In the world of <i>Elaris</i>, mystery and danger thrive in every corner. Five distinct regions, each with its own unique culture, landscapes, and creatures, shape the lives of its inhabitants. But despite the beauty, a shadow looms over the land—monsters. They are both feared and revered, yet their true purpose remains unknown. And with every passing year, these creatures grow bolder, consuming humans and other beings in their wake.
The <i>Ventosca</i> region, with its floating islands high above the clouds, is home to nomadic tribes and sky pirates. The weather is alive here, a manifestation of the storms and skies that bring forth terrifying creatures. People live on the edge, learning to read the winds, but there is always the question—what lies behind the monsters that control the weather?
To the depths lies <i>Thalossar</i>, the underwater cities where monsters are seen as protectors, ancient relics of a forgotten war. The inhabitants live beneath the waves, in palaces made of coral and stone. There, it is said the monsters are the keepers of the sea, but is there more to their relationship with the people than mere guardianship?
Across the burning sands of <i>Zarath</i>, the harsh desert wastelands stretch endlessly, where tribes of warriors believe the monsters are divine trials sent by the gods. Here, survival means embracing the monsters’ power, facing the fierce trials that come with each new day. But what is the true origin of these trials? And why do the monsters seem so drawn to the desert?If you spot this narrative on Amazon, know that it has been stolen. Report the violation.
In the <i>Sylva</i> forest, a sacred land full of ancient trees and hidden magic, the druids live in harmony with nature, and the monsters are seen as guardians of the balance. However, the creatures are not always as peaceful as they seem. The delicate balance of nature is under threat, and the druids are starting to question whether the monsters are truly as benevolent as they once believed.
And then there is <i>Glacia</i>, the cold and unforgiving mountainous region, where mining societies have long extracted precious gemstones from the frozen earth. Here, monsters roam the icy wastes, creatures born of frost and stone, creatures whose history ties back to the world’s earliest secrets.
But in all of <b><i>Elaris</i></b>, one truth remains elusive: why are there monsters? Why do they exist, and why do they hunger for humanity? These question<strike></strike>s have haunted the land for centuries, and only a few brave souls dare to seek the truth.
Among these souls are four individuals, each with their own reasons for embarking on a journey that will uncover not only the origins of the monsters, but also the forgotten history of <i>Elaris</i> itself. Together, they will traverse the five regions, unravel the mysteries of the world, and face the dangers that lurk in every shadow. Their journey will be one of discovery, friendship, and betrayal—one that will change the fate of the world.
<b>Willie Jimvare</b> and <b>Ghoida Zahres</b> are the first to begin this quest, driven by their own hidden truths and a bond forged in childhood. Along the way, they will meet new allies. Their shared goal is clear—to uncover the truth about the monsters, the world of <b><i>Elaris</i></b>, and the secrets buried deep within their pasts.
But some truths, once discovered, cannot be ignored.