Abad-Shai
Shadowspawn Elf Warlock of the Mask
Level VI
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Elf
??☆☆☆
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<li style="font-weight: 400">[Fey Senses] (Passive/Active, Reserve ?): Elves possess heightened perception, blending their superior physical senses with an innate connection to magic. You can see in the dark, hear acutely, and use mana to detect magic around you if you dedicate mana to this ability.</li>
<li style="font-weight: 400">[Locked]</li>
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The Mask
???☆☆
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<li style="font-weight: 400">[Illusion Magic] (Passive): You have the ability to weave subtle deceptions, clouding perception and bending reality to your will. You can learn spells that create illusions, deceive the senses, and manipulate perceptions of the world around you.
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<li style="font-weight: 400">[Mask of Many Faces] (2nd Circle, Active, Reserve ??): Due to being born under the sign of the Mask, you can dedicate a portion of your mana to change subtle elements of your appearance.</li>
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</li>
<li style="font-weight: 400">[Locked]</li>
<li style="font-weight: 400">[Locked]</li>
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Shadowspawn
?????
<ol>
<li style="font-weight: 400">[Dark One''s Shadow] (Passive): As an inheritor of the Dark One’s essence, you are immortal and do not age past your prime. You also require less food, water, and air to survive, but you bear the marks of corruption upon your body.</li>
<li style="font-weight: 400">[Locked]</li>
<li style="font-weight: 400">[Locked]</li>
<li style="font-weight: 400">[Locked]</li>
<li style="font-weight: 400">[Locked]</li>
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Warlock
????☆
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<li style="font-weight: 400">[Summoning]: (Passive): You can call forth entities from other realms, who lend you their strength and skills. You can learn spells that summon, bind, and empower creatures and objects to serve and protect you.
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<li style="font-weight: 400">[Familiar] (1st circle, Active, Reserve ?): As a warlock, you have permanently dedicated a portion of your mana to summon and bond with a mythical creature that serves as your familiar.</li>
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</li>
<li style="font-weight: 400">[Blood Magic] (Passive): Your life force fuels your magic, allowing you to cast additional spells at the cost of health. You can learn spells that draw on blood and life energy to strengthen your casting.
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<li style="font-weight: 400">[Essence Transfer] (1st Circle, Active, Cost ?+?/?): The user can transfer a small amount of health or mana to or from a willing target.</li>
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</li>
<li style="font-weight: 400">[Fire Magic] (Passive): You wield the essence of flame, strengthening your power over physical and spiritual fires and increasing your resistance to them. You can learn spells that summon, control, and unleash fire in its many forms.
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<li style="font-weight: 400">[Burn the Weak] (1st Circle, Active, Cost ?): You conjure a small, searing flame that can be thrown at creatures within sight, igniting and inflicting fire damage. This spell is especially effective against vulnerable or injured enemies, dealing additional damage to those already weakened.</li>
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</li>
<li style="font-weight: 400">[Locked]</li>
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<ul>
<li style="list-style-type: none"> </li>
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Enhancements
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<li style="font-weight: 400">[Mana I] (Passive, Perk II): Increase your mana reserves by one point, allowing you to cast more spells.</li>
<li style="font-weight: 400">[Potence I] (Passive, Perk IV): Increase the potency of your spells, increasing their range, power, and duration by a small amount.</li>
<li style="font-weight: 400">[Potence II] (Passive, Perk VI): Further amplifies the strength of your spells, making each cast more impactful and destructive. This enhancement also slightly reduces resistance to your spells, increasing the chance of bypassing defenses.</li>
<li style="font-weight: 400">[Resilience I] (Passive, Enchantment): Your body endures like that of a seasoned traveler, capable of withstanding minor injuries and fatigue without slowing down.</li>
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Titles
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<li style="font-weight: 400">[Lord of Nothing]: Mockingly bestowed upon you by your former servant and ally Nocturne, you are marked as one who wanders lost, forgotten by both allies and enemies. You have lost everything and everyone you have ever known and will be forced to wander, struggling to claim anything, until you find the thing that you aren''t willing to sacrifice in your path to power.</li>
<li style="font-weight: 400">[Master of the Vault]: Bestowed upon you by the mighty Grimoire, last creation of the Archmage Aughra, this title marks you as a true keeper of lost knowledge and forgotten relics. You will always know in what direction your vault lies and the best path to get there, and you have a second sense for finding valuable items and equipment.</li>
</ul>
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QuestsStolen from its rightful author, this tale is not meant to be on Amazon; report any sightings.
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<li style="font-weight: 400">[Walk a Thousand Miles]: You have lost your sense of purpose, and the world is now a mystery to you. Travel the land and discover your path.</li>
<li style="font-weight: 400">[Power Lost, Power Gained]: You have lost your former power. Regain your former glory, that you may reclaim your place in this world.</li>
<li style="font-weight: 400">[Finders Keepers]: Your personal belongings have been stolen. Of them, your cloak, your scepter, and your spellbook are most precious to you. Take them back.</li>
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Equipment
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<li style="font-weight: 400">[Ring of Mana Reservoir II]: A finely crafted ring glowing faintly with arcane energy, enchanted with the [Mana Reservoir II] enchantment.
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<li style="font-weight: 400">[Mana Reservoir II]: Enchanted item can store store up to two points of mana.
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</li>
<li style="font-weight: 400">[Bracers of Resilience I]: These well-crafted, if simple, bronze bracers grant the wielder [Resilience I].
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<li>[Resilience I]: Your body endures like that of a seasoned traveler, capable of withstanding minor injuries and fatigue without slowing down.</li>
</ul>
</li>
</ul>
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Achievements
<ul>
<li>[If You Only Had a Heart]: Through the ashes of your former glory, you have found a new source of power: compassion. By opening yourself to another''s suffering, you gain the ability to both give and take the essence that binds all living things.</li>
<li>[Consume the Pain]: You have found the remnants of a tortured soul—its body chained to a bed, its empty eyes seeming to plead for release. The corpses suffering lingers, trapped in the essence that lingers in its old bones. By consuming it, you grow stronger.</li>
<li>[Make the Impossible Possible]: Only the daring reject common sense and drill their way to a greater tomorrow. For successfully casting a spell you were certain you won''t survive casting, you grow stronger.</li>
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<hr><hr>
Angra
Imp Familiar
Level VIII
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Imp
???☆☆
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<li style="font-weight: 400">[Venom] (Active, Cost ?): Your tail has a venomous tip capable of injecting a paralytic venom.</li>
<li style="font-weight: 400">[Animal Shape] (Active, Reserve ???): You can transform into a specific animal form (Raven).</li>
<li style="font-weight: 400">[Shadowmeld]: (Active, Cost ?): You can turn invisible when in darkness or shadow and hide your presence from magical detection.
</li>
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Familiar
???☆☆
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<li style="font-weight: 400">[Shared Arcana] (Passive): You can channel your master’s magic through your body at a short distance.</li>
<li style="font-weight: 400">[Familiar’s Loyalty] (Passive): Your bond with your master is strong, granting you [Resilience I] and [Willpower I] when near your master.</li>
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<li style="font-weight: 400">[Familiar’s Martyrdom] (Active, Cost ?+?/?): Through your loyalty, you can channel some of your health or mana to your master, healing your master’s wounds at the cost of your own essence.</li>
<li style="font-weight: 400">[Familiar’s Devotion] (Passive): Your unwavering devotion to your master increases the enhancements granted by [Familiar’s Loyalty] by one step.</li>
<li style="font-weight: 400">[Master’s Guardian] (Active, Reserve ??): The familiar can grant its master a shield that deflects attacks. </li>
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<li style="font-weight: 400">[Locked]</li>
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Enhancements
<ul>
<li style="font-weight: 400">[Agility III] (Passive, Perk II, IV, VI): Enhances your speed significantly, allowing for faster reactions, movement, and evasive maneuvers.</li>
<li style="font-weight: 400">[Presence I] (Passive, Perk VIII): Increases your presence slightly, making you more noticeable and influential in social or leadership situations.</li>
<li style="font-weight: 400">[Intimidation I] (Passive, Enchantment): Boosts your ability to instill fear and command respect, making you more intimidating to those of lesser willpower.</li>
<li style="font-weight: 400">[Stealth I] (Passive, Enchantment): Increases your ability to move silently and remain unseen in dimly lit or crowded environments. Perfect for avoiding detection or setting up an ambush.</li>
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Equipment
<ul>
<li style="font-weight: 400">[Infiltration Outfit] (Fine): A sleek, dark ensemble crafted from lightweight materials, designed to blend into shadows and muffle movement, ideal for silent entry and escape. Grants [Stealth I].
[Enchanted Daggers] (Quality): A pair of well-balanced, easily concealed daggers, honed for swift and precise strikes without drawing attention. Grant [Blood Seeker II]
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<li style="font-weight: 400">[Blood Seeker II] (Enchantment): Each significant blow now restores a small but sizeable amount of health, allowing for greater endurance in battle. Additionally, enemies struck by your weapon suffer a minor weakening effect, making them less effective in subsequent strikes.</li>
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</li>
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