 to100% at level 100) for a specific action or activity.


    Skill: A supernatural ability that bends the laws of this world.


    Health: The amount of points of damage you can take before your character dies. Everyone has 100 natural health regardless of level or stats. (Magic items can alter your base health)


    Pain: the amount of pain you feel is dictated by the tenacity stat. 1 would be 100 percent realism where as at 100(only possible with the combination of a base stat of 50 and level 100 painmitigation proficiency)you would only feel the discomfortnecessary to understand you were losing health(this includes exhaution from exercise). If you are forced tofeel sufficient pain to surpass the capthegames makes the avatar go unconscious and kicks the player from the gameto protect the players sanity.
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