《The Wandering Spire》 A Brothers Footsteps In the countryside of Narcadia, a province within the Golden Empire, there was a modest Wizardry School. It was not famous, and the only people who knew it existed lived in the scattered farming villages surrounding it. Every year, the villagers would send their wisest teenagers to apply. The three Old Crones that ran the school were picky on who they allowed to study within the chipped stoned walls of their campus. Most applicants were rejected and sent packing back to their homes. Only those who were invited by the Old Crones could enter the school, and the campus was protected by layers of runic enchantments. Unwelcomed guests were afflicted with a curse that turned them to stone. It was rumored that the Old Crones adorned their hallways with the statues of would-be intruders. None but the selected students dared to enter except Jeze. Jeze was the whip-smart, twelve-year-old daughter of farmers. Unfortunately, she was too young to apply to the Old Crones'' school. Her older brother, Daverius, was an accepted student. He was four years her senior, and before his acceptance, every night, Daverius read tomes on magical theory in his room after he completed his chores on the farm. Jeze studied with him, and he instructed her on what he knew. "The basics to magic are the Runes. You must learn to read and write them, and to write them is a form of art. It takes daily practice," Daverius told his younger sister in his gentle voice. He was a kind older brother. Jeze had dark, unkempt hair and a small, wiry body that was corded with muscle from working on the farm and training with her older brother. Daverius studied with the Old Crones during the day and exercised with Jeze in the evenings. She had completed her chores and ran to the Wizardry School and was earlier than usual. The sun slowly began its descent and cast an orange-red glow over the golden rolling hills of Narcadia. Jeze crouched by the chipped stone wall and bit her lip as she searched for the Runes in the dim light her brother had instructed her about. She gave a cheer of glee when she discovered them. Jeze reached into her pocket and took out a burnt stick from an old Ash tree. Earlier, she had whittled the stick so that it had a sharp point. From her other pocket, she retrieved a small jar filled with amber resin mixed with honey. Jeze had worked weeks to gather the materials to craft the resin in a ceramic crucible just as it was instructed in the ancient tomes her brother read. The resin allowed her to manipulate the magical glyphs. Jeze dipped the pointed stick into her jar and carefully altered a single Rune. She felt the energy tingle up her arm, and if she made a mistake, she would be cursed into stone. Jeze was deliberate and careful, and in moments, she felt the magic snap shut. She was free to pass through! Jeze scaled the stone wall and into the courtyard, where she crept through the shadows toward her brother''s room. She wore a clever grin as she anticipated the surprise on her brother''s face. This was her first time entering the compound without his aid. Daverius stayed in a tower on the third floor. The building was made of gray worked stone with shaped holes that were its windows. The stone was chipped and worn from age and made for easy handholds that Jeze used to climb up. She parted the heavy curtain and entered Daverius''s room. She was surprised at what she saw. Daverius was of average height with broad shoulders from exercise and years working on a farm. He had the same dark eyes as Jeze, and his hair was cropped short. He wore a dark blue traveling cloak and was strapping on a belt that held a sheathed sword with a worn handle. It was an old blade that her brother had purchased from a retired soldier. It was no secret that Daverius dreamed of entering the Wandering Spire and trained with magic and sword for that purpose. The Spire was a tower that appeared every five and a half years where the gift of immortality resided at the very top. Adventurers, treasure hunters, and mercenaries from all around the world attempted to scale its treacherous floors filled with monsters and traps. Daverius appeared shocked when he saw his sister. "I was coming to see you," He said as he returned to packing. "You, you are leaving?" Jeze stammered. Daveirus nodded and tapped his journal. "I know the location of the Wandering Spire! It will appear during the next full moon in the lands of the Tribal Council. It is far, and I have to travel now if I wish to make it in time for the Trials." The Wandering Spire materialized in a different area and never in the same spot twice. Jeze heard that the tower was so immense that it was impossible to restrict all the entrances to the first floor.To avoid unnecessary conflict, all the nations, clans, and kingdoms have agreed to mark its location, wherever it appeared, as a neutral territory. Each floor of the Wandering Spire was rumored to be more treacherous than the previous floor and it was impossible to venture it alone. Having a team was necessary, and in an attempt to find suitable team members the Adventurer''s Guild created the Trials as a way to gauge each applicant''s level and abilities. "But, what of your studies here at the school?" Jeze asked, her voice cracked. "I have learned all that I could from the Old Crones." Jeze''s eyes began to water as the realization set in. Her brother was leaving her, and it may be years before she saw him again. "I don''t want you to go!" She cried. Daverius smiled gently as he walked over to her. He was a good head taller and crouched so that he could look up into her eyes. "I will explore the Wandering Spire! I may not make it to the top where the gift of immortality resides, but it is rumored that even the lower levels are filled with treasures beyond imagination," he explained. This story has been stolen from Royal Road. If you read it on Amazon, please report it "But it''s dangerous. You could die!" Jeze exclaimed. "I have trained for this. I am prepared," Daverius responded as he stood and hoisted his heavy traveling pack. "Did you talk to Mom and Dad?" Jeze asked quietly. "They know. Think Jeze, what we can do with that treasure! You can attend a real Wizardry school in the capital! Mom and Dad can work less and hire help. It is worth the risk," Daverius replied and ruffled her hair. Jeze reflected on how her brother was always thinking about her and the family. He attempted the Wandering Spire for reasons other than for himself. They hugged, and that was the last time Jeze saw her brother. 5 years later Jeze stood in the same room in the tower within the Old Crone''s Wizardry school where her brother had lived. She was an accepted student and maintained the disciplined routine her brother had. During the day, Jeze studied Runes under the Old Crone''s strict tutelage, and in the evenings, she trained with weapons and worked on her fitness. She was a little taller but still considered small, with a strong athletic body that was forged from working on a farm and climbing walls. She did not train in the sword, like her brother, but instead opted for the smaller hand ax, which she had two resting at her hips and a long knife sheathed at her back. The ax served as a tool, as a weapon, and it can be thrown. She appreciated the additional utility the ax had to offer over the sword. She was all about utility. In the late afternoon, she completed her Runic studies and prepared to scale down the side of the tower. In the evenings she trained with Raynor the Old Hunter. The grizzled elder showed her how to throw the hand ax and use it alongside the dagger in combat. In exchange, Jeze instructed Raynor on how to scribe Runes. Her physical exercise was climbing and jogging to where Raynor lived in a nearby wooded grove. "I am starting to feel like you''re cheating me," Raynor grumbled later that day. Jeze had struck the center of the target with ease several times in a row. All the while, the Old Hunter was unable to cast a simple cantrip to start a fire. The two were outside in a glade that was in front of the hunter''s small wooden cabin. The sun was setting, and dusk was rapidly approaching. Jeze was throwing axes that thudded into a log target with a red-painted bullseye. Raynor knelt by the fire pit that was beside her. On a long stick, he had meticulously carved runes into it and was attempting to complete the incantation by shaping the final glyph in the air. Jeze nodded in understanding. There was a significant difference in the learning curve for throwing axes versus Rune writing. She paused her training to examine Raynor''s work. It was crude and almost right. She unsheathed her knife and gently corrected the markings with the blade''s sharp point. Magic was a fickle force that required perfection. She was about to complete the final glyph by shaping it in the air, but paused. It would be best if Raynor did it, she reflected and handed the hunter the stick. "Try now," she said. Raynor''s bushy eyebrows bunched in skepticism, but the Old Hunter grumbled and gave an attempt. The tip of the stick brightly sparked and ignited the kindling within the fire pit. "By the Night''s Eye!" Raynor exclaimed with excitement. "Very good!" Jeze cried and clapped her hands. "This makes no bloody sense! But it worked! By the heavens, girlie, this will make the cold nights easier on my old bones," Raynor said. The Old Hunter paused to study his work and the corrections Jeze had made. "Hmpf, where did I go wrong?" Jeze leaned over and pointed out the slight errors he made with the markings. "That''s it? Bloody eye! Magic is a fickle lass," Raynor growled as he glared up at the moon. In Narcadia, the Moon was often referred to as the Night''s Eye and was worshiped by hunters and woodsfolk. Jeze grinned and slapped Raynor on the shoulder. "That it is, but lucky for you, you old goat. The rune writing is the easy part. Channeling the energy is the hardest, but you are plenty stubborn." "Watch your tongue girlie. Speak with respect to your elders," Raynor said, but mirth gleamed in his squinty eyes. Jeze laughed that sounded like songbirds chirping in spring. Raynor had strong willpower, and she suspected it was needed to survive in the harsh wilderness. That was what made him able to complete the incantation. "So, with the Runes you taught me. Anything else I can do with them?" Raynor asked. "Like what?" Raynor sighed. "I''m not young anymore. I can''t carry a full deer back as quickly as I used to. Is there a way I can preserve the meat a little longer?" Jeze tapped her chin and pondered. She studied the Runes she had shown the Old Hunter. He struggled with learning the dozen required for the Spark cantrip. The amount of Runes that existed was nearly endless, and not even the Old Crones knew them all. New spells and energies were constantly being discovered. But there had to be a pattern with the twelve Raynor learned that could lead to a spell that preserved meat. Jeze dreaded having to teach him to draw new ones. Each glyph was a complex pattern of lines, swirls, and dots. "I will have to look through the tomes to find out, but in the meantime, keep practicing the ones I showed you, and do not lose this stick!" Jeze ordered with a firm waggle of her finger. "No need to trouble yourself, girlie. You showed this old goat plenty as it is. I know you plan to follow your hard-headed brother''s footsteps. Don''t waste your time on my account," Raynor said. His knees cracked and popped as he rose up. Jeze''s smile and mirth faded away like ice before the heat. She still didn''t know where the Wandering Spire would appear this time, and she only had a few months to find out, if she wanted to make the Trials. "I will be spending the next few nights researching in the library. If I come across anything that helps you, I will show you," she quietly promised. Raynor studied the young woman for a moment and nodded. "Aye, I suppose I can ask around when I trade furs in the city. Mayhaps I''ll encounter an Adventurer that can point the way." Jeze bowed and replied, "I appreciate that. You have done more than enough for me." The Old Hunter had taught her to wrestle like a bear and how to use the ax and dagger to weave and bite like the wolf. Also, how to throw an ax to hunt small game and to kill a foe. To prove her point, she pulled out an ax and threw it in one smooth motion with a perfect step and forward swing of her arm. The blade thudded the dead center of the target. "Not bad, girlie. I wish I worked runes as good as you can throw," Raynor observed. Chapter 2: Goblin ¡°Magic Users are artists,¡± Number One sister stated. The Old Crones were named in numerical order from One to Three. Jeze felt that was odd but also appreciated the simplicity. The teenager was painstakingly drawing a circle of Runes on the stone floor in the middle of the room. ¡°But not all artists are Magic Users,¡± Number Two added. The Old Crones would often speak in order and after each other. Again, Jeze found that odd but appreciated the consistency. With deliberation and detailed effort, she marked another Rune on the floor. ¡°Because Magic demands perfection in form and in Will,¡± Number Three said. ¡°Do not let your mind wander, girl!¡± Number One snapped. ¡°This is a summoning circle. Simply drawing perfect Runes is not enough,¡± Number Two added. Jeze blew a loose bang from her face and growled, ¡°I know!¡± Sweat was dripping down her face as Jeze drew the next Rune while keeping her mind focused. It was a strain on her arms to ensure the perfect lines and on her mind as she maintained her Will. The Old Crones nagging her did not make it any easier. ¡°Then focus!¡± Number Three said and made a loud crack as she rapped her cane on the floor. Jeze flinched and scowled. Luckily, she didn¡¯t jerk her hand to make a mistake. Jeze inhaled deeply to steady her mind because it could not wander when working with Runes. The Will needed to stay focused on the task. If her thoughts strayed, Jeze needed to quickly return them to the effort of scribing the Rune; otherwise, the Magic would fail. As if reading her thoughts, Number One interjected, ¡°With summoning circles, failure does not simply mean they will not work. You may summon a loose being into this realm, one that may eat you. Your Will is what binds them to behave properly.¡± Jeze wanted to scream but quickly returned her mind back to the task at hand. With controlled relief, she completed the last Rune and felt the energy tensed and readied in the air. As with all Magic, the summoning spell was not complete until she gestured the final glyph. That required perfect grace, and some glyphs had full body movements. For this summoning spell, it only required finger and wrist movements. Simple enough, but the summoning also demanded that Jeze craft a gift for the invited being. ¡°Do not complete the incantation just yet,¡± Number One said. It took all of Jeze¡¯s self-control to avoid shouting that she knew that. ¡°You will need to prepare your offering,¡± Number Two added. Of course, Jeze knew this. She had spent nearly a week preparing for this summoning. Old Raynor was not able to find an Adventurer to tell her where the Wandering Spire was expected to appear next. However, the old goat did encounter a scribe who said it was rumored that the Wandering Spire had an Abyssal origin. The Old Crones instructed that Magic was a power that connected all the realms like the threads in a tapestry. It also held many aspects, such as Life, Death, Fire, Water, and Earth. The list included many more, and Jeze didn¡¯t specialize in any one. The benefit of specialization was to unlock greater power, but Jeze was more interested in utility. Every aspect offered different possibilities, and she didn¡¯t care for mastery because the more complex the spell, the longer it took to cast and the greater the probability that it could fail. Like the summoning spell she just prepared. The tip from Raynor guided Jeze to research Abyssal topics, and she confirmed that the rumor was true. She decided the best way to find the Wandering Spire¡¯s next location was to summon a Goblin from the Abyssal planes. Despite Goblins being just a minor demon, this was the most challenging and dangerous incantation she ever attempted. As a result, all three Crones oversaw her efforts. ¡°Demons and Devils all love sour and spicy offerings,¡± Number Three said. ¡°We see that you prepared that. That is good.¡± Number One observed. Jeze wondered if she was better off if they were not included. Especially if they stated the obvious. Raynor had helped her to gather ingredients from the marketplaces he traded in. She made a paste out of lemons and peppers and filled several jars with it. ¡°Place a small amount in the center of the circle,¡± Number Two ordered. ¡°Be careful to not disrupt your Runes,¡± Number Three cautioned. ¡°You do not want to give away too much. Goblins are clever bargainers,¡± Number One added. Jeze closed her eyes to sigh, ¡°I know.¡± ¡°Don¡¯t assume you know everything, girl!¡± Number Two snapped and cracked her cane on the hard stone floor. Jeze flinched and did as instructed. She placed a small amount of paste onto the floor and kept her Will focused on forming the final Rune in the air. If her mind wandered too far, then the spell would fizzle out, or worse, she summoned a Goblin that was free to leave. Beings from the Abyssal planes were, at the very least, treacherous. At the very worst, they were destructively ravenous. Jeze made the final gesture and felt the Magic snap into place. The circular room buzzed with the energy from the aspects of Darkness, Affliction, Fire, and Earth. Those were common in the Abyssal planes. The light in the room dimmed, the air felt sinister and filled with smoke, and dirt and rock rose from the stone floor into the shape of a balled-up creature that looked like a tiny child in the fetal position. The rock and soil crumbled away into the ether, leaving a creature with dark green skin and sinewy limbs that ended in sharp claws. Enjoying the story? Show your support by reading it on the official site. The Goblin¡¯s nose and ears were sharp and pointy. It opened its red eyes and stood up. Jeze was glad that the creature was small, about the size of a house cat. It wore a black leather jerkin and grinned, showing jagged, sharp teeth. With a long curved fingernail, it scooped up the paste from the floor and licked it. ¡°This is good. Give me more,¡± It demanded in a high-pitched voice. The Goblin knew that Jeze was the summoner and looked directly at her. ¡°I have a question,¡± Jeze said, and the Crones nodded in approval that she was controlling the conversation. ¡°Give me more!¡± The minor demon shrieked. Jeze presented a small jar filled with spicy, sour paste. The creature reached hungrily, but Jeze kept it just out of reach. ¡°What is your name?¡± The teenager asked. ¡°Very wise,¡± Number One observed. ¡°Our pupil did her research,¡± Number Two added. ¡°We trained her well,¡± Number Three stated. Jeze had read that getting a Demon¡¯s name makes it easier to negotiate with them. Names had power. The Goblin licked its lips and fidgeted. It clearly wanted more paste. After a moment of hesitation, it answered, ¡°Ziplocke, now give me more!¡± Jeze complied, and the Goblin greedily licked the paste clean from the jar. Jeze produced another one and kept it just out of reach. The minor demon nodded in understanding. ¡°Ask and then give me!¡± The Goblin commanded. ¡°Ziplocke, where will the Wandering Spire appear next?¡± Jeze asked. The Goblin grinned, and it felt sinister. ¡°Outside Mount Dragon, in the realm you call the Ironfist Kingdom.¡± Jeze nodded. That was not too far, and she could get there in a week¡¯s travel. This was good timing for her, and she was about to give the Goblin the paste but was interrupted by the Old Crones. ¡°Do not give the offering. You do not know when the Wandering Spire will appear,¡± Number One said. Jeze held the jar just out of reach from the Goblin¡¯s grasping fingers. ¡°Ziplocke, when will it appear?¡± She asked. ¡°Not fair! I answered your question. Make the trade!¡± Ziplocke snapped. Jeze lifted her chin. She was afraid, but she did not give in. ¡°Knowing where does not serve my purpose if I do not know when,¡± she stated. The minor demon growled and hissed, ¡°Give me.¡± ¡°I will, Ziplocke. All you need to do is tell me when the Wandering Spire will appear,¡± Jeze answered and held the jar just out of reach. The Goblin pulled its hands back and grinned. It sniffed the air, and for a moment, Jeze worried that she had pushed too hard. That she broke some sort of rule and that Ziplocke would depart without telling her the information she needed. Already, she made plans for such an occasion. She knew where the Wandering Spire would appear, and that was enough for her to find the other information. She could travel and ask people in the Ironfist Kingdom. She could even attempt another summoning. ¡°What is your name?¡± Ziplocke asked. Jeze heard the Old Crones gasp, and she looked at them. They were talking amongst themselves. ¡°That is fair. You answer my question, and the scales will be balanced,¡± the Goblin stated. Jeze held up a finger toward the Goblin and walked closer to her teachers. ¡°It wants to form a contract with you,¡± Number Two said. ¡°I am not sure. Giving a Demon your name could only be bad,¡± Number Three said with a shake of her white-haired head. ¡°Having a contract with a Goblin could be very beneficial,¡± Number One observed. Number Two nodded and added, ¡°Agreed. Do not give your name unless it will form a contract with you.¡± ¡°Wait, what does a contract even mean?¡± Jeze asked. ¡°It will become your Familiar,¡± Number Three answered. Familiar? Jeze wondered. She read how Magic Users summoned spirit creatures to act as companions to them. She pictured having a cat or a dog. But a Goblin? She shuddered at the thought of having Ziplocke follow her around. ¡°They would be able to guide you through the Wandering Spire,¡± Number One said. ¡°Ask for a contract,¡± Number Two urged again. Jeze was not sure. She turned and saw the ugly creature looking at her with an evil grin. She thought of her brother. What would he do? If the Crones believe the contract would help her succeed, then she must set aside her feelings. ¡°I will give you my name if we form a contract,¡± Jeze said. Ziplocke laughed with the sound that reminded her of a pig squealing. ¡°You want two things, and I only get one. Give me another jar, your name, and we have a deal,¡± the Goblin said. Jeze narrowed her eyes. She read how Goblins can be tricky and how one should not assume what is meant. Things needed to be made clear. ¡°I give you one more jar and my name. In return, you tell me when the Wandering Spire will appear, and we form a contract. Do we have a deal?¡± Jeze stated. ¡°What are your terms?¡± Ziplocke asked. Jeze looked to the Old Crones for advice. ¡°Standard contract terms,¡± Number Three said. ¡°The Goblin can not harm you or cause any action that would lead to your harm,¡± Number One said. ¡°The Goblin must serve you within reason and perform all actions that do not cause it harm or cause it to act against its demonic nature,¡± Number Two included. ¡°The Contract will terminate in one year unless renegotiated,¡± Number Three said. Jeze nodded. ¡°You must voice the contract,¡± Number Two urged. Jeze repeated the contract terms. ¡°Very well. My terms. You must provide me with something Spicy and Sour or something appropriately similar that I agree to for any services I am to render. You can not harm me or cause any action that will lead to my harm. And Finally, I want the contract to last for two years,¡± Ziplocke replied. ¡°Two years?¡± Jeze asked and looked to her teachers. ¡°What can I say? I¡¯m bored of the Abyssal planes.¡± Ziplocke answered. The Crones consulted one another, and then all three nodded to Jeze. ¡°Agreed,¡± Jeze said. ¡°Agreed, now your name and the jar,¡± Ziplocke replied. Jeze answered and handed over a jar. ¡°The Wandering Spire will appear at the first sunrise after the sixth full moon,¡± the Goblin said. In the air between the two, a scroll made out of red flames appeared with the words to their terms written on it. It flared once before disappearing, and Jeze felt a tingle of Magic through her body, completing the bond. The Runes she formed into a circle turned to smoke and drifted away, leaving Ziplocke free. ¡°This should be fun!¡± The Goblin hissed with a grin while rubbing his small hands together. Chapter 3: The Contract The next day was difficult for Jeze. Ziplocke was disgusting. He slurped and munched loudly whenever he ate. She was in disbelief at how much food the small creature could consume. Jeze couldn¡¯t stand the Goblin¡¯s stench of smoke and ash, and he constantly teased her, which made her studies more difficult. Worst of all, it seemed the Old Crones did not mind the beast at all. The normally stoic old ladies laughed at Ziplocke¡¯s childish antics. But they remained harsh as ever on Jeze. ¡°Focus!¡± Number One snapped and struck the table with her cane with a loud crack. Jeze flinched and returned to reading the tome. She was with Number One in the school¡¯s library. The other two Crones were working with the other students. Yesterday, during the summoning ritual, was a rare occasion where all three provided instruction. When Jeze fell back into her book, Ziplocke struck her in the head with a thrown ball of paper. Both the Crone and Goblin squealed with delight. ¡°What have you learned, girl?¡± Number One hissed. Her transformation from jovial to stern was remarkable. Jeze was reading a tome on Earth Magic. The aspect that her brother specialized in. ¡°There are Rune patterns that would allow me to link two stone objects together,¡± Jeze answered. ¡°Which focus of magic is that? Summoning, Shaping, or Controlling?¡± Number One asked. Jeze sighed. The Crones always mentioned the three focuses of magic, like she was a new student. But the young girl paused to think. Linking does not appear to be summoning. She was not bringing the Earth aspect into this realm. Shaping? Was she altering the element? Control was the closet, but Control was mostly moving objects. But that made the most sense. ¡°Control,¡± Jeze said in a soft voice. Whack! Number One slapped the table, and Jeze flinched while Ziplocke squealed with delight. ¡°Shaping!¡± Jeze cried. ¡°Wrong!¡± Number One growled and slapped the table again with her cane. ¡°Linking can not be involved with summoning!¡± Jeze shot back. ¡°You were partially correct, and do not raise your voice at me, girl!¡± Number One growled. ¡°I don¡¯t understand!¡± Jeze said quietly. Ziplocke sang, ¡°You are a knucklehead!¡± Number One grinned while patting the Goblin¡¯s bald greenhead. Ziplocke purred, and it made Jeze think of a mutated cat. ¡°You lack true understanding. Read again and think!¡± Number One ordered. ¡°Knucklehead!¡± The Goblin teased. Jeze scowled at the diminutive creature and returned back to the tome. The Old Crone said that she was partially correct. What did that mean? Jeze¡¯s eyes went wide with understanding. She recalled from an earlier tome that more advanced magic required merging the three focuses. ¡°It is Control and Shaping!¡± Jeze exclaimed. Ziplocke cheered and applauded. Number One nodded and demanded, ¡°Explain why.¡± ¡°Uh,¡± Jeze began. Whack! ¡°Keep reading!¡± Ziplocke stuck his tongue out at Jeze as she returned back to her tome. Linking two stones together over a distance was considered Shaping. The Control focus came into effect when the caster enchanted the stones to alert each other. Jeze nodded in understanding. This was a way for two people to communicate with each other over a distance. By interacting with one stone, the caster can cause the other to vibrate. Maybe even make a sound? The Rune patterns were the most complex Jeze had ever seen, but the possibility was there. Jeze looked up when she heard a clatter on the table. Number One had dropped a pouch filled with black rings made out of onyx. ¡°Make two rings communicate with each other,¡± Number One ordered, as if she read her mind, and handed Jeze an engraving tool. ¡°They are so small!¡± Jeze cried. How could she mark them each with the complicated set of runes? She was no artisan. ¡°That they are, and it will be difficult. You have until Sunset to complete your task,¡± Number One ordered. The old Crone fed Ziplocke a lemon-covered chili and petted the Goblin¡¯s head like a dog. The little green guy cooed with delight and followed Number One out of the room. Jeze was relieved to be alone but wondered why the Goblin would spend most of his time away from her. How would he help her if he was never around? Jeze shook the question out of her mind and saw through the window that she did not have a lot of time. She took a deep breath. This story has been stolen from Royal Road. If you read it on Amazon, please report it ¡°At least I have plenty of rings in case I make a mistake,¡± Jeze said out loud as she poured the rings out from the pouch and onto the table. Several hours later, Jeze was hunched over and inscribed painfully slow a Rune onto a tiny ring. A pile of failed attempts stood next to her. When she finished, she held the ring and gestured the final glyph into the air. This was probably her hundredth time, and she was so conditioned to failure that when the other ring chimed, she nearly dismissed it. ¡°What?¡± She looked up and asked. Her bangs fell over her exhausted eyes. She gestured again and had the same result. The other ring chimed. It was a success! Jeze jumped up into the air and let out a loud whoop of joy. She was so engrossed in her work that she failed to notice that Number Two and Number Three were in the room with her. ¡°I did it!¡± She cried. ¡°We see that,¡± Number Two acknowledged. ¡°We have something important to talk with you about,¡± Number Tree added. ¡°It is in regards to your contract with Ziplocke,¡± Number Two stated. ¡°Goblins are very tricky. Your contract requires him to hear your request,¡± Number Three said. ¡°As it stands, if he is away from you. He can not hear your request and does not need to honor it,¡± Number Two added. Jeze rubbed her eyes. She was exhausted from spending hours etching Runes onto rings. What the two Crones were telling her slowly registered in her mind. ¡°Did he leave?¡± She asked. The Goblin could be anywhere in the world for two years and not be in violation of their contract. Jeze didn¡¯t know! This was her first contract with another being, and she became frustrated with the Crones. Before they could respond, Jeze cried, ¡°You didn¡¯t warn me! Can I make another contract? Like with an Owl or a Cat?¡± Number Three responded, ¡°Number One has kept the Goblin content with peppers and lemons. He remains on our campus.¡± ¡°We did this so that you can have a learning opportunity. For you to see the importance of contracts and how you should word your requests,¡± Number Two said. ¡°Every request you ask of Ziplocke will require you to provide him with a treat,¡± Number Three said. ¡°It does not need to be a whole jar. It only needs to be something spicy and sour,¡± Number Two added. Jeze nodded in understanding. She has been giving Ziplocke full jars. A lick or a spoonful should suffice. Number Three placed a small sack filled with peppers and lemons. ¡°We will provide you with enough materials to make the paste for the next several months,¡± Number Three said. ¡°You are responsible for obtaining the rest after this supply is exhausted,¡± Number Two added. ¡°How can I ensure he does not run away?¡± Jeze asked. Number Three motioned to the two rings she enchanted. ¡°You have the means to ensure he hears you.¡± ¡°Soon, Number One will come down here with the Goblin following her like a puppy,¡± Number Two said. ¡°When she arrives, you are to request that Ziplocke wear the ring at all times,¡± Number Three stated. Number Two added, ¡°Request that he can not damage the ring and that he must protect it.¡± ¡°Finally, you ask that he respond to your summons through the ring within fifteen minutes,¡± Number Three said. ¡°That will ensure that he remains close to you at all times.¡± Number Two observed. Jeze nodded and wore one ring. The young girl tapped the ring and completed the final gesture, which caused the other ring to chime. ¡°Very good, girl. Now, examine the Runes closely. Is there anything else you notice?¡± Number Three asked. Jeze was confused and studied the Runes she just etched on the ring she wore. There were nearly two dozen tiny markings all along the onyx surface. ¡°Think, girl!¡± Number Two snapped. The old Crone whacked her cane on the table, causing the pile of failed rings to clatter about. Jeze flinched, and something clicked in her mind. She opened the tome she was studying. It was the most advanced reading she had done. For the past five years, she studied the three focuses of Magic: Summoning, Shaping, and Control. Today was the first time that she utilized two Focuses at once when she completed the Linking enchantment. From the tome she realized that the two dozen Runes she etched upon the ring were the beginning for other Earth aspect spells! Jeze tapped her onyx ring and completed with her hands the remaining glyphs of an Earth Shaping spell. She felt the magic snap into place, and it pulled the energy from her like a taut rope. It was a minor strain but one that needed release. Jeze glanced at one of the rings and shaped the stone so that the ring shrunk and expanded. It took a great amount of Will, and she released the spell with a gasp. She felt drained. ¡°Very good!¡± Number Three applauded. ¡°Shaping and Controlling unsummoned objects is much harder than summoned objects,¡± Number Two stated. ¡°It is even more difficult if the object is in possession of another individual,¡± Number Three added. ¡°The benefit, of course, is that unsummoned objects remain, whereas summoned objects fade away with time,¡± Number Two said. Despite her feeling drained, Jeze was excited. She had crafted a ring that allowed her to complete minor Earth aspect spells. She was eager to try them when Number One entered the room, followed by a grinning Ziplocke. ¡°Uh oh,¡± the Goblin muttered when the Old Crone closed the door. Number Two nodded to Jeze. ¡°Ziplocke, I want you to wear this ring. You can not damage the ring or cause any known action that would result in the ring being damaged. When the ring chimes, you are to report to me within fifteen minutes,¡± Jeze said. Ziplocke groaned and howled in frustration. The Goblin scratched his head over and over and looked up with red eyes. ¡°Per our deal, give me three items that are spicy and sour,¡± he said. Jeze opened a jar and used a spoon to pull out some paste. ¡°Not the whole jar?¡± Ziplocke whined. Jeze shook her head and offered the spoon. The Goblin groaned but accepted the three servings of paste. ¡°Too bad, the ring is too big. I can not comply with your request,¡± he said with a giggle. Jeze grinned with excitement. Here was an opportunity for her to practice her Shaping. The young girl completed the glyphs to cast a spell that shrank the onyx ring to snuggly fit the Goblin¡¯s finger. ¡°I bow to your cleverness,¡± Ziplocke said. The Goblin¡¯s voice lacked the usual shrill. Jeze was proud of herself but concerned about Ziplocke¡¯s change in demeanor. Chapter 4: Immortality is a Myth Yesterday was a breakthrough for Jeze. During her entire time at the school, she only performed one minor focus of magic at a time. The old Crones ruthlessly drilled her with writing Runes and maintaining her Will. Magic demanded perfection. The Runes, a complex set of patterns, needed to be crafted perfectly and without flaws, and they could be written, painted, etched, and formed through precise body movements. "The amount of Runes needed can be enormous even for the simplest of focuses. That is why it is important to have a tool etched with a basic pattern, and all you need is to complete the final piece with your movements and focused Will to release the energy," Number One instructed. The two were in a classroom on the campus. Jeze was the only student so far who was able to utilize more than one focus at a time. The young caster used her ring and completed the necessary glyphs in the air to shape and control the Earth aspect. With extreme effort in Will, she made a pile of dirt form into a fist-sized rock and flung it across the room. Jeze wobbled and almost fell over from the exertion. "Careful, girl. Controlling unsummoned objects demands more," Number One cautioned. Jeze recovered and asked, "What happens if I use too much Will?" Number One scowled, "You just experienced that! Will is your energy that stems from your soul and your mind. Without it, you will faint or die!" Jeze nodded, "Is it possible to hurt myself if I go too far?" "Of course you can! Did you not hear me say, die? I have other students that need me, and I have no time for silly questions. You continue to study on your own," Number One snapped and departed the room. Jeze sat at a desk and casually flipped through a tome on the Earth aspect, the one her brother had specialized in. It was pages filled with Runes and theories, and Jeze searched for basic focuses that would link with what she had etched upon her onyx ring. She had an idea and completed a glyph in the air. Her ring chimed as she summoned Ziplocke with a grin. She loved to annoy the tiny Goblin. "Yes, master," Ziplocke squeaked next to Jeze''s ear. The young caster nearly jumped out of her seat to the Goblin''s mischievous delight. Jeze turned and saw that Ziplocke was shrouded in shadows that dripped off him like water to fade away like mist. "Is that the Darkness aspect?" She asked. Ziplocke crossed his arms and tapped his tiny clawed foot on the floor. Jeze sighed and withdrew two spoonfuls of paste, which the Goblin licked up enthusiastically. "Aww, that is the stuff. Yes, that was the Darkness aspect," Ziplocke said. Jeze pulled out a jar of paste and prepared a spoon. "Can I just give you a jar for the day? Instead of giving you a spoonful for every question I ask?" "Are you offering that? That is something I might agree to," Ziplocke replied. "Yes," Jeze said and handed the jar. The Goblin made loud slurping sounds as he licked it up. "Show me the Darkness focus you used," Jeze said. Ziplocke crossed his arms and tapped his foot. "I gave you the jar; you agreed to that!" She exclaimed. "I said I might agree," the Goblin retorted. Jeze narrowed her eyes and gave a tiny spoonful. She was running out of jars. Ziplocke cackled with glee. Bargaining with the Goblin was going to be exhausting, Jeze thought to herself. But, the Goblin did show Jeze a set of Runes that were simple to engrave and gesture. Jeze used her Earth aspect to change the color of one of the rings. It exhausted her, and she engraved the Runes Ziplocke had instructed her on. It took only a dozen tries, and Jeze used the last of the rings the Crones provided. In the end, she was able to cast two Darkness foci that summoned shadows and molded them around her to make her less visible. This story originates from Royal Road. Ensure the author gets the support they deserve by reading it there. "You are too slow! You need to mesh the two foci seemingly, like this," Ziplocke said. The Goblin demonstrated the glyphs in the air, and in one fluid motion, the Goblin summoned and shaped the shadows. Jeze nodded and kept practicing. The Old Crones were correct; shaping and controlling summoned aspects was much easier than pulling from existing sources. "Yes, very good! You are a fast learner. You see, when you summon an aspect, you are pulling from its realm. In this case, you are pulling from the realm of Darkness or from my home, the Abyassl plane. Both are rich with the Darkness aspect," Ziplocke explained eagerly. Jeze arched an eyebrow. The Goblin was not demanding constant paste for each instruction. In fact, he seemed eager to teach her. She tapped her chin and decided it best to reward him. She handed him a full jar of paste. The Goblin''s red eyes went wide. "Thank you," Jeze said. The Goblin snickered and took the jar immediately. "Fool," he said but had a small smile. Jeze was thinking about Will and asked, "Can I strengthen my Will like the way I can strengthen my body?" Ziplocke paused, licking the jar, and asked, "How do you mean?" "If I push my body hard, I will become stronger. If I focus on controlling real shadows and not summoned shadows, I can strain myself. Would that make my Will stronger?" Jeze asked. The Goblin snickered. "It would¡" Jeze nodded and missed the implication. She tapped her ring and attempted to shape an actual shadow. She barely nudged it, but she felt an immense pressure on her head as if a mountain fell on it. Jeze blacked out, and Ziplocke cackled with glee. "Stupid girl," Number One said when she found Jeze lying unconscious on the floor. Later Jeze woke up in her bed. Ziplocke was nowhere to be found, and her room was dark. It was nighttime, and she was unconscious for several hours. Note to self: do not attempt to shape shadows, she reflected. Also, she will strangle that Goblin. Next to her bed was a nightstand with a stick engraved with Fire aspect runes. The very same ones she instructed Raynor the Old Hunter to use. Using the stick, she completed the final glyph, lit her candle, and got out of bed. She felt dizzy but well-rested. Rested enough to summon Ziplocke in order to kick him. She tapped the onyx ring and completed the glyphs. She heard a chime coming from the wall behind her bed. Jeze tilted her head. Was the Goblin hiding? She moved the bed and studied the shadowy corner, half expecting the Goblin to leap out at any moment. "What are you looking at?" Ziplocke asked from behind her. Jeze leaped with a yelp of fright. This amused the Goblin tremendously. Confused, Jeze completed the glyph again, and this time, there were two chimes in the room. One from Ziplocke''s ring, and the other from the wall. Ziplocke stopped laughing and said, "That is strange." The Goblin crept over to the wall and sniffed. "Try it again," he ordered. Jeze completed the glyph again, and the two chimes echoed in the small room. "This one!" Ziplocke exclaimed and tapped a stone. The two tried to remove it, but it was stuck in place. "You must control it," the Goblin said. Jeze sighed. Moving a non-summoned rock was going to be difficult. Not as much as a Shadow, she will never do that again, but difficult nevertheless, and she was still recovering from her blacking out earlier. Gritting her teeth, she Shaped the block of stone to shrink and then Controlled it to move out. She gasped in exhaustion and decided how she would train her Will. It will be on the Earth aspect. "Ooh, a book!" Ziplocke cried and pointed. Behind the stone was a small alcove where a leather-bound book rested with a note on top. Jeze recognized it immediately as her brother''s journal. Gingerly, she retrieved it and unfolded the note. Tears welled up in her eyes. The emotion was so strong on her face that even Ziplocke was subdued. The Goblin, in a surprise show of affection, rubbed Jeze''s shoulder. She nodded at Ziplocke and read the note. Dear Jeze, If you are reading this, then I am so proud of you! You have made it to the school and mastered the Linking Spell! But also, that means I have failed the Spire. I am sorry if my death caused you grief. I am leaving you my journal. You were always smarter than me, but I hope you will find the tricks I discovered and written on these pages useful. Knowing you, you probably won''t specialize in any aspect, and I primarily focused on Earth. But I did study different focuses and enchantments using a variety of aspects. You are all about utility over flashy power! Jeze, I know if you are reading this that you are set to enter the Wandering Spire. I know that I probably couldn''t stop you if I were alive and probably have even less chance in death. So I won''t try to dissuade you. Please keep my journal as it has my research and notes. I will give you this caution. I have it on good authority that the promise of Immortality at the top of the Spire is a lie. It is a myth to attract powerful adventurers, and as I write this, I do not know why. But I will find out. Err, if you are reading this and we are not talking in person, then I tried to find out and failed. Well, let''s hope we are reading this together. If we are not. Be careful. Don''t trust the Emperor nor his agents. They are hiding something, and do not, I repeat, do not go through the final door of the tower. With Love, Daverius Chapter 5: Party Roles and Rankings "What does he mean that the gift of Immortality is a myth?" Jeze asked after she recovered from her bout of grief. Ziplocke shrugged as he licked pepper lemon paste from his green knobbly fingers. "Daverius wrote that he had it on good authority. Do you know anything about the Wandering Spire and the final door?" "How would I know?" Ziplocke asked, and he eagerly accepted another spoonful of spicy paste. "It is Abyssal in origin," Jeze pointed out. "Oh, so you think that because I live on that plane, I should know everything? Do you know everything that happens in this world? Where does the Emperor like to take a dump? Hmm?" Ziplocke retorted. Jeze wanted to strangle the Goblin. The other warning her brother gave her was to not trust the kings and emperors. She doubted Ziplocke would know anything about that, and she filed it away for later research along with his sources. He said on good authority, what did he mean by that? Jeze wondered. "Okay, fine. Tell me why you think the Wandering Spire appears?" Jeze asked. Ziplocke tapped his green, warty chin. "It is not from Goblins. We, well, we don''t have that kind of power." The Goblin sulked for a moment. Jeze read that Goblins and Imps were the lowest of demons and were often treated poorly. They did live in the demonic Abyssal plane, after all. No wonder Ziplocke wanted a two-year contract, Jeze reflected. "It is very powerful and very complex magic, so I would bet my beautiful nose that it is the Lords of Anguish. They are the meanest and baddest of the Abyssal plane," Ziplocke answered. "What motivates them?" Jeze asked. Ziplocke cackled, "Nothing good for mortals. Did you not hear their title? Lords of Anguish." "Yeah, but what would they gain from having the Wandering Spire appear every five years?" "A lot of sacrifices. How many stupid adventurers go there to die?" Ziplocke said and then regretted his statement when he saw Jeze''s face drop. One of those "stupid adventures" was her brother. "They get to keep the souls if an adventurer dies in the tower?" Jeze asked quietly. Ziplocke sputtered a moment and sighed, "The inside is a direct link to the Abyssal plane. A soul will be trapped there." "Then I have another reason to go, and that is to free my brother," Jeze said, her chin sticking out with determination. "I''m here to serve," Ziplocke said with a bow. "Thank you. I will need to prepare," Jeze said and flipped through her brother''s journal. In it, most of the Rune patterns were for Earth aspect foci, and one interested her. The Rune structure was different from the one she had on her ring, so she would need to create another channeling tool. This pattern allowed the caster to control metal, to shape earth into metal, and Daverius wrote notes how he used it to summon earth, shape it into steel, and fling it at targets. "Seems overly complicated," Jeze muttered. Ziplocke, who stood on her shoulder, was nodding his head. Jeze handed him a spoonful of paste, and the Goblin slurped it up. "Talented magic users, like yours truly, are able to string multiple foci so fast it looks like they are completing a single Rune pattern," Ziplocke boasted. That was not important to Jeze. What interested her was the ability to shape metal and stone. She felt this could be useful when disarming traps or picking locks. Jeze copied the Rune Pattern and decided it needed to go on a bracelet because it was a longer chain than the one on her ring. She flipped through the pages to see if the pattern was a base for another spell and was delighted to discover that it was the base for an Earth aspect summoning focus. It would summon a wall of dirt, which she could shape into stone. A string of patterns that had good defensive capabilities. She preferred to cast a single focus, but stringing foci together had its benefits. The risk was greater when the Rune chains were longer. This tale has been unlawfully lifted from Royal Road. If you spot it on Amazon, please report it. "I feel that is too risky. Depends on too many variables and is not realistic on an adventure. What if my channeling tools become damaged? Then I would have wasted the effort and energy on nothing," Jeze reflected out loud. Ziplocke nodded in agreement and giggled as if he recalled a memory. "That is the bane of many casters. The look of surprise on their faces as their magic failed right before they were eaten is absolutely priceless." Jeze paused her studying and glanced up at the Goblin. "Have you traveled the Spire?" She asked. Ziplocke squirmed, and Jeze found it odd that the diminutive creature became nervous. She gave him a spoon of paste to ensure he did not avoid the question. "Yes," he answered. "On a contract?" Jeze said. The Goblin squirmed some more, and now Jeze was giving him her full attention. She had a jar of paste and a spoon ready. This was not going to be avoided. "Yes, and before you ask. Half a dozen times," he said. Six? How old was the Goblin? She wondered as she fed him paste. She needed to think about how to best ask her next question. "Did you make it to the final door?" Ziplocke squealed with a laugh. "By the Hells no." Jeze narrowed her eyes. "What happened to your contracts?" "They died," the Goblin answered with a casual shrug. "You are not very good with your contracts!" Jeze exclaimed. "Hey now! The Wandering Spire is very dangerous, as you are aware. Besides, they were dumb as coal." "Where did they go wrong?" Jeze asked. Ziplocke hopped off her shoulder onto the desk next to Daverius''s journal. He casually skimmed its pages before answering. "You and your brother have the right idea. You must be prepared. You can''t expect to muscle through the floors. You need to find a balanced party," Ziplocke replied. Jeze nodded and fed the Goblin some paste. She needed to make more if she continued to have conversations like this. But that didn''t concern her at the moment. She was more interested in what Ziplocke said and what her brother had written. Daverius wrote about the Adventurer Guild and their role classifications and rankings. But something caught her eye, and she wondered about it. "Is it true that only a team of five can advance to the second floor?" She asked. "Technically, the first floor is considered floor zero. It is a free-for-all. Filled with a horde of monsters. Your realm''s kings and emperors initially believed that the Spire was an invasion force because of the amount of baddies that swarmed out when the Spire first arrived. Once you make it to the center, there is a portal. It only allows five people to travel together to the same destination. Any more will be separated and sent to a different spot." Jeze looped back to Ziplocke''s statement and asked about a balanced party. She gave him a spoonful of paste. "My previous contracts made their team only Strikers. They wanted to kill things fast, but the Spire has more challenges than just monsters. It is filled with locked doors, puzzles, and traps," Ziplocke answered. Jeze turned back to her brother''s journal. Daverius wrote about the role designations the Adventurer''s Guild had put together. This was to aid in proper team formation. Strikers were anyone who could do a lot of damage. It could be Runic Magic or if a strong fighter wielded an enormous poleaxe. Her brother wrote the following on the roles: Strikers are important because the Wandering Spire has large monsters that are heavily protected and durable. A team needs to be able to kill them. Especially the Floor Guardians. Hmm, Jeze wanted to ask about the Floor Guardians but continued reading her brother''s passage. Protectors are those that can stand in the front and withstand damage. This can be through skill of arms like with armor and shield. Or through Runic Magic. The Earth Aspect is very good for protection. Healers are necessary to keep the party alive. They are physicians, herbalists, and often Life aspect masters. Scouts can utilize stealth, pick locks, and find traps. They are often the most agile and able to get to the hard-to-reach areas. They offer the most utility. Leaders make the plans. A good leader should be able to fill in at least two other role designations. They need to be charismatic because the Spire will test the team''s resolve. "What do you know about the Floor Guardians?" Jeze asked. Ziplocke shuddered. "Each Floor has a portal that will teleport a team of five to the next floor. It is guarded by a Floor Guardian. They are typically large demons with anger issues." "How many floors does the Wandering Spire have?" Jeze wondered. "It is rumored to have ten. The highest I have gone was the sixth," Ziplocke answered. "Only ten? How can that be? I read that the Wandering Spire''s top is beyond the clouds," Jeze stated. "Remember, I told you that the Spire is a direct link to the Abyssal plane. The physics are different than here, the material plane. Plus, the ceilings can be very high on each floor," the Goblin answered. "Tell me more." "Each floor is completely different. It could look like a dungeon, a forest, or a frozen tundra. Each Spire is different, so I can''t help you prepare ahead of time. When you go through a portal, it takes you to a random location on the next floor," Ziplocke said and then licked a spoonful of paste. Jeze finished scribing the Rune patterns that interested her and closed her brother''s journal. The Wandering Spire was set to appear in about five months near Mount Dragon. Enough talking and reading, she had work to do. Chapter 6: Initiate Rank Jeze sat alone in her room with all her notes from her studies arrayed before her. In addition, on her desk were engraving tools, bracelets, rings, and other potential channeling tools such as rods and staves. The Old Crones had instructed Jeze well on the basics of Rune scribing and Will control. They were harsh, and Jeze appreciated their instruction as she was able to transcribe Runes with ease from different aspects onto the channeling tools. For the past two weeks, Jeze focused on preparing to travel to Mount Dragon and take the Trials. The Adventurer''s Guild administered the tests and compiled enough data to rank potential candidates as well as a bestiary guide and their levels of difficulty. Ziplocke cautioned that the Wandering Spire was different each time, and each floor was never the same. Daverius wrote down the rankings: Prospect: These are applicants into the Guild and represent the ordinary person. Prospect-level monsters include anything an average individual can defeat. House cats, squirrels, and crippled foxes. Initiate: These are members that met the lowest standards necessary to be accepted into the Guild. Weekend warriors where adventuring is not their whole life. People with careers and lives and step up as necessary to defend their towns against monster incursions. They may be called on to help clear out a crypt or dungeon as needed. Jeze was familiar with Initiates. Both her parents were Initiates and would assist when monsters attacked the village. They gave up the adventuring life and chose to own a farm. They inspired her and Daverius to take on this path. Jeze reflected on how monsters had not attacked in a long while. Hmm, I wonder why? She briefly thought and then continued to read. Adventurer: Full-time guild members that have above-average physical strength and capability. Adventurers are always called to help clear the floors of the Wandering Spire. Adept: These are adventurers who represent the peak of human ability. They are able to pass through the lower levels of the Wandering Spire with ease. They are called to lead teams of Initiates and Adventurers to clear monster invasions and dangerous dungeons. Elite: Members that have surpassed the limits of human biology. They have enhanced bodies from sacred gifts, magical infusions, and rare blessings from deities. Elites are very rare and are often able to make it to the highest levels of the Wandering Spire. Hero: Hero: Demigods. Only one person in recorded history defeated the Wandering Spire and received the gift of Immortality. That was the now Emperor of the Golden Empire, and he was Hero level. There are only a handful of known Heroes in the world. It was recommended that a party of at least Adventurer rank was needed to face a Floor Guardian. The party should be at Adept rank to go beyond floor five. Jeze felt that if she were to take the Trials, she would at least be an Initiate or maybe even an Adventurer. Jeze continued to train nights and focused on her athletic ability and combat ability with Raynor, and enhanced her Will by trying to Shape Shadows. She was at the point where she didn''t pass out anymore, but she was able to move a shadow an inch. It was like trying to bend bamboo and it would snap back. "That is impressive, but not as funny as you collapsing," Ziplocke observed one night. Jeze wanted to strangle the Goblin. With regards to tools, Jeze wore two rings. One ring was inscribed with minor Earth foci. It allowed her to chime for Ziplocke and to shape and control soil and rock. Jeze had a bracelet that allowed her to shape soil to stone and stone to metal and summon a moderate amount of earth. It allowed her to pick locks and disarm traps, though she needed more practice in that area. Jeze''s second ring allowed her to summon, shape, and control minor shadows. This was what Ziplocke had instructed her, and it had multiple uses, from stealth to simple illusions. "Tricks of the eye," Ziplocke had told Jeze. With her minor Earth ring, she could create simple sounds and enhance her shadow illusions. She knew that could come in handy and was getting good at stringing those foci together. But could she do it under pressure? Her brother recommended meditations every night. A mindful mind was able to locate and remove distractions. A focused mind was necessary for magic. The final channeling tool that Jeze created was a rod with Runes from the Life aspect inscribed upon it. Jeze¡¯s mother was an Initiate ranked adventurer and a specialist in the Life aspect. It could be argued that it was their mother¡¯s skill in magic that set Daverius and Jeze on the path to the Old Crone¡¯s school. With the rod Jeze would, in theory, be able to shape flesh to close wounds. She imagined that would be extremely difficult, and she was only able to test it on herself. She was not sure if she could mend another person¡¯s flesh. In either case, Jeze felt it was important to have an ability to heal. Even if it was only minor, and the rod was small enough to not weigh her down. She was all about utility. A blur of movement in a shadowy corner of her room caught her attention. Jeze closed her eyes, tapped her Darkness ring, and traced a glyph in the air in order to shape the shadows. It was an extreme strain on her Will, and the shadows moved to reveal a crouched Ziplocke. "Got you!" Jeze exclaimed before her eyes rolled up, and she fell over. The Goblin cackled, "That never gets old!" Jeze recovered a moment later and slowly sat up. Her head hurt, but she was able to shape Ziplocke''s summoned shadows. Her Will was getting stronger, and her awareness also improved from the mischievous Goblin''s efforts to surprise her. "I removed your focus," Jeze weakly observed. Ziplocke nodded and replied, "That you did. But I really was not holding on to it." Jeze had an idea she wanted to run by the Goblin, and so far, he has not requested any paste. She was running low and didn''t want to trigger him to request it. She asked Ziplocke anyway, "If I get my Will strong enough, I can Shape another caster''s channeling tool to disrupt their runes?" The Goblin snickered, "Very clever! Risky but clever. Your Will needs to be stronger than the other." "I removed your Shadows. Does that mean my Will is stronger than yours?" "Let''s not get ahead of ourselves, child. It is more complicated than that," Ziplocke snorted in response. Jeze scowled at being called a child but nodded and laid back down on the stone floor. Her head hurt, but this was useful information. She came upon this idea when she shaped the failed rings she worked on to smooth out the etches so that they could be inscribed again. It was extremely difficult, but a good workout for her Will. She rose up when she was able to and felt anxious. There was still plenty of daylight left, and she wanted to visit Raynor. Daverius was the one to introduce her to the Old Hunter, and she wondered if Raynor would know about Daverius''s cryptic note and "good authority" on why the gift of Immortality at the top of the Wandering Spire was a myth. Or, at the very least, he had some clues and insight to point her in the right direction. "I''m going out," she told Ziplocke. For Jeze, it was a twenty-minute light jog for her to reach Raynor''s cabin in the woods. Ziplocke complained incessantly for the first five minutes, to the point that Jeze offered to carry the Goblin on her back. In addition to Ziplocke, Jeze wore her minor Earth and Darkness rings, her bracelet, and a sack containing food and other channeling tools. Strapped to her hips were two hand axes and a sheathed knife at the back of her waist. Narcadia was relatively safe, but there were instances of bandits and wild animals. It has been a while since a monster was sighted. Up ahead was the copse of trees that marked the Deep Forest boundary. A billowing cloud of black smoke rose up from the trees, which Jeze recognized as a smoke signal. Raynor''s cabin was a short trek inside, where they heard a distinctive shriek echo outwards. It was not like any animal sound Jeze had ever heard. If you encounter this tale on Amazon, note that it''s taken without the author''s consent. Report it. "Howlers," Ziplocke said quietly. Howlers? Jeze wondered as she stopped running. She was certain this was a monster, and she had never learned the names of the beasts that were sighted in the past. When she was younger, her parents made her hide in the cellar while her brother and they took care of the creatures. In all her life, she never saw an actual monster. This alarm was not a total surprise because monsters were known to attack the villages around the time the Wandering Spire was set to appear. She readied her ax and dagger. "You can''t be serious?" Ziplocke cried. "Raynor might be in danger," she said, her jaw stiff with determination. "Only if he is an idiot. No fool would stay around when Howlers are present. They hunt in packs!" The Goblin shrieked. "How do you know about them?" Jeze asked. "They are from my plane, and they love tearing Goblins apart," Ziplocke whimpered. They heard another howl that gave the monster their name. Jeze was afraid, but she needed to go in and face them. If she can''t handle Howlers, then she had no business attempting the Wandering Spire. But she can''t rush in. She needed to be smart, and she activated her Darkness ring and cloaked her body in misty shadows. This allowed her to blend into the dim light of the forest canopy. Ziplocke scampered beside her, also cloaked with shadows. He muttered a few complaints but became quiet when they entered the woods. Jeze stopped at the edge of the clearing where Raynor''s cabin resided. The Old Hunter stood by his fire pit that emitted the black smoke that rose into the air. Next to Raynor was a long-hafted ax embedded on the log Jeze practiced throwing on, and the Old Hunter held his bow taut and readied. The Howlers emerged from the trees across the clearing from Jeze. Three of the monsters writhed on the floor. Arrows protruded from their grotesque bodies. The Howler reminded Jeze of a rat that was the size of a wolf. A rat that loped on four legs but fought standing on two. They held crude spears in their claw-like hands. Their heads were shaped like a rats but were filled with sharp canines, and their gray fur was dotted with oily scales. The monsters decided to charge the Old Hunter in mass and swarmed from the trees. Raynor shot two, dropped his bow, and yanked his two-handed ax free. He roared a guttural challenge, but he would not be able to fight them all. From the shadows, Jeze lined up an ax throw and caught a Howler in the head as it tried to flank the Old Hunter. Raynor chopped two down with one mighty swing from the long-hafted ax in his gnarled arms. Jeze''s appearance caused the Howlers to pause. Raynor glanced once at the young woman and nodded. A trio of Howlers broke off from the swarm to engage Jeze. Ziplocke was nowhere to be found. Jeze used her Darkness focus to blend into the shadows of the trees. The monsters dashed in, sniffing and gnashing their teeth. They stabbed the shadows and howled. Jeze had her second ax in her right hand, along with her long knife in her left. Raynor had trained her to fight like a wolf, to strike when an opportunity presented itself, and to rapidly retreat. She stabbed her knife from the shadows and hacked with her ax. One Howler collapsed in a bloody heap as the others turned on her. Jeze retreated, but even with her Darkness focus, they were too close for her to hide. She had to fight them, but the shadows made it harder for them to hit her. The Howlers rushed in at the same time and Jeze darted to the side just like how Raynor trained her. She never retreated in a straight line and moved in angles that allowed her to deliver effective counterattacks. She was never in between them, and in one assault, Jeze positioned herself where the Howlers were lined up in front of her. Jeze deflected a spear thrust with her ax and drove her long knife into the monster''s throat. It gurgled out black blood that spilled over its hanging tongue. Jeze retreated before the other Howler could retaliate. The monster stabbed, and its spear got stuck in a tree. As it struggled to pull out its weapon, Jeze planted her handax in between its red eyes. In the clearing, Raynor was bloodied and moved slower. He bled from a gash to his thigh, but the Old Hunter growled and gnashed his teeth like a bear. Additional bodies littered the ground around him, but more Howlers emerged from the forest. Jeze summoned up her shadows and crept unseen into the clearing. She retrieved the ax she had thrown earlier and sheathed her knife. There were six monsters remaining and they howled as they stabbed with their spears. Raynor parried two attacks with his long-hafted ax and dodged a third, but three scored more wounds on the Old Hunter. Two Howlers shrieked and collapsed to the ground as hand axes thudded into the back of their skulls. Four remained, and they split evenly between the Old Hunter and Jeze. Armed only with a long knife, Jeze completed a glyph from her Earth bracelet. Nothing happened. The Howlers charged her. Raynor stumbled to one knee from his injuries. Jeze steadied and focused her mind. Magic demanded perfection of Will and art. Jeze masterfully completed the final gesture, and the magic snapped into place. A row of dirt two meters high sprung into existence and blocked the Howlers from herself and Raynor. The monsters were able to claw through the dirt, but the distraction gave Jeze the time she needed. She molded shadows around her and dashed soundlessly to flank the monsters nearest the Old Hunter. Raynor rose painfully back to his feet and prepared himself as the Howlers broke through the dirt wall. The Howlers didn''t notice Jeze as she stabbed one in its back. Raynor deflected a spear thrust and returned with an overhand chop that split the monster down the middle. Two Howlers remained, and they charged. Their simple minds failed to notice the danger they were in. Raynor hefted his ax over his head and flung it forward, catching one square in the head. Jeze released her knife to complete a series of gestures. First, she shaped a portion of her summoned earth into a fist-sized stone, then she controlled it to fly and crack the side of the final Howler''s head. "Now that was smooth!" Ziplocke exclaimed. The Goblin materialized from shadows in the center of the clearing. "Aaargh!" Raynor howled as he yanked his ax free from the bloody Howler''s corpse. "Wait! He is with me!" Jeze cried and interposed herself between the Old Hunter and her familiar. "You sure girlie? Do you know what that is?" Raynor asked. The ax slipped from his weak hands as his wounds began to take their effect upon the Old Hunter. "Excuse me? I am not an it," Ziplocke cried. "Raynor, this is my Familiar," Jeze explained. "Sure has an annoying voice," Raynor huffed as he sat on a log by his fire pit. The Old Hunter was bleeding quite a bit, and Jeze saw the life slowly begin to fade from his eyes as his breathing came in gasps. In her pack, she had a channeling rod for the Life aspect. She could use it to shape flesh. This would be her first time, and fear crept up like a ball of ice in her chest that she failed to inscribe the runes correctly. She used her mindfulness to set aside her fear and replace it with an iron Will. She reminded herself that it had worked on her and gripped the rod. Jeze completed the final glyphs in the air. This required precise movements of her arms and legs. She felt the magic taut and pulled upon her Will. It needed direction, and she focused it on Raynor''s wounds. An immense pressure weighed down on her as if she was under an ocean of water. It sapped all her strength, but she managed to close the largest of Raynor''s wounds before she collapsed to the ground, gasping for air. The Old Hunter let out a yelp of pain and fainted. Rustling could be heard coming from the trees. No! Jeze thought. Ziplocke melted into the shadows. She was in no condition to fight but still struggled to her feet. The channeling rod slipped from her weak fingers, and she groped around for her weapons. Her head spun, and her body twitched with exhaustion. "Easy now. We came as fast as we could," a deep voice said. Jeze saw through blurred vision a powerfully built man in jingling mail armor. He had dark skin, and a steel cap covered his head. He carried a sword and shield, and behind him were four more people in thick padded armor armed with poleaxes. The man in the mail armor sheathed his sword and appraised the situation in the clearing. "Not bad," he said with a whistle. He extended a callous hand and helped Jeze to her feet. He studied her. "My name is Drake, and I''m with the Adventurer''s Guild," the dark-skinned man said after a pause. The other four rushed over to Raynor and began to treat his wounds. "Captain, he will be alright," one said. She was a stout woman with blond curly hair. Captain? Jeze wondered and was confused. Could the Legion also be a part of the Adventurer¡¯s guild? Beware the Emperor¡¯s agents¡.She was too exhausted to speak. Jeze observed that Drake''s actions were deliberate and precise. He walked past Jeze and studied the bodies of the Howlers and Raynor''s injuries. He watched as the dirt that Jeze summoned faded away. He returned back to the wobbling teenage girl. "You and the Old Hunter fought a dozen Howlers, an Initiate class monster. I deduced that you successfully utilized the Summoning and Shaping foci with the Earth aspect and defeated the monsters in weapons combat using an ax and dagger," Drake said. The Adventurer tapped his chin and continued, "Based upon Raynor''s skin, you also successfully utilized the Shaping focus with the Life Aspect. Overall, very impressive. But no surprise to me because it is no mistake you have his features. You are the sister of Daverius." Jeze was shocked by this, and her head snapped up to look at the dark-skinned man. She began to distrust this Captain and his interest in her and her brother. Fortunately she was legitimately tired and didn¡¯t need to speak due to her exhaustion. "As a respected Adventurer rank and Trial observer of the Guild. I hereby promote you, uh, what is your name?" Drake asked. "Jeze," the teenage girl muttered. She was still in shock. Drake nodded and continued, "Right, it''s a pleasure to meet you, Jeze. I hereby promote you to Initiate rank. Congratulations!" The other four Guild members/legionnaires cheered and clapped. Jeze fainted. Chapter 7: Family Jeze woke to the sound of bustling people. It was a moment before she realized she was not in the Old Crone¡¯s tower, but rather she was in some sort of infirmary. She was lying in the corner and was able to see the whole room laid out before her. It had a dozen other cots and some were filled with moaning people that wore bandages. Medical staff and caretakers walked amongst the rows and checked on their patients. The teenager recognized one of the caretakers. ¡°Mom?¡± Jeze asked. The caretaker looked up. She had loose dark hair, like Jeze, streaked with gray that fell on muscular shoulders. Jeze¡¯s mom was named Jin, and she wore a tanned tunic and pants with thick leather vambraces over her forearms. Jeze recognized that this was her mother¡¯s undergarments when she wore armor. Jin must have removed her gear to aid in the caretaking. Jin perked up at Jeze¡¯s voice and responded, ¡°Oh, hi sweetie!¡± She came over and embraced Jeze and added, ¡°I¡¯m glad you are well. We were worried.¡± ¡°What happened?¡± Asked Jeze. ¡°You blacked out again, knucklehead,¡± Ziplocke said as the Goblin materialized from the shadowy corner. Jin¡¯s face scrunched and she wagged a finger at Jeze. ¡°We met your familiar, could you have picked something more pleasant?¡± ¡°Hey!¡± Ziplocke cried. Jeze¡¯s head was still spinning, and her mother gave her a small cup of water. ¡°Easy, straining the Will can take longer to recover than the body,¡± Jin said. ¡°Where¡¯s dad?¡± Jeze asked. Jin smiled gently with moist eyes. ¡°He is out helping the others fight off the monsters. I heard you performed well and made it to Initiate. You father and I are proud.¡± Jeze¡¯s heart ached at her mother¡¯s strained voice. It had been weeks since she last spoke with her parents and it had ended in an argument. They lost a son, and demanded that Jeze throw away the idea of becoming an Adventurer. Her father had pleaded that she could join the military instead. Jin suggested that Jeze use her Runic skills to find a promising career in Capitol City. But in the end, Jeze¡¯s mind was set. The young woman could not see herself doing anything other than to defeat the Wandering Spire. Especially now with the possibility that Daverius¡¯s soul was trapped in there. Jin placed a hand on Jeze¡¯s cheek with a sad smile. ¡°We raised such wonderful and capable children. I¡¯m so proud,¡± her mom said with a choked voice. The ache in Jeze¡¯s chest grew, but she pushed it down with cold determination. There was no life for her other than to be an Adventurer. There was a passion in her that raged like a fire, and her fight with the Howlers further proved to her that she was on the right path. The Adventurer life was one that she was meant to live, or to die by. Jeze reflected darkly. ¡°How¡¯s the farm?¡± Jeze asked and wiped her eyes. The young Initiate recognized that she was in the main town of Narcadia. No more than a mile from where she grew up, from where Raynor¡¯s cabin was, and from where the Old Crone¡¯s school was located. Jeze was not concerned for the school, the Runic protections were more than enough for the Howlers. ¡°It''s fine. We got everyone in the cellar and only had to fight off a few monsters. We saw Raynor¡¯s smoke signal and rushed to join the defense effort as soon as we could,¡± Jin answered. Jeze studied the room they were in. It was the town hall converted into an infirmary. Narcadia had mobilized its defenders to respond to the Howler attacks. This was common around the pending appearance of the Wandering Spire. Judging from the amount of people coming in injured, there was a lot of fighting going on that Jeze was missing. She rose up and scanned the room. ¡°Where¡¯s Raynor?¡± Jeze asked, her voice cracked. ¡°I¡¯m fine, girlie,¡± the Old Hunter appeared in the door. Raynor limped inside and was followed by a large muscular man with dark skin, dark hair, narrow eyes and a gray speckled bear. ¡°Dad,¡± Jeze said quietly. Her father was named Guo and he wore a heavy mail shirt over a thick padded jacket. Guo set his polearm to the side and strode across the room as he removed his leather gauntlets. Guo hugged his daughter with the smell of sweat and steel. ¡°We are proud of you,¡± he said in a strained voice. Raynor settled with a grimace on the empty cot in front of them. ¡°I owe this girl my life,¡± the Old Hunter said. ¡°Did Howlers always attack with this many numbers?¡± Jez asked. If you stumble upon this tale on Amazon, it''s taken without the author''s consent. Report it. She recalled monster attacks in the past being much smaller and never on this scale. Jeze glanced around the room at the number of wounded. Out the window she watched villagers, like her parents, mobilizing and marching through the streets. ¡°Eh, we have not had Howlers in some time.¡± Raynor muttered. Guo looked up and scratched his thick black hair. ¡°Eight or ten years, maybe?¡± ¡°Never this many monsters. All the Initiates were called in from the surrounding farms and villages,¡± Jin said, and rubbed Jeze¡¯s arm. ¡°Aye, that is true. A handful here and there. I always figured it was your brother that kept the numbers low,¡± Raynor said. Jeze noticed the slight flinch of pain on her parents¡¯ faces. They recovered. Guo¡¯s face remained stoic, and Jin smiled softly as she wiped her eyes. Raynor¡¯s sharp eyes saw this. ¡°He was a good lad. Strong, and brave,¡± the Old Hunter added. Guo nodded with a firm jaw and looked out the window. Jeze felt the sadness well up in her chest and the pressure of tears formed behind her eyes. ¡°He fought them all?¡± The teenager asked. Raynor rubbed his leg and replied, ¡°He did something. He would travel into the Deep Wood, further than I felt comfortable going.¡± Jeze¡¯s parents remained quiet. She needed to learn more. Did he find something in the forest? Was that his ¡°Good Authority?¡± ¡°Did he find the source of the monsters?¡± The teenager asked. Raynor shrugged. Jeze wanted to scream. Sometimes the Old Hunter was difficult to talk to. ¡°Anything else you can tell us?¡± Jeze demanded. The others looked at her. Jin rubbed her shoulder, and Guo turned his gaze to the floor. Raynor arched a bushy eyebrow and looked at her with his squinty eyes. He sighed. ¡°Daverius would come back banged up. I figured he was training to prepare for the Wandering Spire. That boy always trained hard like you do now, girl. He didn¡¯t say anything to me, and I didn¡¯t ask,¡± the Old Hunter answered. Ziplocke was nowhere to be found. Jeze suspected the Goblin watched from the dark shadows in the corners of the room. She wanted to ask more questions, but held off. She saw that the talk of her brother made her parents sad, as if she picked at an old wound. Jeze changed the subject. ¡°Dad, can a Captain of the Legion also be an official with the Adventurer Guild?¡± She asked. Guo looked up from the floor and nodded. ¡°The Guild takes all the resources it can get. As long as there are no conflicts of interests or duty.¡± Jin added, ¡°Every Nation sends military units to attempt the Wandering Spire. Specially trained units.¡± ¡°Why?¡± Jeze asked. Guo took a deep breath and answered, ¡°Every king wants to be immortal like our Emperor.¡± Raynor huffed, ¡°Plus there be plenty of treasure even in the lower levels, and a good way for a young person to make a name for themselves.¡± Jin smiled and added, ¡°Our Emperor is rumored to want an immortal wife. He has offered a very generous reward to any soldier that is able to return with the gift of Immortality.¡± Jeze recalled her brother¡¯s words, ¡°...the promise of Immortality at the top of the Spire is a lie.¡± She shook them out of her head. ¡°So a Legionnaire that serves in the guild would come from a highly trained unit?¡± Jeze asked. Raynor chuckled, ¡°Aye, that be true. The Wandering Spire is no joke, girl. Your parents and I never had the skill to even attempt it.¡± Special training? Like an agent? Jeze reflected. She would have to be careful around Captain Drake. Guo slapped his thighs and glanced up. Jeze recognized the look in his eyes and she steadied herself for another argument. ¡°If you are going to the Wandering Spire, promise us this. You will back out when it gets too difficult. You promise?¡± He asked softly. Jin rubbed her husband¡¯s broad shoulders and smiled at Jeze. Raynor sat back and remained quiet. ¡°I¡¯ll be careful,¡± Jeze responded. ¡°Don¡¯t be like your hard headed brother¡¡± Guo said angrily and gasped with tears in his eyes. The large man shook off Jin¡¯s comforting hands and walked away. For Jeze, this was much worse than an argument. She considered for a brief moment to not attempt the Spire. To leave this mess of conspiracies, and agents of the Empire behind. To take her parent¡¯s suggestion. Maybe join the military? No, not the military. The Empire is up to something no good. But perhaps she could work a career as a Rune Master. Jeze was talented and could live comfortably. The more she thought about it, the less she wanted it. She would hate herself. Besides, Daverius¡¯s soul may be trapped in the Wandering Spire. Jeze¡¯s passion for adventure blossomed in her chest and pushed all other thoughts from her mind like an erupting volcano. She gritted her teeth with steely determination. ¡°Jeze, listen honey. There are plenty of unexplored parts to this world for an Adventurer. Please consider them, instead of the Spire. Your father and I traveled to many places filled with wonder and danger. That was when we discovered we didn¡¯t need to go to the Spire. We had our fill and started a life here in Narcadia,¡± Jin said. ¡°That was your life. Not mine,¡± Jeze stated. Jin saw the look in her daughter¡¯s face and didn¡¯t push further. Instead she rose up and wiped her eyes. ¡°Let me check on your father,¡± Jin said and left. Jeze felt horrible, but with her parents gone she had an opportunity to talk with Raynor. If what Daverius had shared in his note was true, the less they knew the less danger they were in. ¡°Can you take me to where my brother went in the Deep Wood?¡± She asked. Raynor looked at Jeze for a moment with his squinty eyes under his thick gray eyebrows. ¡°Aye, but just like what I told your brother. I won¡¯t go any deeper. I¡¯m too old for that nonsense. You will be on your own,¡± Raynor responded. Soldiers entered the infirmary. ¡°Aww there is my new Initiate! I see that you are well. Come and let us meet in my office to finalize your Guild Application,¡± Drake boomed from the doorway. The Guild Trial Observer was flanked by two legionnaires armed with spears. Why did he come with soldiers? Jeze wondered and was a little afraid. ¡°I¡¯ll leave you to it, girl. You know where to find me,¡± Raynor said and rose with a grunt of pain. The Old Hunter never had much care for the Empire. ¡°Be careful with what you say,¡± Ziplocke whispered from the shadows. Jeze nodded and put on a fake smile for Drake. She got up and followed the Captain out of the building. Chapter 8: Scout and Protector Drake showed really white teeth when he smiled. Jeze thought as she sat in front of the dark-skinned man in armor. The two were in another room of the Town Hall. This one was smaller and looked to be an office. Was it the Mayor¡¯s office? Jeze wondered. Did Drake use his authority as an agent of the Emperor to take control of the local government? Jeze was shaken out of her thoughts. ¡°Excuse the dust. The Guild rarely uses this field office,¡± Drake said. Jeze glanced around the room and decided this was not the Mayor¡¯s office after all. It did seem a bit small, more like a closet. She nodded politely. Drake settled into his desk and cleared away boxes. The powerfully built man leaned forward with a quill and parchment. ¡°We just need to finalize a few details of your abilities so that we can assess your role designation. You are familiar with the role designations?¡± Drake asked. ¡°What is yours?¡± Jeze asked. She figured that she should gather information as well. Drake appeared startled by her question and stammered, ¡°Protector, and I second as a Striker.¡± Jeze nodded and glanced at Drake¡¯s sword and Shield that rested against the wall. The Shield was made of steel and wood with the rising sun emblem etched upon its silver surface. The insignia of the Emperor. She didn¡¯t catch that the first time they met. Her mind was scattered. ¡°Did we find the source of the Howlers?¡± Jeze asked before Drake could continue. Drake sat up, and the smile left his face. ¡°No, not yet.¡± ¡°Are you looking?¡± Jeze asked. ¡°What are you implying? That I¡¯m not doing my job?¡± Drake growled, all kindness left his face. Jeze smiled. She saw the limit to Drake¡¯s patience. It didn¡¯t appear to be very far. ¡°Not at all. The Old Crones encourage us to ask questions. I¡¯m sorry. Please continue,¡± Jeze said. Drake glared at her for a moment. The anger melted away like snowfall in the spring, and the Trial Observer resumed with his questions. ¡°As I was saying. We want to get an assessment of your skills and abilities so that we can assign you an appropriate designation. This is normally done in the Trials, but we can do field assessments. I noted you are proficient with Runes, specifically the Earth aspect. Your brother used the Earth aspect, correct?¡± Jeze nodded and replied, ¡°Yes, but I don¡¯t see how that is relevant to me.¡± ¡°Your brother was a respected Guild member. Did he teach you anything? Perhaps he left you some notes?¡± Drake asked. He ignored her comment. ¡°He showed me how to read Runes when we were younger, but I got most of my training from the Old Crones,¡± Jez answered. Suspicion grew in her chest. ¡°You two were close. You have my condolences, of course. Your brother was a great man,¡± Drake said and scribbled on his parchment. ¡°Is that all?¡± Jeze asked. Drake glanced up from the parchment with one arched eyebrow and asked, ¡°Are there any other skills? Anything else your brother taught you, perhaps?¡± ¡°No, like I said, he only showed me the basics. The Old Crones instructed me on Runes. I also trained with Raynor on the ax and dagger.¡± ¡°Your brother preferred the sword and the Earth aspect. Did you know he impressed everyone at the trials by throwing a boulder at the test dummy? He was one of the few members of the Guild that had three primary functions. Striker, Protector, and Leader. He was equally good at all three. A real gem for any adventurer group,¡± Drake reminisced. Jeze felt that there was something odd about Drake. He shifted from anger to jovial too easily for her tastes. But she did have questions. ¡°How did you know my brother?¡± She asked, her voice cracked. The memories and emotions around her brother bubbled up from her chest. Help support creative writers by finding and reading their stories on the original site. ¡°Daverius? Like I said, he impressed us all at the Trials. He was sought after by many teams. That might not be the case for you since you are a girl. But I think you will find a team,¡± Drake said. ¡°What¡¯s that supposed to mean?¡± Jeze growled. ¡°It is no secret. Women are smaller and weaker than men. Honey, the Wandering Spire demands full physical ability and attention,¡± the dark-skinned man replied. Honey? Rage boiled in Jeze¡¯s chest, and it pushed out her earlier sadness. ¡°It takes more than physical ability to defeat the Spire,¡± she stated. Drake chuckled deeply. His chest and shoulders rumbled with his laugh. ¡°That¡¯s rich, girl. You fight a handful of Howlers, and now you are an expert,¡± he observed. ¡°The Spire is more than just monsters! There are traps and puzzles!¡± Jeze cried. ¡°Nothing that strength and determination can not beat,¡± Drake snorted and flexed a large bicep. It showed even through his mail armor. ¡°How does that work against traps and locks?¡± Jeze demanded. ¡°Hmm, okay, you tell me then,¡± Drake said. ¡°You need utility and flexibility to handle any occasion,¡± Jeze said proudly. ¡°And you offer that with your axes and daggers and minor Rune ability?¡± Drake sat back and asked with a huff. ¡°Yes, and I can pick locks!¡± ¡°Oh, how?¡± ¡°With the Earth aspect!¡± Jeze exclaimed and shook her bracelet. ¡°Where did you learn that?¡± Drake asked. ¡°My brother¡¯s journal¡¡± Jeze said and immediately regretted it. She could have sworn she heard Ziplocke slap his forehead from the shadows. Drake crossed his thick arms and gave Jeze a stern look. The dark-skinned man leaned forward and interlocked his fingers. ¡°You do not need to keep secrets from me. I am merely trying to assess your party designation accurately. But if you wish to keep your brother¡¯s journal a secret. That is fine by me,¡± Drake said softly. The teenage girl felt bad. She had no proof that Drake was an agent of the Emperor. By the Night¡¯s Eye! Jeze thought to herself. She didn¡¯t even have proof that Daverius was correct in believing there to be a conspiracy. But, she continued to keep her brother¡¯s note to herself, and did not share about Ziplocke. In the meantime, she needed to say something to Drake if she wanted to continue to the Wandering Spire. She needed a designation. She sighed deeply and said, ¡°I¡¯m sorry. I just have not fully gotten over losing my brother. The journal is something I keep to myself. The Rune patterns he writes about are all Earth aspect related. He specialized in it, and I didn¡¯t. Much of what he wrote does not relate to my skill set.¡± Drake nodded and wrote on his parchment. ¡°Do you know any other aspects?¡± Jeze hesitated and answered, ¡°I know some of the Darkness aspect.¡± The dark-skinned man arched an eyebrow and asked, ¡°Oh, how did you come to learn that?¡± Why was everything like an interrogation? Jeze wondered to herself. ¡°I came across a tome in the Old Crone¡¯s school,¡± she lied. Drake nodded but continued to look at her. Jeze fought the urge to fidget. The muscular man wrote on the parchment and read through his notes. He pulled out another parchment and talked as he wrote. ¡°Based upon your fight with the Howlers, as detailed by a respected Initiate of the Guild, Raynor. In addition to our pleasant chat today, I have ascertained that your primary designation is a Scout, with a secondary designation as a Protector. You offer stealth and the ability to manipulate traps and locks. In addition, you are skilled with the ax and dagger and can fight proficiently in melee. You can fill in, but it is not recommended you act as a primary for the following designations: Healer and Striker,¡± Drake said. The Trial Observer wrote on his parchment and stamped it with a red seal. He looked up at Jeze and held on to the certificate. ¡°I have ranked you Initiate level in scout based mainly upon your combat ability. I lack sufficient evidence, other than what you shared, around your stealth, lockpicking, and trapfinding skills. I recommend you polish those if you are serious about entering the Wandering Spire,¡± Drake said and then handed over the certificate. Jeze nodded and looked at the parchment she was handed. It had her name and listed in crisp penmanship the details he outlined. It had his signature and seal on the lower left-hand side and space for another Trial Observer¡¯s signature and seal. ¡°Before it is official, you will need to complete a physical test. It is a challenging obstacle course that will test your athletic ability and fitness,¡± Drake answered her unspoken question. ¡°Where can I take that?¡± Jeze asked. ¡°There is a course in Capitol City. Also, there will be a course erected near the Wandering Spire¡¯s next location. Before you ask, I do not know where it will appear,¡± Drake said. ¡°Have you ventured the Spire?¡± Jeze said. Drake glanced up and answered, ¡°Every time it appears I have been assigned to enter with a squad. You are dismissed.¡± Without further discussion, Jeze left the office. Jeze jogged the road back to the Old Crone¡¯s school. Ziplocke materialized from the shadows on the side of the road when she was alone. ¡°Must you always run!¡± He cried. In truth, Jeze was jogging slowly to allow her Familiar to catch up. Ziplocke appeared out of breath, and Jeze paused to allow the creature to scramble up to her back. She readied a spoonful of paste. ¡°Do you know anything about lockpicking and trapfinding?¡± She asked. Ziplocke slurped the paste and answered, ¡°I can teach you.¡± Chapter 9: Attacking From Outside the Box Jeze focused on the locked door in the Crone''s school. She heard the metal pilings turn through the power of her runes and Will. Sweat dripped down her brow as the pressure built up in her chest and head as if she was squeezed by a giant hand. "That''s right! Find the order the pilings need to be in as if you were using a key," Ziplocke instructed. Jeze manipulated the tiny rods. She could feel them and searched for the order in which the door could be unlocked. The effort felt like sprinting up a steep hill. It exhausted her. "You can do this," Ziplocke shrieked. Jeze''s eyes rolled up in her head, and she collapsed. Ziplocke tested the door, it remained locked. "I guess not," Ziplocke said softly as he watched Jeze lying on the floor. A moment later, Jeze slowly rose up. She held her head, looked to the locked door, and sighed. She tapped her bracelet and completed the glyph. She felt the energy taut within her like a pulled bowstring ready to be released. Jeze directed the power to the metal pilings within the lock, and she felt the giant''s hand squeeze her body once again. A minute later, Jeze was back on the floor, and the door remained locked. "Maybe you should summon dirt, shape it to stone, and then shape it to metal. That would be easier for you to manipulate and attempt to create a key," Ziplocke suggested. His arms crossed, and his pointed chin rested on a green hand. Jeze''s head wheeled with the idea. She never shaped that deep into an aspect before. The stone to metal would be tricky, but she did read about it somewhere. The idea was sound, though, she reflected. It would be easier to shape the summoned metal to push the pilings than shaping the pilings themselves. The teenager slowly rose up and searched her pack for a flask. In it was an amber liquid that Jeze drank. The thick, warm concoction soothed her body as it went down. A minor skill she learned from the Crones was alchemy. It was one her brother completely ignored, but she took an interest. She was a dabbler at best in the field, and the amber potion she made helped to recover one''s Will. It was infused with herbs, spices, and crushed chicken bones. Jeze felt it was more of a broth than a potion, and it helped with her recovery from her training. With Jeze''s trial paperwork mostly completed and her knowledge of the next Wandering Spire''s location, Jeze used her remaining time to train and prepare. For the past week, Jeze spent her mornings trying to pick locks using the focus she pulled from her brother''s journal; in the afternoons, she crafted nourishment potions in the Crone''s alchemy lab, and in the evenings, she explored the Deep Wood with Raynor. Traveling the Deep Wood at night was dangerous, and she was getting proficient with killing the occasional pack of roaming Howlers. The demons did not come in a large force as before but in trickles, and she was curious to find their source. What did Daverius discover? She wondered. While exploring the Deep Wood with Raynor, the Old Hunter instructed her on how to track. Raynor told Jeze that he didn''t need anything in return due to the fact that she saved his life. But the teenage girl asked Ziplocke for help, and a few nights out of the week, the Goblin instructed them on how to shape and control the Fire aspect. "Let''s go," Jeze said, and the two left the Old Crone''s school and traveled to Raynor''s cabin in the Deep Wood. At Raynor''s cabin, Jeze was much further along with Runes. While the Old Hunter struggled with the patterns, Jeze practiced range attacks with the Fire and Earth aspects in addition to her ax throwing. "Gonna need to split me more logs," Raynor grumbled, as the current target was about to fall to pieces from being struck with darts of flame and fists of stone. The Old Hunter struggled with the lesson. He was able to create a spark, but it didn''t last long enough for him to complete the next pattern in order to shape it. Raynor roared with frustration. Ziplocke cackled with glee. The Goblin took pleasure in seeing the Old Hunter become enraged. Jeze wondered if Ziplocke was a little bit of a sociopath. "The Fire aspect is one of the harder aspects to shape and control. When summoned, it needs fuel to stay in this plane, but when it consumes, it creates more Fire, which is born here and then harder to shape and control!" Ziplocke cried with glee and hopped up and down. Jeze wondered who was a tougher instructor. The harshness of the Crones when they scolded and whacked their canes. Or, Ziplocke''s annoying glee and taunting when the student failed. Raynor looked like he was about to skin the Goblin to make boots. "How are you doing, little girl? You appear too slow with the movements," Ziplocke observed. Jeze growled, she was like five times the Goblin''s size. Jeze demonstrated her stringing of the foci. She etched the Fire aspect runes onto a small wand and completed the final gesture to summon a spark. Jeze gestured quickly to complete another glyph in order to shape the spark into a dart. Finally, she completed the final glyph to control the dart, and it launched into the log. It sizzled a hole into the target. "Still too slow. A monster in the Spire will be gnawing on your bones by the time you launch your attack!" Ziplocke cried in a high-pitched voice. The Goblin took Jeze''s stick, and in one fluid motion, he launched a Fire dart into the log. "Fire is one of the harder aspects to control. It requires speed and grace, which you two oafs lack," Ziplocke observed. Jeze continued to practice. She was better with the Earth aspect as it lasted longer on this plane. It didn''t require fuel to remain. The challenge with Fire was that once it consumed, it spawned new flames that were native and harder to manipulate, like when Jeze tried to shape an unsummoned shadow. With the Earth aspect, Jeze was able to summon a pile of dirt up to fifteen meters from her. Further, and her glyphs failed. She made a discovery when launching stones at the log. Support the author by searching for the original publication of this novel. "I don''t need to have the summoned aspect in front of me to strike my target," Jeze observed. "How do you mean?" Ziplocke asked. Raynor cursed and grumbled as he failed in his attempt to shape another summoned flame. Jeze summoned two mounds of dirt. One was in front of her, and one was on the other side of the charred log target. She focused on the opposite mound and caused a ball of dirt to be shaped into a fist-sized stone. Jeze gritted her teeth as she controlled the stone fist and hurled it at the log. It missed and nearly took off Ziplocke''s head. "Hey!" The Goblin cried. "Sorry! I am still getting the hang of this, but I don''t need to have the soil close to me or even front of me," Jeze said. "Yes, but it would be much easier for you to target from the front. But there are advantages to attacking your foes from behind!" Ziplocke said with a sharp-toothed grin. Jeze liked that idea and focused more on hitting the target from different angles of attack. That had much more utility. Raynor paused to watch the young girl practice. "You need to be careful with that, girl. You might hit one of your teammates instead," the Old Hunter observed. That was true, Jeze reflected. She trusted the Old Hunter''s judgment as he was more experienced than her, and she suspected Raynor to be Adventurer rank. The old goat was not one to brag. Up until this comment, she had not taken her teammates into consideration. Doubt crept into her chest. Was she prepared to work with a team? Jeze wondered. Thoughts flooded in through the cracks that her doubt had made. Maybe her mom was right, and she could find adventure in other places? "Less daydreaming and more training!" Ziplocke squealed. This snapped Jeze out of her negative thoughts. Her annoyance with the Goblin replaced her concerns, and with gritted teeth, she resumed hitting the target from different angles. "Much better," Raynor observed. The Old Hunter attempted a few more tries, and each one failed. He howled to the moon like a furious wolf. Ziplocke cackled and rubbed his tiny hands together with spiteful pleasure. "Enough of this. Let''s travel the Deep Wood. I hope we run into demons so I can vent my frustration," Raynor grumbled as he glared at the Goblin. Ziplocke shrieked and hid behind Jeze''s knees. The teenager nodded in agreement. She was eager to learn more about what her brother discovered within the Deep Wood. Jeze gave spicy paste to Ziplocke and poured two bowls of recovery broth for herself and Raynor. Afterward, she wiped her mouth and gathered up her sack with all of her weapons, potions, and channeling tools. "Let''s go," Raynor rumbled and hefted his ax and bow. For an hour, they hiked in silence through the Deep Wood with Ziplocke on Jeze''s shoulder. Raynor pointed out markers and whispered to Jeze on how to find the game trails through the undergrowth. The teenage girl nodded studiously and soaked up the knowledge in her sharp mind. She held up a hand and paused. "You hear that, girlie?" Raynor asked. "Movement in the forest that is not a person or an animal," Jeze observed. Faintly, in the distance, the sounds of movement through the undergrowth could be detected by those who could listen. In Jeze''s mind, the noise came from a creature that loped on all fours but could also stand on two. Sounds that could only be made from Howlers. A bunch of them. Raynor nodded, a glint of pride in his eye. "You learn fast. Are you ready?" He asked. "No," Ziplocke squeaked, a sound that reminded Jeze of a mouse. She nodded as she readied a single-hand ax in her right hand with her left hand readied to tap her rings. They ignored the Goblin and hugged the shadows created by the dance between the full moon''s light and the trees of the Deep Wood. The Howlers had demon senses and were better equipped than the humans in the darkness. But Raynor and Jeze were prepared, and the Old Hunter knew the Deep Wood like the back of his hand. In the dim light, they fought, with the Howlers on the losing end. The demons shrieked and yelped as they desperately searched the trees for their foes. Arrows zipped and struck them from the darkness, and a hunter stalked them with ax and dagger like a fierce wolf. Jeze took the time to train her control over the Earth aspect and struck the remaining Howlers from all angles with fist-sized stones. The creatures spun with confusion as they were bombarded and torn apart from all around. In less than five minutes, a dozen Howlers lay dead on the ground. "Good work! That was fantastic! Oh, how I wish I could take you two back home with me!" Ziplocke cried in a high-pitched voice. "Hush or I will flay your hide for a dishrag," Raynor threatened in a low voice. Ziplocke quieted and crawled up to Jeze''s shoulder. The teenager patted the Goblin on his bald head and crouched to study the tracks the creature made. She was confident she could follow them back to their source. She lit a torch. "Careful, girlie. The Night Eye can not protect you with that," Raynor cautioned. Jeze nodded. She did not need the Night Eye. She needed answers. "Suit yourself," Raynor whispered, but the Old Hunter followed her. They followed the tracks under the flickering torchlight that created eerie shadows amongst the trees that even gave Ziplocke the chills. "You missed this," Raynor corrected Jeze when she was stuck. The Old Hunter pointed to a cracked branch and crushed twigs made by the loping gait of Howlers. "Thank you," Jeze whispered, and the two followed the trail with the teenager in the lead. After thirty minutes, Raynor ordered Jeze to put out the torch. This plunged the trio into pure darkness, and Jeze waited for her eyes to adjust to the full moon''s silver light. The Night Eye resumed guiding them. "What do you see?" Jeze asked. "Look up ahead," Raynor replied. Jeze focused, and in the distance, she saw a faint blue light. It was so faint it was easy to miss. This was it! She thought. Raynor placed a strong hand on her shoulder. "Easy, girlie. Daverius was something special. What he can face, I''m not sure I could handle," Raynor cautioned. Jeze scowled but agreed. She summoned up shadows to hide her and crept forward. Raynor used his hunter instincts and was silent as a fox. The two moved more quietly than a breeze and came upon a clearing where the source of the pale blue light came from its center. "This has to be what Daverius found," Jeze observed. Raynor and Ziplocke agreed with silent awe. In the middle was a large pile of rock and earth with a cave opening large enough for a bear. The pale light came from the small cracks under the dirt on the sides. "You are on your own. I will not venture there. But I will wait for you here," Raynor stated. Chapter 10: The Pyramid Jeze crept forward into the clearing. The area was bathed in a mixture of pale silver light from the full moon and the odd blue glow from the sides of the cave. The entrance was jagged and filled with ominous shadows where any number of beasts lurked. "We can turn back," Ziplocke suggested in a high-pitched whisper. The Goblin was wrapped in shadows and nearly invisible. Jeze took the reminder and tapped her ring to summon shadows around her from the Darkness aspect. She studied the ground and recognized Howler tracks that exited the cave mouth. Without a doubt, this was the source, but what was inside? Jeze wondered. The teenager circled to avoid being directly in front of the entrance and arrived at its sides. "It''s a building?" Jeze realized. "Old, and this can''t be good," Ziplocke observed. What she initially thought to be a cave was actually an old building covered in dirt and roots. A remnant from an ancient time that was forgotten by humanity and swallowed by nature. Jeze scraped away some of the dirt and saw that the stone was pale blue and unlike anything she had seen before. It gave off a faint pulsing glow as if it were alive and breathed. "Should we go inside, then?" Jeze asked. "No," Ziplocke replied. The Goblin was ignored, and the teenager crept closer to peek inside the gaping maw. She discovered that it was a cracked side of the building, an unnatural entrance, with the floor littered with rubble as if the wall was struck by a hammer from the gods. It was dark deeper inside, with the moonlight only going halfway in. From the limited illumination, Jeze could make out several details. The inside walls were angular, which gave Jeze the impression that the building was a pyramid and the ground was littered with the skeletal remains of Howlers. She counted ten, and several of the remains were bones crushed to powder, and others appeared to be cut to pieces. This had the clear markings of a sword and Earth aspect specialist, and Jeze envisioned that this was her brother''s doing. She was on the right path! But where did he go? From what Jeze could see, there were no obvious exits from within the triangular chamber. She needed more light but was afraid of springing an ambush. One thing Jeze learned from traveling the Deep Wood with Raynor was that light gave away your presence. From their talks, Jeze learned that the Old Hunter was designated as an Adventurer-ranked Scout with the secondary role of Striker. That was before his retirement. She had asked Raynor why he never attempted the Spire, and he answered that he never got around to it. "There are buried ruins and dungeons a plenty in this world, why bother with one that just appears out of nowhere? If you want to be a scout, you have to be comfortable in the dark," the Old Hunter told her one evening. Jeze recalled Raynor''s words and sensed his presence in the trees behind her. He would help her if she was in trouble. But, eventually, she will need to step into the dark, dangerous places of the world if she was committed to this path. Daverius did it, she reminded herself. Gathering her courage, Jeze crept into the chamber, and a detail that she hadn''t noticed before came into focus. Embedded in the centers of the three remaining walls that slanted upwards several meters to meet at the point of the pyramid were three sconces. Two sconces held globes of what Jeze guessed to be made out of polished stone. The sconce closest to the cracked wall she entered through was empty. "Ziplocke, can you grab one of the globes?" Jeze asked, and she readied a spoon of paste. The Goblin snorted his reply. "I strictly serve as a consultant." "What do you advise then?" "Go back out," Ziplocke answered with a nervous giggle that sounded like a calf calling for milk. Well, it was worth a try. Jeze thought to herself as she crept over to one of the globes that rested in a metal sconce. It was above her head, and she stood on her toes and studied the area around the globe. It was difficult with only the faint moonlight that came through the large cracked wall. This was it, she decided. Her brother took one of the globes, so it had to be safe. Ziplocke scampered off of Jeze''s shoulder as she reached for one of the spheres. When she touched it, nothing happened. She was able to remove it from the sconce. "You were lucky it was not trapped," Ziplocke observed. This book''s true home is on another platform. Check it out there for the real experience. "What does it do?" Jeze asked. She could feel runes engraved into its glossy surface. From her touch, she felt she recognized them. "Feels like the Fire aspect," Ziplocke said as he ran his tiny hand across the surface. Jeze agreed and she needed more light to confirm. The Initiate removed her pack and retrieved her wand for the Fire aspect. With it, she summoned and quickly shaped a small flame that produced enough light for Jeze to see the strange glyphs. Ziplocke wrinkled his nose as if he smelt something terrible. "Holy and Light aspects," the Goblin said and backed away. The polar opposites of the Abyssal aspects. "Was this a temple?" Jeze wondered. Ziplocke gagged with disgust. That made sense for the minor Demon to dislike this place. Jeze had not trained with the Holy and Light aspects. Those were primarily studied by priests, but she saw clearly that it had the Fire aspect as well. Those Runes began to glow when she held her flame near them. She had an idea and tapped the summoned flame to the Fire aspect. The small sphere emitted a yellow light brighter than any torch. The sudden glare blinded her momentarily, but now she was able to see the room more clearly, and she put away her wand. "How do I turn it off?" She wondered. "Try tapping it?" Ziplocke suggested. The Goblin''s curiosity overcame his disgust as he climbed back onto Jeze''s shoulder and looked with interest at the globe. Jeze tapped the orb once, and the light dimmed. She tapped it twice, and they were plunged into darkness. Jeze tapped it again, and the bright light came back on, and the globe gave off no heat. "This is fascinating! Where is it getting the energy from?" Jeze wondered. "It was powered by your flame. Advanced Magic items can be charged with summoned aspects," Ziplocke commented. Channeling tools, like her rods and rings, were etched with Runes and required both Will and precise shaping of the final glyphs. Magic items like the globe were more complex and didn''t require Will or movements, but for one to last this long was unheard of. This was the most advanced magic item Jeze had seen. The teenage Initiate figured that Daverius discovered this pyramid before he set out for the Wandering Spire. Why didn''t he show her the globe he took? What else did he discover in this small ruin? What other secrets he hid from her? "How old is this place?" Jeze wondered. Ziplocke sniffed the air and looked around with red eyes. "A thousand years old. Oh, look at that," Ziplocke guessed and pointed up. Jeze glanced up and saw a globe similar to the one in her hand but massive. It fitted in the peak of the pyramid and probably continued outside. She considered how bright her small globe was and reflected that the larger one would make her go completely blind. If it was turned on, the light could be seen for miles around. "Is that a beacon?" Jeze wondered. "No, it''s a weapon. We were lucky your summoned flame was not close enough, or we both would have been toast," Ziplocke said softly. Jeze used the light to study the giant globe. She couldn''t tell what the Holy aspect Runes did, but the Fire ones were for Summoning, Shaping and Controlling. She nodded and appreciated her luck. If that globe activated, it would have filled the room with roaring flames and beyond. Why was there a weapon in such a small edifice? She wondered. "What did my brother find here?" Jeze mumbled out loud as she crouched to study the dust-covered floor. "Who knows?" Ziplocke stated. Jeze used the skills Raynor had taught her about tracking. It was clear that there was a fight here years ago based on the skeletal remains. But there were tracks leading outside. A flurry of clawed feet that disrupted the dusty surface of the floor indicated dozens, if not hundreds, of Howlers. "The Howlers attacked the villages from here, but where did they come from?" Jeze asked. "A portal?" Ziplocke wondered. Jeze shook her head. She didn''t see any Runes on the floor, plus the amount of Will needed to summon this many demons would be enormous. A thought occurred to her. "There has to be a hidden door!" She cried. Ziplocke grumbled, "There are always hidden doors and bigger dungeons." "This is what you signed up for when you agreed to the contract," Jeze admonished. "Truthfully, I was hoping to run away from you and live free on this plane for two years," Ziplocke said softly. Jeze chuckled and patted his head. She handed him a jar of paste, and the Goblin perked up. The teenage Initiate searched the floor and discovered that the tracks originated from the center. That was odd, she thought. "There must be a trap door here," she concluded. "Look for a lever. It''s always a lever or a button," Ziplocke replied with his mouth full of chili paste. Jeze scanned the room and didn''t see any stones that could be pushed in. In fact, the walls and floor were all solid smooth stone. For it to remain unblemished, this long spoke to the advanced skill of the builders, especially for the magic glow stones to still work. That was assuming that Ziplocke was correct that this ruin was a thousand years old. She suspected the Goblin guessed the number. Maybe a lever? She wondered, and the only things that fit that description were the steel sconces. The first one she tested moved down, and the chamber rumbled. The center of the floor twirled opened like a whirlpool and revealed a spiral set of smooth steps going down several meters into darkness that was beyond the glow of Jeze''s globe. "Great, more danger awaits us," Ziplocke moaned. Chapter 11: Traps and Locks From the top of the stairwell, Jeze extended her light, and she was able to make out clawed tracks that scurried up the steps in the dozens. The teenage Initiate readied a hand ax and crept down the staircase and it ended in a more expansive chamber similar in shape to the one above. This room had four exits, one was filled with rubble, two were closed with steel doors, and the fourth was opened and led to a wide, dark stairwell going down. The Howler tracks came from the ominous stairwell. "What would cause this damage?" Jeze wondered as she studied the rubble. "Time? This place is old, and I do not like it. It makes me feel ill," Ziplocke groaned. ''You''ll be alright," Jeze said and patted his head. Ziplocke looked nervously around the chamber as he licked up paste from the jar. The Goblin stayed close to Jeze''s legs as she explored the room. Both doors were locked, which meant her brother probably didn''t even bother with them. She snorted at the thought of Daverius marching down the stairwell with sword and Earth magic in hand. He didn''t bother with exploring and just muscled through hordes of Howlers. She was different, and she examined the closed doors. "Locked doors are locked for a reason," Ziplocke said as Jeze tried to open one. "Like protecting treasure," she added. "Not what I was going for," muttered the Goblin. Jeze studied the door for any hidden protective Runes. Her eyes widened when she discovered a thin line of glyphs that ran along the edges of the doorframe. They were faintly etched into the steel. "Keep a lookout," she told Ziplocke as she sat before the door and studied the Runes under the glow of her magic item. The Runes reminded Jeze of the protections the Old Crones had around their campus. They were equally complex, so she was confident she could disarm this set. "I just need to figure out what these Runes do so I can negate them," she wondered out loud. "Affliction aspect. They will make your skin boil. Nasty stuff," Ziplocke said from over Jeze''s shoulder. "You were supposed to be on the lookout," the teenager scolded. "And you want to have your skin boiled?" "How do you know?" Jeze asked. "I''m a Goblin from the Abyssal plane. Affliction is one of the aspects native to my kind," Ziplocke stated. "You never told me this!" Jeze exclaimed. "Well, you never asked!" Ziplocke retorted. Jeze thought about that for a moment. Having a Goblin Familiar could be more beneficial than she imagined. Ziplocke taught her the Darkness aspect, and Jeze wondered if she could learn Affliction as well. Placing curses on enemies had a lot of utility, she thought. But that was for later. "Boiling skin is a Shaping and Control foci," Jeze muttered out loud as she placed the globe on the ground and retrieved the jar of resin and the pointed stick from her backpack. Knowing the focus of the Runes allowed her to disarm them. Jeze altered a line of Runes using the resin and channeled her Will. Ziplocke backed away from her. The Goblin did not fancy the idea of having his skin boiled. The Runes flashed, the Goblin yelped, and Jeze celebrated with a whoop. "The door is still locked," Ziplocke observed. "I get to test my lockpicking! This is great!" Jeze exclaimed. She was having a lot of fun. This was what she lived for. This was her calling. She used her bracelet channeling tool to summon dirt, which she shaped into stone and shaped again into a thin steel pin. Jeze inserted the pin into the keyhole and shaped it to push the pilings in the right order. Ziplocke was right! This was much easier than trying to shape the pilings themselves. Initially, Jeze felt that this process would take too long, but it was significantly more effective. It took thirty minutes for Jeze to pick the lock, and her brow was covered with sweat. "I did it!" She said in a tired voice that came out more of an exhale than a cheer. "Yay, more dungeon to explore!" Ziplocke said with as much enthusiasm as a rotted log. The door Jeze picked opened and led to a hallway that traveled left and right, with a second door visible on the left. Across from her was a human skeleton in rusted metal armor that sat with its back against the wall and its legs splayed out in front. A rotted spear rested across its lap, and a gaping hole marked its breastplate where cracked ribs were visible. "I''ll bet you a jar paste that I know how he died," Ziplocke said with a giggle. To their right, the passage turned and continued out of sight. Here, the walls were marked with gauges and scorch marks. Some sort of battle, perhaps? Jeze wondered. "What could be strong enough to leave such rents?" Jeze asked. "Nothing we want to meet," Ziplocke muttered over her shoulder. A large iron helmet rested on the floor to her right. One that would fit a giant, but there were no skeletal remains. It was as if the owner had removed and dropped it. Jeze moved toward the helmet in order to see what was around the corner. Ziplocke yanked at her pants. "Wait, maybe we are out of our league here, don''t you think? Maybe you go back to town and return with a team?" The Goblin suggested. Jeze paused for a moment. That would be the smart thing to do. But she was having too much fun! "We will be alright," she said and continued on. This tale has been unlawfully lifted without the author''s consent. Report any appearances on Amazon. Jeze peeked around the corner and saw that it opened into a wider room. The walls here were darkened with scorch marks, and charred skeletal remains littered the floor. Some remains had the tell-tale claws of Howlers or other such demons. The other bones appeared human. Jeze guessed that the room was at one time a barracks, for it had rotted cots and steel racks that held a few rusted spears. A weird iron cage-like contraption was against the wall. The door was opened, but it was empty inside. It was enormous and had the same color as the giant helm on the floor. Jeze wondered if there was a connection. There was nothing else to see in this room, so she backtracked to the closed door. "No traps," Jeze said after she studied the frames. "No magic traps. You don''t know how to find regular traps," Ziplocke pointed out. The teenage Initiate tapped her chin and shrugged. "I have good reflexes," she said as she attempted to open the door. Ziplocke scurried down the hall, but nothing happened. Jeze clapped her hands together. The door was locked. This was so much fun! "I think I am getting better at this," Jeze observed after she picked up and opened the door. The door led to a small room with a curving stairwell that climbed down. It was littered with rubble, and the wall was partially collapsed. "That looks unstable," Ziplocke warned. It was no less risky than scaling the towers in the Old Crone''s school, Jeze reflected. She handed Ziplocke the globe and climbed down. The Goblin hurried to latch on to her back, and there was one moment of panic when a pile of rubble slipped out from under Jeze''s feet, but the young Initiate quickly recovered and avoided falling. In moments, she dropped lightly to the bottom of the stairwell. "We can''t go back up," Ziplocke said forlornly. The pile of rubble that slipped away created too large of a gap for them to scale. "I need to pack rope," Jeze commented as if she had forgotten the cake for a picnic. "We could die here!" Ziplocke exclaimed. "I''m not worried. We can find another way out. Or I may be able to climb this. Come, we have more to explore," Jeze stated. They were in a small room filled with rubble and a single closed door. It was identical to the room above, and Jeze checked the frame for traps. When she found none, she reached for the handle. "Wait!" Cried Ziplocke. "What?" "What if the trap Runes are on the other side?" Ziplocke asked. "Well, nothing. It should be written into the Rune structure to only be triggered from one side," Jeze responded. "And what if they are not? Wouldn''t opening the door from this side trigger them?" Ziplocke asked in a squeaky voice. Jeze shook her head, "that would be a poorly designed trap. It would go off on the other side." "What if it is an alarm?" Ziplocke asked. Jeze paused. She didn''t think about that, and she glanced up at the crumbled stairwell. She should have explored the other floor more instead of climbing down. Maybe she could have found a ward key that allowed her to travel through the trapped doors. "Oh well," she said with a shrug and opened the door before Ziplocke could further protest. She found herself in a hallway with the sloped pyramid wall to her left, and in the middle was a door on the right wall. This passageway was identical to the one above except longer with the end turning a corner and continued out of sight. The steel door was smashed open, and more skeletal bodies that were a mixture of humans in rusted armor and the bones of demons littered the ground. She wondered if they were Howlers, but they looked larger and were better equipped. "Did the demons invade this temple? If so, from where?" Jeze wondered. Ziplocke shrugged and said, "It is ancient, and remember it was not underground when the fighting occurred. The temple was buried with time." Jeze nodded in understanding. She kept thinking that she was going underground into the basement levels, but in reality, she was working her way back to the ground level. What she witnessed was an invasion force working their way up to the top, and then it dawned on her. "The demons were trying to shut down the weapon at the top?" Jeze asked. "That could be true. But where are they coming from now?" The Goblin wondered. "The only way to find out is that we keep exploring!" Jeze exclaimed. Ziplocke groaned and followed the teenage Initiate as she traveled down the hallway toward the ripped door. Jeze dimmed the globe, peeked through the cracked steel door frame, and saw an enormous rectangular chamber littered with rubble and the remains of humans and demons alike. Across from her was another door, and the wide stairwell was to her left. On the right was a collapsed wall filled with dirt and roots, as if nature was the final invader. Faint noises from Howlers could be heard coming from the depths of the stairwell. "We should not go down there," Ziplocke observed with a shudder. "Not yet, at least," Jeze replied with a wink. The Goblin groaned. "Relax, I learned my lesson," Jeze said. "Thank the Night Eye!" Ziplocke replied. "We need to explore everything first before moving on." Ziplocke groaned and followed Jeze down the hallway toward the corner. It turned into another barracks, this one larger than the one upstairs, and it was empty of bodies and weapons. Jeze guessed the soldiers marshaled and fought in the wide chamber outside the hallway. Again, she saw the large empty cage, and this barracks held two. "What did the cages hold?" She wondered. Ziplocke sniffed the cages and hissed with disgust. "Something Holy." Jeze held her glowing globe near the cage and examined it. She let out a gasp as Runes began to glow red along the steel. She moved in to look inside. "Be careful," Ziplocke warned. Inside, the cage was empty, and she stepped back out. When she closed the door, she noticed a sconce behind it. "Huh? Wonder what that is for," she said. "Nothing good. Let''s go," Ziplocke urged. Jeze ignored the Goblin and placed the globe in the sconce. The sphere and the Runes along the cage both flared a moment before they dimmed. Jeze retrieved her wand and completed the movements to Summon and Shape fire. "What are you doing!?! You shouldn''t play with magic you do not understand!" Ziplocke cried. It was too late. Jeze shot the fire at the Globe, and it flared with power. The cage rattled and sparked, but nothing happened. "I wonder if we need the helmet inside," Jeze reflected. "What are you talking about?" Ziplcoke snarled. "The helmet we found upstairs. I guess we could take the stairwell¡" Jeze said and planned. "No! That is where the Howlers go! We should just continue exploring in the hidden hallways where we are safe," Ziplocke said. The Goblin couldn''t believe he suggested that. But he much preferred to not be eaten and ripped apart by the rat-like demons. "Why are you worried? If you die, you go back to the Abyssal plane," Jeze observed. "No, I can die here. I only return back if you die first," Ziplocke said with crossed arms. "Really? Interesting," Jeze replied. She retrieved her orb and packed away her wand. The sphere continued to glow, and she exited the barracks. She dimmed her light and summoned Shadows to surround her. "Are you ready?" She asked. Of course, the Goblin shook his head. But where else would they go? The stairs they used fell apart, and their only options were the other door and the large stairwell that had the sounds of Howlers coming from below. The monsters could swarm up at any moment. It was a long way to the other side of the chamber with very few hiding spaces in between. If anything were waiting in the stairwell, they would be easily spotted. But what other choice did they have? "Let''s go," Ziplocke groaned. Jeze dimmed the light and dashed across as silently as she could. Chapter 12: The Ones from Before Jeze made it across the wide chamber to the opposite door. The stairwell was to her left, where she heard the Howlers coming from below. To her right were piles of rubble from an ancient collapse. Jeze stopped by the door and found the Rune trap. It was the same as the floor below, and she retrieved her stick and resin. "Hurry up!" Ziplocke exclaimed. "Don''t rush me," Jeze replied. If she made a mistake, that would trigger the trap. She needed complete focus in order to insert her Will and disrupt the Rune pattern. It took her twenty minutes, but for the Goblin, it felt like hours. Ziplocke chewed his nails as he started nervously at the stairwell. "Yes! Now to pick the lock," Jeze said. The Goblin ducked behind her leg when he heard a loud shriek from the stairwell. Were they coming up now? Jeze wondered and paused to listen. Clawed feet scraped the steps and grew louder. Ziplocke shivered from the impending doom. Jeze had to decide whether to continue with the lock or run back and hide. It was the danger that thrilled her. "We are going to die," Ziplocke muttered. Click! Jeze unlocked the door as they heard the Howlers clambering up the flight of stairs. The two hurried inside, closed the door, and slumped against the wall as their hearts raced. They heard no sounds and found themselves in another hallway with a slanted wall. One end was filled with rubble, and the other was a door. "That''s easy," Jeze said and made her way toward the only visible exit. "We can''t just take a moment to rest?" Ziplocke gasped. Jeze studied the door for traps. "We almost died," the Goblin added. "You don''t know that," Jeze replied as she Summoned dirt. "If they entered the chamber, we would have been outnumbered with no escape!" Ziplocke cried. Jeze Shaped the dirt to stone and paused. "How did you manage the Spire?" Ziplocke appeared too cowardly for one to have attempted a quest that required, at minimum, an Adventurer rank to enter. Her brother wrote that one should be at the Adept level to pass the fifth floor, and the only known person to have defeated the tower was Hero ranked. It was Jeze''s rookie estimation that the pyramid they explored was Initiate rank at best. Unless the monsters down the stairs were anything greater than Howlers. That should be fun! She thought. Ziplocke slumped his tiny frame against the wall beside Jeze. "Why did I agree to this?" He muttered. Jeze Shaped the stone into a thin steel pin and worked on the lock. She chewed her lip as she worked with focus. "I suppose I have what human healers call Post Traumatic Stress Disorder," Ziplocke finally answered. "Then why accept the summons?" Jeze asked when she unlocked the door. "On the Abyssal plane, us Goblins are constantly running and hiding to survive," the Goblin explained. "So, this should be nothing for you," Jeze observed as she picked up the glowing globe from the floor. "Not exactly," Ziplocke stated. Jeze paused her hand from opening the door. "Huh?" "Look, Jeze. I am typically summoned by an experienced Adventurer with a team." "We will find one when we head to the Iron Fist Kingdom." "I''m not so sure," Ziplocke said quietly. "Then why did you agree to our contract?" Jeze asked. Ziplocke scratched his bald green head. "I honestly thought I could run away and live free on this plane." "You were telling the truth about that!" Jeze exclaimed, her eyes wide. Ziplocke shrugged his small shoulders. "That is too funny!" Jeze said with rich laughter. "Not really," Ziplocke muttered. The Goblin perked up when he was given a spoonful of paste. Jeze was confident that her skills would get her noticed and invited to an elite team. She opened the door, and excitement bubbled up in her chest. They found a workshop! "Now we can get some answers! Hah! I bet Daverius missed this room. I bet that meathead just stormed down the stairs to fight whatever is down there," Jeze exclaimed. The young teenager grabbed Ziplocke, who gave a yelp, and spun him around as if they were at a royal dance. "Put me down, you knucklehead!" The Goblin snapped. The workshop was a rectangular room about the size of the barracks they encountered earlier. Instead of weapon racks and cots, this room consisted of workbenches and bookshelves. The tables held tools and dismantled globes, and the whole room was covered in dust and cobwebs. "I knew it!" Jeze exclaimed. The teenage Initiate pointed to an iron cage in the corner with an iron helm suspended in the air inside. Jeze suspected that there was a connection between the two. The cage door was closed with a sconce in front. Jeze retrieved her globe. "Hold up!" Ziplocke cautioned. "What? We have a working cage now. Let''s see what it Summons," Jeze said as she walked over. "Are you mad?!? There are so many things that could go wrong. One that is our only light source." Ziplocke pointed out. "Oh," Jeze replied and tapped her chin. She looked at the workbenches with dismantled spheres. She found one that was fully intact and used her Fire channeling tool to activate it. "Now we have two light sources," she said. "Okay, but whatever comes out of that cage may not be friendly to us," Ziplocke added. "It is clearly a guardian of the pyramid. It could help us clear out the Howlers downstairs," Jeze observed. "It could also view us as intruders and ''clear'' us," Ziplocke said and made air quotes with his fingers. "I think it would help us since we will be activating it, and we can not clear the lower floor by ourselves." "Why do we even need to clear the lower floor?" "To find out what my brother discovered. He said he had it on ''good authority'' that the prize of immortality was a lie. A myth, and I think he found that downstairs," Jeze answered. "Maybe you can find that here, where we do not need to fight a horde of demons," Ziplocke suggested. The Goblin gestured toward the tables and shelves. Jeze glanced around the room and saw the piles of scrolls and tomes. Her eyes went wide. Ziplocke may be right. This was a massive treasure trove of information and knowledge. Whoever built this pyramid was advanced in magic and here could lie all the potential secrets they held. The scholar inside her was ecstatic, and she went to research like a redirected puppy. Stolen content alert: this content belongs on Royal Road. Report any occurrences. "I will never accept a contract with a teenager again," Ziplocke muttered. The two leaned over a table and poured through the tomes and scrolls. To Jeze''s dismay, many of the parchments were rotted and illegible. Even the pages that she was able to read were written in an old language and were hard to understand. Some of the letters were familiar, but others were not. "Do you understand this?" Jeze asked and slapped her hand on the table in frustration. "A little. Some of the letters are used in Abyssal, but their meanings are different," Ziplocke said. The Goblin''s eyes went wide as he realized something, and he hopped off the table and began to retch. "What? What is it?" Jeze asked and rushed over to her tiny companion''s side. "It''s Celestial!" Ziplocke explained. "How do you know?" "The two alphabets are similar but used differently! Oh, I can''t believe I touched the pages. Is it on me? Do I smell differently?" Ziplocke cried as he tried to scrub his hands clean. Jeze''s face scrunched with confusion and then relaxed with realization. That explained the Holy aspect etched upon the globes. Also, why was the floor littered with the skeletal remains of demons and humans? Her guess was correct. This was a temple! "Relax, you will be fine," Jeze stated. "They are supposed to be my mortal enemies!" Ziplocke screeched. "How? Excuse me, but didn''t you say you have to run and hide from the other demons for survival?" "What does that have to do with the putrid Celestials!?" Ziplocke demanded. "An enemy of an enemy is a friend?" Jeze suggested. Ziplocke gagged. Jeze sighed and searched her pack. She was down to three jars of paste, and she retrieved one to place on the table. Ziplocke stopped gagging, and his pointed ears perked up. "Tell me what you can translate," she asked and held up a spoon. Ziplocke''s lips smacked as he sucked on the spicy and sour paste. His previous disgust was forgotten as he read alongside Jeze. "Does this say, Archon?" Jeze asked. Ziplocke nodded and answered, "It does! Those are celestial beings made with one purpose, and that is to destroy. They are pure rage and made from the Fire and Holy aspects." "Like the globes," Jeze pointed out. Ziplocke nodded. Jeze felt like she was putting the pieces of a large puzzle together. She tapped Ziplocke''s shoulder and read a passage. "...the hot surge waiting at the Threshold with furious flame." "What do you think that means?" Jeze asked. Ziplocke tapped his chin and replied, "In the Abyssal plane, some of the demons refer to Thresholds as portals." Jeze nodded and wondered, "Is that what you think is down the stairwell? A Threshold where the Howlers can enter?" Ziplocke shrugged and suggested, "Let''s keep reading." The Goblin accepted a spoonful of paste, and the two went back to researching. Jeze found a manual that had images of the spheres and listed a long Rune pattern. This book interested her, even if it was hard to understand the writing. But she could transcribe and use the Runes. When she figured out what they did. If they will be fighting demons in the Spire, then having some Holy magic could be useful. She flipped a page, and her eyes went wide. "Look!" Jeze exclaimed and pointed. Ziplocke glanced over and saw on the page a picture of a hulking creature with a body of pure energy and an iron helm for a head. The word written underneath was "Archon." "If I understand what this says, the Archon won''t attack us because we are not demons. They only fight demons and for self-defense. So as long as we don''t attack it, we will be fine," Jeze said. The Goblin cleared his throat and said, "Are you forgetting something? I''m a demon." "No, you are not. You are my Familiar." Jeze packed the tome away into her backpack. She regretted not having unlimited storage space because she would take everything in the room. After careful consideration, the tome was the best bet for her. It had info that she could realistically use down the road. Jeze rose with the glowing globe in hand. Ziplocke hopped off the table to block her with zero success. "Please think about this," he pleaded. "We are running out of time, and as much as I enjoy research. I''m done with reading old tomes. Let''s summon this Archon, and maybe we can get some answers. Or get into a fight with Howlers!" Jeze exclaimed. "Oh, by the Infernal fires," Ziplocke swore, and he wrapped himself in shadows and hid in the corner. "You are breaking our contract! By doing something that can cause me harm," he screeched. "I don''t believe that," she replied and placed the globe in the sconce on the cage. Ziplocke closed his eyes. Jeze completed the glyphs for the Fire aspect with her wand. She Summoned, Shaped, and Controlled the fire toward the globe. The cage rattled and filled the room with an intense silver light that blinded Jeze. She heard the cage creak open, and when the light dimmed, a hulking humanoid-shaped creature emerged. Its feet thumped the ground as if it was made out of heavy iron, and it towered over Jeze by a good meter. Its body rippled and flickered as if it were made out of white flame that gave off a comforting warmth instead of the blistering heat one would expect. The eye slits in the helm glowed a bright blue like tiny stars. Jeze gulped and took a step back. "Do not fear me, mortal," the Archon boomed. It dragged each word out slowly, and its voice was so deep it reverberated in Jeze''s chest. The teenage Initiate imagined that this would be how a mountain would talk. Slow and deliberate. "My name is Jeze. What should I call you?" The Archon''s helm turned to scan the room, and then it looked down at Jeze. "My name would be impossible for you to speak. You may call me Archon," it rumbled deeply. "May I ask questions?" "You already asked a question," the Archon observed. It turned its helm to sweep the room as if it was searching for something. "Are you a protector of this temple?" Jeze asked. "This is not a temple, though the Ones from Before worshiped us like gods. I do not care to protect. My purpose is to destroy fiends. I hate them with every fiber of my being." "If this is not a temple, then what is this place?" Jeze asked. The Archon continued to glance around, though the rest of its body stood in one place like a towering campfire. "This is an outpost meant to seal the Threshold to keep the fiends from entering this realm. We care not for the mortals here, but we do not want the fiends to have this realm that is all we care about," the Archon intoned deeply. "How old is this place?" Jeze wondered out loud. The Archon heard her and answered, "I sense that I was asleep for thousands of years." Jeze chuckled. Ziplocke was right. "I also sense that the magic we used to seal away the fiends is fading. It will only be a matter of time before the fiends take this realm back. I feel I am the last of my kind here," it rumbled, and Jeze sensed a bit of sadness in the Archon''s grating voice. The celestial being studied the walls and shook its giant helmed head. "It appears that the Ones from Before are long forgotten as this outpost was neglected," the Archon observed. "Who were the Ones from Before?" Jeze asked. "Your ancestors, mortal. How quickly your kind forgets." "What do you know of the Wandering Spire?" Jeze asked. "I have heard of no such thing," the Archon replied as it continued to scan the room like a fiery sentinel. Jeze wracked her brain. Maybe it knew of the Spire by a different name? It was Abyssal in origin, so the Archon had to know what it was. "Are you sure? It is a large tower that appears randomly every five years. It is so tall that it passes the clouds," Jeze stated. "You speak of the Stronghold," the Archon replied simply. "Okay, what is the Stronghold''s purpose?" "To invade. This realm was under the control of the fiends. The Ones from Before knew of the Endless Feud between our realms. They summoned us, and together, we weakened the Stronghold. This allowed a small group to infiltrate its defenses and challenge the Fiendish Lord at the top. I sense that our magic that held the fiends away is weakening, and they will return," the Archon said. Whoa! Jeze thought to herself. This was deep! What the Empire, the kingdoms, and the Guild thought about the tower was wrong. Dangerously wrong! She needed to get the Archon out to share the news. They needed to know what the real purpose of the Spire was! Another question came to her mind. "Is there a gift of immortality at the top of the Stronghold?" She asked. "No. We sealed the Fiendish Lord at the top to prevent it from controlling this realm. The Seals are likely weakening, and soon it will be free to return this plane of existence back to despair and anguish." "Why would we think there is a gift of immortality?" Jeze wondered out loud. "Fiends lie," the Archon stated. If this was true and the Emperor was not immortal, then who was ruling the Empire? Jeze wondered. Was this some manipulative conspiracy to keep the ruling family in power? That made sense since the Emperor''s clan had ruled with an iron fist for centuries. That was a major revelation but was dwarfed when compared to the real purpose of the Wandering Spire. Jeze felt an immense weight fall on her young shoulders. The fate of this realm was on the line. Was this what her brother discovered? No, it couldn''t be. He never found this room. Unless¡ "What is on the lower level?" She asked. "A Threshold." She knew it! The Archon''s head snapped to glare with fiery blue eyes at the corner. "I sense you, fiend!" It roared. The shadows around Ziplocke faded away. On instinct and without thinking, Jeze placed herself in between the Archon and her familiar. "He is helping me! Helping us!" She cried. "Goblin! I despise you, but I do not hate you. You suffer more at the hands of the greater fiends. I pity you and will not waste my energy on your existence," the Archon growled. "Hey!" Ziplocke said, with tiny fists at his hips. "I told you that you would be safe," Jeze said and patted the Goblin on the head. The Archon turned toward the door, and the room shook as it moved. "Where are you going?" Jeze asked. "To the Threshold. I sense that the Seals have weakened. I will slaughter the fiends that come through," the Archon intoned deeply. "Oooh, this is going to be good!" Ziplocke exclaimed and rubbed his hands together in anticipation. Chapter 13: On Good Authority The Archon stomped out of the hallway and into the central chamber. It appeared to be a living flame, but when it moved, it sounded like it was made of iron. It was not stealthy at all, Jeze reflected. They heard Howlers shriek from the stairwell and saw dozens of rat-like demons. The Archon raised both arms back and slammed them forward. An inferno of pure white flame washed down the stairwell and turned the demons to ash. ¡°Probably best that we stay further back,¡± Jeze said when she felt the intense heat. ¡°Good idea,¡± Ziplocke agreed. They retreated to the doorway as the Archon continued down the steps. From their vantage point, they saw another flash of silver light and heard the dying sounds from the Howlers below. The rat-like demons were running up the stairs before the Archon appeared, probably to attack the villages and farmsteads. Five were already upstairs and returned when they heard the Archon fry their colleagues. The Howlers came face to face with Jeze and Ziplocke. ¡°Good luck,¡± Ziplocke said and faded into the shadows. The demons charged, and one collapsed with an ax stuck into its scaly head. Jeze drew her second ax in her right hand and completed the glyph to summon piles of dirt with her left. She parried a spear thrust, ducked a second attack, and circled away to keep the Howlers in a straight line. She flung her ax and caught a Howler in the chest. It fell and squirmed on the floor as its three remaining companions charged. Jeze drew her knife and shaped the pile of dirt into fist-sized stones. She was careless and wasted too much attention on her Shaping. She missed a parry and took a spear to her shoulder. She screamed in a mixture of pain and frustration and Controlled a fist-shaped stone to smash into the back of her attacker¡¯s head. The Howler pitched forward, and its brains leaked onto the floor. Jeze parried a thrust and jabbed her blade into the monster¡¯s throat. The last Howler attacked, and Jeze ducked and countered with a slash to the creature¡¯s thigh. It hissed and slammed Jeze in the fast with the butt end of its spear. Jeze felt her nose crack, and blood dripped down her face. She stumbled back, and with extreme focus and skill that she honed through hours of practice, she Controlled a stone and slammed it into her attacker¡¯s side. The impact cracked ribs, and the Howler fell to its claws and knees. She stabbed it in the back of the neck, and the fight was over. ¡°You look horrible,¡± Ziplocke said as his shadows fell away. Bright flashes could be seen from the stairwell, and howling could be heard from below. From her pack, Jeze gingerly pulled out a poultice she had crafted and applied it to her wounds. She asked Ziplocke to get her Life aspect Channeling rod. The Goblin compiled, and Jeze used it to stitch up her wounds on her side and shoulder. She gritted her teeth in pain and collapsed to the floor. Her nose continued to bleed, and her face was swollen. ¡°You will live,¡± Ziplocke said as he studied her closed wounds. ¡°Yeah, and thank you for your help, by the way,¡± she gasped. ¡°Like I said, I¡¯m strictly a consultant, and I consulted you to leave this place on several occasions. Not my fault if you didn¡¯t listen,¡± the Goblin chided. Jeze laughed and then moaned from the pain it caused her face. She needed to recover from her wounds, and mostly from the exertion of Will required to Shape her flesh closed. Could she Summon flesh, and what would that look like? She wondered, her head in a daze. ¡°Archon really does not like demons,¡± Ziplocke observed. Flashes and screams of battle could be heard from below. Jeze slowly rose up to a seated position. Even though she knitted her wounds closed, her skin still felt tender to the touch and likely to reopen from any sudden movement. ¡°Here, let me help,¡± Ziplocke said and wrapped her wounds with bandages from Jeze¡¯s pack. ¡°Thank you,¡± she muttered. ¡°Yea, well, if you die, I go back to hell,¡± Ziplocke said and wiped the blood from her swollen face. Jeze chuckled and glanced at the stairwell with a tilted head. The flashes and sounds of the massacre had subsided. ¡°Should we head down?¡± She asked. Ziplocke¡¯s pointed ears folded back, and he wrangled his tiny hands. ¡°We could take the stairwell up and leave,¡± he suggested. Jeze rolled her eyes, and with a grimace, she stood up. She grabbed the glowing orb and said, ¡°Come on, let''s go.¡± Ziplocke sighed, and the two carefully made their way down the wide steps. The Goblin glanced up forlornly. The stairs ended in the largest chamber the two have seen so far. This was the base of the pyramid, and it was littered with skeletons and bodies. It appeared exactly as Jeze imagined a space that had two major battles would look like. Three, if she included her brother¡¯s visit. The space was brightly lit by the Archon¡¯s flickering silver flames, the orb Jeze held, and a sliver of purple light in the center of the chamber. ¡°That the Threshold?¡± Jeze asked. Ziplocke nodded, ¡°Looks like.¡± It reminded Jeze of a crack in a mirror. With careful examination, Jeze could make out the remains from the three different battles. The oldest remains were in armor, and both humans and demons were entangled in their dance of death. Daverius left corpses that were partly crushed and partly sliced. The Archon left piles of dust and ash. There were many piles. Jeze readied her ax and dagger and limped across the chamber. Ziplocke hugged her knee and followed. ¡°The seals were damaged,¡± Archon rasped. That was when Jeze realized the Celestial being was injured. She was shocked to see several spears sticking out of its flaming body. From the spear wounds, the Archon dripped drops of fire that splashed like liquid to the ground. That explained why Archon¡¯s body didn¡¯t give off much heat, except when he attacked. It looked like it was made from flames, but it was not. It was something of substance. ¡°Can I help you?¡± She asked. The Archon looked at her with its blue stars for eyes and nodded, ¡°Yes.¡± ¡°Be careful,¡± Ziplocke cautioned. Jeze went up to the giant Archon and did not feel an intense heat from its flickering flames. They felt like silk as they brushed up against her hand when she reached for a spear. She pulled the weapon out, and the Archon flinched. She removed the remaining weapons. ¡°Is there a way I can treat your wounds?¡± Jeze asked. ¡°The orb,¡± the Archon answered. Jeze motioned for Ziplocke to bring the glowing orb over. After some coaxing, the Goblin complied. Archon held the small globe in its massive hands as Jeze got her wand and Summoned fire. The dripping flames stopped, and Archon¡¯s health appeared to improve. ¡°The Seals were damaged and improperly repaired,¡± the Archon intoned deeply. ¡°You are welcome,¡± Ziplocke snarled. Jeze studied the Runes around the crack in space. She saw where they were marred and a clumsy attempt to repair them. With a pang of sadness, she guessed that was her brother¡¯s work from years ago. ¡°You never took your Rune work seriously,¡± she chided. ¡°Huh?¡± Ziplocke asked. ¡°It¡¯s nothing,¡± Jeze said and wiped her eyes with her sleeve. ¡°You will need to repair them,¡± the Archon ordered. ¡°Hold your horses!¡± Snapped Ziplocke. The Goblin squeaked and hid behind Jeze¡¯s knees when Archon turned to face him. Jeze knelt beside the circle of Runes and found several areas where someone had scratched them. Who? She wondered. She also saw how her brother attempted to repair them. He used a clumsily made resin mixture that cracked and faded over time. About five years his patchwork held, Jeze reflected. Sadness gripped her chest like a grasping hand from beyond. She pushed it back. This story has been stolen from Royal Road. If you read it on Amazon, please report it ¡°Tools!¡± She exclaimed. Archon glanced at her with his great helm for a head. ¡°Okay¡¡± Ziplocke responded and was clueless. ¡°The workshop has tools. Let''s go get them,¡± Jeze answered. Ziplocke¡¯s face scrunched, and then his eyes went wide with realization. ¡°I will remain here. Hurry,¡± Archon growled. Jeze climbed the stairs and said, ¡°Someone sabotaged the runes.¡± ¡°Are you sure it''s not from natural causes?¡± Ziplocke stated. Jeze shook her head. The Seal was engraved into the stone. The two gathered mallets and chisels and returned just as Archon vaporized a pair of Howlers. ¡°A lot has been coming through lately. I wonder why,¡± Ziplocke observed. ¡°The Seals are weakening. This is just the beginning. You must hurry,¡± Archon said. Jeze saw that her brother did guesswork, but he didn¡¯t explore the pyramid. She did, and Jeze pulled out the tome she took from the workshop. She was so engrossed in her research that the sudden flash of Holy flame startled her as Archon dusted a few more Howlers. ¡°You must hurry,¡± Archon said. ¡°Does he know how to say anything else?¡± Ziplocke hissed. ¡°I found the Runes. Can you take a look and confirm?¡± Jeze asked and turned the tome to face the Goblin. Ziplocke scowled but studied the Holy runes and compared them to the ones on the floor. ¡°I¡¯m pretty certain these are them,¡± he said. Howls echoed through the chamber as half a dozen demons rushed through. Archon vaporized them, but not before one stuck it with a spear. With renewed motivation, Jeze went to work. She used the hammer and chisel, and with deliberate focus, she etched the repairs. It was slow going as mistakes could not be undone. Well, they could if I shaped the stone, she reflected. Jeze shook her head and returned to work with a focused mind. Jeze was so engrossed in the Runework that she lost track of time and was oblivious to her surroundings. Archon fought a steady trickle of Howlers, and Jeze slowly repaired the Seal. With the final whack of her hammer, she felt the satisfying taut of energy that marked her success. ¡°Yes!¡± The teenage Initiate exclaimed. ¡°Uh, Jeze¡¡± Ziplocke warned. What was he talking about? She wondered as her surroundings came into focus. A giant two-headed Howler was battling Archon! The large fiend was the same size as the celestial, and it wore black plate armor on its hunched-over body. Both of its rat-like heads had helmets and in its arms the monster wielded a heavy spiked morningstar and a long kite shield that protected it¡¯s large body from Archon¡¯s flames. ¡°Close the Threshold before more come through!¡± Ziplocke shrieked. Jeze was worried. The two-headed Howler was able to defend against Archon¡¯s primary attack and hurt the celestial with heavy hits from its morningstar. The heavy, blunt weapon thudded into Archon¡¯s body and caused fire and flame to leak out. It was only a matter of time before Archon was defeated. If Jeze closed the Seal, she would be drained and unable to fight. However, the longer the Threshold remained open, the greater the likelihood that another two-headed Howler would emerge. With a sigh, she focused on her Will and completed the full body pattern. A pack of Howlers peeked their heads through the portal just as Jeze finished her movements. With a loud crack, the Seal was snapped into place. The tear closed and left half of the Howlers'' bodies to fall to the ground in a bloody mess. ¡°That was wonderful!¡± Ziplocke cackled. Jeze slumped to the floor. The two-headed Howler hammered its morningstar over and over into Archon¡¯s body. The Celestial was unable to get past the giant fiend¡¯s shield. ¡°Ziplocke, you have to help him,¡± she said in a voice that was barely a whisper. ¡°What? Are you mad? How?¡± The Goblin shrieked. ¡°Use an Affliction to get the fiend to lower its shield. Any advantage could help Archon,¡± Jeze said. Slowly, her strength was returning, but she was still very weak. Jeze watched Ziplocke with tired eyes. She was curious to see the Rune patterns for the Affliction aspect. Jeze never saw the Goblin use a channeling tool and now realized why. The Goblin had the Runes etched onto its body. She saw the Runes glow faintly along the Goblin¡¯s green arms before disappearing. Ziplocke completed a series of gestures with his fingers and body. There was a flash of red on his hands, and another flash appeared over the two-headed Howler¡¯s heads. The demon stumbled as if it had a headache, and Archon was able to strike it with a blast of flame. It scorched through the large fiend¡¯s armor and burnt flesh, but the demon was able to fight still. ¡°Oh great, now it knows about us,¡± Ziplocke whined as one of the Howler heads glared at him. Jeze noticed that the two-headed Howler moved a little slower, but it guided the fight with Archon closer to them. ¡°We better move,¡± she said and grabbed Ziplocke to run. A moment later, a giant morningstar smashed into the ground where they were moments earlier. Luckily, the weapon missed the Seal. That could be a problem, Jeze thought. They would need to defeat this monster quickly. Jeze Summoned piles of dirt and Shaped them into stones. Archon launched Holy flame attacks that were deflected by the fiend¡¯s shield. The fight returned to the demon¡¯s favor, and Archon was leaking flame from multiple wounds. But that changed. Jeze pelted the two-headed Howler with Controlled stones from all angles. Ziplocke danced and gestured, and one of the heads sneezed. From the distraction, the fiend was slow to raise its shield and was blasted by Archon. ¡°This is fun! I never had a chance to torture a greater fiend before! How do you like that? Huh?¡± Ziplocke squealed. The Goblin danced and gestured again, and this time, the two-headed Howler looked dizzy as if it were drunk. It was just a moment, but that was all that was needed for Jeze to strike it in the back of the knee with a stone. That imbalanced the demon to one side, and Archon engulfed it in flames. The two-headed Howler swung and missed. Ziplocke laughed maniacally and gestured again. One of the heads burped, and Jeze struck it in the back with a stone that caused the fiend to stumble forward. Archon vaporized both of the monster¡¯s heads in a single blast. ¡°It is done,¡± Archon said, flames dripped like silver liquid off its giant body. Jeze helped heal Archon with the magic globe. ¡°Can you come with me to let the others know the real purpose of the Stronghold?¡± Jeze asked. ¡°I care not for mortals. My only purpose is to kill fiends and to stop them from taking over this realm,¡± Archon intoned. ¡°We helped you! It is only fair that you help us,¡± Jeze pointed out. ¡°Your concept of fairness means nothing to me.¡± ¡°You don¡¯t really sound angry,¡± Ziplocke muttered. Archon stood still in the center of the chamber. ¡°Then, what will you do now?¡± Jeze asked. ¡°I will ensure that this Threshold remains closed.¡± ¡°The best way to stop the fiends is to help us defeat the Stronghold,¡± Jeze reasoned. ¡°I will think on this.¡± ¡°And?¡± Jeze asked. ¡°No.¡± ¡°Why not?¡± Jeze cried. ¡°I will ensure that this Threshold remains closed. If the Stronghold appears, I will kill the demons that emerge from it,¡± Archon replied. Jeze screamed at the top of her lungs in frustration. Ziplocke giggled. He found her anger amusing. Archon stood motionless, the fire from its body flickering. ¡°Fine! We don¡¯t need you,¡± Jeze said. Archon remained quiet. Ziplocke cleared his throat. ¡°What?¡± Jeze snapped. ¡°Maybe this was what your brother discovered,¡± the Goblin said and pointed to the walls of the chamber. This was the first time Jeze noticed the murals that encircled the room. They told a story of a time when the world was peaceful until the Spire appeared. From it, hordes of demons swarmed out, and the world was transformed into a blasted wasteland. ¡°Is that what the Abyssal plane looks like?¡± Jeze asked. Ziplocke tapped his chin. ¡°Pretty much. This is good artwork. You can really see the misery and fear of the place. It''s like you can feel it, you know?¡± Jeze nodded and continued her walk around the chamber. She knelt and touched the floor. These were the same steps her brother took. A group of warriors and mages gathered and opened a portal to the celestial realm. ¡°These are the Ones from Before,¡± Ziplocke attempted to say deeply in a poor imitation of Archon. Archons and Angels fought against fierce-looking demons in front of the Spire. It appeared futile as the Spire¡¯s defenses were impregnable. The Ones from Before and their angelic allies retreated, and the fiends reigned supreme. ¡°This is really depressing, such great art!¡± Ziplocke cried. Tears were in his eyes. The Ones from Before devised powerful magics that cursed the Spire and created a hole in its defenses. Five heroes were able to enter the hole or portal. They battled up the floors of the Spire, fighting monsters that became fiercer with each floor until, finally, the five heroes made it to the top. ¡°Yes! I hope they win!¡± Ziplocke exclaimed. At the top floor, the five heroes faced a most fearsome-looking Fiendish Lord who stood tall with bat-like wings and large horns. ¡°That is pretty accurate. The artist really captured the glint of the horns, you know?¡± Ziplocke pointed out. The Ones from Before were able to defeat the Fiendish Lord and lock him away behind the final door of the Spire. The mural showed the world returning back to normal and the Spire banished back to the Abyssal plane where the Fiendish Lord remains locked away. The next murals showed locations where Thresholds remain. Places where the fiends were able to trickle in and the Ones from Before built pyramids over such places to seal off the Threshold. Evil looking people were shown to enter the pyramids to disrupt the Seals and hordes of demons would emerge from the Threshold. These monsters would escape out but were then turned to ash from the weapon at the top of the pyramid. ¡°Told you, that was a weapon. We were lucky we didn¡¯t ignite it with fire,¡± Ziplocke said. Archon startled the two when it spoke from behind them. How could something so big and heavy move so quietly? Jeze wondered. ¡°The Seals that lock the Fiendish Lord are failing. That is why the Stronghold is appearing in this realm. If you were to defeat them, you would need to repair the Seals like you did here,¡± Archon said. ¡°Will you help?¡± Jeze asked. ¡°No,¡± Archon said and walked back to the center of the chamber. Jeze yelled curses at the Celestial back. ¡°Those were some impressive insults. I didn¡¯t think you had it in you!¡± Ziplocke cackled. Chapter 14: Sacrifice Jeze and Ziplocke exited the pyramid into the clearing, where several Howlers lay dead with arrows protruding from their bodies. It was twilight, and the area was awash in an orange and blue glow from the rising sun. Was I inside that long? Jeze wondered. She lost track of time because of all the excitement and fun she had. She couldn''t wait to do it again, and she hungered for the Wandering Spire. "Raynor was busy," Ziplocke observed. Jeze nodded in agreement and loudly whispered into the treeline, "Don''t shoot me, you old goat." She couldn''t wait to share what she had learned with her friend and mentor. "He may shoot you for that," the Goblin muttered. The two waited in silence. Jeze was worried that Raynor might accidentally mistake them for demons. Well, he wouldn''t be wrong about Ziplocke. Jeze was full of excited energy, but she didn''t want to make careless mistakes. That was all she needed was to survive the pyramid only to be shot by accident by a fellow guild member. "Raynor?" She whispered a little louder than before. "I and everything else in the Deep Wood could hear you," Raynor growled back from the tree line. Jeze smiled so wide it hurt her face. Without further delay, she ran across the clearing toward the Old Hunter''s voice. The Deep Wood was filled with shadows as the sun rose, and it took a moment for Jeze''s eyes to spot the Old Hunter. Raynor was resting on a log with his bow on his lap, and his Dane ax leaned on a tree next to him. "Took you long enough," he muttered with a twinkle in his squinty eyes. Raynor let out a groan as Jeze hugged him. Concern appeared on the Old Hunter''s face. "By the Night Eye, girlie. You got into a few scraps. Let me take a look at your face." Jeze shook off his hand and said without taking a breath, "There is so much I learned inside. The Wandering Spire is actually called the Stronghold. It does not have the gift of Immortality at the top. It is part of an invasion force from the Abyssal plane, and the Seals that were holding them back are weakening, and we need to tell everyone¡" "Easy, girlie. Slow down. This old goat can only hear so many words at a time. Is your face alright? Are you hurt anywhere else?" Raynor said. Jeze took a deep breath. Ziplocke hopped off her shoulder to sniff around the trees. The Goblin melted into the shadows. Jeze exhaled and spoke more slowly. Only slightly slower. Her words still came out like rushing water from a crack in a dam. "My face is fine. I''m fine. Now listen, there is a war between Celestials and Fiends. The Fiends used to control this world but were forced out by the Ones from Before. The Spire is actually a Stronghold which the fiends use to invade planes of existence. The Seals that banished them are weakening, and I have to make it to the top floor to repair them to seal the Fiendish Lord behind the final door," Jeze explained. "What are you blabbering about, girl? What does this have to do with the cave?" Raynor asked, scratching his thick mop of gray hair. Jeze inhaled and spoke again, "It''s not a cave. It''s a pyramid that was lost in time and is buried under the earth. It is actually an outpost made from the Ones from Before to guard the Threshold where the fiends can enter. Actually, it is a weapon! See the top? The top is a giant sphere that, when you ignite it with fire it, will unleash Holy and Fire magic to destroy armies of demons!" "Any fire will cause it to explode?" Raynor asked, concerned in his voice. "Well, I suppose magic fire." "That don''t seem safe for the Deep Wood. Is there a way to deactivate it?" Raynor asked. Jeze slapped her forehead. "Are you listening to me? That is the least of our concerns!" "Girlie, I''ve been at this a long time. You handle the things you can manage, you hear me? You are yapping so much about an invasion, demons, that my head is spinning," Raynor mumbled. "We need to tell the guild. The Wandering Spire is not just a magically appearing dungeon filled with treasure. It is more than that and very dangerous. The kingdoms and clans need to take it more seriously instead of using it as a competition for glory," Jeze said. Raynor gripped Jeze firmly by her shoulders and looked at her with serious eyes. "You listen to me now. You need to be careful, girlie. You can''t be spouting these things to just anyone. Especially here in the Empire." "Who cares if the Emperor is immortal or not. We are talking about the entire world! Are you listening to me?" Jeze demanded. "Many cared and died, girlie. This is a lot of information. Dangerous information. I don''t want to see you getting hurt," Raynor stated. "Hurt? The entire world is in danger!" Jeze exclaimed. Ziplocke giggled from the shadows. This was way more fun than fleeing for his life from packs of Howlers in the Abyssal plane. He was glad he took this contract. "Aaagh! The world is always in danger. It''s either this Fiendish Lord you are blabbering about, or an ancient lich, or a powerful vampire clan wanting to block out the sun forever. When you lived as long as I have, and I hope you do, girlie, then you have seen it all. These things take a measured approach, and you handle what you can," Raynor said. "So wise," Ziplocke commented. "Hush you," Raynor snapped. Find this and other great novels on the author''s preferred platform. Support original creators! Jeze was breathing fast. She was annoyed, but what Raynor said made some sense. But why was he not taking this seriously? Maybe he needs to meet Archon? Jeze''s eyes went wide. "Why don''t you come inside with me? You can see for yourself," Jeze suggested. "Inside an exploding death weapon? No, thank you, girlie." "It will only explode if you summon a flame near it," Ziplocke explained. "He''s right," Jeze added. Raynor''s head perked up, and he held up a finger that demanded silence. "What is it?" Jeze whispered. "We are not alone," Raynor answered quietly, and the Old Hunter reached for his long hafted ax. Jeze pulled out her own weapon and readied her Earth aspect bracelet. "I don''t hear anything," Ziplocke whispered. "Because you are a fool," Raynor retorted and scanned the trees. The Goblin grumbled but remained quiet and melted back into the shadows. "Show yourself! We know you are there," Raynor called out in a voice loud like a grizzly bear. The air shimmered from among the trees, and several figures emerged. One was a thin man armed with a crossbow. Jeze recognized the Runes etched into the leather of his belt. This was a caster and probably the one that shaped the Light aspect illusion. Three others, who were in light armor and armed with spears, stepped out, and Jeze''s heart sank. The last figure to appear was Drake. "Girl, I really wished you told me the truth instead of lies," the powerfully built, dark-skinned man said. There was no charming smile on his face. "What do you want, and why are you sneaking around like snakes?" Raynor demanded. The Old Hunter gripped his ax and moved protectively in front of Jeze. She also readied herself. A weak smile appeared on Drake''s face, one that lacked mirth, and he said, "I did not want to involve you in this, Old Hunter." "Yeah? Well then, don''t," Raynor simply replied. Drake chuckled and rubbed his head. Jeze saw a ruthless cruelty in the dark-skinned man''s face. Fear gripped her chest as hard as she gripped her weapon. "If there is any consolation, I wish I could," the Emperor''s agent said. "Stop your nonsense. You know there is no need for trouble," Raynor growled. "Ah, but you see, there is. I must preserve the stability of the Empire. What she has told you is dangerous and must be put down," Drake said. "She is just a child with big ideas in her head. Nothing to concern you or your Empire," Raynor growled. "You mean our Empire? I am sorry, Old Hunter," Drake replied and made a motion with his wrist. The thin man fired his crossbow. The bolt struck Raynor in the chest. "No!" Jeze screamed as the three spearmen charged forward. Raynor roared like a raging bear and knocked aside two spear thrusts with a mighty swing. Jeze hurled her ax and struck the crossbowman in the head. The thin man collapsed to the ground by Drake''s feet. "Not bad," the Captain said with a shrug and readied his sword and shield. Raynor lopped off the head of one of his attackers and took a spear to his leg. The Old Hunter roared furiously with wild swings to keep the remaining two spearmen at bay. But it was only a matter of time. Jeze Summoned piles of dirt in different spots as Drake marched toward her with cold eyes. She Shaped the dirt to stone and launched them. Drake casually blocked a rock with his shield. One of the spearmen grunted in pain as they were struck on their side. The two remaining soldiers retreated cautiously. They were made nervous over the quick deaths of two of their colleagues. "What are you doing? It''s just an old man and a girl!" Drake roared. The Captain moved fast. He lunged with his sword and caused Jeze to stumble back with a clumsy parry. Drake''s swordsmanship made his blade appear alive as it changed direction and slashed out again with deadly accuracy. The tip of his sword cut a deep gash on Jeze''s face. She fell on her back and brought her weapon up just in time to intercept another attack. Drake disarmed Jeze of her ax with a casual flick of his wrist that sent the weapon into the air. She scrambled for her remaining weapons, but Drake moved too fast, and his blade was posed for a killing blow. Then he sneezed. A violent sneeze that racked his entire body. "An old man, a girl, and a Goblin!" Ziplocke squealed from out of hiding, his hands glowing red with the Affliction aspect. Jeze used the distraction to Control a Stone Fist and whacked Drake in the back of the head. The blow knocked his helmet off, and he looked up with fury in his eyes. "Enough!" He roared. He was in the fight for real now, but alone. His two soldiers remained reluctant to engage, and that left him standing in front of Raynor. The Old Hunter''s breath came out, and he wheezed as he wobbled on his feet from his wounds. Drake attacked, and the two exchanged a short flurry of blows that resulted in Raynor getting cut twice along his arm and face. The Old Hunter roared with surprising power and struck a heavy blow against Drake''s shield, which caused the Captain to stumble back. Drake and his two spearmen were engulfed in a globe of darkness. "Hurry!" Ziplocke cried and clambered up the teenager''s shoulder. Jeze helped Raynor, and the three ran toward the pyramid entrance. Behind them, Drake emerged from the darkness with sword and shield by his sides and walked with an inevitability that frightened Jeze. She dragged the Old Hunter inside and pulled the lever that opened the stairs. "Come, we can hide inside," Jeze said. Raynor was breathing hard and nodded. When Jeze was by the stairs, he shoved her. Jeze and Ziplocke tumbled down and looked up in time as Raynor sealed the stairwell that plunged the two into darkness. "No!" Jeze cried. She banged her elbow and was injured from the fall, and she struggled to search her pack for the magic sphere. "I respect you, Old Hunter," Drake said from the cracked entrance. "Shut up," Raynor spat back. "Come, pick up your ax. I will provide you with a warrior''s death," Drake said and pointed with his sword to the Old Hunter''s weapon that lay on the ground. "How about you turn back, and we forget this nonsense," Raynor suggested, blood stained his lips and teeth. Drake chuckled and replied, "If only I can. I have a duty, you see. I believe that the Empire is needed for stability, and without it, there will only be chaos." "Great! I''m dealing with a zealot," Raynor spat. "Call me what you wish. I am honor-bound, but that does not mean I can not grant you the death that you deserve. The mighty Raynor!" Drake said with a flourishing bow. "You mock me, boy?" "No, I am sincere. I am truly sorry it had to come this," Drake replied and took a step inside. "You and me both," Raynor said. The Old Hunter held the rune stick he crafted with Jeze''s instruction. He looked up and saw the giant sphere on the ceiling. Raynor completed the final glyph that sparked a flame, and he held it toward the weapon above. Red Runes appeared on its surface, and it began to glow. "What are you doing?" Drake demanded. The Captain was uncertain if he should impale the Old Hunter or flee. It was that hesitation that cost him everything. The chamber erupted in white holy flame. From underneath, Jeze and Ziplocke felt the pyramid quake, and the intense heat washed over them even through the thick stones. "No!" Jeze shouted with tears in her eyes. Chapter 15: The Affliction Aspect Jeze scrambled up the steps as fast as she could. The stone floor was hot, and smoke filled the room. Jeze had tears streaming down her face. "You stupid Old Goat! Why?" She cried. Through the thick smoke and remaining fires, she saw Raynor''s ax and a charred arm. That was too much for her to take in, and she ran. Jeze ran so fast that Ziplocke barely held on, his legs flailing like a cape behind her. Where could she go? Jeze wondered as she ran. She just kept running. Not only was she in danger, but anybody else she talked to. Like Raynor, she reflected with anguish. Jeze wiped the tears from her eyes with steely determination and continued on at a fast pace. Was her brother murdered? What did Daverius stir up that would make the Emperor send someone all the way to the outskirts of the Golden Empire to question his teenage sister? "Where are you going?" Ziplocke shrieked. Jeze headed southwest toward the Iron Kingdom, where the Wandering Spire was set to appear in two months. Luckily, it was only a week''s travel by foot for someone in shape. This was it, and Jeze had trained hard for years for his moment. "To the Iron Fist Kingdom for the next Spire," Jeze replied. "What about food? My paste?" The Goblin whined. "I can hunt, and I''m sure there are villages along the way," Jeze said. She had never traveled outside of Narcadia, and she heard stories about how it was so distant from the core of the Golden Empire that it was almost like a different kingdom. "You have money?" Ziplocke asked. Jeze kept a steady pace, but she hadn''t planned this far. She figured she would have more time to prepare. To get a map and stock up on supplies. Her calculations did not factor in an attempted assassination. "I can''t go back to the Old Crones school. It''s too risky," Jeze stated. Ziplocke pondered and agreed. "When Drake does not report back in time, the Empire will send another, and they will question everyone. Anyone who has seen you recently will be in danger." The Goblin cackled with glee over Jeze''s predicament. She wondered if she could break their Contract and summon someone kinder, like a fairy dragon. Jeze shook that thought out of her head. Getting a contract with a Goblin was a rare occurrence, and she was fortunate. "There! Follow the main road. It should lead to a village," Ziplocke exclaimed and pointed. Through the tree line, they saw a traveled dirt road. Jeze recognized this road. It was the one that led to Narcadia to the Northeast and the one that Raynor took to trade his furs. What was the name of the town he would go to? Angston was a town larger than Narcidia, she recalled as anguish gripped her heart when she thought about the Old Hunter. She should have listened to him more, she reflected. "For money, you can work Rune magic and make potions. Those always sell in towns," Ziplocke stated. "How do you know this?" Jeze asked, glad to have something to keep her mind away from her grief. "You are not my first contract, knucklehead," Ziplocke teased. Jeze ran faster, and the Goblin yelped as he held on tighter or fell off. She wondered after she took the physical test if they would promote her to Adventurer rank. Jeze heard that Adventurer Ranks could run for days for dozens of miles while carrying a full pack. Adepts could go for hundreds of miles. She couldn''t imagine what an Elite or Hero could accomplish. "I have traveled with teams before, and they often would work in towns for money when they ran low on funds," Ziplocke said. "What type of jobs?" Jeze asked. Ziplocke smirked, "Mercenary work, thievery, one lady sang at taverns. If the town has a cemetery, a priest is always willing to spend gold to end an undead problem." "That''s a thing?" Jeze asked. She heard her parents talk about fighting zombies and skeletons, and she always thought they were just sharing tall tales. "Yep." After several hours, Jeze slowed down to a brisk walk just outside a patch of woods. The Farmsteads appeared less, and she knew she needed to be more cautious as she entered the less inhabited areas between the Deep Wood and Angston. Bandits and criminals were known to hide in such areas, and they preyed upon unsuspecting travelers. Plus, she was getting hungry and needed to find water. For the next hour, she stalked the woods as Raynor had trained her. Her sharp ears picked up the sound of a creek, and she discovered a small game trail. If she was lucky, she would be able to make some rabbit stew. After she filled her waterskin, Jeze waited, silent like night, and hid amongst the bushes by the game trail. Ziplocke fidgeted, and she elbowed the demon. "Be still," she hissed. The Goblin growled and summoned shadows around him to disappear into. Despite his lack of patience, Ziplocke was extremely stealthy. Jeze figured he had to be in order to survive in the Abyssal plane. With patience that rivaled an ancient tree, Jeze waited and eventually saw a rabbit hop over to the stream for a drink. With a well-aimed throw, she was successful with her hunt. Later, Jeze and Ziplocke sat by a small campfire with a small pot of stew boiling over it. Jeze foraged for herbs and mixed in some of the spicy paste. The stew smelled good, and Ziplocke agreed that it met the terms of their Contract. They had enough to satiate their hunger, and with the extra, she brewed more of her recovery potion with the necessary herbs she foraged. "Can we make camp?" Ziplocke suggested. Jeze nodded, they had ran for hours and never had a moment''s rest since before they explored the pyramid. Exhaustion had caught up to her. The Goblin was reaching for the pot for a second serving when Jeze slapped his wrist. "Hey!" The Goblin exclaimed. "You can have more, but first you must teach me some of the Affliction aspect," Jeze stated. Ziplocke scowled but agreed to the terms. "What would you like to learn, Master?" Jeze rolled her eyes and said, "I want to set a protective script around us. I''ve seen you make Drake sneeze and the two-headed Howler cough." The Goblin cackled and clapped his tiny hands. "Those are fun!" Ziplocke instructed Jeze on the Affliction aspect and the teenager''s solid base knowledge of Runes allowed for her to quickly learn them. It was after a dozen tries that she was able to etch the glyphs onto another ring and Summon curses from the dark planes. A malevolent red energy formed around her hands. "You have to be careful with Affliction. If you do not shape it, it will stay with you," Ziplocke said with glee. "What? How do I shape it?" Jeze cried. "I will teach you that next," Ziplocke replied as he took his stew. Jeze felt the energy grow heavier, and it itched. It felt oily, like a stained rag, and it repulsed her. In moments, it faded, and she sneezed uncontrollably. They were loud sneezes that wracked her chest and caused her nose to itch. After a moment, they subsided, and Jeze glared at the Goblin. Stolen story; please report. Ziplocke rolled on his back and laughed hard with his feet up in the air. "The look on your face!" He exclaimed. Jeze fought back the urge to strangle her familiar. She served the Goblin a spoonful of stew, per their Contract, and waited for Ziplocke to teach her how to Shape the Affliction aspect. The Goblin showed her the necessary Runes for one to take control of the Summoned negative energy. "Anything else I should know before I attempt this?" Jeze asked. Ziplocke fidgeted as if ants had swarmed up his body. He squeaked, giggled, and danced about. Finally, he answered as if he was coming up for air. "You still need to Control it!" Ziplocke gasped and then scowled. "What happens if I don''t Control it?" Jeze asked with an arch eyebrow and gave the Goblin a spoonful of broth. "It would have afflicted you again!" Ziplocke said with a cackle. Jeze handed the Goblin another spoonful of broth and growled, "Show me how to Control the Affliction aspect." The Goblin sulked and looked disappointed. He instructed, with minimal enthusiasm, on how to Control the negative energy. Jeze tapped an Onyx ring that she had Summoned to be red and summoned the Affliction aspect. Her hands glowed red with the oily and repulsive energy. She shaped it with the next set of glyphs, and the energy formed into a rippling ball. Jeze shaped the glyphs to Control the spell, and she felt the energy grow taut. She looked at Ziplocke. "Oh no," the Goblin said and frantically tried to flee. Jeze had lots of practice with aiming her spells, and she easily struck the Goblin with the ball of Affliction energy in his back. She saw a faint twitch from the Goblin, but nothing happened. "Where did I go wrong?" Jeze asked. "You didn''t. My Will resisted the curse," Ziplocke hissed, a scowl on his face. Ideas sprung up in Jeze''s mind. So many that she sat down and pondered them. For one thing, Controlling the Affliction spells were nearly identical to the Earth and Fire aspects. She could practice her aim on Ziplocke, and the fact that she was able to cast that spell on him meant that it did not breach their Contract to not harm each other. The other tidbit of information was that Will could be used to resist Affliction spells and curses. She could train her Will by having Ziplocke target her. The utility of this information was enormous for Jeze. She could enhance her Will to improve her Rune magic and strengthen her ability to resist being cursed. Jeze recalled hearing about the downfall of many adventurer groups due to not being able to withstand curses and Afflictions. "Hit me with the coughing curse," Jeze said. Ziplocke did not hesitate and flung a ball of red negative energy to strike Jeze in the chest. She belched so loud that she wondered if her parents heard her back in Narcadia. Ziplocke laughed maniacally. Jeze scowled at the Goblin but was not surprised that he would hit her with a different Affliction. "Again," she said. Ziplocke happily complied, and this time, she felt that the Affliction took hold but was still not able to resist. She coughed so hard that it pained her chest. The Goblin cackled with mischievous glee. Jeze summoned up a ball of Affliction energy and struck Ziplocke in the chest. "Achoo!" The Goblin sneezed. Ziplocke growled, "That''s not fair." Jeze''s eyes went wide, and she dove behind a tree as a ball of negative energy flew toward her. The two battled each other, with Jeze taking more hits than Ziplocke. She was frustrated but felt that this was excellent practice. The Goblin was a harder target to hit due to his size, but also he was much better at hiding and using the Darkness aspect. Their magical sparring session honed Jeze''s reflexes, spell aiming, and skill with the Affliction and Darkness aspects. "That''s enough," Jeze said after a bout of coughing that wracked her chest. She was happy to see that Ziplcoke was also exhausted from the expenditure of Will and mental fatigue from focusing on Runes. This exercise also helped Jeze to get better at casting while under pressure. "It''s getting late. I want to create a protective Rune circle. Can you show me?" Jeze asked. Ziplocke cleared his throat and nodded toward the stew. A small amount remained. The teenager rolled her eyes and allowed the Goblin to have a serving. "No. I don''t know how to create magical traps. I wish I learned!" Ziplocke answered while slurping the broth. Jeze wanted to scream and throttle the Goblin. But reminded herself that it was in Ziplocke''s nature to be deceptive. "I could suggest that you look at the tomes you found from the pyramid. Especially around the workings of the globes," Ziplocke stated with a twinkle in his eye. Jeze perked up. That was a good idea. She knew how to create Channeling tools, which allowed her to complete the long Rune chains needed to cast spells. What Jeze didn''t know was how to make self-powered Rune chains. The Channeling tool required the caster to complete the final glyph and insert their Will into it. The Runic protections, like the ones in the pyramid and at the Old Crone''s school, were self-powered and self-activated. The same for the globe she took. The magical sphere needed to be charged with the Fire aspect but was able to produce light without Will and the final activation glyphs. "Rune Traps probably operate under the same principles as Magic items!" Jeze exclaimed. "Bravo! Took you long enough, knucklehead," Ziplocke teased. Under the light from her globe, Jeze studied the tome she took and fed Ziplocke the rest of their stew so that he would help translate. There were interlocking Runes from different aspects that created the ability for magic items and traps to self-activate. For the globe, it was the merging of Light and Fire aspects. Jeze recalled that the aspects can work together, and high-level magic users often did that. Like, in theory, Jeze could create stone fists that exploded in fire upon contact. Or a stone fist that damages and inflicts a coughing curse. Or an exploding stone fist that also cursed the targets in an area of effect. Jeze shook her head at the possibilities so that she remained focused on what she needed now. That was to create a protection script around her camp so that she could sleep without fear of being ambushed by brigands. "You really think there are bandits in these woods?" Ziplocke asked and looked around nervously. "I''m sure of it," Jeze replied. Her nose was still in the tome as she read and looked over the possibilities. What other aspect could she overlap with Affliction to create the Rune Trap? Jeze tapped her chin and thought about how she was able to disarm the traps in the pyramid and at the Old Crone''s school. In both cases, they were engraved into stone. "That''s right!" She exclaimed with realization. "By the hells, knucklehead. You gave me a fright," Ziplocke whined. "The Rune traps mixed Affliction and Earth because they were etched in stone!" Jeze continued. "Okay, you have no stone here," Ziplocke pointed out. Jeze''s excitement drained out like water through a crack at the bottom of a bucket. What did she have to work with? Jeze wondered as she scanned her surroundings. There were trees, so she could merge the Affliction aspect with the Life aspect? No, that won''t work. She decided that as she was not very good with the Life Aspect, and all she knew was how to mend flesh. She did not know the Runes to work on plants or trees. But, she imagined that the Rune patterns were similar, and she was confident she could learn. "Focus!" Ziplocke snapped. Jeze scowled at the Goblin. But she was glad that he recognized her when she was daydreaming. He was almost as good as the Old Crones. Then the idea came to her. "I overlap Affliction with Fire!" She exclaimed. "Yes, that is a good idea. If you expect the bandits to jump into the fire pit before murdering us in our sleep," Ziplocke muttered. "Oh, good point," Jeze stated and sat back down to think. "The Darkness aspect!" She rose back up and exclaimed. "Ahh, now you are on to something." Ziplocke agreed. It was late by the time Jeze felt comfortable with the protection script she crafted. She merged the Affliction curses into the Darkness aspect of the shadows that surrounded her campsite. "Shadows tend to move, especially with light. The traps will disarm themselves when the sun rises," Ziplocke pointed out. "That''s fine. I just need the protection when I''m asleep in the middle of the night," Jeze said. Using the knowledge she obtained from the tome, she charged the Rune Trap by Summoning a shadow from the Darkness aspect. She felt the energy snap into place and found it ironic how the feeling was the same as when she disarmed a Runic Trap. This was genius, Jeze reflected. "It will be impossible to discover," she observed. With the Runic Traps at the Old Crone''s school and within the pyramid, she was able to find the traps because the Runes were etched into stone. In this case, they were hidden within the Darkness aspect. "But very unstable," Ziplocke said. The Goblin giggled to himself because he didn''t tell Jeze that if the Shadows shifted and covered her, it might trigger the trap in theory. Jeze felt uncomfortable with the Goblin''s snickering, but she was too tired to question him. She curled up in her bedroll and fell fast asleep. In the twilight of the evening, when the sun was about to rise, Jeze was snapped out of her sleep by a loud sneeze. The teenage Initiate readied her ax in her right hand, and her left was prepared to complete Glyphs from her bracelet and rings. The sneeze came from a rugged-looking man dressed in dark clothes and armed with a wickedly curved knife. Jeze heard two more loud sneezes as more figures emerged from the shadows made by the rising sun. "Yes! It worked!" Jeze exclaimed. Her excitement overshadowed the fact that she and Ziplocke were surrounded by three armed bandits with bad intentions. Chapter 16: Bandits "A little girl alone in the woods ain''t dis our lucky day lads!" One of the bandits said after he finished sneezing. He wore a stained leather cap over his oily brown hair. A second bandit chuckled, showing crooked teeth and a face smudged with dirt as if the man was allergic to bathing. "She pretty," the second goon said while licking his chapped lips. "Gross!" Jeze said and rolled her eyes. Did all brigands and bandits use the same lines? She wondered. "Don''t worry, sweetie. You will find that we are an acquired taste," the third bandit said. He was bigger than the others and relatively cleaner looking. He had a few less smudges of dirt on his square-jawed face. "Now be a good little lass and put down that ax before someone gets hurt," the first bandit in the leather cap said. Jeze eyed his protective headgear and pegged him to be a conscripted soldier and possibly a deserter. Raynor had mentioned once that after the war with the Ironfist Kingdom, many conscripted soldiers deserted the front lines and turned to banditry in the countryside. That matched the man as she noticed some streaks of gray on his scruffy beard. He looked old enough to have been in that short border dispute that was over a decade ago. Out of the three, she wondered if he was the biggest threat based on the way he held his blade. The other two were younger and just as ugly, carried themselves with the false bravado of ones that were never challenged. These were bullies and cowards that preyed upon the weak. Jeze rose to her feet and cracked her neck and shoulders, which were sore from sleeping on the cold, hard earth. "You can''t be serious? You wish to dance with us?" The crooked tooth bandit asked. Jeze saw doubt creep into his bloodshot eyes. She glanced at the three before her. Behind her was the creek, and trees were all around. Jeze saw no ranged weapons, only long knives. They also didn''t wear much in the way of armor, but then again, neither did she. Mental note, I need to buy a decent set of armor, Jeze told herself. All in all, she assessed these three to be less of a threat than the Howlers. She tapped her Earth bracelet, completed a glyph with her left hand, and Summoned a pile of dirt behind them. "What''s this? A witch?" The large one asked and took a step back. "Yer Runes won''t work on me," Gap-tooth growled, and he pulled out a wooden charm that he hung around his neck. "Hit him first! I want to see the look on his face!" Ziplocke squeaked with sadistic delight from the shadows. The three bandits spun around and searched for the Goblin. Jeze nodded and obliged. She Shaped dirt into Stone and Controlled it to strike a Gap-tooth square in the chest. She didn''t put a lot of Will behind her spell, just enough to cause the man to crumple over in pain with a fractured rib. Goon number three, the large one, roared and rushed forward with a wild slash of his blade. He clearly wanted to overpower Jeze, and he easily could have if she stayed in one spot. The teenage Initiate deftly sidestepped the clumsy attack and struck the bandit on the side of his temple with the back of her ax. The large man collapsed in a heap. The thug in the cap assessed how quickly Jeze dispatched his colleagues and fled. I guess he truly was a deserter, Jeze reflected. "Cut off their heads. They probably have bounties," Ziplocke suggested. "What? No way!" Jeze responded. "Fine, at least loot them of their coin!" Ziplocke squeaked. With a shudder, Jeze searched their unwashed bodies. She found a handful of coins, not enough for decent gear, but enough for a meal and a warm bed. Jeze confiscated their knives, but the blades were dulled and poorly maintained. She really needed another hand ax. "What a pathetic group of bandits. Maybe you can follow the coward back to his camp? There should be plenty of coin there for your needs," Ziplocke said. That was a good plan, Jeze thought. She Summoned and Shaped shadows around her, grabbed her pack and gave chase. The bandit ran through the undergrowth as one that was familiar with the woods. But, he was not one who kept up a daily training regime, and shortly, he slowed down to catch his breath. Sweat dripped down his face as his breathing came in gasps. He looked back and relaxed when he did not detect any signs of pursuit. Jeze stalked him through the shadows like a wolf, the way Raynor had instructed her. She maintained a safe distance and observed him through the trees. "For a bandit, he is out of shape," Ziplocke whispered. The man they chased was leaning against a tree and occasionally looked up to see if he was being followed. He grimaced as he breathed hard. Jeze had to agree with the Goblin and wondered if he would lead them to a camp. "Do you think there are others?" She wondered. "Who knows? If they were anything like the two oafs you dispatched, I wouldn''t worry," Ziplocke answered. The bandit they stalked resumed walking with an occasional glance back. After a few moments, he felt safe and walked normally. "He didn''t care about his mates at all," Jeze whispered. Ziplcoke nodded in agreement and added, "Not going to find much loyalty among thieves." Jeze began to worry that this man was not very good at his profession. Was it even worth it to trail him? How much loot could they find? Then, another thought occurred to her. If you discover this tale on Amazon, be aware that it has been unlawfully taken from Royal Road. Please report it. "Is it wrong to steal from bandits? Shouldn''t we return the gold to their rightful owners?" She asked. "Are you kidding me?" Ziplocke asked with an arched eyebrow. Jeze shook her head. Why did she ask a demon for moral advice? In either case, she was broke and needed money to get started. Anything they had was better than nothing, and she could figure out a way to deal with the bandits to ensure that they wouldn''t harm anyone else. Her main priority was to defeat the Stronghold, save her brother, and save the world. She owed it to Raynor, she vowed, and her heart ached at the memory of her friend. Another thought occurred to her. Jeze had killed the man with the crossbow. She threw her ax on instinct, the way she practiced, and ended his life so easily. Jeze didn''t feel anything for that and was more concerned by the fact that she didn''t feel anything. Her grief over Raynor and the impending demonic invasion has taken up most of her emotions. A lot has happened in a short amount of time. Was she losing her humanity? "Hey! Snap out of it. Our guy is moving," Ziplocke hissed in her ear. Jeze shook her head and returned to stalking the bandit. She missed Raynor, and she missed her brother. Jeze also came to grips that she does not want to kill needlessly, but the life of an adventurer is one that involves violence. She vowed that she would avoid killing, if possible, except monsters and demons. Or do Howlers have emotions and feelings like Ziplocke? She killed them without a thought, but then again, they attempted to kill her and her family. "Hey kid, is everything alright?" Ziplocke said and snapped a finger in front of Jeze''s face. The teenage Initiate shook her head and realized that the bandit was out of sight! "I was just thinking. I''m fine," Jeze answered. "Listen, I get it. A lot has happened. This is the life you chose. Now, if you can''t handle this¡" Ziplocke said but was cut off. "I said I was fine!" Jeze snapped. After a moment, she added in a calmer voice, "Truthfully, I''m good. This is the life I want." "Well, if that''s the case, then you can''t daydream, kid. That could mean your death, and by death, I mean being horribly eaten and mangled," Ziplocke pointed out. Jeze grinned and moved silently ahead to follow their quarry''s tracks. It was not easy, as the bandit knew how to travel through the woods, but she managed. After a few short moments, the two spotted the man in the cap as he didn''t move very fast. "He really does not care about his mates," Jeze observed again. The bandit moved as one that had no worry in the world. Jeze even heard him faintly whistle. "Could this be a trap?" She wondered. Ziplocke tapped his green chin and responded, "Could be, or he is truly an idiot." Thirty minutes later, they followed the bandit to a seedy roadside tavern that was nestled deep within the woods and connected to a dirt path that could barely be considered a road. The tavern, if it could be called that, was a small wooden cabin that lacked the front wall where Jeze could see stacked barrels of ale inside. Beside the barrels was a stone oven that spewed smoke through a dirt-covered chimney. The tavern had outdoor seating made up of stained wooden benches and tables. A few others were present, and they were men with disreputable appearances with scars, scowls, tattoos, and visible weapons that ranged from spiked clubs to curved knives. Cap man ordered a drink and sat down. "He''s an idiot," Ziplocke stated. *** Conan scowled at the patrons around him, and they scowled back. He removed his heavy cap to wipe the sweat from his oily brown hair and snorted as he glanced at it. The cap was the only thing he kept from his time in service before he deserted. "Here ya go. That will be a silver piece," the rotund waitress said as she plopped a tankard of ale that sloshed over the stained table. "Bloody hell! A silver piece for a drink! Now that is a crime," Conan cried. "Pay up if you want yer drink. Otherwise, scram!" The waitress snarled. "Alright, hold your horses. What''s the occasion anyways?" Conan asked as he nodded with his head to the other patrons. In his reckoning, this dump was much busier than usual. "What do you mean? People love my charming personality," the waitress responded as she bit into the coin Conan gave her. She tucked it into her bosom. "That''s rich! But really, why so many people here?" The man asked as he drank his bitter ale and grimaced. "The Legion''s in town. Got Angston up in martial law. Every penny snatcher, cutpurse, beggar, and alley ruffian is either hanging from the gallows or flocking to old Maddie''s joint," the waitress responded and walked off. "What for?" Conan called out but was ignored. He put his cap back on his head, took another swig from his tankard, and then wiped his mouth on a dirty sleeve. The Legion? In town? That was bad for business, he figured. A group of ruffians sat at his table without asking. He scowled and leaned toward them. "Do any of you blokes know why the Legion is here?" Conan asked. The three men were burly and sour-looking. "What''s it worth to ya?" One asked. "Aww, come on now. Just a simple question. No need to shake up a fellow tradesman," Conan responded. The three goons glowered and turned to talk to each other. Conan scowled and slapped a silver piece onto the table. "A free drink, on me, for the first one to answer my query." He said. The quickest of the three scooped up the coin before his fellows and answered, "Rumor has it that the Wandering Spire is set to appear near Mount Dragon." Conan''s eyes went wide, and he asked, "In the Iron Fist Kingdom?" "You gonna buy us another drink?" One ruffian asked with a grin that showed missing teeth. "Crimey! Sog off, you weasels," Conan snapped and returned to his tankard and thoughts. Is The Spire appearing now? He thought and counted on his fingers the number of years since the last one, but he couldn''t recall. That explains a lot, he figured. He slapped his forehead. A young girl alone in the woods? That was not luck for him and his fellows. That was a curse! Conan thought as he recalled the recent encounter that cost him two of his men. He rebuked himself for not seeing the signs. She was well built with a scar on her face and armed. Of course, she was an adventurer! Probably making her way to Mount Dragon. Would she pass through Maddies? Conan glanced around nervously. "Hey," he whispered to the three ruffians next to him. They glanced at him from over their mugs. Conan slapped another silverpiece on the table. "Any sightings of adventurers coming here?" He asked. "To Maddies?" One of the men said as he quickly scooped up the coin to the grumbling of his colleagues. "No, to your grandma''s place. Of course, here!" Conan snapped. The ruffian snorted as he pocketed the coin. "Why would they come to this dung hole? They have money enough for a real tavern." "Watch yer tongue!" Scolded the waitress as she plopped down another round of tankards at a neighboring table. Conan nervously scanned the encircling trees of the clearing Maddies was in and then relaxed. His bloodshot eyes failed to notice the shadow that slipped under and merged with the darkness under his table. Or the figure that crept up behind him. A strong, calloused hand latched onto the back of Conan''s neck, and the newcomer thudded an ax on the table in front of him. The bandit gave out a startled yelp but froze when he saw a familiar scarred face. Chapter 17: Fugitives "Now be a good lad and keep your hand away from your knife before someone gets hurt," Jeze said and freed her ax from the table as she slid onto the bench beside the bandit with the cap. A giggle could be heard from under the table, where Conan saw a pair of glowing red eyes. "Aah! What devilry is this!" He cried. The ruffians next to him glanced over once. Upon seeing a young girl with a flat nose, a scarred face, and armed with an ax that she clearly knew how to use, they moved to another table. "Did you just wet yourself? It''s sour!" The red-eyed monster squealed from under the table. "Ziplocke! That''s gross," the teenage girl said, but she maintained a firm grip on Conan''s neck, and her ax was readied for violence. "Okay! I''ll be good. I''m sorry about before. Can ye consider it a misunderstanding among professionals?" Conan stammered. Jeze grinned and replied, "That depends. How much coin do you have?" Conan''s face scrunched up, and Jeze heard Ziplocke slap his forehead from the shadows beneath the table. "Honey, if you are going to shake people up, you need to work on your delivery," Conan criticized. Jeze squeezed the back of his neck harder. Her hands were calloused and strong from years of climbing, ax throwing, and farm labor. "Alright! I''m sure we can come to a mutually beneficial agreement," Conan muttered. "We have company," Ziplocke whispered a warning. Jeze glanced up as Conan whimpered in her vice-like grip. Two men in crisp, dark blue uniforms materialized into view along the path. She recognized the Light aspect illusion she witnessed from Drake''s rune caster. The first person I killed, Jeze, reflected and pushed that thought aside in order to focus on the situation at hand. Both men wore heavy, long coats that were opened where Jeze could see the Emperor''s insignia, an image of the rising sun, emblazoned upon the chests of their collared white shirts. One of the men stepped forward with his hands clasped behind him. On his head was an officer''s hat with a roaring Silver Dragon stitched into the front. Jeze recognized the second man to be a Rune caster as he held a golden rod with intricately carved Runes along its polished service. He had high cheekbones and short gray hair and appeared older than the man in the officer''s hat. Both men maintained their uniforms in immaculate condition that reflected their rigid military personalities that could be seen in their posture and their eyes. "On order of our Immortal Emperor I, Janus Clemens Flavius, I am here to arrest wanted fugitives that are believed to be among you," the officer in the cap declared loudly in a voice that pierced through the clearing like the cry of a hawk. The small crowd of patrons remained quiet for a moment, and the ruffians glanced at each other with uncertainty. The rotund waitress was the first to respond. "Ain''t no fugitives here. Now, unless you want a drink, you best sod off," she barked. Her comment broke the tension in the crowd like a rock thrown through a glass window. The rough-looking group of men chuckled and returned to their drinking and conversations. The officer took off his hat and nodded. A twang could be heard from the trees, and a split second later, the waitress collapsed to the ground with a cross bolt sticking out of her chest. This shocked the crowd back into silence, and many of the patrons reached for their weapons with fierce scowls on their stained faces. "Before you all do anything rash. I must warn you, I have the area surrounded." Janus said and nodded to his colleague. The older man with the rod completed a gesture, and the shimmering veil faded away to reveal a dozen armed legionnaires like the ones Jeze had faced earlier. They wore heavy padded armor coats with hard leather caps over their heads. Each soldier pointed their spears toward the tavern patrons. "There is no need for further bloodshed, though I am prepared for it. Turn over the fugitives, and you all can carry on your day with the blessing from our glorious Emperor," the officer barked. The tavern patrons remained quiet, and their fear was palpable in the air like a heavy fog. They glanced amongst each other and murmured. "How did they find us so quickly?" Jeze whispered to Ziplocke. In the shadows under the table, the Goblin''s glowing red eyes moved as he shrugged his tiny shoulders. "It might not be you they are looking for," he suggested. Jeze glanced around the area at the other patrons. There were over a dozen that sat amongst eight tables lined with benches. None really stood out to her as being any more dangerous than the bandit in the cap she followed here. They appeared rough, and some were beefy with muscle, but to Jeze, they all had the softness of one that didn''t train hard every day like she had. Except for a pair in the far corner that continued to drink and talk quietly to each other as if nothing had happened. It was a man and a woman, and they had an edge to them, but before Jeze could study them further, the bandit she followed rose up from his chair. "Here''s your fugitive!" Conan declared and pointed at Jeze. The teenager was shocked and then scolded herself for talking out loud to Ziplocke. She had forgotten the man she followed, and this was a harsh reminder that she needed to remain focused if she were to continue on this path as an adventurer. Cap man walked away from the table and continued, "She''s a witch and has a bloody demon, I tell you, that follows her!" Jeze froze in place as she felt the eyes of Janus and his legionnaires lock on her. The officer unrolled a scroll and studied it as he glanced at her. Did Drake somehow get a message to the legion before he tracked her in the Deep Wood? Jeze wondered. She didn''t care for the royal politics and the fact that the Emperor was not immortal, but would it have such a destabilizing effect as to warrant them sending agents after her to the far reaches of the empire? "Since I obliged your request, can I leave?" Conan asked. Janus scowled at the bandit and talked quietly to the older Rune caster. Conan continued to walk slowly out of the clearing toward the ring of tense legionnaires. Janus shook his head to one of them, and the soldier struck Conan in the head with the butt end of his spear. The bandit collapsed to the ground like a dropped sack of flour. The tavern patrons began to rise from the benches as it became clear that the legionnaires had no intention of letting them free. "What''s your name, girl?" Janus asked, ignoring the commotion that was brewing like a coming storm around him. Jeze glanced around her as the patrons gripped their weapons and the legionnaires tensed with their spear tips moving closer. Now was as good of a time as any for her to make her escape. Jeze gestured to Summon shadows around her. "Stop her!" Janus cried. Jeze gestured and Shaped the shadows into a sphere of pure darkness that engulfed her and several tables and hid them from view. Her casting was the catalyst that sparked everyone into action. Patrons fled blindly, and fighting and screams could be heard as some clashed with the legionnaires. Jeze had mapped out her escape before she Shaped the sphere and crept along the ground when, in the blink of an eye, the Darkness was gone. The military Rune caster had used the Light aspect to dispel her incantation, and the two locked eyes. All around Jeze, fighting had erupted between the criminal patrons and the legionnaires. Her Darkness spell was a major disruption as the soldiers were forced to split their attention between chasing after fleeing fugitives and fighting the ones that remained. The military Rune stuck his chin out in determination and gestured glyphs that Summoned moisture in the air. The Water Aspect, Jeze recognized. This tale has been unlawfully lifted from Royal Road; report any instances of this story if found elsewhere. "A magic duel!" Shrieked Ziplocke from the shadows. Jeze Summoned a curse and felt the affliction energy taut and ready. The military caster Shaped the water into frigid ice. He needed to then Control the ice in order to attack Jeze and his spell was more complicated than her''s. It took longer as she only needed two Foci for her curse spell, and she launched the small ball of red affliction energy at her opponent. Jeze had put a good amount of her Will into the spell, and the old Rune caster sneezed. His Shaped ice shattered and spilled to the ground as water droplets. He glared at Jeze and began to Shape the water back to ice. She ran at him. He weaved his arms to Control the ice, and they rose into the air as frozen spears. Jeze punched the older man in the face, and the spears fell apart in a splash of water. The military Rune caster fell to the ground unconscious. Half of the patrons attempted to flee and encountered more legionnaires in the forest. The other half roared and fought like cornered raccoons. At some point in the commotion, the officer had equipped a curved saber and a round buckler in his hands. He stood back and barked orders. His eyes landed on the unconscious Rune caster and immediately swept over to glare at Jeze. "Seize her!" He roared. "Crap!" Jeze cursed as two spearmen broke away from the perimeter and charged her. She crouched and readied her ax and long knife as the closest legionnaire thrust his spear at her. Jeze blocked the weapon''s tip and hooked it to the side with her ax. The spearman was stronger and continued forward, which allowed Jeze to circle and slash his hand with her knife. The legionnaire fell back, nursing his deep wound as his colleague attacked. Jeze dodged, moved, and created distance. The second legionnaire snarled as he stalked and prodded with his spear. Jeze threw her ax, and the soldier''s eyes went wide as they tried to knock the projectile out of the air and missed. The ax thudded painfully through his armor and into his shoulder. The legionnaire collapsed in pain. This was her chance to escape! Jeze thought, and she made a run for it but was cordoned off by more spears. She skidded to a halt, and a bolt thudded into a table next to her. She had forgotten about the crossbowmen! Two more spearmen broke off and advanced on her as Jeze reached for her hand ax, only to discover that she was all out. One ax was in a soldier''s shoulder, and the other was back at the pyramid in another soldier''s head, she remembered darkly. Armed only with a long knife against spears was a losing proposition. She attempted to Summon soil, but her concentration broke as she was forced to dodge a spear thrust. They came at her, and she ducked and rolled out of the way of each of the attacks. Jeze was off balance, landed on a table, and spilled a tankard of ale. This was the corner table where the mysterious pair she saw earlier were drinking. One, the man, looked at her with wide eyes as if she ruined their quiet evening. As if there was not a full-fledged battle happening around them. "My ale!" The man roared and rose from his seat. He had long dark hair that was tied back into a bun at the back of his head, and the rest of his hair fell down to his shoulders. His body was draped in a dark cloak that matched his dark loose pants, and Jeze saw the handles of two swords sticking out from underneath. His colleague was a young woman that Jeze guessed to be in her mid-twenties with strange multi-colored hair that was pulled back into a ponytail. The bottom half of her face was obscured by the high collar of her thick black and purple jacket, and only her piercing dark eyes were visible to Jeze. The legionnaires paused a moment before they resumed their attacks. One went after Jeze, and the other tried to stab the man. Jeze rolled off the table, and the man deftly caught the spear below the tip. In a flurry of acrobatic movements, he kicked both legionnaires to the ground. The man stepped away from the table and shrugged off his cloak to reveal bare arms that were lean and rippled with muscle. He crossed his arms to grip each handle of his swords and drew them in a flourish out to his sides. The blades were long and single-edged with a sharp silver sheen that represented hours of polishing and care. By this time, a half dozen spearmen formed a semi-circle before Jeze and the two strangers. The teenager crouched low and was worried about the crossbowmen in the woods. But they never fired, and she wondered why. The swordsman held one blade over his head, and the other he pointed to the collective legionnaires before him. "You all have the privilege and the honor of facing me, Swordslayer!" the man boomed. Swordslayer? Jeze wondered, what kind of name was that? As if reading her thoughts, the woman with the multi-colored hair said, "He is a bit eccentric." She tapped the bench and added, "Have a seat. This will be over soon." "There are crossbowmen in the woods," Jeze cautioned. "Don''t worry about them," the stranger answered. That was when Jeze recognized the assorted wooden rings and leather bands that adorned the woman''s hands and wrists. They were lined with intricate Runes that Jeze guessed to be the Nature and Life aspects. Jeze looked to the woods to see several men entangled by thick green vines that were lined with vicious thorns. The soldiers squirmed and twitched as if they were having seizures. "Poison," the rainbow-haired woman said and shrugged, "some should recover, I think." "We have been looking for you!" Janus, the man in the officer''s cap, declared. He joined the legionnaires armed with his saber and buckler. Of course, they were after the duo! Jeze realized and felt ridiculous, thinking she was the one that they were looking for. It was a dark reminder that she was just a teenage girl from the edge of nowhere. Swordslayer grinned and launched himself toward his opponents in a swirl of sharp steel. "You were impressive," the woman said to Jeze and extended her hand to introduce herself, "I''m Rainbow." "Jeze," the teenager responded. What was with the odd names? She wondered and was enthralled with how easily Swordslayer weaved in between his opponents with a skill that reminded Jeze of art. Rainbow took a sip of her ale and shuddered. "This stuff is horrible. I don''t get why he likes it so much." Swordslayer parried a spear thrust and countered in one smooth motion that caused the legionnaire to drop to their knees in pain. The swordsman ducked, weaved, and sliced two more attackers. They stumbled away with injuries. The officer moved in and out, searching for an opportunity to strike, but his saber was unable to connect the elusive Swordslayer. In moments, he had no more legionnaires to hide behind and stood alone across from the deadly swordsman. Fear passed for a brief moment along the officer''s stony face. "For our Immortal Emperor," he declared with resolve. The officer slashed and missed. He intercepted an attack with his buckler and lunged with a counter that failed to connect. Jeze had trained and fought enough to admire the two highly skilled combatants. On their fifth exchange, Swordslayer landed a deep gash on his opponent''s hand, which caused the officer to drop his saber. Janus blocked the next two attacks with his buckler but stumbled. His hand was bleeding, and his death was inevitable. If he stayed. The officer turned and fled at the first opportunity. "Huh? I thought he would have died with honor," Swordslayer said with a shrug and did not pursue. Maddie''s outdoor tavern was littered with squirming bodies. Some were unmoving, and others, legionnaires and bandits alike, groaned and limped away. Aside from the moans, the clearing was quiet. "More will be returning," Rainbow said. The multi-colored-haired lady searched the bodies, both moving and unmoving, and seized their coins and other valuables. "No, no, no. If you resist, I will have to kill you," Rainbow cautioned one beefy bandit. Swordslayer was cleaning his two swords before putting them back into his sheaths. He went over to the table and gathered his cloak. Jeze was enthralled by these two. They were clearly real adventurers. Probably Adventurer ranked! They had to be based on their skill. Real career adventurers and fugitives! She could learn so much from them. "Are you two heading to the Spire?" Jeze asked. Her question caused Swordslayer and Rainbow to stop and look at her. It was as if they had forgotten she existed until she spoke. They glanced at each other, and Jeze saw the familiarity the two fugitives had and their ability to communicate sentences with just facial expressions. Rainbow tilted her, and Swordslayer shrugged. "Yeah," Rainbow answered and tossed Jeze her hand ax. "Me too!" The teenager answered as she deftly caught her weapon. "She''s too young," Swordslayer observed. "We are short team members," Rainbow replied. The swordsmen nodded and added, "But she can fight." "Pretty decent Rune caster," the multi-colored-haired lady said. "She''s right here," Jeze growled. Her fists were at her sides. Swordslayer and Rainbow quickly looted the conscious and unconscious bandits and legionnaires. Rainbow walked over to Jeze with the channeling rod from the military Rune caster. "She needs to learn how to scavenge after a battle," the multi-colored-haired lady said and handed Jeze the rod. Swordslayer also approached Jeze with a long knife with a sharp curved blade and brass-colored handguard. He handed it to her, and she accepted both items from the two. For the channeling rod, she would need to learn the Light and Water aspects, and Jeze recognized their utility. The blade was well-balanced and an upgrade from the one she currently had. "Thank you," she said. "Let''s go," Rainbow said without looking back. The lady was already running off. "You owe me an ale," Swordslayer growled and ran off. "I''m on a team!" Jeze exclaimed to Ziplocke as the Goblin scampered up her shoulder. "Yeah, they seem like a good bunch of wanted fugitives. Good crowd you are joining," the small demon muttered. "Did you not see how good they fought?" Jeze asked excitedly. "We can talk about it, or you can run after them!" Ziplocke observed. Jeze nodded and ran off after the two. She found a team! Chapter 18: Angston Jeze and her new companions stopped at the edge of the forest that overlooked a wide plain where, in the distance, the city of Angston sat. It was rows upon rows of squat brown buildings that were intersected by paved streets that bustled with people and surrounded by a tall wall. From Jeze''s vantage point, they looked like tiny ants. In Angston''s center were tall towers made of polished stone and glass that reflected sunlight in a dazzling display of color. A wide river meandered through the plains and ran alongside the city. Jeze''s eyes followed the rippling silver water to the Southwest and saw that it linked up with a range of snow-capped mountains. Among them was Mount Dragon, where the Wandering Spire was set to appear. The three traveled through the woods and avoided the main road that trickled with light traffic toward the city. The open plains between the forest and Angston were dotted with small hamlets and farmsteads that bustled with activity in the mid-afternoon. "It smells," Jeze observed and crinkled her face. "It will be worse when we get closer," Swordslayer commented. "First time near a big city? You''ll get used to it," Rainbow added. "Can we go around it?" Jeze asked. Her two companions shook their heads. "That will take too much time," Rainbow answered. "And we need supplies," Swordslayer said. "Plus, we still need to recruit two more people for our team," Rainbow said. Jeze''s eyes lit up. Only five can enter the Spire, and they included her in their calculations! "Maybe three more. I''m still not sure about her," muttered Swordslayer. "Don''t listen to him. He is still sour about his spilled ale," Rainbow told Jeze. "That was my favorite drinking spot!" Swordslayer exclaimed. Rainbow rubbed her multi-colored hair and crinkled her face. "That ale was horrible," she observed. "What do you know," muttered Swordslayer. "We can''t find supplies and teammates in the Ironfist Kingdom?" Jeze asked and added, "It seems risky for us to remain in the Empire." "Most teams are fully formed by the time you get the Spire," Rainbow answered. "Stop talking like you are with us," Swordslayer grumbled at Jeze. Jeze sulked and Rainbow sighed. "Let''s make an official decision. I vote we invite Jeze to the team," the multi-colored-haired lady said. "She''s young and inexperienced," Swordslayer countered. "But talented. We watched her fight¡" Rainbow started. "Her fighting was meh at best," the swordsmen interrupted. "You said I could fight!" Jeze reminded him. "I was being polite," he responded. "She is advanced in Rune casting," Rainbow added. "What? I saw her cast two spells before she spilled my ale!" Swordslayer cried. "She has a Goblin familiar," Rainbow pointed out. Jeze looked up, surprised. She knew about Ziplocke? Jeze wondered and wanted to find a way to introduce the Goblin. In a way, this was a relief that they knew. "A Goblin? Where?" Swordslayer asked, his hands reached for his blades. Rainbow nodded to the shadows made by the trees. Ziplocke materialized and scampered to hide behind Jeze''s knee. "Oh well, that settles it! There is no way she can come with us!" Swordslayer cried. "Why not? I am a valuable asset." Ziplocke asked. Swordslayer laughed. "An asset? That''s rich!" The tale has been taken without authorization; if you see it on Amazon, report the incident. "It is no easy feat to make a contract with a demon. This only speaks to her talent," Rainbow said. "Does the Goblin count as a teammate?" Swordslayer asked, he was concerned about losing a slot. "No, they are bonded. We get two members for the price of one," Rainbow stated. "Just to be clear, I strictly operate in a consulting capacity," Ziplocke explained. "Sounds useless to me," Swordslayer grunted. Jeze scowled at the man and was getting annoyed. "Well, maybe I don''t want to join your team. I''m sure I can find better companions in Angston," she said. Swordslayer''s eyes went wide. "Yeah, right! No one is better than us. If you think otherwise, you are crazy!" he roared. "So, are we settled then? We welcome Jeze in our group?" Rainbow asked. "No!" Both Jeze and Swordslayer answered at the same time. Rainbow shook her head. "Fine, let''s work together to figure out how to get into the city without getting arrested," she said. The three studied the situation before them. Swordslayer pointed out a fast-moving rider with a familiar dark blue jacket and said, "That''s our officer." "He had a horse?" Jeze asked. The three ran fast enough to catch up to the rider. Rainbow shrugged and answered, "We should have followed him." "I didn''t see that they had horses!" Jeze exclaimed. Swordslayer shook his head and said to Rainbow, "See? This is why we can''t have her. She is such a rookie." Jeze snarled at the man like an angry dog. Ziplocke hissed from behind her knee. Rainbow explained to the young girl. "The legionnaires dismounted from their horses up the road so that they could sneak up on foot to Maddies. After our fight, we didn''t consider that and left through the forest." "We could have had horses," Swordslayer added. Rainbow shook her head and replied, "The roads would be too risky. We chose the woods to stay out of sight." "I never rode a horse," Jeze stated. The sword fighter slapped his forehead and gave Rainbow a knowing glance. "An inexperienced country girl is what she is," he said. Jeze curled her hands into fists, and Rainbow stepped in between the two. "We don''t have horses, so that is not an issue. Now, let''s focus on how we can enter the city," she said. "We can''t go through the front gates. They will be looking for us," Swordslayer said. "Great observation, genius." Jeze snorted, and Swordslayer glowered at her. "We also can''t stay here. They will be sending out more legionnaires to look for us," Rainbow added. "Let them come! We will slaughter them all," Swordslayer stated with his fists raised into the air. "If they are looking for us, how can we be safe in the city?" Jeze asked. "Rookie," Swordslayer snorted. The other two ignored him, and Rainbow answered, "See the large tower? That is the Adventurer''s Guild branch office here in Angston. The Guild has offices in every large city, and during the time of the Wandering Spire, the office locations become neutral ground." "We will be safe in there?" Jeze asked. Swordslayer laughed and shook his head. "So clueless," he said. Rainbow smiled gently and explained, "The Golden Empire can not arrest us there. We will be protected by the Guild and the other nations as it is neutral territory. But the Empire could still send bounty hunters and assassins, so we will still have to be careful." "Only guild members will be allowed in," Swordslayer added. "I''m a member!" Jeze replied and showed them the certificate she received from Drake. This brought back dark memories that she quickly shoved aside. The two looked at it. "We could use a scout," Rainbow observed. "She hasn''t even completed the physical yet!" Swordslayer cried. "I need to find a test site," Jeze explained. "What backward town did you grow up in where there was not even an examination course?" The man asked. Rainbow placed a gentle hand on each of their shoulders. "There will be a course in Angston, and her certificate is enough to let her in. It is impressive that you made Initiate Rank at such a young age," she said. Swordslayer snorted and said, "It''s not official until she passes the physical." "Which, I have no doubt she can. You saw how she kept up with us through the forest, and we were running pretty fast," Rainbow observed. The sword fighter snorted but conceded the point. "What are your role classifications?" Jeze asked. "Striker and Protector," Swordslayer grunted. "Leader and Healer," Rainbow responded. "Enough of this! How do we get to the branch office? This forest will be swarming with the legion soon enough," Swordslayer said. "I thought you said you would ''slaughter'' them," Jeze said and imitated the man by making her voice deeper. Swordslayer scowled at her. "I could, but I wouldn''t be able to protect you two," he said, his bravado more subdued. "We will have to sneak around and climb the outer wall," Rainbow said. Swordslayer squinted and pointed to a section of the city. "That is Ratstown. I know that neighborhood and can lead us to the Guild office from there," he said. Ratstown looked like it was strung together with sticks and rocks by a giant child. Its streets appeared like a maze, and the shantytown looked like it would collapse into rubble at any moment. Or did it already collapse? Jeze thought. It was such a contrast to the rest of Angston, with pristine stone buildings and avenues. "We won''t have to worry about the legion, but we will have to worry about cutthroats and murderers," Rainbow stated. "Fun people!" Swordslayer said with an evil grin. Jeze looked up at the sky and saw that dusk was approaching. "If we wait a little longer, we can sneak through the shadows," she said. Rainbow nodded and recalled, "You know the Darkness aspect." "I suppose that could be helpful," Swordslayer grudgingly stated. Chapter 19: Freedom Fighters Dusk was approaching and the three hid amongst the trees and watched as hundreds of legionnaires mobilized in front of the city gates. All of this for two fugitives? Jeze wondered and glanced at her companions. "What did you two do?" She asked. The two Adventures looked at the teenager for a moment. Swordslayer was the one who broke the silence. "We didn''t do anything. It''s the Empire that is doing stuff." "Like what?" Jeze wondered. Her parents didn''t care for the Empire, even though her father had served in the Legion. They would grumble, especially Raynor, about the taxes and stupid laws. But for the most part the inhabitants of Narcadia had little contact with the Empire. Except when Drake showed up, Jeze darkly reflected. "Like what she asks," Snorted the sword fighter. "Tyranny and oppressing the people," Rainbow answered. "Something a country girl like you probably never experienced," Swordslayer observed. "Stop calling me that." "Make me." Jeze gripped her ax and knife. Rainbow stood between the two and cried, "Stand down, you two! We have enough problems and shouldn''t be at each other''s throats. We need to be united if we are ever going to make it to the Guild Office." The teenager relaxed and perked up. "Are you two like freedom fighters? Did you fight in the Rebellion?" Swordslayer laughed, "Do we look that old to you?" "Not us. Our parents did," Rainbow answered. "My father served in the Legion during that conflict. He does not talk about it," Jeze observed in a soft voice. "Because he was probably ashamed of what he and the empire had done to thousands of innocents," Swordslayer growled. Jeze couldn''t argue against that. She always sensed a deep sadness and regret from her father. She suspected it was why he left the service to live a life as an Adventurer. But why did he want me to enlist? She wondered but knew the answer. The loss of her brother was so much that her father preferred that she served safely in the military. Rune casters were rare and well-protected. "Enough about us! What are we waiting for?" Demanded Swordslayer. "We are waiting for more shadows," Rainbow answered for Jeze. The teenager was tired of explaining herself to the man and ignored him. Swordslayer growled and paced back and forth like a hungry tiger. Ziplocke perched himself on Jeze''s shoulder and accepted some of the recovery potions she made. The young Initiate ran out of paste and hoped that the city sold peppers and lemons. In the meantime, the Goblin slurped up her concoction and agreed to support her. Riders began to fan out and were followed by the footsoldiers, and soon, all of the hamlets and farmsteads would be occupied by the Legion. "How about now! They will be here any moment," Swordslayer cried. "We still have time. Rainbow had Shaped the forest behind us to cover our tracks. It could be hours, possibly days, for them to find us here," Jeze said. The multi-colored-haired Adventurer looked up and was impressed with the teenager. "You noticed?" Jeze nodded. "You know how to track?" Rainbow asked. Jeze nodded again. Swordslayer snorted. He wanted to scream but fumed in silence. The sword fighter was a man of action, and waiting as their enemy mobilized was incredibly difficult for him. "Where did you learn that?" Rainbow leaned against a tree. Unlike her companion, she knew how to kill time when they had to wait. Also, this young girl intrigued her. "An Old Hunter," Jeze said, her voice nearly choking at the memory of her friend and mentor. "Wait, the Old Hunter? Raynor?" Swordslayer stopped his pacing and faced Jeze. "You know him?" She asked. Rainbow nodded. "Raynor is a bit of a legend in the Guild. How is the old man?" Jeze looked away to wipe the tears from her eyes. Swordslayer''s thick jaw softened, and he tentatively patted the young girl''s shoulder. "Did he die with honor?" He asked after clearing his throat. "He would say that he would rather die happy," Jeze said with a weak laugh. "Aye, that is something he would say." Swordslayer gave a boastful laugh. Rainbow narrowed her eyes. "He was no fan of the Empire, but he also didn''t want to get involved with us. Is his death the reason why you believed the soldiers were looking for you?" Jeze hugged her arms to her chest and trembled. The memory and the experience were still too painful. Rainbow''s face softened. "It''s alright," she said and rubbed Jeze''s shoulders. "Tell us when you are ready." The teenager wiped the tears from her eyes and looked up. "Did you adventure with him?" Swordslayer gave a hardy laugh. "Yes, he trained us. He was still called the Old Hunter even then." "Come to think of it. We see some of his fighting style in you. The way you move in and out like a wolf," Rainbow observed. Jeze nodded with pride in her moist eyes. "I can see that. Your fighting is still meh, though." Swordslayer slapped his thigh. Jeze scowled at the man. The three returned to their own thoughts and waited as dusk approached. The shadows grew, and they could hear sounds as the legionnaires forced their way into the hamlets and houses below. Jeze began to see the tyranny that her companions talked about. The folks there were innocent, and they were treated as if they were criminals. The teenager felt bad that it was because of them that they were being abused by the soldiers. "Don''t blame yourself," Rainbow said as if reading her mind. "The Empire abuses its citizens regardless of us. We are just another excuse in a long line of excuses for them to treat people badly." Swordslayer nodded and then asked, "Should we go now?" Rainbow sighed and glanced at Jeze, and in turn, the teenager glanced at the Goblin. Ziplocke looked up at the setting sun as it bathed the land in shadows. He bobbed his head as if listening to music. "Now is a good time. Summon and Shape the Darkness aspect," Ziplocke whispered into Jeze''s ear. "Finally!" Exclaimed Swordslayer. The muscular man was elbowed in the ribs by his multi-colored-haired companion. It was time for stealth, and the two watched as their young companion summoned dark tendrils of shadows and shaped them. "Not too thick. That will draw attention. Easy, yes, like that. Many confuse the Darkness aspect for malevolence and aggression. Because it represents the unknown, the unseen, but in reality, it is gentle and subtle. My people have mastered this balance," Ziplocke explained. Under the Goblin''s instruction, Jeze Shaped shadows that hid the three as they moved across the wide field. "There by the barn. See how the shadows gather at its side? That is a good spot to make it darker for us to hide," Ziplocke instructed. Jeze gestured and shaped the final glyphs from her Darkness channeling ring. The three blended into the shadows and were out of sight. The soldiers had already searched the small hamlet, and most moved on to the forest. A few remained and patrolled the single road with torches and lamps. The light shone across their barn, but Jeze''s Darkness spell kept them out of view. The story has been stolen; if detected on Amazon, report the violation. Swordslayer and Rainbow stood still as death, and the teenager was impressed with their skill. She didn''t think Swordslayer could be quiet, but the freedom fighter was stealthy. Rainbow moved as quietly as one that was a part of nature, and that was no surprise to Jeze. "Move now," Ziplocke instructor. Jeze led her companions through the Shadows she Summoned and Shaped around them like a gentle blanket. They passed several patrols unnoticed and eventually made it to the tall outer wall of the city of Angston. The wall was nearly double the height of the tower Jeze had climbed at the Old Crone''s school. The surface was marred with chips and cracks from poor maintenance. Swordslayer ran a hand along the rugged wall. "Ever since the Golden Empire took this city from the Iron Fist Kingdom, they didn''t need to maintain the wall on this side. That works in our favor," the lean, muscular man observed. The Ironfist Kingdom stood on the other side of the river. "The amount of legionnaires stationed here is not just for us and not just for the upcoming arrival of the Wandering Spire. The Immortal Emperor seeks more conquest," Rainbow added. Jeze nodded, but she did not fully understand what the two talked about. In Narcadia, she was distant from the politics of the nations. Until Drake showed up, she reflected with pangs of rage and grief. "Well, no time like the present. Let us climb this wall," Swordslayer said. The night sky was clear with sparkling stars and the moon in a waxing gibbous. Not quite full, but it provided faint illumination to make the climb less treacherous. Jeze gulped as she glanced up. This would be the highest wall she had ever scaled. Her companions adjusted the straps to their packs with the quickness of seasoned adventurers. They found purchases with their hands and feet and climbed up the wall. "You better hurry," Ziplocke urged. Jeze nodded and felt for holds. "Maybe adjust your pack," ZIplocke reminded her. Oh, right." Jeze had forgotten that she had left the pack open so that she could retrieve her tools with ease. It would have been a bad thing if some of the contents fell out mid-climb. The teenager tightened the straps and quickly followed her two companions. "Don''t look down," Ziplocke snickered. Jeze glanced down on reflex and froze in fear. This was the highest she had ever been, and the ground was blurry due to a mixture of dim lighting and vertigo. Ziplocke, the mischievous prankster, giggled with amusement from her shoulder. "If I fall, you fall too!" Jeze reminded the demon with a hiss. Ziplocke''s smile faded away as he clung tighter to Jeze''s shoulder. "Stay focused then!" He growled. Jeze looked up and saw Swordslayer and Rainbow making progress. She was not that far behind and continued with her effort. Her fear reminded her that her arms and legs were straining from the climb. But, she trained enough that she had plenty of strength left to continue. This was not out of her league, she noted. Confidence blossomed in her chest and pushed away the vertigo and fear like a burning fire. In moments, she caught up with the other two, only to realize that she had to climb down into the crumbling depths of Ratstown. "Oh, the look on your face is priceless!" Ziplocke couldn''t help himself and giggled with glee. Swordslayer and Rainbow took a breath as they straddled the top of the high wall. They nodded to Jeze. "Good job," Swordslayer quietly approved. That small complement fueled Jeze''s soul and removed her fear. Her companions swung their legs over and began their descent. Jeze followed, and she discovered that the climb down was quicker, and she was at the bottom in no time. Swordslayer was right. The stench was much worse inside the city, especially in Ratstown. The smell was a mixture of urine, mold, and wet dogs. The ground was littered with debris as if a great wooden tower had collapsed, sending its timbers and splinters all over. From the rubble, people had made makeshift homes and used rags for doorways. All around, there were faint flickering lights from candles and makeshift torches. People covered in filth and rats alike scurried away and disappeared among the shadows. "We made it," Rainbow commented. "Now, the hard part," Swordslayer added. "Hard part?" Jeze asked. She felt it would be easier once they made it inside the walls. "Aye, we have to move before we are spotted." Swordslayer scanned the area. "Move where?" Demanded Rainbow. "Hmm, I just need to get my bearings. Give me a moment," the man replied. "Spotted? Who will spot us?" Jeze asked. She didn''t like being here. It was filthy, it smelled, and there were things scuttering in the shadows that she felt were watching her. She was not afraid of the dark. Raynor had trained her to be comfortable in the shadows of the forest, but this was different. The forest had life, and this place was decaying. "Be silent and follow me," Swordslayer hissed. "Stay alert," Rainbow ordered. Jeze had so many questions, but the two ran off silently among the rubble through the flickering shadows made by the candles and the torches that unknown inhabitants used from within their crooked dwellings made of torn cloth and rotted wood. "Best hurry and follow them," Ziplocke advised from her shoulder. Jeze ran after her companions and was careful to avoid debris. She jumped over a pile of trash and discovered with a shock that the pile was an old lady covered in filthy rags. "Stranger!" The hag shrieked and pointed at Jeze with a claw-like hand covered in waste. Jeze stumbled back into a rickety fence cobbled together from random pieces of moldy wood. Through the gaps, filthy hands reached out and grabbed for her. "Get away from me!" Jeze cried and broke free and came face to face with the hideously pocked-marked face of the lady in rags. "She will get you!" The hag cackled and showed a mouth filled with putrid gums and teeth. A strong arm yanked Jeze away, and it took the teenager a moment to realize it was Swordslayer. "Stop riling up the locals," the man growled. "People are surrounding us," Rainbow whispered. "Great! See? This is why we can''t have a rookie. I was hoping to avoid this," Swordslayer complained. "Avoid what? Where are you taking us? What is going on?" Jeze demanded in a fury. "You need to stay calm," Rainbow ordered icily. The look in the multi-colored-haired lady''s eyes and the edge in her voice caused Jeze to quiet down. "Start explaining," Rainbow said to Swordslayer. The man scanned the area. In the flickering shadows, Jeze saw figures moving, and she thought she heard whispering. She placed one hand on her ax, and she readied her other to shape Glyphs from her Channeling tools. Swordslayer sighed and answered, "Years ago, I did a quest here. There are sewers under the city and something older." "Older?" Rainbow asked, her voice calm. It was the calmness that made her more terrifying, Jeze thought. "Yes, catacombs that were built before the city. Heck, probably before the IronFist kingdom," Swordslayer answered. Rainbow nodded in understanding. "They can lead us to the Adventurer Guild." "Exactly, but the rookie here got us noticed," Swordslayer replied with a glare aimed at Jeze. "Noticed by who?" Jeze growled with her hands balled into fists. Rainbow hushed her, and Swordslayer answered, "The Fleas." "The Fleas?" Jeze asked, fear creeping into her chest. Being in the woods and fighting Howlers was one thing. Being in the slums of Ratstown was another experience entirely, and she felt her neck and arms itch from imaginary bites. On instinct, Jeze Summoned and Shaped shadows to hide them. "That won''t work," Swordslayer said and turned to Rainbow. "When they come for us, ask that they take us to the Night Mistress." "Why me?" Rainbow demanded. "Because you are better at talking than me! If I talk, we will end up in a fight," the man responded. "I''m okay with fighting." Jeze scowled as she gripped her ax. She hated being afraid, and the best way to conquer one''s fears was to plant an ax in it. "Night Mistress? What will I be getting myself into if I mention that name?" Rainbow asked with concern in her voice. "Sounds like a kind person that won''t kill us," Ziplocke muttered. "She''s the supernatural being that lives underground and can allow us to pass through her realm to where we need to go," Swordslayer said. "Supernatural? I think I''m with Jeze on this. Let''s fight our way out of here," Rainbow responded and prepared her hands to shape Glyphs. "Sure, we can probably slaughter everyone here, but that won''t make what we need to do any easier. At some point, we will need to travel underground if we have any hope of getting past the Legion," Swordslayer stated. "I''d rather take my chances with the Legionnaires than this Night Mistress," Jeze stated. Ziplocke nodded in agreement from her shoulder. Rainbow''s face showed that she was calculating, and she sighed. "Swordslayer is right. There are too many blocks for us to travel through to get to the Guild Office." "Good, before they attack us. Tell them you want an audience with the Night Mistress," Swordslayer stated. His hands on his blades. The three stood back to back, with their hands within reach of their weapons and Channeling tools. Rainbow made the announcement into the filth-filled shadows. Howls and shrieks came from all around them. The wooden shanties rattled, and Jeze feared that a swarm of rats and people would engulf them at any moment. "I''m starting to regret your idea." Rainbow readied her hands before her to shape Glyphs. "Relax. Compared to what you and I have faced before, these people are harmless," Swordslayer responded. Ziplocke gripped Jeze''s shoulder even tighter. "I''m from hell, and this unnerves me," he said. Swordslayer snorted at the Goblin. "Coward." The rattling subsided, and a soft voice spoke from the shadows. "You dare invoke her name? We are her Fleas and we have killed for less." "You see us. You know us! We are the ones who delve into the dark places of this world. We are the ones who fight the monsters and face down nightmares. Do not believe you can kill us like a mere lost citizen that wanders into your realm. Out of courtesy, I will say this one last time. We seek an audience with the Night Mistress," Rainbow called out. The howls, shrieks, and rattling intensified. Even Swordslayer drew his weapons and anticipated an attack. Then, it stopped just as suddenly as it started. To Jeze, the silence was more ominous. "She welcomes you back, Swordslayer. She has allowed you to enter her realm where she awaits you," the shadowy voice said and then snickered. "I don''t think she is going to offer us milk and cookies," Ziplocke observed. Chapter 20: The Jade Ruins The rattling of the shanty houses that surrounded them marked the exit of the Fleas. In moments, the three were left alone, but Jeze couldn''t shake the feeling of being watched from the decaying shadows. This place of filth and human suffering unnerved her. She decided she hated cities. "How do we meet with your Night Mistress?" Rainbow asked. Swordslayer snorted. "Nothing happened between us." Rainbow raised an eyebrow, and Jeze teased, "Was she your girlfriend?" The man scowled at the teenager and said, "Seriously, we fought, and I let her live. It was a mutual understanding." "Uh-huh." Jeze nodded and made smooching sounds with her lips. Swordslayer growled and moved toward the mocking girl but was stopped by Rainbow. "Focus! How do we get to the tunnels?" The man growled, and the young girl laughed. "See, this is why we can''t have her join. She''s immature," Swordslayer hissed and then motioned for them to follow him. The three traveled on the closest thing that could resemble a street within Ratstown. It was a dusty dirt road wide enough for three people to stand shoulder to shoulder. The sides were lined with tightly packed shanty houses made from filth and rotted wood. The way was dark and shadowy, and the only light to guide them came from the pale glow of the moon and the occasional flickering candle from within the darkness of the tiny homes. They were tense and prepared for an ambush that could happen at any moment from the thousands of dark crevices that lined their path. "Are we almost there?" Jeze muttered after what she felt like was an hour of walking through the windy street. All humor was lost from her voice, and Swordslayer responded with a nod. His thick jaw was firm, and his body was tense and ready for action. Rainbow walked beside the swordsman with her hands prepared to shape Glyphs. The fatigue of remaining alert for so long was etched upon all of their faces. Even Ziplocke was subdued, and Jeze felt the Goblin''s head dart back and forth, scanning for threats. Jeze was tempted to retrieve her glow globe but knew it would draw unwanted attention to them. It was better to walk among the shadows and remain as unseen as possible. "We are here," Swordslayer said. Before them, on the ground, was a heavy steel grate covered in filth with rivulets of putrid water draining into it. The smell nearly caused Jeze to retch. "No way are we going in there," she stated. Swordslayer nodded silently. The muscles in his neck bulged as he lifted the iron grate and moved it to the side with a loud clatter. Hundreds of roaches and flies swarmed out in all directions from the menacing opening. His demonstration of strength impressed Jeze despite her misgivings about going into the sewers. "Welcome to the life of an adventurer." Rainbow slapped the teenager''s back. "It''s not so bad. I kind of like the smell," Ziplocke said, sniffing the air. The Goblin was munching on a squirming insect that was nearly the size of his fist. Jeze retched. Rainbow completed a gesture and Summoned a small globe of light that hovered in the air. The illumination melted away the shadows around them as if they were waking up from a dream, and the area looked a lot less menacing under its glow. The jagged shadows became simple, tiny wooden homes. Rainbow Controlled the sphere to go into the hole, illuminating the sewer beneath them. Jeze saw that it was a short distance down onto the murky brownish sludge that ran below. Swordslayer readied himself and dropped down with a splash. Jeze shivered with disgust. "Come, I know a Water Aspect pattern that can clean us afterwards," Rainbow said before she dropped down into the hole. Ziplocke followed with delight and called back, "Hurry up! It''s wonderful down here." Jeze shuddered and then gagged as the smell pierced her nostrils like a huntsman spear. Rainbow''s light traveled further into the depths and left the teenager alone outside in the dark. Jeze sighed and dropped in to follow and discovered that the muck was not deep. She was able to easily traverse on dry patches and the smell was still horrendous but had less impact upon her as she rushed to catch up with the others. "See? Not so bad," Ziplocke observed. The Goblin was munching on something that sounded crunchy, and Jeze saw a squirming roach leg get slurped up into his mouth. She suppressed a shudder and instead smiled gently at her companion. Swordslayer was in front, and the top of his bun was just shy of touching the slick ceiling of the tunnel. The sewer was wet, grimy, and smelly. Overall, it was a horrible experience that made Jeze reconsider the life of an adventurer. They traveled deeper, and Jeze''s reconsideration grew stronger with each sloshing step. After a while, they came upon a turn where the sewer curved to their left, and a crumbling gap appeared in the square-cut stone walls in the corner. Jeze peered through the opening, and the contrast on the other side was like it had led to another dimension. She grinned. Her passion for adventure was reignited! If you encounter this tale on Amazon, note that it''s taken without the author''s consent. Report it. "We are here," Swordslayer said. Through the crumbling gap was a tunnel that went further underground and was surrounded by dirt and roots. Rainbow''s light showed what lay on the other side, and it was a chamber of worked jade-colored stone that seemed ancient. The swordsman went down the passage, and his companions followed. Jeze''s eyes widened when she exited. "Who built this?" She wondered. They were in a chamber that miraculously had not collapsed. The ceiling was heavily packed earth, and the ground was worked green stone. Several meters ahead of them was a wide building made of the same stone as the floor. It had an arched way with a heavy metal and wooden door that was slightly ajar and showed darkness beyond. Swordslayer shrugged. "People that lived here long before the Ironfist Kingdom," he replied. "The Ones from Before," Jeze mumbled. Rainbow turned on Jeze so suddenly that the young girl was taken aback. "Where did you hear that?" The multi-haired lady demanded. Jeze answered, "From a buried pyramid within the Deep Wood. Why?" Rainbow relaxed and apologized, "I''m sorry. It''s just my mom used to tell me stories of the Ones from Before. To this day, I have never heard that expression from anyone else until you." "Oh, well, I found this!" Jeze excitedly began, and she unshouldered her pack to retrieve the tome she had taken from the Pyramid. But stopped when a gentle woman''s voice came from the doorway and echoed throughout the chamber. "Welcome back, Swordslayer. I have redecorated since your last visit. I hope you find it entertaining," the ghostly voice said and ended with a seductive laugh. Jeze and Rainbow both glanced at the man with arched eyebrows. Swordslayer refused to meet their eyes. "We should go," he muttered. Ziplocke cackled with glee and made smooching sounds. The Goblin stopped when Swordslayer glared at him. Ziplocke scurried to hide behind Jeze''s knee. She patted his head. Rainbow did not move. "You need to explain to us what we are walking into," She insisted. "What''s there to explain? It''s an ancient ruin. We have gone through similar ones dozens of times before. I don''t know about the girl," the man answered with a wave toward Jeze. "I''ve done one!" The teenager stated proudly. Swordslayer and Rainbow arched their eyes at her. "Really?" The man asked. "Yes!" Jeze snapped. She didn''t like that they doubted her and was tired of being underestimated. Rainbow stepped between the two. "Answers, now." She demanded of Swordslayer. The muscular warrior sighed and said, "A decade ago, I took the assignment to investigate strange incidents in Ratstown. This was before the Empire invaded Angston, and this city was ruled by the Ironfist Kingdom." "By yourself?" Rainbow asked. "No, I had two others," Swordslayer responded, and he looked at the building as if it could help with his memory. "What happened to your colleagues?" Jeze asked. "Tell me about the incidents," Rainbow said. The two nearly spoke in the same instance. "One at a time!" Snapped Swordslayer. He ignored Jeze and answered Rainbow, "There were complaints of undead coming from the sewers." Rainbow nodded and unslung her pack. "So we are facing the undead. What type? Incorporeal? Zombies?" Swordslayer tapped his chin. "I think both." "You don''t remember!" Demanded Jeze. "Do you know how many ruins and dungeons I have conquered since then?" The man asked. "Have you done the Spire?" Jeze wondered. "Have I done the Spire? Sheesh! I''m the great Swordslayer! This will be my second time," he nearly shouted. Rainbow was laying out items from her pack along the floor included vials of clear liquid, various Channeling tools that ranged from rods to wands, and one silver dagger. "Is your name really Swordslayer?" Jeze asked. "Yes." Rainbow took the wand and silver dagger and tucked them into her belt by her waist. She gathered up the silver vials. "Really? Why Swordslayer? Such an odd name," Jeze asked. "Because I use swords, and I slay!" The fighter exclaimed. "That''s not your real name," Jeze observed. "Is Jeze even your real name?" Wondered Swordslayer. "Why wouldn''t it be?" "It sounds odd," Swordslayer teased. Jeze placed her fists at her sides and stomped the ground. "It does not! Aaargh! You are so frustrating!" Rainbow handed each of them a vial of clear liquid. Swordslayer nodded his thanks and placed it in the pockets of his baggy black pants. "What''s this?" Jeze asked. "It''s water infused with the Life aspect. It is not cheap to make, so only drink it if you get hit by a wraith or other ghost-like undead," Rainbow explained. "Those beings are from the realm of Death. They will cause your flesh and bones to rot," Ziplocke explained with glee. Jeze eyed the vial in wonder, "Did you make this?" Rainbow nodded. "Can you teach me?" Jeze asked. "Enough! Let''s go in and get this over with," Swordslayer demanded. "Someone can''t wait to see their girlfriend," Jeze teased. Swordslayer faced the young girl with a stony face. "You should not make jokes at this time. The Night Mistress sounds like she is in a playful mood, and that is dangerous enough for us. We do not want to anger her." Rainbow nodded toward the door that was the entrance to the ancient ruins. "The two that you traveled with, where are they now?" "They didn''t make it out," Swordslayer solemnly answered. Jeze''s smile and mirth left her face. This became real. Chapter 21: Shortcuts "She did redecorate," Swordslayer observed. The three entered through the arched door leading to a chamber with a high ceiling that was beyond the reach of Rainbow''s light globe and was shrouded in darkness. In front of them was a makeshift labyrinth made out of wooden planks and rusty nails that filled up the entirety of the wide chamber. They would have to traverse through it in a single file in order to squeeze through the narrow passageways. At the entrance was a ghoulish sight. "I hope those two were not your colleagues," Rainbow quietly said. Two corpses with rotting flesh and moldy armor stood on either side of the entrance. They were set in a pose as if they were waving to greet guests. Swordslayer squinted as he studied the cadavers. "Yeah, that''s them. I have to hand it to her. She is patient." The sword fighter said with a shrug. "You got to be kidding me! Ten years! Shouldn''t they just be bones?" Demanded Jeze. "Death aspect. She preserved them," Rainbow commented. "I hate going against necromancers," she muttered. Swordslayer nodded in agreement and studied the situation before them. "Doesn''t this upset you?" Jeze asked and motioned to the corpses. "I mourned them ten years ago," Swordslayer answered matter of factly. Rainbow nodded and added, "It''s the life we live." "But, weren''t they your friends?" The teenager couldn''t believe how callous they were over the loss of their companions. "I didn''t particularly like them, if I were to be honest." Swordslayer shrugged. "We are not going through there," Rainbow pointed out and brought the group back to the problem at hand. Jeze agreed and felt that going through the tight spaces of the makeshift labyrinth would be a sure way to get killed. There would be no room to fight, and what''s to stop the Night Mistress from activating a trap to crush them? She reflected. "Jeze, send your Goblin to climb up the walls to see how we can navigate in there," Rainbow ordered. "No thank you," Ziplocke answered. "I can do it," Jeze said. "No need," Swordslayer responded. Jeze and Rainbow looked at the Swordfighter. The man was testing out the jade-colored stone walls to their sides. The stone was rough to the touch and chiseled to have patterns and ridges, which could be decent enough hand holds for climbing. "I remember a balcony up there and a second floor. The stairs are on the other side of this mess," Swordslayer pointed at the wooden labyrinth that took up the whole of the chamber. "What was this place?" Jeze asked. "A temple," Swordslayer grunted. Rainbow nodded in agreement. "To who?" Jeze asked. "The Night Mistress. Stop asking stupid questions and help us figure out how to get up there!" Swordslayer snapped. "She''s a goddess!?!" Jeze cried but was ignored by her colleagues. What were they thinking? How was this easier than going up against flesh and blood Legionnaires? The teenager wondered to herself. Rainbow and Swordslayer were testing out the handholds through the ridges in the stone. They were decorative and not meant for climbing. Above them was ink-black darkness and the unknown. Climbing may not be a viable option if the risk of falling was great, especially if they had to climb high. How high? Jeze wondered as she stared up into the abyss above. "Notice anything familiar?" Ziplocke said from her shoulder. Jeze narrowed her eyes to study the shadows more closely. They did appear to be unnaturally thick, and why was Rainbow''s light not penetrating them? The teenager wondered as her colleagues climbed. "Wait!" Jeze called out. Swordslayer paused his hand just at the edge of the shadows. He turned to glare at her. "Come back down," Jeze ordered. The two adventurers came back down and faced her. "This better be good," Swordslayer growled. "Rainbow, raise your light," Jeze ordered. The lady complied. The glowing orb rose, and the shadows moved back, but it was still unclear to see what was up there. The area was illuminated but unfocused. The shadows somehow still got in the way of their line of sight. "That is brilliant work," Ziplocke commented. "What the hell are you talking about?" Demanded Swordslayer. Rainbow tapped her chin as she studied alongside Jeze and Ziplocke. "I see it now. The Darkness aspect is used here," she said. "Exactly! I need to see something," Jeze exclaimed and climbed up the wall just to the edge of the faint shadows. It was as she expected. She wouldn''t have been able to notice the faint Runes that were made out of darker shadows within the existing shadows if she hadn''t tried this herself when she was camping. "It''s a Rune trap. I can''t decipher what type," Jeze observed. "Death aspect," Ziplocke stated. "Oh, that''s pretty serious." Jeze made sure she did not touch the shadows. "Can you disarm it?" Rainbow asked. Jeze pondered the question. With a strong grip and sturdy leg muscles, she was able to hold herself in place with one hand as she activated the final Glyphs attached to her Shadow ring. "I think so," she replied. "Be careful," Swordslayer cautioned. If you spot this tale on Amazon, know that it has been stolen. Report the violation. Jeze and Rainbow glanced at him. "What? So, I don''t want to see you get hurt. Get over yourself!" The sword fighter snapped. "He is right. Be careful," Ziplocke said and scampered down the wall to join the other two. Jeze snorted, "Coward." "I prefer the term, Self-preservationist." The Goblin called back. The teenager shook her head and returned to the task at hand. She wanted to Shape the existing shadows. Since they were Summoned, it should be easier in theory. However, they were Summoned by the Night Mistress and it depended upon how much Will she had put into them. If it was a lot, then Jeze may faint from the effort. "You two might want to be ready to catch her," Ziplocke suggested. Rainbow and Swordslayer prepared themselves. It wouldn''t be a high fall, but the hard stone would make it very painful. "Here goes," Jeze said and inserted her Will to Shape the Summoned shadows. The teenager gritted her teeth as she came upon resistance, but it was nowhere near the difficulty of Shaping a non Summoned shadow. This Night Mistress did not anticipate anyone messing with her traps and exerted the minimum amount of Will to create them. With intense focus, Jeze altered the shadow Runes and inserted her energy into them. She felt a comforting snap that indicated the Rune trap was disarmed. "She did it," Rainbow observed. "I didn''t see anything," Swordslayer stated. "Of course you didn''t, you oaf." Ziplocke teased. "Watch yourself," the sword fighter growled. Ziplocke yelped in fright and scampered up the wall to Jeze. From her perch, Jeze looked up and still couldn''t see through the mass of shadows. Her efforts before had strained her, but she still had plenty of energy left. Jeze gritted her teeth and completed the Rune pattern attached to her Shadow ring. She shaped the Summoned shadows. It took a lot of effort, and she was only able to part a narrow path through the thick shadows, but it was enough. The balcony Swordslayer had talked about became visible. "Nice work!" The man exclaimed. Jeze was too tired and only nodded her thanks. With shaking arms and legs, she climbed the rest of the way up and collapsed in the darkness of the second floor. Her colleagues joined her moments later. "Let her rest," Rainbow said. "She earned it," Swordslayer agreed. Rainbow moved her light spell so that they could look down into the labyrinth. It was lined with all manner of spikes and salivating zombies that were packed so tight it would have been impossible to fight them off. "Good thing we avoided that," Swordslayer observed. The three tensed as a wailing shriek tore through the temple. The zombies collapsed as the Night Mistress released her Will over them. Swordslayer grinned. "She put all of her eggs in that basket. Best we move now before she recovers," the muscular swordsman stated and drew his two blades. Rainbow nodded, and Jeze rose on trembling legs. The Will that the Night Mistress had was substantial for her to Summon and Shape so many shadows and undead. Jeze brushed against it earlier, and it nearly exhausted her. The teenager recognized that there were levels in this world. "Stay behind us. It is our time to put some work in," Rainbow told Jeze. Without further delay, the two seasoned adventures advanced down the corridor. Swordslayer was in the lead with his blades at the ready. Rainbow was close behind him with her Channeling tools prepared to unleash magical destruction. Jeze wondered at what spells Rainbow would use. She saw the multi-colored-haired adventurer use the Light, Life, Nature, and Water aspects. What other tricks did Rainbow have? Would she teach me some? Jeze wondered. "Stop daydreaming," Ziplocke hissed. Jeze snapped out of it and saw that she was being left in the dark as her companions moved ahead with Rainbow''s glowing globe illuminating the way. "Fire aspect would be best against the undead," Ziplocke advised. "Why is that?" Jeze asked as she retrieved her fire Aspect Channeling tool and hurried after the others. "It has a strong affinity to light and purification. The Death aspect is linked to decay and taint. Fire is a cleansing force," the Goblin instructed. That made sense to Jeze. She hurried after the others, and along the way, she saw several chambers with their doors opened and furniture scattered about. "They were looted," Ziplocke observed. "By Swordslayer and his team?" Jeze asked. Could there have been others that came after the sword fighter? "Based upon the number of zombies that were down there, I guess most do not survive their visit," Ziplocke stated. The corridor Jeze ran along curved to the right. Ahead of her was a winding stone staircase that climbed downward. A stone banister was on her right, and over it, she saw the wooden labyrinth cover the entire massive chamber below. She turned the corner and found Swordslayer and Rainbow standing back to back. "Be careful," Rainbow cautioned. "Ghosts," Swordslayer said without glancing at Jeze. The man held his blades out to his sides and was posed to attack. Rainbow had Summoned vines that coiled at her sides like obedient serpents ready to strike. The two stood still, and there was a silence that unnerved Jeze. Ziplocke had scampered off her shoulder and was out of sight, and Jeze hurried over to take up position. "You can only hit them when they manifest to attack," Rainbow explained. "And don''t let them hit you. Their touch is one of death from the grave," Swordslayer added. "Where are they?" Jeze asked, her voice squeaked from her rising panic. "All around us," Swordslayer answered quietly. Jeze saw the ghosts in the glow from Rainbow''s Summoned Light aspect. They looked like faintly illuminated clouds that fluttered through the air. The ghosts passed through the ground and the walls like a fish splashing through water. They moved fast, but no faster than a sprinting howler through the Deep Wood. Jeze reflected to herself and gritted her teeth with determination. Jeze slashed a ghost that flew close by, and her blade passed through it harmlessly. "Only when they manifest," Swordslayer growled. "What does that look like!" Jeze demanded. "You''ll know," Rainbow said. More ghosts came through the walls, floors, and ceilings to spin around the trio. With horror, Jeze saw what her companions had meant. Initially, the ghosts were like shapeless clouds shifting and gliding. Jeze saw faces soundlessly screaming in anguish from within the floating forms. Some had bodies with skeletal claws-like hands that reached for her. The air grew colder. "Get ready," Swordslayer said. A ghost flew out of the wall in front of Jeze. It''s shape manifested into a gaunt-faced woman with tangled hair and long sharp nails that reached for the teenager. Jeze Summoned and Shaped a dart of fire, but the ghost let out a screech that broke the silence like a crack of thunder. The sound startled the young girl and threw off her aim. Her fire magic splashed against the stone wall as the ghost grabbed her arm. Jeze watched in horror as her skin turned black with decay. It burned, and the pain washed over her body like a tidal wave. The ghost sneered and squeezed, but a sword sliced its head off, and the apparition faded away like steam rising from a cup of tea. Jeze collapsed to the ground, shivering. Her arm burned, and terror gripped her heart. She had touched the other side, and she knew she was dying. "Ziplocke! Feed her the silver vial," Rainbow cried. Jeze''s curled into a fetal position. From her vantage point, she watched Rainbow and Swordslayer time each of their attacks perfectly to send ghosts back to the realm of the dead. Rainbow gestured and moved with the grace of a dancer to Control her Summoned nature aspects. One of the vines whipped and thudded soundly into a manifested ghost. The specter howled and faded away. Another vine ensnared a ghost that materialized behind Rainbow and squeezed it so hard that the apparition popped out of existence. "Sip this!" Ziplocke placed the vial on Jeze''s lips. She didn''t even realize the Goblin had arrived as she was so occupied with dying and enthralled at how well her companions fought. Jeze drank the offered potion, but her eyes never left the battle before her. Swordslayer stood with his head down. His face was obscured by his hair, and his swords readied at his sides. In the blink of an eye, his swords blurred as fast as a darting mouse and sent several ghosts back to oblivion. With that, the fight was over. Jeze grimaced and shivered as she sat up. "You need to rest, Jeze," Rainbow said as her Summoned vines faded away. "Aye, the first time experiencing a Grave touch is enough to never want to do it again," Swordslayer chuckled, and he sheathed his swords. Jeze gritted her teeth and rose to her feet. She didn''t even kill one! Her companions nodded in silent approval of her resolve. "We must hurry before the Night Mistress recovers enough power to Summon more undead," Swordslayer said. He and Rainbow ran off down the corridor toward another stairwell that winded upwards. Jeze was left in the dark again, and she chased after. Ziplocke snickered from her shoulder. "What''s so funny?" Jeze growled as she clambered up the steps. "I saved your life. You owe me," Ziplocke said with an evil grin. Jeze didn''t know what was more horrifying, the Grave touch or the knowledge that she was in the Goblin''s debt. Chapter 22: The Night Mistress Jeze and Rainbow followed Swordslayer as he ran through the temple. They trusted that he knew where he was going as he had done this before. Despite being annoying, Swordslayer was really skilled. Jeze reflected as she observed him spin like a whirlwind of steel that left behind dismembered zombies in its wake. Other than that, they met little resistance. ¡°Hey! Leave some for us!¡± She called out. Jeze figured she could use the practice. Swordslayer continued on. ¡°We must get to her while she is tired,¡± he called back without looking. Each floor was similar with two sets of winding stairwells located on opposite ends. One stairwell leading down, and the other leading up. Each floor was square in shape with an open middle that looked down into the main chamber where the wooden labyrinth was constructed. Jeze paused and noticed that the rooms were less in number but were larger and more lavished the higher they went. Were they looted as well? She wondered what treasure could be hidden in there that they were missing. ¡°You are falling behind again, knucklehead.¡± Ziplocke hissed. Jeze snapped out of her thoughts and ran after her colleagues. The fourth floor was the last, and there was only a single door that Jeze imagined led to the only room on this level. Swordslayer and Rainbow stopped before it. It was a heavy steel door set into the green stone. ¡°You think it is trapped?¡± Jeze asked. ¡°That¡¯s why we are waiting on you, scout.¡± The man replied. Jeze beamed for being recognized and studied the door. She was getting good at spotting and disabling Rune traps. In moments, she felt the energy snap shut and the magical traps removed. ¡°I would stand back. She still has not learned how to disable mechanical traps,¡± Ziplocke cautioned. ¡°What?¡± Both Rainbow and Swordslayer asked. ¡°I need a teacher,¡± Jeze stated. Swordslayer shook his head and muttered, ¡°Country kid, rookie.¡± ¡°I saved your life downstairs!¡± Jeze cried. ¡°What¡¯s the point if we die in an arrow trap here?¡± The man retorted. Rainbow shook her head. She was getting annoyed with their bickering. The multi-colored haired adventurer Summoned and Shaped vines to open the door. No traps were triggered. Swordslayer nodded his thanks and rushed into the next room and the others followed. Inside the Night Mistress waited for them. ¡°Whoa,¡± Jeze breathed out. The chamber had four stone columns that held scones with green flames that illuminated the green-stoned room. Shadows flickered ominously in the corners. A single red carpet ran along the center and ended with a throne that appeared to be made out of green crystal. Their adversary stood before the throne. ¡°I see why you spared her,¡± Rainbow muttered at Swordslayer. ¡°It¡¯s not like that,¡± he responded. ¡°Her outfit does not seem practical for combat,¡± Jeze observed. The Night Mistress was a tall woman with high cheekbones, snow-pale skin, and midnight black hair that fell down to her shoulders. She wore a black dress that clung to her body with slits along its sides that showed pale shapely legs. The material of her dress reflected the green light as if it were made out of onyx. The Night Mistress¡¯s bare arms were well-muscled as she easily held a long spear with a wicked dark blade at its end. What stood out to Jeze were her inhuman eyes, which were black pools with red sparks in the middle. ¡°You cheated,¡± the Night Mistress snarled. If you encounter this tale on Amazon, note that it''s taken without the author''s consent. Report it. Her voice reminded Jeze of a snake slithering through dried leaves. ¡°No, I won again,¡± Swordslayer responded. ¡°Now, let us pass through.¡± The bravado that Jeze found annoying was rich in his voice, and it echoed throughout the chamber. ¡°But, we have not had our dance,¡± the Night Mistress purred as she effortlessly twirled her spear and strode forward on bare feet. Swordslayer cracked his neck and loosened his shoulders as he moved forward to meet her. Rainbow nodded to Jeze and two ladies fanned out behind the sword fighter. ¡°Not fair, you brought friends.¡± The Night Mistress pouted. ¡°Well, aside from the fact that you are a demigod, we are in a bit of a rush, you see. So I need to make this quick,¡± Swordslayer replied. Demigod? Jeze thought. She must be very old and very dangerous. The teenager Summoned piles of Dirt and readied her hand ax. ¡°Where are you going, I wonder,¡± The Night Mistress purred. ¡°That is our business,¡± Rainbow answered. The Night Mistress scowled at her and turned her attention to Swordslayer with a coy smile. ¡°Why do you need to pass through my realm? Are you hunted by Legion? What favor would the Immortal Emperor bestow upon me if I were to turn you in?¡± Swordslayer growled he was done talking, and he lunged forward with trust from one sword and a slice with the other. His opponent lazily parried both attacks and danced away. The Night Mistress chuckled and continued, ¡°What could be in Angston? Aww, the Guild. Of course! You want to brave the Spire!¡± ¡°No,¡± Jeze called out. Everyone turned to look at her as if she just magically appeared. ¡°We want to challenge the Stronghold,¡± the teenager explained. The Night Mistress laughed, her bosomed chest heaving from the effort. The sound echoed throughout the chamber and was sharp on the ears. Rainbow Summoned vines that ensared the Night Mistress but for a moment. The demigod completed a gesture, and the vines withered away before Swordslayer could take advantage. His sword strikes fell on empty air as their opponent danced and laughed away. ¡°You are keeping a well-informed company, Swordslayer.¡± The onyx-haired lady observed. Swordslayer and Rainbow glanced at the teenager for a moment before returning their attention to the Night Mistress. ¡°Tell me, young girl, how did you come to have such secrets?¡± The Night Mistress asked her attention no longer on Swordslayer. ¡°Enough! You owe me. I let you live,¡± Swordslayer roared. ¡°You left me to die!¡± The Night Mistress cried back, her attention back to the swordfighter. Seeing the opportunity, Jeze completed the Earth aspect Glyphs. A fist-sized stone struck the Night Mistress in the back of the head. She recovered fast and deflected one of Swordslayer¡¯s attacks but took a slash to her bare leg from his other sword. The Night Mistress countered with a spear thrust but missed and took another slash to her arm. A vine rose up from the ground and, wrapped around the Night Mistress¡¯s waist and trapped her. She attempted a wild attack but missed as Swordslayer ducked and weaved close enough to hold the edge of his sword to her pale throat. His face was close to hers. ¡°It is good to see you again,¡± the Night Mistress said. She was breathing hard. Jeze noticed that her wounds healed, but her skin turned gray, and her body appeared more gaunt. Swordslayer nodded. ¡°Will you stay with me?¡± The Night Mistress asked. Swordslayer shook his head. ¡°At least this time you will say goodbye?¡± She asked. Swordslayer nodded. ¡°A proper goodbye,¡± the Night Mistress insisted, as she placed a gentle finger to lower Swordslayer¡¯s blade. ¡°Be careful!¡± Rainbow cried. The Night Mistress grabbed the back of Swordslayer¡¯s head and pulled him into a kiss. ¡°Gross!¡± Jeze exclaimed. Ziplocke appeared out of the shadows to dance and cackle. The Night Mistress stepped away and walked back to slump on her throne. With a lazy gesture of her hand, the chamber shook and rumbled. ¡°What is happening?¡± Rainbow demanded. ¡°She is letting me go,¡± Swordslayer said, his eyes on the Night Mistress. The rumbling was due to the grinding of stone as a passageway opened up at the end of the room behind the Night Mistress¡¯s throne. ¡°Until we meet again,¡± she purred as they walked past. ¡°No, this is the last we will see of each other,¡± Swordslayer replied. The Night Mistress chuckled. ¡°Oh, you will seek me out when you want to advance beyond Adept.¡± ¡°What did she mean by that?¡± Jeze asked. ¡°Not now,¡± Rainbow replied and urged the teenager through the passageway. They entered an old tunnel when the stone rumbled, and the way back into the temple was closed off. Rainbow Summoned a ball of light, and they marched on. Swordslayer did not say a word. He marched ahead of the others, and when they were not looking, he wiped tears from his eyes. Chapter 23: Questions ¡°You and I need to have a chat,¡± Rainbow told Jeze. The teenager nodded eagerly. ¡°I have so many questions, and I want to talk more with you about the Ones from Before!¡± Rainbow appeared surprised. ¡°Okay, but you may want to be more guarded with your knowledge. Not with me! But in general.¡± ¡°What do you mean?¡± The teenager asked. ¡°You can¡¯t trust everyone, Jeze. With adventuring, knowledge is everything. Knowing the location of an ancient ruin. Knowing the secret phrase to deactivate a guardian golem. All of that goes a long way and there are those that will take what they can from you for their greedy purposes,¡± Rainbow explained. ¡°So, I shouldn¡¯t share with you what I discovered?¡± ¡°No, you can with me.¡± ¡°Why?¡± Rainbow was stumped. Ahead of them, they heard Swordslayer laugh. ¡°What¡¯s so funny?¡± Jeze demanded. ¡°Nothing, kid. To your question. You shouldn¡¯t trust us either,¡± the man answered darkly. ¡°What Swordslayer is trying to say is that you just met us. So, you may want to vet us more before sharing. That is a good practice,¡± Rainbow added. Jeze nodded and remained in thought. She was learning so much from the two seasoned adventurers. Rainbow excused herself and walked up to place a gentle hand on Swordslayer¡¯s shoulder. ¡°How are you?¡± She asked softly. ¡°Fine, why do you ask?¡± Swordslayer responded gruffly. ¡°Back there must have been hard for you,¡± Rainbow said and motioned toward the direction of the temple of the Night Mistress. Swordslayer snorted and wiped his eyes. ¡°No, it wasn¡¯t. We won, didn¡¯t we? That¡¯s always good.¡± Rainbow gripped his shoulder, and Jeze came up to give the man a hug. ¡°Alright! That¡¯s enough. Get off of me!¡± Swordslayer demanded. The two ladies gave him space as he shook himself free. He scowled at the two, but Jeze felt his demeanor was lighter. As if a ray of sunshine pierced through the dark clouds of his emotions. ¡°I¡¯m still not convinced you should be on our team,¡± he said. ¡°Maybe I don¡¯t want to be on your team!¡± Jeze snapped back. Swordslayer laughed. ¡°Of course you do! We are the best there is!¡± They continued to follow Swordslayer through the long tunnel. It eventually opened up to multiple passageways, and Swordslayer continued through the middle one without a word. ¡°Does he know where we are going?¡± Ziplocke asked. ¡°I hope so,¡± Jeze replied. ¡°I trust him,¡± Rainbow stated. ¡°I can hear you,¡± Swordslayer growled, ¡°and yes, I do.¡± ¡°What are all these tunnels for?¡± Jeze wondered. ¡°I believe we are traveling the streets of a city that was buried long ago,¡± Rainbow answered. ¡°The Ones from Before?¡± Jeze said. Rainbow shrugged. ¡°Could be, I don¡¯t know.¡± Swordslayer snorted and shook his head. He cared not for histories and tomes. ¡°Wait, if this was a city. Where are the buildings?¡± Jeze asked. As far as she could tell, they were traveling through a tunnel with the walls showing no indication of doors or archways. The passage branched off into smaller tunnels. Maybe they were like side streets? Jeze wondered. Ziplocke sniffed the air and answered, ¡°I smell the Fire aspect. This place was burned! Melted by a tremendous Hellfire!¡± The Goblin gave off a squeal of delight over the destruction. ¡°Who cares about that? This is a good way for us to get to the Guild office and avoid the blasted Legion,¡± Swordslayer responded. ¡°Who cares? There could be hidden treasures or books with information on how to defeat the Stronghold!¡± Jeze exclaimed. ¡°You said that earlier. What is that about?¡± Rainbow asked. Jeze became tight-lipped. ¡°I don¡¯t know. Can I trust you?¡± Swordslayer laughed. ¡°See what you did?¡± Rainbow chided the man and turned to Jeze. ¡°Tell you what, kid. Ask me something, and in turn, I can ask you. Deal?¡± Jeze nodded, and the two shook hands. The teenager tapped her chin and asked, ¡°Shouldn¡¯t we be exploring these tunnels more?¡± ¡°Nah, if anything of value was down here, it would have been picked clean long ago,¡± Swordslayer muttered. ¡°Who else knows about these tunnels?¡± Jeze asked. Rainbow shrugged, ¡°Thieves, assassins, and bounty hunters. The kind of folks that need to travel in secret.¡± ¡°Outlaws and freedom fighters,¡± Swordslayer added. Jeze¡¯s eyes went wide, and her hands went to her weapons. ¡°Shouldn¡¯t we be more careful?¡± ¡°Little girl, we fight monsters and demigods. They need to be careful of us,¡± Swordslayer boasted. Jeze glared at him. ¡°Don¡¯t call me that,¡± she growled. Rainbow placed a restraining hand on Swordslayer and asked Jeze, ¡°Any other questions?¡± If you spot this story on Amazon, know that it has been stolen. Report the violation. Jeze streamed questions as fast as a raging river in a storm. ¡°Why are you called Rainbow? Is it because your hair has different colors? How did that happen?¡± Swordslayer roared with laughter. ¡°See? This is why we don¡¯t travel with rookies.¡± Jeze scowled at him. ¡°You are mean because you just broke up with your evil girlfriend.¡± Swordslayer¡¯s laughter and smile faded away from his face as fast as it had appeared. He shrugged and muttered, ¡°It was not like that, and she¡¯s not evil. She is just misunderstood.¡± Jeze was about to make a retort but Rainbow intervened and answered, ¡°Yes, I¡¯m called Rainbow for my hair and it is like this because I channeled the wrong aspect trying to make an Insight potion.¡± Ziplocke cackled with glee. ¡°That¡¯s so funny! I wish I could have been there to see your face!¡± Rainbow shook her head at him. ¡°That can happen with potions?¡± Jeze asked. She didn¡¯t realize there were drawbacks with alchemy. Then again, she was only making Recovery potions. Nothing that required the infusion of aspects, she reflected. Jeze perked up. ¡°Can you teach me how to infuse aspects into potions?¡± She asked. ¡°Did you not see what happened to her hair? Why would you want to learn that?¡± Swordslayer asked. He was walking alongside them now. ¡°Because not everything can be solved with a sword, you brainless oaf,¡± Jeze snapped. Swordslayer shrugged and replied, ¡°It works for me, and I¡¯m one of the best Adventurers out there!¡± ¡°Says who?¡± Jeze asked. ¡°Says him,¡± Rainbow replied and jerked her thumb at the sword fighter. Swordslayer gave his multi-colored-haired colleague a hurt look. Ziplocke giggled. ¡°Why did you call the Spire the Stronghold?¡± Rainbow asked Jeze. Jeze started to answer and then stopped. She glanced at Ziplocke, and the Goblin shrugged. ¡°I don¡¯t care what you tell them. I would love to see the look on your face when they betray you and run off with your knowledge for their own gains!¡± The Goblin said and rubbed his hands together in glee. Jeze scowled at her bonded companion. ¡°What is that creature¡¯s deal?¡± Swordslayer demanded. ¡°He is a demon. It is in their nature to enjoy human suffering. For Goblins, they especially enjoy bad surprises,¡± Rainbow explained. ¡°Not just human suffering. Basically, all suffering. Oh, the look on their faces!¡± Ziplocke replied and giggled as if he recalled a particular unfortunate memory. Swordslayer shook his head and then reflected, ¡°I suppose the look on a Rune Caster¡¯s face when their magic fails them is kind of funny.¡± ¡°Exactly!¡± Ziplocke squealed. ¡°That is what happens when you rely on external forces and not your own ability,¡± Swordslayer added with a flex of his muscles. Jeze snorted, ¡°What do you know?¡± ¡°More than you,¡± Swordslayer replied. ¡°Yeah, right,¡± the teenager retorted. ¡°Tell us why you called the Spire the Stronghold,¡± Rainbow firmly repeated her question. Jeze was tight-lipped for a moment but then shared her entire experience with the Pyramid in the Deep Wood. The story burst from her like a swarm of bats flying out of the caves to go hunting at night. She shared every detail, including her encounter with Drake and the loss of Raynor. In the end, she was sobbing with tears in her eyes. Swordslayer stood with his mouth agape. Jeze talked so much and so fast that he didn¡¯t have time to interject a witty insult. Rainbow listened with intensity, and when Jeze stopped talking, the multi-colored-haired lady hugged the teenager. Swordslayer hesitated a moment and he conceded, ¡°You are an outlaw like us, kid. I suppose it makes sense that we allow you to join our team.¡± Jeze wiped the tears from her eyes and laughed. ¡°Thanks, I so much want to travel with you two! You two are great!¡± The teenager slammed into Swordslayer with a hug. The man was visibly uncomfortable, and he simply patted her shoulder. ¡°It is true, we are great,¡± he replied. Ziplocke retched. ¡°This is so gross! Go back to insulting each other!¡± The tunnels still appeared to be tunnels and not the streets from some ancient city. Still, Jeze scanned the walls for any hints of a door that could lead to treasure. They traveled on in relative silence mixed in with some discussion. Jeze had asked Rainbow about her thick black Jacket with purple orchids stitched along its sleeves and the high collar that covered the face. ¡°No, it''s not magical, and yes, it offers some protection. See? Feel the material,¡± she said and invited Jeze to touch it. The Jacket was made from thick padding and offered solid protection. It reminded Jeze that she needed armor. ¡°How did you get it? Do the flowers and colors mean anything?¡± The teenager asked. ¡°It was my family crest. The Purple Orchids,¡± Rainbow asked quietly. ¡°Your real name is not Rainbow, right? And your real name is not Swordslayer?¡± Jeze asked the two. The two were quiet until Swordslayer spoke up. ¡°Our real names died with our families. We are on a path of vengeance!¡± Rainbow perked up and added, ¡°And we have a real chance now with what you discovered, Jeze. Once the nobles and ruling families discover the real purpose of the Spire and that the Immortal Emperor is a sham, a true revolution will happen.¡± ¡°That was what Raynor wanted me to avoid,¡± Jeze said quietly. ¡°And look what happened? The Empire took from you like they did from us. Like they do for all of us!¡± Swordslayer cried. ¡°But you two are still alive. I think you should still carry on your name,¡± Jeze observed. ¡°It¡¯s too dangerous. Our families were influential and led the rebellion. The Empire has agents looking for us,¡± Rainbow stated. ¡°Aww, so you don¡¯t trust me with your names?¡± Jeze asked. The two glanced at each other and remained silent. ¡°Well, I have nothing to hide. My family name is Zanchi,¡± the teenager proudly proclaimed. ¡°Why does that name sound familiar?¡± Rainbow asked. ¡°I have a brother! He was an adventurer, did you know him?¡± Jeze said, her voice raised in excitement. ¡°What¡¯s his name?¡± Swordslayer asked. ¡°Daverius,¡± Jeze answered. ¡°Nope,¡± The man replied. Rainbow continued to squint as she tried to recall why the name sounded familiar. ¡°He preferred to use swords,¡± Jeze provided additional information. Swordslayer snorted, ¡°Unless he owned a prestigious sword fighting school or won over fifty duels to the death, I would not have wasted my time knowing him.¡± Jeze growled, ¡°Like you did those?¡± Swordslayer came up speechless. He didn¡¯t. Rainbow perked up. ¡°Yes! I know now. He was a Rune caster like yourself?¡± ¡°You met him?!?¡± Jeze cried. ¡°No, but five years ago, he impressed everyone at the trials by dropping a boulder on the target dummy,¡± Rainbow recalled. Jeze laughed, and Swordslayer rolled his eyes. ¡°Wooden dummies do not hit back,¡± the sword fighter stated. ¡°I remember him now. He was a rising prospect. He impressed a lot of teams that day. Is he going back to the Spire this time?¡± Rainbow asked. Jeze looked at the floor and quietly answered, ¡°He never made it out of the last one.¡± Swordslayer and Rainbow bowed their heads in respect. ¡°It''s the life we live,¡± the man said. ¡°Was his death confirmed?¡± Rainbow asked. ¡°What does that mean?¡± Jeze said, looking up. ¡°The Guild has recovery teams whose purpose is to help lost adventurers. They also reclaim,¡± Rainbow cleared her throat and continued, ¡°the bodies of the fallen.¡± ¡°No, he never came out.¡± ¡°Still could be alive,¡± Swordslayer stated. Jeze perked up. ¡°Really?¡± Rainbow elbowed him, and he yelped, ¡°Ouch! What? It¡¯s true! I heard stories of teams going in and finding adventurers from previous Spires that were trapped inside for the past five years.¡± ¡°Don¡¯t fill her with false hopes,¡± Rainbow growled. ¡°I¡¯m fine, really I am. I hope to find him, but mainly now I want to stop the demonic invasion,¡± Jeze solemnly said. Swordslayer suppressed a snort and ended up coughing. He admired her conviction as it was something he could relate to. He glanced around and stopped. ¡°What¡¯s happening?¡± Rainbow asked. ¡°We are here,¡± Swordslayer answered and nodded upwards. Above the group was a steel trap door. ¡°That leads to the guild office?¡± Jeze asked. Swordslayer shook his head, ¡°No, that leads to sewers beneath the Guild office.¡± Jeze sulked. ¡°More sewers,¡± she grumbled. Rainbow rubbed her shoulders. ¡°It''s the life we live,¡± she stated again. Chapter 24: The Trials The three climbed out of the sewers without fanfare into the middle of a crowded plaza. Passerbys stepped to avoid them, but for the most part, no one paid them any attention. As if it was a common sight to see filthy people climbing out of the sewers. Jeze marveled as she looked around and up at the two tall towers. They were impressive from a distance, but up close, she never saw anything like them. Each tower stood at opposite ends of the circular plaza made from polished stones that was ringed with shops and merchants. The towers were made of dark brown stone and appeared as giant bricks placed upright by the gods. Rainbow informed Jeze that the closest one was the Guild office, and the other tower that was east across the plaza was the Golden Empire¡¯s governor¡¯s building. The plaza represented the Guild office and was filled with adventurers, Jeze realized with excitement. They were people in armor and shouldered heavy packs with weapons at their sides. ¡°Who built the towers? The Empire?¡± Jeze asked. ¡°The Empire only takes and destroys,¡± Swordslayer growled. Rainbow answered, ¡°It has been written that the towers were here before the Ironfist Kingdom ruled Angston. No one knows who built them.¡± ¡°The Ones from Before,¡± Jeze marveled. ¡°Papers?¡± A gravely voice asked. The speaker was a staunch-looking older man with a bald head and broad shoulders. He wore a silver breastplate over a bright blue shirt and deep red pants. ¡°A moment please. As you can see, we arrived by the sewers,¡± Swordslayer responded. The bald man squinted and exclaimed, ¡°Oi! As I live and breathe! I thought you two were hanging from the gallows by now for treason against the Immortal Emperor! You two look like shat!¡± ¡°Hello, Irvin,¡± Rainbow said as she completed the Water pattern glyphs. The muti-colored haired lady Summoned water that floated in the air like suspended rain drops. Rainbow Shaped and Controlled the aspect to soak her companions. Jeze felt the Summoned fluid absorb the sewage filth from her clothes. Rainbow Controlled the water away from their bodies and formed a round sphere of filthy liquid to hover over the sewage entrance and she released the spell. The sewage sludge splashed down through the opened grate. Jeze marveled at how clean and dry she was. ¡°You know each other?¡± Jeze asked. ¡°Like I told you, we are famous adventurers,¡± Swordslayer responded as he presented his certificate. ¡°Famous alright! But not in the way you think,¡± Irvin said and waved away Swordslayer and Rainbow¡¯s papers. ¡°Put that away. I know who you two are; I need the young girl¡¯s.¡± Jeze presented her certificate, which Drake had signed with his seal. Irvin squirted as he studied it. ¡°Scout,¡± the bald man muttered and added, ¡°This ain¡¯t complete. You need to do the obstacle course. There was not one by you? Ahh, I see you are from the fringes. Welcome to civilization, girl.¡± ¡°It smells,¡± Jeze grumbled. Irvin laughed. ¡°Aye, it does!¡± ¡°Is there a course here?¡± Rainbow asked. ¡°Yes, you two are free to carry on with your business. Young lady, you must come with me,¡± Irvin ordered. Jeze looked to her companions with uncertainty in her eyes. ¡°You will be fine. Old Irvin here is a stand-up guy,¡± Swordslayer stated. ¡°Meet us at the Diamond Bank,¡± Rainbow added. ¡°Where is that?¡± Jeze asked. ¡°It¡¯s in the main hall, you can¡¯t miss it. Now come with me,¡± Irvin answered and led her away. Jeze followed the staunch man through the plaza with wide eyes. She smelled spices and foods that she could never have imagined existed, and she remembered she needed to buy peppers and lemons. ¡°Can I make a quick purchase?¡± She asked. Irvin frowned. ¡°You shouldn¡¯t even be allowed in here unless you are a full-fledged member.¡± ¡°But I have a certificate,¡± she said and raised her paper. ¡°It¡¯s incomplete. Hurry up, then! We don¡¯t have all day,¡± Irvin grumbled. She was able to find a stall that sold what she needed, and she purchased the goods from the coins she had taken from the bandits. She was left with very little. ¡°Hey, young adventurer! If you are going to brave the Spire, you will need some armor! Lucky for you, Hannah here makes the best armor at affordable prices!¡± A thick woman with curly black hair barked. ¡°She needs to complete the trials first,¡± Irvin grumbled as he escorted Jeze away. ¡°Well, come look up, Hannah, when you pass them!¡± The vendor cried as they walked away. Jeze stopped to watch a group of warriors, a little older than her, with tanned sun, kissed skin dressed in furs. They kept their hair long and braided with feathers. Each warrior had tribal tattoos along their muscled arms and faintly glowing beasts that followed them. One had a coyote, another a falcon, and a third had a lynx. ¡°Shamans from the Tribal Council. When they come of age, they bond themselves with a spirit companion,¡± Irvin explained and ushered the girl to continue with him. Jeze nodded and asked, ¡°Where can I learn the Rune circle they used?¡± ¡°You are a Rune caster?¡± Irvin asked with an arched eyebrow. Jeze nodded. ¡°Your town taught Runes but didn¡¯t have a Trial course?¡± Irvin muttered and added, ¡°Well, I don¡¯t know much about Runes, but I can tell you this. The Tribal Council keeps their secrets tightly guarded, and each Shaman must pass their own deadly trials to earn the right to learn the secrets,¡± Irvin explained. This narrative has been purloined without the author''s approval. Report any appearances on Amazon. Jeze wondered how she would match up against the fierce-looking warriors with stoic faces and asked, ¡°Are the Guild trials deadly?¡± Irvin arched a bushy eyebrow in her direction. ¡°According to your papers, you fought off a pack of Howlers? That was deadly enough.¡± Jeze beamed with pride. ¡°But ye can still fail the physical, and then we have to kick you out. May the Night Eye have mercy on your soul, girl, because the Legion is in full force out there,¡± Irvin added. ¡°Why should I be concerned with the Legion?¡± Jeze scoffed, but the worry was written on her face as clear as a sunrise. ¡°You are young, girl. Don¡¯t try to lie to ole Irvin. Besides, why else would you climb through the sewers unless you are avoiding attention?¡± Jeze stuttered and failed to come up with a response. ¡°Relax, I care not for the laws of the Empire or any kingdom for that matter. This here is Guild territory and where my loyalty lies. That means only approved members are allowed here, you understand me, girl?¡± Irvin asked. Jeze nodded. They passed another group of tall fighters with pale blonde hair and skin as white as snow. They wore furs, and they glared at Jeze as they lumbered by with icy blue eyes. Jeze glared back and Irvin cautioned, ¡°Careful girl. Those are the Frostsworn that traveled the frigid seas in the deep north. They come from hard lands and have no qualms with killing or death.¡± The young girl nodded. She knew of the Frostsworn as Raynor had hailed from those lands, she recalled her friend and teacher with sorrow. ¡°We are here,¡± Irvin stated. The staunch guild official led Jeze through the plaza and around the giant tower. On the other side was a site that nearly took the teenager¡¯s breath away. It was a sprawling course from swinging ropes, wooden target dummies, ladders, balance beams, and more. None of that caught Jeze¡¯s attention. What interested her were the intricate layers of Runes! The course was powered by multiple aspects that allowed the obstacles to move and the wooden dummies to fight back. Dozens of Prospects were waiting in line to attempt the course. Jeze measured herself up to those waiting in line. They varied in appearance. Some were Rune casters like herself with heavy robes lined with Glyphs and Channeling tools that hung from leather belts. Others were warriors in heavy armor. A few appeared like her, lean and lightly equipped. They hailed from all over and from places she didn¡¯t recognize. Jeze realized she truly did come from the fringes. The crowd watched a poor man get knocked off a high balance beam from a swinging ball. He crashed with a painful thud to the hard ground below to the shaking heads of the Trial Observers. ¡°This course is dangerous, girl. There is no shame in backing out,¡± Irvin said. Jeze jutted her chin forward. ¡°I¡¯m not afraid!¡± Irvin chuckled. ¡°Oh, the confidence of youth,¡± he muttered. The guild official led Jeze to the line where a half dozen other officials sat and registered Prospects at a wooden table. ¡°Wait here, I¡¯ll get you situated,¡± Irvin said and left her. She watched the staunch man go over to talk to one of the officials at the table. She was a stern-looking woman in loose red robes with short hair and high cheekbones. They both looked at her, and Jeze¡¯s heart sank. What if they were agents of the Empire? She wondered in fear, but where would she run to? The stern lady nodded, and Irvin returned to Jeze. ¡°Come on, girl,¡± he said and took her out of the line. The others in line looked with suspicion, envy, and jealousy. Jeze heard a few grumble about how a young girl was able to get ahead of them. One person, a tall, lean woman who appeared in her twenties, guessed that she had a powerful family member. ¡°I don¡¯t!¡± She snapped at them. ¡°Pay them no mind,¡± Irvin said and urged her to the table. ¡°This is Lady Kalina. Since you already passed the field observation, which usually occurs after the physical, we can move you ahead to the trial.¡± ¡°Let me see your papers,¡± Kalina said without greeting. Her voice was sharp like a sword¡¯s edge. Jeze handed them over, and Kalina looked up with narrow eyes, ¡°The Old Hunter trained you?¡± The young girl nodded. Her nervousness had swallowed her voice. Jeze noticed Rune tattoos along Kalina¡¯s lean neck and arms. She recalled from her brother¡¯s journal that Rune casters tattooed spell chains on their bodies in the Ironfist Kingdom and that their highest technique was the Iron body. This gave Jeze some comfort in knowing that Kalina could not be with the Empire. In fact, Kalina could be a potential ally as the two nations were rivals. ¡°I never heard of Narcadia or this official named Drake,¡± the stern woman hissed. ¡°It has a legit seal,¡± Irvin pointed out. Kalina rose from her seat, her posture stiff like a spear. The lady walked around to an open space and beckoned Jeze to follow. The teenager glanced around and saw hundreds of eyes were on her. Fear gripped her heart, but she followed. Irvin grumbled and shook his head as he stepped back. What was happening? Jeze wondered. ¡°You say the Old Hunter trained you?¡± Kalina asked again, her back toward Jeze. ¡°Yes,¡± the young girl stuttered. ¡°Show me.¡± In a blink of an eye, Kalina spun and swung a back fist toward Jeze¡¯s head. Shocked, the young girl brought her arms up to block the blow. Kalina followed up with a kick to Jeze¡¯s chest that sent the teenager flying onto her back. On reflex from many hours of sparring with Raynor, Jeze quickly rolled to her feet. She unshouldered her pack and growled. Rage consumed her initial nervousness like fire through a dry brush. Raynor instructed Jeze to balance the anger of the bear with the cunning of the wolf. With a roar she charged Kalina. The guild official¡¯s face remained stoic, but Jeze saw Kalina¡¯s body tense ever so slightly on the balls of her feet, indicating that the stern woman was preparing to spring an attack. Jeze¡¯s charge was a feint, and she stopped midway just as Kalina leaped with a flying knee. Like the wolf, Jeze circled her opponent, and like the bear, she rushed in with ferocious swings that put Kalina on her back foot. The aggressive attacks shifted Kalina¡¯s attention to blocking her face, and with the cunning of the wolf, Jeze dove low to tackle the guild official¡¯s legs. The crowd let out a collective gasp as Jeze took Kalina down! But Jeze had a hard time keeping the woman on the ground. Kalina squirmed and slithered free back to her feet like a snake. Jeze pursued, but the woman leaped and back flipped out of range. When Kalina landed she had her sword in hand. It was a long double edge blade with a red tassel hanging from the pommel. The sun glinted off the steel. ¡°Draw your weapon,¡± Kalina hissed. ¡°I think that is enough,¡± Irvin said. Kalina glared at the staunch man, and he backed away. Jeze snarled and drew her long knife and ax. In the corner of her eye, she saw the Frostsworn had paused to watch. One, a thickly bearded man, nodded in approval. Kalina leaped forward with a quick sword thrust. Jeze swatted and hooked the blade away with her ax and slashed with her knife, but Kalina twirled her sword free and parried the knife attack in a loud clang of steel. The stern woman pressed forward with rapid slashes that forced Jeze to stumble away. A bear never retreats, and a wolf never moves backward. The teenager recalled Raynor¡¯s teachings. Jeze recovered her balance, and like the wolf, she circled off Kalina¡¯s line of attack in search of a better opening. When she found one, Jeze rushed in with the savage roar of the bear. Kalina spun and evaded Jeze¡¯s attacks, but the young girl was not finished. She threw her ax. Irvin gasped. Kalina made a quick gesture with her hand, and her skin turned to gray stone. Jeze¡¯s ax bounced off Kalina¡¯s rock-form body and fell to the ground. ¡°I consent to your passing of the field assessment,¡± Kalina said with the stone falling off her body like sand. The audience gave a cheer at the excellent showing of combat. Irvin made his way over to Jeze. ¡°Right, so let''s get her on the obstacle course.¡± The staunch man ushered Jeze away. ¡°Where did you learn to fight like the wolf and the bear?¡± The bearded Frostsworn boomed. ¡°From an Old Hunter,¡± Jeze replied as she gathered up her pack. The Frostsworn warrior nodded. ¡°This Old Hunter taught you well in the fighting ways of our people.¡± ¡°Thank you,¡± Jeze said. Silently and to herself, Jeze asked the Night Eye to pass along her gratitude and accomplishment to Raynor. Chapter 25: The Proven Jeze hopped off the last platform of the obstacle course and passed the finish line. There was a sheen of sweat along her lean, muscular arms. She recovered her breath as she looked back at the course. It was high up with ropes, walls, beams, gnashing wooden dummies, and swinging balls to knock testers off. She conquered it and sauntered over toward the wooden table where the Trial Observers sat. Jeze was a sight to behold. A small wiry teenage girl with a mop of dark disheveled hair, a wicked scar on her cheek and a flat nose with a slight crookedness to it. "How''d I do?" She asked. The three officials glanced up at her from over the stack of applicant papers. Why were they not impressed? Jeze wondered. They were stern-looking old men and women who reminded Jeze of the Old Crones. I never realized I would ever miss them, she reflected. "You passed," one answered, a man with close-cropped white hair and piercing green eyes. He stamped her certificate and handed it to her. Jeze read it and asked, "What''s my rank?" "It says it there, Initiate." The observer logged her name into a large Rune-covered tome. Jeze leaned over the table to study markings on the massive ledger. "Knowledge aspect? Or are you using the Water aspect for the ink so that what you write here goes to other books? Is that how you track all the members?" She asked. The old man paused in his writing and rubbed his face. "There are several aspects, and we are very busy today. Please move along." Jeze snorted as there was no one else behind her. Very few Prospects made it to the end of the course. "How do I get to Adventurer rank?" Jeze asked. She was certain she broke some record going through the course plus her sparring match with Kalina. The white-haired man looked up at her and barked, "By proving yourself, now move along!" Jeze flinched at the suddenness of his shout and on reflex moved to the side. "What do they know?" She grumbled as she gathered up her pack. Irvin walked up to Jeze. "Congratulations! You are an official member of the Adventurers Guild! Less than 10% complete the full trials. This is a big honor." The stalwart warrior beamed at her. That warmed Jeze''s heart. Her brother would be proud. Even her parents, she reflected with a drop of sour sadness that mixed into the stew of her excited emotions. Jeze smiled widely at Irvin. She glanced back at the obstacle course. Only a few made it to the table where their names were entered into the enormous ledger book, and that was just half of the trial examinations. "Allow me to give you the formal introduction," Irvin said and cleared his throat. Clearly, this was something the man lived for. Jeze admired his passion and walked alongside him. She retrieved her last recovery potion from her pack next to her recently purchased lemons and peppers. Hmm, where is Ziplocke? She wondered. She considered summoning the Goblin with her ring, but Irvin began to speak. Besides, she could use a break from the mischievous prankster. "For as long as people can remember, there were always those among us that would face the dark. Warriors, hunters, and soldiers that would rise above the rest and be the shield that protects against beasts, monsters and even more foul horrors," Irvin said and with his bushy eyebrows squinting he added, "Such as demons, girl." He expected her to gasp, but Irvin didn''t know that Jeze had already faced Howlers and that she even had a Goblin as a familiar. The guild official looked disappointed and cleared his throat before continuing. "Our world is large with deep, dark histories and ancient ruins that are buried and long forgotten. From such depts, foul creatures can emerge and plague peaceful villages and towns. Militias and soldiers are not enough to defend against such scourges. Four hundred years ago was when the Adventurer''s Guild was first formed. Even then, before the arrival of the Wandering Spire a 150 years later, it was known that a global organization was needed that rose above the petty politics of kingdoms and empires. A place where the best among us can work together regardless of nationalities and laws. Only a few of us have what it takes to brave the dark places." Irvin paused to clear his throat. The official beamed with pride when he saw the apt look of attention from his young listener. "In the early years, kings and emperors tried to take control of the Guild or even eliminate it entirely. They feared that a group that consisted of the best of the best would be a threat to their petty games for power and influence. The Guild was even outlawed in many places, but despite the best efforts of kings, queens, and so called emperors, the people loved the Guild for it is the Guild that protects them. The Guild is the one to stop monster incursions, zombie outbreaks, and the rampaging dragon." Irvin led Jeze to the front of the Guild office tower which consisted of a massive arched entrance way. It could probably fit a dragon! Jeze marveled. The area bustled with heavy traffic as carts and wagons entered and exited. The enormous archway had room to spare despite the thick throng of people. He turned to face Jeze with a solemn look on his bushy haired face. "You are representing the next generation of Adventurers. Like it or not, you are the future, girl. It is imperative for the safety of our world that the Guild remains neutral. The kingdoms and empires are trying their best to subvert the Guild for their own political gains. We must hold steady against that! In much the way that we hold steady against the tide of darkness that threatens to sweep this world, we must also keep firm in our neutrality," Irvin said with such conviction that Jeze imagined that she was in a church listening to the sermon from a cleric. And like the changing of the seasons, Irvin''s face softened as he beckoned the teenage girl to follow him through the massive archway. Again, Jeze marveled at the number of people she saw, who ranged from accountants carrying tomes and scrolls to laborers with dusty tool belts. Sprinkled among the crowd were fellow adventurers carrying heavy packs, in armor, and with weapons at their sides. I really need armor, she reminded herself. Another thought occurred to her, and she turned toward Irvin. "The Guild has this many members?" Jeze wondered. "The majority are Prospects. They won''t get field assignments until they pass the trials, but they are allowed to enter Guild offices and mostly serve as support. They are our laborers, merchants, guards, and clerks," Irvin replied. Jeze stopped walking. "So you wouldn''t have kicked me out if I failed? I could have remained as a Prospect," Jeze stated. Irvin grinned with a twinkle in his eyes. "That''s true, I thought I''d light a fire under you. A little motivation is all." The teenager stuck her tongue out at the white haired man and followed him as they made their way in between wagons and carts being pulled by mules and some were moved by magic. Jeze stopped to study the inscribed Runes. "No time to gawk! Let''s go to the Hall of Heroes," Irvin ordered. "Hall of Heroes?" Jeze mumbled and then remembered something, "I need to meet up with Rainbow and Swordslayer at the Diamond Bank." Irvin turned and placed his hands on the teenager''s shoulders. "Listen here, girl, Rainbow, and Swordslayer are damn good adventurers. Now, I don''t know the circumstances on how you got caught up with them, and it''s not my business either. But they are dangerous. They are fugitives with powerful enemies, and I think it''s best that a young talent such as yourself join a more suitable team." Love what you''re reading? Discover and support the author on the platform they originally published on. Jeze scowled and was getting angry. But, could she share with Irvin that she was also a fugitive? That she had an agent of the Empire hunting her? Ivin saw the emotions on Jeze''s face as clearly as one would see a brewing storm forming in the horizon. The staunch official bushy eyebrows relaxed. "You had a long day, and all newly ranked Initiates are given a free meal," Irvin responded. "A free meal?" Jeze perked up as her stomach rumbled, and her brewing anger was forgotten. She had to hurry after the staunch official as he made his way through the gigantic arch. They were on the shaded first floor of the giant tower, and the dark stones felt slick and cool. There was a pleasant cross breeze between the two massive archways on opposite ends despite the loose crowd of people, and it created a contrast from the early afternoon heat outside. An entire army could fit in this chamber alone, Jeze imagined as she glanced up. "The Guild has grown much in the past four hundred years. This tower is one of the main branch offices that manage all the administrative functions. It is also where the Diamond Bank is housed as well as numerous other services to meet the needs of the busy adventurer," Irvin explained. "Is this as big as the Spire?" Jeze wondered. Irvin let out a short laugh. "No, girl, this is nothing compared to the Spire. The base alone is bigger than Angston." Jeze''s mind froze as she tried to imagine what the Spire would look like. How could something be that big? The information and the surrounding sights shattered all that she knew and experienced from growing up in Narcadia. It was shocking and liberating at the same time. Jeze always had an itch, like her brother, to see more of the world. This legitimized her aspirations. But, there was a knot of fear in her gut. If the Stronghold was that enormous, how could she possibly defeat it to save the world? The cacophony of her surroundings shook her out of her dark thoughts. All around her were shops and vendors selling goods specific for adventuring, such as channeling tools, weapons, armor, Rune tomes, potions, and more! She saw a merchant selling a sword that would ignite in flame on command. That alone exceeded all of her knowledge of Rune casting. Or did it? Jeze reflected. With the tome she took from the Pyramid, she was confident she could learn to craft that flame enchantment by layering Rune aspects upon each other. It was similar to how she layered the Affliction aspect onto the Darkness aspect. Jeze noticed that she was about to lose Irvin in the crowd and hurried after the staunch official. Another merchant was selling a box that could transform into a small wooden cabin. The intricate layers of Rune smithing needed for such a feat nearly broke Jeze''s mind. Until today, the glowing globe she retrieved from the Pyramid was the most advanced Rune crafting she had ever seen. The most basic merchant stall sold more advanced tools! The wonder of it all caused a tightness in Jeze''s chest. Was she out of her league? She was worried. "We are here," Irvin stated and brought Jeze back to the present. The smell of food wiped away all of her concerns like a cleansing tide of fresh water. A wide entrance led into another chamber that was smaller than the one they had exited, but still expansive in size. It was a crowded mess hall with dozens of long wooden tables set with benches. Raucous laughter and the buzz of hundreds of conversations filled Jeze''s ears and the smell of meats and warm bread teased her nostrils. For the past couple of days, she ate nothing but her recovery potions, and this new smell was like a discovered oasis for a thirsty traveler. She discovered much more in the hall as Irvin led her through. They passed wrestling circles filled with sand, where young warriors tested each other in feats of strength and skill. Adorning the walls were the teeth-filled maws of the skulls of giant, terrifying beasts and ancient weapons. Set on the opposite end was a massive fire pit where a small army of chefs worked tirelessly preparing meals for the enormous appetites of hungry adventurers. "Have a seat. I''ll get you a plate," Irvin said and pointed to an available corner of a bench set next to a table where a group of big-boned warriors sat. They were dressed in dark brown traveling clothes and had pale skin and blond hair. "Hail to the one that wrestled Kalina to the ground!" One roared. He was a young man, no more than a few years older than Jeze. He had skin the color of snow and blue eyes that sparkled like a frozen lake. Swirling tattoos covered his well-muscled arms, and a thick neck rested above his broad shoulders. He held up a wooden tankard that sloshed with golden ale. The others cheered, and Jeze recognized that they were the Frostsworn she saw earlier. Among them was the older bearded man she had spoken with. He nodded in greeting to her. Irvin had left her, and Jeze was nervous from all the attention, especially from the handsome young man, that all she could do was simply nod. "Congratulations, here drink!" Another Frostsworn roared and handed Jeze a tankard. This one was a thick stocky woman with braided hair. Jeze never had ale before and she grimaced at the bitter taste. When she glanced up from her tankard, she saw that the tall warriors were still drinking, so she continued with them. Her stomach felt full, and her nervousness was replaced with a dizzying giddiness. She felt wobbly, but at the same time, the entire room swirled into perspective. She was no longer nervous but felt the joy of the others in the hall and was able to join the laughter as a leaf on a breeze. A plate filled to the edges with food plopped down in front of her, and her stomach rumbled at the delicious scents of roasted chicken and seasoned vegetables. Jeze glanced up and saw Irvin talking to the bearded Frostsworn. He had motioned toward her, and she wondered what they were discussing, but her attention turned back to the food in front of her. She had not had a real meal in days! "She looks like a hungry wolf that came across their first kill of the week," one of the Frostsworn joked. Jeze''s mouth was full as she continued to clear her plate. Another tankard of ale was placed before her. She didn''t know who put it there, and she mumbled her thanks before washing down her meal with a swig. "Such a small thing, where does she put it all?" The stocky lady with the braided hair questioned. The other young Frostsworn shrugged. "Jeze?" A deep voice called. The teenager wiped her mouth on her forearm and glanced up to see that it was the large bearded man who had spoken. Irvin was standing beside him. "I am Carl Jorgenson," the bearded man greeted and extended his hand. Jeze knew to clasp his forearm in greeting from her teacher and mentor, Raynor. Her hand was barely able to grip Jorgenson''s thickly muscled arm. "We hear that you are looking for a team," the Carl stated. Jeze glared at Irvin and responded, "I have a team." The bearded man nodded slowly and continued as if her answer was nothing more than a swift breeze. "Here at this table is our Proven. That is what we Frostsworn call the Initiate rank. Young warriors that have passed the trials and ready to prove themselves. We made the long journey from the north to brave the Spire. As you can see, there are only four, and we have room for one more." Jeze opened her mouth to repeat that she already had a team, but Irvin intervened. "She will think about it," the staunch official said. Jeze glowered at him. Why was he meddling in her affairs? She wondered. Jorgenson nodded slowly. He was a man of precise and deliberate movements. He turned to the Proven at the table. "This is Rolfe," the Carl introduced the young muscular man that first greeted Jeze. "Helga," Jorgenson motioned to the stocky braided hair lady. "Mikal," he nodded to a quiet, thin man whom Jeze had not noticed until now. Mikal was still taller than Jeze but smaller than the others. "And Dunar," Jorgenson introduced the final member. Dunar was a young man with dark hair who just arrived at the table with his hands filled with tankards. The others cheered widely, and each grabbed a drink. Dunar was left with one. ¡°Dunar, this is Jeze. She may join your team," the Carl introduced. Jeze wanted to retort that she had a team but was shy in front of the serious-looking Dunar. He was handsome and well-built but not as muscular as Rolfe. Rolfe was built like a bear. "Well met," Dunar greeted and gave his tankard to Jeze. "Please drink with us." A loud commotion drew their attention to the a few tables away where a robed woman in gray hair was holding up a squirming Goblin in her hand. "Who is this creature Bonded to?" She demanded in a booming voice that belied her thin frame. All around, adventurers mumbled to each other, and Jeze overheard some of the comments. "I sure hope we don''t have a Goblin infestation." " That would be a nightmare." "By the Gods, that thing is hideous to look at." "I think it is cute looking." "Gross!" "Who would willingly bond with that?" Rolfe growled. Jeze''s heart sank, and she tried to hide. "If this creature is not claimed, we will be forced to put it down!" The woman shouted. With reluctance, Jeze raised her hand. Ziplocke''s ears were pulled back, and he looked as happy as a wet kitten. It was a quick glance at the shocked expressions of the Proven that sat next to her that caused Jeze''s soul to crack. Chapter 26: Rune Casters Jeze walked across the crowded Hall to retrieve Ziplocke from the robed Guild official. She faced down demons, scaled towering city walls, conquered the trial course, and fought legionnaires. Being the focus of scrutiny from her fellow adventurers as she made her way through the narrow spaces in between the rows of tables was the hardest thing she had ever done. The recent image of the shocked looks from Dunar, Helga, Rolfe, and Mikal sat in her chest like a seething pit. The Guild official holding Ziplocke had shoulder-length gray hair and wore dark red robes that were parted down the middle with golden thread along its edges. Underneath, she wore tanned traveling pants and a dark shirt. Upon approach, Jeze saw gentle Runes etched along the edges of the robes and on the thin bracelets the official wore. A Rune caster, the teenager recognized. "Are you aware that Bonded companions need to be registered?" The Guild official asked in a booming voice. Jeze flinched from the question and avoided looking back at the Frostsworn. How could a thin woman just a little taller than her speak so loudly? Jeze wondered. She simply shook her head in response. "Show me your papers," the official demanded. With horror, Jeze realized that her certificate was in her pack at the table she just left. She would have to go back to retrieve it! Her body trembled with anxiety. Everyone was looking at her! Did someone snicker? She scowled, the anger helped reduce some of her embarrassment, but was not enough to empower her to walk back. "Miss Heng, she was with me," Irvin stated. Relief flooded through Jeze''s body like a refreshing breeze. The staunch official handed her pack to her and the teenager noticed the look of worry etched clearly on Irvin''s face. What was happening? Jeze wondered, and with trembling hands, she retrieved the certificate. Miss Heng studied it with dark, narrow eyes. "It is not listed here that you have a Bonded companion,'' Miss Heng observed. To Jeze, it felt like an accusation. The thin woman continued to study Jeze''s Guild papers. She glanced once at Jeze before turning to leave. "Come with me," Miss Heng ordered. The teenager was so embarrassed that she failed to notice that the crowd in the Hall of Heroes had returned back to their conversations, games, drinking, and eating. That it was only a moment that they had paused to pay attention to her. But to Jeze, she felt like everyone was looking at her. The embarrassment turned to frustration and then anger toward this official named Heng for putting her through this. Jeze stood firm and resolute. "Why?" The young girl demanded. Miss Heng arched an eyebrow in surprise. In that moment, Ziplocke escaped and scurried up to Jeze''s shoulder. Irvin gave the young girl a reassuring squeeze on her shoulder. "You are not in trouble, Jeze." He said and glanced at Miss Heng. The staunch official''s voice lacked the confidence and vigor from his earlier discussions, and this gave Jeze little comfort. "We can run," Ziplocke whispered in her ear. Where? Jeze glanced around the tightly packed room. "Why did she lie to you about her Rune casting ability? Her papers only list Darkness, Life, and Earth aspects. Nothing about a Bonded Demon," Heng asked, ignoring that the Goblin escaped her grasp. "I was not the official that gave her the field assessment," Irvin replied. Heng studied Jeze¡¯s papers. "You must come with me," she directed. "No," Jeze growled. The gray-haired official sighed and glanced at Irvin. "Can you explain to her what I represent?" "You best go with her," Irvin gently stated to Jeze. "I ask again. Why?" The teenager growled. "Miss Heng represents the Amber Guard," Irvin answered. "So?" Miss Heng stated, "I''m losing patience." "A moment please, she is from the fringes of civilization and unaware of many things," Irvin pleaded. Irvin turned back to Jeze and hurriedly explained, "The Guild has many thousands of members across all the nations. Every member is truly exceptional, like I told you earlier, we represent the best of the best. But even the best can be lawless, so the Guild created the Amber Guard to keep the peace." "I did nothing wrong," Jeze snapped. "You lied on your registration," Irvin explained. "I did not!" "You were asked to list your abilities, and you failed to mention that you had a Bonded Demon," Miss Heng hissed through clenched teeth. "That''s not lying!" Jeze shot back. Miss Heng made a single hand gesture that was so precise and quick that Jeze was impressed. Heng was a highly talented Rune caster, and Jeze felt her body stiffened. Jeze pushed back with her Will, but it was like pushing up against a solid mountain. Like pushing up against the Night Mistress''s Summoned shadows! Jeze reflected. "What aspect is that?" Jeze asked through gritted teeth. "Mind, she Summoned thoughts and is shaping them in your head," Ziplocke whimpered. Jeze was able to slightly nod. If she discovered these Shaped thoughts then she could untangle them? This was the first she ever heard of the Mind aspect, but all aspects were similar in the sense that you needed to Summon, Shape, and Control them. "That won''t be necessary," Irvin started. Miss Heng ignored the staunch man and ordered, "Come with me." Jeze felt her body move on its own, and she followed the Amber Guard out of the Hall. The teenage girl pushed her Will against Heng''s Mind aspect every step of the way. To Jeze it felt like trying to Shape a real shadow, but she kept it at with the pure stubbornness of a bear. Eventually, her vision went white, and she collapsed. Miss Heng''s face softened ever so slightly, "You truly are a disciple of the Old Hunter." Jeze was dizzy as Irvin and Miss Heng helped the teenage girl back to her feet. Jeze wobbled and the two steadied her to prevent her from falling again. "You knew Raynor?" Jeze mumbled. How did everyone know the old man? She wondered. "Yes, he was famous in his youth," Miss Heng replied. "Why are you arresting me?" Jeze asked. Miss Heng chuckled. "I''m not. I''m taking you to be assessed. You see, Rune casters that are worth their salt are very rare. Summoning and Bonding to a Demon is a demonstration of talent, and we could use someone like you for the upcoming Spire." "Why didn''t you just say so from the beginning!" Jeze cried. "You lied on your application," Heng snapped. "I agree with the young girl on this one," Irvin added. "No one asked," growled Heng. The official led Jeze out of the crowded central chamber and down a narrow passage that was illuminated by magical torches. One that Jeze failed to notice when she first came in. They entered a stairwell and climbed up two floors. The sounds of the central chamber turned into a distant hum. They encountered other officials, like Irvin, who nodded in passing. Everyone was so busy! Jeze reflected and imagined that the Guild was such a massive operation that it required hundreds of clerks, laborers, and the Amber Guard to maintain its daily operation. This made her feel small. The sound of gears turning caught Jeze''s attention and pulled her out of her brief malaise. Miss Heng had led them to a corner where people stepped onto caged platforms that lifted them up! "What is that?" Jeze cried. "We call them Lifts," Irvin replied. "How do they work?" The teenager marveled. She spotted the Runes etched along the edges, but was gently pushed aside as an official step inside the cage. A safety banister closed and the official shot up to the higher floors. "You tell me," Miss Heng said while crossing her arms. The Amber Guard directed the line of officials to wait for another carriage. They grumbled complaints but complied. "This a quiz?" Jeze asked. Heng shrugged and remained where she stood. A part of the teenager wanted to refuse, but the other part wanted to study this interesting use of Rune magic. The latter won, and Jeze examined the next carriage to arrive. There were two in total, and the line of officials filed into the next carriage, which allowed Jeze to study the other. There were so many interlocking Runes that it nearly caused Jeze''s head to spin. They were engraved along the cage, the ropes, and among the gears. Within the jumbled patterns Jeze was able to recognize the Earth aspect along the metal gears. Something caught her attention, something that seemed familiar, and the teenager withdrew the tome from her pack. Miss Heng arched an eyebrow and unfolded her arms as she leaned in. "Where did she get that?" The Amber Guard asked. Irvin shrugged, and Jeze answered without looking up. "From the Pyramid." "Where?" Heng inquired. Jeze shushed her as she tried to locate the similar pattern. It was difficult due to the old language in which the book was written. In moments, with Ziplocke''s aid, she spotted it. The Goblin rested on her shoulders and pointed with a thin finger. The tome spoke about the construction of the glowing globes that mixed Light and Fire aspects. The Fire aspect was used to power up the Light runes. The Lift had a similar relationship where the Fire aspect was used to power up the Earth aspect, which was embedded into the steel gears. There were other aspects she didn''t recognize, and Jeze explained her findings. Heng nodded, and a slight smile appeared on her stern face. "Very good. You are full of mysteries, child. You come from the fringes of civilization, yet you understand advanced Rune mechanics. Who trained you?" "The Old Crones." Miss Heng tapped her chin. "They sound familiar. Why is that?" Irvin shrugged his broad shoulders. "I''ve answered your questions. Now it''s your turn. What do you want from me?" Jeze demanded. The teenager remembered she was to meet up with Rainbow and Swordslayer and was becoming anxious that they may think she left them and find a replacement member. At the same time, she also had other options. She could travel with the Frostsworn, if they would still have her knowing that she had a Bonded Demon. These thoughts swirled like a maelstrom in Jeze''s mind and Miss Heng''s response snapped her out of it. "Come with me, and I will explain," the Amber Guard said and entered the carriage. Irvin, Jeze, and Ziplocke, who remained on the teenager''s shoulder, followed Heng inside. The gray-haired lady waved her hands over a pair of Fire Runes, and the Lift rattled before shooting upwards. Jeze nervously grasped the banister. They were in some sort of vertical shaft that went up hundreds of feet before stopping at another floor. The cage opened into a wide chamber that was brightly lit from the sunlight that streamed through tall glass windows. The room was packed with people and all manner of mechanical contraptions. Jeze paused to marvel at her surroundings as Miss Heng continued walking without a word. The author''s narrative has been misappropriated; report any instances of this story on Amazon. "You are fortunate, Jeze. It could take the average Initiate months, even years, of completing assignments before they are allowed into the Training Facility," Irvin said. "What are they training here?" Jeze wondered. "To disarm traps, of course," Irvin replied and scrunched his bushy eyebrows at Jeze. "It says you are a Scout," he recalled from Jeze''s certificate. "I can disarm Rune Traps. I have little experience with mechanical ones," the teenager replied. "By little, she means none," Ziplocke retorted. Irvin grumbled and shook his head that marked his disapproval. "Can you at least spot a trap?" "A Rune trap, I can." Irvin wiped a hand over his face. "A Scout that can''t spot traps is a dead scout or a dead team." Ziplocke snickered as the Demon imagined the looks of surprise from a team as a lethal trap exploded. "Hey! I can pick locks!" Jeze countered. Miss Heng returned and the teenager was surprised to see the Amber Guard''s face turn red that nearly matched her robes. "Please, follow me," Heng said through gritted teeth. "You best go," Irvin urged. They followed the Amber Guard through the long, brightly lit chamber and passed trainees tinkering with blocked-shaped machines filled with pulleys, gears, and cogs. They passed another group that were working on several different types of doors with intricate locks. Jeze wanted to try her skill on those! "You wouldn''t be able to pick any of them," Ziplocke snickered. Jeze stuck her tongue out at the Goblin in response. She fed him a chili pepper, and the Demon eagerly slurped it up. Eventually, they left the chamber and entered a hallway with the tall windows to their left. Jeze glanced out and saw the city of Angston splayed out before her where the people appeared as ants. What she saw made her stop. Ringing the Guild courtyard were hundreds of legionnaires that blocked off all the roads and avenues leading in. They were uniformed soldiers armed with shields and spears with the Empire¡¯s Rising Sun emblem on their chests. About twenty yards across from them was a complete contrast. A line of Guild guards armed and armored in a wide assortment of gear ranging from heavy mailed knights to leather armored spearmen. The Legion outnumbered the Guild nearly five to one! Jeze thought. "Are they going to fight?" She exclaimed. "No, this is standard practice during any Wandering Spire event," Irvin answered. The legionnaires stood at stiff attention. Each soldier was fearful of being punished by their captains. Across from them were the louginging Guild guards. Season adventurers that were confident in their abilities. They joked and laughed with each other as if they were on a holiday. "This is necessary to maintain law and order during such a chaotic event," Miss Heng added. "It seems like the Empire is trying to bully the Guild," Jeze observed. Irvin nodded in agreement, and Miss Heng arched an eyebrow. "The Empire brings stability. They support the Guild by ensuring that the riff-raff does not enter our compound," Heng stated. Jeze snorted. She recalled how the soldiers mistreated the farmsteads earlier. Also, how Drake and his men attacked her and Raynor unprovoked all to protect the Emperor''s secret that he was not immortal. Miss Heng''s already stern face hardened. "This is not a joke, child. The Wandering Spire is a global problem where thousands of monsters are unleashed into our world. It is necessary that we are prepared and organized to prevent that. Otherwise, small villages and towns all around will suffer at the claws of bloodthirsty beasts." Irvin stepped in between the two and rested a gentle hand on the Amber Guard''s shoulder. "She does not know," he said. "Know what?" Jeze demanded. "You know nothing!" Heng snapped. This caused Ziplocke to cower and hide behind Jeze''s head. "When the Spire appears, it is like a war. The Guild, in partnership with the nations, must form battle lines to stop the incursion of monsters. It is usually a week of fighting before the teams can attempt entering the levels," Irvin explained. Jeze did not know this. She wondered why her brother didn''t write that. Maybe he didn''t know either? Did he even make it inside the tower? Jeze wondered with a pang in her heart. "How many people survive?" She asked. Irvin''s eyes were moist. "There are often many losses." "That is why we need to ensure the best are among us. The most qualified and the Empire supports that cause," Miss Heng stated, passion in her voice. The Amber guard spun around. "Enough talk, we have work to do." The next chamber the group entered was the same size as the previous one. Instead of dozens of mechanical contraptions, this one was filled with glowing Rune patterns and shimmering portal arches. Thresholds, Jeze recalled the term from Archon. Dozens of Rune casters milled about scribing and completing gestures that caused portals to shimmer or blink out of existence. Others studiously wrote down notes in large ledgers and tomes. Miss Heng led them to a table where a short man with a thin goatee and leather goggles sat behind. The goggles magnified the man''s eyes into giant orbs and he looked up upon their approach. "We need to register this girl''s Bonded Demon," Heng stated. "I have a name!" Ziplocke hissed but was ignored. "Don''t you have your own offices to handle this?" The man with the goggles responded. His black hair was incredibly spiky, Jeze thought. Miss Heng sighed and rubbed her temples. "I repeat, she has a Bonded Demon." The man raised his goggles to rest on his head. "It is the Amber Guard''s job to process unregistered Bonded companions, not ours." "What is this place?" Jeze asked. The man turned to look at her as if noticing her for the first time. He turned back to Miss Heng. "We are very busy," he stated and lowered his goggles to return to work on his ledger. The Amber Guard closed the tome, and the man removed his goggles again. "This is highly irregular," he grumbled. Heng leaned over the table and explained, "She is a new Initiate with the skill to Summon and Bond with a Goblin." The spiky haired man''s eyes glanced back and forth as he processed the information and then his face lit up. "Oh, we could use her!" Miss Heng nodded with a scowl on her face. Before Jeze could object, the man was talking and moving rapidly at the same time. He paused and extended a small hand to Jeze. "Sorry, I should introduce myself. We have so much to do in a short amount of time. I am Seb, with the Runic Research Division. RRD." "Jeze," the teenager replied. He talked and moved so quickly that she felt a nervousness in her chest. Irvin and Miss Heng were forgotten as Seb whisked Jeze away. He thumped his head and returned back to the table. "Are you registered?" He asked "Yes," Irvin answered. "Of course, she is silly me. Let me look you up real quick," Seb said and rummaged around his cluttered desk for a ledger. He skimmed through it. "Name?" He asked. "Jeze Zanchi," she answered. "You have a brother named Daverius?" He asked. "You knew him!" Jeze exclaimed. "No, I just saw the two most recent Zanchi entries. Okay, I have your information; allow me to add that you have a bonded Goblin. Very impressive by the way for one so young," Seb rapidly said and jotted the information that was magically shared across all the Guild ledgers. The spiky haired man escorted Jeze away so rapidly that she had lost sight of Miss Heng and Irvin. Did she have time for this? She wondered. She needed to meet up with Rainbow and Swordslayer at the Diamond bank. What about the Frostsworn? Things were happening so quickly that she stopped and stood firm. Seb realized she was not following and turned around to face her. "I have to meet up with my team," Jeze stated. "Aww, I see. Well, normally we are pretty flexible with allowing Guild Members to choose their assignments. However for Initiates we do reserve the right to assign you to an important task," he explained. "You can''t force me," Jeze said and folded her arms. A part of her was interested in learning more about what they were working on here, but she also didn''t want Rainbow and Swordslayer to think that she left them. Too much was happening too fast. "The punishment for lying on your application could be immediate expulsion from the Guild," Heng stated. Her sudden appearance surprised Jeze. She was still here? The teenager wondered. "I didn''t lie," Jeze growled. "But you also did not register your Bonded Companion," Seb added. "I didn''t know I needed to!" Jeze cried. "Was she given the bylaws?" Seb asked Heng. Heng, in turn, looked to Irvin. The staunch man shrugged. "I was going to give them to her. The circumstances of her arrival were unique. She had passed the Field assessment before the Physical test. Plus, she arrived through the sewers under unusual circumstances," Irvin explained. "She what?" Miss Heng growled. Irvin blushed and shrugged. He probably should not have mentioned that to an Amber Guard. Seb waved his hands rapidly. "Okay, none of that matters now. We have a talented Rune caster and much work to do." The small man dug around his numerous pockets and produced a small booklet that was as thick as Jeze''s fist. He gave it to her. "What is this?" She asked. "The Guild Bylaws. You are responsible for knowing them," Heng answered. She glared at Irvin, and the staunch man tried to make himself invisible. He didn''t succeed. "Come, we have much to do," Seb said and waved for Jeze to follow. The short man led her to a table where other Rune Casters were reading tomes and inscribing Runes with chalk on the smooth sandstone floor. He grabbed a tome and placed it before Jeze. "You need to familiarize yourself with these Portal aspect Runes. Years ago we discovered how to manipulate the portals within the Spire. This allows us to anchor portals to Safe Spaces on each of the Floors. We can evacuate wounded Adventurers and transport in needed supplies so that the teams can continue up without the need of traveling on foot all the way down." Seb rapidly explained. Jeze nodded, but before she could ask questions. The man continued. "Your job will be assigned to a team that will need to maintain the Runes so that our portals remain operational. The levels of the Spire are filled with monsters and the Runes can get damaged and the portals will fail. We can''t have that. Study these Runes so that you are able to repair them when needed. In any given floor we can have over a dozen Safe Spaces that need supplies and transport for rescue missions. What you will be doing is very important work," Seb explained. Jeze was about to object, but she recognized the Runes. She had worked on similar ones in the Pyramid. But for a different purpose. When Jeze worked on them, it was to seal a Threshold to prevent Demons from entering this realm. What the Guild wanted to achieve was the opposite. They wanted to open portals. Jeze removed her tome and turned to the pages her Ziplocke used to seal the Threshold. "Where did you get that?" Seb asked, and he put on his goggles to stand beside the teenager. Jeze shared her story about the Pyramid. She omitted the part about Drake. Jeze didn''t know who she could trust, and she suspected several Guild members were loyal to the Empire. Like Heng. "The Deep Wood, you say? Where is that?" Seb asked. "Narcadia," Jeze answered. "Too bad the Spire is about to appear, I doubt I can organize an expedition to head over there," Seb said. ¡°No need, I got this tome,¡± Jeze said. Her and Ziplocke found the Runes and with effort she was able to repair the Rune circle and a portal snapped into place. The other Rune artists looked up in shock. "That was impressive!" Seb applauded and added, "You are definitely hired!" "I told you, I have a team," Jeze stated. Seb tapped his chin. "This is your first time attempting the Spire? Of course, it is! You are too young to have done the previous ones. Let me explain something to you. The Spire lasts for many months, as long as two years. No one knows for certain why, but the only way to advance to the next floor is to go through portals, and only five will be allowed to travel together. Any more and the sixth person will be teleported to a different area. Which is very dangerous! Anyways, each of the floors are enormous and teams work to find the portal to the next level. This is often guarded by a Floor Guardian. Those are nasty things." "Have you traveled the Spire?" Jeze asked. "Of course! This will be my third time." "Have you fought a Floor Guardian?" The teenager''s eyes were wide. "Heavens, no! This is what I''m trying to explain to you. Once a Floor Guardian is defeated, teams can advance through the portal that leads to the next level. Remember, each level is enormous, and oftentimes, the previous level is still filled with monsters and undiscovered treasure. That is where we come in! We establish safe zones within the floors so that Adventurers can rest and portal out as needed to resupply or to find new teammates," Seb answered. "New teammates?" Jeze asked. "Because their previous ones have died!" Ziplocke cackled with glee. Seb nodded, "Bingo! Your morbid companion is correct." "What does this have to do with me?" Jeze asked. The fast-talking man was confusing her. "Your team can help you with your assignments by establishing and maintaining Safe Zone portals. Once you complete your weekly quota of assignments, you are free to explore and loot the Spire as you please. Until the next week, that is," Seb replied and scribbled a bunch of things down on a piece of parchment. He handed it to her. "What is this?" Jeze asked. "Your assignments!" The spiky-haired man answered. Jeze''s eyes went wide. The Spire didn''t arrive yet and she had a lot of logistical tasks such as creating Channeling tools for easy management of the Portal aspect. "Before you complain, there are perks for working with our Safe Zone Squads," Seb said. "Oh yeah?" Jeze asked. She was not sure about all of this. "You get access to our amazing Training Facility! Normally, there is a waitlist, especially now with the upcoming Spire. Many will not even be allowed in until after it leaves. But you get automatic access!" This interested Jeze. She tapped the paper. The first thing on her assignment list was to become familiar with the Rune patterns. She already demonstrated that. "Since I can repair the Rune circle, can I take the rest of today off?" Jeze asked. Seb looked at the paper and nodded in agreement. "We will see you tomorrow!" The small man was off to work. Talk about being passionate about his duties! Jeze reflected. She searched the room to find Irvin and was glad to see that Miss Heng had left. He was across the room waiting and waved at her. As Jeze made her way over, a commotion from below caught her attention. From her high vantage point, Jeze looked out through the windows, and it appeared that the Legion was about to get into a scuffle with the Guild Guards. Curious, she went over to the window along with others. The situation appeared tense, with obvious shouting from the Legion and taunts from the Guild adventurers. Irvin did say that the Guild represented the best of the best, and even though the guards were outnumbered, they were very confident. Jeze herself had faced off against legionnaires without much trouble, and she was small! The adventures below appeared quite formidable in their expensive armor and magical weapons. "What is happening?" Jeze asked another observer, a young woman in her mid twenties. "It looks like a Legion captain is trying to enter the compound with his soldiers. But only Guild members are allowed in," the lady answered. Jeze saw the armored figure of the Legionnaire, and her heart froze. The man was allowed to enter alone and left his soldiers behind. Even from a distance and with the burn scars on his face, Jeze recognized the Emperor''s agent, Drake. Chapter 27: The Diamond Bank ¡°He¡¯s here!¡± Jeze cried to Irvin. ¡°Who?¡± The staunch Guild official asked. ¡°Drake!¡± Irvin squinted his eyes and asked, ¡°The Official that completed your field assessment?¡± ¡°Yes!¡± ¡°Well that is splendid news. I¡¯m sure he will be happy to hear that you passed the obstacle course,¡± Irvin said and clapped his hands. ¡°He does not know what Drake did, and remember, trust no one,¡± Ziplocke whispered into Jeze¡¯s ear. Jeze wanted to scream in frustration. The Goblin was right of course, though Irvin did express a distrust over the Empire, right? She wondered to herself as she paced back and forth with her fist clenched by her sides. Could she tell Irvin what happened? Will he believe her? Would the Guild believe her, a newly promoted Initiate over Drake, a Guild Tester in good standing? Jeze felt her chest tightened. ¡°Jeze, are you alright?¡± Irvin asked, concern clear on his face. Others in the room started to notice as well. Are any of them agents of the Empire? Jeze wondered and looked around with wide eyes. ¡°You need to calm down,¡± Ziplocke hissed. ¡°Right,¡± Jeze said back and took a deep breath. She utilized the deep breathing techniques the Old Crones instructed her on in order to clear her mind and free her Will. Rune casters needed a pristine mind in order to channel energy into their glyphs. In seconds, Jeze was calm and she turned to Irvin. ¡°Can you take me to the Diamond Bank?¡± She asked. Hopefully, Swordslayer and Rainbow were still there. They would know what to do, Jeze thought to herself. ¡°Don¡¯t you need to do work here?¡± Irvin said. ¡°I¡¯m finished. Seb said I can take the rest of the day off,¡± Jeze replied. A part of her was irritated, but she was in a calm state now. Jeze kept her breaths even and measured. Irvin appeared to think about it, and Jeze realized she was not trapped there. Seb did, in fact, give her the day off, so she was free to find the Bank on her own. ¡°Never mind, I can find it myself,¡± she said. I just need to make sure I don¡¯t run into Drake, she thought to herself. Jeze needed to be careful now that the agent was in the Guild compound. ¡°I¡¯ll show you, but I really wish you would consider what I told you. Rainbow and Swordslayer are trouble, and you¡¯ll be better off with the Frostsworn or working with the Safe Zone Squad,¡± Irvin said and wagged his finger. Jeze¡¯s breathing had placed her in a state of calm; otherwise, she would have snapped at the staunch official. Instead, she simply nodded and kept her razor-sharp retorts to herself. Irvin sighed and led her out of the Training Facility and back to the lift line, where they waited to file in with dozens of others. Irvin swiped the Runes and they traveled down to a different floor, one that was above the main chamber. Jeze studied where they went and was confident she could find her way back on her own. The lift opened into another wide chamber. It was so crowded! Jeze reflected. The massive space was teaming with adventurers coming and going. There were dozens of wooden stations scattered all about that were operated by clerks and ledgers. The room was filled with the sounds of quills scribbling onto parchment, the clicking of coins, and the thud of heavy tomes being opened and closed. People pushed past her to enter the lift, and she was forced to find a small open space where there were no jostling bodies. At the far end was an enormous steel vault guarded by a small army. The guards wore bright blue padded armor under silver cuirasses and were armed with heavy poleaxes. They wore brilliant yellow pantalones, and what caught Jeze¡¯s attention were their golden helms with faceplates that looked like grinning skulls. ¡°Best behave yourself here, Jeze. That is the Grinning Death Guard. Each one is at least Adventurer Rank,¡± Irvin said. Jeze nodded and wondered, ¡°Why are there so many people?¡± ¡°The Wandering Spire is good business. Lots of treasure and coin to be made, that is why so many Guild members are willing to risk it. The Diamond Bank is a trusted source for guild members to deposit and invest their money,¡± Irvin explained. Jeze nodded in understanding. Hundreds of adventurers came in to withdraw from their savings in order to purchase gear in the markets downstairs to prepare for the upcoming Spire. This reminded Jeze that she also needed to get gear, especially some armor. Daverius failed to mention in his journal how expensive adventuring could be! ¡°This is where I depart from you. You are settled and know the Bylaws. Jeze, I implore you to please consider traveling with a different team. The Frostsworn are a solid group,¡± Irvin stated. Jeze scowled with annoyance, clearly written on her face. Irvin sighed and raised up a hand to keep the young girl from snapping at him. ¡°I lost a daughter to the Spire. She chose to travel with an ambitious team and paid with her life,¡± the staunch official explained. Jeze¡¯s face softened, but her will remained as hard as steel. ¡°Thank you for everything,¡± she said. Irvin nodded, his eyes moist, and the two shook hands. He turned and left without another word. Jeze searched the crowd for the familiar faces of Swordslayer and Rainbow. Jeze made her way through the jostling bodies and began to feel a panic rise in her chest. What if they had already left? How would she find them in the Guild compound? Especially as more and more adventurers arrive by the day for the upcoming Wandering Spire? Ziplocke was useless as the Goblin clamped onto her back like a cat to a log in a river. There were too many people for him to hide, and what surprised Jeze was how little everyone cared that she had a Demon familiar. ¡°Are you lost, country girl?¡± A familiar voice boomed behind her. Jeze spun and gave Swordslayer a fierce hug. Next to the scarred muscular warrior was Rainbow in her deep purple jacket with the high collar that covered her face. ¡°I passed the field test!¡± Jeze exclaimed. ¡°That does not surprise me. You ran with us through the forest and scaled the high wall. The field test must have been easy for you,¡± Rainbow said. ¡°They ranked me as Initiate,¡± Jeze responded with disappointment on her face. ¡°That is what you are, little girl,¡± Swordslayer replied. Jeze scowled at the swordsman and asked, ¡°What are your ranks?¡± The warrior snorted, and Rainbow answered, ¡°We are Adventurer ranked.¡± ¡°How do I become Adventurer Rank?¡± Jeze asked. ¡°You prove yourself. Show that you can run many miles without stopping, scale frigid mountain peaks, and face horrors with a grin on your face that shows no fear,¡± Swordslayer answered. ¡°I can do those things,¡± Jeze stated. ¡°Sure you can,¡± Swordslayer said and rolled his eyes. ¡°Many do not make it to Initiate. The majority of the members are Prospects and remain Prospects their entire careers. Ole Irvin was a Prospect,¡± Rainbow said Jeze¡¯s eyes went wide, ¡°Really?¡± Stolen content alert: this content belongs on Royal Road. Report any occurrences. Rainbow nodded, ¡°The Ranking determines what teams you can join and what missions you can take. Irvin started as a Guild Guard and worked his way up to an official, but he never passed the trials. You should be proud.¡± Another thought occurred to Jeze. ¡°Why are you two still here?¡± ¡°We are having issues with accessing our funds,¡± Rainbow answered. Swordslayer slammed a strong fist into the wooden table they stood at. This caused the tome to rattled and inkwells to spill over. The Grinning Death Guards tense and Swordslayer scowled at them. ¡°Master Swordslayer, please do not cause another scene, or we will have to ask you to leave,¡± a man with a nasal voice said as he approached the table with a roll of scrolls tucked under his thin arms. ¡°Well, maybe if the Diamond Bank honors their end and gives us our coin. The very coins we entrusted the Bank to hold for us,¡± Swordslayer growled. ¡°As I have said, it is not that simple. The Golden Empire seized our caravans and accused us of working with criminals. Our lawyers are working hard, and we trust that this will be resolved, I assure you.¡± The Banker, with a nasal voice, explained. ¡°When?¡± Swordslayer boomed. Rainbow rested a hand on her companion¡¯s shoulder. ¡°We need the money to gear up for the Wandering Spire,¡± she said. The Banker nodded with an apologetic look. ¡°The arrival of the Spire does complicate things and I¡¯m afraid that we won¡¯t be able to get you your funds in time.¡± Swordslayer¡¯s face turned red with rage. ¡°But,¡± the Banker said as he laid the scrolls on the table and continued, ¡°You have options.¡± ¡°Go on,¡± Rainbow said. ¡°I am authorized to provide you with 500 ducats.¡± ¡°What?!?!¡± Swordslayer roared. Two Grinning Death Guards approached, and before they could react, Swordslayer drew his blades and pointed their tips at their throats. Startled, the guards stumbled back to bring up their weapons. Jeze herself was impressed with how fast Swordslayer moved. She wondered if he was a higher rank than Adventurer. Rainbow turned to the Banker and explained, ¡°We had much more than 500 ducats with the bank.¡± ¡°I understand that Miss Rainbow, but that is all I can authorize. However, I can arrange for a low interest loan that you can pay back when your funds arrive.¡± ¡°You are kidding me!¡± Swordslayer cried. More Grinning Death Guards arrived to surround them. Jeze began to understand why Irvin called Rainbow and Swordslayer dangerous. If a fight broke out the Grinning Death Guards saw that she was with them and she had nowhere to go. How would she fare against a fully armed and armored Adventurer-ranked fighter? She briefly faced off against Drake, Jeze reflected grimly. ¡°I agree with my friend here. You expect us to pay for the use of our money?¡± Rainbow asked. ¡°You must understand our circumstances. There are risks the Diamond Bank takes when doing business with you two,¡± the Banker hurriedly explained. ¡°What does that supposed to mean?¡± Swordslayer growled, his eyes narrowed. Jeze was beginning to get scared that the situation would turn violent. All around the group, others paused to watch. More Grinning Death Guards moved closer. Rainbow calmly stated, ¡°We have kept substantial sums of money with the Diamond Bank. Money earned from respectable Adventurer contracts, and we know the Bank has profited off of our business.¡± ¡°Yes, and your Guild contracts are not in question. It is your other dealings that have given the Empire cause to seize our assets. Not just your money, but others in this very room.¡± Rainbow and Swordslayer opened their mouths to respond, but the Banker held up a thin finger and continued, ¡°Let me remind you that the Bank¡¯s purpose is to make a profit. Allow me to be truthful. You two pose a risk to the Diamond¡¯s Bank¡¯s interests, and this trouble with the Golden Empire is costly. The Bank intends to recoup its costs, and that is why we are willing to offer a low-interest loan.¡± Swordslayer growled. The Grinning Death Guards tensed with their poleaxes at the ready. The Banker added, ¡°The Wandering Spire is a lucrative endeavor for capable adventurers such as you two. One is where a low-interest loan can serve your needs. Let us not ruin a partnership over an unfortunate situation that is neither of our faults.¡± Swordslayer glanced at Rainbow and she nodded. The warrior sheathed his blades as fast as he had drawn them. The Grinning Death Guards retreated slowly. The Banker wiped the sweat from his brow. ¡°Let us discuss terms,¡± Rainbow stated. Swordslayer growled and paced back and forth like an angry lion. He cared not for negotiation and left that with Rainbow. Jeze walked over to the warrior. ¡°Drake is here,¡± she whispered. Swordslayer paused and glanced down at the young girl. ¡°Who?¡± Standing on her toes, Jeze whispered into his ear and explained who Drake was. The dark-haired warrior nodded and said, ¡°When we get some coin, we should buy a cloak.¡± ¡°A cloak?¡± ¡°Yes, so you won¡¯t be recognized. Rainbow and I will also get one. We probably have dozens of agents looking for us,¡± Swordslayer replied. ¡°You just made a scene here!¡± Jeze cried. Swordslayer chuckled. ¡°You saw how they feared me? The famous Grinning Death Guard.¡± ¡°But if anyone was looking for you, they surely would know where you are now,¡± Jeze said. The swordsman nodded and said, ¡°You are wise, Jeze.¡± Rainbow and the Banker finished their negotiations and shook hands. The multi-colored haired Adventurer came over with a heavy pouch filled with coins. ¡°How did we fare?¡± Swordslayer asked. ¡°I managed to get us a 1000 ducats, and dropped the interest rate down to 10%,¡± Rainbow answered. A huge grin appeared on Swordslayer¡¯s scarred face. ¡°You are skilled at your craft!¡± He boomed. The sword fighter filled Rainbow in on Jeze¡¯s situation with Drake. The multi-colored haired Adventurer had a grave expression on her face and said, ¡°We need to get you a cloak.¡± ¡°I need armor and better gear,¡± Jeze said. Rainbow¡¯s face softened. ¡°Sorry, but we can not help you. We have limited funds and a loan to pay off.¡± ¡°You can sell off the weapons we took from the legionnares,¡± Swordslayer added. ¡°Speaking of which. Here is your share of coins from that fight,¡± Rainbow said and gave Jeze a small pile of coin. ¡°It¡¯s not much.¡± Jeze nodded her gratitude and she didn¡¯t expect the two to buy her gear. ¡°How much is a good set of armor?¡± ¡°You should get mail. That could cost you several hundred for a decent shirt,¡± Swordslayer said. ¡°Several hundred!¡± Jeze exclaimed. ¡°A thousand for a flexible set,¡± the Swordfighter added. ¡°You can get padded armor for cheaper, but a good set is still going to run you at least two to three hundred,¡± Rainbow said. ¡°Lucky for you, the Guild Compound is flooded with merchants from all over the world. The Wandering Spire is a lucrative time for them, so prices should remain fair,¡± the multi-colored haired lady added. ¡°Rainbow can help you get a loan!¡± Swordslayer stated. ¡°A loan?¡± Jeze asked. Her brother had suggested that new adventurers avoid putting themselves in debt with the Diamond Bank. She glanced at the Grinning Death Guards and wondered if they were adventurers paying off their debt with service. Rainbow shook her head. ¡°Jeze is a skilled Rune Caster and can find work to make coin.¡± ¡°How do I do that?¡± Jeze wondered. ¡°What I used to do. Find a merchant and offer to enchant their items. You split the cost with them. When you make enough money, you can file for a permit and open your own stall,¡± Rainbow answered. ¡°We only have a few weeks before we have to set out for Mount Dragon,¡± Swordslayer reminded them. The multi-colored haired lady nodded, ¡°Right. You earn as much as you can. You will want to get armor, backup weapons, rope, and stock up on potions.¡± Swordslayer added, ¡°Antidotes, recovery, and water purification.¡± ¡°I know some alchemy,¡± Jeze offered. ¡°Good, you can craft potions and sell them for a merchant,¡± Rainbow answered. ¡°What if I sold them on my own?¡± Jeze asked. ¡°Without a permit? The Amber Guard will find you, and you do not want to tangle with them,¡± Rainbow replied. ¡°Unless you are me,¡± Swordslayer boasted. Jeze had a thought. ¡°Am I traveling with you?¡± Swordslayer glanced at his companion, and Rainbow said, ¡°If you gear up like we suggested, you can team up with us.¡± ¡°Move quickly, we are going to entertain recruits,¡± Swordslayer added. Jeze felt the need to let them know that she was assigned to the Safe Zone Squad. Swordslayer boomed with laughter. ¡°What¡¯s so funny?¡± Jeze growled. ¡°You got in trouble on your first day,¡± the man replied. Rainbow tapped her chin. ¡°It might be good to do a few assignments with her. We can earn some coin, and we will have access to the Safe Zone locations.¡± Swordslayer snorted. ¡°Only rookies need them.¡± ¡°Will allow us to get rest and preserve some of our gear,¡± Rainbow stated. Jeze was confused over what they were talking about, but she was hopeful that she would travel with them. Despite the danger, they were highly skilled, and she could learn a lot from them. But, with a sinking heart, Jeze recalled Drake and the danger she was in. What was she to do? She wondered. Jeze remembered Swordslayer¡¯s suggestion to get a cloak and that she needed to be vigilant while she was in the compound. The Guild Ledgers! Jeze recalled with horror. Drake, being an official, will have access to them. He could easily find out that she is here! Jeze began to feel stress build up in her chest. ¡°They are leaving,¡± Ziplocke said and snapped Jeze out of her thoughts. The young girl hurried after the other two. Jeze had a plan. She would get a cloak, find a merchant where she can enchant gear to earn coin, and do work for the Safe Zone Squad. The teenager had plenty to keep herself busy and as long as she remained alert she should be fine. Jeze hoped to herself. Chapter 28: Earning Coin With the coins from the Diamond Bank loan, Swordslayer and Rainbow went shopping. Jeze chased after them as they exited the lift onto another floor. Was this the fourth? Jeze, in her rush, failed to pay attention. Like everywhere else in the Guild compound, this level was bustling with people. It was lined with extravagant merchant stalls selling the finest weapons, armor, and adventuring gear. She saw adventurers from all around the world with Rune covered armor, and weapons that channeled with sparkling power. She saw other familiars as well, from giant hunting cats to fluttering fairies. Ziplocke had nowhere to hide and hugged close to her on her shoulders. "It would be useful if you had sparkling wings," Jeze teased her bonded companion. "Oh yeah? Well, it would be useful if you were not a knucklehead," Ziplocke snapped back. Jeze laughed and fed the Goblin a pepper with a slice of lemon. "When are you going to make the paste?" Ziplocke asked as he munched on his snack. The teenager rolled her eyes. She will have to add that to her growing list of responsibilities. Jeze needed to find a job, to find time to train, to equip herself, and to also report to Seb. Why didn''t Daverius write about these tedious aspects of adventuring? She wondered. "Take this," Rainbow said and handed her a dark blue cloak. She also handed one to Swordslayer, who grunted a thank you. The cloaks were simple, but Jeze could tell they were well made and would keep her warm and dry as well as hide her features. Inside, the cloak was lined with secure pockets and thin inserts where she can add Runic enchantments. Her brother had told her that not all Rune Casters were able to stitch and tailors have created such linings within their clothing that can fit thin wooden or steel plates that could be engraved with Runic enchantments. "Thank you," Jeze replied as she removed her pack to put on the cloak. The cloth was comfortable against her skin. She raised her hood and shouldered her worn traveling pack. Rainbow and Swordslayer nodded to her. "We go our separate ways here. If you want to find us, we are staying at the Silver Chalice," Rainbow said. "Silver Chalice?" Jeze asked. The teenager just realized that she didn''t have a place to stay herself. "It''s an Inn, and it''s famous for recognized Adventurers," Swordslayer boasted. Rainbow tilted her head and grabbed Jeze by the shoulders. "Good luck, and I''m sorry things didn''t work out as we had planned." Jeze''s lip quivered. She realized that they didn''t invite her to stay with them and that she was on her own. "If you figure this out, you can still adventure with us," Swordslayer said with a slap to Jeze''s back. "We can not help much more since we are struggling with our own circumstances, but this would be a good experience for you. Jeze, you are skilled and already assigned to a team with the Safe Zone Squad. Our paths will cross again," Rainbow promised. Swordslayer nodded and added, "A word of advice. Do not get comfortable, especially with this Drake fellow around. It is unlikely that he has forgotten about you and the secret you hold. Be careful who you talk to." "Trust no one," Rainbow added. With a final wave, the two lost themselves in the bustling market crowd and left Jeze. She stood there a moment amongst the crowded merchant hall. Ziplocke smacked her on her head. "What are you doing, knucklehead? We have work to do. You need to earn coin, buy gear, and most importantly, make my paste!" The Goblin hissed in her ear. Jeze scowled at her bonded companion but inwardly she smiled. She needed that reminder to put her back on track. For thirty minutes, she squeezed her way to speak with merchants and craftsmen alike. In that time she discovered that none on this level would risk their top quality gear to be damaged by an unproven Rune caster such as herself. All the trades people were highly skilled artisans, and much of the items were already enchanted. One merchant suggested she go to the lower markets. An hour later, Jeze found herself back outside in the courtyard she had entered when she first arrived. The merchant tents here were of much lower quality than the floors she had visited earlier. Jeze also realized that the adventurers here were all like her. Just newly starting out with limited funds. "Beggars can''t be choosers," Ziplocke said from her shoulder. Jeze nodded and chided herself. She actually believed that she would be traveling with Swordslayer and Rainbow and would be equipped with the best gear. Was this how Daverius felt when he first started? Jeze wondered. A familiar merchant''s voice snapped her back to reality. "Come to Hannah''s for the best armor at affordable prices!" The thick merchant with curly hair barked into the crowd. The very same whom Jeze had talked with briefly on her arrival. The teenager approached the stall. "Hey, young adventurer! I see that you have returned and in need of some protection. Please take a look at my wares!" Hannah greeted. "Actually, I am looking for work," Jeze replied. Hannah''s smile faded somewhat, but she was an experienced businesswoman and replied, "Oh yeah? Well, what can you offer?" "I''m an accomplished Rune caster. As you can see, I have a Summoned and Bonded Familiar," Jeze said and motioned to Ziplocke. The Goblin sneered, and Hannah did not look impressed with the tiny Demon. "Can you enchant armor?" The merchant asked. "Yes!" Jeze said. But inwardly, she was not so confident. From reading the tome she took from the Pyramid on the crafting of the globes, and what she discovered from creating magical traps, she was fairly confident she could overlay two aspects to power enchantments on armor. Hannah, being a skilled trader that haggled with customers for years, was able to read the look of doubt on Jeze''s face. The stout merchant thought for a moment and said, "I think I got work for you. Follow me." Jeze followed Hannah through a tarp into the back of the tent. On the ground were piles of used and damaged armor. Jeze wrinkled her nose as she saw some of the leather breastplates were stained with blood that made it clear that the previous owners may have died in them. "I buy used gear," Hannah explained and waved her arm to the pile, "If you can make this sellable, I''ll let you keep 10% of the profit. Whatta say?" "Who would buy this?" Jeze wondered. "New and broke adventurers, such as yourself." Jeze looked uncertain. "Listen, girl, the Spire is dangerous. Having used armor is better than dying," Hannah explained. "Don''t accept the first offer," Ziplocke whispered into her ear. ¡°50%,¡± Jeze countered. Hannah laughed loudly, which pierced Jeze''s eardrums. "I like you, and because of that, I''m willing to let you have 20% of the profits," the merchant said and extended a callous hand. On reflex, Jeze shook the extended hand and Ziplocke slapped his forehead. Jeze didn''t think about the deal she agreed to, but rather she wondered why Hannah''s hands were calloused. "Are you an adventurer?" The teenager asked. Hannah chuckled. "That was a dream that died long ago. You see, I was not able to pass the trials. You need at least an Initiate rank to get the good assignments. As a Prospect, the best I could do was to scavenge for pickings the real adventurers left behind or work as a guard. What I learned was that I got pretty good at stitching and repairing armor. I then learned how to make a decent set, and here you see me now. A highly successful merchant!" Ziplocke snickered, "That''s why she has to sell outside." Jeze was embarrassed at her companion''s remark. Hannah''s wide grin faded. Thinking quickly, Jeze told the merchant that she would get to work right away. "Right then. You have tools?" The Merchant asked. Jeze nodded. She had engraving tools in her pack. The teenager knelt beside a pile. The armor was used and damaged gambesons. These were quilted and woven linen tightly stuffed with various materials that ranged from scrapped cloth and horse hair. The armor fascinated Jeze because each one told a story that she imagined based on the damage received. One piece of armor had a puncture mark that Jeze envisioned came from spears. A battle? Maybe this armor belonged to a soldier or mercenary. She studied it for any insignias before another set caught her attention. This armor had deep slash marks. "What manner of beast did this?" Jeze wondered. "A big one, a bear? Or maybe a Hellhound?" Ziplocke was hopping up and down with delight. Each armor told an unfortunate tale that he absolutely loved. Hannah arched an eyebrow at the Goblin''s mischievous delight. "Aye, there are all manner of beasts that roam the dark places of this world." If you encounter this tale on Amazon, note that it''s taken without the author''s consent. Report it. Other armor was a mixture of cloth and hardened animal hides. Some armor had metal rivets sewn in with the cloth. Jeze recalled that the hide and reinforced armors were more expensive, based on the prices she had seen outside. "Not that pile," Hannah said and added, "I need to repair those." The stocky merchant motioned to a second pile of armor that had patchwork repairs. "Clean and enchant these," Hannah said and showed Jeze a wooden wash bin. "You''ll need to heat the water, but you being a Rune Caster and all, that shouldn''t be a problem. Call me when you are finished." Hannah explained and left to help customers. Jeze and Ziplocke were alone in the back of the tent. The front was where Hannah did her business, and the two overheard her hawking her wares, and occasionally, she made a sale. Hannah was open to taking trades and added the worn and damaged armor to the pile by Jeze. The merchant also had a work table with tools that allowed the craftswoman to create and repair the padded armor from the scrapped material from the damaged sets. She worked alone, and from the sounds of it, Hannah made a decent living. Jeze reflected. "Best get to work so you can make me more paste," Ziplocke stated. Jeze bopped the Goblin on the head. Using her Fire aspect channeling rod, she Summoned and Shaped flames to heat the water. She selected a set of armor reinforced with metal rivets and began to wash it. "This one received a mortal wound to the liver!" Ziplocke screeched with delight. A hand-sized patch was sewn over the spot in the armor that would have covered the vital organ. The work appeared to be well done, even though no efforts were made for cosmetics. It was an evident patchwork repair as the material and color did not match the original. Jeze observed Hannah work as she cleaned the reinforced gambeson. The merchant created and sold new armor and took in used armor to repair and resell. Hannah''s customers ranged from newly minted adventurers to more experienced ones who were down on their luck. Jeze saw and heard it all and was surprised at how busy it was! Even though there were hundreds of other stalls selling armor. When no customers were present, Hannah worked at her table to create or repair another set. "The Wandering Spire is good for business. Normally, you would be hard-pressed to find an adventurer as they are scattered throughout the realm. But when the Spire is set to appear, adventurers from all over come to it. Heck, I wager many of the more expensive and talented craftsmen only work once every five years," Hannah explained. Jeze finished washing the armor and hung it over a small flame to dry. She wished that Rainbow had shown her the Water aspect spell. That would have made drying the armor much easier. While it dried, Jeze pulled out her brother''s journal and the tome she carried from the Pyramid. Hannah had returned to the front to help more customers. Jeze''s brother, Daverius, specialized in the Earth aspect, and he wrote down dozens of Rune patterns in his journal. One caught Jeze''s attention; it was a spell that would harden the metal. Daverious wrote: I have heard from veteran soldiers that It is common for a sword to break or a spear shaft to snap in combat. They say that it is imperative to carry a backup weapon unless you want to find yourself unarmed and dead. I made some adjustments to an Earth Shaping pattern so that it will harden steel. It is immensely difficult to Shape existing metal, and I practiced this pattern daily to strengthen my Will. After several weeks, I discovered that I could harden my sword for up to an hour. That is plenty of time for most combat situations and an extremely useful Rune pattern that will increase the longevity of my weapons¡ Jeze studied the Runes and saw that she was familiar with them. They were similar to the pattern she used to Shape dirt into the stone fists. Daverius was always clever when it came to making adjustments to the Earth aspect, Jeze reflected with a pang of sadness. Jeze removed a narrow metal plate from the reinforced armor she cleaned. She could engrave Daverius''s pattern into the steel using her tools. It wouldn''t be easy, but Jeze felt confident that she could accomplish this. Curious, she didn''t engrave the final Rune and attempted the spell herself. Jeze completed the glyph and directed the energy toward the steel plates sewn into the reinforced gambeson. She gritted her teeth from the pressure on her Will as she Shaped the non-summoned steel and was relieved when she felt the energy snap into place. She was breathing hard, and sweat coated her forehead. "Aww, I was hoping to see you pass out!" Ziplocke cried. Jeze rolled her eyes at the Demon, and that minor effort was difficult. When she felt recovered, she tested the steel she hardened. Jeze let out a cheer when she discovered that she could not engrave on the plate. It was much more durable. "Everything okay?" Hannah peeked her head inside and asked. "It worked!" Jeze cried. Hannah arched an eyebrow. "Was there any doubt? Can we sell the armor?" Jeze shook her head. "No, I didn''t enchant the armor yet, but the Rune pattern to harden the steel worked!" "Well, if the armor is not enchanted, then to me, it is nothing to boast about," Hannah grumbled and returned to helping customers. Jeze scowled at the departing merchant and muttered, "Now to the hard part." Ziplocke assisted her with opening the tome to the page, which talked about enchanting the glow globes. While munching on peppers and lemons, the Goblin translated the writing. Enchanted items were self-powered and did not require the user to channel their Will. Jeze discovered how to do this by overlaying two Rune aspects over each other. The Globes used the Fire and Light aspects, with Fire being the energy source and the result coming from a Summoned Light aspect spell. Jeze figured this out when she created the Affliction Aspect trap in the forest. She had overlaid the Darkness and Affliction aspects. In that case, the Darkness aspect was the power source, and the Affliction aspect was the outcome. With the armor, she wanted to harden the steel so that it would provide more protection. The outcome aspect was Earth. "How can I power the Shaped Earth aspect?" Jeze asked, and she handed Ziplocke slices of lemon and pepper. "Fire," Ziplocke answered. Jeze nodded and asked, "Why not Darkness? Or Life?" "Several reasons, knucklehead. One, Fire is a very common Aspect. It would be easier for the user to find someone to charge this enchantment. Two, Earth and Fire go well together since they are used to create steel. And it is steel that you are trying to enhance!" Ziplocke explained, his voice shrieking with excitement. The Goblin added, "They are all very compatible, and this enchantment will last longer as a result." Jeze nodded and said, "Thank you." Ziplocke snickered while rubbing his hands together. "Overlapping the two Rune aspects will be very difficult for a knucklehead such as yourself. I will find enjoyment with watching you fail." And Jeze did fail over the course of the next four hours. In many instances, after painfully engraving the intricate Runes onto the steel plates, nothing happened. One time the armor caught on fire when Jeze tried to empower the Earth aspect. Another time, the pressure was so immense that Jeze blanked out. That was Ziplocke''s favorite outcome, and the Goblin danced with joy. "Are you alright, girl? Are you sure you can do this?" Hannah asked with concern on her face. The merchant gave Jeze a cup of water. Jeze scowled at the dancing Goblin and answered, "Yes. I almost had it." It was getting late, and the crowds were shrinking with the setting sun. The merchant examined Jeze''s work. "Fire and Earth aspects? Are you trying to harden the steel plates?" Hannah asked. "Are you a Rune caster?" Jeze asked, perking up. Hannah shook her head with a chuckle. "No, girl. But when you have been around adventurers and crafting for as long as I have. You see things. Now, I couldn''t complete a Rune pattern if my life depended upon it. But I know some stuff." Jeze nodded with a little disappointment. The teenager glanced outside and said, "I can finish this one armor. Sorry, I am taking so long." "Don''t apologize, I know you are learning. Besides, this is costing me nothing, and I only have to gain if you succeed. Do you know the Life aspect?" Hannah asked. Jeze nodded and was perplexed by the question. Hannah rummaged through the pile of dirty armor that she had repaired and pulled out a breastplate made out of hides. "You could use the Life aspect to harden this armor. It is made out of animal skins. I suppose you could power it with the Earth aspect. Those two are similar enough for it to work." Jeze wanted to slap her forehead. That made much more sense! Ziplocke fell over laughing. "The look on your face!" He squeaked out. "He ain''t right in the head, huh?" Hannah commented. Jeze agreed and looked at the work she had done. "Was this a waste of time?" She wondered. "No, girl. What you are trying to do will work just fine. This steel-reinforced gambeson has enough plates where your enchantment will provide effective protection. Actually, this might be better," Hannah said. Jeze was not sure if the merchant was just trying to be nice. "Really?" She asked. "Yeah, because your enchantment will not harden the cloth, so that will still allow the user some maneuverability. If you use my suggestion, the protection will be more spread out, but the hide will become more rigid," Hannah answered. Jeze sighed with relief. "Some people like to dance around in a fight, and others like to plow through. I recommend you finish what you started, and if you can, reinforce this hide armor with my suggestion," Hannah said and left to help another customer. "I''m so close. I can do this," Jeze said and with gritted teeth she returned to work. "No, you are not. You will fail again! Oh, I hope you pass out. That never gets old for me!" Ziplocke cried. Jeze growled, "Help me. Tell me what I need to do." She dug into her pack to offer the Goblin his snack. Ziplocke munched on his treats and pointed out to Jeze. "The Fire aspect needs to be performed fast, and your Runes need to be closer together, almost as if they are blended into one giant pattern. You need to link them like this." The Goblin demonstrated this by engraving the swirling patterns. "I never needed to engrave them like that before," Jeze commented Ziplocke scowled. "Yes, you have! You needed to perform the motions quickly when trying to Shape and Control the flames. When you are slow, the Fire fades away," the Goblin snapped. Jeze nodded in understanding. The Fire Runes she had inscribed earlier to create her Channeling tool were to Summon flames. She Shaped and Controlled them through movement and gestures. For it to empower the Earth Aspect spell, she would need the inscribed Runes to Summon and Shape the fire. Just like how her movements were quick and precise, so will the Runes she engraved on the steel would need to blend and be close to each other. With gritted teeth, she Shaped the steel to remove the Runes she had engraved. This required an immense amount of Will, and after, she needed to rest to recover. She meditated and drank water. When she felt restored, she set out to engrave the Fire Runes in the way that Ziplocke had shown her. It was tricky because they needed to overlay the Earth Runes. It required patience and determination to engrave the Runes correctly onto the steel plates. With a tired smile, she felt the energy snap into place. The enchantment was ready to be empowered. She reinserted the steel plates into the gambeson. The plate with the Fire Runes needed to be strapped tight in order to activate the Fire aspect so that it charged the Earth aspect hardening spell. "Now we need to test it," Hannah said from behind her. Jeze didn''t realize that it was dark outside and all of the other shops had closed. What time was it? She wondered. The teenager was exhausted. Hannah placed Jeze''s enchanted reinforced gambeson onto a wooden display dummy. Jeze tied the strap holding the Fire Aspect plate and felt the energy snap into place. Hannah stepped back and loaded a crossbow with a winch. "Normally, this bolt would pierce the cloth and steel plates with ease," Hannah explained. Jeze watched with nervousness mixed with exhaustion. If this failed, she would have to start all over again. The teenager reflected with dread. Hannah aimed and pulled the trigger. The crossbow twanged, and the bolt launched forward faster than the blink of an eye. Jeze let out a roar in celebration when the missile bounced off the armor. "Not bad, kid," Hannah said. Jeze fell to her knees, her body shaking. "I did it," she whispered. The merchant inspected the armor. "Not even a scratch!" "That enchantment should last for an hour. The user just needs to strap in the plate on their left shoulder to activate it," Jeze explained. "Will they know when it runs out of charge?" Hannah asked. Jeze nodded. She felt sleepy, and it was a chore to keep her eyes open. This had been a very long day! "Try it. You will feel the energy snap into place." Hannah did that and nodded. "It is warm," she observed. Jeze had fallen asleep on the floor. "Can she stay here? She has nowhere to go," Ziplocke said with an unusual quietness to his voice. Hannah nodded and observed, "You care about her." Ziplocke snorted and replied, "Don''t tell her that. It will just go to her head." Chapter 29: The Frostsworn Jeze woke the next morning spitting out dirt from laying on the floor. It was cold, but that didn''t bother her as she was used to sleeping outside. Plus, her new fancy cloak kept her warm enough. "Good morning, princess," Ziplocke greeted from the shadows in a corner. Jeze wiped her tangled bangs from out of her face and rose to her feet. "I have to report to Seb," she mumbled. Jeze moved through the tarp and entered the front portion of the tent where she saw the armor she enchanted on display. Hannah was having breakfast that consisted of tea, bacon, and bread. The smell caused Jeze''s stomach to rumble. "Thank you for letting me stay here," Jeze said with a bow. "Don''t mention it. Are you able to do more enchanting things? I feel I can sell this puppy pretty quickly," Hannah responded and motioned toward the armor on display. "Yes, but first, I have to report to the Guild Safety Zone Squad," Jeze replied. Hannah''s eyes narrowed, and she asked, "That''s with them, portals?" Jeze nodded as she shouldered her heavy pack. "You think you can help me set up in a Safe Zone? I could earn good coin there from the folks that will need new armor or repairs," Hannah said as she rose from her seat. "What will you pay?" Ziplocke asked and rubbed his tiny hands together. Jeze rolled her eyes and responded, "I will see what I can do." "Thank you, Luv!" Hannah exclaimed. Jeze ran off through the gathering morning crowd. The sun rose and was slowly pushing away the dawn shadows as Jeze made her way through the central chamber toward the lifts. She paused at the smell of food that came from the Hall of Heroes, where other early-rising adventurers were gathering. The lines for food were still short, and Jeze decided to grab a bite to eat before meeting with Seb. The teenager was disappointed to discover that only the first meal was free. Luckily, they were affordable, and the coins she had taken from the bandits were sufficient. She sat at a table with a plate filled with eggs, sausage, and bread. Ziplocke had scampered off, and occasionally, Jeze would catch a glimpse of a moving shadow that assured her that he remained near. "So, the demon summoner was set free?" A familiar voice to Jeze''s right said. The teenager glanced up and saw Dunar, the dark haired Frostsworn she met yesterday, and scowled. The young man had a warm smile as he was setting plates filled with steaming food on a nearby long table. He is always bringing food or drink for the others, Jeze reflected as the last time they met he was bringing tankards of ale. "I jest. Would you care to join us?" Dunar invited her. Jeze glanced around, uncertain. She feared that she would be shunned from how things went down the other day. Was he teasing her? She wondered. "We run with the Dire Wolves, but we do not bite," Dunar added, his warm smile still present. Raynor had talked about the giant wolves. "Are they as big as they say?" She asked. "Oh yes, they are very big and fierce. To be a Proven, one must be brave and not show fear because they will tear you limb from limb. Also, one must be able to run through the heavy snow alongside the pack," Dunar explained. Jeze narrowed her eyes, and finally, she scooted over to his table. "Where is everyone else?" She asked. "Slowly waking up," Dunar replied. "Why did you get food for them?" "Because they are my team, and a well-fed team is a happy team. A happy team performs well. We have a big day of training today," Dunar answered, and he took a measured bite of eggs. "Training?" Jeze asked. There was more to the Guild compound that she had not visited yet, and she wondered where people could go to train. "Yes, training. This thing, you may have heard of it, called the Wandering Spire. It is set to appear in just two months. We must prepare for it," Dunar teased. Jeze scowled. "I know about that, but where do you train?" "In the courtyard. You should join us," Dunar replied. "I''m busy," Jeze stated. Dunar leaned toward her and said, "We still could use a Scout." "I already have a team." "Oh? Where are they now?" Dunar made a show of looking around. "You think you are funny? Where is your team, huh?" Jeze snapped back. Dunar shrugged his broad shoulders and replied, "Still sleeping. But you have met them. We have traveled far to prove ourselves against the Spire, and unfortunately, we lack a Scout." Jeze waved around the room and observed, "You have two months to find one." Dunar smiled with a twinkle in his eye. He rested a thick arm on the table and said, "Like I was saying. We traveled far and fortunately for us we found a Scout that fights in the ways of our people. I believe that is a sign from the Gods." "Do you believe the Gods talk to you?" Jeze asked with an arched eyebrow. "I do, and I also believe it is best not to ignore them." "You are crazy," Jeze laughed. "Come train with us today. You will see that we are very skilled," Dunar said. The Frostsworn, even Raynor, spoke in measured tones. As if they weighed each of their words, Jeze respected that. "The Demoness blesses our company this fine morning!" A loud voice boomed. Jeze turned and saw Dunar''s team had approached. The speaker was Helga, the muscular young lady with blonde braided hair that fell to the sides of her shoulders. "Good morning!" Rolfe, the other giant Frostsworn, greeted. He and Helga towered over Jeze as she sat. They would have still been taller than me even if I stood on top of the bench, Jeze thought to herself. "Dunar got us food! To our great leader!" Rolfe cheered, and he settled his heavy frame onto the bench to eat his breakfast. "Thank you, Dunar," Mikal, the thin Frostsworn, quietly said. He had a mop of dark hair and simply nodded to Jeze with his serious eyes. Where the others appeared boastful and friendly, Mikal was quiet and brooding. "Where is your pet?" Helga asked as she chewed her breakfast. "By the Frozen All Father, that foul beast was hideous," Mikal muttered. "Hey!" Ziplocke cried from the shadows beneath the table. "Oh, ho! The creature gave me a fright!" Helga exclaimed. With a speed that belied her large frame, the Frostsworn maiden snatched the squirming Ziplocke out from under the table. "Hey, put me down!" The Demon shrieked. ¡°Helga!¡± Dunar barked. The large woman looked sheepishly over toward Jeze. "I''m sorry, but may I hold your pet?" Jeze was enjoying the look of misery on Ziplocke''s face. "He is not my¡actually. Yes, you can hold him, and he especially enjoys hugs," the teenager replied. "Oh goodie! I love giving hugs!" Helga exclaimed and she crushed Ziplocke to her large bosom. "Ow! She is so strong! Put me down, you troll!!!" The Goblin squealed. "Helga, that is enough," Dunar ordered. "Okay. Off you go, little one." The large woman released the Demon. "I will place hexes upon you!" Ziplocke promised as he scampered in between Jeze''s legs. "So cute! Even when he is angry!" Helga beamed. She turned to Jeze and asked, "Please summon one for me." "That is a long and arduous process. It is not a guarantee that the Goblin will want to bond with you. It is also not certain if we Summon a Goblin. It could be an Imp or something much worse¡" Jeze started to explain before realizing that she had lost her audience. The Frostsworn, except for Dunar, returned to eating. "Will she be joining us today?" Rolfe asked. He was on his second plate. Dunar glanced at Jeze with an arched eyebrow. "I can''t, I have to work on the Safe Portal Squad," Jeze replied. Helga''s eyes went wide, and she smacked Mikal on the shoulder with a beefy hand that nearly sent the smaller man over the table. "You see that, Micky? She made it to the Runic Research Division. Are you jealous?" The warrior woman teased. "I thought she was a Scout," Mikal grumbled as he wiped food off his chest. "A Scout and a Rune caster," Dunar added. The author''s tale has been misappropriated; report any instances of this story on Amazon. "Perhaps the Guild would be impressed with me if I chose to sell my soul to the Abyssal Plane," Mikal muttered. "I did no such thing!" Jeze cried. "Perhaps," Mikal said with a scowl. "Ignore him. He is jealous," Dunar said. "What are your roles?" Jeze asked the group. Helga was the first and thumped her chest to announce, "Striker!" Rolfe rose and bowed. "Protector!" Mikal rolled his eyes and raised a hand, "Rune caster and Healer." Jeze looked to Dunar. The other three Frostsworn bowed to the dark-haired man. Helga and Rolfe snickered. Dunar rubbed his face and replied, "Okay, you can all stop that." He turned to Jeze and, with a nod, added, "I have the privilege of being the Leader." "What does the Safe Zone Squad do?" Rolfe asked. The Frostsworn looked to Jeze. Ziplocke was back on Jeze''s shoulders, and he glared at Helga. "Right now, they have me working on repairing the Portals. I think we also make sure the area is cleared of monsters," Jeze answered. "Portals to where?" Rolfe asked. Mikal scowled and replied, "To allow adventurers to enter and leave the Spire." "We can do that?" Rolfe asked, amazed. "Where have you been? That has been a thing now for the last three occurrences," Mikal snorted. "Ya, we can do the Safe Zone portal assignments," Helga added. "I didn''t say I would join your team," Jeze reminded them. "What? There is no glory in guarding Safe Zones. I thought we agreed to defeat the Spire and bring honor to our names," Rolfe said and shook the table when he pounded a heavy fist to it. It spilled Mikal''s drink on him and the thin man sighed and cleaned himself a second time this morning. "We never agreed to scale the top. These assignments would be a great way for us to demonstrate our skill to the Guild and to Carl Jorgenson," Dunar said. "I did not agree to joining your team!" Jeze yelled. She was getting tired of people ignoring her, and the emotions built up within her. Ever since Jeze arrived at the Guild Compound, no one took her seriously and just pushed her along without hearing what she needed or thought. Swordslayer and Rainbow had abandoned her. She was assigned to the Safe Zone Squad. Irvin pushed her to the Frostsworn. Enough was enough! Jeze heaved in fury before the Frostsworn. "She has the rage of a Berserker," Helga observed quietly. The large woman was more subdued than usual. Jeze stormed off before tears formed in her eyes. She exited the Hall of Heroes into the main chamber and walked her way to the lifts. ¡°Jeze!¡± Dunar called out. ¡°What?¡± Jeze demanded. The Frostsworn team leader caught up to her. "I''m sorry." The words deflated Jeze''s anger like a punctured waterskin. "If you do not have a team. We would be honored for you to join us," Dunar said, his dark eyes soft. "Why?" Jeze asked. More to herself than to the young man. Swordslayer and Rainbow leaving her had spawned lingering self doubt. "We have seen you fight. You were selected by the Runic Research Division, and the Gods have willed it," the tall Frostsworn said with a grin. "You are crazy. I have to go," Jeze replied. "If you are free, join us in the compound. We will be training all day," Dunar added and departed. "You are not special. They suck, especially that blonde troll, and nobody wants to join them," Ziplocke hissed into her ear. Jeze bopped the Goblin on the head. "Hush you or I''ll give you over to Helga." Ziplocke shivered and remained quiet as Jeze took the lift up. "You are late," Seb admonished and handed her a task list. Jeze read the paper and said, "I''m not a teacher." Seb glanced at her over his wire framed glasses. "All you need to do is demonstrate what you did yesterday. Based upon recent reports, the location where you found the tome was destroyed. You are now one of our leading experts." Reports? Destroyed? This sent a chill down Jeze''s spine. "What are you talking about?" She growled. Seb paused and sighed. "Please excuse me. I''m not good with people. I heard what happened at the Pyramid, and you have my condolences for the loss of your friend. By all accounts, he was a great asset to the Guild as well. If it were not for the coming Spire, he would be properly mourned." He was talking about Raynor! Jeze realized and fought back the tears that threatened to form in her eyes. "Who wrote the report?" Jeze asked. "Adventurer Drake, the Field Tester that graded you," Seb answered. Jeze''s heart sank. "Initiate Jeze," a voice called out. The teenager turned slowly. To her the world was spinning. How could she be so stupid? She saw Drake enter the compound! Of course he would know where she was! Jeze''s name was written in the magically connected ledgers, and she believed all she needed was a stupid cloak to be safe? Jeze cursed herself. The speaker was Miss Heng, and standing next to her was Drake. Half of the dark skinned agent''s face was covered in wrinkled burn scars. He smiled warmly at her. "I am glad to see you were able to make it here," Drake said in a voice that was full of warmth. It was all a lie! A deep growl rumbled in Jeze''s throat, and her hands itched to grab her weapons. "Please come with us," Miss Heng ordered. "No. Not with him!" Jeze snapped. Drake''s head tilted to the side with mock understanding. "She still mourns the loss of her mentor and blames me," he explained to Heng. "You attacked us!" Jeze screamed. "Initiate Jeze! That is enough!" Miss Heng snapped. Jeze was trembling with fury. The world was turning red. "The Pyramid was her first dungeon. I thought she would be ready for it, and she performed well, as I stated in my field report. Her running away when the traps went off is understandable due to her lack of experience," Drake explained to Miss Heng. The Amber Guard nodded, and she said to Jeze, "Leaving a fellow Guild Member while they are in danger, especially your field leader, is reason enough to have your membership revoked." Drake chuckled softly and said, "Now, let us not be too hasty, Miss Heng. She is new, and it is understandable." "Shut your mouth, you liar!" Jeze screamed. "Initiate Jeze!" Miss Heng barked. "He attacked us! All because we discovered that the Emperor is not Immortal!" Jeze cried. Her statement caused a hushed silence to cover the room. Drake smirked, and Miss Heng nearly boiled in fury. "That is a treasonous statement," Miss Heng said quietly. Seb cleared his throat and interjected, "Only in the Golden Empire. We are technically not in the Empire. We are in the Guild." "The politics of the nations hold no sway here," another voice added. Everyone turned to look and saw that it was Irvin who had spoken. He was followed by Lady Kalina. The sight of the stocky guild official brought a calming warmth to Jeze''s rapidly beating heart. She also felt bad for the way she had treated him earlier. For Irvin to come and bring Lady Kalina meant he truly cared about her. The older guild official came over to Jeze. "I figured you had some bad feelings with Guild Tester Drake. I came as soon as I heard he was looking for you," Irvin whispered into Jeze''s ear. Seb clapped his hands and loudly proclaimed, "Okay! There are too many different officials here in my work area! I don''t care what is going on. I need this young lady to show my Safe Squad Rune Casters how to work the portals." "We need a trial. Initiate Jeze has broken several¡" Miss Heng started to speak. Seb cut the Amber Guard off and said, "Let me remind everyone that the Spire is set to arrive, and the Portals are how we save lives. I ask you all to leave so that we can return to our important work." "No! She has demonstrated gross neglect in the field by abandoning her team. In addition, she has made a vile accusation to a Guild Tester in high standing," Miss Heng barked. "So we keep her away from field assignments. She can still help train our Save Zone Squad," Seb responded. "Those are lies! I did no such things!" Jeze roared. Irvin gently gripped her shoulder. Drake stepped forward and held up his hands. "I have a solution. Have Jeze assigned to me, and I can complete her training and monitor her progress." Miss Heng nodded, "That is acceptable." "I already have a team," Jeze growled. Her body trembled with rage. "What team?" Lady Kalina asked. This was the first time the warrior from the Ironfist kingdom had spoken, and there was tension between her and the other two officials. Even though the Guild stated that it was free from politics, it was deeply entrenched with it. Jeze recognized that a standoff was happening, and on its surface, it was over the Guild bylaws. However, underneath, there was a political fight between the Golden Empire and the Ironfist Kingdom. Irvin was clever to bring in Lady Kalina. "The Frostsworn," Jeze answered. Lady Kalina sighed, "We have many Frostsworn Guild Members. We need a name." "Carl Jorgensen," Irvin said. "Is that true?" Lady Kalina asked Jeze, and the teenager nodded. "There we have it. She is assigned to a respected team," Lady Kalina stated. "But she is a citizen of the Empire," Drake observed. "It makes sense for her to be assigned to a representative of her nation," Miss Heng added. "Nationalities have no bearing on team assignments within the Guild," Kalina said. Drake''s eyes narrowed at the tattooed Ironfist warrior. For a brief moment, his facade slipped, and his true intentions were revealed, but then he smiled warmly. "As long as she is with a respected team. I am fine," Drake said. "What about her accusations? Did you attack her and Raynor?" Lady Kalina demanded. Miss Heng snapped, "She has no evidence and the burden of proof falls on her. Adventurer Drake is a respected member of the Guild with a proven track record, and with plenty of witnesses to corroborate his report. She is just an Initiate." Drake''s face softened, and Jeze wanted to punch it. He said, "Adventuring is hard, and she is probably ashamed of her fear. She fled the Pyramid when the trap exploded. One that she failed to disarm as the Scout. In her mind, the only way she could live with her failure is to assign the blame to me." ¡°You lie!¡± Jeze roared. "That is enough!" Miss Heng barked. "She demonstrated prowess and bravery when she accepted my challenge in the courtyard. I believe what she says has merit," Lady Kalina proclaimed. "It appears that it is you who are putting your kingdom''s needs over the Guild," Drake said through narrow eyes. Seb loudly cleared his throat, which was impressive due to his small stature, it managed to capture everyone''s attention. "I have heard enough. I propose that Jeze, being one of our few experts on the portals, work with the Safe Zone Squad and remain with the Frostsworn team. We end this discussion here and return to our work to prepare for the upcoming Spire. Which, I may add, is set to appear in a few weeks time," Seb stated. "Agreed," Irvin boomed. Miss Heng and Drake''s eyes narrowed, but they nodded. "This is not finished. We will continue this discussion at a later and more suitable time," Miss Heng promised. With that, Drake, Miss Heng, and Lady Kalina departed in separate directions. "I''m glad you agreed to team up with the Frostsworn. You will grow well with them," Irvin said. Jeze nodded and hoped that Dunar didn''t find another Scout. She hurried from the chamber but was stopped by Seb. "You need to train the others," the small man reminded her. Jeze pulled out her tome and handed it to Seb. "It really comes down to these dozen Runes," she said, pointing to them. "Excellent, show them those," the small man responded. Jeze was introduced to one of Seb''s assistants, a young woman with short blonde hair and green eyes. "This is Val, my assistant in charge of repairing the Portal Runes. She will show you to the others," Seb said. "Nice to meet you," Val said with a smile that appeared forced on the young lady''s delicate face. For some reason, that annoyed Jeze, and even Ziplocke scowled at her. Jeze ignored Val and hurried after Seb. She tapped the man on the shoulder. "The Wandering Spire is set to appear, and I am very busy!" Seb snapped. "Can I inform my team that we will be taking Safe Zone assignments?" Jeze asked. Seb sighed and rubbed the bridge of his nose. "Yes, but be quick about it." Jeze rushed out of the chamber to find Dunar and the others. She ran so fast that Ziplocke nearly fell off her shoulders. "No matter what, you seem to be forced into situations against your will," Ziplocke pointed out. Jeze disagreed. "I have decided I want to team up with the Frostsworn." "Oh, and what about Rainbow and Swordslayer?" The Goblin inquired. "They demonstrated that they only serve themselves. I have seen Dunar work to serve his team. Irvin was right. This is the better choice for me," Jeze responded. "Hmm, that is good," Ziplocke said. "Even though we will be with Helga?" Jeze asked. The Goblin moaned. Chapter 30: The Proven Jeze exited the tower and entered the large Guild compound courtyard. The crowds were forming with merchants setting up their stalls. Jeze circled the tower and entered the side where the obstacle course was stationed. A line of Prospects were waiting to be tested, and a few were inside the course. "Hurry and continue on! If the Frostsworn found a Scout, then you will have to team with Drake. He will surely find ways to kill you," Ziplocke said. "Right," Jeze replied. She continued and ran past the obstacle course and came to an open space within the compound that she had never visited before. Jeze''s eyes went wide at what she saw. The entire area was filled with groups of teams as they trained. Dotted across the flat plaza were merchant stalls that were different from the ones Jeze had seen. These sold padded training gear, dummies, weights, and recovery potions. All around, Jeze adventurers trained their bodies and skills. Men and women lifted and ran with heavy stones. People practiced their archery and Rune casting on wooden targets. Others sparred in large round circles. People ran, jumped, and climbed through various miniature obstacle courses. Adventurers of all ranks sweated, trained, and bled in this courtyard. Her last physical activity was the obstacle course she completed yesterday and Jeze felt her body becoming soft. She itched to train with the others. "There they are!" Ziplocke pointed out the tall pale bodies of the Frostsworn. The Goblin muttered, "I can''t believe I am helping you with this." Jeze patted her companion on his small head and fed him a pepper. Ziplocke chewed on it enthusiastically like a chipmunk eating an acorn. "I still want you to make the paste!" The Goblin snarled in between bites. Jeze rolled her eyes. Her never-ending to-do list. She sprinted to the group of dozens of Frostsworn as they trained with each other as well as with Adventurers from other nations. Jeze ran past a giant bearded warrior from the cold north, wrestling with a full-bodied tattooed warrior from the Ironfist kingdom. The crowd consisted of adventurers from all nations who cheered the two combatants. Jeze located Carl Jorgenson as he coached warriors on the use of the ax and shield. The methods he instructed were similar to how Raynor had trained Jeze. Her eyes felt moist as she recalled her mentor and friend. "Hello, Jeze," Jorgenson greeted without turning. The tall Frostsworn''s focus was on his students. "I''m here to train with Dunar and his team," Jeze said. She scanned the area and was unable to locate the familiar faces of the Frostsworn she ate with earlier. "You wish to join as their Scout?" The Carl turned to face her. "I do." "You are too late." "What?!?" Jeze''s fears were realized, and her heart sank. "As you told Dunar. There are many potential Scouts for them to choose from." "But I fight in the ways of the Frostsworn," Jeze countered. "That is true. Perhaps you can earn your way back?" Jeze narrowed her eyes. "How?" Jorgenson pointed ahead and said, "Dunar and team are running the perimeter of the compound and have a large head start over you. From here, you must go to the gate and follow the path of the setting sun to the west. Stick to the perimeter and do not deviate. My eyes are sharp, and I will know. If you beat them to me, then we will consider you¡" Jeze shot off like an arrow before the tall Frostsworn could finish. She ran so fast that Ziplocke fell off with a yelp. Carl grinned. "You can wait safely with me, Demonling," the Carl said. The Goblin snarled and wrapped himself in darkness and faded from view in the nearby shadows. Jorgenson returned to coaching the warriors. Jeze followed the perimeter that the Carl had shown her. She was no stranger to running, and sprinted as fast as her legs could go. All of her concerns from the past day that weighed heavy on her melted away from the exertion in her legs and chest as she ran. The perimeter of the Guild compound consisted of a wall and buildings. Wherever an avenue appeared it was blocked off by a line of armored Legionaries. She darted past them in a blur. Jeze ran as if her life depended upon it. In some ways, her life did depend upon it. Who knew what treachery Drake would commit if she was assigned to his team. This fueled her, and she ran faster. Jeze passed other running adventurers who were shocked at her speed and endurance. The teenager was no stranger to running. She ran like a wolf through the Deep Wood with Raynor. She ran to the Old Crone''s school from her parent''s farm through the rolling hills of Narcadia. Every day she ran with her brother. In the distance, she recognized the wide shapes of Helga and Rolfe, and they were nearing the Carl. Jeze ran faster, and as she got closer, the shapes of Mikal and Dunar came into view. The endpoint and Jorgenson were only several hundred meters away. Jeze pumped her legs to their limit. Rolfe and Helga turned at the sound of her pounding footsteps. "Oh, ho! Look at her run!" Helga roared. "Does she want to race us? Come, little mouse!" Rolfe cheered. The two large Frostsworn picked up their pace, but their bulky bodies were unable to match Jeze''s lithe form. Jeze ran past them and caught sight of Mikal. "Oh, it is you," the thin Frostsworn muttered as Jeze blurred by. Dunar glanced back and picked up his pace. "I won''t make this easy," he huffed. This narrative has been unlawfully taken from Royal Road. If you see it on Amazon, please report it. The dark-haired leader was ahead and ran fast. The tall form of Jorgenson came into view. The Carl stood with his thick arms crossed. Jeze roared as she forced more energy into her legs and ran faster. Possibly the fastest she had ever ran in her life. Dunar was a few meters away from the goal. He was breathing hard and stumbled from the exertion. That was all Jeze needed to blur past and reached the Carl before him. "Very good. The Scout should be the fastest," Jorgenson observed. Jeze and Dunar were bent over, panting as the others arrived a few moments later. The teenager looked among them and did not see a fifth. Where was the Scout that the Carl talked about? Before she could ask, Jorgenson had handed her a set of wooden sparring weapons. A hand ax, and a long knife. "You face against Helga. If you want to join our team, you must score three touches against her," the Carl said. Dunar handed Jeze a sweat-stained set of padded armor. "A touch is when you land a significant strike on your opponent, and they were unable to land one on you," he explained. Jeze nodded, familiar with the rules. She sparred with the Old Hunter many times. Helga strapped on her sparring armor and was handed a two handed padded ax. "She is so small, I do not want to hurt her," The braided haired woman said and stopped when a hand axe thudded against her chest. "That is one touch," Jeze said with a grin. "Not fair! We didn''t start yet!" Helga exclaimed. "Nothing was said about starting, only that I needed three touches," Jeze proclaimed as she snatched up the wooden hand ax. The others, including the Carl, laughed in agreement. Helga''s face hardened. "Mikal can mend broken bones," the muscular woman stated. Jeze was terrified. Ten minutes later, Jeze sat on the ground, bloodied. Her left arm hung limp by her side. Mikal Shaped her bones, and Jeze gritted her teeth in pain as her arm was mended. "You should quit. This is too hard for you," Jorgenson stated. His face was impassive and uncaring. Helga stood across from Jeze in the sparring circle. The large warrior''s forehead glistened with sweat. Helga had scored a dozen touches on Jeze, and the teenager was battered. The cheerful Frostsworn maiden was cold-hearted and remorseless in combat. "You just need one more touch," Dunar encouraged her. Jeze scowled and stood up. Her left arm ached. "That is all I could do for her. She will need to rest for it to fully heal," Mikal stated. Jeze was barely able to hold her dagger in her left hand, and she readied the hatchet in her right. Helga did not wait and charged forward with a downward chop with her two-handed axe. Her speed belied her immense size. Jeze rolled on her good shoulder and avoided the attack. Helga''s movements were seamless and fluid as the warrior maiden continued her assault with a follow-up slash. Jeze slid under the wooden ax and stabbed at Helga''s midsection with her dagger. The teenager felt certain she would score a touch, but Helga intercepted the attack with the haft of her weapon. The parry painfully jolted Jeze''s arm, and she nearly dropped her long knife. The teenager scrambled away and avoided Helga''s counterattack. The warrior maiden pressed forward as relentlessly as a winter storm. Jeze was faster and more nimble, despite her injuries, and avoided Helga''s attacks. But she wouldn''t be able to keep it up, and as their previous bouts have demonstrated, eventually, Helga would score a brutal blow. Jeze needed to do something different. Her two touches came from axe throws, but Helga became savvy to them and was able to dodge. The circle they sparred in was ringed by the thick bodies of cheering Frostsworn, so running in hopes of tiring her opponent out was not an option. Besides, Helga was an Initiate-ranked adventurer, and despite her bulky size, the Frostsworn maiden had incredible stamina. Helga swung her weapon with skill and fluidity, and Jeze was unable to find a proper opening. The teenager continued to strafe, circle, and dodge. More importantly, she waited for the right moment. Helga was skilled, but eventually, she fell into the pattern of attacking. The warrior maiden became complacent to the routine and neglected her defense. Helga had over-committed on a downward chop, and Jeze sprung into action. In a surprise move, the teenager charged forward. Caught off guard, Helga lost her balance as she brought up her weapon to intercept a downward chop from Jeze''s hand axe. The advantage Helga had was her size and reach. This was multiplied by her choice to fight with the Dane axe. A two-handed weapon with a wide blade at the end. Jeze''s choice of weapons was more suited for close range. Jeze''s hand axe hooked onto Helga''s weapon and forced it down, and created an opening for Jeze to strike with her knife. Jeze closed the distance where Helga''s weapon lost its effectiveness. Jeze stabbed forward. Helga released her weapon and demonstrated impressive agility, caught Jeze''s wrist, and stopped the thrust before it could touch. The two were entangled in a grapple, and Helga snarled into Jeze''s face as the large maiden had a significant size advantage. Jeze was unable to break free from Helga''s powerful grip, so she chopped with her axe. Helga''s body was too close for Jeze to deliver a suitable strike, and her blow was not considered a touch. Jeze stomped on Helga¡¯s knee. The Frostsworn maiden grunted and head-butted Jeze in her face. Blood flowed down from Jeze''s nose, and the two continued to struggle, with Helga gaining the upper hand due to her significant strength advantage. Jeze kneed Helga and created space enough to chop with her hand axe. Helga caught the weapon just beneath the blade and yanked it free. In that moment, Helga trapped Jeze''s left wrist and dagger and readied the hand ax in her free hand for the final blow. Jeze punched and stomped in a futile struggle against her much larger opponent. But she had one move left. Helga raised the hand ax, and Jeze flicked her wrist to release her knife to fall between the two. Helga swung, and Jeze caught the knife in her free hand. To win this bout, Jeze needed an uncontested touch. If she stabbed Helga and still got hit with the axe, it would not count. In one fluid motion, Jeze sliced Helga''s wrist to stop the axe from striking and twisted the blade inwards to stab the Frostsworn maiden''s neck. Helga gurgled in pain. "Touch!" Carl Jorgenson called out. Helga released Jeze, and her face transformed from a snarl to a wide grin. "Very good!" The Frostsworn maiden exclaimed while rubbing her neck, where a welt had formed from Jeze''s blow. It was as if the dulled wooden blade did nothing to Helga''s throat. What was she made out of? Jeze wondered. The teenager had feared for a moment that she had struck Helga too hard in the neck. But, the Frostsworn maiden acted as if they were best friends and were not trying to kill each other moments earlier. Jeze really liked the Frostsworn! Dunar, Rolfe, and even Mikal patted Jeze on the back in celebration. Even though Helga won the vast majority of bouts, Jeze only needed to demonstrate three touches against the skilled warrior. Jorgenson''s rumbling voice stopped the celebration. "One more test to prove your worth." Jeze was battered and bloodied from going toe to toe with the team''s Striker. But she growled, "I''m ready." "Vote, does Jeze join the Proven to be the team''s scout?" Jorgenson ordered. "Aye," Dunar said. "Aye," Helga beamed and rubbed Jeze''s wild dark hair. "Of course, she could fight!" Boomed Rolfe. Mikal sighed. "It''s not like we have many options. She has my vote." "Jeze, welcome to the Proven!" Jorgenson proclaimed. Ziplocke scampered up to Jeze''s shoulder. The Goblin was sure to avoid Helga. "You are still a knucklehead," he snickered into her ear. Chapter 31: Tactics and Training Jeze¡¯s schedule was packed. In the early mornings, she trained with the Frostsworn. Mikal, as the team¡¯s healer, forbade Jeze from strength training and sparring until her arm was fully healed. Jeze instead ran with the team and drilled techniques and group tactics. Working as a part of a team was an area she lacked experience in. Jorgenson coached them over the different types of encounters they may face and the general tactics they should employ. ¡°You will face swarms of beasts that attack with little to no coordination. They will be fierce. They may appear fearless, but they feel pain. You stick together, you can outsmart them and break them. Then there are the undead. They feel no pain nor fear. What is worse is that many can harm you with a touch,¡± the Carl explained. Jeze shuddered at the memory of when the ghost had touched her. The pain was unlike anything she had ever felt. Jeze would rather take a blow from Helga than the chill touch of the grave. Jorgenson continued, ¡°And finally, you will face hordes that are intelligent and utilize tactics. Always, as a team, you want to,¡± the Carl paused and looked each Proven in the eye as he held up his thick fingers to count off each rule. ¡°Protect your flanks. Stay Coordinated. Watch your surroundings. Attach ruthlessly, and be mobile,¡± the Carl stated and held up five fingers. Jorgenson added, ¡°In the Spire you will always be outnumbered. Until you are able to link up with the other teams, it will be just you five verse insurmountable odds. You will need to run and find ideal positions to face your enemies. That is how you will survive.¡± Jeze and the others nodded solemnly. Dunar stepped forward and clasped Jorgenson¡¯s forearm. The Carl departed to work with the other groups of Frostsworn. Dunar turned to face Jeze and the others. ¡°Today, we will learn about Jeze¡¯s abilities and how we can stay within range of each other. We will go over mock scenarios and train Jeze on our tactics,¡± Dunar spoke in a loud, clear voice. The Proven turned to look at Jeze. Dunar asked, ¡°What are your Rune abilities?¡± Jeze counted on her hand and answered, ¡°Fire, Earth, Darkness, Affliction, and Life aspects.¡± ¡°By the Frozen All Father!¡± Mikal exclaimed. ¡°Maybe you should study more like our little friend here, yeah?¡± Helga teased. ¡°What¡¯s the big deal? How many aspects do you study?¡± Jeze asked. Rolfe and Helga snorted. ¡°Water and Life. But I can perform advanced Rune Magic,¡± Mikal snapped with a glare at his colleagues. ¡°Like what?¡± Jeze asked. ¡°I don¡¯t need to prove myself to you. Everyone knows what I am capable of. You need to show us,¡± Mikal responded. Dunar stepped forward and stated, ¡°Mikal can mend flesh and bone. He can also remove poison from our bodies and make us more resistant to disease. For combat, he fights with the spear and can freeze our enemies. He is very talented.¡± Mikal nodded smugly. ¡°Now, little mouse, what can you do?¡± ¡°Show him your Affliction spells,¡± Ziplocke whispered in her ear with a snicker. Jeze scowled and Summoned the red Affliction energy and Shaped it into a curse. She figured Mikal would have a strong resistance, so she channeled a good amount of her Will into the spell and flicked it at the thin man. Mikal¡¯s eyes went wide as he couldn¡¯t avoid the fast moving ball of red energy as it struck him in his chest. The Frostsworn Healer grimaced and for a moment Jeze feared that he would resist her spell. Mikal¡¯s body shook as he sneezed loudly. The Frostsworn Healer glared at Jeze. Mikal tapped a Rune-covered vambrace and Summoned a ball of water that he splashed on the young girl. Jeze was soaked and before she could respond, Mikal Shaped the water to freeze that caused her to shiver with rage. ¡°Oh, ho! She looks like a Snow Angel!¡± Helga clapped her hands. Jeze growled and began to Summon another Affliction spell, but Dunar stepped in between the two Rune casters. ¡°Enough!¡± He barked. His voice was so penetrating that it caused Jeze to stop her gestures. ¡°Aww, you are no fun Dunar. Let the two go at it,¡± Rolfe groaned. The dark-haired Leader ignored the giant Protector and turned to Jeze. ¡°What offensive capabilities do you have aside from your axe and knife?¡± ¡°My Rune abilities?¡± Jeze asked. Dunar nodded. Jeze explained to the group how she could attack with Fire and Earth. ¡°Show us,¡± Dunar ordered and tapped a heavy wooden dummy. The team Leader stepped back. Jeze Summoned piles of Earth and Shaped them into stone fists that she used to strike the dummy from different angles. ¡°Oh, ho! Look how accurate she is!¡± Helga exclaimed. Rolfe agreed and added, ¡°That could come in handy for us.¡± ¡°What is the furthest you can attack?¡± Dunar asked. Jeze thought about it and answered, ¡°Maybe thirty meters.¡± Dunar tapped his chin and said, ¡°You need to practice further. We need greater range capability. Can you do this with Fire?¡± A case of content theft: this narrative is not rightfully on Amazon; if you spot it, report the violation. Jeze demonstrated striking the dummy with flaming darts, and explained she can only attack from one direction with the Fire aspect. Over the next ten minutes Dunar questioned Jeze and she demonstrated her skills with the Darkness aspects. The team leader said he would explore more the stealth possibilities for the team. ¡°And you said you knew the Life aspect?¡± Dunar asked. Jeze explained how she was able to close wounds but was not very good at it. Mikal asked to see her Channeling tool. ¡°This is adequate. Crude, but adequate,¡± he observed. Jeze rolled her eyes. ¡°You must be happy to have someone that can heal you, no?¡± Rolfe asked. Mikal scowled and simply nodded. ¡°How good are you at disarming traps?¡± Dunar asked Jeze. Ziplocke cackled so hard that he nearly fell off Jeze¡¯s shoulder. The others cocked their heads. ¡°I can disarm Rune traps,¡± Jeze stated. ¡°And? What else?¡± Mikal asked. ¡°I can pick locks,¡± Jeze offered. ¡°By the Gods, we are doomed,¡± Mikal said and waved both hands up in the air. ¡°You can at least spot mechanical traps, no?¡± Helga asked. Jeze shrugged. ¡°This could still work for us. You have access to the Guild¡¯s training facility, correct?¡± Dunar asked. Jeze nodded. Since she was assigned to the Safe Zone Squad, Seb had told her that one of the perks was preferential access. ¡°Okay, you are to spend three hours a day learning as much as you can on traps,¡± Dunar ordered. ¡°Are you all mad? We can¡¯t have a Scout that does not know how to spot traps!¡± Mikal cried. ¡°It is what it is,¡± Helga said with a solemn nod of her braided head. Jeze excused herself. She had to report to Seb. ¡°Remember to learn trap finding, and tomorrow we will show you our tactics,¡± Dunar said. Jeze headed toward the Guild¡¯s training facility after she grabbed a bite to eat. This was her least favorite part of her busy day. She had to work with Seb¡¯s blonde assistant, Val. She was maybe ten years older than Jeze, and Jeze did not like her. Val lacked warmth, and Jeze was not sure if the assistant was jealous. The teenager felt that Val had a hidden rage behind her fake smile. Val was unable to pass the Trials and remained a Prospect. However, because she was skilled with Rune casting, the Guild had assigned her to the Safe Zone squad. Val would only enter the Spire when the floors were mostly cleared and as needed to repair the portals. Her primary role was to craft Channeling tools to assist the Initiate ranked Safe Zone Squad members with Shaping the Portal aspect. Since Jeze had the most knowledge on how to operate the portals, Jeze was to teach Val about the Rune patterns. ¡°This is simple enough. I¡¯m not sure why Seb made such a big deal over the book you discovered,¡± Val said after she inscribed in detail the Runes necessary to operate the portals onto a rod. Her work was very good, Jeze had to admit. ¡°I had to fight for my life against Demons to get this book,¡± Jeze growled. Val tilted her with a smile that lacked warmth. ¡°Oh, that must have been hard for you. In either case, let us experts take it from here.¡± Jeze fumed, and she wanted to point out to this smug blonde snob that she was a higher rank than her, but she stopped. Jeze asked, ¡°I can go?¡± ¡°Yes, bye.¡± Val waved without looking at her. Jeze shrugged, as long as she had some of her day back. She had plenty to do, and she wanted to head over to the Trap Training Chamber. Jeze was about to leave when Seb approached. Val perked up upon the senior Guild official¡¯s arrival, ¡°Hi Seb! You need anything?¡± The small, spikey-haired man nodded to Val and turned toward Jeze. ¡°Do you have a moment?¡± Ziplocke giggled at the look of disappointment on the blonde assistant¡¯s face. ¡°Aww the poor thing,¡± he teased into Jeze¡¯s ear. Jeze suppressed a laugh and asked, ¡°What do you need, Seb?¡± ¡°Walk with me a moment,¡± the Guild official responded. The two walked through the chamber where dozens of Rune casters practiced the Portal aspect. Jeze swore she could feel Val¡¯s glare at the back of her head. ¡°Can you share with me, again, what you learned from the Pyramid?¡± Seb asked. Jeze nodded and retold her experience, including the Archon and the Ones from Before. Seb tapped his chin. ¡°What you learned answers a lot of our questions. It makes sense why the portals only allow five people to enter at a time. It was a corruption of the Spire¡¯s magical defenses.¡± ¡°They call it the Stronghold,¡± Jeze corrected. ¡°What? Oh right. I suppose we will remain calling it the Spire to avoid confusion. So every five years, this Stronghold tries to invade our realm, but the magic is still broken from the efforts of the Ones from Before?¡± The Guild official asked. Jeze shrugged, ¡°I suppose. What do you know about the Ones from Before?¡± ¡°Not much. Most believe they are only children¡¯s tales. But what you shared opens up more questions than answers.¡± ¡°Our realm is in danger. The defenses are weakening. Also, I think someone is tampering with the Thresholds,¡± Jeze cautioned. Seb¡¯s eyes narrowed. ¡°How so?¡± Jeze told him how she felt the Portal Runes were damaged from within the Pyramid. ¡°That is not evidence of tampering. The energies can often cause the Runes to degrade,¡± Seb explained. ¡°But the Empire wishes to keep this knowledge a secret,¡± Jeze said. ¡°Again, no evidence of that.¡± ¡°What? They tried to silence me to keep the secret that the Emperor is not Immortal. If word gets out, there will be another uprising,¡± Jeze nearly cried. Seb glanced at Jeze over the rim of his spectacles. ¡°I¡¯m from a small nation across the sea. I care not for the Empire, but an uprising is no good for anyone, especially for the Guild during a Wandering Spire event. What you are sharing can cause chaos. I suggest you keep your wild theories to yourself.¡± Jeze placed her fists on her hips. ¡°They are not theories. They are facts. The Emperor is not immortal, and the Empire is ruled by a corrupt family.¡± ¡°There is no evidence that the treasure of Immortality does not also reside at the top of the Spire,¡± Seb pointed out. Jeze growled in frustration. Seb rubbed the bridge of his nose. ¡°I will add what you shared to my report. It is useful.¡± Jeze let her anger subside and asked, ¡°Can you teach me how to disarm mechanical traps?¡± The question caught Seb off guard, and he stuttered. ¡°I¡¯m very busy working on saving lives. Go ahead and train in the practice facility. Someone else can work with you.¡± With that, the small man excused himself and went back to work. ¡°At least you have time to learn traps,¡± Ziplocke observed. Jeze nodded in agreement and made her way over to the Trap Training facility. Later that evening, Jeze worked on enchanting armor in Hannah¡¯s tent. She was getting better and honing her Rune skills. Hannah was able to sell the armor and Jeze was earning decent coin. ¡°I wonder how Swordslayer and Rainbow are doing and if they formed a team,¡± Jeze said. ¡°Don¡¯t worry about them. You have enough concerns for yourself,¡± Ziplocke snapped. Jeze shrugged as she engraved the finishing Runes to a set of leather armor. She stretched and cracked her back. She will be very busy the next couple of weeks before the Wandering Spire appears. Chapter 32: Grinding For weeks, Jeze maintained a busy routine. Every morning, she trained with the Frostsworn. With her arm improved, she could participate in the team''s strength exercises, where they carried heavy rocks around the compound. "It is said that a Berserker can climb the sheer side of a mountain while holding a hundred-pound stone in one arm," Dunar explained. ¡°Berserker?¡± Jeze asked. "That is what we call the Adept Rank in our homeland," Helga replied and promised, "I will achieve that rank by my 28th year." Jeze recalled the rankings from her brother''s journal: Prospect, Initiate, Adventurer, Adept, Elite, and Hero. In addition to strength training, she maintained her running, climbing, and jumping routines. Her brother wrote that an Adventurer rank could run a hundred miles while wearing a heavy pack in four days and fight at the level of a master warrior. Jeze''s goal was to achieve Adventurer rank within the year. After the physical training exercises, the group practiced their formations. Jeze learned the capabilities of the others and their fighting styles. The giant Rolfe was the team''s Protector. He fought with the spear and shield or sword and shield. He held the front, and beside him was Helga, the team''s Striker. Her primary weapon was the two-handed Dane axe, and her backup was a side sword and shield. Helga would remain close to Rolfe. The warrior maiden could launch forward to deliver powerful attacks and retreat to safety. Dunar made up the final addition of the front line. He fought with sword and battle axe or sword and shield. He assisted Rolfe with creating a shield wall or skirmished alongside Helga, depending on the team''s needs. Mikal stood behind the three, armed with a spear, where he guarded the flanks and provided healing support. Jeze was placed alongside Mikal, guarding the flanks and rear, where she utilized her speed and range attacks. In their standard formation, Rolfe stood front and center with Helga to his right and Dunar to his left. Jeze and Mikal stood behind the two. Dunar coached them on tactics and formations. They practiced how they would advance and retreat and made adjustments to attacks from the rear or flank. The team stood in front of an array of wooden sparring dummies. "A larger force is attacking our front!" Dunar called out, and the team sprung into action. Helga launched ahead and swung her two handed axe in wide arcs and struck multiple targets before she retreated back to Rolf''s side. Mikal moved to behind Helga to protect the right flank. Jeze Summoned, Shaped, and Controlled the Earth aspect and bombarded the targets with stone fists as she covered the left flank. "Good!" Dunar complimented and shouted another scenario, "Archers!" Helga unslung her shield and interlocked it alongside Dunar and Rolf to form a shield wall. Mikal crouched behind the three, and Jeze Summoned and Shaped a wall of stone in front of the team. She sweated from the exertion as they continuously drilled the movements. "Retreat!" Dunar barked. Mikal Summoned water and Splashed it onto the dummies in front of them. He completed the glyphs in the air with fluid motions of his hands and Shaped the water into frost. Jeze sprinted back and Summoned and Shaped Earth to form two stone walls with a gap wide enough for one person in between. Mikal ran back to join her. Helga slapped Rolf''s shoulder, and she retreated. Dunar was next and Rolfe came in last through the gap. Jeze Shaped the Earth and closed the opening. The team reformed behind the stone wall and marched backward. "Good!" Dunar cheered and added, "But we need to be faster." The team relaxed, and Jeze looked up at the sun to gauge the time. "I have to head out," she said. "You hear that team? Let''s run with Jeze around the compound before she leaves us," Dunar commanded. The others groaned and took off into a jog while carrying their heavy packs and weapons. They ran in formation around the perimeter of the expansive Guild compound. Jeze said her farewells at the end of the run and headed to have lunch with Irvin in the Hall of Heroes. The buzz of Guild activities increased as the Wandering Spire event approached, and the Guild Official talked with Jeze about the organizing efforts. "I just got assigned to act as a liaison with the Golden Empire and the Ironfist Kingdom," Irvin explained as the two ate. "How is that going?" Jeze asked. "The two nations are reluctant to work together since they have been at war on and off for the past decade. They can''t put aside their petty differences," Irvin said with a scowl and added, "It''s like working with children!" "Are there enough troops in place to manage the Spire?" Jeze asked. Irvin shook his head, flustered. "Many monsters will escape, and many villages will suffer the brunt of the calamities." "What will the Guild do?" Jeze asked. "Typically during the arrival of the Wandering Spire. The nations fight the bulk of the monster hordes, which are tier one," Irvin replied. "Tier one?" Jeze asked. Irving narrowed his bushy eyebrows at Jeze and rubbed his face. "Jeze, did you read the bylaws?" The story has been taken without consent; if you see it on Amazon, report the incident. "I''ve been busy!" The teenager snapped. "That''s a no," Ziplocke''s voice snickered from under the table. Irvin flinched. The small Demon unnerved the Guild official, and Ziplocke enjoyed that. The rotund Guild official cleared his throat and recited, "There are eleven tiers. One being the weakest and eleven being the strongest. Tiers one and two can be managed by Prospect ranked and non-Guild combatants. Most armies and militias should be capable of managing those tiers. Examples include low undead, such as skeletons and unequipped Howlers. Tiers three and four are too challenging for Prospect and regular military units. They can fight them but will suffer losses. Initiate ranked teams should be able to manage them. Tiers five and six are for Adventurer ranked. Seven and Eight are for Adepts. Nine and ten are for elites. Anything greater than ten, it is recommended that we call in a Hero ranker." "What are Floor Guardians considered?" Jeze asked. "That varies, but they are at least tier five," Irvin answered. Jeze was concerned and stated, "I was ranked to Initiate for fighting Howlers, and you placed them in the first two tiers." Irvin nodded and responded, "Yes, you fought armed Howlers, and you were outnumbered. Those factors were taken into account when rating your fight. That was why the Observer ranked you at Initiate." A pit formed in Jeze''s stomach, and she quietly asked, "Any word on Drake?" Irvin wiped his mouth and answered, "He tried to request to oversee the Frostsworn. I felt it was suspicious, but we managed to assign the Frostsworn to Lady Kalina." Jeze bowed in gratitude. "Thank you, Irvin." The older official waved his hand. "Don''t mention it. You best get going, no?" Jeze stuffed her mouth with the remainder of her food and waved goodbye. She ran up the stairs toward Seb''s chamber. She used any excuse to get additional training in and avoided the Lifts. "You are late," Val commented in her annoyingly nasally voice. Jeze couldn''t tell if Val naturally looked like she scowled, or that she was actually scowling. The teenager ignored the blonde lady and went to work creating Channeling tools. Her assignments consisted of crafting the Channeling tools and showing other Initiate ranked Rune casters how to complete the final glyph to activate the portals. The other Rune casters were nowhere near Jeze''s or even Val''s level in casting. As a result, it took a lot of Jeze''s time to train them. It reminded her of when she worked with Raynor, she recalled with a pang of sadness. Despite her low opinion of Val, the blonde lady was a highly skilled Rune caster. Jeze thought that Val was probably on the level of Adventurer ranked in terms of Rune casting. However, the guild required athleticism and combat ability for those to be ranked. Val was university-trained and looked too soft. Jeze doubted that the blonde lady would be able to cast under pressure. "You will regret this!" Miss Heng proclaimed as she stormed out of Seb''s office along with a few other guild members that Jeze didn''t recognize. The Amber Guard paused when she spotted Jeze. The teenager felt some fear in her chest but managed to return a glare. Miss Heng shook her head and walked away, followed by her small entourage. Jeze hurried over to Seb''s office. "What was that about?" She asked the small man as he sat behind his cluttered desk. Seb looked perplexed. "What are you talking about?" "Miss Heng storming out of here," Jeze responded. "Oh, that is nothing." "I think it is more than that. Why was she angry?" "I put your statement about the pyramid in my report," Seb answered. "About the Emperor not being immortal?" Jez asked. Seb snorted, "No, we have no proof of that. About the Fiendish Lord and how the Wandering Spire is called the Stronghold and it is an invasion force." "And Heng was still angry?" Jeze couldn''t believe that. The spikey haired official shrugged and concluded, "I suppose she feels any information that could potentially raise questions on the status of the Emperor''s immortality as an insult to her Empire." "They just want to keep power to themselves," Jeze growled. Seb glanced at the teenager and shrugged. "Like I said before. I do agree with Heng that instability in the Empire would be bad for everyone." "That would be amazing!" Ziplocke shrieked while rubbing his hands together. "Right, okay go back to work. I have no time to talk with you," Seb shooed the two out of his office. When Jeze completed crafting her assigned amount of Channeling tools, she headed over to the chamber with the traps. Per Dunar''s request, she spent several hours learning the mechanics of various traps and how to disarm them. Unlike the Runic studies chamber, the individuals within the traps chamber were more than delighted to coach her. They were impressed by her Rune magic for lockpicking, and several practitioners asked her to craft the Channeling tools. "You have more things to do!" Ziplocke teased with mischievous delight. It was early evening by the time Jeze arrived at Hannah''s tent. The stocky craftswomen handed her a pouch filled with coins. The teenager''s eyes went wide. "That''s right, we sold all your enchanted sets of armor. I added a little bonus in there for you!" Hannah exclaimed. Jeze opened the pouch and marveled at her earnings. She was finally able to afford some gear. "I''ve decided it is time for you to work on a better quality suit of armor. Here is your next set, one I personally crafted myself," Hannah showed Jeze a finely stitched dark colored breastplate with accompanying vambraces and greaves. The material was a mixture of heavy cloth and leather with metal plates interwoven in to offer greater protection. "What enchantments do you want?" Jeze asked, her voice in awe over the craftsmanship. Up until this point, she only worked on used gear. What she saw before her outclassed everything else she had seen on thus far. "You are the expert. What do you suggest?" Hannah asked, her eyes twinkling. Jeze tapped her chin. "The black color makes it perfect for the Darkness aspect for better stealth options. We can reinforce it with the Earth aspects for greater protection and overlay it with the Life aspect to self-repair damage. I can infuse it with the Fire aspect to power the magic!" She said with excitement. "Whatever, sounds great!" Hannah said and left Jeze to her work. Jeze pulled out her tome and Daverius''s journal to look for the proper Runes. Ziplocke moaned. "What''s the matter?" Jeze asked. "When will you have time to make my paste?" The Goblin whined. Jeze patted Ziplocke''s head. "I''ll get to it," she said, but inwardly, she didn''t know how she would find the time. The Wandering Spire was set to appear in just two more weeks and she had a lot to do! Chapter 33: Ranks and Levels Jeze had stayed up late working on the suit of armor. She etched and overlaid the Darkness, Earth, Life, and Fire aspects onto the metal plates with precision and focus. It was her best Rune work yet. She was exhausted from the exertion of Will she used with each inscription and fell asleep on the floor. The next morning she was awakened by Ziplocke. ¡°Wake up knucklehead!¡± The Goblin cried. He took pleasure in seeing the look of misery on the teenager¡¯s face when she woke up. Jeze sat up and rubbed her eyes. She stretched and listened. She guessed the time of day based upon the rumblings of the market outside. ¡°Is it finished?¡± Hannah asked as she came inside the back area of the tent. Jeze nodded and yawned. A part of her would be sad to see this armor sold. It was her best work yet, but the coin would be substantial. This was a newly made and enchanted set, unlike her previous work, which consisted of used armor with the clear, unfortunate stories of the previous owners marked with stitches and patches. ¡°Good! Is it alright if I make some final touches before we sell it?¡± Hannah asked. ¡°As long as you don¡¯t tamper with the Rune-covered plates, you should be fine,¡± Jeze answered as she rose to her feet. The plates were under the armor and were in areas least likely to get hit to avoid getting damaged. That was another reason why enchanted weapons were so difficult to make. Any marring of the Rune patterns, no matter how minor, would end the enchantment. Hannah nodded and returned to work. Jeze bid the merchant farewell and left to train with her team. The Frostsworn were disciplined. They woke up early and entered into a hard training routine every day and did it like they loved it. In many ways, they reminded Jeze of her brother. ¡°Oh, ho! Here she is, our Scout,¡± Helga greeted with a firm handshake. ¡°Healthy morning to you!¡± Rolfe cheered. The two large team members always seemed happy, Jeze reflected. Unless they were fighting you, then they were absolutely ruthless. Jeze recalled her bout with Helga and how the warrior maiden broke her arm. Mikal nodded in greeting. ¡°Welcome, Jeze, we are all here. Let¡¯s get started!¡± Dunar barked. The others grumbled as they hefted their heavy packs and weapons. For the past week, Dunar had them running with full gear to prepare for the Wandering Spire. Helga and Rolf wore jingling lamellar armor that consisted of iron plates laced together and interwoven into a heavy jacket. Dunar and Mikal wore chainmail hauberks that came below their waist. Jeze still did not have armor yet, and Dunar provided her with a stained quilted gambeson and an iron helm. It was heavy and uncomfortable and served its purpose to strengthen her body. She shouldered her pack along with the others. ¡°The Carls will be joining us,¡± Dunar said. Carl was the Frostsworn term for an Adventurer rank. Jeze learned that they were respected positions and often served as knights or lords. Just like the Guild, one must earn the rank of Carl through strength and skill. Jorgenson and four other Carls jogged alongside the Proven. They wore furs, helms, and gleaming steel armor along with their heavy packs. The ¡°friendly¡± jog quickly turned into a race to see who could cover a dozen laps, which came to fifteen miles, around the expansive courtyard. Jeze tried her best and was the last of her team to fall behind the fast, steady pace of the Carls. She watched through her exhausted body as the large Frostsworn grew smaller and smaller ahead of her. ¡°That was a good effort!¡± One of the Carls cheered, when Jeze caught up to them. ¡°Hmmpf, you have a fire in you, child.¡± Jorgenson slapped a heavy hand on Jeze¡¯s shoulder. She was panting at the end of their run, while the Carls looked like they just returned from a leisurely stroll. It was several moments before Dunar and Mikal arrived, and later, they were joined by Helga and Rolfe. The Proven collapsed in exhaustion. ¡°Still pups,¡± another Carl joked. This one, a woman with swirling facial tattoos and short black hair. Jorgenson studied Jeze and observed, ¡°You need armor. You can not venture into the Spire with what you have.¡± ¡°I am earning coin,¡± was all Jeze could rasp out. The Carl pulled out and deftly flipped a battle axe and gave it hilt first to Jeze. It had a smooth wooden handle with a curved, shiny steel axe head. ¡°What¡¯s this?¡± Jeze asked. ¡°A gift. You need a proper weapon. Your axes are good for throwing. This one is for fighting.¡± Jorgenson explained. Stolen story; please report. The look on the Carl¡¯s face made it clear to Jeze that she should not turn it down. She accepted the weapon with a nod of gratitude. ¡°You will find that it swings like what you are used to, but it will hit much harder. The beasts of the Spire are hard to kill. This will serve you well,¡± Jorgenson explained. Jeze thanked the Carl again and tried a few practice swings. Jorgenson was correct. It had the same balance and weight distribution as her hand axe but was heavier and had more reach. The swings would tire her out faster, but she developed the capacity from years of training to adjust. Jeze was confident she could fight with the battle axe as well as she had fought with her hand axes, minus the option to throw. Jeze liked utility, and the switch to the larger weapon gave her some concern. In the end, the increased damage and reach balanced out the need for throwing. Besides, I have my Rune magic for range attacks, Jeze thought to herself. Jeze and her team were exhausted from the sprinting and were just barely recovering. The Carls, however, were wrestling and challenging each other to feats of strength that ranged from stacking large stones to raising up logs. ¡°How are they not tired?¡± Jeze asked. Helga and Rolfe shrugged. The two were still out of breath. Mikal was leaning against a tent pole, and Dunar was starting to stand straight. Jorgenson turned back to Jeze. ¡°You must embrace pain and discomfort. Only find joy with achievement and never rest,¡± the large warrior explained. The female Carl with the facial tattoos joked, ¡°We will get plenty of rest when we are dead!¡± The others cheered in agreement with deep, rumbling voices that shook the air like an approaching thunderstorm. Jorgenson turned steely eyes toward Jeze and the other Proven. ¡°You think we are strong, but our journey for advancement is nowhere near the end.¡± The Carl motioned to a wiry, thin Frostsworn with a scraggly gray beard and piercing ice-blue eyes that looked like they glowed. At first, Jeze thought the man was a servant as he carried a huge pack that was nearly as tall as he was. She figured he carried the supplies for the Carls, but she learned the truth when the man took off the pack and placed it on the ground. The earth shook, and that¡¯s when she realized that the pack was filled with large stones, each the size of Jeze¡¯s chest. He ran with that?!? Jeze couldn¡¯t believe it. She also recalled that he was one of the first to finish. ¡°That¡¯s Berserker Orn,¡± Dunar said quietly, awe on his face as clear as the rising sun. Berserker was the Frostsworn rank for an Adept. Jeze had never seen an Adept before. Her brother wrote that Adepts have achieved the pinnacle of strength, speed, and discipline that mortals can obtain. Jeze believed that after she saw what the Berserker accomplished. Orn ran fifteen miles with a pack full of stones that weighed several hundred pounds, and he looked fresh as if he just woke up. Orn removed his armor and showed a body that rippled with sinewy muscle and riddled with scars. Scars that came from claws, fangs, blades, and arrows. It was clear that the man had been in hundreds of battles. Orn started to slap his body, which resonated loudly. ¡°I miss the ice waters of the Dragon Sea,¡± Orn intoned deeply. The gathered Frostsworn stopped what they were doing and listened. ¡°I hunger for battle. Hunger for pain. I hunger for a real challenge. I want to dance alongside death to feel alive,¡± the Berserker stated and spoke to the surrounding Frostsworn, ¡°Pups if you wish to grow. You need this hunger. You need to only feel comfort when you are challenged and willingly face death. You need to crave this constant struggle of pain and glory. Without that hunger, you are nothing.¡± Jeze felt that passion inside her. She will never be content and will always strive to push her body to its limits. Orn¡¯s voice and message inspired her. She was eager to face the Spire and test her limits. ¡°Berserker Orn,¡± A loud familiar voice called out and Jeze¡¯s heart sank. It was Miss Heng. ¡°We are honored and fortunate that you will be among us when we face the Spire,¡± the Amber Guard continued. ¡°Miss Heng, you honor me with your kind words,¡± Orn responded back with a bow. Do they know each other? Jeze couldn¡¯t believe it. The teenager scowled when Miss Heng¡¯s eyes fell on her. ¡°I plan to rid this curse of mortality from my body and claim the prize at the top of the Spire!¡± Orn loudly proclaimed to the cheers of his fellow Frostsworn. Miss Heng applauded the Berserker. ¡°I wish you luck in that endeavor. You most certainly have a formidable team.¡± Orn bowed and asked, ¡°And to what do we owe this pleasure?¡± ¡°I bring a message to one of your Proven. May she come with me?¡± Miss Heng asked. ¡°No,¡± Jeze snapped. The gathered Frostsworn chuckled. Orn¡¯s blue eyes twinkled, and he said, ¡°It seems she does not wish to join you.¡± Miss Heng¡¯s stony face hid her rage. She glanced at Jeze and said, ¡°I was bringing you a message that there was an accident last night with the Portals, an explosion.¡± Jeze tilted her head. What did that mean? She wondered. ¡°Seb was caught in it and I regret to say that he is no longer with us,¡± Miss Heng continued, her voice faltered briefly. ¡°Where did he teleport to?¡± Jeze asked. Miss Heng shook her head. ¡°I¡¯m sorry child. You misunderstood. Seb was caught in the explosion and died from his injuries.¡± This hit Jeze like a swing from Helga¡¯s weapon. All she could do was stutter, ¡°How did that happen?¡± ¡°He worked too late and too hard and made a careless mistake. It was most unfortunate, and he will be missed. He was,¡± Miss Heng wiped her eyes and finished, ¡°a friend.¡± Jeze had to sit down, and Dunar rubbed her shoulders. ¡°Please, take the time you need to process this news. You are to still to report to the Safe Zone Squad. I will be taking over Seb¡¯s duties until further notice,¡± Miss Heng said. With that, the Amber Guard departed. It was several moments before the news registered in Jeze¡¯s mind. She will be working with Miss Heng. She will be under the influence of the Empire. ¡°You will need to be extra careful now,¡± Ziplocke hissed into her ear. Chapter 34: The Wisdom from Axes After hearing the news about Seb¡¯s death, Jeze remained with the Frostsworn, but her mind was distant. She and the other Proven trained alongside the Carls, which consisted of strength exercises and drills. Jeze moved heavy stones and climbed poles, and the exertions kept her mind from falling into the ever-present pit of despair that loomed beneath her thoughts. The Carls barked orders, and the Proven partnered up to drill combat simulations that involved parries, dodges, counters, and footwork placements. Jeze was given a break, and she sat against a pole and drank from her waterskin. Ziplocke was off somewhere and she was alone with her thoughts. They crept up like lurking shadows from the recesses of her mind. How did Seb die? Was he murdered because of the report he wrote based on the information she shared? Was she responsible for his death like Raynor¡¯s? This last thought fueled a rage in her. No! It was Drake and the Empire and their stupid lie. Jeze seethed and vowed that she would make them pay. A shadow fell over her, and she looked up with shock to notice that Berserker Orn had approached her. ¡°You are distracted over your loss,¡± the thin bearded man observed. Jeze quickly jumped to her feet and apologized. ¡°Yes, but I will stay focused! I promise,¡± she said. Orn shook his head and replied, ¡°Emotions are like fire and water. We need them to survive. If we repress them, we die. But, if we let them overcome us we will be burned and drowned. It is a difficult balance that can not be taught. Only experienced.¡± Jeze nodded and gritted her teeth, ¡°I will use this to strengthen me.¡± ¡°Good,¡± the Berserker said and beckoned Jeze to hand over her battle axe. She complied and Orn took a few measured practice swings emphasizing the rotation of his hips, his shoulder, and his wrist. His movements were precise as if the axe was an extension of his body. He smoothly switched between one handed and two handed grips like the changing of the seasons. ¡°It is said that the sword is the elegant weapon. I see the beauty in the axe,¡± Orn said and demonstrated forward and backward swings with fluidity and grace. The Berserker continued, ¡°The sword¡¯s weight is in the hilt. This allows the blade to quickly maneuver to stab, to slice, and to deflect. With the sword, no movement is final, and with mastery, all attacks can be switched and changed with ease.¡± Orn stopped his practice swings and looked at Jeze with his deep, icy blue eyes. She felt that he could see into her soul. ¡°You fight with the axe and the dagger in the old ways of our people. You move like the Wolf and the Bear,¡± The Berserker observed and tapped the axe. ¡°The axe¡¯s weight is in the head. This creates power,¡± Orn said and demonstrated a slow, precise swing. He explained, ¡°Start with the hip, then the shoulder, then the arm, and finally the wrist. All come together to channel into the axe head. Like with speaking, once you swing the axe, it can not be taken back.¡± All Jeze could do was nod. Orn¡¯s presence was all-encompassing, and she strained to catch the meaning behind his words. She recognized that this was a once-in-a-lifetime opportunity to speak with an Adept-ranked adventurer. She feared if she misspoke, or failed to answer, that he would leave and the lesson and meaning would be lost to her forever. Orn said, ¡°You can not be careful with the axe like you can with the sword. It requires commitment, and it will punish hesitation. When you learn to control the axe, you will be able to deliver a powerful blow that will bring with it the end to your enemies and glory to you. But, if you let it control you, it will throw off your balance and make you vulnerable to your enemies.¡± He completed a pattern of downward chops and upward slices that utilized his full body. Each movement was precise and full of contained power. Orn flipped the axe over to hand the weapon, handle first, back to Jeze. ¡°The discipline you develop to control the axe will serve you well to control your emotions. You will learn to direct them and not let them throw you off balance. The wise among us understand that everything we do is connected. Be well, Jeze, and may you find your glory!¡± Orn said with such intensity that Jeze felt a fire grow in her chest. She returned back to training with a fiery passion, and her dark thoughts were no longer a deep pit, but rather, they became a rugged path with a purpose. Later In the afternoon, Jeze had lunch with Irvin in the Hall of Heroes. The older Guild Official nodded his head with a crease of his bushy white eyebrows. ¡°That is troubling news,¡± he replied after hearing about Seb¡¯s passing. ¡°I think it was Drake,¡± Jeze growled. Irvin stopped eating and placed a firm hand over Jeze¡¯s hand. ¡°Be careful with what you say. That is a dangerous accusation, and without proof, it can make things harder for you. Much harder.¡± Jeze scowled and rage filled her chest. She had words she wanted to express but she recalled Orn¡¯s wisdom, ¡°Like with speaking, once you swing the axe, it can not be taken back.¡± Jeze realized she needed to heed Irvin¡¯s advice and proceed with caution. Fighting with the axe was about timing in order to deliver the optimal blow. Attacking at the wrong moment could lead to imbalance. Irvin¡¯s face softened upon Jeze¡¯s silence. The tale has been illicitly lifted; should you spot it on Amazon, report the violation. ¡°I will keep an eye on things from my end. I will know if there are any plans for the Guild to assign the Safe Zone Squads with Empire troops. Now, I¡¯m not saying I agree with your theories. But I do think you would be better off with the Frostsworn or even under Lady Kalina¡¯s leadership. The Empire tends to protect their own interests more,¡± Irvin said. Jeze smiled. Orn¡¯s words rang true! Just by being silent she didn¡¯t have to argue with Irvin. He willingly offered to aid her. Is this what it meant to achieve the higher ranks? To overcome one¡¯s physical limits in combination with wisdom? Jeze briefly entertained the idea if she would hit Advenuturer rank soon if she kept this up. All from one talk with an Adept. ¡°Stop daydreaming, knucklehead!¡± Ziplocke snapped. The Goblin appeared on the bench next to Jeze. ¡°Are you alright?¡± Irvin asked. Jeze nodded and felt like she actually didn¡¯t heed Orn¡¯s full wisdom after all. ¡°Yes, I¡¯m fine. I have a lot on my mind is all,¡± she replied. ¡°I¡¯m sorry. I do not know how this will change things. I know the Frostsworn were to report to Lady Kalina, but with you being a part of the Safe Zone Squad, your team may report to Miss Heng,¡± Irvin said softly. Jeze sighed deeply and nodded. ¡°Thank you, I best head over now to find out.¡± The two finished their lunch and returned to their busy schedules. Activity and preparations buzzed throughout the enormous Guild compound. Merchant stalls were packing up, and Adventurers were getting ready for the trek to Mount Dragon. Irvin had said that the armies were already marching, but they were behind schedule. The chatter Jeze overheard from various Guild officials on her way to the Runic Research Division was that everyone was nervous that they were behind schedule for this upcoming Wandering Spire. The anticipation was that the monster hordes being unleashed would be the most devastating to the surrounding villages and countryside. There was even talk of assigning unbattle-tested Prospects to be stationed throughout the villages and towns of the Ironfist kingdom to aid in curtailing the monster incursions. Jeze arrived on the Runic Research Division floor and it was cordoned off by guards. They recognized her and allowed her to pass. It was sobering for Jeze to see the normally packed chamber be empty and quiet. With dread, she came upon the area where Seb worked. Scorch marks marred dark stone floors and walls. Val was on her knees and cried hysterically. Through tear-filled eyes, the blonde assistant glared briefly at Jeze before returning to her theatrics. Jeze scowled, even while she cried she felt that Val was being fake. The other Safe Zone Squad members stood in solemn silence. Jeze realized she never got to know them. She instructed them on the Portal Runes and created Channeling tools alongside them, but she never had long conversations with them. She was always so busy that her work with the Runic Research Division went by quickly before she headed to practice disarming traps, and afterward, she finished her day enchanting armor in the back of Hannah¡¯s tent. ¡°What happened?¡± She asked a familiar young adventurer. He had curly dark hair, and Rune tattoos along his arms and neck. Jeze recognized the glyphs as being from the Iron Fist Kingdom. He was on the path to achieve the Iron Body, like Lady Kalina. ¡°They say that Seb inscribed the incorrect Rune and triggered an explosion. You know more on the patterns than I,¡± the young man replied. ¡°What?¡± Jeze asked. That seemed unlike Seb. The young adventurer shrugged and answered, ¡°He was working so much. He could have been tired and made a careless mistake. It is a reminder that Rune magic can be dangerous.¡± Jeze thought otherwise and scanned the small crowd for Drake and Miss Heng. She found Miss Heng right away, but the dark skinned agent was no where to be seen. What was he up to? She wondered. Ziplocke scampered up onto her shoulder. ¡°How unfortunate. I liked Seb. I wager he made a very good shocked face upon his death,¡± the Goblin snickered quietly into Jeze¡¯s ear. The teenager glared so fiercely at her bonded companion that the Goblin cowed. ¡°Too soon?¡± Ziplocke whimpered and climbed down to hide behind her knees. Miss Heng saw Jeze and nodded. The Amber Guard spoke to the gathered Safe Zone Squad. ¡°Seb will be missed. He was an extremely valued member of the Guild. But, even he would not want us to waste precious time mourning his passing. There is much work to be done as the Wandering Spire is set to appear in just two weeks. I will be taking over his duties until further notice.¡± ¡°What happened?¡± Jeze asked. She tried her best to keep her voice neutral but couldn¡¯t help that it came out as a demand. Miss Heng¡¯s dark eyes narrowed before she answered, ¡°That is a good question. Let this be a lesson to everyone. Rune Magic must not be taken lightly. As the Safe Zone Squad, it is imperative that you examine the Rune circles before channeling any of your Will into them. Seb was testing the Channeling tools and made the careless mistake of not inspecting the circle. It cost him his life. It is common for the glyphs to become marred through use. In most cases, this would simply cause the magic to fail. In others, it can cause a dangerous backlash of energies. That is what we believe to have happened to Seb.¡± Jeze wanted to shout. Seb was too careful, but she held her words in check. Like the battle axe, one must control one''s emotions and commit to them only when the time was right. Jeze heeded Orn¡¯s words of wisdom. ¡°What do we do now?¡± Val asked. Her question came out as a near screech. ¡°You need to keep yourself composed,¡± Heng growled, and the blonde assistant whimpered for a moment before subsiding. The Amber guard continued, ¡°I have written everyone¡¯s assignments on this board. We will finish testing the remaining Channeling tools and craft a few more. Once those objectives are met, we will begin packing up and preparing to head out.¡± ¡°How will we be assigned?¡± Jeze asked. Miss Heng glanced at the teenager and responded, ¡°You all are to report here as usual and check the board to know your assignments. Plans are still being made.¡± ¡°I request that I remain with the Frostsworn,¡± Jeze stated. ¡°Not everything is about you,¡± Miss Heng snapped with a glare toward the teenager. ¡°You are all dismissed,¡± she announced and departed. Everyone milled about before Val barked, ¡°You all heard her. We have work to do! All of you, get busy!¡± ¡°Too bad she didn¡¯t get blown up. The look on that smug face, before she realizes the end is near, would be something I would treasure for all eternity,¡± Ziplocke snickered. Jeze glanced at the Goblin and, for once, agreed with his morbid thinking. Chapter 35: Packing and Gear Jeze arrived at Hannah''s tent in the evening. Miss Heng was a much harsher taskmaster than Seb, but the teenager recognized the urgency due to the pending arrival of the Spire. However, Jeze''s hands shook with the exhaustion from creating Channeling tools, and she was not sure if she would be able to do enchanting tonight. Time was running out, and she still needed to get armor and supplies. Ziplocke scurried up her shoulder, and Jeze also remembered that she needed to do craft paste for him and more recovery potions. It was getting dark, and most of the merchants had packed up. Hannah was waiting for Jeze. "I''m sorry, I don''t think I can work on armor tonight," the teenager said. "That is alright, Luv. You look beat, but I wanted to show you something," Hannah replied. Jeze followed the merchant inside where Hannah showed her the armor she had enchanted earlier. The stocky merchant had made some additional final touches by adding some pockets, and she made a matching leather cap. It was now a full suit of armor with body protection, greaves for the legs, and vambraces for the arms. "Whaddya think?" Hannah asked. Jeze studied the dark-colored armor and reflected on the hours of work she had put into it with enchantments. "It looks amazing." "Ooh, yeah? Look here, I had a Rune caster buddy add this," Hannah said, lifting a small flap on the side of the armor that Jeze originally thought was a pocket. Metal runes were stitched into the thick padding that faintly glowed. Jeze leaned in closer and realized that the Runes told the wearer if the armor was charged or not. "Nifty, right? You can know if the armor has power for the enchantments you put on it," Hannah explained. "That''s brilliant!" Jeze exclaimed. "Yeah, it was something I thought up. Most adventurers never took the time to learn Runes. Plus, it''s a bloody difficult skill to pick up. I remembered the only way folks would find out if their gear had magic or not was when it failed. That was awful!" Hannah said. "I love it! I can picture the look on their faces!" Ziplocke squealed in delight. "You are a strange one," Hannah observed with a shake of her head. Jeze examined the armor. It was lightweight and expertly crafted to offer good protection against slashes and bludgeon attacks. Hannah had sewn in plates over the vital areas to provide some resistance against piercing weapons such as spears or fangs. Jeze inspected the Rune plats she engraved. They were meshed in perfectly along the waist and sides, and through her Will, she could sense their energy. "What are you waiting for? Try it on!" Hannah said. Jeze blinked her eyes and shook her head. "I can''t afford this." "Oh hell, girl. It''s yours. My gift to you, besides you did the hard part. I just sewed it together from leftover materials," Hannah replied. Tears formed in Jeze''s eyes, and she shook her head. "This is too much," she observed. "Honey, don''t make this difficult. Besides, think of it as an investment on my part. You will set me up in the Safe Zones where I can make a pretty amount of coin." "I''m not sure how safe the zones will be this time. Word has it that the armies have not mobilized as they have in the past. The Spire will be filled with more monsters than usual," Jeze cautioned. "Honey, I''m no stranger to danger. I may not have passed the trials, but I have had plenty of experience in the field," Hannah said and motioned to a table. Jeze saw a crossbow, a round shield, a heavy gambeson worn from use, and a mace. "I prepared my gear, and I''m ready. So try to get Hannah inside and consider that payment for the armor. Now, for bloody sake, please put it on! I did the measurements by eye, and I want to know if it fits!" Jeze complied, and in moments, she was in the full set of armor. It felt perfect! "See that? Old Hannah knows her stuff." "You are an expert!" Jeze exclaimed. The armor felt almost like clothes, and she was confident she could run, climb, and fight without any restrictions. "Bah, what does Jeze know about a good fit? The only other armor she wore was a crappy sweat-stained set the Frostsworn gave her," Ziplocke growled. "Well, ain''t somebody a Mr. Grumpy pants," Hannah teased, and Jeze laughed. Ziplocke scowled and scampered up to Jeze''s shoulder. The shoulder pad did create a good space for him to rest, he admitted to himself with a shrug. "What else did you need? Do you have everything? Allow ole Hannah here to help you get ready," the merchant offered. Jeze nodded and unshouldered her heavy pack. First, she laid out her weapons. She had one hand axe, one battle axe, and the long knife she got from her fight with the Legionnaires at the outdoor tavern. In addition, she still had her old dagger. "I should get another throwing axe," Jeze reflected. Hannah crinkled her face and asked, "What for? You are a Rune caster, huh? Can''t you just sling spells at things? Throwing axes are not the best for range. Sure, they are good in a pinch, but they will bounce off most armor or the thick hides of the beasties." "I suppose, should I just keep the battle axe then?" Hannah snorted, "You are so green! Keep the hand axe as you will want a back up, and by the holies of holies, do you take care of your weapons?" Jeze''s hand axe and dagger were starting to look worn. She only kept the weapons wiped down and dry and provided no other maintenance. "Honey, tomorrow we are going to do some shopping before all the merchants pack up. You are gonna need some oils and a grindstone to keep your weapons clean and sharp. Like this beauty, whoever gave this to you knew how to maintain it," Hannah said as she held up the battle axe that Carl Jorgenson had given Jeze. The teenager was starting to realize she had a lot to learn, and she kept her mouth shut as Hannah rummaged through her pack. The merchanted nodded in approval for the silver vials that Rainbow had given Jeze. "These come in handy, especially if you are beset by ghosts," Hannah observed. "I know that all too well," Jeze recalled the memory of her ghost attack with a shudder. The merchant arched an eyebrow and nodded, "Alright, it looks like you''ve seen some stuff. There is hope for you, yet." Hannah emptied the remainder of Jeze''s pack and shook her head, "You are going to need to fold your stuff better. Traveling the Spire is not like traveling through the countryside, where you have the opportunity to hunt and find water. You may go weeks without finding food. You''ll need space for provisions." Stolen from its rightful author, this tale is not meant to be on Amazon; report any sightings. The merchant questioned the purpose of the tome and Daverius''s journal as they took up important space. "I need them to disarm Rune traps. They help me identify the different patterns," Jeze explained. Hannah shrugged and placed them aside. The merchant continued, "You got a good cloak. That can also serve as a comfortable blanket. Where are your tools? Ain''t you a scout?" "I need to buy a set," Jeze said and thumped her head. She had forgotten about that. In the training facility she worked with a set of tools they provided to disarm the various practice mechanisms. Could she afford a set? Jeze wondered. "Don''t you worry, hon. Hannah here knows some people. First thing tomorrow, we will get you a set that can fit nicely in this pack." The merchant showed Jeze how to make use of the straps on the side of the pack to hold back up weapons and her Channeling tools for quick access. Hannah also explained how Jeze will want to keep stuff that she will use often at the top of the pack, like the tomes and tools for disarming traps. After several moments of showing Jeze how to best fold and place things the pack, Hannah stood up with a proud smile. "There you have it! A properly packed backpack. Now we just gotta get you the stuff you need and place them in. I trust you know how to do this on your own," Hannah proclaimed with a proud smile. Jeze nodded. She could pick up new Runes, learning how to place items in a pack was easy enough for her to figure out. With that the two called it a night and went to sleep. The next morning Hannah took Jeze to visit with a few merchants. "I don''t want to take you away from your business," Jeze said. "Nonsense! How will I get a spot in the Safe Zone if you get killed, huh? Here we are. This weasel here is Von," Hannah introduced Jeze to a thin man with a pointed, narrow nose. Von snorted, "Half of the armor Hannah buys back was the same that she had sold!" Hannah and Von glared at each other before they both erupted into laughter and hugged each other. "What do I owe this pleasure?" Von asked. "This here is an Initiate ranked Scout in need of tools," Hannah said and added, "At a fair price." Von grumbled, "All my prices are fair." The thin man searched his inventory and came back with a leather-wrapped tool set that unfolded to show neatly lined tools. To Jeze''s eye they looked worn, but well kept. This was a used tool set, she realized. It a sense, it made her sad. She wanted something new, but beggars can''t be choosers, she decided. "You have everything you need here," Von stated and began to list the items that were within, "A small hammer, wrenches, lockpicks, a filing tool, some scissors, a dropper with a supply of oil, a magnifying glass, and a mirror." Jeze nodded. She was familiar with the tools from her training at the facility. "How much," the teenager asked. Von offered a price, and Hannah let loose a string of curses. The two went back and forth and Jeze felt that it was best that she stayed out of it. To the teenager, it reminded her of a duel between two skilled fighters. Instead of a sword and shield, Hannah and Von were equipped with witty barbs and extravagant tales. "Come on, Hannah! You know, after last year''s drought, times are hard for me, my wife, and six kids," Von exclaimed. "Kids? They are all grown adults!" Hannah exclaimed. Von snorted, "Useless good-for-nothings. But I love them, and they still need to be fed," Von returned. And so they went until finally they agreed to a price. "Gonna make me go broke," Von grumbled. Jeze looked to Hannah, and the stocky merchant nodded. Jeze paid Von, and the thin man smiled warmly, "May these serve you well. Without the Scout, no team can adventure through the Spire. Remember your value." Jeze politely smiled and felt that was an odd statement. She figured Von had said it from experience. Typically, everyone celebrates the Strikers and the Leaders of the teams as they were the ones who took down the giant monsters. Jeze didn''t care about that. She was more interested in the adventure itself. The challenge and the thrill of success. Next Hannah took Jeze to get a grindstone, oil and cloth to maintain her weapons. "You keep the edges wrapped and oil them after every use," Hannah explained. Jeze nodded and folded the new items neatly into her backpack. "What else do you need?" Hannah asked. "To make my paste!" Ziplocke shrieked in delight. The Goblin danced on Jeze''s shoulder. Hannah arched an eyebrow. "Yes, and I want to make potions," Jeze added. "Ahh, let me introduce you to Flora," Hannah responded. Flora was a plump elderly looking woman who operated a stand that smelled of nature. It was lined with dozens of plants in pots. On the shelves were jars filled with crushed herbs and roots that offered various medicinal and arcane functions. Flora spoke gently and was patient. If Jeze had more time, she could probably spend hours with the elderly woman to learn more of the potion making craft. "This is the Yelith root. It is good for healing injuries. It grows in the Plains of Liawpia and is harvested by their Spirit Walkers for its connection to the spirit realm. It is for that purpose that the Yelith root is great for healing elixirs," Flora explained. "Do you have the Rune patterns to make the potion?" Jeze asked. Flora nodded with a soft smile and produced a folded white scroll. Jeze thanked her for it but then discovered that it was not for free. Everything in the gentle old lady''s stall had a price. "Don''t let the nice grandmother look fool you. Flora will take all of your coin if you are not careful," Hannah cautioned with a twinkle in her eye. Flora nodded gently. In the end, Jeze spent most of her remaining coin in Flora''s shop for the Yelith root, a dozen empty potion jars, and the scroll. "Don''t fret about the loss of money. Being able to stay healthy is worth much more," Hannah explained. The merchant bid Jeze farewell and returned to her tent, where the teenager met up with Frostsworn. "Oh, ho! Look at that armor!" Helga exclaimed. "Now you look like a proper Proven," Rolfe added with a pat to Jeze''s shoulder with his large hand. It nearly knocked her over. Dunar told the team that they will ease up on the training in order to keep their bodies healthy for when the Wandering Spire arrives. They jogged in full gear around the courtyard and practiced drilling. Most of their time was spent on packing and preparing. "Can you make these patterns?" Jeze asked Mikal and showed him the scroll she purchased from Flora. The serious, dark-haired Frostsworn studied the markings and nodded. "Yes, I am familiar with them. Just not this pattern. What is it for?" "To make healing potions," Jeze answered. "You are an alchemist?" Dunar asked. "I have some skill," Jeze replied. Mikal narrowed his eyes and asked, "Will your potions help us or poison us?" Jeze grinned and replied, "I guess we will find out." Ziplocke cackled with evil glee. "You two get to work on that. Helga and Rolfe go to the market and start buying provisions," Dunar ordered. They were able to make a dozen healing potions to fill the jars. Mikal examined them with his Will and nodded in approval. "These should work," he commented. "Of course they will!" Jeze stated with confidence. It was time for her to head over to the Runic Research Division. The Safe Zone Squads were wrapping up the final preparations. Everyone was given a Channeling tool and a scroll on how to repair the Portal Runes as needed. Most of the members, like Jeze, had teams they could work with. Miss Heng asked Jeze to spend the time going over how to properly inspect the Runes before Channeling the final glyphs to activate them. Jeze instructed the group for over an hour, and when she finished, her heart dropped in her chest. Standing beside Miss Heng was Drake. The dark-skinned man had a warm smile on his face. Jeze knew the rage that smile hid. "I''m excited to work with you again," Drake said. Jeze narrowed her eyes and replied, "We are not working together. I will never work with you." Drake''s face had a quizzical expression, and he asked, "You have not heard?" ¡°What?¡± Jeze demanded. "The Safe Zone Squads will be embedded with the Legion," the man with the burn scars answered. "No!" Jeze cried. Miss Heng nodded and replied, "With Seb''s passing and the extensive resources the Empire can provide, it was decided that it would be best that each Safe Zone Squad be assigned to a contingent of Legionnaires." Jeze felt a ball of rage build up in her stomach, and her lips quivered. But she checked herself. Orn''s words echoed in her mind, "The wise among us understand that everything we do is connected." Jeze utilized the Will she forged within herself through hours of Rune casting to steady her rage. She nodded to Miss Heng and Drake and excused herself without another word. Training with the axe has shown Jeze the importance of timing. Striking at the wrong moment could throw one off balance. This was not the time, but Jeze would wait. As the Berserker had instructed her. Words, like with an axe swing, once said, can not be taken back. The same could be true with actions. Jeze had options, and it would not serve her purpose if she had revealed them now. ¡°Very wise. Just like the Darkness aspect, keep your thoughts hidden and your enemies guessing,¡± Ziplocke whispered into Jeze¡¯s ear. The teenager nodded. She was tired of being pushed around and discovered that fighting back didn¡¯t work for her. Instead, Jeze will bide her time and she vowed she will not be forced into things. Not this time and not ever again. Chapter 36: Miscreants It was mid afternoon when Jeze left the Runic Research Division Chamber and headed to the lifts. She asked people where the Silver Chalice Inn was and they directed her to the sixth floor. She was in line at the Lifts. "Jeze!" Irvin called out. The teenager turned and saw the stocky Guild official hurry over toward her. "I came looking for you as soon as I heard that the Safe Zone Squads will be assigned to the Legion," Irvin panted. "They just told me," Jeze replied and entered the Lift. "What are you going to do?" Irvin asked as he followed her inside. "I''m going to see Rainbow and Swordslayer," Jeze stated. She was working to remain calm and focused. She will not be trapped. Irvin narrowed his eyes and said, "Now, just think a moment. You are a part of a respected team. We can get Carl Jorgenson¡" Jeze cut the older man off. "I''m going to them for advice. I plan to stay with the Frostsworn." Irvin looked relieved, and he said, "I think we can have the Frostsworn make the case for you to stay with them." Jeze narrowed her eyes and responded, "And if they can''t?" Irvin sighed and replied, "Worse case, Jeze. You don''t fight alongside them when the monsters and the Spire arrive. I am sure that you will be allowed to link back up with them when the teams are able to enter." "I''ll be dead by then," Jeze muttered. Ziplocke found that funny, and he snickered from her shoulder. "Now, hold up there, Jeze. We don''t have proof that is what they are planning. Now, I agree that it is suspicious these efforts this Drake fellow is making to get you to work under him, but I wouldn''t believe it would be for murder," Irvin responded. Jeze fumed and gnashed her teeth. "He tried to kill me! You don''t believe me, huh?" The Lift stopped, and Jeze stormed out. Irvin rubbed his face and hurried after. This floor was a circular chamber, smaller than the Runic Research Division and the Training Facility, but it was still quite spacious. Ringing the chamber were doors to various inns and taverns. Jeze found the Silver Chalice right away. It was the more extravagant looking of the encircling taverns with a large sign depicting a Silver Chalice. The taverns had open doors where raucous laughter could be heard coming from within. The Silver Chalice''s door was closed and guarded by two large bouncers. They stood in heavy mail with their burly arms crossed and two-handed longswords sheathed at their hips. "Jeze, wait up," Irvin called out. The teenager continued on and Irvin reached out and grabbed her shoulder. She spun to face him with fury clear in her eyes. The older man held up his hands. "I''m sorry. It is just hard for me to believe that someone in the Guild would try to kill another member in service to the Empire. It''s not that I don''t believe you. It is that I don''t want to believe you. Everything I have worked for and believed in is now being questioned," Irvin explained. Jeze''s face softened just a little bit. "Fool!" Ziplocke snickered. Irvin glared at the Goblin with bushy eyes. "I understand," Jeze said and added, "And I appreciate all of your help. I do, but it serves me no good if you refuse to believe that there is corruption in the Guild. And that the Empire has a far reach." Irvin glanced at the ground, and his chest trembled. After a moment, he looked up and said, "Let me come with you, at least. I know Swordslayer and Rainbow very well. I can at least make sure you are careful." Jeze''s eyes narrowed, and she was about to tell Irvin that she didn''t need help. But that was not true. If she was wise, any help would be welcomed. Jeze had to accept that she was a young Initiate ranked adventurer from the country and was tangled up in a mess that was way beyond her ability. Unless she made use of all her resources. Irvin had demonstrated that he was sincere and, at the very least, not involved with the Golden Empire. His actions were for the betterment of the Guild, and his intentions were good toward Jeze. She simply nodded and continued on toward the Silver Chalice, where she was barred entry by the guards. "I''m here to see Swordslayer and Rainbow," Jeze stated. "Wait here," one of the guards rumbled in a deep voice. The other large man entered the tavern and closed the door. After a moment, he returned. "They can enter," he said in an equally deep voice. Inside was dimly lit and much larger than what Jeze would have imagined from the outside appearance. Dark mahogany tables that were surrounded by chairs with plush dark velvet cushions were scattered throughout the room. A well-stocked bar stood across from Jeze and Irvin. It was made out of the same dark wood as the tables, and behind it was a bartender dressed in a fluffy cotton shirt and black bow tie. The conversations in the room were subdued, and the patrons wore expensive outfits. Jeze recognized many complex Rune patterns on the jewelry and clothes. She could practically feel the energy and guessed that every person in here was at least Adventurer ranked except for her and Irvin. "There she is! Look at you! With armor and is that a new axe?" Swordslayer boomed. The warrior lounged with his shiny black boots resting on the table and a golden medallion twirling in his hands. He wore a white silk shirt and baggy dark pants. What''s with the boots! Jeze didn''t think the sword fighter would wear shoes and he looked so different from when they traveled together. His two swords were sheathed and rested on the table within easy reach. "I knew you would be alright," Rainbow added. The multi-colored haired lady rose from her seat that was beside Swordslayer. She looked the same with her thick dark jacket with purple orchids and a high collar that obscured the lower part of her face. Jeze noticed that Rainbow wore a new padded gambeson under the jacket along with a fresh set of dark brown traveling trousers. Where Rainbow looked like she was prepared to travel, Swordslayer looked like he was about to attend a party at a royal court. "And you brought our old friend, Irvin!" Swordslayer exclaimed and sat up. "Bartender, please give us a round of ales!" "No, thank you. I have lots of work to attend to today," Irvin grumbled. He appeared flustered. "Nonsense! Hey Jeze, did you know that Irvin and us go way back?" Swordslayer said and he motioned toward Rainbow and himself with his hands. Jeze shook her head, and Irvin emitted a low grumble from his chest. "He gave us the orientation when we first became Initiates," Rainbow added and patted Irvin''s hand. This tale has been unlawfully lifted from Royal Road. If you spot it on Amazon, please report it. "But, what was it he called us?" Swordslayer asked as he tapped his chin. Rainbow grinned and answered, "Miscreants." Swordslayer''s face beamed. "That''s right!" The sword fighter slapped the table, causing the round of ales to jostle and spill some liquid. Irvin took up his ale and drank. He wiped his mouth and grumbled, "It was bloody miscreants, and I see nothing has changed." Both Swordslayer and Rainbow boomed with laughter. When they subsided, Jeze leaned forward. "I need advice," she stated. Irvin grumbled and the other two stopped their laughter to listen. Jeze explained her situation to them with Miss Heng, the Frostsworn, Seb''s death, and the Safe Zone Squad being assigned to Drake and the Legion. "Hold up, you found a team? Our little Jeze is growing up so fast!" Swordslayer ruffled her short, dark hair. Jeze scowled and slapped his hand away. Ziplocke enjoyed the look on her face and snickered while rubbing his hands together. "Have you talked with the Frostsworn leader?" Rainbow asked. "Not yet," Jeze answered. "It is not certain if they can override Miss Heng''s order," Irvin explained. "You need to rank up to Adventurer. At that stage, the Guild can''t tell you want to do," Swordslayer said with a sage nod. Irvin grumbled and took another swig of his ale. He muttered, "Still supposed to follow the bylaws. Bloody miscreants." Swordslayer laughed and slapped the old man on the back. "Ole Irvin, you have not changed!" "The Frostsworn can stay with you. At least you will have protection in case Drake and the Legion want to make a move against you," Rainbow suggested. "What? To stay in the back when the Spire arrives and miss the fighting? Not the Frostsworn! They love to fight!" Swordslayer stated with a slap to the table. Jeze agreed. "They wouldn''t stay behind. They would want to be on the front lines. We have been preparing for that, in fact." "It is a pickle," Irvin muttered. "No, it''s not. Join the Frostsworn," Rainbow said. "What about Drake and the Legion?" Jeze asked. "Sneak away. You know the Darkness aspect, and we have seen your stealth ability. Play along and when you can sneak away from them," Rainbow stated matter of factly. "And disobey a directive from the Guild?!? Are you mad?" Irvin growled. Swordslayer laughed again. "What''s the worst that can happen?" "They expel her! Jeze, you have to find another way," Irvin pleaded. "During the arrival of the Wandering Spire? It will be chaos, and they can''t do anything. Jeze, Rainbow is right. Sneak away and join your team. The Frostsworn would understand. They prefer glory over the stupid Bylaws," Swordslayer added. "After the Spire, they can punish Jeze for disobeying the directive," Irvin stated. "In two years! Let''s be honest, she may be dead by then so it''s not an issue. Dead or rich, and in which case, it does not matter what the Guild does," Swordslayer exclaimed. Irvin grumbled. "Or," Rainbow interjected, "Do well in the Spire, where the Guild will recognize your value. Look at Swordslayer and I. We don''t play by the rules, but we perform well and are renowned members of the Guild." Irvin grumbled and drank the rest of his ale. "This was a mistake coming here. They are corrupting a young, talented girl." Rainbow and Swordslayer chuckled and looked to Jeze. "What do you think?" Rainbow asked. "I can sneak away," Jeze said with confidence in her voice. "That a girl!" Exclaimed Swordslayer. "I''m gonna need another drink," Irvin said and raised his hand to get the bartender''s attention. "Do you two have a team yet?" Jeze asked. Rainbow nodded and replied, "We are getting there. We still have one spot open." "By the Gods, no! Jeze, do not even think about it," Irvin growled. Rainbow held a hand to her chest and batted her eyelashes. "Are we that bad, Irvin?" Irvin grumbled and drank from his second ale that the Bartender had placed before him. Jeze laughed. She had a path forward, and she felt confident. In addition, she felt good that Rainbow and Swordslayer would still consider her as a team member. Jeze had met their expectations and she forgot how fun it was to hang with them. That came to halt when a commotion occurred by the entrance to the bar. "Swordslayer!" A deep voice boomed. Three heavily armed and armored men had entered the lounge. The speaker was the one in the middle, and the largest. He had brown curly hair, a thick beard and was thickly muscled under his dark plate mail armor. Slung across his broad back was a menacing two handed hammer. Swordslayer was still lounging with his legs up when he asked, "Hello, and who do I owe the pleasure of meeting?" "I am Alcard, the younger brother to Egan," the man boomed. "Egan? Why does that name sound familiar?" Swordslayer asked Rainbow. "Because you took his boots, his medallion, and all of his coin," she answered. Swordslayer smiled. "Oh, that''s right, he was the bloke that lost the bet." Irvin leaned in toward Jeze and whispered, "We best leave, girl. These two are nothing but trouble." Jeze shook her head. They were her friends and they might need her as it was the three newcomers versus them two. "You don''t possibly think you can help? That man there is a Templar to the One Goddess," Irvin muttered. Jeze didn''t know what that meant and glared at the old Guild official. Ziplocke snickered, he was anticipating trouble and misery. Jeze turned to look at the Templar and noticed the Runes that were etched onto the man''s belt. He was a Rune caster! "You cheated my brother!" Alcard accused loudly. "That''s not true. I did not cheat," Swordslayer responded. He remained seated with his legs up. "You gave him a beating and took his boots and personal belongings," Alcard growled. Swordslayer raised a hand and paused a moment before responding, "Now that is true. But you are leaving out an important detail. He lost a bet and refused to pay. It was only natural that I take what was owed." "You took advantage of him," Alcard insisted. "That I did, and that is the nature of gambling," Swordslayer agreed. "My brother is a fool. You can keep his belongings and coin, but I demand that you hand over the medallion," Alcard ordered. Swordslayer tapped his chin and replied, "No." Alcard rubbed his face and sighed. "That medallion has been in my family for generations. Please, I implore you to return it." Swordslayer responded, "Aww, see? You should have opened with that. But you were rude, and I don''t like you. So my answer remains the same, no." Alcard approached menacingly and Swordslayer was on his feet in an instant. Jeze had forgotten how deceptively fast the fighter could move. "No need to come any closer. Our conversation is finished," Swordslayer hissed. The sheathed swords were in his hand. The room quieted and the patrons that were seated between the two moved back. Jeze heard mumblings and whispers among the small crowd. She heard one patron express that they were excited to see the Sanguine Blades style. "What''s that?" She whispered to Rainbow, but the multi-colored haired lady shook her head and was focused on Alcard and his friends. "We want no trouble here," the bartender boomed. The two bouncers from outside entered. Jeze saw another pair approach from the corners. Alcard and his two companions tensed. The larger bearded man glanced around and then looked at Swordslayer. "Perhaps we settle this with arms? Outside?" All mirth was gone from Swordslayer''s scarred face. A coldness was there that even made Jeze nervous. She saw that look once before when they fought against the Night Mistress. Even Rainbow remained silent. "I understand that you are distraught. I will allow you to take back your challenge," Swordslayer said quietly. Alcard chuckled deeply. "The infamous Swordslayer. I''m not afraid of you." "That is your mistake," Swordslayer responded. "I will see you outside, or you are a coward," Alcard stated and departed with his colleagues. Swordslayer''s face was stone cold. "Rainbow, I need you to second me. Jeze, I can''t ask you to help." "I''m here," Jeze said, despite Irvin''s grumbling misgivings. "This is madness! Rainbow talk reason to him. Hand over the medallion and avoid this unnecessary bloodshed," Irvin pleaded. The multi-colored haired adventurer shook her head. "You said it yourself, old friend. We are miscreants with lots of enemies. The reason why they don''t come after us is our reputation. It is our shield that protects us." "I''m going to call the Amber guard," the old man said and rose. "No, you won''t," Swordslayer hissed, and his glare caused Irvin to pause. "He is your friend," Jeze stated. She was shocked at the sword fighter''s coldness. Swordslayer''s impassive face shifted to a grin. "It won''t matter because the fight would be over by the time they arrive." With that the fighter headed toward the exit. Chapter 37: The Style of the Sanguine Blades Alcard''s companions Summoned and Shaped the Earth aspect to form a large ring in the center of the chamber. A crowd of curious onlookers was forming when Jeze arrived. Alcard stood across from them inside the ring with his two handed hammer gripped in his hands. "What''s a Templar?" Jeze asked. "A priest to the One Goddess," Irvin answered. "She also goes by the Earth Mother and has a lot of worshipers in the Ironfist kingdom," Rainbow added. Jeze nodded and told Swordslayer, "Be careful. He is a Rune Caster." Swordslayer stretched his neck and shoulders and snorted, "Good, that means he is dependent upon his tricks and not his skill." "Templars are known for their fighting ability and Rune magic," Irvin stated. "Well, I do enjoy a challenge," Swordslayer responded. He kicked off his boots and unsheathed his swords. "You can go and get your armor. I will wait," Alcard shouted from the other side of the circle. "Not needed," Swordslayer responded and was stopped by Rainbow from entering the ring. The multi-colored haired adventurer called out to Alcard, "Swear upon the Earth Mother that your colleagues will not aid you during or after this fight." Alcard smirked and responded, "They won''t be needed at all." "Then swear," Rainbow called back. Alcard sighed and stated, "I swear upon my goddess that my friends will not intervene." The two that were with him nodded in agreement. "That works for me," Swordslayer said and hopped inside. People recognized the sword fighter, and a large crowd formed along the perimeter of the stone ring. Jeze heard mutterings of anticipation to see the fight, and a few times, she heard the Sanguine Blades being mentioned. She asked Rainbow what that meant a second time but was ignored. Irvin''s eyes narrowed, and he snorted at the multi-colored haired adventurer. "You can''t keep this secret from her. She will learn soon enough," the official grunted. "Then you tell her," Rainbow snapped without taking her eyes off Swordslayer and Alcard. The Templar completed a series of gestures, and piles of Earth formed in front of him. Swordslayer completed a few practice swings with his blades. "Attack now before he finishes his Shaping!" Jeze cried. "You fight your duels your way. I will fight them my way," Swordslayer responded without glancing back. Jeze wanted to scream in frustration. Why was he being so stupid! Alcard Shaped the mounds of Earth into two giant hands that rushed toward Swordslayer like giant tidal waves made of rock. The sword fighter casually weaved and dodged the attacks but didn''t advance further. Alcard Controlled the stone hands and attempted to entrap Swordslayer, but they missed the elusive fighters. The giant hands collided with each other in a thunderous crash and collapsed to rubble that faded into the ether. "Come on, you coward!" Alcard roared. "You are the one throwing rocks at me," Swordslayer countered. He remained where he stood with his swords by his sides and a smirk on his scarred face. "What are the Sanguine Blades?" Jeze asked Irvin in a whisper as she kept her eyes on the duel. Irvin was looking at Rainbow, but she did not glance back at him. The Guild official answered Jeze, "It is a forbidden sword style rumored to have been founded by the Vampire Lord Vornicius." Rainbow snorted, "It is not forbidden." "It is a dark path!" Irvin snapped. Rainbow shook her head and glanced at Jeze. "Great warriors seek out Vornicus in order to learn the Sanguine Blades. It is an extremely difficult style that utilizes two swords. It is said that the Vampire Lord spent a lifetime of combat to perfect this style. In order to be his pupil, one must impress him in combat." "What happens if they fail?" Jeze asked. "They are killed. Vornicus is a Vampire and needs blood to live. It is said that he only drinks the blood from those he defeats in battle," answered Rainbow. Alcard launched giant boulders that arced in the air and crashed down toward Swordslayer. The fighter sidestepped each attack, and the rocks shattered on the stone floor of the Guild Tower. Jeze didn''t see a mark or a scratch on the dark surface. The craftsmanship was unparalleled! Alcard screamed in frustration. "Swordslayer was Vornicus''s pupil?" Jeze asked. "So it is rumored," Rainbow stated. "You know damn well he was," Irvin snapped. "Why is that so bad?" Jeze asked. Irvin looked at the teenager with sadness in his eyes and answered, "Facing Vornicus in battle is hard enough, but to train under him is even worse, for he is a punishing teacher. Anyone who survives comes out forever changed. There is an evil planted in their souls. Vornicus invites them to seek him out again once they reach the peak of human ability. It is said that he will then grant them the power to advance to the Elite rank." Royal Road is the home of this novel. Visit there to read the original and support the author. Jeze nodded and observed, "That does not seem so bad, aside from the evil thing. We are all trying to get stronger." "No, girl, this is different. The Sanguine Blades is the start of a dark and evil road that one may never return from," Irvin answered. "Jeze, you should learn that style!" Ziplocke screeched. The teenager was in further awe of Swordslayer over the fact that he trained under a Vampire Lord and learned the Sanguine Blades style His skill was evident in his fight against the Templar. Swordslayer gracefully dodged each attack, and this time, he advanced forward. Alcard was prepared and attacked with his hammer. Swordslayer sidestepped, and the metal head slammed into the stone surface, leaving not a mark. Alcard demonstrated impressive strength as he quickly redirected his maul for a second swing. Swordslayer spun away from the attack and slashed with both his blades, which were parallel to each other. One came in high, and the other came in low. Alcard had to make a single choice on which blade to block and the Templar chose the higher sword. Swordslayer''s second weapon sparked loudly off the chain mail that protected Alcard''s knee. The blade did not penetrate the armor but struck the joint hard enough to cause the Templar to grunt in pain. Swordslayer continued moving and ducked the Templar''s hammer swing. The sword fighter was a step ahead of Alcard''s defenses and scored two more precision hits to the Templar''s less protected elbows and wrists. Sparks flew as the blades slapped painfully across the mail. However, the attack cost Swordslayer as Alcard made a quick adjustment and caught the sword fighter with a glancing blow. Jeze gasped, her hands covered her mouth. Rainbow and Irvin shook their heads as they watched Swordslayer stumble to the ground. Alcard, remorseless, followed up with an attack, and his hammer slammed loudly onto the dark stone floor where Swordslayer had laid just mere moments earlier. The sword fighter had dove quickly out of the way, but not before stabbing the back of Alcard''s knee. Mail was good against slashing attacks but not piercing, and he left a shallow cut. Even though it was a small wound, it was one that bled enough to slow the Templar down a little. Both combatants turned to face each other, and both were hurt. Alcard was breathing harder, and Swordslayer grimaced from the blow he took to his ribs. The Templar began to shape Glyphs. "Attack now!" Jeze cried, but Swordslayer remained where he stood. The pause allowed Alcard to complete the Rune pattern and everyone watched as the Templar''s visible skin not encased in armor turned to rock. It was the same as Lady Kalina''s rock form body, a technique practiced by the warriors from the Ironfist Kingdom. "He was too late," Jeze said. "I like Swordslayer, but I will enjoy the look on his face when he gets hit by that hammer for a final time!" Ziplocke said with mischievous delight. Alcard rushed in fast and recklessly swung his heavy weapon. Swordslayer dodged and twirled while delivering a flurry of slashes from both his swords. The blades sparked off the Templar''s armor and rock-enhanced skin. Jeze shook her head. Alcard was stronger and more protected, and it was only a matter of time before he landed a solid hit that would end Swordslayer. "Just watch and pay attention," Rainbow insisted. Jeze watched the fight with more focus. Her knowledge of Rune magic made her realize that Alcard''s power was diminishing. The Templar was actually fighting with a frantic desperation to end the bout because time was against him. But, all Alcard needed was one hit, and Swordslayer danced along the fine line between life and death. The Templar feinted, and Swordslayer reacted to it. Alcard reversed his grip and swung an attack that forced the sword fighter to bring up both his blades to defend. The hammer overpowered the two weapons and knocked Swordslayer onto the ground. Jeze couldn''t watch and she covered her eyes as Alcard barreled forward. Swordslayer rolled to his feet and thrusted with both blades. "Gah¡" was all Alcard could gurgle. His hammer dropped from weak fingers. The Rock-Body spell had expired, and two swords had pierced through the mail that protected Alcard''s neck. Swordslayer yanked his swords free and sent a geyser of Alcard''s blood to spray outwards, and the Templar fell to his knees. Alcard¡¯s eyes were wide as he frantically held his neck, where blood flowed freely through the torn mail armor. The Templar fell to his side and gurgled for air. "We have to do something!" Jeze exclaimed. Rainbow shook her head, and Irvin rubbed his face. "Unnecessary bloodshed," the Guild official muttered. "Priceless! That look was priceless!" Ziplocke cheered and clapped. Jeze opened her pack and grabbed her Life aspect channeling tool and rushed to treat Alcard''s wounds. She did her best and Summoned and Shaped the flesh to close. The pressure on her Will was so enormous that she almost fainted. Alcard closed his eyes and barely breathed. But, he was breathing. "Can someone help him!" Jeze cried. She did all that she could. "You should not have done that. He will just come after us again," Swordslayer said as he shook the blood from his blades and sheathed them. His voice and face were remorseless and it shocked Jeze. Her earlier feelings of awe were gone. Who was this monster? She wondered. "Rainbow! Can you do something?" Jeze asked. The multi-colored haired adventurer shook her head. "He knew what he was getting into when he challenged us." ¡°What?¡± Jeze gasped, she couldn¡¯t believe that the two that she adventured with were so dispassionate. To think that she wanted to be a part of their team. Irvin had his face in his hands. Jeze looked around for anyone to help. How could there not be a healer among all of these adventurers? Alcard''s two companions looked helpless and angry. Their oaths prevented them from attacking Swordslayer. Finally, a stranger came and knelt beside Jeze. "You stopped the bleeding. I can do the rest," they said. Jeze thanked them and she stepped away as Alcard''s companions replaced her by his side. When she looked up she saw that Lady Kalina had arrived. The Amber Guard rested a gentle hand on Alcard''s shoulder and glared at Swordslayer. Were Lady Kalina and Alcard friends? Jeze wondered and she recalled that Lady Kalina was from the Ironfist kingdom. Was she also a Templar? Did she worship the One Goddess? "This will not go unpunished. This reckless behavior will not be ignored," Lady Kalina said. "Oh, is that right? Does the Lady wish to test her steel against mine?" Swordslayer said, his eyes distant and wild. What was wrong with him? Jeze narrowed her eyes. Swordslayer looked crazed with a wide grin on his face. Lady Kalina¡¯s eyes narrowed, and her hand went to the hilt of her sword. "We had enough bloodshed for today," Irvin said upon approach. The two sword fighters turned to look at the staunch official with bushy eyebrows. Irvin spoke up. "Swordslayer, return the medallion to Alcard." To Lady Kalina, the official added, "That was the reason for the duel." Swordslayer hesitated, and Irvin barked, "Do it now! Let us be done with this nonsense." The sword fighter with the scarred face scowled but withdrew the medallion and handed it to one of Alcard''s companions. They wordlessly accepted. "There, are you happy now?" Swordslayer growled. Irvin turned to Lady Kalina and said, "Alcard still lives, and the family treasure has been returned. This matter is now put to rest." Lady Kalina took a deep breath and replied, "One of these days, your actions will catch up to you, Swordslayer." The Amber Guard departed, but not before looking at Jeze. Lady Kalina shook her head and disappeared into the dispersing crowd. "Looks like you may have lost an important ally," Ziplocke snickered into her ear. Chapter 38: Preparations The final week before the arrival of the Wandering Spire was spent in preparation. All the merchants packed up their stalls. Some, like Hannah, would march with the adventurers toward Mount Dragon, while others returned home. The Legion filed into long lines of soldiers in preparation for the two-day trek. It was said that the bulk of the armies from the nations were already encamped outside of the expected Wandering Spire site. Jeze ignored Drake''s order to report to him and spent these days with the Frostsworn. "So, you won''t be with us when the fighting starts?" Dunar asked. "I will try," Jeze promised. "Miss Heng said that the Safe Zone Squads were assigned to the rear guard with the Legion. To keep you protected from the fighting," Carl Jorgenson stated. His dark eyes were serious. Jeze sighed and debated what to say next. She decided it wouldn''t do any good to lie, and she replied, "There is no glory in hiding. I want to fight alongside the Proven." This appeared to please the Carl and he nodded approvingly. Dunar and the others stepped forward to say their farewells to Jeze. "May we see you soon," Rolfe said. "Good luck, little one! If you want, I can take care of your Goblin, no?" Helga stated. Ziplocke shrieked in fright and faded away into the shadows. "So cute!" Helga exclaimed. Mikal rolled his eyes and simply waved goodbye to Jeze. Dunar was the last to step forward. "Good luck, and I hope you can find us. Be safe, and may you find glory," the team leader said. The two shook in the way of the Frostsworn and clasped each other''s forearms. The Proven gathered up their heavy packs filled with weapons and supplies and joined the march out of Angston. Jeze sighed as she was alone. Irvin had left the day before to help with the organization''s efforts. "Now is not the time to daydream, knucklehead. You need to stay focused and pay attention!" Ziplocke snapped as he clambered up to her shoulder. Jeze scratched his head and fed him some paste. The Goblin''s eyes went wide with pleasure. She realized she was not alone. "I would hate for you to die," Ziplocke said as he slurped the delicious treat. "Do you have any advice?" Jeze asked. Ziplocke pondered as he licked the remaining paste from his fingers. "Stick to the shadows and remain unseen. Don''t daydream! Avoid being alone with Drake and his men. Lastly, be unpredictable." Jeze absorbed the advice like a sponge to water. She had planned to head over to the Runic Research Division as she was instructed. However, that would be predictable. They were expecting her. Jeze decided she would not show up on time. With a sigh, she ran up the stairs to the sixth floor. She would say farewell to Swordslayer and Rainbow. Jeze found them in the Silver Chalice Inn as they were making their final preparations. Swordslayer wore blood-red armor, which consisted of overlapping hardened leather and steel scales connected by silk. The cuirass covered his shoulders, chest, and thighs, while his arms and legs were protected by thick padded black sleeves and pants. This afforded the sword fighter less protection but greater maneuverability. He wore a matching blood-red steel helmet that hung low to protect the back of his neck and a grinning demon face mask. Jeze found that fitting based on his wild and violent behavior from the other day. Rainbow wore her usual heavy dark jacket with purple orchids and a silk gambeson underneath. She was strapping a rune-covered spear to her pack when Jeze arrived. Rainbow smiled and said, "Good luck." "You two as well," Jeze replied. Swordslayer removed his helmet and mask. "Bah, you know we don''t need it," he boasted. "I could never picture you in armor," Jeze joked with an elbow. Their humor melted the awkwardness away like candle wax. "Well, it comes in handy when we face the swarms of monsters," Swordslayer replied with a wink. They haven''t seen each other since the night of the duel, and they haven''t discussed it. "What will you do?" Rainbow asked. "I will travel with the Legion for now," Jeze said and looked around. "You can speak freely here," Rainbow stated with confidence. Jeze continued, "And I will try to link up with the Frostsworn when I can." "Be careful. It will be madness. Monsters and fighting everywhere. Blood, screams, and death. It is a fun time," Swordslayer explained. "Sounds amazing!" Ziplocke snickered. "You know we will be running through that," Jeze said. Ziplocke sulked and whimpered, "Oh yeah, I forgot that part. It''s only fun to watch from a distance." Jeze remembered something and asked, "Where is your team?" "Still sleeping," Rainbow replied. "Don''t they need to get ready?" Jeze asked, alarmed. "It would be a good idea," Rainbow stated. "I bet you two regret not keeping Jeze on the team," Ziplocke joked. Swordslayer laughed and explained, "The armies and Initiate ranks will do the fighting in the beginning. We are Adventurer Ranked and get called in when the bigger baddies start to arrive. You know, we take on the real challenges while you noobs fight the small ones." Jeze arched an eyebrow and stated, "Carl Jorgenson and the other Adventurer ranked Frostsworn had already marched out." Swordslayer snorted, "That is because the Frostsworn love to fight for the sake of fighting. Gotta hand it to them. Me? I prefer real challenges." "Or, you are lazy," Jeze teased. Rainbow chuckled, and then her face became serious. "You be careful, Jeze. Pay attention to your surroundings, and don''t be trapped into things. You can use your words to avoid being alone with your enemies," the multi-colored haired lady said. Jeze nodded and put the advice into her memory. "That''s kind of what I said," Ziplocke added. "Well, you are wise, little Demon!" Swordslayer exclaimed. "Maybe I''ll see you two in the Spire?" Jeze asked. A case of literary theft: this tale is not rightfully on Amazon; if you see it, report the violation. Swordslayer snorted, "Kid, you are not at our level." He couldn''t ruffle her hair due to her helm, so he just bopped her on her head. "Perhaps," Rainbow said. The three stood in silence a moment before Jeze said farewell. They hugged and Jeze departed to the Runic Research Division where she faced potential danger. The stairwells and lifts were crowded with people as everyone was mobilizing. After some time she made it to the Portal chamber. "You are late," Val snapped. "I was making preparations," Jeze replied with a scowl. Val rolled her eyes and said, "Whatever. Help with gathering all the Channeling tools and make sure all the Squads have clear instructions on how to activate the Runes." The blonde Rune caster walked away before Jeze could retort. Actually, the teenager didn''t mind taking on the assignment. That would keep her busy and among a crowd so she wouldn''t be alone with Drake. Where was the agent? Jeze wondered as she looked around the crowded chamber. She got to work and connected with the Initiate ranked Rune casters that were assigned to the Safe Zone Squad. Jeze was relieved to discover that there were about two dozen members, which was plenty to hide among until she made her escape to join the Frostsworn. Her confidence melted away at the sight of Drake. The agent appeared in his full plate armor, armed with his sword at his hip and shield strapped to his back. "Miss Heng has gone ahead to Mount Dragon. I am left in charge. Once we are packed up, we will link up with the Legion for further instructions. Get moving, everyone! We leave at noon!" Drake loudly said to the assembled crowd. Jeze slinked into the crowd and avoided eye contact with the captain. She talked with the other Safe Zone Squad members and learned some things. "This is unusual," a man in his thirties said and added, "the last Spire we were allowed to be with our teams to fight the hordes. After the monsters were cleared, we activated the portals to the Safe Zones." "Where is your team now?" Jeze asked. She recalled that his name was Jonah. "They are downstairs, annoyed to miss the fighting. But I am their Healer, so they don''t have much choice," Jonah replied. "They will travel with us?" Jonah nodded. Jeze left him to finish his work and checked on another group to ensure that they had what they needed. She discovered that Jonah was not the only one whose team would be accompanying them. There were at least six others, which increased the crowd for Jeze to hide in. "The bigger the crowd, the easier it is to hide and escape," Ziplocke whispered into Jeze''s ear. At noon, the entire group filed out of the Guild Tower and marshaled in the square outside. Drake barked orders like they were soldiers, but they weren''t, and they marched in a haphazard formation. The dark-skinned captain tried to create some order and gave up after several attempts. Outside of Angston, they linked up with a Company of one hundred Legionnaires. Jeze''s heart sank. Drake was the commander for all of them. "This complicates things," Ziplocke stated. Adventurers were different from the soldiers. Where the Legionnaires marched in perfect formation with stiff backs and well-measured steps, the adventurers walked in random groups and at faster speeds. The legionnaires wore the same uniformed gear and armed with the same weapons. The adventurers had a hodgepodge of equipment. Some wore expensive armor, and others wore scavenged gear. One thing was for sure, the adventurers had better stamina and were able to march tirelessly. The reason why they stopped at all was so that the soldiers could get rest. The two groups remained separate from each other with Drake being the glue between the two. Jeze remained among the adventurers, and she studied the Legionnaires, whom Drake talked with the most. She saw at least half a dozen that had the rough looks of those willing to do disreputable things. They never glanced at her, but she suspected they were scheming. "Remember those faces," Jeze told Ziplocke. "You got it boss," the Goblin replied and squinted his eyes with focused determination. Jeze rolled her eyes. They continued to march on through the Ironfist kingdom, which was mountainous and dotted with thick forests filled with tall pine trees. Occasionally, the group would pass small towns where the people were hunters, trappers, and lumberjacks. The ground was churned from the armies that had marched ahead of them. Irvin had told Jeze that all the nations had signed a pact to ensure all the armies left after the monster phase of the Wandering Spire''s arrival. If the Golden Empire decided to take advantage of the situation and use its forces to invade the Ironfist Kingdom, then the Empire would have to contend with the other nations as well as the Guild. So far, Jeze had only seen the Legion and no other armies. The next largest force she saw was the Guild. Until they came upon a ridge that overlooked a valley surrounded by the mountains and in the distance was the looming presence of Mount Dragon. "Whoa," Jeze said in awe. "The last Spire event had more," Ziplocke stated. Below them were thousands of soldiers and adventurers camped out across the entire valley. Jeze squinted and tried as hard as possible to see if she could spot the Frostsworn, but it was like trying to look for a single blade of grass in a wide field. "We set up here, and this is where we will remain until after the beast hordes are cleared," Drake''s voice boomed to the entire group. As one, the Legionnaires began to make camp, with each following a set procedure. The adventurers each had their own methodology. "The Wandering Spire will appear there?" Jeze asked Val. The blonde rune caster scoffed, "How did you ever get to your rank?" Jeze glared at the blonde lady. Val rolled her eyes and explained, "Predicting where the Spire will appear is never accurate. The Seers can detect the build of energy and guess within a certain range. As the day of its arrival draws near, the energy increases, and we can get a more accurate prediction. The Spire is expected to arrive somewhere in this entire region. Miles in either direction." "Do you know how to use the Seer aspect?" Jeze asked, playing dumb. Val slapped her forehead. "There is no such thing. Seers use the Spirit aspect. They Summon and Control Spirits to ascertain the location." "Thank you," Jeze said. Val scowled and walked away, muttering. "So clever! You pretended to know nothing and struck her with kindness! I never would have guessed that being polite could be more offensive than insults!" Ziplocke cheered. "I was not trying to be mean. I genuinely wanted to thank her," Jeze replied. Ziplocke snorted, "Whatever." "Jeze!" Drake called out. "What?" She called back. "Come here," he replied. "Why?" Jeze asked. "That was an order," Drake stated. "I''m not a soldier in your command," Jeze returned. Their exchange drew looks from both adventurers and Legionnaires. Both sides tensed. Drake marched over. "You forget that I am also the ranking Guild member here," Drake said. His voice was calm, but Jeze knew he was angry. "Yes sir!" Jeze stood straight and performed a clumsy salute. This elicited chuckles from the other adventurers, and glares from the soldiers. Drake sighed and said, "We need a scout." "Why?" "To secure the area. It is common for monsters to appear even before the Spire arrives," Drake answered. Jeze looked around and replied, "Looks safe to me." Drake rubbed the bridge of his nose and said, "I am assigning you to a squad. It is standard protocol to survey the area before we set up camp." "You don''t have a scout in your Company?" "No, that is why I''m asking you," Drake answered. His face looked calm, but his eyes were menacing. "Be careful," Ziplocke whispered into her ear. Jeze nodded and took two steps before collapsing to the ground and moaned loudly. Drake took a deep breath in and asked, "What is the matter?" "Cramps," Jeze groaned. "Don''t be ridiculous, stand up!" Drake commanded. "I can''t. It''s a woman thing," Jeze replied. Drake put his hands on his hips. The captain was getting agitated by the attention this was drawing. "Jeze, I am giving you a direct order to join the troops and scout the area." "I am unable to. I don''t feel well. Besides, it is not my job to scout for the Legion," Jeze replied. Drake growled. "She is correct. We are here as a part of the Safe Zone Squad," Jonah spoke up. His team approached. They were Initiate ranked adventurers that were able bodied and well armed. Jeze looked around and saw that the other adventurers were preparing themselves. The Legionnaires outnumbered them, but there was a giant skill difference and fitness level. Jeze knew that a fight would not go well for the Legion. She grinned. The weeks of working with the Safe Zone Squad have made her well-known among the group. Drake smiled and replied, "Of course. My apologies. I forgot myself. I will have my troops secure the area." When the captain left, Ziplocke whispered in Jeze''s ear, "That was not a subtle attempt at your life." Jeze agreed. She didn''t think Drake would take such a direct approach. I would need to make plans to leave as soon as possible, maybe this night? Jeze thought to herself. A female adventurer knelt down beside the teenager and offered her a potion. "This will ease your cramps," she said. "Thank you," Jeze accepted the drink and recalled the adventurer''s name as Rainia. Rainia nodded. She was well built and the same age Daverius would be if he was still alive. Jeze perked up with a thought. "You know how to make potions using a Yelith root?" She asked. Rainia nodded with a smile. "Want me to show you some recipes?" "Yes, please!" Jeze responded. Chapter 39: Words "Night is coming. There will be plenty of shadows," Ziplocke whispered. Jeze tapped her chin and said, "I don''t think I will sneak away tonight." "What?!?" Ziplocke screeched. He scurried up her shoulder to speak into her ear, "Did you not forget that Drake just blatantly tried to have you killed? And this was his second time!" Jeze smiled and replied, "I think we have a better option." Ziplocke crossed his arms and asked, "And what is that, Knucklehead?" The teenager waved her arms around her. The two sat surrounded by the other adventurers. Ringing them was the Company of Legionnaires. Jeze''s act of defiance earlier had sparked something. It reminded the Safe Zone Squad members that they were not soldiers who had to follow orders. They were adventurers, and there were grumblings among them, especially from Jonah and his team. They were not happy with being held back. Ziplocke looked around and shrugged, "I don''t see anything." "All the adventurers here want to join their teams and fight when the Spire arrives!" Jeze exclaimed. The Goblin slapped his forehead, and his small hand traveled down his face. "Your plan is to start a revolt?" He asked. Jeze didn''t think of it that way, but yes! The Goblin had it right. She said, "Just like what Rainbow suggested. I use my words. I can get this group riled up." "Then what? You will fight an entire company of Legionnaires?" Ziplocke pointed out. Jeze''s face crinkled in thought. "I was thinking we just leave. You think Drake will attack all of us? I mean him attacking me was one thing, but the entire group?" "You''d have to consider the worst case scenario. Now if you sneak out, that is the easiest way to do this," Ziplocke said. "But, the friends I made here will worry about me. I can''t just leave them," Jeze explained. Ziplocke snapped, "Don''t be a knucklehead! You don''t owe them anything." "What if I tell them I am leaving?" Jeze suggested "So that they can alert Drake?" Jeze shook her head. "They wouldn''t do that to me." "You don''t know that! Don''t you remember the first advice Rainbow gave you? Don''t trust anyone," Ziplocke reminded her. Jeze did remember that, but she also saw a side to Rainbow and Swordslayer that she didn''t agree with. When she first met them, she was in awe of their wisdom and skill. But now that she had gained some experience, she started to see that they were not perfect. Her last meeting with them was nice, though. She conceded that to herself. "I''m going to need allies," Jeze decided. She wanted to speak to the group to learn more about them and to see where that information took her. Jeze approached Jonah and his team as they were about to settle for dinner. She chose them because they appeared to be the most likely ones to support her cause. Jonah was the squad''s Healer, and he was a small man with a pale bald head and hazel eyes. Despite his size and appearance, Jeze knew he was strong and a highly skilled Rune caster. She judged this based upon watching him hike a full day in mail armor and a heavy pack without tiring and the quality of his Channeling tools. Jonah wore Rune-covered bracelets and a necklace and carried a Rune-covered walking stick. "May I join you?" Jeze asked and held up a loaf of bread and cheese. "Aye, have a seat," Jonah replied and he introduced his four teammates. Jeze saw that this team was older, in their thirties, and looked like seasoned adventurers. The team was mostly hybrid Scout/Strikers, with Jonah being the Healer/Leader. The fact that they were Initiate rank reminded Jeze of the difficulty of advancing to Adventurer rank. It made what Rainbow and Swordslayer achieved that much more impressive to be at that rank at a young age. Jeze learned the reason for the team''s frustration with being held back from the upcoming monster waves. "We are all trappers and hunters, and the wave of monsters is a good time for us to collect exotic hides and fur," Jonah explained. "Aye," his team members agreed. Each member wore tanned leather armor mixed with mail and they were armed with bows, spears, and long knives. They each had the look of a rugged woodsman with thick beards. Except for Jonah, he looked like a monk from a monastery with his walking stick and bald head. How did he link up with them? Jeze wondered to herself. "I want to test myself and fight alongside my team. We have been training for weeks. They are down below in the valley while I am forced to stay here," Jeze shared. Jonah and his team shook their heads. "Does not seem right for them to reassign us like this." Jeze glanced around and leaned in to speak in a low voice, "I''m thinking of leaving." The others did not react, and Jeze was nervous that she had gotten herself into trouble. Finally, Jonah asked, "Can we do that?" "What can go wrong?" One of the teammates muttered in a deep voice through his beard. If you stumble upon this tale on Amazon, it''s taken without the author''s consent. Report it. There was a collective shrug from the group. Another team member pointed out, "Would they try to stop us?" "Who? The soldiers? Look at them, they are practically pissing in their pants, and we are not even in the front lines," another hunter responded. "We be lucky to get maybe a dozen monsters at this distance," Another added. "Not worth our time," Jonah grumbled. "Yeah, but we could lose our guild membership," another team member added. "What if we all leave? They can''t punish all of us," Jeze offered. She was happy to see that they all appeared to agree with her. One of them said, "I know Rainia and the Spirit Walkers would join us." The man nodded toward the young lady that gave Jeze the potion earlier. "Yeah, that''s right. It is a part of their spiritual journey, and they harvest the organs of the beasts for medicines and potions. Being stuck here hurts them too," another chimed in. Jonah tapped his chin, "We lose a lot of profits from the skinning we get from the beast waves. But we still could recoup our losses from within the Spire. Especially if we are able to secure the Safe Zones." "Aye, good point. Not worth it for us to lose our guild status and access to the Safe Zones," Another member stated. Jeze felt her support slipping. She perked up and stated, "They can''t remove us! We are the only ones that know how to activate the portals." Jonah nodded and replied, "That is true." The bearded team member scratched his thick, curly brown hair and said, "It seems risky. We make a good profit in the Safe Rooms." "But, we are also losing out if we are here when the monster waves hit. All them lucky bastards down there will get all the prime skinnings," another stated, nodding toward the encampments far below. Jeze saw Drake walk over to them. "Great," she muttered to herself. "How is everyone doing?" The captain asked. A half a dozen Legionnaires trailed behind him. "Like horseshit," Jonah spat. Drake held up two hands and replied, "Now I know this is an inconvenience¡" "Damn, more than that! This is our livelihood," one of Jonah''s teams cut the captain off. Actually, this was not so bad. Jeze thought to herself. "The look of frustration and hidden rage is the best!" Ziplocke snickered. Jeze had to agree. Drake''s smile looked so fragile and about to explode at any moment. All it needed was a little push. "Why are you holding us here?" The teenager demanded. Drake replied to her with his weak grin, "For your protection. With Seb gone, we can''t have the Safe Zone Squads get hurt before we can enter the Spire." Jonah snorted, "For our protection? We are adventurers! Our lives are dangerous all the time." "But this is different!" Drake snapped. Jeze smiled to herself. This was working out perfectly. Jonah and his team tilted their heads. They did not like being spoken to like children. The other adventurer groups turned to pay attention, and Jeze saw her opportunity. She motioned for Rainia to join them. "What is this about?" The Spirit Walker asked. Jeze filled her in, and Rainia nodded. "This is an important moment for my people, and being here is hurtful," Rainia said. "I understand your concerns," Drake began. Jeze saw another opportunity and interrupted, "I don''t think you do." There were nods of agreement. More of the adventurers joined the conversation. But so were the Legionnaires. Jeze worried that things could get violent. Drake glared at her. "Seb is gone! Okay? And this has put all the Safe Zones in jeopardy. Frankly, we can''t afford to lose any of you. Think about the lives that are saved when the portals are active," Drake explained. "None of us became adventurers to be safe," Jonah retorted. "We did it to be rich!" Another added. "In the past Spires, we participated in the waves and were still able to operate the Safe Zone portals," Rainia said. "But Seb is gone," Drake retorted. "You have Val," Jeze said and pointed to the blonde lady, who visibly shrank from the attention. "That''s right!" Jonah exclaimed. Jeze took a chance and announced, "I believe it is decided. We should go down and prepare for the beast waves now that we have time. Many of us can join our teams." "No," Drake barked but saw the negative reactions from the adventurers arrayed before him. The captain put on his best smile and said, "Please consider the ramifications." "Consider it considered," Jonah replied and hefted his pack. His team and the others followed suit. In mere moments, the experienced adventurers were packed and ready to go. The Legionnaires blocked their way. Jonah chuckled ominously, "Drake, you better have your lads move, or I promise you this. They will not like how this plays out." The soldiers looked nervous. As they should be, Jeze reflected. They were standing before three dozen armed and seasoned adventurers. Most of the soldiers looked like they had not experienced their first fight. Each adventurer was experienced and bloodied from combat, including Jeze. Drake glared hard at them and for a moment, it looked like they would have to fight. "Let them pass," Drake finally gave in. Jeze and the adventurers marched on down to the valley below. She was excited that her idea worked! She used her words, and she beat Drake in his own game. Jeze had a smug smile on her face. "Don''t get too cocky. You are now becoming more dangerous to Drake''s Empire, which means he will go to greater lengths to have you killed," Ziplocke cautioned. "How so?" Jeze asked. "Before he thought he could make you disappear. You have secret knowledge, you shared it to Seb. That was a problem, but now you have recognition. You are becoming known and as a result a greater threat," explained Ziplocke. Jeze''s smug smile faded away into a scowl of determination. "I will be ready," she growled. "It won''t be easy, especially with the Spire arriving. For about a week, waves of monsters will pour out. It will be pure chaos and plenty of opportunities for an assassin''s blade to find its way into your back," Ziplocke said with a snicker. "You seem to know a lot about this sort of stuff," Jeze replied. "Do not forget that I am a Goblin, and I am typically bonded to the more unsavory type of individual." "Why did you choose to bond with me?" Jeze asked. Ziplocke tapped his chin and responded, "Truthfully? I thought I could trick you and escape. To have two years to myself on the material plane! That would have been fantastic. But your teachers, the Old Crones, they are crafty. They are definitely more than they seem." Jeze considered what he said and fed him a small amount of paste. She always wondered why they opened up a Wizardry school in the middle of nowhere. Jeze and the others made it down the rocky mountain side and into the valley after nearly three hours of hiking. At the bottom the earth was churned from thousands of tracks. "Now I just need to find the Frostsworn before the Spire appears," Jeze said. Ziplocke snickered, "You are going to fail!" Chapter 40: Monsters "Good luck," Rainia said. The Spirit Walker gave Jeze a necklace and added, "Please take this. It has the Spirit aspect inscribed along the beads. It is a simple spell, and once you learn it, it can give you guidance." Jeze was speechless. This was a valuable gift, and when the teenager was able to find her voice, she said, "Thank you, but I have nothing to give you of equal value." Rainia smiled gently as she replied, "Sometimes, when we awake, we forget to open our eyes. You reminded us to open our eyes, and for that, we are grateful." "What in the Hells does that supposed to mean?" Ziplocke snarled when the dark-haired Spirit Walker departed to join her team. Jeze pondered a moment and replied, "That sometimes we limit ourselves to what is in front of us instead of opening up to the possibilities that are around us." Ziplocke slapped his forehead. "Knucklehead, don''t let the Spirit Walkers get to you with their nonsense." "Thank you, young lady, and be safe," Jonah said as he approached with his heavy pack. "You too!" Jeze exclaimed and shook his hand. The team of hunters and trappers each came to pat the teenager on the back. "We will see you when the waves clear," Jonah shouted as he and his team went in search of an ideal spot to harvest the pending surge of beasts. She and Ziplocke were surrounded by thousands of adventuring teams and squads of soldiers as they prepared for the pending arrival of the Wandering Spire. The valley and mountainside went on for miles in all directions, and it appeared to Jeze that the encampments covered each inch. Jeze saw a contingent of Ironfist soldiers in steel breastplates over dark green gambesons and pants march past her. She ducked into the crowds to avoid a company of Golden Empire soldiers in tanned armor as they erected giant ballistas and catapults. As she moved on, she had to step aside to make way for a unit of mounted cavalry archers that rode past on their dark horses from the Tribal Council. She even saw pikemen in multi-colored outfits from a kingdom that she did not know of. Everywhere bustled with activity. It was both exciting and hopeless. How would she find her team? "The Adventurer Guild should know," Ziplocke suggested and pointed with a thin green finger. Jeze looked up and saw a pavilion where the the people wore a collection of different armor and weapons. These were adventurers, because they lacked the uniformity of the armies. The Goblin was correct, they may know where the Frostworn were camped. Jeze made her way over, and her heart sank when she saw stationed around the tent were several adventurers in the red robes of the Amber Guard. "What if Miss Heng is there?" Jeze said in worry. "You are Scout, right? Well, then go and Scout! Knucklehead," Ziplocke snapped. Jeze put up her hood and did a casual walk of the perimeter. She felt she was being stealthy until a firm hand gripped her shoulder. "What are you up to?" One of the Amber Guards had snuck up on Jeze. He was a broad-shouldered man with close-crop dark hair and a clean-shaven face. The Amber Guard carried an assortment of weapons, from a sword, a mace, and a stiletto dagger, all hung from his hips. Jeze also saw a crossbow slung over his shoulders. Daverius described such warriors in his journal. They were called Man-at-arms. Fighters that trained in multiple weapons in order to handle any occasion. "I''m looking for my team," Jeze stammered. "Oh really? You sure you are not up to any trouble?" The Man-at-arms asked. "Yes, I''m lost, that is all." "Then why are you slinking around?" "I was not. I didn''t want to trouble anyone. This is my first Spire event," Jeze said. "Come with me," the man ordered. Jeze followed the Amber Guard into the pavilion. There was an enormous table that held an exact replica of the valley they were in. The replica was finely crafted to include mountains, rivers, and small miniatures that represented the different armies and teams that formed a ring around the high peak of Mount Dragon. The story it told was enlightening to Jeze. Despite the massive numbers of soldiers and adventurers, the situation appeared grim. All the forces they had were only able to create a thin line around the expected Wandering Spire event. Monsters will most definitely breakthrough. "What is your name?" The Amber Guard asked. He held a magical tome. "Jeze Zanchi," she answered. The man found her in the tome and looked up with narrow eyes. "You were supposed to be with the Safe Zone Squad up on the ridge." Thinking quickly, Jeze responded, "Yes, but the plans changed. We were asked to join our teams in the valley to bolster the forces. We were told that there were going to be too many gaps." Inwardly, she prayed that this ruse would work. The Amber guard nodded, his face unreadable. Finally, he asked, "Who is in charge of your team?" Jeze answered, "I''m with the Frostsworn. Uh, Carl Jorgenson." The man scanned the journal and nodded. "Right. You best hurry, your team is on the other side of the valley. Head west until you find Station 28. This here is Station 5. At station 28 they should be able to direct you to the Frostsworn." With that the man left to return to his duties. "That was easy," Jeze said. "Too easy. You should be worried," Ziplocke whispered into her ear. Jeze jogged and weaved through the thick crowds of soldiers, adventurers, and wagons. The encampments were pretty organized despite the apparent chaos of hundreds of different teams and multiple armies operating independently. The Guild had perfected the Wandering Spire event with the Stations. "So, our little mouse was able to escape!" Helga boomed. Ziplocke squealed and melted into the neighboring shadows. Jeze didn''t realize how happy she would be when she found her team. She groaned when the large warrior maiden embraced her in a fierce hug. Stolen from Royal Road, this story should be reported if encountered on Amazon. "You did. We are happy to see," Jorgenson stated. Dunar, Rolfe, and Mikal each came to embrace Jeze. "We were worried we would have to fight without you watching our left flank," Dunar said. "Is that all?" Jeze asked, her eyes narrowed. Dunar blushed and scratched his head. "We are glad to have you." They embraced. "Okay, enough greeting. We have much to discuss," Jorgeson stated. "Right, come Jeze, let me show you where you can put your pack," Dunar said. The Frostsworn leader showed Jeze to their small camp. She recognized the packs for the others and smiled. They had prepared a space for her around the campfire. She deposited her heavy pack and hurried with Dunar to Jorgenson, where all the Frostsworn adventurers gathered. The giant warriors formed a ring around Jorgenson and Orn. "Gather around. The Wandering Spire will be appearing any moment now. We must be ready," Jorgenson said. The Carl stepped back to allow Berserker Orn space to speak. "Carls! You have been here before. You are all tasked to guide the Proven. Now, to you pups, this is an opportunity to find glory. It will be dangerous and difficult, but if you find the strength of Winter within you, you can overcome all obstacles. When the Spire appears, the sky will darken, and a thick fog will billow out. From the fog, all manner of beasts will emerge. They will be fierce and filled with a ravenous hunger. We must not let them escape! The world depends upon us to stop them here!" Orn boomed and stepped back. Jorgenson stepped up and explained, "The armies will fight the weaker beasts. We will be tasked with taking on the more challenging tasks. Proven, you will be called in to strengthen the weakening lines of the armies. You will be tasked with special missions. Each team leader has a Communication Scroll where your orders will be written. Follow them and find your glory!" Jeze and the collected Frostsworn let out a cheer, and they were all dismissed to make their final preparations. Dunar gathered the team, and they walked through the packed field. "See those markers?" Dunar asked and pointed. Ahead of them were 15 feet tall rune-covered poles that were evenly spaced from each other and formed a perimeter. Jeze looked and saw that they traveled as far as she could see and she guessed that there were hundreds of them. Dunar explained, "That marks the boundary of where the Seers believe the Spire will appear." "The Spire will slowly materialize over the course of seven days. You do not want to be inside there when it forms. It won''t be pleasant!" Ziplocke said with a snicker. "Aww, the little one is so cute when he is telling us wise things!" Helga said and beamed. Ziplocke screeched and hid behind Jeze''s head. "Tell us more, little one," Dunar encouraged. "It will be a thick cloud that will form a bridge between your reality and the Abyssal plane. Once the way is opened, the Demons will rush through, mad with hunger. You see, they savor the taste of mortal flesh," Ziplocke explained and giggled with delight. "Oh, do you have such tastes?" Rolfe asked. Ziplocke hissed and bared his teeth at the large warrior. Rolfe took a step back, and Ziplocke nearly fell over from laughing so hard. Jeze rolled her eyes and replied, "No, Goblins prefer spicy and sour things to eat. What Goblins enjoy most is the unfortunate misery from mortals." "So true! The look of dismay on your faces is such a treat! I swear, you can''t find such things in the Abyssal plane," Ziplocke shrieked. Mikal shook his head and stated, "I still do not understand why we allow such a creature to travel with us." Ziplocke hissed at the dark-haired Healer. "I do not mind, little one. I find you very cute and huggable," Helga stated. The Goblin screeched and jumped off Jeze''s shoulder''s to disappear into the shadows. "How does he do that?" Rolfe asked. "Goblins are innately connected to the Darkness aspect. If you watch closely you can see the Runes appear along his body when he Summons and Shapes the shadows," Jeze answered and stopped when she realized the large warrior was no longer paying attention. "I did not know that. Can you show me the Darkness aspect?" Mikal asked. At first, Jeze thought the cynical Healer was being sarcastic but was relieved to discover that he was actually interested. She showed him her Darkness aspect ring. "This is good work," He said as he examined the intricately carved Runes. "Okay, let''s talk with the Goblin some more to learn about the beasts that we can expect," Dunar called out. Jeze coaxed the Goblin to come out with some paste. He eagerly slurped up the stuff. "The first to most likely come through will be the Bloodlings. They are everywhere back where I come from. They are ravenous and eat anything, even each other. But I have seen adventurers kill them easily enough. Ooh! Except when one gets swarmed, they will chew you fast to the bone!" Ziplocke cackled and hopped around in delight. "He is not right," Mikal observed. "I have read about Bloodlings. Many hunters come to the Spire to skin them for their hides, which have many uses," Dunar stated. Jeze thought about Jonah and his team. "Tell me, little Demon, about the Goreraptors," Mikal requested. Ziplocke let out a shrill sound as he laughed. He quieted when Jeze fed him paste. "What is so funny?" Asked Mikal. "Nothing, I just imagined the look on your face when a Goreraptor impales you with its spike," Ziplocke screeched out and laughed some more. "I have read that their horns can be grounded and used for many potions and magical purposes. Especially with the Life aspect," Mikal said. Ziplocke nodded, "That is true. But they are very dangerous. The size of a horse." "Tier 4, at least," Rolfe said and rubbed his hands together. "I can''t wait for the Spire to appear!" Helga boomed. "Will they appear?" Mikal asked. "Most certainly, not in as many numbers as the Bloodlings, but they will arrive shortly after. They are also prevalent in the Abyssal plane, and they particularly enjoy the feel of mortal blood on their spikes," Ziplocke said, snickering. "What else can we expect?" Dunar asked. "How am I supposed to know?" Ziplocke snapped. "You are a Demon! This is your realm," Dunar countered. "Oh, so you can tell me about every creature that lives here on the mortal plane?" Dunar paused and scratched his head. "I didn''t think so!" Ziplocke growled. Jeze fed him some more paste and requested, "Tell us what you do know." Ziplocke slurped up the yummy treat and smacked his lips. "Well, you have Hellbats; they are large and fly and will tear you limb from limb if they get a hold of you," the Goblin had a bout of laughter. When he subsided, the Goblin continued, "There are also Howlers. Lots of Howlers, and they will come after the beasts. They will be organized and well-armed. You must be careful with them." "Thank you, Goblin. This is helpful. Anything else you can share?" Dunar asked. Ziplocke tapped his chin and then let loose another shriek. He was rolling on his back and kicking up his legs. "What is it?" Jeze knelt beside her companion. "I was thinking about the Rovers! Oh, how they will snatch unsuspecting adventurers up and devour them as they scream helplessly while entangled among the Rover''s tentacles," Ziplocke answered. "I have never heard of such a beast," Mikal stated. Rolfe and Helga were subdued and looked less eager. Everyone heard a ringing sound. It reminded Jeze of the Earth aspect ring she used to summon Ziplocke. The noise came from Dunar''s pocket. The leader withdrew the Communication Scroll and read it. "Well?" Mikal asked. "The Spire will appear within the hour. We are asked to immediately mobilize to the front lines," Dunar answered. This was it. The time has come for them to test their mettle. Chapter 41: Monster Waves The team gathered their weapons, Channeling tools and double-checked their armor. They were as ready as they ever could be, and they headed off toward the battle lines. Beside them, a row of soldiers from various nations formed. Jeze saw on their right the golden uniformed Legionnaires of the Empire, and on their left were the soldiers in silver breastplates and green tabards of the Ironfist Kingdom. Adventurers were dotted among the armies in their assortment of armor and weapons. A hundred meters ahead of them was the ring of poles that marked the boundary of where the Spire was expected to form. The Frostsworn did not send an army, but they had sent their Proven, Berserker Orn, and half a dozen Carls. The large northern warriors were scattered among the armies along with the other adventurers. Jeze could hear Orn''s deep rumbling war chant ripple through the air and it lit a fire in her chest. "This is a good day for a fight!" Helga boasted. Rolfe banged his spear against his shield in agreement. Even Mikal joined in and raised his spear. "Aye! We have trained for this moment. Let us reap the rewards of our hard work. For Glory!" Dunar cheered. Jeze howled to the sky like a wild wolf. The Legionnaires and Ironfist kingdom soldiers glanced at them. They were clearly nervous, but all of the adventurers were excited. "Good luck, and don''t die," Ziplocke told Jeze. "He won''t be with us?" Dunar asked. "I strictly serve as a consultant," the Goblin hissed. "He has to respond to my summons within fifteen minutes," Jeze said and added, "In case we need him." Ziplocke scowled and spat, "I can''t fight!" "But you have information," Dunar responded. "Whatever," the Goblin faded into the shadows. There were plenty of shadows now as the sky darkened to a deep purple, and the landscape flashed from the occasional lightning. The wind picked up, and above them, a swirling mass of purple clouds billowed down to the Earth to create an enormous column that grew thicker and more substantial. The fog rolled and rumbled toward them with sparks of lightning that danced from within. For a moment, Jeze feared that the thick, dark purple mass would pass the boundary markers and engulf them. She and the Frostsworn whooped and howled with excitement. They were eager for combat. The soldiers at their sides, however, trembled with fear. A few turned to flee, only to be forced back into line by their commanders. Jeze recalled Irvin''s words and wondered how the official was doing. Adventurers were a different breed. They were the best of the best, and where others would hide from the horrors, an adventurer rushed toward it. Jeze and her team felt a blast of hot, dry air coming from the billowing fog, which rumbled to a halt at the boundary markers. The Seers had predicted correctly, Jeze thought. "The Threshold has opened!" Ziplocke shrieked. A cacophony of scratches could be heard coming from within the thick purple mass. It sounded like running claws along gravel. Thousands of claws. The Earth shook as if a stampede was coming toward them. "For Glory!" Dunar boomed in a deep, rumbling voice. "For Glory!" Jeze and her team roared back. They stood in formation with Rolfe and Dunar holding shields and Helga prepared with her Dane axe. Jeze Summoned Earth and Shaped it into stone fists and covered the left flank while Mikal covered the right flank with his spear. The sounds grew louder, and the ground violently shook. Like the bursting of a dam, hundreds of monsters spewed forth out of the thick, billowing purple fog. The beasts loped on four legs that ended in sharp claws. They had four dark insectoid-like eyes and wicked scorpion-like mandibles. "Bloodlings!" Dunar called out. Each Bloodling was the size of a wolf, and they rapidly approached on their fast-pumping legs. Jeze joined the hundreds of archers and Controlled the stone fists to launch out toward the oncoming horde. Dozens of Bloodlings fell dead by the second as they were struck with arrows, crossbolts, and an assortment of magical attacks, including Jeze''s Earth aspect bombardment. Ballista and catapults wreaked even greater havoc, but it did little to quell the raging swarm. This tale has been unlawfully lifted from Royal Road. If you spot it on Amazon, please report it. Jeze rapidly finished each glyph to strike a monster with bone-crushing impacts from her soaring stone fists. The Bloodlings neared, and Helga let loose. The warrior maiden leaped forward with a mighty swing, and she sliced a swath of death. Helga shifted her axe and hips and wound up for a second swing. With the perfect timing that could have only been developed through countless hours of training, Rolfe covered Helga''s exposed flank and rammed his shield into the Bloodlings while impaling a few more with his spear. The large warrior stepped back just as Helga swung her axe again and delivered a second lethal stroke of death to a line of monsters. The ones that were able to circle past Helga''s right were impaled upon Mikal''s spear. Dunar bashed with his shield and stabbed with his sword on their left. All the while, Jeze kept a continuous stonefist bombardment and trimmed down the numbers of Bloodlings before they arrived. This pattern went on for many minutes as the horde of beasts seemed endless. Shield bash, sword stab, spear thrust, Rune magic attack, and axe swing. The ground soon became littered with the bodies of dead and dying Bloodlings. But the monsters kept coming. Jeze was starting to feel the strain on her Will as she continued to Summon, Shape, and Control the Earth aspect spell. But, she and the Frostsworn kept fighting at a consistent pace like a fire through a field of kindling. Then, the soldiers began to fall, and the battle line started to crumble. From the corner of Jeze''s eye she saw a hapless soldier get dragged off his feet and disappeared under the bloody claws and mandibles of the Bloodlings. The gurgling death cries unnerved Jeze, and her Will faltered. "Crush our enemies!" Dunar cried, his voice deep like rumbling thunder. "For Glory!" Jeze and the others roared back. This inspired her, and her Will snapped back into a strong resolve. The magic flowed through Jeze as free as a spring stream. She Summoned, Shaped, and Controlled the Earth aspect with ease. Her aim and mastery of the Runic arts improved as she entered a flow state. The same was true for her teammates. They moved with a rhythm and delivered fatal blows with each swing. Rolfe and Dunar blocked and bashed with their shields in fluid motions. Mikal switched between spear thrusts to Summoning, Shaping, and Controlling the Water aspect to freeze and slow down the horde of onrushing Bloodlings. The soldiers to Jeze''s left were not doing well, and the line faltered from the continued assault, and soon they would break. "Jeze, aid them!" Dunar commanded. The teenager tapped her Earth aspect bracelet and completed the gestures that Summoned a wall of Earth that was two meters high and several meters long. Tapping her bracelet a second time, she completed a different set of glyphs and Shaped the Earth wall into stone. The Bloodlings were able to scale the wall, and a few did, but most changed direction and rushed toward Jeze and her team. Let them come! Jeze thought as she stopped her Runic casting and drew forth her battleaxe and long knife. A Bloodling leaped with vicious claws extended. Jeze stepped back and planted her axe in its skull. She dodged a second monster and sliced it across its throat with her long knife. A third slashed a glancing blow on her armored shoulder. Jeze stumbled and severed the Bloodlings spine with her battleaxe. She was off balance when the fourth attacked but was slammed by Dunar''s shield. Jeze stabbed the dazed monster in between its pitch-black eyes. In moments, the team was surrounded, and they maintained their formation through Dunar''s deep voice. "Regroup!" The team leader roared. "For Glory!" They responded as one. They remained close through the sound of their voices as a sea of claws and monsters blurred their vision. "Crush our enemies!" Dunar shouted. "For Glory!" They roared back. And so they fought. Each one was bloodied from numerous gashes from claws and mandibles, but they continued on. Each in their own flow state. Attack, parry, block, dodge, and attack. Jeze felt the warmth of Mikal''s Life aspect magic flow through her and her bleeding stopped while her vitality remained. Jeze lost track of time, and the stream of monsters stopped. To her, it felt like waking up from a deep sleep as peace settled around them. The soldiers to their left and right fell to their knees, trembling from the horrors they just experienced. Jeze and the Frostsworn had a different feeling. They were elated. They were victorious! "For Glory!" Jeze howled like a wolf to the full moon. "For Glory!" Her teammates responded. "I''m ready for more!" Helga shouted. "Aye, we shall crush our enemies and grind their bones to dust!" Rolfe cried. Mikal raised his spear and whooped. They had changed the tide of battle and allowed the armies to their sides to regroup. Dunar''s Communication Scroll pinged, and the leader unrolled and read it. "What does it say?" Jeze asked. Dunar scanned the valley of war with his dark eyes. Somewhere, a Guild official was monitoring the battlefield and giving orders to the teams. Jeze wondered if it was Irvin. "This area is secure for now. We are needed to the east," Dunar answered and pointed. They could see hundreds of Bloodlings clash against the faltering lines of soldiers. "Form up!" Dunar barked. Jeze and the others moved quickly into formation, and as one, they charged again into battle. Chapter 42: Tier Four The beasts kept coming through the thick purple fog in hordes and swarmed the lines of soldiers. The valley was pure madness and filled with screams and fighting all around as Jeze and her team ran from one fight to the next. Dunar''s scroll directed them to where the lines were faltering and their job was to reinforce the soldiers long enough until reinforcements arrived. "Help us!" A bloodied Legionnaire cried. The unit was in shambles as the Bloodlings ran through it and picked off soldiers one at a time and dragged them kicking and screaming to a horrible fate. More beasts were coming, and soon, the entire squad would be wiped out. But Jeze and the Proven had arrived. "Jeze, you know what to do," Dunar stated. The teenager nodded and Summoned and Shaped a wall of stone like she had done earlier. This directed the swarm of Bloodlings away from the Legionnaires and toward the Proven''s eager weapons. As one, they fought in the fluid pattern of an experienced team that trained and drilled for many hours. Dunar had lost his shield a while ago and fought with an axe and sword. Rolfe held the front with the team''s only remaining shield, while Helga created a swath of death with each mighty swing of her Dane axe. Jeze fought by Dunar''s side with her long knife and battle axe, and Mikal held the rear to impale the errant Bloodling with his spear. Whenever there was space, Jeze and Mikal would switch to Rune magic to bombard the Bloodlings with missiles made from Ice and Stone. The Proven fought tirelessly as the wounded Legionnaires were dragged out of the field, and the battle line was reinforced with new soldiers. A squad of archers fell into place in the rear line and let loose a barrage of arrows that gave Jeze and her team the time needed to fall back. "You have our thanks, Adventurers! You saved many lives today!" An Empire sergeant shouted with a salute. She was a serious soldier, and her stoic face was honest and grateful. Not all Legionnaires were bad, Jeze thought to herself and nodded back. Over a dozen times, they received gratitude from a bloodied sergeant from one nation or another. It never got old to Jeze. Dunar''s scroll pinged, and he read it. "Looks like we get a break," he said. They were exhausted and even Helga did not argue against that. They had traveled up and down the line and assisted soldiers from all the different nations for nearly half a day. The team moved away from the battle and back toward their camp by Station 28. It was far enough away from the battle that the sounds were distant and felt like a dream. Helga and Rolfe slumped to the ground. Jeze used her ring to Summon Ziplocke and carefully searched the Station tent for Drake or Miss Heng. She was relieved that they were not there but neither was Irvin. She had hoped to see her friend. Inside the tent, the Guild officials used complex Rune magic to update the replica of the Valley, which rested on a massive table like a war map. Jeze watched the miniatures that represented armies and adventurer teams fade away and reform on the table to update the actions that were reported from the battle lines in real-time. Jeze saw teams of adventurers assigned to fill in the gaps. The Rune patterns intrigued Jeze, and she wondered if someone would show her how they worked. Probably not until after the beast waves, Jeze thought to herself. "Do we have an Adventurer Ranked team in the area? Rovers have been spotted in the vicinity," An official asked a group of scribes that operated the Communication Scrolls. They furiously wrote and transcribed information. Jeze was not able to hear the answer because outside Dunar barked, "Do not rest yet! Take care of your weapons. Check your armor for repairs, and we need to have lunch." She heard her teammates groan, but Dunar was right. Jeze returned to their camp and wiped down her axe blade and long knife with the oils in the way Hannah had instructed her. She wrapped up her weapons and folded them neatly into her pack. Jeze inspected her armor and saw that none of the plates were damaged. She had dozens of gashes that needed sewing. They would need to visit a craftsman. Jeze remembered something. "You need a new shield, oh wise leader," She reminded Dunar. Mikal snickered at the joke. Ziplocke arrived and scampered up Jeze''s shoulder. "I do. Thank you," Dunar said with a nod. "Aww, why did you remind him? The look on his face when arrows come raining down and he realizes he has no shield would have been epic to see!" The Goblin cackled with glee. Mikal shook his head as he wrapped his spearhead in an oilcloth. Rolfe stood up and sniffed the air. "I smell food!" The smell of roast meat filled their nostrils. Before Dunar could say anything, his teammates ran off like hunting dogs on the scent. Very few adventuring teams got a break, and most were out on the field fighting. The crowds this far back from the battle lines consisted of Prospect-ranked officials and merchants. In addition, there were noncombat troops for the armies of the various nations. Logistics, physicians, and laborers maintained the camps. There were dozens of wagons pulled by horses that came and went with supplies and transported the wounded or the dead. The cooking smells grew stronger, and Jeze saw a familiar face. "Jonah!" She cried. The bald adventurer looked up and smiled. "Hey! How''s your first beast wave going?" Jonah and his team were sitting around several barbecue pits where they were cooking Bloodlings. They also had piles of skins from the demons. Judging from the amount, they did pretty good for themselves. "I''m glad that I was able to join my team. I have perfected my axe swings," Jeze replied. "Perfection is the journey, not a destination," Jonah wisely stated, and the teenager wondered if he really was a monk after all. "We can eat the Bloodlings?" She asked and wrinkled her nose. "Oh yes! Normally, predators like wolves make for terrible eating. The meat is real gamey. But, not Bloodlings. Their chitinous skins are filled with fats and oils that make the meat tender and juicy. We have perfected the best way to cook them," Jonah answered. "I thought perfection was the journey," Jeze teased. Jonah laughed. "The food smells delicious!" Helga cried. "Aye, may we join you?" Rolfe asked. The large man pulled out his coin pouch. Jeze introduced her teammates. "Friends of Jeze are friends of ours," Jonah replied and added, "Please put your coins away. There are plenty of Bloodlings to eat." "You have our thanks," Dunar said and shook the bald adventurer''s hand. "Any news?" One of Jonah''s teammates asked as they sat around the cooking fires. "Rovers were spotted," Jeze repeated what she heard from the tent as she munched on a Bloodling steak. It was delicious. "Nasty things with tentacles that lash out as fast as your eye can blink and a''fore you know it, you are being dragged toward their maws filled with razor sharp teeth," a hunter from Jonah''s team replied. Ziplocke cackled. "You all are in trouble now!" "Why do we have him again?" Mikal said and pointed at the Goblin. Ziplocke hissed. "He is so adorable! I could squeeze him to death!" Helga beckoned the tiny Demon to come to her. Ziplocke shrieked and ran to hide on Jeze''s shoulder. Dunar and Jonah''s Communication Scrolls pinged at the same time. The two unfurled and read the notes. "Break time''s over," Dunar said. Jonah sighed and rose to his feet, and told Jeze, "You be safe now." "Same to you," the teenager replied. On the way back to their camp Dunar purchased from a merchant a large round shield with a metal boss in it''s center used by the Frostsworn. "How is everyone''s armor?" The Team leader asked. The story has been stolen; if detected on Amazon, report the violation. "Functioning," Jeze answered, and the others agreed. "Good, let''s head out!" Dunar barked. "For Glory!" The others responded. Ziplocke snorted and faded from view. The cheer always inspired Jeze to fight hard. They jogged toward the battle lines. Dunar explained that a Ballista Unit was under attack and that they were tasked to defend it. The sounds of battle grew louder upon their approach. The large bolt-throwers were stationed up on a low ridge that overlooked the valley. They were a part of the second line of defense where the reserve soldiers were stationed. The front lines were dozens of meters ahead of them. When Jeze and the Proven arrived, they were confronted with fleeing Legionnaires that were chased by fast-moving Bloodlings. An officer was wildly screaming for the soldiers to remain to no avail and was silenced when a Bloodling pounced and ripped his throat out. The Demon began to eat his face. The gruesome sight used to disturb Jeze, but she had seen it too often that she became desensitized to it. They arrived to the party late, and they had work to do. "Do not let any of the Bloodlings get past us!" Dunar barked. Jeze and Mikal switched to their Runic magic. Jeze decided to use the Fire aspect as it was faster, and the two launched missiles of flame and ice at the scattered Bloodlings that broke past the front line. Dunar, Rolfe, and Helga cleared the area around the Ballista Unit, and the deadly bolt throwers were now operational. Ahead of them, the field was littered with bodies of both Bloodlings and Legionnaires. Some of the soldiers died trying to flee, and others died trying to reinforce the front line. There was a breach in the line of soldiers that allowed a swarm of Bloodlings to rush forward uncontested. "We must hurry! Let us make these Demons wish they never entered our realm!" Dunar''s deep voice roared. "For Glory!" His team shouted back. Jeze and the Proven charged forward, with Rolfe being front and center. Dunar was on the large man''s left, and Helga was on the right. Behind the three were Jeze and Mikal. Jeze Summoned and Shaped Stone walls to protect the flanks of the soldiers on either side and create a funnel for the Bloodings to meet with Rolfe''s spear and Helga''s deadly axe. Mikal Summoned water and Shaped it to frost to slow the approaching horde. In an instant, they were back into the thick of battle as the Bloodlings surrounded them with slashing talons and snapping manibiles. Dunar and Rolfe bashed with their shields and stabbed with spear and sword. Helga swung her axe in mighty arcs that sent bits of Demons soaring into the air. Jeze and Mikal protected the flanks with stabbing, chopping, and slashing. As a team, they improved their reflexes and timing. They honed their techniques to peak efficiency of energy and force. They became very good at killing, and their arrival brought precious time for the soldiers up on the low ridge to regroup. In moments, the Ballistas were back in operation and rained death down upon the approaching Bloodings. The tide of Demons dwindled, and reinforcements were on their way to fill the breach. "You have our thanks," a Legionnaire officer said with a salute. Dunar nodded and turned toward his team with a shout, "Glory is ours!" Jeze and the Proven howled like a pack of Dire wolves. The energy was so intense that even the Legionnaires joined in. The team would remain on the front line until they were dismissed. Bodies littered the ground all around them, indicating that this area had experienced hard-fought battles. More archers arrived on the low ridge and joined the Balistas in bombarding the horde of Bloodlings. Jeze saw the arc of hundreds of arrows and bolts soar above her and rained death on the monsters that emerged from the thick purple fog. This gave the soldiers a much-needed reprieve as the number of Bloodlings that made it to the front lines dwindled down to a trickle. "What''s next?" Helga asked. Dunar checked the Communication Scroll and answered, "Nothing new. We remain here for now." Rolfe''s eyes narrowed as he looked up at the ridge. Jeze wondered what the large man saw and turned to see what looked like a pair of Legionnaires aiming their crossbows at her. That can''t be right, she thought. Twang! The crossbows fired, and the bolts flew at frightening speeds toward her. Jeze couldn''t do anything. It happened so fast. Luckily, Rolfe''s large round shield appeared in front of her vision and blocked the bolts with a pair of reverberating thuds. "By the hells!" The giant Frostsworn roared. "What happened?" Dunar asked. The team prepared for combat. "Those two shot at Jeze!" Helga cried. The Legionnaires turned to flee, and the warrior Maiden gave chase, her powerful legs pumping. "Can you hit them from here?" Dunar asked the teenager. Jeze growled. It just dawned on her what had happened. Drake''s men just tried to assassinate her! With rage-filled focus, she Summoned earth. She shaped it into a Stone fist and Controlled it to strike one of the fleeing would-be assassins in the back of his head. The blow knocked his helmet off, and the soldier fell to the ground. Dunar, Jeze, Rolfe, and Mikal rushed to interrogate the fallen soldier as Helga was gaining on the second assassin. The area was littered with bodies, and the assassin stumbled to his feet and continued to flee. Jeze and her team were nearly upon him when a pile of bodies erupted in a mass of rippling tentacles. Several speared out and entangled the assassin. A Rover was hiding among the bodies! Jeze realized. "By the Frozen All Father!" Mikal gasped. They watched in horror as the screaming assassin was engulfed in spiked tentacles and dragged into a giant maw filled with razor teeth. They heard bone, armor, and flesh snapped, and the horrible screaming was silenced. The Rover was a mass of writhing tentacles that changed colors that matched its surroundings. Rows of needles adorned the ends of the tentacles, and it was difficult to gauge its size as it was partially buried still under the bodies. But Jeze guessed it to be as big as a large horse. This was a Tier Four monster, one that a team of Initiates was supposed to fight. "Let''s show this aberration the might of the Proven!" Rolfe roared and rushed forward to stab the Rover with his spear. Tentacles lashed out in a blur and slapped loudly against the large Frostsworn''s shield. Another tentacle wrapped around Rolfe''s leg but the powerful Frostsworn would not be dragged as he stabbed the beast over and over. The Rover''s rubbery skin made it difficult for the spear to penetrate. Mikal gave a shout as a tentacle snatched him off his feet and dragged him along the churned and bloodied ground. The Healer frantically tried to kick himself free, but more tentacles lashed on to him. Jeze swung her axe, and with several swings, she chopped Mikal free. "Rolfe, use your sword!" Dunar barked. The team leader rushed forward with his axe and blade and sliced tentacles off with each attack. Rolfe growled and dropped his spear to draw his sword. The giant Protector smashed the Rover with his shield and chopped with his sword. Mikal encased the monster in frost, and Jeze joined the other two and hacked and slashed. They whittled away the tentacles and saw what they guessed to be the main body of the aberration. As one, they hacked and stabbed until the beast stopped moving. Jeze was about to let loose a shrill howl but was cut off as a spiked tentacle wrapped itself around her armored legs and dragged her off her feet. "Jeze!" Dunar cried as she was dragged by a second Rover. The teenager spun around and slashed with her knife. It took two swings to cut herself free, but she was now closer to the monster that was hidden among the corpses. More camouflaged tentacles snaked out and entangled her. Jeze gave a shout of pain as the spikes penetrated her armor and pierced her flesh. She squirmed and fought to free herself but the Rover was too strong and had too many tentacles on her. Jeze used her knife to cut her arm free but then her knife arm would be wrapped up, and she would chop with her axe only for more tentacles to ensare her and she was unable to generate momentum with her swings and was slowly becoming trapped and dragged toward the giant tooth filled maw. She saw her death there. Her team rushed to her rescue. She felt the healing magic of Mikal ease the pain of her numerous wounds and Rolfe attempted to grab her, but the large warrior was pushed back by more tentacles. Dunar was also hard pressed to get near as the Team leader hacked and slashed his way near. How could there be so many tentacles? Jeze wondered and with horror, she realized there was another Rover! But she would not give up. With a roar, she fought with all her might to free her knife arm so that she could cut herself free. It was futile, but she fought with everything she had. Mikal assisted by freezing the Rover to slow it down. To her side, Dunar and Rolfe were in a life-and-death struggle against the other aberration, and with a sinking feeling, Jeze realized that they would not get to her in time. She was just inches away from the Rover''s giant maw, and she kicked and squirmed but continued to be pulled toward the horrible gnashing teeth. That was when flames struck it, and the monster let loose a shrill shriek as it''s rubbery flesh burned from the magical fire attacks. Ziplocke had arrived and Jeze saw the faint red Fire aspect Runes alight on his body as he completed in rapid succession the glyphs that Summoned, Shaped, and Controlled Fire. He was graceful as he hurled fiery dart after fiery dart. The tentacles around Jeze loosened enough for her to free her battleaxe and long knife. She was able to slice and chop her way back to her feet and retreat. The Rover was no longer paying attention to her. It lashed out and snatched Ziplocke! "No!" Jeze roared and threw herself to save her bonded companion. The spiked filled tentacle squeezed the limp form of Ziplocke and dragged it rapidly to its churning maw of razor sharp teeth. The tiny Goblin weighed nothing, and the Rover dragged it quickly. "Ziplocke!" Jeze cried. She would not save him in time. A shadow appeared over Jeze and she glanced up to see the giant hurling form of Helga. The Frostsworn warrior maiden had returned and slammed her two handed Dane axe with tremendous force into the center of the writhing tentacles. Blood and tentacles erupted out of the monster, and it flopped dead. Ziplocke was mere inches from being devoured. "I am sorry Jeze. I did not catch that soldier, I rushed back as soon as I saw you fighting," Helga apolgoized. Jeze rushed forward and hugged the warrior maiden. "Thank you! You saved us!" Dunar, Rolfe, and Mikal had killed the other Rover. There were no more that they could see, for now. The team regrouped. "Will he be alright?" Helga asked about Ziplocke, her voice unusually soft. The Goblin whimpered and rose to his feet. His body was bleeding with puncture wounds from the Rover''s spiked tentacles. "I can''t believe I''m doing this," Mikal sighed. The Healer completed the Life aspect Glyphs to close the Goblin''s wounds. "Thank you Ziplocke! You saved my life!" Jeze cheered. The Goblin scowled and hissed. "I guess you are more than a consultant," Dunar teased. "It won''t happen again," Ziplocke snapped. Shouting could be heard from the battle lines to their left. The number of Bloodlings was reduced to a trickle, but now Rovers were attacking the soldiers. Ziplocke scurried up to Helga''s shoulder. This surprised Jeze. "Really?" The teenager asked. The Goblin snuggled up against the warrior maiden''s helmeted head. "Aww, so cute! You will join me in battle, little one?" Helga asked. Ziplocke replied, "Nope, never again." The Goblin hopped off and faded into the shadows. Jeze heard the Goblin add from hiding, "Knucklehead." "Break time is over. We have work to do," Dunar said and hefted his sword and axe. The team charged the attacking Rovers as the line of soldiers broke and fled. "We attack with the Strength of Winter!" Dunar roared. "For Glory!" The others shouted back. "Knuckleheads," Ziplocke said from the shadows further back from the fighting. Chapter 43: Harder Waves Jorgenson and the other Carls arrived at Jeze''s and the Proven''s camp to congratulate them on their victory over the Rovers. "You pups did well," one of the Carls stated. "Aye, a single Rover is considered Tier 4. By the accounts, your team defeated Five of them. That is considered a Tier 5 battle," Jorgenson added. "Does that make us Adventurer Rank?" Jeze perked up and asked. The Carls rumbled with deep laughter. "No, child. But it was an impressive feat and demonstrates that you all are on your way to achieving the next rank," Jorgenson replied. Dunar rose, his face serious, and he said, "Carl, we have disturbing news to share." Jorgenson and the Carls listened with stern faces as they were told about the assassination attempt on Jeze''s life. "The girl has much to share with us," Jorgenson stated. Jeze shrank from his icy gaze. She hesitated. "I don''t mind you having secrets. Unless they put our people in jeopardy," Jorgenson stated. "Out with it, girl!" Another Carl barked. This was the lady with the tattooed face. Jeze was startled out of her nervousness and she shared her story about Raynor''s death, and Drake''s treachery. She also shared with them the knowledge she gained from Archon regarding the Spire being called the Stronghold and what laid at the top. "We care not about the politics of the Empire," Jorgenson stated and added, "But this is troubling news that puts the Proven in danger." "Why didn''t you tell us sooner?" Dunar asked. Jeze''s heart broke at the concerned look from her Team Leader. She stammered, "I didn''t want to put your lives in danger with the knowledge." Mikal scoffed, "Or, you didn''t want to jeopardize joining our team." "I originally didn''t want to join your team, remember?" Jeze snapped back and immediately regretted her outburst. "I don''t see the big deal. She fights well. So what if some stupid Empire agent is after her?" Helga pointed out, and she fed Ziplocke a treat. Rolfe nodded in agreement and added, "Raynor was a fellow Frostsworn and adventurer. It is our duty to aid Jeze to right this wrong." The Carls nodded silently, but Dunar''s face remained expressionless. Jeze''s heart sank. He hates me! She worried to herself. "The big deal, you two ask? We now have to worry about assassins coming after us. We have no quarrel with the Empire, and she dragged us into it!" Mikal shouted. The Healer rose to his feet. "All good points," Jorgenson stated. Dunar finally spoke, "We have to alert the Guild of this treachery. I do not like that Jeze kept secrets from us, but as far as I can tell, she did nothing wrong. It is Drake and the Empire who are in the wrong." Jeze''s heart lifted, but Dunar was not smiling. His face remained impassive. Jorgenson nodded slowly and replied, "But Drake is a respected Adventurer Rank within the Guild. By Jeze''s account, he has support from Miss Heng. Such accusations will only embolden them." "What of Seb? If they murdered him, a high-ranked Guild official, then they will have no qualms to do the same to us, the Frostsworn!" Mikal cried. Jeze flinched when Mikal identified themselves as if they were separate from her. "The unfortunate accident that took Seb''s life could have been just that. An accident," Dunar said. Jorgenson nodded in agreement, "The clumsy attempt on Jeze''s life indicates that the would-be killers lack the skill to pull off such an elaborate plan." Mikal scowled and sat back down. "I vote that Jeze leaves our team," the Healer said. The words struck Jeze harder than a pack of Bloodlings. But Mikal was right. She should not have put the Proven in danger. She gathered her belongings. "I will go," she said. Dunar placed a firm hand on her shoulder and stopped her. "We are your team," he stated. Mikal grumbled. "Oh hush, Micky," Helga boomed. "You know that she covered our flanks today. Without her, we would have been overrun." "Aye, she fights well with us. I would not have no other on our team," Rolfe added. Tears filled Jeze''s eyes. Ziplocke snickered. He found enjoyment from the look on her face. "I say the same," Dunar added, and the Proven glanced at Mikal. The Healer rolled his eyes and responded, "Fine! You are right. She fights well with us. I won''t say I told you so when we all find knives in our backs." Jeze smiled and hugged her teammates, even Mikal. "Okay, get off of me!" The Healer snapped. "Good, it is decided. You all must rest. We have another big day ahead of us. The monsters coming now will be stronger," Jorgenson stated, and with that, the Carls departed. Before they turned in for the night, Mikal reminded the others, "One assassin got away. Let''s hope he does not return to slit our throats while we sleep." "We are safe here," Dunar confirmed. Jeze nodded as she laid back on her bed roll. There were dozens of Prospect ranked guards that kept watch over the camp while the higher ranked Adventurers rested. "Ziplocke, can you keep watch?" She asked. The Goblin snickered with glee and answered, "Sure." That did not make Jeze feel any safer. She was up for many hours and worried about what Drake would try next. Did the failed assassin report back? Or will they try again? How did failed assassinations work? Do they get a second chance? All those questions ran through Jeze''s mind before sleep claimed her. For the next few days, the team entered into a routine. The number of Bloodlings dwindled, but more Rovers appeared. Jeze and the Proven were tasked with fighting the tentacled aberrations as they were too difficult for the armies to manage. Jeze became more proficient with being able to spot them and the Rovers were slightly easier to deal with when they were unable to strike from an ambush. Even though the Rovers were much more dangerous than the Bloodlings, the pace at which Jeze and the Frostsworn were fighting had lessened. The team discovered that they had more downtime to spend in camp, where they were able to talk with other adventurers. They learned that there were alchemists that would purchase Rover organs that were used for potion-making and crafting. This made fighting Rovers a lucrative practice. In fact, adventuring teams would compete with each other in finding and slaying the horrid monsters. No wonder Jonah and the other adventurers were upset to be asked to stay out of the monster waves. Jeze also wondered if Rainia was able to harvest the necessary monster parts to complete her Spirit Quest and if the Rover organs were a part of it. Ziplocke had explained to her and the Frostsworn that when the Wandering Spire appeared, a big chunk of the Abyssal plane merged with their realm and turned the area into a giant wasteland, and in its center would be the enormous Spire. It took several days for the merging to be completed. During the event, Demons would rush forth. Early on, only smaller Demons, such as the Bloodlings, could fit through the Thresholds, and as the merger neared completion, larger Demons could pass through until the Threshold closed completely and only the Spire and surrounding Abyssal plane remained. As the days passed, higher-ranked adventurers arrived, and the more dangerous Demons began appearing. The tale has been stolen; if detected on Amazon, report the violation. "Toward the end, organized Howlers will emerge and they will be led by Demonic commanders. The higher ranked adventurers will want to test themselves against these mighty foes as they often carry with them great treasure!" Ziplocke explained. Jeze fed him paste and the Goblin smacked his lips. That was what Rainbow and Swordslayer had told Jeze and turned out to be true as she spotted more Adventurer ranked members in the camp. But it was still not enough, as she and the Frostsworn were often summoned back to the front lines. Dunar''s Communication Scroll pinged, and after reading it, his face darkened. "What is it?" Rolfe asked. "We are called back to action," Dunar answered. "Rovers?" Jeze asked, eager to earn more coin. Dunar shrugged and replied, "I don''t think so. We are ordered to hold out until an Adventurer-ranked team can arrive." Mikal arched an eyebrow and observed, "That sounds like a lot of risk and no reward." Helga hefted her Dane axe onto her broad shoulder and announced, "I hope it is a real challenge! One that we best kill before the higher rankers claim the reward." Rolfe banged his spear against his shield and cried, "Aye! For Glory!" Jeze howled, and Ziplocke covered his ears and jumped off her shoulder. "Warn me next time you do that!" He snapped. "I am traveling with fools," Mikal snorted. "It could be a Goreraptors," Dunar pointed out. The Healer''s eyes went wide, and he said, "Those are Tier 5. We can''t possibly defeat them. But if we can, their horns are worth a fortune!" "Hah! Even noble and pure Micky has some greed in his heart!" Helga said with a loud laugh. The team jogged through the woods and onto the low ridge that overlooked the open valley where the Wandering Spire was amassing. The thick purple fog remained, but Jeze felt that she was able to make out shapes from within the opaque mass. It reminded her of what a desert would look like, even though she never visited one. She based it upon the images and descriptions she found in books. The battle lines of the armies held strong against the trickle of Bloodlings. The ballista units and archers often killed off the advancing monsters before they could clash against the soldiers. In the distance, they saw small teams of Initiate-ranked adventurers clash against Rovers. Mikal scanned the area and said, "I don''t see where we are needed. Dunar, did you misread the scroll?" The team Leader replied, "I did, and we wait." They linked up with the soldiers on the front line. The armies rotated the soldiers so often that Jeze did not recognize any of them despite fighting alongside them for almost a week. Helga and Rolfe began to fidget and look over to their right, where there was some fighting. "Can''t we head over there?" Helga offered. Dunar shook his head and answered, "We remain here where we are ordered to." The warrior maiden snorted and crossed her thick arms. "Look!" Rolfe exclaimed and pointed. Emerging from the thick fog was an enormous monster the size of a small house. It stood upright on two powerful hind legs and had two vicious clawed hands. A long spiked tail trailed behind it and hovered above the ground. The monster opened its long mouth and let loose a roar that shook Jeze''s bones. The distinguishing feature was the spear-like horn that stood out on the top of its thick skull. "By The Frozen All Father! A Goreraptor!¡± Mikal gasped. "Yes!" Exclaimed Helga. "A chance to prove ourselves," Rolfe stated, and the giant man banged his shield. A horde of Bloodlings swarmed out and charged forward. Behind Jeze and her team, they could hear the sergeants shouting orders. This was followed by the twangs of bows and the launching of catapults. The ranged attacks decimated the Bloodling numbers, but the Goreaptor continued undeterred. "We can''t fight that!" A soldier to their left cried. In moments, the line broke, and the soldiers fled up the ridge despite the threats from their commanders. "Team! It is up to us. We will hold. We will be victorious! Are you with me!" Dunar roared. Jeze and the others roared their affirmation. "For Glory!" Dunar cried. "For Glory!" They responded. "Form up!" Dunar ordered. Rolfe marched front and center, and Dunar stood beside him. The two banged their shields in unison while Helga marched to their side. The warrior maiden hummed a loud war chant that lit a fire in Jeze''s soul. As the soldiers on their sides quaked and fled, Jeze and the Frostsworn marched ahead. "Jeze and Mikal, attack the Bloodlings," Dunar ordered. The two Rune casters tapped their Channeling tools and completed the Glyphs. A hail of Stone fists and Ice arrows rained death upon the charging Bloodlings. But the Goreraptor paid them no attention. The large monster''s attention was drawn to the ballistas as the giant bolts snapped against its thickly armored head. The Goreraptor charged the line of soldiers that stood in front of the ballista unit. "Face us!" Dunar called out, but the monster paid them no heed as it lumbered past the adventurers. The line of soldiers broke, and the ones that stayed were flung into the air as the massive monster crashed into them. Jeze watched one soldier get snatched up in the Goreraptor''s razor tooth mouth. The sound of screams and crunching bones haunted her soul. The giant monster was held in place by the line of soldiers as they stabbed it with their spears to little effect. A contingent of men were flung into the air by a swing of the Goreraptor''s spiked tail. Some soldiers were impaled and stuck on its barbs. Another soldier was gored on the creature''s massive horn. Jeze''s team was able to come into striking distance. "Hit it with everything we have!" Dunar shouted. Jeze and Mikal pelted the beast with their Runic magic of Stone and Ice. Helga launched forward and buried her axe into one of the hind legs. She retreated just as the Goreraptor swung its tail. They captured the monster''s attention, and it loomed over them. Blood and gore dripped from its mouth, and it crashed down upon Dunar and Rolfe''s shields and scattered the large men to the sides. Helga lunged forward and chopped down with her axe, and it clanged loudly on the creature''s impossibly hard head. The blow nearly knocked the weapon out of the warrior maiden''s hands. Faster than what Jeze would believe possible, the creature swung and struck Helga with its tail and sent the large warrior soaring. Mikal rushed to aid her with his Healing magic as Jeze unleashed flaming missiles at the beast. The Goreraptor snapped down with its wide maw and Jeze nimbly rolled out of the way. The teenager continued to Summon, Shape, and Control the Fire aspect to strike the beast in its eyes and snout. The Goreraptor roared in pain and charged at Jeze. Thicking quickly, Jeze switched aspects and Summoned a mound of earth and Shaped it to stone to trip the large beast. It stumbled and crashed to the ground. This gave time for Jeze to run further away. "For Glory!" Rolfe roared, and with two hands, he buried his spear into the grounded Goreraptor. The large warrior''s shield was lost somewhere on the battlefield, and his spear was now stuck in the beast. The creature swung its head, and Rolfe gasped as the monster''s sharp horn penetrated his lamellar armor. The large warrior stumbled back and was bleeding profusely from a deep wound on his chest. Dunar attacked with axe and blade to draw the monster''s attention away. Jeze rushed over and used her Life aspect Channeling rod to close Rolfe''s wounds. The warrior was stabilized but no longer able to fight in this battle. "Face me, beast!" Dunar roared, and the Goreraptor rose to its feet to give chase. "Jeze, we have to drag Rolfe to safety," Mikal said as he appeared beside the teenager. "What about Dunar?" Jeze asked. The warrior danced around the Goreraptor, but it was only a matter of moments before his luck would run out. Mikal shook his head and lifted one of Rolfe''s heavy arms to drag the warrior away from the battle. Behind them, Helga rose on unsteady legs. "What happened?" She asked in a daze. "We have to get out of here," Mikal said. The Healer added, "Help me with Rolfe." Dumbfounded, Helga was able to drag Rolfe on her own. "I''m going to aid Dunar," Jeze stated. Dunar dodged and circled the beast while striking with his axe and sword. He barely left tiny wounds on the creature. Jeze used her Earth aspect Channeling tools to bombard the Goreraptor with Stone fists. This distracted the monster enough to keep Dunar safe, but for how long? Jeze wondered. It appeared helpless. Mikal was using his Life magic to heal the grievous wounds that Helga and Rolfe sustained. The line of soldiers had broken and were overrun by Bloodlings. In moments, the ballista and archers would be overtaken next. What could she do? Her magic had little effect and there was no way she could injure the Goreraptor with her axe and long knife. Despair grew in the pit of her stomach and threatened to overtake her. It convinced her that she would die here on the field of battle. Or, she could flee. That would be the sensible thing to do, a small part of her mind informed her. Jeze crushed that part. She would have never gotten to where she was now if she listened to it, and she never did. She drew her axe and long knife and was determined to fight. Determined to die. The Goreraptor knocked Dunar to the ground, and the Frostsworn warrior frantically tried to scramble away. Jeze charged ahead and watched in horror as the monster stabbed forward with its horn. There was nothing that could be done. Dunar had no shield and no method to defend himself. Familiar green vines erupted from the ground and ensnared the Goreraptor as it stabbed Dunar in the chest. The Nature aspect held back the monster enough to save the Frostsworn, but he was still seriously wounded. Jeze frantically looked around and recognized Rainbow''s thick purple jacket in the distance up on the low ridge. "Not bad, kid, but let us real adventurers take it from here," Swordslayer said beside her. He was in his full blood red armor and the grinning Demon mask covered his face. She wanted to punch and hug the sword fighter at the same time. Without another word, Swordslayer ran fast toward the Goreraptor. Jeze was impressed but she couldn''t spend too much time watching the battle as she needed to aid Dunar as the Frostsworn team Leader was bleeding to death. "I''m here," she told Dunar. He was gasping and had a gaping hole in his chest armor. She dragged him away from the monster as it turned to engage Swordslayer and Rainbow. Jeze Channeled the Life aspect. It took a lot of her Will, but she managed to close Dunar''s wounds. The Frostsworn passed out, and she nearly joined him. Through sheer willpower she remained conscious to watch Swordslayer in action. Where was the rest of their team? She wondered. She only saw the two. The Goreraptor broke free from Rainbow''s vines and snapped its jaws at Swordslayer. The sword fighter dodged to the side and stabbed the creature in the eye. It roared and swung its tail in response. Swordslayer leaped and twisted acrobatically in the air as the viciously spiked tail soared just inches beneath him. When he landed, he quickly lunged forward and sliced the small, vulnerable part behind the Goreraptor''s heels. The monster howled and stumbled upon its weak leg to crash to the ground. It swung its head in an attempt to impale Swordslayer but missed as the sword fighter dodged out of the way. Rainbow Summoned, Shaped, and Controlled the vines to hold the Goreraptor to the ground. Swordslayer circled the thrashing beast and with a double slice of his swords he slashed the creature''s throat. Blood spurted outwards and in moments the Goreraptor was dead. Swordslayer removed his mask and turned to face Jeze. "That is how it is done," he said. But Jeze didn''t hear him. She had passed out beside Dunar. Chapter 44: Good for Business Jeze awoke back at her camp. She saw Mikal checking on the sleeping forms of Rolfe, Helga, and Dunar. The dark-haired Frostsworn looked haggard and more pale. Did he get any sleep? Jeze wondered. Her body ached, but her exhaustion was from Channeling her Will into the Life aspect. She came out healthy from the fight with the Goreraptor. "How are they?" Jeze asked. Mikal looked up at her, and she saw bags under his eyes. He answered, "They have stabilized. Dunar and Rolfe suffered grievous wounds and lost a lot of blood. Helga has several broken ribs. I have mended them, and she should be fine by tomorrow morning." ¡°And Dunar and Rolfe?¡± Jeze said, and she rose to check on the two warriors. "I will say at least a week or more. I did what I could to repair the damage to their flesh. The organs are a little more challenging, but their bodies are strong. We just have to monitor for fever and infection," the Healer answered. Rolfe and Dunar laid with their eyes closed and they looked calm. Jeze touched their foreheads, and they were warm to the touch. She determined that they were recovering and needed more rest. "They look peaceful," Ziplocke said from the shadows beside Jeze and sighed. "So boring!" Jeze patted the Goblin''s head and asked, "What are we to do?" "We? I will care for my teammates until they are fully recovered. I do not care what you do," Mikal snapped. Jeze held her anger in check. The Healer was tired and had not slept. Even when rested, Mikal was cranky, but she recognized that he had worked hard to keep their teammates alive. The Healer''s face softened, and he added, "You did good work with the Life aspect. Without your aid, Rolfe and Dunar would have died on the field yesterday. I have known them since I was a child. They are my close friends, and I thank you." That was kind of Mikal, Jeze reflected, and she was glad that she didn''t snap at him. Words, once spoken, can not be taken back. She recalled Berserker Orn''s wisdom. When she was able to manage her emotions, it had served her well. Jeze came over and hugged Mikal. The dark-haired Healer was shocked in the moment and then gently patted her back. "Get some rest. I can watch over them," Jeze offered. Mikal nodded and laid down on his bedroll. In seconds, she heard the Healer snoring. Jeze felt it was proper that she offered to help, but in reality, she didn''t know what to do. All she knew was how to Shape flesh with the Life aspect. Jeze knew nothing of fevers or mending bones. Among her teammates, Helga looked the most healthy and rested. The warrior maiden slept soundly and looked so comfortable that Jeze envied her. "Irvin came to check on you," Ziplocke stated. "Really?" Jeze perked up. She was excited to hear from her friend. "You were asleep. Can I have some paste?" The Goblin asked. Jeze chuckled and fed him his favorite snack. She checked her teammates one last time and then went the short distance to the large tent that was Station 28. Her camp was in a clearing surrounded by Pine trees. The area around Station 28 was bustling with activity, which surprised Jeze. She figured everyone would be on the battle lines to prepare for the Spire''s arrival. "Has the Spire arrived yet?" She asked Ziplocke. "How should I know? I''ve been here with you!" The Goblin snapped. Fair enough, Jeze thought and patted Ziplocke on his bald green head. Around the tent, Wagons arrived in the dozens. Merchants began to set up stalls that sold all manner of adventuring gear and food. Her stomach rumbled at the delicious scents, and Jeze decided she would eat first. Between enchanting armor for Hannah and selling Rover parts, Jeze had plenty of coin in her purse, and she treated herself to a bowl of noodles and meat. She slurped them up as she returned to the Station 28 tent. The Spire''s arrival was a huge economic draw for many traders and merchants. An entire city was being built before Jeze''s eyes. Bankers and craftsmen arrived to manage the flow of resources, money, and merchandise. Adventurers were rich and needed to purchase expensive enchanted gear. In addition, they had many resources to sell, such as the monster''s skins and parts that could be used for crafting and potion-making. In addition, the more advanced Demons held treasure and enchanted weapons. It was also rumored that the Wandering Spire had rooms for full precious gems if a brave adventurer could find them and survive the traps. These were goods that needed buyers, and so the Spire economy was formed. Jeze''s heart began to beat faster, and she was eager to enter the Spire. There was so much opportunity! Jeze entered the Station 28 tent and it was crowded. The replica that served as a map and provided real-time updates hummed with constant activity. The scribes were frantically reading the scrolls, updating the replica, and writing out messages to the teams. Jeze''s face lit up when she spotted Irvin. The staunch official with white hair was working hard and gave orders to the scribes. Jeze had so many questions, but everyone was too busy to even notice her. She found a corner to stand in and watched. This narrative has been unlawfully taken from Royal Road. If you see it on Amazon, please report it. "We have a squad of Ogres on the field! Do the other Stations have any Adept ranked teams?" Irvin demanded. Scribes scribbled notes onto the enchanted Communication Scrolls and read the responses. "Station 25 states that you have the Frostsworn and Berserker Orn," A scribe responded. "That is not enough for a squad of Ogres!" Irvin cried. "What are Ogres?" Jeze whispered to Ziplocke. The Goblin scowled and answered, "They are the commanders for the Fiendish Lord''s armies. They are giant brutes, powerfully built and have a natural affinity with the Affliction and Fire aspects. Despite their brutish nature, they are clever and are noted for their skill in combat." Jeze nodded. Ziplocke continued, "They are also known to carry valuable gems and own well-crafted weapons and armor made from the most precious metals that could only be found within the Abyssal plane. That is why the higher-ranked adventurers wish to fight them." Jeze pictured the excitement on Orn''s face to have a squad all to himself to fight. Based upon the urgency in Irvin''s voice, Jeze was a little worried for the Berserker and the Carls. This might be a battle that was too difficult for them. "Orn and his team have engaged with the Ogres," one of the Scribes read from a Communication scroll. The tension in the room could be felt like an oppressive heat from a hot oven. Jeze didn''t know much, but she had enough experience on the battle lines to know that if Orn and the Carls failed, the Ogres would smash through the armies. In the distance, she heard the faint, familiar howls from the Howlers. Ziplocke had told her that during the final days of the Wandering Spire''s arrival, armed units of Howlers emerged. Her hands itched toward her weapons, and she craved to be in the battle. Could she join up with another team and aid the soldiers against the Howlers? "Irvin," Jeze called out. The older man immediately came to her and asked, "Jeze, how are you feeling?" "I''m healthy and can fight!" She replied, eager to join the battle lines. Irvin glanced around and hurried Jeze out of the tent. "I know you can fight and would be useful on the frontlines, but I think it is best for you to stay here," he told her. "Why?" Jeze demanded. "Jorgeson told me about the attempt on your life. It would be too risky if you were to go into the field without your team. The assassin is still out there," Irvin replied. Jeze was about to say something when Ziplocke interjected, "He is right." The calmness in Ziplocke''s voice surprised Jeze. "What can I do?" She asked, wanting to be useful. Irvin gripped her shoulders and sighed. "Stay with your team while they recover. The Wandering Spire will appear at any moment and teams will be soon heading in. Once that happens, you will be plenty busy with establishing the Safe Zones." "I''m to just sit on my hands and do nothing?" Jeze growled. Irvin tapped his chin in thought, and his eyes twinkled. "How quickly can you learn the Runes to operate the Communication Scrolls?" The scowl on Jeze''s face vanished in an instant. "I am a fast learner," she promised. Jeze became extremely busy over the next few days and she learned quite a bit. Jeze learned that the Communication Scrolls were actually crafted using the rubbery skin from a Rover for its affinity to Rune magic and durability. The words that appeared on the scrolls were not from ink, but from the Rover''s innate camouflage ability. This fascinated Jeze, but she was not able to ask further questions due the urgency of the fighting outside. The Communication Scrolls were powered by the Life aspect and overlaid with the Nature, Light, and Water aspects. It was very complicated, and Jeze didn''t need to understand the details. Her role was to repair the Scrolls as the Runes would become damaged from use. There were piles of inoperable Communication Scrolls where she needed to correct the Glyphs with precise adjustments so that the magic would snap into place. The next step was for Jeze to power the scrolls with the Life aspect, which was not her strongest ability. It quickly taxed her Will, but Jeze felt it was good training. Ultimately, this would make her better at healing her teammates on the field of battle. Being in the Station 28 tent, Jeze received firsthand the updates from the field and got a pretty good idea on what happened. Orn and the Carls were victorious, but the armies struggled against the organized Howler onslaught. Plus, Hellbats were seen on the field, and they threatened to pass the Battle lines. There was a moment of panic that the flying Demons would be arriving at their camp. Jeze and other Initiate-ranked adventurers were quickly organized into a hasty defense. But what could they do against the flying Demons that were reported to have the ability to breathe fire? Luckily, the Hellbats were taken down by some Adventurer-ranked teams. Everyone in the Station 28 tent cheered when that was discovered. So it went on, and Jeze repaired Scrolls, and she listened as the updates came in through the Scribes. Irvin acted as a liaison between the Guild teams and the Iron Fist and Golden Empire armies. A scribe reported a potential breach in the Battlelines. "By what?" Irvin asked, and the Scribes scribbled the question on the Communication Scrolls. "Howlers," another Scribe answered. "Alert the available Initiate team, Iron Defenders, and send them out," Irvin commanded. Jeze discovered that each team had a name. Her team was known as the Proven. Or the Frostsworn. All the Initiate teams reported to an Adventurer ranked member. In her case, the Proven reported to Carl Jorgenson. Before being in the tent, Jeze knew none of this, and having spent several hours in Station 28, she quickly became impressed with the level of organization. She got to see how the assignments were distributed. "How are we doing with the scrolls?" Irvin asked. This snapped Jeze out of her daydreaming. "Almost done," she replied. "Knucklehead," Ziplocke hissed with a shake of his head. A scribe, an older woman with gray hair, next to Jeze gasped as she read an incoming alert from one of the scrolls. The older lady rushed over to Irvin to share the report. He listened, and his face became grave. "Attention everyone!" He barked loudly. The scribes and officials in the tent paused to listen. "Station 27 is being overrun. We anticipate the enemy forces to be here within the hour," Irvin said. There was a shocked silence. "Alert every available fighter. We must prepare for battle," Irvin stated. Chapter 45: Holding Out Irvin mobilized a fighting force that was quite limited. All the Initiate ranked and higher adventurers were away on the battle lines. Most of the members that managed the camp were either Prospect ranked or noncombat officials. The best combatants were Helga, Mikal, and Jeze. Helga was still wounded, but she insisted that she would aid in the camp''s defense. If for no other reason but to ensure that Rolfe and Dunar remained safe. The primary defenders consisted of the merchants and bankers who had hired guards with them, and they would take too much of a loss if they fled as they wouldn''t be able to pack up in time. Those that were able to relocate did so. Overall, evacuation was not an option for Jeze and her team, as there were not enough wagons to transport all the wounded. If they did have space, speed was the other issue. It would be a matter of moments before they were overrun by the advancing Howlers. "We will stay and fight!" Helga announced. There was a nervous cheer from the collective gathering. No where near the inspiration level Jeze was used to from working with the Frostsworn. "We have less than an hour before they arrive," Irvin stated. The official was taking stock of his fighting force. Jeze had a thought and shared it with the assembled gathering, "We may not have a lot of fighters, but we do have a lot of Rune casters." "They are noncombat casters," Irvin pointed out. Jeze nodded and asked the gathered crowd, "How many of you are familiar with the Earth and Fire aspects?" Those were common aspects, and every Rune caster raised their hand. "What''s your plan?" Irvin asked. "I can train them to create Fire traps," Jeze said. Irvin narrowed his eyes. He didn''t have many options, and he shrugged. Either they will succeed, or they will all die. "Okay, teach them. I''ll organize the fighters," Irvin said and ordered all the guards to follow him. Jeze showed the group how to overlay the two aspects. It was a variation of the trap she designed using the Darkness and Affliction aspects. In this case the Earth aspect was the trigger and the Fire aspect was the result. Because they were all proficient and competent Rune artists, it only took twenty minutes for them to learn the trap design. Irvin returned. "How are we looking?" He asked. "They are ready. We just need to know the best places to lay the traps," Jeze answered. Irvin nodded. He already had the wagons drawn in a circle to create a defensive position and stationed the guards at vulnerable points. He stationed Archers in the back and melee fighters in the front. He knew exactly where the traps should be laid, and he directed Jeze''s team of Rune trap artists. "I will scout ahead and see if I can lure them onto the traps," Jeze said. Irvin narrowed his eyes. He didn''t like that idea, but he also didn''t have a lot of fighters. If Jeze could disrupt the enemy and lure them into the traps, then that would give him and his ragtag group of defenders a fighting chance. "Take a Communications Scroll," he told her. Jeze Summoned and Shaped shadows to help hide her and she was off running through the Pine tree forest. It had been months since she ran through the woods, and it felt great. Jeze had spent a lot of time training Runes, finding traps, and melee combat, that she neglected her stealth and outdoor skills. To her it was like putting on a well worn glove. It felt right and it was like she had never taken it off in the first place. Jeze traveled through the woods at a rapid pace. She felt confident in the environment and with her perception skills. That was why she was utterly surprised when she ran into the Howler ambush. The demonic rat-like creatures attacked her from all sides. She was lucky she was not hit, and she attributed that to the shadows she had wrapped around her that distorted her appearance. The Howlers attacked with wicked barbed spears and shot arrows at Jeze. The weapons thudded into the surrounding trees as she skidded to a halt. Jeze twisted, spun, and dodged the incoming attacks. She ran back the way she came, and the Howlers gave chase. The rat-like Demons moved fast as they loped on all fours. There was no chance she could outrun them, and they were everywhere. Jeze deflected a spear thrust with her long knife and planted her axe in the Howler''s collarbone just above the protection of its black mail armor. She spun and stabbed a second in the eye before she continued her escape. Jeze''s reflexes were highly tuned from many hours fighting swarms of Bloodlings. But then, she had a team, and Howlers were more intelligent than Bloodlings. They had tactics; they attempted to encircle her, and they worked together. This was a bad situation for her. Jeze weaved in and out through the trees to create distance, but it was only for a moment, as the Howlers were quick on their clawed feet and were able to cut corners without losing traction. Jeze tapped her Darkness ring and Summoned and Shaped shadows to an opaque darkness. She poured her will into her spell and Controlled the shadows to form a wide sphere of inky black. Before releasing the energies, she memorized her surroundings. Specifically the tree ahead of her. She dropped the spell and plunged the area into complete darkness. Jeze heard the Howlers collide into trees and into each other as they were thrown into confusion. Jeze climbed the tree she had put into her memory. She had Shaped the spell to be at a certain height, and she climbed out of it and back into visibility. Below her was the inky black carpet of her spell, and the Howlers were in turmoil as they tried to scramble out of opaque darkness. She looked up, and her heart sank. Outside of her summoned sphere were hundreds of Howlers in the forest, including a few of the giant two-headed elites she encountered back in the pyramid. Irvin and the camp did not have an Archon to assist them with the giant brutes. Did you know this story is from Royal Road? Read the official version for free and support the author. Things looked grim, and despair was forming in Jeze''s chest. For now, she was trapped but hidden among the leaves of the Pine tree. She Summoned some shadows to reinforce her hiding spot. So far, she had brought some time for the camp as the Howlers were in disarray. She used her Communication Scroll to update Irvin of the numbers and she mentioned the two-headed giant elites. "A company from the Ironfist Kingdom is on the way. We just need to hold them off for an hour," Irvin replied back through the scroll. Jeze nodded, and she pushed the despair out of her chest. She was an active member of the Adventurer''s Guild, she reminded herself. Jeze has been in tough situations before, but she overcame them. She can do the same now! All she needed to do was to think and buy some time. Her distraction wouldn''t last an hour unless she sowed further chaos. Jeze grinned. She had a plan that was so crazy that it might work. One thing that was going for her was that there were no Rune casters among the Howlers. If there were, then she would be in trouble. But, since there wasn''t, she was still in trouble but less so, and her wild idea could work. Jeze Summoned piles of Earth some distance away from the Howlers and in a different direction from where the camp was located. Below her, her Darkness spell expired, and the Howlers began to track and sniff the ground. Jeze had to work fast before they discovered that she had climbed the tree! She Shaped the dirt into Stone and Controlled it to launch at the Howlers. The attacks caused the Howlers to stop tracking and duck for cover. Jeze gritted her teeth and continued to complete the Glyphs to Control stone fists to launch at the Demons. It was very difficult to aim and launch the spell attacks from her position, and Jeze was shocked to discover that a few of her stone fists had struck true. She grinned when the Howlers returned fire with their crossbows in the direction of the mounds of dirt she created. The ruse worked! She thought to herself. Now, she just needed to further sell her deception. Jeze tapped her Darkness ring and Summoned and Controlled shadows to flit through the trees to make the appearance that someone was running and hiding. Jeze didn''t understand the gibbering language of the Howlers, but she guessed from their wild gestures that they had fallen for her trick. In moments, the Howlers charged through the woods toward her deception. Even the two-headed brutes! Things were looking a little better. Most of the Howler force held their position while dozens ran off in the direction of Jeze''s Earth aspect attacks. Jeze wrapped shadows around herself and stealthily climbed down the tree. She ran back toward the camp. It was not long after when she heard the twigs snapping, which indicated that the Howlers had returned to their march on Station 28. Jeze didn''t want to shout, so she hurriedly scribbled on her scroll that she was on her way to the camp and asked Irvin not to shoot her full of arrows. Irvin had arranged the wagons into a mini fortress with archers and spearmen for defense. They waved when they saw Jeze''s approach. "They are right behind me!" She said. Irvin nodded. He wore his breastplate and armed himself with a shield and sword. The guild official beckoned for Jeze to join them behind the wagons. She shook her head. "I will lure them into the traps," she whispered loudly before disappearing among the trees. "What is she doing?" Mikal asked. "Being a damn fool!" Irvin snapped. ¡°That is our Jeze!¡± Helga beamed. Ziplocke shook his head and said, "I did enjoy my time here, but if she goes and gets herself killed, I will return back to my home." "That will be one positive," Mikal stated. Ziplocke hissed at the Healer. A barrage of crossbow bolts thudded into the wagons and brought everyone''s attention back to their dire situation. "I will grind their bones and¡" Helga began and grimaced as her ribs hurt. "Stay here, and we''ll hold until help arrives," Mikal said through gritted teeth. In the forest, Jeze Summoned shadows to hide her among the pine trees as the Howlers advanced past her toward Station 28. Jeze snuck out and cut down two Howlers with her battleaxe and long knife before she was spotted. She ran and was trailed by crossbow bolts and screaming Howlers. Jeze weaved in and out of the trees in order to gather more Demons to chase her. They were getting close to her, and she led them to the first Rune trap. Jeze jumped over it and continued on. A moment later, the Firetrap exploded, sending bits of Howler pieces in all directions. Fighting erupted at the wagons. Irvin''s defenders exchanged bow fire with the Howlers, and Mikal assisted with launching ice daggers. Howlers that scaled the wagons were met by Helga''s axe. They could have held out if this was it, but the Howler Elites changed everything. The giant armored brutes rushed forward as arrows bounced off their shields and plated armor. Helga rushed in and swung her axe, which struck the heavy shield with a loud clang. The Howler elite returned a swing, and Helga dodged out of the way. The giant monster gave chase, and the Frostsworn warrior maiden lured it into a fire trap. The explosion knocked it off its feet, and it struggled to stand back up. Helga split the Howler Elite''s helmet and skull with her Dane axe. Three arrows thudded into Helga''s lamellar armor, and she stumbled to one. Mikal and Irvin dragged her to safety as more bolts rained down. A second Howler Elite charged through and flipped one of the wagons over creating a wide open breach for the Howlers to swarm through. The Rune casters frantically Summoned and Shaped Stone walls to cover the gap, but they were shattered to dust by the heavy spiked mace of the two headed Howler giant. Helga and Mikal stood in front of the Rune casters. Standing over them was the giant two headed Howler and dozens of the rat-like demons were scrambling toward them. Jeze did her best to trim the numbers with her Fire magic, but there were too many. This was it, she thought grimly. A giant boulder slammed into the Howler Elite. Jeze looked up and saw a company of Ironfist Kingdom soldiers cresting the hill and they were led by Lady Kalina. With the help from the Amber guard and the soldiers, the Howlers were routed and defeated. Station 28 suffered losses and plenty of damage, but in the end Jeze and her team survived along with Irvin. "Thank you," Jeze said to Lady Kalina. The amber guard nodded and said, "We need to talk." Irvin and Jeze followed Lady Kalina into the tent, where they were alone. The Amber Guard looked around and leaned in close. "Treachery is afoot," She said. "What do you mean?" Irvin asked. "The Howlers did not fight through the battle lines. They were allowed through," Lady Kalina answered. "What? How?" Jeze asked. "The troops were not there." "Could it have been an error?" Irvin asked. Lady Kalina shook her head. "My sources say that the troops were intentionally ordered to away." Jeze narrowed her eyes and asked, "Which army?" Lady Kalina lifted her chin and answered, "The Golden Empire. Chapter 46: Rebuilding Station 28 slowly returned back to normal after the Howler attack. The merchants rebuilt their stalls and market stands. Wagons that left earlier were now coming back. It was reported that the Wandering Spire had materialized and the monster waves were ending. That meant the adventurers in the field had defeated monsters and earned treasure to sell. They needed a place to do their transactions. Dunar and Rolfe were awake and slowly moving. "Be careful, you do not want to reopen your wounds. If you do, I will not close them," Mikal stated. "I couldn''t move fast even if I tried," Rolfe responded with a grimace. "Aye," Dunar agreed. Jeze supplied them with a recovery broth that she had infused with the Yelith root. Mikal nodded in approval. "Eat that. It will help with your recuperation," the Healer commanded. "I want a real meal!" Rolfe grumbled. Dunar accepted the potion without complaint and drank from the bowl. Rolfe sighed and did the same. The large man smacked his lips. "This is not bad! Can I have more?" He asked. Jeze smiled and poured him another bowl from the boiling pot over the campfire. "I hear we owe Jeze our life," Dunar stated. "Yes, yes you do," the teenager replied. "Except she was supposed to be watching over us when we were recovering, and instead, she wandered off," Mikal snorted. Jeze placed her fists on her hips and stated, "I saved your lives!" "It was a group effort," Helga said. The warrior maiden hefted the spiked mace she took from the Howler Elite. It was made out of blackened steel, and the handle was as long as her Dane axe. To Helga, it had a similar weight distribution. "Your new toy?" Dunar asked. Helga nodded and explained, "I think this will do nicely against armor, no?" "They call that Devil''s Steel," Irvin said when he and Lady Kalina arrived. The Amber Guard nodded silently to the others. Ziplocke snickered and added, "You won''t be able to find that here. The iron was smelted in Hellfire!" Dunar squinted at the blackened steel ball on Helga''s weapon. He rubbed a hand over it and observed, "I feel no difference. It is like regular steel." "It looks more ominous," Mikal pointed out. "Oh, ho! That is true! I like it! Strike fear and break bones!" Helga exclaimed. "Any news?" Dunar asked Irvin and Lady Kalina. "Preparations are being made to start the next phase," Irvin said. "Phase?" Jeze asked. "The first phase was the monster waves. They end when the Spire fully materializes. The next phase is to travel through the Wasteland that accompanies the Spire. Phase three will be adventuring within the Spire. Phase four is evacuation for when the Spire returns to the Abyssal plane," Irvin responded. Dunar turned to Jeze, "That is where the Carls are now. They want to be the first to venture through the Wasteland. It is said that there are many crypts and hidden dungeons that are often rich with treasure." "And danger!" Ziplocke shrieked with a wide grin on his small green face. "Many teams do not enter the Spire and mainly spend the time exploring the Wasteland," Lady Kalina explained. "Not us. We will venture into the Spire!" Rolfe declared. "Oh, ho! We will make it to the top!" Helga added. Irvin and Lady Kalina gave each other a silent look and nodded. "Oh, to be young again," Irvin observed. "Young and misguided," Lady Kalina added. Mikal nodded to the Amber Guard and said, "Welcome to my life." "Any word on the Empire''s treachery?" Jeze asked. "The official statement was a miscommunication from command, and the appropriate leaders have been disciplined," Irvin replied. "I still feel it was something else," Lady Kalina said and looked at Jeze. "Irvin told me about the attempt on your life. The Empire is up to something. I just don''t know what." "The gift of Immortality is a myth. The Empire wants to keep that a secret," Jeze responded. "To what end? No one outside the Empire cares. I''m sorry, Jeze. You and your secret are not that special," Mikal snorted. "They did make an attempt on her life," Rolfe interjected. The others nodded in agreement. That meant what she knew was important enough for someone to want her dead. "Are we not sure it is because she is annoying?" Mikal asked and exclaimed, "Oh!" When Jeze punched his arm. Ziplcoke cackled with joy. "None of that matters. The Spire''s true purpose is to invade our realm, and we must make it to the top floor to repair the Seals and lock away the Fiendish Lord. Otherwise, they will claim this realm as their own," Jeze stated. "The Empire is trying to sabotage this event. With Seb''s death, the attempt on Jeze''s life, and the recent allowance of the Howler to destroy two Stations. We need to stop them!" Lady Kalina exclaimed. It was a shock to everyone to see so much emotion come out of the normally impassive woman. If you spot this tale on Amazon, know that it has been stolen. Report the violation. Irvin shook his head and said, "I feel I am obligated to say that I believe your judgment is impaired regarding the Empire, due to you being from the Iron Kingdom." Lady Kalina glared at him but crossed her arms to listen. Irvin held up his hands and continued, "Now, I am not saying they are innocent, but I think we might be putting more on them. Seb''s death was very likely an accident, and the recent events with Howlers could be due to military incompetence. The Legion is very large, and these types of mistakes do happen." "What about the attempt on my life? The murder of Raynor?" Jeze cried. Tears formed in her eyes. "I believe that was to keep the secret that the Emperor may not be immortal. Seb''s death or the recent Howler incident does not add up. The Wandering Spire is a lucrative time for all the nations. The Empire stands to lose a lot of profits by sabotaging the efforts of the Guild," Irvin answered. "Because the Spire arrived within the Ironfist Kingdom''s borders, the Kingdom is expected to make the most profits. The Empire''s sabotage is to limit their rivals," Lady Kalina added. Irvin nodded and conceded that possibility. Dunar rose slowly to his feet and said, "We need to plan for the Wasteland and eventually the Spire." Rolfe clapped his hands, "Yes! I am eager to test myself." Mikal snapped, "Not until you two are fully healed! I swear to the Frozen All Father, I will not aid you if you do something stupid." Helga laughed and then grimaced as she clutched her ribs in pain. "Yes, I agree. That is what you young adventurers should be doing. Do not let us old timers bog you down with our silly politics," Lady Kalina said and turned to look at Jeze, "I promise I will keep investigating. I will warn you if I find anything." "Thank you," Jeze said and bowed. Lady Kalina excused herself. "I understand you all made some good coin from the Rover parts. I suggest not only do you buy provisions, but you should consider upgrading your weapons. Or maybe invest in more magical equipment," Irvin said. "Like what?" Jeze asked. Irvin shrugged and waved his arms around. "Shop around! There will be no shortage of merchants." "We are in no condition to train, so we might as well walk around," Dunar said. The team walked together through the numerous merchant stalls that offered a variety of goods. "Any idea how far the Wandering Spire is from the Wasteland?" Jeze asked. "Berserker Orn says two days travel," Rolfe answered. Mikal rolled his eyes. "That means about a week for the rest of us." "Safe Zones and Merchants will be stationed through the Wasteland," Dunar said. "I wouldn''t count on that," Ziplocke muttered. "Would we be able to find food and water? It is still our realm, right?" Jeze asked the Goblin. "No. Think about how your Summoning of an aspect works. When you Summon Earth, you bring dirt from another realm. After a while, when the magic wears off, the dirt will vanish. The Wandering Spire is an extremely powerful and complex Summoning where it brings a portion of the Abyssal plane to this realm," Ziplocke answered. "What type of food can we eat from the Abyssal plane?" Rolfe asked. The Goblin snickered and replied, "I can show you." Rolfe shook his head. "No, thank you. I''d rather we purchase provisions." "We know we can eat Bloodlings," Helga offered. Rolfe perked up and said, "They were delicious!" Mikal stopped a stall and talked with the merchant, who had a round body and a bald head. The Healer returned and said, "We should buy these blocks of water." "Buy ice?" Jeze asked. "No, they are disposable Rune blocks that, when activated, will Summon water," Mikal said. "I have heard of those," Jeze added as she walked over to examine the gray bricks. "They cost a fortune! Can''t you Summon water?" Dunar asked. Mikal rubbed his face and answered, "I can only Summon water for a few minutes before it disappears." "That is plenty of time for us to drink it," Rolfe said. He did the math in his head and was fairly confident that he was correct. "The body needs at least four hours for the water to be absorbed and turned into waste," Mikal replied. "You mean when we pee?" Helga asked. "Yes! And It won''t provide any nourishment. These bricks have a strong enchantment that can last for a few days, more than enough time to be absorbed and used by our bodies," Mikal answered. "How are they made?" Jeze wondered. She saw the Rune patterns, and she figured it was the materials that gave it the extra lasting power. "We take the bones from Bloodlings and other Demons and grind them into a fine powder. Afterward, we mix it with water, and it turns into clay. We overlay it with several Rune patterns that have been in my family for generations and bake the clay into bricks. All you need is a drop of water, it could be Summoned water to activate the enchantment, and each block will generate five gallons of water that can last up to three days. We sell the buckets as well," the chubby merchant explained. "It''s totally worth it!" Jeze explained. "If you buy four, you get the fifth one free," the merchant offered. "Why can''t we just carry water in waterskins?" Dunar suggested. "Those are heavy! These are lightweight, see?" Mikal said. He couldn''t believe he was in agreement with Jeze. "Dunar, we can get these and save money on food as I can buy the raw ingredients and craft Recovery broths using these bricks for water," Jeze explained. "Those were delicious!" Rolfe exclaimed. "Ya, but at some point, I would like a steak," Helga said. "I suppose you would also like us to pack ale while we are at it," Mikal muttered. "Oh, Micky! You know me so well!" Helga beamed at the Healer. "They are easy to stack in our packs," Dunar agreed. "Oh, I''m gonna need a new pack, too," Helga stated. "Why?" Dunar asked, his eyes narrowed. "I need one that can hold my new Devil Mace," Helga said. Jeze and Mikal went ahead and ordered the Water Bricks. Dunar scratched his head and asked Helga, "How many weapons are you planning to carry?" "Are you counting my shield?" The Warrior Maiden asked. "Yes." "Well, my shield, my sword, my axe, and my Devil mace," Helga answered, holding up her fingers. "Can I get a Devil mace?" Rolfe asked. "Why do you need so many weapons?" Dunar asked. "I love my axe. And, I love the idea of crushing things with the Devil mace. Especially things in heavy armor. My axe did no good against the Goreraptor," Helga answered. "She wants utility. I can respect that," Jeze said. "Yes! Like we face Rovers, I chop them up with my axe. If we encounter a Goreaptor, I crush their hard skull with my Devil mace," Helga explained. "Okay, fine. We can shop for a new pack for Helga, but remember we still need provisions," Dunar said. He was doing the calculations in his head. "Ooh! We need this!" Jeze cried and pointed to a self-heating cooking pot. "We have a pot, and you can Summon fire," Dunar said. "But what if she gets killed? We still need to eat," Mikal teased. Jeze stuck her tongue out at the Healer. She turned to Dunar and said, "Fire creates light and draws attention. We may want to remain hidden." Rolfe perked up and added, "If we are inside a dungeon, fire makes smoke. That is not good for our lungs." Mikal laughed, "You charge Goreraptors, and you are worried about smoke?" Rolfe''s face hardened. He was a very large and muscular man. Mikal coughed and added, "But he is right. Good lung health is crucial for adventuring." "Okay, fine! We will get the pot and then provisions and no more!" Dunar said. They nodded and purchased a Rune-powered self-heating pot. They walked on in search of provisions. "How did they discover that crushed Demon bones will allow for water Summoning?" Rolfe asked. Mikal slapped his forehead and said, "This is my life." Chapter 47: The Wastelands The next week, in the early morning, Jeze and her team gathered their packs, weapons, and armor and headed out toward the battle lines. Jeze was surprised at how empty it all felt. It seemed like they marched alone, and they only saw people when they arrived in the valley, and they were carpenters. "What are they building?" Jeze wondered. "An obstacle course. Mainly in case there were any soldiers that wanted to become guild members," answered Dunar. Jeze nodded. "Oh, ho! Look at that!" Helga exclaimed and pointed. Ahead of them, in the distance where the boundary markers were, was a vast plane of red sand and obsidian black rocks. They felt a dry heat emanate outwards from the hellish landscape. "Home," Ziplocke said. What they saw before them was the Abyssal plane. The Wandering Spire had finally arrived. "Is that it?" Rolfe asked, his eyes squinting. What Jeze had originally thought was a dark cloud formation in the far distance turned out to be something different when she looked at it again. She took a sharp intake of breath. "The Wandering Spire," Helga responded. "It is so much bigger than I imagined," Dunar observed. Ziplocke snickered and stated, "You all are in for a treat." Mikal snapped, "Enough gawking! We are already late. All the other teams have entered, and the armies have marched home." Jeze glanced around and saw other teams entering the valley. They were not the last, but they were behind schedule. That couldn''t be helped as their teammates suffered grievous injuries. "Mikal is right, let''s march!" Dunar ordered. They walked toward the Wasteland and as they neared the Boundary markers, they were stopped by a group of soldiers and Guild officials. "Papers? You need to be a Guild member of at least Initiate Rank to enter," the official stated. He wore mail armor with the green colors of the Ironfist Kingdom. The soldiers were also from the Ironfist Kingdom, and Jeze guessed that they had taken over the security of the Wandering Spire event as the other armies were no longer needed. She looked back and saw the long advancing lines of the Legion as they marched up the mountainside and out of the Valley to return home. Could she be so lucky that Drake was among them? She wondered. "Jeze, your papers?" Dunar asked. The others had presented their documents to the official and waited on her. "Knucklehead," Ziplocke hissed from her shoulder. Jeze produced her certificate, and the official nodded. They were allowed to continue. Passing the boundary marker was a surreal experience. They left the churned grass and dirt of the valley and stepped on the hard gravel like sand of the Wasteland. The air was hot, and had a faint smell of sulfur in the air. "So this is the Abyssal plane?" Mikal asked. "Pretty much, minus the blue sky," Ziplocke answered. Jeze fed the Goblin some paste. He slurped it up and licked his fingers from her shoulder. "What happened to the land that was here before?" Dunar wondered. "I have read that when the Spire vanishes, the area will appear ravaged as if by a thousand tornados and hurricanes. But it will regrow like it does from those natural disasters," Mikal answered. "But the animals? The people that were here? What about them?" Rolfe wondered. "Dead!" Ziplocke shrieked with glee. Mikal shook his head. "The Goblin is not right in the head," he muttered. "I imagine the people and the animals would flee like they would from an approaching blizzard," Dunar answered. "The guild and Ironfist kingdom did their best to evacuate the towns and villages in the area. Luckily, this region was largely isolated with no major towns," Jeze said. She recalled hearing that from her many lunches with Irvin. "That''s because of the Dragon," Rolfe stated sagely. Mikal scowled and muttered, "Fool, that is just a child''s tale." "Is it?" Rolfe turned on the Healer. "Then explain why a rich valley was isolated?" Helga nodded, "Back home, wars would be fought over a valley such as this." "What are you all talking about?" Jeze asked. "It is told in myths that a mighty dragon resides in Mount Dragon. A dragon with scales as black as onyx and a soul that is equally dark. None dare even whisper his name," Dunar said. "Where did you hear this?" Asked Jeze. They were from the Frozen north, how would they know about legends in the Ironfist Kingdom? "From drinking with the locals," Rolfe said with a crooked grin. "My point exactly. Those are tales told over drinks. Nothing more," Mikal stated. Dunar recited, "It is said that the dragon was cursed by the gods to live in this mortal realm. His power weakened to the point where he was forced to sleep for centuries at a time. But when he awakes, he is reminded of his plight and becomes enraged. He ravishes the land all around until he is exhausted and falls back into his deep slumber. It is said that he sleeps in the mountain, and his dreams give nightmares to anyone who lives in this Valley. That is why no one lives here." Their feet crunched on the hard, sharp sands of the Wasteland as they made their way toward the Spire. It was desolate around them, and in the distance, they could see the faint shapes of other teams exploring the area. They passed large boulders made out of black obsidian, and ahead of them, they could see the rolling dunes, with the Spire being a faint silhouette that grew larger with each step. "Does nothing live here?" Rolfe wondered. "What could live here?" Mikal asked. "Bloodlings, Ogres, Howlers, and Rovers. You know? All the things you killed?" Ziplocke said. Jeze nodded as she glanced around. Did this area team with the Demons Ziplocke mentioned? What secrets would they find lurking under the dunes if they stopped to search for them? Jeze shook those thoughts out of her head. She had a singular purpose, and that was to save the realm and seal the Fiendish Lord at the top of the Spire. How far did Daverius make it? Jeze wondered with a sharp pang of grief in her chest. Ziplocke recognized when Jeze was lost in her thoughts, and he bopped her on her head to snap her out. A case of content theft: this narrative is not rightfully on Amazon; if you spot it, report the violation. "Jeze? The Safe Zones? When will they be working?" Dunar asked a second time. The Scout returned from her thoughts and blinked her eyes. This was a long answer and she took a breath. "We can only enter the Spire through a portal that will transport you to a random location on the next floor. Only five people will be allowed to arrive in the same spot," Jeze began. "We know that already!" Mikal snapped. Jeze scowled at the Healer and continued, "Each floor has more portals from within where monsters and Demons will spawn from. When they are discovered, I can repurpose the portal to link outside. This will allow adventurers to leave to resupply or evacuate wounded teammates." "Or dead ones!" Ziplocke shrieked. The team nodded quietly. The Goblin reminded them of the hard reality they will experience when they enter the Spire. "Demons will be spawning on the floors?" Dunar asked. "Yes, until all the portals are discovered and repurposed, no level will be safe, even after the Floor Guardian is defeated and the next level becomes available," Jeze answered. "I heard that some teams purposely keep the portals open so that they can harvest the Demons that come through," Mikal stated. Jeze nodded. That made sense, even though it sounded horrible. She learned that the more powerful enchanted items, such as the Water Bricks they purchased, could only function when using the rare materials discovered from Demon parts. Otherwise, enchanted items would operate like the armor she wore. The enchantments were only good for an hour or so before the magic ran out and needed to be recharged. They traveled on through the desolate landscape, and Jeze saw something in the distance. She held up her hand. "What is it?" Dunar asked. Jeze pointed. Ahead, there were faint figures on the ground. "Monsters?" Rolfe asked eagerness in his voice. "I hope so! I''m tired of just walking. I want to fight!" Helga added. Dunar and Mikal shushed the two large warriors. "There is no movement," Jeze observed. "Are they bodies?" Dunar asked. "Only one way to find out," Helga responded as she hefted her Dane axe. The warrior maiden was not sure which weapon to prepare first, and decided to go with the one she was most familiar with. "That is a fair point," Jeze acknowledged. She wrapped herself up in Shadows and blended into the bleak landscape. The Scout crept forward as the others waited in formation and were ready to respond at a moment''s notice. Just like they had drilled for countless hours during the months before the Spire''s arrival. Jeze crouched behind an obsidian boulder and peeked around. It was human-shaped bodies that lay twisted and gnarled on the ground. They had gray leathery skin, and their hands were curled into claw-like shapes. Jeze studied them and saw that they had wounds that came from weapons on their grotesque bodies. Using the skills that Raynor had taught her, Jeze studied the ground and saw tracks that passed through the area. She counted five sets of tracks, including several wagons, and deduced that a team had escorted a merchant caravan. They passed through here and fought the monstrosities that lay on the ground. Was it an ambush? Jeze was not sure and needed to get closer to inspect. Tentatively and stealthily, she crept out from behind the black boulder. The bodies were even more horrid up close and gave off a stench that reminded Jeze of the Zombies in the Night Mistress''s Jade palace back in the sewers of Angston. Nearly a dozen corpses littered the ground with scuff marks along the gravel that indicated a fight. Jeze kicked a body with her foot and jumped back when it moved. Noxious fumes burst from the corpse as it deflated and became inert. Jeze relaxed and returned to her team. "Well?" Dunar asked. "A fight happened. It is safe for us to go through," Jeze answered. "Are you sure?" Mikal asked, skepticism clear on his face. Ziplocke snickered and replied, "I''m with the Healer on this one. Jeze is a terrible scout. You all are doomed!" Jeze scowled at the two and motioned for the others to follow her. They arrived where the bodies were. Helga and Rolfe covered their noses. "Oh, that smell!" Helga nearly retched. "It smells worse than a corpse," Rolfe added. Mikal, untroubled by the stench, knelt and examined the bodies. He rose and answered, "Undead. I''m guessing these poor souls did not evacuate in time." "Is that what happens if you are stuck in a Wandering Spire event?" Rolfe asked. Mikal shrugged, "That is my guess." "They went mad!" Ziplocke exclaimed. "Necromancy is not native to the Abyssal plane," Jeze explained. "But the Affliction aspect is! And Affliction can cause madness, especially to mortals!" Ziplocke danced with delight. "You are a troubling beast," Mikal hissed at the Goblin. This elicited more snickering and laughter from Ziplocke. "The adventurers that came before us put these poor souls out of their misery," Dunar stated. "Aye, gave them a proper Warrior''s death," Helga added. Mikal shook his head. "But not a proper burial, their souls will remain restless." The Healer gathered large rocks from the surrounding area. "Do we have time for this?" Jeze asked. "We make time, especially when we can. We must aid these poor souls to travel to the Frozen Halls," Mikal said. Jeze nodded. This was a side of Mikal that she had not seen. She respected it. As a team they helped their Healer bury the bodies under a cairn of jagged stones. When they moved on, Jeze pointed out the wagon trails. Dunar shook his head and apologized. "I''m sorry for my injuries. We are way behind schedule if they are setting up a camp outside the Spire." Rolfe snorted and said, "You forget we were also injured. Don''t take the blame upon yourself." The large warrior motioned to himself and Helga. "Aye and as I like to say. Better late than never!" The warrior maiden chimed in. They traveled further on and made camp for the night. Ziplocke explained, "You do not see stars in the sky in the Abyssal plane, just red and darker red." "That is horrible! I always find peace in the stars," Helga stated. She fed Ziplocke a treat. "One of the things I love about this realm. Is to see the sky like this," the Goblin said as he munched. Jeze wondered what Helga gave the Goblin but didn''t ask. She was happy that Ziplocke was getting along with her teammates. She joined Helga and looked up at the sky. Dunar organized a watch schedule and ordered, "Get some rest. We should be at the Spire by tomorrow." "You hear that, Micky? We travel as fast as Orn!" Helga boasted. The Healer was fast asleep or pretended to be to avoid talking with his teammates. The night went by without incident, and the team packed up and traveled early the next morning. The Wandering Spire loomed impossibly large before them. Its presence looked surreal, and each of the Proven trembled as they approached. "It is so large," Helga stated and squinted up. The area around the base of the enormous Spire bustled with activity. Dozens of wagons were parked and merchants began to set up the stalls. Hundreds of adventurers formed camps. A large shimmering purple portal could be seen from the distance where groups of five entered at a time. "This is it," Dunar said. "We made it!" Helga added. "I''m ready to test myself for Glory!" Rolfe stated. "Same," Mikal said with a nod. Jeze howled like a wolf to vent her excitement. "Knuckleheads!" Ziplocke snapped because she screamed near his ear. The group paused in shock when they saw a neat row of covered bodies. "Those are the fallen?" Rolfe asked. "Told you! The Spire is dangerous!" Ziplocke replied. There was activity upon their arrival and a group approached them. Jeze''s heart sank when she saw Drake and Miss Heng at the front. Miss Heng''s face was a mask of barely contained fury. "You!" Miss Heng said and pointed at Jeze. "Uh oh, someone is in trouble," Ziplocke snickered. "Hush! Now is not the time!" Jeze snapped at the Goblin. Ziplocke cowed and scampered off her shoulder to climb up Helga''s. Drake shook his head as if he was sad. But Jeze knew it was a deception. The Empire Agent was scheming something. "We have not established any Safe Zones. We can''t because of your insubordination! These deaths," Miss Heng cried and motioned to the bodies, "are on your hands." "Seize her," Drake ordered. A team of Legionnaires approached. These were different from the ones Jeze had seen earlier. These were the special forces for the Empire. The ones that completed the trials and became official members of the Guild. Dunar and the others drew their weapons and moved into formation. "Proven! Stand down," Miss Heng ordered. "No," Dunar replied on behalf of his team. None objected, not even Mikal. The Healer, despite all of his grumblings, stood readied with his spear. This warmed Jeze''s heart but also saddened that they may lose their lives before entering the Spire. The Legionnaires readied their spears, and crossbows. They outnumbered the Proven, and appeared to be highly trained. She would have to think of something, and fast. Chapter 48: (Part One Epilogue) For Glory Jeze lowered her weapons and walked in between Rolfe and Helga. Her teammates watched her with shocked silence as she broke their formation. In front of her were the pointed spears of the elite Legionnaires, the angry glare from Miss Heng, and Drake with his smug smile. "I can fix this. Allow me and my team to enter and we will repurpose the Portals and establish the Safe Zones," Jeze announced. Miss Heng''s eyes narrowed with barely contained fury. The Amber guard hissed, "Even now, you still know nothing. You know nothing of what you have done. We have teams helplessly struggling to find their way out. They have no safe zone, no portals back, no way to resupply or to pull out their wounded." "Then let me fix it. Let us enter the Spire," Jeze demanded. "For Glory!" Dunar roared in his deep voice. "Hurrah!" The Proven shouted back. This drew the attention of the other Frostsworn, and Jeze saw the large forms of the Carls jog toward them. Unfortunately, more elite Legionaries marched forward in a uniformed battle formation. The sound of their heavy armor and weapons echoed ominously as they approached like the drum beats to an impending doom. "You have demonstrated that you can not be trusted," Drake said. That snake! Jeze thought. Miss Heng nodded and stated, "You need to be held accountable for failing to perform your duties as directed as an Initiate ranked member of the Guild." The Carls arrived and joined the ranks of Dunar and the Proven. Across from them were the battle-ready lines of the Legion, with Drake and Miss Heng at the forefront. "I can not be held responsible for an entire program. Where are the other Safe Squad Members?" Jeze asked. "They are not here!" Miss Heng cried and waved her arm, "Due to your defiance! They could have been killed in the Waves. Or putting their own interests above the Guild''s needs." "There is no proof of that! And yet, here I am, ready to do my duty, and you want to punish me for the actions of others with or without proof," Jeze snapped back. The teenager was happy to see nods of approval outside the Legionnaires and the Frostsworn. The people were supporting her. Miss Heng even appeared to consider her words, but Drake whispered something in her ear, and the Amber Guard''s face hardened. "I say this one last time. Turn yourself in and have the Frostsworn stand down, or suffer the consequences," Miss Heng ordered. Jeze turned her words to the collective crowd of adventurers that have gathered. She spoke out, "Fellow Guild members, I am speaking to you. Many of you know of me and of the Frostsworn. Have we not performed bravely?" "I will give you a count of three," Miss Heng growled but was cut off as the crowd responded. "Aye, we heard how you saved Station 28," someone shouted. Jeze was emboldened, and she continued, "They would have had me sit out of the Monster Waves. Why? To keep me safe. As adventurers, do we seek out safety?" There was a collective laugh among the crowd of hardened Guild members. "Did we join the guild instead of the army to follow orders?" She asked. "No! We joined for Glory!" Helga roared. "Stop what you are doing," Miss Heng hissed, but Jeze felt that the power behind her words had faltered. "I ask you, fellow adventurers, should the Proven be allowed to challenge the Spire? Should I be allowed to establish a Safe Zone on the first floor?" Jeze spoke out to the crowd and ignored Miss Heng. Jeze was relieved when she heard a collective "yes" from the gathered adventurers. Miss Heng appeared conflicted over what to do next. Drake whispered in her ear again, and the Amber Guard nodded. ¡°Sieze her,¡± Miss Heng ordered. The Legionnaires advanced forward. "Hold!" A powerful voice boomed from the Carls. The Legionnaires and Miss Heng paused. Stepping forth was Berserker Orn. "Miss Heng, I believe you and I can speak on this with civility and come to an understanding, no?" Orn asked. Miss Heng nodded to acknowledge the Berserker and stated, "We can. Your adventurer disobeyed a direct order and, as a result, has placed many lives, including the Frostsworn, in danger." Orn''s eyes twinkled as he responded, "You know the ways of our people well enough to know that we do not fault her for seeking Glory over following orders. By all accounts, she fought bravely with the Proven." "Berserker Orn, though I appreciate the customs of the Frostsworn, I know that even you must acknowledge the need for order, for Glory can not be achieved without discipline," Miss Heng said. Orn nodded his bearded head and offered, "I hear you, Miss Heng. Your words are true. Here is what I propose. We allow the Proven to enter the Spire and for Jeze to establish a Safe Zone. That will benefit all of us. I do not disagree with you about punishment, just the severity of it." Stolen content alert: this content belongs on Royal Road. Report any occurrences. Miss Heng crossed her arms and asked, "What do you propose?" "She was not alone in her infraction and it is not fair for her to suffer it alone. I propose a simple payment should suffice," Orn offered. "What?" Jeze demanded but was silenced by a cold look from the Berserker. Words, once spoken, can not be taken back. Jeze recalled his wisdom and closed her mouth from speaking further. Drake whispered into Miss Heng''s ear, but she waved him off. That gave Jeze some hope. Miss Heng replied, "Berserker Orn, your wisdom and words are much appreciated. I believe an arrangement could be made that benefits the Guild and will put this matter to rest. Here is what I propose," the Amber Guard turned toward Jeze and said, "You have one week to establish a Safe Zone. Or die trying. If you fail, then you will be fined one hundred gold ducats each day this is delayed." "100 hundred gold ducats!" Jeze exclaimed. "That seems fair," Orn said. "We are in agreement," Miss Heng acknowledged. ¡°No we are not!¡± Jeze snapped. Orn narrowed his eyes and asked, "You do not think you are capable of this request? You are a part of the Proven. Your team have ran with the Dire Wolves through the Deep snow. You think this is above your abilities?" The Berserker aimed his question at Jeze''s team. "We will do this!" Dunar exclaimed. "For Glory!" Helga roared. "Hurrah!" Jeze and the others shouted back. She couldn''t help herself. Orn, a twinkle in his piercing blue eyes, nodded with a smile on his bearded face. Jeze had watched a master use words and emotions with skill and ease as if he had swung his axe to split a Dragon''s skull. She had one week to find and repurpose a portal in order to establish a Safe Zone. Or go broke. "Looks like we have an agreement," Orn stated. Miss Heng smiled, which appeared unnatural on the stern woman''s face. The two Adept ranked adventures shook hands. Drake looked furious, and that gave Jeze some joy. On command, the Legionnaires departed. Dunar and the Proven visibility relaxed from the tense situation. "You were lucky!" Rolfe boomed after the departing soldiers. Helga barred her teeth and roared after them. Mikal shook his head and rubbed his temples. Orn and the Carls approached. "You have my thanks, Berserker Orn," Jeze said with a bow. "Nonsense, I see you headed my advice well. You controlled your emotions and timed your words wisely," the Berserker observed. Jorgenson placed a firm grip on Dunar''s shoulder. "You have a big task ahead of you. One I am sure you could succeed in. May you find your Glory!" "You have my thanks. I am honored to have trained under you. We will not let you down," Dunar replied. "All of this talk but no action! We have a week, and Jeze could lose a lot of money. Money that she would otherwise use to buy me my paste! So lets move people!" Ziplocke roared. "Aww, he is so cute!" Helga beamed. "He is hideous," Mikal muttered. "So is your face!" Ziplocke snapped back. Dunar cleared his throat and stated, "We need a plan." The Proven team leader turned toward Jorgenson and asked, "Have you been inside?" The Carl nodded and answered, ¡°On each level there is a chamber with the Floor Guardian. In that room there are two portals. One portal leads to a random location on the next floor, and the other portal leads to the previous level¡¯s Guardian¡¯s chamber. For the first floor the portal is the exit from the Spire.¡± "Do you have a map?" Dunar asked. "We did our best. As you know, inside the Spire covers many miles. What we have, maybe, but a snowflake in a snowstorm," Jorgenson responded. "We will take it and ask the other teams," Jeze said. "That is wise," Jorgenson nodded, and he handed Dunar a piece of folded parchment that was an incomplete map. For the next hour Jeze and the Proven traveled around the growing camp to ask the other teams that had braved the first floor. What they heard was disturbing with regards to the dangers that lay within. "It is an endless maze of hallways and intersections lined with traps and guarded fiercely by the trapped souls of adventurers who have lost their lives before us," one woman described. "We will be facing the undead?" Dunar asked. "Aye, and angry spirits. I can not tell you which is worse, the traps or the spirits," the adventurer replied. From a team of Shamans from the Tribal Council, they received another map. It did not connect with the maps they have received thus far and it was starting to appear that they have puzzle pieces from different parts of the puzzle that do not connect with each other. "It may take a week alone just to get information out here. Sorry, Jeze. Looks like you are going to be broke," Mikal observed. Jeze was getting nervous about losing all of her hard-earned money. "Do we have enough to go on?" She asked. Dunar shook his head and replied, "No, not yet. There are more groups we can ask." What they discovered was that there were over a dozen teams that have not returned yet. It is certain that some teams are on the second floor or higher. "The good news is that the Floor Guardian was defeated already. That is one less thing for us to worry about," Jeze observed. "What? That means someone else stole our chance at Glory!" Rolfe whined. Helga nodded in agreement. "This is no time to jest. By all accounts, the first Floor is dangerous. We will need supplies to manage the undead, especially the ghosts," Mikal said. "We were not jesting!" Helga complained. Dunar was writing a list of supplies that they should get. "Holy water and silver weapons for the undead. Anything else we need?" "Any magic that can detect traps?" Mikal suggested. "We will need to rely on Jeze''s skill for that one," Dunar replied. "Doomed! You are all doomed!" Ziplocke cried. Jeze bopped the Goblin gently on his head. They completed a few more purchases and talked with a few more teams. Dunar checked off the list he created on a piece of parchment. He studied it for a moment and then turned to his team. "I believe we have done all that we could. It is time for us to enter the Spire," He said. "About time!" Helga cried. "Agreed! I have never been more ready in my life," Rolfe stated. Jeze nodded, and they made their way over to the shimmering portal. No teams were coming out or entering at the moment. All eyes were upon them as they stood just outside the Threshold. This was it, Jeze thought. She was about to enter the Spire like her brother so many years earlier that it felt like another lifetime. She trained hard for this and overcame many challenges, and here she was. At this moment, she was about to embark on the journey she had started five years earlier when she trained with Daverius in the courtyard of the Old Crone''s school. Jeze and the Proven knowingly approached danger. They did this because they were adventurers. When others flee from the horrors of the world, Jeze and the Proven run toward it, because they are never content with where they are in life. For they need to seek new challenges as that is the food that nourishes them. ¡°For Glory!¡± Jeze roared. "Hurrah!" Her teammates shouted back. As one, they entered the Wandering Spire. Chapter 49: The First Floor This was exciting! Jeze thought to herself as the teenager scaled a jagged wall high above the chamber below. Her strong, wiry arms and legs held her small frame against the stone as she climbed up inch by inch. Jeze had left her dark reinforced padded armor and heavy pack below in order to make the treacherous ascent. Her Team looked up in dreaded anticipation. "Are we sure there was no other way?" Mikal, the skinny dark-haired Healer, asked. The other shushed him as this topic was already discussed. The decision was made, and Jeze was high above them, and it didn''t make sense for her to climb down without first completing her task. "She is a Knucklehead," Ziplcoke observed and shook his tiny green bald head. It was odd that the two occasionally agreed, considering that they both vehemently disliked each other. Jeze reflected and blew a stray dark bang from her face and returned her attention back to the mechanism above her. For the past several hours, Jeze and her Team traveled through the twisting corridors and hallways of the first level of the Wandering Spire. The passageways were sometimes narrow, where they had to walk in a single file, and other times, they were wide enough for everyone to be at arm''s length from each other with room to spare. On occasion, they would pass through rooms that were circular with high ceilings, and other times, the rooms would be square with jagged walls. In some parts, the ground was made out of polished brick, and at other times, it was rugged dirt. There was no rhyme or reason to the level''s design. "Do you have enough light?" Dunar called out. The broad-shouldered Team Leader was holding up Jeze''s glowing globe that illuminated the long chamber they were in. His heavy armor jingled as he shifted his weight nervously and he made sure to not step on the pressure plates that Jeze discovered earlier. The Team was located at one end of the chamber and the other end was shrouded in darkness outside the radius of the magical globe. "I''m fine," Jeze called back. She was hanging precariously from the small hand and footholds made from the uneven, jagged surface of the wall. Just above her was a chain connected in between two winches. The only part of the trap''s mechanism that was visible, and Jeze felt she was lucky to have spotted it from below. It had been a painstakingly slow trot through the tunnels, caverns, and passageways. So far, Jeze successfully disabled two Rune traps and one mechanical trap. She triggered one bolt trap and was lucky to have dodged the deadly missile. However, despite that one mishap, she was confident in her ability to spot and disarm mechanical traps. Ziplocke, however, was not amused as the bolt almost struck him. The small Goblin Familiar was now on Helga''s muscular shoulder and clung to the Striker''s braided blonde hair next to her visored helm. Jeze carefully retrieved her wrapped toolset and placed it on a small ledge just beneath the chain and two winches. She moved her body so that her weight rested firmly on her legs. It was precarious, but it allowed her to use her hands. Jeze studied the mechanism in front of her. Earlier, she discovered several pressure plates on the ground below and cautioned the group from going further. Jeze was not sure if she would be able to spot all of the cleverly concealed plates. So she searched around, and that was when she discovered the chain and winches. Jeze deduced that when the pressure plates were pushed down, it would trigger a series of mechanisms that ultimately resulted in the chain being pulled to open up the ceiling and drop boulders on the unsuspecting adventurers below. That was her best guess, at least, and they didn''t have any other option. Going through this chamber was the only way forward for them. Unless there were some hidden doors that they missed along the way. Jeze shook that thought out of her head. She needed to be focused on the task at hand. With steady hands, she used her tools to dismantle the winch that was connected to the ceiling. After several moments, Jeze was able to disconnect the piece, and it hung loosely from the short chain. Jeze looked around and decided there was nothing else that could be done. The trap door above the chamber was disconnected and wouldn''t open. So she hoped. Jeze climbed down to join her Team. "Well? Is that it?" Dunar asked. Jeze could see the concern in his dark eyes through his visored Frostsworn helm that protected the top half of his face while leaving his clean-shaven jaw and mouth visible. She nodded. The Team moved back while Rolfe and Helga stepped forward. The two powerfully built warriors were holding heavy stones that they had retrieved from an earlier passageway. They threw them onto the pressure plates. The bricks sunk to the ground with a click. There were several more rumblings under the ground, and the Team flinched as the chain above them snapped against the stone wall. Because Jeze had disconnected it from the ceiling, nothing happened. She grinned at her Team. "The way is clear," Jeze announced with a bow. "Ya! Very good!" Helga exclaimed as she ruffled the Scout''s hair. Jeze donned her armor and pack, and the Team continued down the chamber. They stepped on several more pressure plates that made no sound as the mechanism was already triggered. That was until they were at the end of the chamber. Jeze felt the stone sink beneath her and heard the horrifying series of clicks. "Run!" She roared. The Proven ran ahead toward the exit as the ceiling above them gave way to an avalanche of heavy stones that tumbled and crashed to the ground behind them. A cloud of dust engulfed them, and they turned to see a rubble-strewn chamber. You might be reading a stolen copy. Visit Royal Road for the authentic version. "Well, that was fun!" Jeze exclaimed. "Knucklehead," Ziplocke hissed. "By the grace of the Frozen all Father, we are still alive," Mikal muttered. "We are here, and that is all that matters. Good job, Scout!" Helga exclaimed. "Aye!" Rolfe echoed as he thumped his spear against his round shield. Dunar updated the map he was making and he studied it. The Team made slow progress as the team Leader often stopped to document their travels. He compared his findings with the drawings they collected from the adventurers that ventured the first level before them. The Team Leader shook his head. "I do not believe we have traveled the paths of the others," he observed. "How big is this place?" Helga demanded. The warrior maiden was itching for a fight. Rolfe, the Team''s giant Protector, nodded his helm-covered head in agreement. They were constantly on edge for an ambush or a trap that weighed heavy on their psyche. Jeze resumed scouting ahead of the group. They traveled through several more chambers, some of which were illuminated with red torches that gave off no heat. Jeze had tried to collect them, but the flames went out when they were removed. Jeze shrugged at that, but it was not a worry since the Team had enough magical illumination to meet their needs. They entered a twisting corridor when Jeze heard a sound that sent shivers down her spine. "Hold up," she cautioned. Her teammates paused and cocked their heads to listen. "What is that noise?" Dunar whispered. "Is that laughter?" Rolfe asked. Ziplocke snickered. "It is madness!" The Goblin shrieked with glee. The laughing echoed from the corridors ahead of them, and it lacked mirth or joy. It went at reverberating intervals from giggles to loud outbursts as if the individuals had no control over it. Jeze nodded and understood what Ziplocke had meant. What they heard were people afflicted with madness. "Could those be the missing adventurers?" Mikal asked. Ziplocke giggled and responded, "Could be!" "This is not funny, Demon!" Mikal snapped and turned to his teammates, "We need to help them." "Aye," Dunar replied with a nod. "How? Hmm? How can you help them?" Ziplocke asked. "You know the Affliction aspect. Tell us how to undo the curse," Jeze stated. The Goblin crossed his thin arms and huffed. Jeze sighed and dug into her pack for his paste. "Really? Have you no compassion?" Mikal asked. Ziplocke hissed at the Healer and observed, "One drawback from you mortals is that you have a few that are pure and holy. So gross!" The Goblin perked up when Jeze offered him a spoonful of paste. He loudly slurped it up. Ziplocke''s ears pulled back against his head and he said with a sulk, "I am sorry I can not help you. Us Goblins specialize in pranks and jokes. Not madness. That is the realm of Imps or even worse beings that you better pray are not here." "You can''t or you won''t help us?" Mikal growled. "I will not lie to you, human," Ziplocke snapped. "He can''t. It is against our bond," Jeze stated. "Then we best find a portal so that Jeze can turn it into a Safe Zone. After that, we can lead the poor souls outside where I''m sure they can find help," Dunar stated. The others agreed, except Ziplocke. The Goblin shook his head and cautioned, "I would be careful if I were you. Those afflicted with Madness can be very dangerous." "Nothing more can be achieved from talking, correct? Let us keep moving and face the challenges with bravery," Helga boasted. "Hurrah!" Rolfe exclaimed and thumped his shield. The others nodded and echoed, "Hurrah!" The cheer dispelled their fears. Ziplocke rubbed his face and muttered, "Knuckleheads." Jeze went ahead and resumed scouting. She turned a corner and stopped with a gasp. Jeze covered her eyes and turned back to the others. "What is it?" Dunar asked. The large leader readied his axe and sword. He slowly lowered his weapons with numb hands at what he saw. "By the Frozen all Father," Mikal said softly. The Healer made a gesture to ward off evil spirits. "I count three bodies. That means two might still be alive," Dunar observed. The room was a small circular chamber with two other exits that branched off into adjacent tunnels shrouded in darkness. There was a cooking fire still going with a pot, and it appeared that a team was about to eat before the massacre occurred. Three mutilated corpses were strewn across the floor with their innards and limbs scattered about. Rolfe, with a determined look on his face, entered the chamber. The giant man knelt before one of the bodies. "The blood is still fresh," he observed. "Be on the lookout," Dunar ordered. Helga hefted her Dane axe in two hands and surveyed the room. "Look at that!" She exclaimed. On one of the walls, words were written in blood. "What does that mean?" Rolfe asked with horror etched upon his face. The words were scrawled haphazardly and read: "I must kill everyone to settle the echoing drums that beats in my ears. Make it stop! MAKE IT STOP!!!!" "It is evil magic," Mikal answered quietly. Even Ziplocke was subdued by the message. Laughter echoed from the tunnels, its location indeterminable. With the ease of a well-practiced team, they gathered into formation with Rolfe in the front and center. The giant Protector held his spear and shield, and Helga stood to his right with her Dane axe ready. Dunar was on Rolfe''s left with axe and sword. Behind the three was Mikal with his spear and Jeze with her battle axe and long knife. The laughter grew louder, but it was unclear from which tunnel it came from. "We will face and defeat this evil," Dunar promised. "Hurrah!" The others cheered. Rolfe thumped his spear against his shield. Despite the maniacal laughter and the fear in their hearts, the Proven were excited to face this challenge. Chapter 50: Madness Jeze and the Proven stood in formation before the two open tunnels as the ominous laughter echoed and grew louder. It was hard to determine which corridor the sound came from and if it was getting nearer or not. Rolfe flinched and raised his shield to swat at something. ¡°Where did these blasted flies come from?¡± The giant protector grumbled. Jeze did not see any flies, but instead, she heard a whispering voice to her left. She turned and only saw the bloodied walls with flickering shadows created by the campfire and nothing more. What¡¯s going on? She wondered. ¡°Adjust formation! We are surrounded!¡± Dunar exclaimed. The team immediately reacted and formed a ring with their weapons facing outwards. Jeze and Mikal glanced at each other. They did not see or hear anything coming from the back tunnel they just traveled from. ¡°I see them!¡± Helga cried and then cocked her braided head. ¡°Oh ho, that was odd. I thought I saw something.¡± ¡°Evil magic is at play here,¡± Mikal hissed and took a deep breath. Jeze recognized that the dark-haired Rune caster was centering his Will. Where was Ziplocke? She wondered. ¡°You will die here!¡± A voice to her right whispered. Jeze snapped her head immediately in the direction. Nothing, just flickering shadows from the campfire. Jeze followed Mikal and steadied her breath to center her Will. ¡°By the Gods! I think they got into my armor!¡± Rolfe exclaimed as he twitched and scratched. ¡°Stay focused! The enemy will be here at any moment!¡± Dunar Barked. ¡°Anyone see that? It¡¯s so pretty!¡± Helga observed. The Striker was studying the bloodstained walls. ¡°Helga! Focus and ready your weapon!¡± Dunar ordered. The laughter continued and echoed from the hallways. Oddly, to Jeze, that was the only thing that made sense. The whispering, the imaginary flies, the pretty walls, and the sound of footsteps from the back corridor were all not right. Jeze focused her Will inwards and just like when Miss Heng used the Mind aspect on her, Jeze was able to locate something within her. ¡°You feel it, too?¡± Mikal asked. Jeze nodded. It was not something she could see, but it was something she felt and sensed. Miss Heng had Shaped Jeze¡¯s thoughts. That was different. This, from within Jeze, was a different energy, and she recognized it immediately! ¡°It¡¯s the Affliction aspect! Mikal, can you sense it?¡± Jeze said. Rolfe, Dunar, and Helga glanced at her. The Healer nodded with his eyes closed, and his breathing increased. ¡°Stay focused! We are about to be attacked!¡± Dunar roared. Jeze ignored her team Leader and told Mikal, ¡°Push it out.¡± The dark-haired Healer exhaled loudly and visibly relaxed. He opened his eyes and told Dunar, ¡°We are being cursed.¡± ¡°What?¡± Dunar asked. ¡°How are they getting inside?¡± Rolfe demanded. The large protector had lowered his shield and weapons in order to rub and scratch uselessly through the overlapping steel plates of his lamellar armor. ¡°So pretty,¡± Helga murmured. She was staring at the wall again with her two-handed axe down by her side. ¡°Someone or something has cursed us with foul magic,¡± Mikal answered. Dunar glanced nervously all around and then focused on Mikal and Jeze. With gritted teeth, he asked, ¡°How do I stop this?¡± ¡°Breathe deeply in and out as if you are in the Frozen Sea,¡± Mikal said. Jeze wondered what that meant and watched Dunar rapidly inhale and exhale. His broad chest heaved in and out. ¡°Yes,¡± Mikal said and coached Dunar, ¡°In with peace and out with stress. Go with the flow and be in this moment.¡± Dunar looked back at the opposite corridor and nodded. He recognized that nothing was there, and the real threat was in front of them. The laughter was nearly in the chamber now. ¡°Formation!¡± Dunar barked. Despite being afflicted with a curse, Helga and Rolfe responded to the command on instinct. Jeze and the Proven held ready until they each started to get distracted again. Helga glanced at the walls, and Rolfe began to swat at flies. Dunar nervously looked over his shoulder, and Jeze heard the whispering again. Mikal closed his eyes and focused on his Will. They were not prepared when the two mad adventurers bursted into the chamber. Dunar was the first to spot the attackers, and he shouted, ¡°Prepare yourselves!¡± Rolfe barely raised his large round shield in time to intercept a blow from a long two-handed sword. The second mad warrior furiously attacked Dunar with blade and shield and the team Leader responded in kind with his axe and sword. The two engaged in a furious exchange. This story originates from a different website. Ensure the author gets the support they deserve by reading it there. The whispering voices were in Jeze¡¯s head and they distracted her with her own random thoughts. ¡°Notice how odd these two look? What caused them to scar themselves in such a way? You will die here!¡± They whispered ominously in her mind. The two mad adventurers were well-muscled fighters, and Jeze guessed them to be either Strikers or Protectors. They wore plate armor that was heavily stained with dirt and blood. The two men had mutilated their faces with gashes and piercings. They wore necklaces made out of bloody bone bits that probably came from their deceased teammates. Did they murder them? Jeze wondered. Rolfe, unfocused, attacked with an ineffective spear thrust that glanced off his attackers'' stained plate armor. Helga snapped out of her reverie and swung her axe. Despite being consumed with madness, the two attackers were highly skilled fighters. Helga¡¯s axe was redirected and countered in one seamless motion. The mad adventurer¡¯s two-handed sword rang loudly as it struck Helga¡¯s helmet and dazed her. Mikal, who was refocused, stabbed the attacker through the mail that was under the steel breastplate. The injury did little to faze the mad adventurer, and they slashed Mikal across his face. The Healer stumbled, bleeding, onto his back. Helga and Rolfe moved in to protect their teammate. Dunar was struck in the helmet by the edge of his attacker¡¯s shield, and he barely parried a sword thrust. The team Leader was off balance and ill-prepared to defend against further attacks. Jeze snapped out of the Affliction spell that enthralled her and rushed forward to aid Dunar. She trusted with her long knife and chopped high with her battleaxe. Jeze¡¯s knife stabbed a shallow cut through the mad adventurer¡¯s mail armor, and her axe blade was met with his shield. Jeze dodged a sword slice and returned a slash of her own that glanced uselessly off a shoulder pauldron. The mad adventurer bashed Jeze with his shield, and she barely deflected a sword thrust as she stumbled back onto her knees, dazed. ¡°Die!¡± The crazed adventurer screamed with spittle flying from his lips. Jeze was not able to defend herself from the incoming sword slice. Dunar recovered and deftly intercepted the attack with a chop of his axe that nearly severed the mad adventurer¡¯s sword arm. The crazed warrior howled as blood flowed freely from the grievous wound but was unfazed as he spun and struck Dunar with his shield edge. Jeze lunged forward and stabbed with her long knife. The blade pierced the mail on the mad adventure¡¯s side and went all the way to its hilt. Jeze watched the life and madness fade from the crazed man¡¯s eyes. ¡°Thank you,¡± he said quietly before he collapsed in a heap. The second-crazed warrior swung his two-handed sword with a wild grace that bypassed Helga¡¯s defenses. The warrior maiden grunted in pain as the blade sliced through the mail that protected her thigh and left a gash. Rolfe slammed his shield and knocked the mad adventurer off his feet. Helga roared and delivered a mighty chop of her Dane axe to her grounded opponent that, ended the fight in a geyser of blood and bone. ¡°Regroup!¡± Dunar barked. ¡°Hurrah!¡± The team responded as they returned into formation. Rolfe thumped his shield loudly. Despite being bloodied and tired, they maintained their discipline. When it was clear that there were no more threats, they relaxed their weapons. ¡°Where is Ziplocke?¡± Jeze wondered. The small Goblin was absent the entire fight. She scanned the flickering shadows and noticed movement. There were more shadows in the room than possible from the flickering campfire. Jeze tapped into her Shadow aspect ring and Shaped the shadows and, revealed a horrid-looking creature with deep red skin. ¡°Foul creature!¡± Mikal shouted and hurled his spear. ¡°Skibidi!¡± The monster shrieked as it dodged the thrown weapon. It was small, just a little bigger than Ziplocke. It floated on fluttering bat-like wings, and it had a large round head with tiny horns and yellow eyes over a sinewy red body with gnarled arms and legs. With a hiss, it flew out of the chamber like a shot arrow. ¡°There¡¯s more!¡± Ziplocke screeched. The Goblin emerged from the shadows of the back corner and weaved the Fire aspect in his tiny green hands to shoot at another clump of shadows where a second red-skinned Demon materialized. The Fire magic splashed over the creature, and it let loose a horrid howl of pain. It rapidly fled toward the chamber¡¯s exit, where it was struck down by Jeze¡¯s thrown hand axe. ¡°Are there any more!¡± Mikal cried. Ziplocke shook his head and inspected the fallen red Demon. The Goblin shook his head and sighed, ¡°You killed it, knucklehead. We could have questioned it to find the others.¡± ¡°What were those things?¡± Dunar asked. ¡°Imps,¡± Ziplocke answered as he scurried back to Jeze¡¯s shoulder. ¡°You could have warned us,¡± Mikal growled. ¡°I did! I told you that it could have been Imps or something much worse! You fools are lucky. It is just Imps!¡± Ziplocke squealed in response. ¡°You are not mad that we killed your kind?¡± Rolfe wondered. ¡°How dare you!¡± Ziplocke snapped and motioned toward the dead Imp. ¡°These things are disgusting and nowhere near as noble as us Goblins!¡± Jeze used her Life Channeling tool to close Mikal¡¯s wounded face. It took all of her Will, and she had to sit when she was finished. ¡°Thank you,¡± the Healer responded. It would have been extra difficult for him to heal himself through the pain and not being able to see his wounded face. He treated the others with his magic. ¡°They fought well. Do you suppose they were Adventurer ranked?¡± Rolfe asked. ¡°Oh ya. The two of them gave us a challenge, no?¡± Helga responded. ¡°It¡¯s from the madness. It can inflict Rage on some people. Makes them more dangerous,¡± Ziplocke explained. ¡°Why is your Affliction aspect different than theirs? Can you make people go mad?¡± Jeze asked. Ziplocke scowled at her. ¡°No, I enjoy misery. Madness can only lead to death.¡± ¡°Oh, so we are to believe you are a kind Demon?¡± Mikal snorted. ¡°Not at all! Imps enjoy madness and death. Us Goblins like to watch misery, especially from pranks, which makes it funny!¡± Ziplocke said with a giggle. He added, ¡°Death puts an end to it. So boring!¡± ¡°We should get the rocks from the other room and provide a proper burial for these poor souls,¡± Mikal observed. ¡°We don¡¯t have time for that,¡± Jeze said, especially for her situation. If they don¡¯t activate a Safe Zone Portal within the week, she will lose a lot of money to Miss Heng and the Amber Guard. Speaking of money, she retrieved her hand axe and searched the body of the dead Imp. ¡°Have you no decency?¡± Mikal snapped. Jeze answered, ¡°The Safe Zone is our main priority.¡± Among the remains of the Imp she found a pouch filled with gemstones and Jeze¡¯s eyes went wide. Among the spoils were a few Mana stones. These were rare and were primarily collected when the Spire appeared. ¡°Imps like to covet gems and crystals,¡± Ziplocke observed. ¡°Oh ya? What do Goblins like to collect?¡± Helga asked with a wicked grin. Ziplocke shrieked, ¡°You won¡¯t find my kind in the Spire!¡± He scampered up Jeze¡¯s shoulder. Dunar knelt beside the bodies and covered them with their cloaks and sleeping rolls. He rose up and stated, ¡°Jeze is right. We need to establish a Safe Zone so that this won¡¯t happen again. Let us not forget that one Imp got away. We must be careful.¡± ¡°Oh, I am sure there are more than one. Much more,¡± Ziplocke said and cackled with glee. Chapter 51: Lost Souls After everyone was rested and healed, the team voted on which tunnel to take. This was the first time they encountered a fork that opened up into different corridors. Unless they missed some secret doors, Jeze thought to herself. "Can you determine which direction they came from before they made camp here?" Dunar asked Jeze. He was referring to the deceased team. The Scout nodded and studied the floor for tracks. There were many bloodied footprints that came and went. It appeared as if the two adventurers that went mad had roamed back and forth between the two tunnels. It was strange that they did not wander down the third exit, which led to the tunnels from which Jeze and her team came. Jeze pondered this when Ziplocke explained, "They were waiting to ambush you." "The Imps knew we were coming?" She asked. "I would bet on it!" The Goblin squealed with a clap of his hands. "How can we be certain they are not watching us now?" Jeze wondered as she looked ahead with suspicion into the deepening darkness of the passageway. "They can be!" Ziplcoke snickered with delight. Jeze returned to the Proven and explained that it was her best guess that the deceased team came from the left tunnel. "Before their demise!" Ziplocke added. Mikal shook his head. "We are to assume where they came from was not where we want to go, no?" Helga asked. "Aye, they would not walk away from the portal that would have taken them to the next level," Dunar agreed. Rolfe removed his helm to scratch his blonde hair. "We know the portal is not from where we came from nor from where they arrived from. So we take this last one?" He pointed down the right corridor. "Very good, Rolfe!" Mikal exclaimed. "I think you are mocking me," the large Protector growled. "Ya!" Helga said with a boastful laugh. Jeze was impressed with how quickly the team recovered from having their minds tampered with. She was also eager to move on and realized what Irvin meant was that only a few people have what it takes to be an adventurer. Jeze reflected on how her parents made the decision to settle and live a calmer life. That was not for her. She was hungry for more adventure. "Is it agreed?" Dunar asked and motioned to the opening on their right. The others nodded, and Ziplocke shrieked, "Very good! That was the one the Imp escaped through. We will be walking into an ambush!" He hopped around with glee. "That Demon is not right in the head," Mikal muttered. Ziplocke hissed at the Healer. "Form up!" Dunar barked. Jeze took the lead to scout ahead as the others marched close behind her in formation. She studied the ground for traps and the darkness ahead for ambushes. They traveled down corridors made from shaped stone until Jeze heard the fluttering sounds of the Imp''s wings echo off the walls. Was this a trick? Jeze wondered and paused to center her Will. Dunar ordered the others to do the same. Helga and Rolfe grumbled but complied. Mikal took them through the breathing exercises that helped them focus their minds. "Wait here," Jeze said to the team as she snuffed out the light from her Globe. Ahead, in the distance, they saw a faint reddish light that came from a rectangular chamber. Jeze tapped into her Darkness ring and wrapped shadows around her and faded from view. She crept forward. The corridor opened into a long chamber, this one much larger than the one they just fought in. Along the walls were torches that flickered with red flame, giving the room a sinister feeling. Jeze studied the numerous shadows that gathered and danced with the flames'' light along the walls and corners. Across from Jeze, there were three exits evenly spaced out from each other and a fourth along the far left wall. The right wall had none and was lined with torches. Other than that, the room appeared empty. But Jeze knew otherwise, and she focused her attention and awareness within the room. She listened and watched. Jeze heard noises coming from the openings across from her. She cocked her head to listen as the sounds grew louder. No, not louder, closer! Jeze realized. What she heard were frantic running footsteps that were followed by howls of madness that were running toward her! Jeze turned and ran toward her team just as the first hunched-over forms erupted into the chamber. "Prepare yourselves!" Jeze cried as she sprinted down the hallway. Without hesitation, the Proven moved into action. They opened up ranks to allow Jeze to pass through before closing up. Dunar and Rolfe equipped their shields to form a shield wall. Helga was beside them and readied her Dane axe. Mikal placed magical glowing light rods along the walls to give the team illumination for the pending battle. Jeze slid into place next to him and she retrieved her Fire aspect channeling tool to Summon, Shape, and Control Fire to launch down the hallway at their screaming attackers. The flaming darts illuminated the hallway as they zipped down to strike the rushing horde of attackers. What the Proven saw surprised them. Their enemies were twisted people with gray skin, drooling mouths, and armed with weapons that were just as distorted as they were. They waved swords with jagged edges and warped axes and clubs lined with vicious spikes. Jeze realized the two mad adventurers they had fought earlier were in the early stages of their madness. What she saw before her were people who lived years with the condition. Their bodies were thin and twisted with their affliction. But how? Jeze wondered did they live this way? Where did they come from? Stolen from its rightful author, this tale is not meant to be on Amazon; report any sightings. "Focus!" Ziplocke hissed and added, "Knucklehead." "What are they?" Jeze asked. "Thralls. Mortals afflicted with Madness. They are slaves and serve as fodder to the armies of the Abyssal plane," Ziplocke answered. "These are the poor adventurers taken from the previous Spires," Mikal observed. "So sad!" Helga exclaimed. "We will put them to rest," Rolfe promised. Jeze continued her fire bombardment and whittled the attackers down as they made their mad dash across the hallway. "Mikal, narrow the sides so that they do not surround us," Dunar ordered. For the moment, Jeze''s Fire attacks splashed into the surging Thralls and slowed them down, but the numbers were too great, and she was not able to stop every one of them. The hallway was wide enough for the Thralls to engulf and surround the team. The Healer tapped his Water aspect, channeling wristguard, and Summoned moisture as Jeze launched Fire beside him. Mikal weaved and Controlled the water to ring the walls, floor, and ceiling. When the mad warriors rushed forward in a screaming tide, Mikal completed the final gestures and Shaped the water into jagged spikes of ice. Some Thralls were impaled by ice, and others were frozen in place. Before the screaming horde threatened to push through the ice blockade, Dunar, Rolfe, and Helga rushed forward and attacked. The Thralls slammed their warped weapons onto the shields as Rolfe and Dunar stabbed with their swords. Helga tapped Rolfe''s shoulder, and the large Protector stepped back to allow the warrior maiden to deliver a powerful slice of her axe. Helga created a swath of death before she retreated behind the shield wall. Jeze Summoned and Shaped Earth into stone walls to further impede their insane attackers. Mikal healed the numerous cuts and scratches his teammates received from the Thralls, and the team fought like this until the bodies of their enemies filled the corridor. The Proven defeated the first wave of Thralls, but they could hear more cries coming from down the hallway. Jeze began to hear whispers. Helga started to stare off into the space with a glaze over her eyes, and Rolfe twitched and scratched. "Jeze, block off the hallway!" Dunar barked. The Scout Summoned and Shaped the Earth aspect to form a wall that sealed the area in front of them. This blocked off the line of sight from the Imps at the end and ended the Affliction spell that was on them. "The wall will not hold long," Jeze said. Dunar nodded and already they heard the Thralls slamming into the Summoned wall. The team caught their breath as Dunar studied the situation they were in. "These are much easier to kill than the two we fought earlier," Helga observed. "The poor souls were malnourished from a life of slavery and madness," Mikal said quietly. "Do we keep fighting? I can do this all day," Rolfe boasted. The giant Protector thumped his shield. Dunar gripped Rolfe''s shoulder and replied, "I know that. I''m not concerned about the fighting. I''m concerned about the Imps'' foul magic." Jeze''s Summoned wall began to chip and crack. "We haven''t much time," she observed. Dunar was thinking out loud, "The Imps need to see us for their magic to take effect. Come with me." The Leader led the group back into the circular chamber and picked a spot that was off to the side. "The Imps cant see us if we fight here," Dunar observed. "We will be surrounded!" Mikal cried. "Good! A chance for me to let loose," Helga stated as she hefted and swung her axe in a slow circle around her head. "Yes! You will now see what I am capable of!" Rolfe roared as he thumped his sword against his shield. Dunar replaced his shield with his axe, as their goal was to fight offensively. The Leader turned to Jeze, "You will hide and wait until the Imps enter the room. Demon, you will assist us by revealing them so that Jeze can kill them." "I merely serve as a consultant," Ziplocke replied with his chin up in the air. "I think I can spot them," Jeze said. The Goblin knew that would be hard for her and with his ears back against his head he added, "For a full jar of a paste, I will aide you." "Shameless!" Mikal snapped. "We must hurry," Helga stated as a big chunk of Jeze''s Summoned wall crumbled off. The screams from the Thralls grew louder. Any moment now and the chamber will be flooded with mad attackers. In a hurry, Jeze responded, "Deal." "Fool!" The Goblin snickered. The young girl didn''t bother to negotiate. "Proven! Prepare for battle!" Dunar roared. "For Glory!" Helga shouted. "Hurrah!" The others cried before getting into position. Jeze Summoned and wrapped Shadows around her to hide. In addition, she prepared Summoned Mounds of Earth in the room so that she would have different options for attack angles. The Proven placed themselves off the side of the entrance, and Mikal readied Summoned Water along the floors, which was to be Shaped into Ice to freeze the pending rush of Thralls. The Thralls broke free, and with howls of crazed laughter, they charged down the hallway. A mere moment later, they erupted into the room like a tidal wave and immediately swarmed the Proven. It was pure chaos, but the Frostsworn fought with brutal skill. Helga and Rolfe were not lying, and the two giant warriors let loose to create a swath of carnage in the likes that Jeze had never seen before. Dunar weaved about and swung his axe and sword. Each blow delivered death. The three warriors formed a semi-circle around Mikal with the curved wall of the circular chamber to their backs. The Healer Shaped Ice to freeze groups of Thralls, and he tapped into the Life aspect to heal the numerous gashes and cuts his teammates received from the mad Thralls. Jeze hungered to join them, but like a hunting Wolf, she waited in the shadows. She had an important role because if the Imps were allowed to let loose their Affliction spells, then the Proven would be in dire trouble. So Jeze waited with her body wrapped in Summoned shadows. The fighting raged on as Thralls continued to flood into the chamber to die in piles before the mighty Proven. Jeze waited, observed, and hunted. She vowed that she would not fail her team and she would kill the Imps when they appeared. Something odd happened. Helga stumbled and took a hard blow from a wicked spiked mace. Rolfe was delayed in his response, and Dunar barked orders as he tried to keep the team together. Jeze recognized the symptoms of the madness Affliction! With narrowed eyes and determination, she scanned the shadows of the room through the throng of Thralls. "Ziplocke!" She dared to hiss. "A moment more. We will get them all," the Goblin responded with a snicker. Can she spare a moment? Jeze wondered as she watched her team slowly get overwhelmed. Their fighting ability was hampered by the madness creeping into their minds. Rolfe not only attacked the Thralls, but he also swung at imaginary foes. Helga glanced at the walls every now and then, and Dunar''s was distracted. Mikal did his best to remain calm, but the situation was turning dire by the moment. She had to do something! "There!" Ziplocke squealed. The Goblin materialized and weaved his tiny hands. Shadows parted to reveal the two bloated forms of the Imps with their oversized heads and glowing eyes. Jeze reacted immediately before the Demons could escape. She struck them down with a hail of Stonefists. Their magic broken, the Proven resumed fighting with top efficiency. Jeze howled and joined them with her axe and long knife. Chapter 52: Bloodlust The Thralls lacked skill and physical strength. What made them dangerous was that they had numbers and an unrelenting ferocity. Jeze concluded that the longer they were afflicted with madness, the weaker they became. In contrast, the two mad adventures they encountered earlier were recently afflicted, and they exhibited strength, fearlessness, and skill. The Thralls they fought now only knew to swing their weapons and lacked any resemblance of coordination or defense. But there were a lot of them. Jeze stabbed a Thrall through the neck and dodged a wild swing from a second that caused the attacker to lose balance and collide with a third. A fourth Thrall rushed in with their weapon poised high, and Jeze chopped off their arm with her battle axe before they could swing. The Thrall looked confused at its missing limb while Jeze deflected with her long knife another Thrall''s clumsy thrust and weaved to avoid grasping hands. She spun and planted her battle axe on another''s forehead. The one-armed Thrall picked up another weapon with their remaining hand, and before they could attack, Jeze sliced their throat as she ran past. "Form up!" Dunar roared. The team Leader recognized that they were drifting apart and individually, they could be overwhelmed. "Hurrah!" The Proven responded. Helga and Rolfe fought their way closer to each other and near Dunar. Mikal covered Helga''s flank and kept his back toward the curved wall of the chamber. Jeze danced and weaved in between the cluttered mass of Thralls, and she arrived by her team''s side. With discipline and precision, they eliminated the small horde of Thralls. Twitching bodies littered the hallway and chamber. "For Glory!" Helga cried. "Hurrah!" The others responded, and Rolfe banged his shield with his sword. Mikal knelt and prayed for the souls. Jeze saw tears on the dark-haired man''s face. The Healer rose after wiping his eyes. "May these poor souls find their eternal rest behind the gates of the Frozen All Father," Mikal quietly said. The others nodded. Jeze came over and squeezed his shoulder. "Once we establish the Safe Zone. The Guild will send teams of Prospects to collect the fallen for proper burial services," Jeze promised. Mikal gripped her hand and nodded his gratitude. It was a rare moment the two shared and ended when Ziplcoke began to retch. "Okay! Enough of the soppiness. Time for you to collect all of the loot! Jeze needs the money to buy me paste!" The Goblin squealed. "Loot? What can these poor souls have that could be of value to us, huh?" Rolfe asked. Helga wrinkled her nose as she scanned the bodies and agreed, "Aye, they look worse than beggars." "Noobs!" Ziplocke squealed and added, "But no worry. You are all fortunate to have Ziplocke here to guide you." "What is he talking about?" Mikal snapped. "Their weapons!" Ziplocke shrieked. Dunar arched an eyebrow. "They are not even proper weapons," the Leader observed. The assorted armaments from the Thralls consisted of swords with jagged blades and a variety of warped axes and spiked maces and clubs. "Fools! The weapons are made of Devil''s Steel! You can''t find that in this realm, and merchants would pay a nice sum to melt down this junk," Ziplocke cried. "That is a lot for us to carry. I don''t think it would be wise to burden us in such a way," Helga observed. "Once we map out this floor and Jeze repurposes the floor portal, we can sell this location to a scavenger group," Dunar replied. Jeze heard about that from working with Hannah. Scavenger teams were typically composed of merchants and Prospect level adventurers. Once a floor was fully cleared, meaning it was mapped out and the portals were all linked to Safe Rooms and the outside, then scavenger teams could enter the level and collect piles of loot. Piles such as the one that filled the chamber they were in. The scavengers will buy, at a much-reduced cost, the loot. "How do we know that they won''t cheat us with the price?" Rolfe asked. "Oh, they will cheat you! It''s part of doing business unless you want to carry everything out on your own!" Ziplocke shrieked in reply. "Let''s collect all the weapons and make a pile. We can mark it as ours," Dunar said. "Oh, ho! Won''t another team just steal it?" Helga asked. Dunar shrugged his broad shoulders. "It''s the only option we have. Honor among adventures." They piled the twisted weapons in the corner of the chamber. Thinking about the Devil''s Steel, Jeze realized that Hannah might be interested in this. The metal had properties that were better suited for enchanting and offered better heat resistance. "I know a merchant. Her name is Hannah, and she will give us a fair price," Jeze announced. "Good," Dunar replied. "Do we take the coins from the fallen team?" Rolfe asked. "No!" Mikal snapped. The large Protector backed away. "Leave that for the families," Dunar stated. They marked "Proven" on the wall beside the pile of weapons and continued on through the dark corridor to the long rectangular chamber Jeze scouted earlier with the red torches. "They came from those entrances," Jeze said, pointing. "Not that one?" Dunar asked. The Leader motioned to the single entrance on the far left end of the chamber. Jeze shook her head, but she was not certain. At the time, she was being chased by a small horde. The Scout entered the room and studied the floors. It was difficult to find tracks on the stone floor, but with careful inspection, she was able to make out the scuff marks and scratches made from the crude weapons the Thralls dragged and carried. The Frozen followed her into the chamber as she inspected the four entrances and confirmed her original observations. Taken from Royal Road, this narrative should be reported if found on Amazon. "I don''t see any indication that the Thralls came from that direction," Jeze explained regarding the far exit. "How do you mean? There is no dust or markings on the floor," Mikal asked. "Micky! Why are you so difficult? Just trust our scout," Helga snorted. The Healer huffed and crossed his arms to look away. Jeze rolled her eyes and explained, "A large number of mad Thralls carrying edged weapons leave scuff marks along the walls and, in some cases, on the floor. From the three entrances I saw them come through, there is numerous evidence and markings along the walls. The fourth one over there has none. But I could go further in to search more if you want." "No. We follow where they came from. It may lead us to a monster Portal, and it is our duty to shut it down," Dunar said. "Oh ya? Then we can complete Jeze''s mission?" Helga perked up. Jeze shook her head and answered, "Unfortunately, no. All I can do is deactivate the monster portal. In order for me to turn it into an exit portal, we first need to repurpose a floor portal. The easiest floor portal to repurpose is the one on the first level. Once I do that, then every monster portal can be repurposed moving forward." "Why is that?" Mikal asked. Jeze scowled. Why did he always seem to mistrust her? "No one knows for sure. The theory that Seb had was that all the portals are linked to the master portals that lead out of the levels." She had a small pang of sadness at the memory of the dead Guild official. ¡°So all the others that have traveled before us are trapped with no way out?¡± Helga asked. ¡°They can backtrack through the floor portals, but yes. Once they go through the next level they can not leave until they defeat the Floor Guardian,¡± Jeze answered. Dunar¡¯s jaw stiffened. ¡°They have no access to supplies. We must get Jeze to the Floor Portal.¡± They explored one of the exits the Thralls had entered from. It was a narrow corridor where they found three dead thralls. "What happened?" Helga wondered. "Bolt trap," Jeze answered. "They are useful for triggering traps!" Ziplocke squealed Protruding from the corpses were the bolts, and along the opposite wall were three holes. Eventually, the narrow corridor led to another block-shaped chamber. After some inspection, the team discovered that all three exits were linked to the same destination. Each corridor had a nasty trap that claimed a group of Thralls. Jeze studied the mechanisms and was impressed with the different triggers. Two were from pressure plates, and the third was a tripwire that caused a scythe blade to slice out from the wall, cutting the victims in half. They paused as Dunar updated his map. The broad-shouldered man shook his head. "I do not believe we have linked up with what the other adventurers discovered." "How big is this level?" Rolfe wondered. He was amazed at how far they have traveled and yet they still have not crossed the same corridors as the previous teams. "Well, at least where we go next is easy to figure out," Helga joked. There was only one unexplored exit in the room, and it was directly across from them. "Why do the torches give off different color light? This room is blue, and the other was red, and earlier, we saw green torches," Mikal wondered. Ziplocke snickered. "There is no reason in the Abyssal plane. Things are just as they are." Helga gave him a treat, and he snuggled up to the large warrior maiden. Mikal shuddered. Jeze studied the room they were in. "I think the Imps gathered the Thralls here," she explained. The room was filled with scratches and scuff marks that adorned the floors and walls. In her mind''s eye, she pictured the cluttered shuffling mass of Thralls waiting in this room. Rolfe wrinkled his nose. "It smells like it," the giant Protector observed. The room did have an odor from tightly packed bodies that had not been washed in ages. "Be ready Proven. I suspect the monster portal is nearby," Dunar stated. Jeze scouted the next passageway and the Proven followed in battle formation. They entered another wide square chamber with the floors and walls made out of sandstone and illuminated with normal colored torches. There were three other exits on each side and the chamber was littered with a dozen bodies of dead Thralls. "Another adventurer team came through here?" Dunar wondered. The team searched the chamber. Jeze noticed that the wounds on the Thralls were made by parallel blade slashes. "Two swords!" Jeze announced. "What are you talking about?" Mikal snapped. "These Thralls were killed by a sword fighter that used two swords!" Jeze exclaimed. "Ah, you think this was your friends?" Helga asked and added, "The guy was kind of cute." Jeze rolled her eyes, "You have bad taste." Helga laughed loudly. Her big bosom chest heaved with the effort. "You won''t be the first to make that claim. I like the bad boys." Mikal shook his head and rubbed his head. "Dunar, can you get your team to focus." Dunar nodded and scolded Helga, "No flirting with adventurers until we get outside," Rolfe and Jeze chuckled while Mikal scowled. "You got it, boss!" Helga replied. "This is not funny! Jeze could stand to lose a lot of coin! Who will buy my paste!" Ziplocke shrieked. Again, it was odd that the Goblin and Mikal were in agreement. "Which way did your friends go?" Dunar asked, and he added, "It would be good to link up with another team so we can compare maps." Jeze agreed and returned to tracking and was able to find bloodied footprints that led out the far exit. It was strange. She only found one set of tracks. The only explanation that made sense to Jeze was that Rainbow wouldn''t leave tracks. The multi-colored haired adventurer was always careful to not be discovered. Swordslayer, on the other hand, didn''t care. But what about the other team members? Were they all Scouts? The teenager wondered. Near the exit Jeze discovered blood splotches along the walls. In her mind she pictured Swordslayer flicking the blood off his blades before sheathing them. For Jeze, this confirmed that her friends did pass through here. "This way," she told her team and led them down a corridor where they encountered more dead Thralls. Each one killed with the same parallel sword slices. Ahead, Jeze heard the sounds of fighting, and she hurried down the passageway and ignored the pleas for caution from her teammates. The corridor opened into another long chamber that was illuminated by green flames that created sinister shadows along the dark stone walls and dirt floor. Jeze saw the chamber littered with more dead thralls, and she spotted dead Imps among the bodies. In the center, she saw the familiar armored cuirass of overlapping hardened leather and steel scales. But the color seemed off, and Jeze was not certain if it was due to the strange green flames. Swordslayer stood with his back toward Jeze, holding his two single-edged swords in each hand. Two adventures faced him. One with a spear and the other armed with a sword and shield. "No, please! The Imps are dead, and their curse lifted!" The one with the sword and shield pleaded. Jeze watched in horror as Swordslayer attacked anyway, despite the pleas for mercy. The two adventurers were no match for the swordsman, and after a flurry of attacks, the one with the sword and shield fell to the ground with blood squirting from his neck. "You monster!" The spearman roared and attacked with such fury. The armored swordsman dodged and parried his opponent''s longer reach weapon. With a grace that demonstrated the beauty of the Sanguine Blades style, the sword fighter weaved in and delivered a double parallel slash that ended with the spear fighting collapsing to the ground dead. "Swordslayer!" Jeze cried. She knew he had a dark side to him, but she couldn''t believe he would kill two innocents. Two fellow adventurers! How could he do such a thing? And where was Rainbow? The Swordfighter spun to face her, and his face was covered with the grinning demon mask. Something was different about him. It was not due to green flames, but the armor was darker. It was black, where Jeze recalled that Swordslayer wore red armor. The eyes were different, and Jeze saw an energy within them. She almost felt an aura. "Jeze, get back," Dunar called out. Her team had arrived behind her. In front of Jeze, the sword fighter tilted his head and let out a deep chuckle. This was not Swordslayer but someone else who had studied the Sanguine Blades style. "Is he afflicted with madness?" Helga asked. "No, I have read about this," Mikal answered and added, "He has the Bloodlust." "Who are you? And why did you kill those two?" Jeze demanded. The man did not answer but lunged forward with incredible speed. Jeze, shocked, stumbled back to retrieve her battle axe and long knife. The swordsman was moving too fast as he spun and chopped downwards with his two blades in a parallel attack. Jeze was not going to be able to defend herself. Chapter 53: Ozun Jeze tensed her leg muscles and readied her weapons as the sword fighter swung his blades at her. The large form of Rolfe interposed himself in between Jeze and her assailant. The twin blades cracked loudly against the Protector¡¯s shield as he bashed forward with it. The shield¡¯s edge landed a glancing blow as the Sanguine artist gracefully danced away. Rolfe followed up with spear thrusts and forced the swordfighter back. Only for a moment, Rolfe lunged with a spear thrust, and the sword fighter parried aside the weapon, twirled gracefully to close the distance, and sliced with his other sword. The blade was met by Rolfe¡¯s shield as the Protector took a step back. Helga rushed in with a fearsome roar and struck the swordfighter on the helmet with her Dane axe. The blow shattered the mask and knocked the headpiece off to reveal the attacker¡¯s face. His skin was as dark as onyx as the people that came from the Great Desert. His hair fell to his sides in dreadlocks, and blood flowed freely from his mouth and nose. ¡°Very good,¡± he said with a grin. Helga responded with more mighty attacks with her axe. Jeze got back to her feet, and Rolfe and Dunar circled the fighter as Helga engaged. With astonishing accuracy, the sword fighter scored a deep gash on the least protected part of Helga¡¯s glove. The injury caused the warrior maiden to yelp in pain, and she dropped her axe. Rolfe slammed his shield into the sword fighter¡¯s armored chest and followed up with a spear thrust that missed. The swordsman fell to his back and rolled quickly to his feet while thrusting with both blades. The sudden attack caused Rolfe to retreat, and before the sword fighter could recover, Dunar charged in with an axe and sword. The two fought in a furious exchange of parries, dodges, and counters that resulted in Dunar stumbling back. The muscular team Leader was holding his neck where blood flowed from a slash that sliced through the mail armor. The sword fighter was peppered with a hail of stone fists that clanged loudly off his armor, and he was forced back. Rolfe and Jeze followed up with furious howls. The Protector slammed with his shield and stabbed with his spear as Jeze slid to the side and hooked their opponent in the back of his armored ankle with her axe and yanked the man to the ground. With incredible speed and agility, the swordfighter rolled to his feet just as Rolfe slammed the ground with his shield edge. ¡°Very good! You all are clearly not afflicted with Madness,¡± the man said in a deep voice. Jeze noticed that a glow faded from his eyes, and his face relaxed. The transformation was subtle and surreal. In one moment, the man¡¯s eyes spoke of murder, and the next, they were almost jovial. But Jeze was not fooled. Deep down, it reminded her of how Swordslayer behaved. The darkness that Irvin spoke about the Sanguine Blades style rang true. Painfully true. Mikal finished healing Dunar and Helga, and the entire team was ready to fight. ¡°You must answer for your crimes,¡± Dunar stated. ¡°Oh? And what crimes did I commit?¡± The dark-skinned man asked. ¡°Murder!¡± Jeze cried. ¡°Them? They were afflicted with madness.¡± ¡°They were free from it,¡± Mikal stated. The dark-haired Healer held his spear at the ready. This story has been unlawfully obtained without the author''s consent. Report any appearances on Amazon. ¡°Are you sure? Those afflicted with madness can be deceitful. One can not be too careful. That was why I fought you,¡± the swordfighter replied. Dunar shook his head, and his jaw was set. ¡°Proven, form up!¡± He barked. Rolfe banged his shield and the Frostworn moved into position with a ¡°Hurrah!¡± The onyx-skinned sword fighter tilted his head and asked, ¡°Are you sure you want to continue this dance? I held back earlier.¡± ¡°People like you who hunt other adventures should not be allowed to roam free,¡± Dunar growled. ¡°They were weak! They allowed the minor Demons to corrupt their minds. I did the Guild a favor. You, on the other hand, are strong. I can tell,¡± the swordfighter said. ¡°What is your name?¡± Jeze asked. ¡°Why should I tell you that?¡± ¡°So we can give you a proper burial so that your soul may find rest,¡± Mikal answered. The sword fighter laughed so loudly it echoed off the walls. He glanced at them, and the strange color appeared in his eyes again. ¡°Be careful,¡± Mikal warned. ¡°Remember my name. I am called Ozun,¡± the sword fighter said in a voice that was barely above a whisper. Ozun attacked the Proven with fearsome speed and ferocity. The battle spanned the entire chamber with a flurry of attacks, counters, parries, and evasions. Mikal and Jeze launched Rune magics as Helga charged in with devastating attacks. Rolfe protected and forced Ozun back at times with his spear. Dunar attacked from the flanks and had fearsome exchanges that displayed incredible martial prowess. But, one by one, each Proven was wounded and blooded while Ozun received glancing injuries. Only Jeze remained standing before Ozun. Her left arm hung limply by her side as she held her battle axe in front of her with her chest heaving. ¡°How do you know Swordslayer?¡± Ozun asked. Jeze blinked, ¡°What?¡± ¡°Earlier, you called me Swordslayer. How do you know him?¡± Ozun asked again. Jeze was thrown off guard by his question. Of course he would know Swordslayer, only a few were capable to learn the Sanguine Blades and survive. Were they friends? Or enemies? If she answered, would she be betraying her friend? Ozun flicked the blood off his blades and sheathed them. ¡°If you see Swordslayer, tell him how strong I am. In the meantime, you have the potential to face me as an equal. But not now. We will meet again,¡± Ozun said and departed the chamber. Jeze fumbled through her pack for her Life aspect Channeling tool and with what little energy she had, she healed Mikal. The Healer gasped in pain and gathered his Channeling tools. After several moments, the two were able to stabilize the others. They were exhausted. ¡°That was fun to watch!¡± Ziplocke announced as he emerged from the shadows. Jeze scowled at the Goblin and threw a jar of paste at him. A full jar. The Goblin snatched it and narrowed his eyes. ¡°What¡¯s this for?¡± He asked. ¡°Keep watch and wake us if we are in danger,¡± Jeze replied as she slumped to the ground. ¡°Danger?!? We are in the Spire!¡± Ziplocke shrieked. But his words fell on deaf ears as the Proven were all fast asleep. The Life aspect recovers the body but also takes a toll that demands rest. Mikal was snoring lightly, and Ziplocke debated whether to drop a bug down the Healer¡¯s mouth. The Goblin scowled and sat with his small back against the wall. He opened the jar and started to slurp up the paste. The team traveled the corridors for a full day and engaged in some tough fights. They deserved a peaceful rest. ¡°Even me, a spiteful Goblin, can not deny that they earned some peace,¡± Ziplocke said out loud to himself. Chapter 54: Getting Stronger The Proven were solemn when they awoke. Mikal even ignored Ziplocke¡¯s mischievous teasing over their recent loss. Despite their low mood, the team still checked their weapons and gear. Each needed to adjust their armor in order to accommodate the tears and slices from their recent battles. Jeze was able to stitch the fabric and hard leather parts of their armor. Rolfe hammered the chainmail back into place for a quick fix. The chamber had only one other exit, which was at the far end. ¡°Proven! Let¡¯s move out!¡± Dunar barked. Helga attempted a boastful ¡°Hurrah,¡± but it lacked the usual mirth. ¡°Jeze, scout ahead,¡± Dunar ordered. ¡°I know,¡± the teenager snapped. Dunar¡¯s face hardened, but he remained quiet. He simply nodded as Jeze went ahead to check the corridor for traps, where she found none. However, the walls and floor had hundreds of tell-tale tracks that marked the passage of the Thralls. All of them were killed in the next chambers and tunnels. ¡°Be prepared. There may be a monster portal nearby,¡± Jeze cautioned over her shoulder. The Frostsworn nodded and marched in formation. In the tighter spaces, Rolfe switched out his spear for his sword. When the passageway opened up, the large Protector switched back to his longer-reached weapon. Dunar opted for his sword and shield, while Helga remained with her Dane axe. Mikal took up the rear with one hand holding his spear and his other near his channeling tools. They marched on, and Dunar wrote down their progress on his map. They found a smaller circular chamber that was dark. The only illumination came from the shimmering purple Portal in the center. Jeze recognized the Threshold Runes that surrounded the Portal. ¡°Will anything come through?¡± Dunar asked. ¡°A lot has already come through, but Jeze will need to hurry up!¡± Mikal snapped. Jeze scowled at the Healer, but she knelt by the Runes and got to work. They were the same Runes she saw in the Pyramid and the ones she practiced on in the Runic Research Division. Dunar suddenly lashed out with his sword and struck down an Imp that was hiding in the shadows. The bloated red creature let loose a squeal before plopping dead on the ground. ¡°Nice work!¡± Jeze exclaimed. She was impressed that Dunar was able to sense the Demon without being attuned to the Darkness aspect. Jeze teased Ziplocke, ¡°How come you didn¡¯t spot the Imp? Are you not the Darkness expert?¡± ¡°Focus on your job, knucklehead!¡± The Goblin spat back. His ears were curled back on his small green head. In a rare moment, the normally humble Leader looked proud of himself. ¡°I am learning to pay attention to the Shadows and to when my mind is being tampered with.¡± The Proven returned to being vigilant as Jeze worked on the Runes. She used the channeling tools she created for this purpose and focused her Will through them. Jeze completed the final glyph in the air, and she felt the energy snap into place. The Threshold dimmed, went inert, and plunged the chamber into darkness. Mikal activated the magical glowing rods. ¡°When you repurpose the Floor portal, this portal can be used to exit the Spire?¡± Rolfe asked. Jeze nodded and answered, ¡°Yes, this will turn into a Safe Zone.¡± Dunar updated his map and looked around with a nod. ¡°A good defensive position.¡± ¡°It will be used mainly to retrieve the fallen. Let us not forget the many that lost their lives on this floor due to madness,¡± Mikal stated. The others bowed their heads. Jeze perked up and remembered to search the Imp. As usual, she found another pouch of gems. ¡°Killing these things can be profitable!¡± She observed. ¡°Ya! And these portals can be used by scavenger teams so we can earn extra coin. Maybe this gal can get a flaming axe?¡± Helga stated. ¡°You would do great with a flaming axe,¡± Rolfe said, and the large warrior maiden beamed back at him. ¡°How many monster portals do you suppose are left?¡± Dunar asked. ¡°Many more! You may think you are safe, but you are not!¡± Ziplocke squealed. The Proven gripped their weapons and looked around. ¡°What¡¯s next?¡± Mikal asked. Dunar looked at his map and answered, ¡°There is one exit that we have not explored yet. It was in the large room after the one where we discovered the deceased team. Form up!¡± They marched out and returned to the previous chamber. Along the way, the team became somber again as they passed the area where they fought Ozun. ¡°How can we expect to defeat this Spire if we could not even defeat one man?¡± Rolfe finally asked. He was no longer able to contain his poor mood. Dunar called for a halt, and the Leader looked at the giant Protector. Jeze returned from her scouting. Helga rested her axe on her shoulder. Ziplocke and Mikal scowled at the delay. The Goblin was annoyed over the risk of Jeze losing money and never again seeing good-quality paste. Mikal was eager to get the Safe Zone up and running so that the dead adventurers could receive a proper burial. Again, Jeze found it odd how the two could be similar in their impatience. ¡°It is not winning or losing that makes us stronger. It is much more than that. It is us willing to take the risk and face insurmountable challenges,¡± Dunar began. ¡°Insurmountable challenge? Yeah? Like the five of you versus just one man?¡± Ziplocke snickered and reminded the team. Dunar ignored the Goblin and continued, ¡°We get stronger by getting back up from our losses. Learning from them and using them as a foothold so that we can climb higher in our quest for strength.¡± The narrative has been illicitly obtained; should you discover it on Amazon, report the violation. ¡°Hurrah!¡± Jeze cheered. The other echoed, ¡°Hurrah!¡± ¡°Geez!¡± Ziplocke muttered with a shake of his tiny head. ¡°Jeze, you talked with Ozun. What magic did he use?¡± Helga asked. ¡°I did not see that he used Runes or Glyphs. I know he is a disciple of the Sanguine Blades,¡± Jeze answered. ¡°Aww,¡± Rolfe replied with a nod of his head. ¡°You don¡¯t even know what that is!¡± Mikal snapped. The large man scowled back at the Healer. ¡°Your Adventurer Ranked friend fights in a similar way?¡± Dunar asked. Jeze bowed her head and answered, ¡°The two studied the same style.¡± ¡°It is graceful and brutal,¡± Helga observed. ¡°Brutal? You swing a giant axe!¡± Ziplocke screeched. ¡°Oh, ya! I do! Maybe I¡¯m more brutal than this Ozun, no?¡± The warrior maiden asked. ¡°Did you see his eyes glow?¡± Jeze asked. The others turned solemn again and nodded. ¡°What was that about? Mikal, you mentioned the Blood Lust,¡± She asked the Healer. The dark-haired man nodded and explained, ¡°We have stories of terrible warriors that can trigger an inner power of rage within themselves. This is through meditation and certain movements. It is called the Bloodlust. In all the tales I¡¯ve read, it never bodes well for the warrior as it eventually will consume them like a fire. In the end all they have left is fighting and killing.¡± Jeze recalled how Swordslayer became different. He was meaner and more coldblooded after his duel with the Templar. She asked, ¡°Movements? Like in Rune casting?¡± ¡°Our bodies and mind are connected. Movements and meditation can be one and the same. It is not just for us to focus our Will to unlock Rune magic. It can also be used to unlock greater powers of the body,¡± Mikal answered. Jeze began to worry for Swordslayer. When he fought, he utilized the same style of movement as Ozun. Fluid, loose, graceful, and deadly. What dark future awaited him? Jeze told the others about what she learned from Irvin regarding the Sanguine Blades style and Vornicus, the vampire lord that created it. ¡°What some will do for their quest to get stronger,¡± Dunar stated. ¡°Us Frostsworn, we gain strength through the cold. Running in the deep snow and swimming in the frozen waters,¡± Rolfe stated. ¡°We also carry big stones, ya?¡± Helga added. ¡°You two still neglect your breathing and meditation,¡± Mikal admonished. Rolfe ruffled Mikal¡¯s hair, ¡°And you neglect to carry stones.¡± Helga turned to Jeze and asked, ¡°This Ozun, he was traveling alone, no? Or did he kill his teammates?¡± ¡°He was alone. The adventurers he killed were a part of another team,¡± Jeze answered. She recalled this from her scouting of the chambers. There were five dead adventurers, along with dozens of Thralls and a couple of Imps. ¡°Perhaps they were afflicted with madness like he claimed?¡± Rolfe suggested. Dunar shook his head. ¡°Ozun enjoys killing, and I believe he especially enjoys it when he can get away with it. He is dangerous, and I have heard of people like him. They use the Wandering Spire as a way to hunt other adventurers.¡± ¡°He allowed us to live,¡± Jeze reminded them. The Proven remained quiet as they mulled over what was just shared. ¡°Why? I wonder,¡± Dunar finally expressed. ¡°He wanted me to tell Swordslayer that he was strong. Also, he wanted us to fight him again when we can give him a worthy challenge,¡± Jeze said. ¡°Oh, ya? You think the two are rivals?¡± Helga asked and added, ¡°I wouldn¡¯t mind seeing them two go at it.¡± ¡°Jeze¡¯s friend would win. You all saw how he took down the Goreraptor!¡± Rolfe exclaimed. It was another reminder of how far the team needed to go if they wished to go further within the Wandering Spire. Dunar banged his sword against his shield. ¡°Enough talking! Let¡¯s continue moving to find the floor portal,¡± He barked. They traveled the unexplored corridor, which led them to a maze of square chambers linked by narrow passageways. As they moved further on they saw more evidence of other adventures that ranged from the remains of campfires to piles of Devil¡¯s Steel weapons and other treasures to be claimed by the scavenger teams. This excited the Proven as they knew they were near their goal. However, they also discovered the cairns that covered remains of those that fell to be collected later when the Safe Zones were established. ¡°Was this a monster portal?¡± Dunar asked. They arrived in a chamber that differed from the others. Most of the chambers were empty except for various glowing torches. Every chamber differed slightly with the shape of the stones, the color of the walls, and some had a dirt floor while in others, the ground was made of worked stone. It truly was a chaotic experience to traverse the Wandering Spire. The chamber they were in had a circle of Runes that were scratched and marred. ¡°Yes, a team came through here that didn¡¯t know how to repurpose this portal, so they destroyed it,¡± Jeze answered. ¡°Can you repair it?¡± The Team leader asked. Jeze studied the Runes and nodded. ¡°Yes, but it will take time.¡± ¡°Time we don¡¯t have!¡± Ziplocke spat. ¡°I agree with the Goblin. We should focus on finding the Floor Portal,¡± Mikal said. ¡°We can always come back after, no?¡± Helga asked. ¡°Agreed, okay. Proven form up!¡± Dunar barked. The team Leader continued to map their progress but still had not found the rooms that were traveled by the teams that were able to exit. They had traveled for nearly two full days, and it amazed Jeze at how large the Wandering Spire was. ¡°Maybe you are reading their drawings wrong?¡± Mikal asked. Dunar rubbed his face. This was a criticism that the Healer has made on numerous occasions already. It was possible, but Dunar was fairly confident that he was reading the other maps correctly. He had trained under the best cartographers to prepare for his role as Leader. The Leader steadied his breathing and replied, ¡°That could be. It does not change the fact that we have not discovered the Floor Portal.¡± After another hour of traveling, Dunar called for a halt. He studiously compared what he had mapped out with the other drawings he received. Dunar removed his helm and looked up at the others with a wide grin. ¡°Good news?¡± Jeze asked. ¡°I would say so!¡± Dunar invited the others to kneel down with him as he laid out the maps on the floor. One map looked like it linked up with the map he was drawing. Dunar explained, ¡°If we continue this way, we can reach the floor Portal.¡± The four other maps that Dunar was able to collect all appeared to link up to a large circular chamber where the floor Portal was located. They finally found it! ¡°There may be other undiscovered monster portals. Form up and be alert!¡± Dunar barked as he strapped his helm back on. They followed the maps and moved toward the Floor Portal chamber. On the way, they encountered passageways littered with dead Thralls mixed in with the occasional looted dead Imp. There were many piles of Devil¡¯s Steel weapons to be collected by the scavengers. ¡°The price is going to drop on Devil¡¯s Steel! We came too late!¡± Ziplocke cried. The Proven ignored the Goblin as they focused on their surroundings for an ambush. They also kept their minds alert for any Affliction spells that may be casted upon them. One passageway had a triggered scythe trap. The wall and blade were stained with blood that could have resulted in another fallen adventurer. The Proven passed it with a solemn nod. Eventually, they arrived in the Portal Room. It was a wide circular chamber that spanned many meters across. Two shimmering portals stood on each end. One was a deep indigo that led to the next level, and the other a glowing green that led to the outside. ¡°No!¡± Jeze cried. Around the exit portal were bodies of adventurers. People Jeze knew and traveled with. Adventures that the Proven have fought alongside during the monster waves. It was Jonah and his team of hunters. They laid dead and covered with burn marks. Chapter 55: Saboteurs The Floor Portal was repurposed for the first level of the Spire. This allowed adventurers to enter directly to the Floor Portal chamber and exit to the outside. In addition, they could convert monster portals to do the same function. The Adventurer''s Guild worked quickly to establish Safe Zones in those areas. The portal to the Second Floor was available, but much of the First Floor was still unexplored. Prospect-ranked adventurers worked as scavenger teams to collect the pre-purchased piles of loot for merchants. They also operated as map teams and used Communication Scrolls to map out the entire level. Lastly, they collected the bodies of the fallen for proper burial. In addition, many Prospect-ranked adventurers used the first Floor to complete their field assessment in order to be promoted to Initiate Rank. The first level offered a great opportunity to earn wealth from the lower-tiered monsters that continued to enter the level through the various monster portals. The level was less dangerous with the established Safe Zones and the knowledge of the capabilities of the monsters. The encounters on the first floor consisted primarily of Imps, Thralls, and, it was later discovered, Bloodlings. The Imps were the deadliest challenge. This happened very quickly as soon as Jeze repurposed the first level Floor Portal. She sat in the corner of the Safe Zone, away from the bustle of activity, and hugged her knees. Her team assisted with establishing a defensive perimeter for the Safe Zone and worked with merchants to organize scavenger teams. Mikal coordinated with the collection teams to retrieve the bodies of the fallen for proper burial. Ziplocke was hiding in the shadows somewhere, and Jeze sat alone with her thoughts. She believed someone had sabotaged the Floor Portal. They tried to shut it down for some nefarious purpose. The questions that raged in Jeze''s mind were: who and why? Also, are these the same individuals who murdered Seb? Was it Drake and the Golden Empire? Ozun? It all didn''t make sense to Jeze. The only reason why the Floor Portal was repurposed was because Jeze had the tome she retrieved from the Pyramid. With it''s knowledge, she was able to repair the damage. Otherwise, the portal would have remained closed, and the only way to exit the Spire would have been to repurpose the second level''s Floor Portal. Jeze told Miss Heng and the Amber Guard all of this. But they didn''t agree with her. They investigated the scene of the explosion that took the lives of Jonah and his team, and they concluded that he had used a faulty Channeling Tool. Jeze screamed and argued with them to no avail. The Amber Guard countered that there was not enough evidence to expend precious resources to investigate a wild claim. Jeze was certain that someone or some group was working against the Guild''s interest. Was it the Golden Empire? Would they go to these horrific lengths in order to keep the secret that the Emperor was not immortal? "Watch your tongue, girl!" Miss Heng had hissed when Jeze made that suggestion. The Amber Guard''s face softened a little, and she added, "This is hard for you. You did good work in repurposing the Floor Portal. It was troubling to have Imps so early on, and this Wandering Spire is already more challenging than the others. You are relieved of your obligation, and you will not be fined. The Guild thanks you for your service." With that, Miss Heng had dismissed Jeze and ended the discussion. Ziplocke was happy that Jeze wouldn''t be fined but it infuriated the teenager. Because she was also filled with grief, Jeze did not press the matter further. The Proven did their best to console her and in the end, Dunar decided it best to allow Jeze to be alone. "If you need anything, all you need to do is call us," the Team Leader said. Jeze realized he had kind eyes in addition to a handsome face. This confused her further, and all she could do was to thank him. Grief filled Jeze''s heart. In the short time she was an adventurer, she had already experienced so much loss. She only knew Jonah and his team for a short time, but they treated her well. Jonah respected her and followed her when she fought against the restrictions that Drake and the Empire put on them. What happened to him was unfair and he and his team did not deserve that! Jeze rose to her feet with rage building in her heart. She was prepared to confront Miss Heng again, but luckily, she spotted Irvin and Lady Kalina as they emerged through the portal. Jeze rushed over toward them and explained everything. "Slow down," Irvin said. "This is a lot for us to process," Lady Kalina added in agreement. "All I am saying is this. There was nothing wrong with the Channeling Tools. I tested them myself," Jeze stated. "But they could have been damaged from any number of sources afterward," Irvin pointed out. "The fact that there are Imps makes matters worse. They are known to stalk a team and slowly drive them mad with their Afflictions. It is possible that Jonah fell victim to this, and as a result, he neglected to take care of his tools," Lady Kalina pointed out. "He was a seasoned adventurer and rune caster. That can not be possible!" Jeze exclaimed. The two were motioned over by Miss Heng. "We will talk more, I promise," Lady Kalina said. Irvin squeezed her shoulder and stated, "You did good work, Jeze. Your efforts will be recognized, I promise you." "I don''t care about that!" Jeze snapped back. Irvin nodded, his eyes soft, and he followed Lady Kalina as they walked toward Miss Heng and the Amber Guard. Jeze had half a mind to head over and argue her case again but decided against that. She remembered that she wanted to help Hannah set up in a Safe Zone. That would keep her busy and away from this business of saboteurs and murders. Jeze told Dunar that she planned to bring Hannah into a Safe Zone. "That is good, we will come with you. You are certain she will give us a good price?" Dunar said. Jeze shrugged and responded, "I think so." Dunar gathered the Proven, and they waited before the only portal in and out of the Spire. There was a lot of traffic as numerous people entered through the main portal. There was a small line to exit, but the wait time was still high due to the enormous amount of people coming in. Across from the exit portal, a line of Initiate-ranked and higher adventurers was already forming to head through the portal to the second floor. It would be some time before they could leave the Spire and even longer time for them to return. "Is this worth it? We should proceed to the second floor," Rolfe suggested. "Ya! Let''s go now while the line is still short," Helga agreed. "We need supplies," Dunar said, but he was also concerned about the lost time. If you encounter this narrative on Amazon, note that it''s taken without the author''s consent. Report it. Jeze perked up. "I have an idea. Let me repurpose the monster portal we discovered." Dunar nodded in agreement and the team traveled back through the corridors and chambers. This time they met with other adventurer teams instead of Thralls and Imps. Though, they did hear sounds of fighting that echoed through the tunnels as there were active monster portals tucked away somewhere among the maze of square chambers. They came to the portal that Jeze had closed. "Here''s the plan. Once I open the portal, Rolfe and Helga should go first and guard it from the other side. Because, before we know it, there will be a large rush of people that will try to use this portal," Jeze stated. Dunar''s eyes narrowed, and he asked, "Can we stop people from using it? Isn''t it your job to repurpose the portals for everyone''s benefit?" Jeze rubbed her face, and Ziplocke slapped his forehead. The Proven Team Leader was too honest for his own good. "Yes, but we will need to first ensure that this area is clear before we can allow free access," Jeze replied. Dunar nodded, and he asked, "How long does that take?" "She''s just going to get her merchant friend, no? Once we are all set up in here, then we can allow the others to use it, right?" Helga asked. "Exactly," Jeze responded. "We can guard it," Rolfe promised. "I feel this is dishonest. We will be using this for our own purposes and not for the best for all," Dunar stated. The muscular Leader was shaking his head with his arms crossed. "Think of it as a slight reward for us for opening the portal in the first place. We are entitled to a little compensation. Besides, how long will it take for Jeze to find her merchant friend?" Mikal asked. The question and statement from the dark-haired team Healer caught Jeze by surprise. Was Mikal in agreement with her? "Not long at all," Jeze stammered a response. "Good, we are in agreement then. Rolfe and Helga will guard the portal. Dunar and I will restock on our supplies," Mikal said. Am I going to agree with him? Jeze wondered to herself. She couldn''t believe it, but the Healer was making sense. "Aye! Okay, then let''s go! Get to work, little Scout," Helga said. "Right!" Jeze replied after she snapped out of her initial dumbstruck awe. Her mind still couldn''t wrap around what just happened. Did Mikal argue on her behalf? Using the Channeling tools she created, Jeze completed the final glyph and poured her Will into the Runes. The energy snapped into place, and a shimmering portal appeared. Rolfe and Helga went through first, and the rest of the team followed. What they saw shocked them. In the span of three days that they traveled the Spire, the encampment outside had quadrupled in size! It was nearly as big as a small city. They could see a seemingly endless line that waited outside the entrance portal. It was filled with adventurers and wagons. Dozens of heads snapped at the appearance of their portal, and immediately, many adventures rushed over. "Halt!" Rolfe commanded. "This portal is not ready yet, so why don''t you just form a line and wait, ya?" Helga added. Jeze was worried that she now had less time than she originally thought. Before she could go find Hannah, she needed to first inscribe a set of Runes on this side to stabilize the Threshold. Jeze took out her tools and began to etch Runes along the wall of the Spire that was just behind the portal. "Hurry up!" Ziplocke hissed. "Don''t rush me! You know what happens if we do this incorrectly," Jeze snapped back. It was not long until she was finished. "Can we enter now?" An adventurer who waited in line asked. "No," Rolfe answered. He and Helga made an imposing pair of guardians. Jeze ran off through the dozens of tents and stalls that comprised the encampment in search of Hannah. It was nearly thirty minutes before she discovered the dark-haired merchant. "Jeze! I hear you were able to get the Floor Portal up and running," Hannah said in greeting. "I did, and we got a Safe Zone portal up and running. Do you want to go in first?" The teenager asked. Hannah''s eyes went wide and without delay the merchant began to gather up her gear. "Just give me two shakes!" A short time later, Hannah returned with four others. They all looked like adventures as they were dressed in armor and armed with weapons. "Jeze, this is my scavenger team," Hannah explained and made introductions. The teenager was in such a hurry that all the names and introductions were a blur to her as she led them back to the portal where a crowd formed before the Proven. Dunar and Mikal finished their supply run and they were helping Helga and Rolfe with guard duty. At this point a guild perfunctory was arguing with Dunar. "By what authority do you have to prevent others from entering through this portal?" The official asked in a nasal voice. "Uh, her authority," Dunar answered and pointed to Jeze. "Hi, I''m with the Safe Zone squad. We need to ensure that the area is safe before we can allow others to enter," Jeze replied. The teenager motioned for Hannah and her squad to enter the portal quickly before those in line had a chance to get upset. "I have never heard of this process," the perfunctory challenged. "It is unusual circumstances. Just give us a moment," Jeze answered, and she entered behind Hannah and her team. Dunar and Mikal followed after. Rolfe and Helga continued to block the way. "You don''t have much time to set up your stall," Jeze said. "I can do that fast, but your gear took a beating. Who did the repairs? Your Goblin?" Hannah asked with narrowed eyes at the damage done to Jeze''s armor. "Hey!" Ziplocke cried. Dunar exited to retrieve his two large team members. "We are good. You can take it from here," he told the guild official before the Proven entered through the portal. When Helga and Rolfe left their posts, it was like a dam that had burst. A flood of adventurers streamed in. Some asked the Proven where the floor portal was, and others activated their Communication Scrolls. Dunar just pointed, and the adventurers went on their way. Others, who were merchants like Hannah, stayed behind to set up shop. "My team will collect your loot, and I will give ya a fair price," Hannah said. "Are you sure? There is a lot of Devil''s Steele, I''m not sure it would be worth it for you," Jeze explained. Ziplocke slapped his forehead. "Knucklehead!" Hannah laughed and said, "I appreciate you, girlie. I don''t think you should be that honest next time. But no worries, I''ll give you the fair rate. Now, let me repair your armor! All of you! I couldn''t in good conscience allow you to travel like that. You will surely die." "We thank you. We can pay for the repairs," Dunar said. "Don''t mention it. Consider it a fair trade-off for getting me inside. I doubt I would have gotten in on my own," Hannah replied. Later, Hannah''s team collected the pile of Devil Steel weapons that the Proven had obtained. The merchant paid them in coins and repaired their armor. Jeze and her team were ready to continue on to the second floor. Dunar called a meeting. "We have supplies. Our weapons and armor are repaired. Are we ready to enter the second level?" The team Leader asked. "For Glory!" Helga roared. "It will be treacherous. We have no idea what challenges we will face. As far as we can tell, all that have entered so far have not defeated the Floor Guardian," Dunar added. "Aye, I have not been more sure about anything else in my life," Rolfe declared. "There are no repurposed exit portals. We will have no way to return or exit," Dunar continued. "Not to mention dangerous adventurers like Ozun and this mysterious group that sabotaged the Floor Portal," Mikal added. The Frostsworn nodded solemnly. "Oh, will you all stop already?" Jeze snapped. "Let us go before the line gets too long!" In reality, she didn''t want the grief over the loss of Jonah and his team to catch up with her again. Chapter 55: The Second Level The Proven entered the portal, and they were transported to a random location on the second level. Upon arrival, they were confronted with an intense, dry heat. Jeze recalled that each level of the Wandering Spire was different, but she didn''t realize that it would be so much different. The second level was cavernous with flowing lava streams as if they were in the belly of a volcano. In contrast, the first level was corridors and chambers that looked very much like a dungeon. High above them and to their sides were the jagged walls and ceiling of a vast cavern. Below them was a river made out of bubbling magma that gave off an orange illumination with flickering shadows. Jeze and her team found themselves on a tall outcropping of blackened stone. Behind them was a sheer, jagged rock face, and ahead, they overlooked the expansive underground chamber. Dunar scanned the area and did not see other teams or threats. The only way for them to go was down. "Check your gear and prepare for a climb," the Leader ordered. Ziplocke snickered and said, "Yes, be prepared! Because if you fall, you will burn!" The Proven ignored the Goblin and have become accustomed to his antics. However, they each glanced below with some trepidation, and if they were to fall, they would either smash against the jagged rocks or fall into burning magma. They double-checked the straps to their packs, and Rolfe readied a coiled rope. Jeze removed her heavy pack and scaled down the jagged outcropping. When she got to the bottom, Rolfe lowered everyone''s packs using the rope. Jeze piled them to the side and tapped into her Earth aspect bracelet to prepare range attacks in case the team was attacked. Dunar, Helga and Rolfe climbed down next while Mikal remained and was prepared to guard the top with his Water aspect spells. Finally, the Healer climbed down. "Goblin, what monsters can we expect to face on this level?" Dunar asked. Jeze handed the Demon some paste, and Ziplocke slurped it up. "Us Goblins tend to avoid the lava pits of the Abyssal plane. But I do know this. You will find Hellhounds and Hellbats, and if you are truly unlucky, Helldrakes! You are all in for a treat!" The bonded Demon snickered. Jeze fed the Goblin another spoonful of paste and asked, "What can you tell us about them?" "Well, you should have armed yourselves with Devil Steel weapons! Your current gear will burn and melt!" Ziplocke responded with a cackle. Dunar shook his head and replied, "We have Frostsworn forged weapons and armor. We should be fine. But Proven, let us be careful." They were on an island of rock that was surrounded by bubbling lava. The team started to sweat in their armor, and this was especially difficult for the Frostsworn, who were used to the frigid cold. Jeze searched the ground and informed the team that she found clawed tracks that she guessed were probably Hellhounds. "They appear to be a little bigger than Bloodlings," she observed. "But they are much worse!" Ziplocke shrieked. "How many?" Dunar asked. Jeze shrugged and guessed, "It is hard to tell. I see maybe one or two that passed through here. I do not know how old these tracks are. The Hellhounds have flaming paws that scorched the stone." "They also can spit fire!" Ziplocke added. "Be alert! Let''s head that way," Dunar said and pointed. Boulders and flat rocks protruded from the magma river and across from them they could make out an opening that appeared to lead to a tunnel. The Proven hopped to a dozen protruding boulders and made it across with Helga slipping one time. She was caught by Rolfe. "Oh, ho! That gave me a fright, thank you!" The warrior maiden exclaimed. This novel''s true home is a different platform. Support the author by finding it there. The team stood on a large flat rock that was fifty meters across with the flowing lava river curved behind them. To their front was a tall and wide tunnel opening. The light from the lava did not reach into its dark depths. Jeze scouted ahead as the Proven formed into a defensive position. Her eyes went wide at what she discovered on the ground. Dozens of tracks! Jeze looked up and saw from within the dark tunnel numerous pairs of glowing red orbs appear. "Prepare yourselves!" She managed to cry as a barrage of flaming darts shot out from the opening. "Shield wall!" Dunar roared. He, Helga, and Rolfe readied and locked their shields, and Mikal crouched behind them. Jeze ran and slid as the flaming orbs splashed against the ground and shields. "Jeze, summon a rock wall!" Dunar ordered. The Scout Summoned, Shaped, and Controlled the Earth aspect to create rock walls that protected their flanks. With yips and howls, a swarm of Hellhounds erupted from the tunnel. They looked like large dogs with coal block fur and thick canine-shaped heads. Flames danced along their paws, mouths, and tails. From their mouths, they spitted darts of fire that whizzed and hissed at the Proven. The flames crackled and danced along the Frostsworn''s shield wall and chipped and marred Jeze''s Summoned stone barricade. "For Glory!" Dunar roared. "Hurrah!" The Proven shouted back. Helga and Rolfe banged their shields just as the Bloodhounds crested Jeze''s wall. ¡°Mikal, frost them!¡± Dunar ordered. A half dozen Hellhounds ran around or over the stone wall and engaged the Proven. Mikal tapped the Channeling tools on his wrists and completed the gestures with his hands. He swung his arms in a wide arc and sprayed the area with a fine mist. Mikal tapped another Channeling tool and completed the final gesture, which ended with his hands closing into fists. The mist flash froze into an area of ice that snuffed out the flames of the attacking Hellhounds as the beasts slammed against the shield wall. Mikal''s enchantment reduced the monster''s attack capabilities and slowed them down enough for Rolfe, Helga, and Dunar to finish them with spear, axe, and sword. Jeze peppered the incoming Hellhounds that were beyond the wall, and the beasts spat more flame darts, which rained down on the Proven. Jeze gritted her teeth as she was scorched by the flaming barrage. The Hellhounds took more damage to kill than the Bloodlings. Their thick hides resisted Jeze''s stone fists, and the Rune caster needed to pour more of her Will into her magic in order to hurt the Hellhounds. The next wave of Hellhounds never came as the beasts were content to attack from range. "We are sitting ducks here!" Mikal cried. The walls that Jeze had Shaped had blasted apart from the Hellhounds'' fire attacks. The Proven had no protection other than their shields and armor. There was no escape. They were trapped. "Jeze, place a Darkness spell over the entrance and blind them!" Dunar barked. The Scout nodded. That was a good idea. Jeze tapped her Darkness ring and Summoned Shadows. A fiery dart burned her shoulder, and she yelped in pain. The shadows dissipated. "Focus!" Mikal barked. Jeze scowled at the Healer, and she was angry. She used that emotion to fuel her Rune casting. Despite being bombarded by a hail of flaming darts, Jeze was able to Summon, Shape, and Control an inky ball of Darkness to cover the tunnel entrance and effectively blinded the Hellhounds. Their attacks were more scattered and less accurate. "Move!" Dunar ordered. The Leader directed the team to march to the side of the tunnel entrance, and they avoided the blind attacks. Mikal and Jeze attacked with their Rune magic, the occasional Hellhound that crept out of the Darkness. The beasts collapsed to the ground from being struck with stone fists and ice spears. "The Darkness won''t hold much longer," Jeze stated. Dunar assessed their situation. Going back was not an option. They would be more vulnerable standing on boulders over the lava streams. If they stayed put it would only be a matter of time that they would fall from the barrage of range attacks. That left attacking the tunnel. "Proven, let us bring the fight to them! Let us show them our might!" Dunar roared. "Hurrah!" The team shouted back, and as one, they charged toward the tunnel entrance. Jeze reflected on what Carl Jorgenson had said. They would never have a fair fight, and they would always be up against insurmountable odds. They could be either rushing toward their deaths or toward glory. All they could rely on was their discipline, their teammates, and their training. There will always be moments where one can despair. Where one can feel hopeless and accept defeat. In the end, that is the choice that the adventurer makes. There was a reason why the Proven always cheered before battle. It was to remind them that no matter what, it was their choice to accept death or to accept glory. This sparked a passion in Jeze''s heart, and she allowed it to erupt outwards. "For Glory!" She cried. "For Glory!" The Proven shouted back as they charged through the tunnel entrance. Chapter 56: The First Kings The fight with the Hellhounds was brutal. Mikal was only able to heal everyone''s burns and injuries just enough so that they wouldn''t die or get infected. The Healer collapsed to his knees, completely exhausted, and his Will fully spent. Jeze assisted and was panting beside him. She looked around at the tunnel littered with the corpses of Hellhounds. A smile formed on her face. "Frostsworn!" Dunar cried. "Hurrah!" The others cheered back. "Death called for us, and how did we answer?" The Leader roared. "Oh, ho! Not today!" Helga shouted. "Hurrah!" The Proven cheered. "This type of achievement, where we push ourselves to our limits and succeed, leaves a mark upon our souls. It provides us with a key that will allow us to unlock even greater challenges!" Dunar stated. "For Glory!" Rolfe roared. "Hurrah!" The others cheered. They each grimaced in pain from the injuries and burns along their bodies. Ziplocke enjoyed watching that. "Knuckleheads!" The Goblin screeched. Scorch marks lined the walls and their armor. Helga, Dunar, and Rolfe''s shields were heavily damaged from fiery claw and bite attacks. Jeze''s armor, even with her enchantment activated, was torn with reduced effectiveness. In addition, her long knife was warped from the flaming blood of the Hellhounds. True to Dunar''s claim, only the Frostsworn weapons held up without damage. The battleaxe that Carl Jorgenson had gifted Jeze was unblemished. "We rest here. Jeze scout ahead to make sure we won''t have any trouble. Rolfe, watch the entrance, Helga, stay close to Jeze," Dunar ordered. When he saw that the Healer was asleep, he added, "Mikal, get some rest." Jeze traveled down the tunnel with Helga close behind. The Scout saw no traps, and she dared not activate her glow globe in the darkness for fear of attracting attention. "Oh, ho! It is dark," Helga whispered. Jeze nodded and squinted into the inky black. She thought she saw something. "Wait here," the Scout said. Jeze proceeded quietly as a stalking wolf through the darkness, and she confirmed what she saw. A faint light was ahead and grew as she neared it. The tunnel opened into another cavern, and the light was coming from the flowing lava. Jeze crouched in the shadows and listened. She heard nothing but the hiss of the magma streams. The tunnel was not an ideal place to camp, but for now, it should be fine. Besides, they didn''t have a choice. The team needed to rest and recover. Jeze and Helga returned and reported their findings to the others. Rolfe was using spare hides and glue to repair the shields while Dunar hammered away at the torn and bent steel plates on their armor. Mikal napped and Ziplocke was about to throw a pebble at the Healer. Jeze glared at her familiar, and the Goblin stopped mid-throw. "No fun," Ziplocke groaned as he sulked and disappeared into the shadows. Jeze handed out recovery potions. She even nudged Mikal awake. The Healer scowled at her, and Jeze shoved the broth into his hands. Mikal slurped it up without further complaint. "Jeze, since we repurposed the Floor Portal on the first level, will the Communication Scrolls work?" Dunar asked. The Leader retrieved his Scroll. "No, I don''t think so. We will need to establish an exit portal first. Give it a try, though," Jeze said. Dunar shook his head. "The Scroll was burned." "Along with everything else!" Mikal snapped. He was cranky. Jeze motioned for the scroll and Dunar handed it to her. "I can repair this," she said and opened her pack to take out her Runic tools. "I do not know if our armor will hold up after another encounter like this one," Rolfe stated as he handed Helga back her shield. "This is fine work!" Helga exclaimed as she tested it out. "Rolfe is right. We will need to purchase Devil Steel equipment," Dunar said. Jeze repaired the Communication Scroll and gave it a try. Nothing. "No luck, team. There is no established Safe Zone yet on this level." "Or maybe you didn''t repair it correctly?" Mikal said. Jeze glared at the Healer. Her hands balled into fists at her side. Dunar stepped in between the two and gently took the scroll from Jeze''s hands. Stolen from its rightful place, this narrative is not meant to be on Amazon; report any sightings. "Then we have no choice but to continue moving. Let us drink the recovery potions and rest. On the bright side, our weapons work, and our armor is repaired. We can fight!" The Leader said. "Yes!" Helga cheered. Rolfe banged his shield. Jeze let out a whoop. "You three will alert every Hellhound and beast to our location," Mikal snapped. "Knuckleheads!" Ziplocke spat. "Relax, Micky. That would make our jobs easier, no?" Helga said and tussled the Healer''s dark, curly hair. "It is so hot in here! Never mind our gear. We may run out of water soon!" Rolfe said as he took a deep swig from his water skin. The giant Protector removed his helm and wiped his sweaty blonde hair. Mikal activated an enchanted water brick they purchased earlier and filled up a bucket. The Proven each refilled their waterskins. "At this rate, we have enough water for three days tops," the Healer observed. Dunar nodded and said, "The plan remains the same. We rest, and when we are recovered we will continue on. Jeze, can you track where these Hellhounds came from? Perhaps it will lead us to a monster portal." Jeze agreed. That was a good plan. Helga removed her helmet to wipe her sweaty brow. The warrior maiden looked around at the pile of dead Hellhounds. "Oh, ho! Too bad none of us know how to skin these beasties. I wager we can fetch a pretty coin, no?" The Frostsworn Maiden observed. "Typically, it is the Scout that does that," Mikal grumbled. "Oh yeah? Well, let me see if I can add that to the list of skills that I already bring," Jeze snapped. "That''s enough, you two!" Dunar barked. "A scavenger team will pay us for this, I''m sure," Helga said with a shrug of her broad shoulders. "I wonder what can be done with Hellhounds?" Rolfe pondered. "Many things! Their organs and hides are used for many enchantments! Their meat is supposedly very toxic unless prepared correctly. Then it can provide valuable nutritional benefits!" Ziplocke screeched. The others arched their eyebrows. The Goblin gave information without receiving paste. That was rare. Jonah would have known what to do, Jeze reflected with sadness as she recalled her deceased friend. The Proven returned to resting. They finished their recovery broths, and Mikal checked on their injuries. "Between my Life magic and Jeze''s potions, we should be good enough to continue in an hour," Mikal noted. "We will get a half-hour break, then," Dunar responded. The Healer scowled and sat back down to sip on his recovery potion. Rolfe scratched his head. "Jeze, you can create an exit portal from a monster portal? In the last level, you said you had to do the Floor Portal first. Why is that?" Rolfe asked. "Like you would understand. Stick with being the Protector," Mikal muttered. Rolfe looked at the floor. Jeze glared at Mikal as she rubbed the large man''s shoulder. "I traveled a dungeon before the Spire," Jeze said. "Oh ya?" Helga asked, her attention captured. "In it I discovered this tome," Jeze replied and pulled out the book she retrieved from the Pyramid. "What does it say?" Dunar asked. Mikal snorted, "Like any of you would know the intricacies of Rune magic." "I bet you can''t read it," Jeze wagered. Mikal came over and flipped through the book. "I can read in three languages, but I can not read this. Is it written in gibberish? Wait, I recognize some of the Rune patterns. Is that the Light aspect? Fire?" The Healer looked up, his finger still on a page, and he asked, "Is this a holy book?" "Sort of," Jeze said and shared with the Proven her encounter with Archon and her adventurers in the Pyramid. Rolfe scrunched his eyebrows and scratched his head. "Does that mean there is no gift of immortality at the top?" "There is no proof that there isn''t," Mikal said. Jeze rolled her eyes. She didn''t want to have that argument again. Jeze also gave a silent prayer for Seb''s soul, wherever it may be. "These ancient Rune casters, the Ones from Before, they wrote this tome? Created the Rune patterns to corrupt the magical defenses of this Spire?" Dunar asked. "Yes, that is why it is important that we get stronger so that we can finish what they started before it''s too late. We need to make it all the way to the top! The fate of the world depends upon it," Jeze replied. "Yes!" Helga roared, her eyes wide. "We will be victorious!" Rolfe cried. Mikal shook his head, dismayed. The Healer turned to Jeze and said, "Us Frostsworn also have similar stories. What you call the Ones from Before are known as the First Kings. The Frozen All Father''s first sons. They were our ancestors, and they protected our realm." "Frozen All Father? First Sons? Kings? Are there no women in your tales? Jeze asked. Helga laughed out loud. Mikal blinked and replied, "There are queens, and the All-Father had daughters that help with fertility and farming." "Would be nice to have a tale about a warrior queen. Oh ho! Maybe I will become a legend, and stories can be written about me!" Helga boasted. "I would enjoy such a tale," Rolfe added softly. Helga punched him gently on his broad chest. "I can''t picture Helga farming or having kids," Mikal joked. Helga''s face became serious and she growled, "My kids would be strong as oxes." "Proud warriors too, I wager," Rolfe added. "One that their father would be proud of." Mikal''s eyes narrowed as he glanced at the two. Helga blushed, and Rolfe coughed to clear his throat. Ziplocke snickered, "Such fools you mortals can be!" "Break time is over! Proven, form up!" Dunar barked. The combination of discipline and a strong passion to succeed the team was able to quickly gather their gear and were prepared to leave without a single grumble or word of complaint. They had roughly three days to find and secure a Safe Zone before they ran out of water. Three days on the treacherous second level that was filled with lava and dangerous monsters. "We move!" Dunar ordered. The Proven marched down the tunnel toward the next cavern and toward untold danger. Chapter 57: Necessity and Learning ¡°Why didn¡¯t anyone pack a bow?¡± Mikal cried. The Proven ran for their life and huffed and puffed as they navigated treacherous paths where a single misstep could result in a fall into the lava. Above them, in the wide cavernous chamber, were giant bat-like monsters the size of a grown man with bloated bellies and wide toothy mouths. The creatures had bulging red eyes and made a gurgling sound when they spat goblets of fire that exploded on impact. ¡°Now is not the time to discuss this!¡± Dunar replied with gritted teeth. The Leader was at the rear and he heard the familiar sound from above and raised his shield in time to deflect an incoming ball of flame that splashed fire to the sides. Half of his battered shield crumbled away, and with a sigh, Dunar tossed it away. ¡°That was our last shield,¡± he informed the team. ¡°We are doomed!¡± Mikal cried. Ziplocke cackled with glee. ¡°Stop being so dramatic, Micky. It is not much further,¡± Helga said. The team ran most of the day under constant bombardment from the Hellbats. They traversed narrow walkways and wide flats. The cavern was enormous, and ahead of them was a large stalagmite that rose high from the ground. Jeze was the first to make it behind cover, where she launched stone fists at the bloated monsters. She gritted her teeth as she poured her Will into each gesture to have enough power to knock two Hellbats out of the air. There were still plenty more, but her attacks caused the monsters to pause and gave enough time for the others to make it behind cover. ¡°They will circle us,¡± Mikal said. Helga and Rolfe were sweaty and breathing hard. Dunar assessed the situation and spotted a tunnel opening. That was their ticket out of here! ¡°We need to get there,¡± the Leader said and pointed. ¡°Are you mad?!?¡± Mikal cried. The tunnel opening was up a rock face that was a dozen meters across an open stretch of rock and lava streams. The team would need to run, jump over lava streams, and then climb in order to get to safety. They would have to do all of that while being constantly attacked from above. ¡°Will you shut your trap and start slinging ice spears?¡± Jeze growled through gritted teeth. She had maintained her constant stone fist assault and managed to drop one more Hellbat. The monsters were steadily coming closer and over a dozen remained. Mikal wiped back his sweaty, curly hair and said quietly, ¡°I am the Healer. If I do this, I won¡¯t have the energy to heal you.¡± ¡°Then you find it!¡± Jeze snapped. ¡°Micky does have a point. We really need bows,¡± Helga said. ¡°Ya, why didn¡¯t we have one?¡± Rolfe asked. ¡°Typically, it is the Scout that has the bow,¡± Mikal said with a glare to Jeze. Dunar nodded. That was true, but he didn¡¯t voice that out loud. At the time of the team formation, they were all already over-packed with armor, supplies, extra weapons, and materials to repair their gear. When Dunar was planning for his team, he anticipated their Scout would bring the bow. ¡°I will purchase one at the next Safe Zone. In the meantime, stop your complaining and show those blasted beasts what it means to go up against the Proven,¡± Dunar loudly stated. Jeze Summoned and Shaped a large pile of stone fists. Her plan was to attack more aggressively. She took a deep breath, gathered her Will, and Controlled the fists to launch a heavy assault on the Hellbats. She was able to strike down three! But, she was exposed out in the open when a fireball exploded on her. ¡°Jeze!¡± Dunar cried. ¡°She¡¯s alive!¡± Rolfe shouted as he dragged the inert form of their Scout back behind the stalagmite. ¡°Knucklehead,¡± Ziplocke growled. Mikal rushed in and Summoned his Life aspect to begin healing Jeze¡¯s burned flesh. ¡°Oh, ho! They are coming! Prepare yourselves!¡± Helga said as she readied her Dane axe. ¡°They go crazy at the scent of burned flesh. That is how they prefer to eat!¡± Ziplocke shrieked. ¡°They want to fight! Let¡¯s give them one!¡± Dunar roared. ¡°Hurrah!¡± Helga and Rolfe cheered back. Mikal¡¯s eyes were closed as he poured his Will into his glyphs in order to repair Jeze¡¯s damaged body. Seven Hellbats remained as they crashed down upon the three Frostsworn with snapping teeth and slashing claws. Rolfe, without his shield, jabbed his spear with his two powerful arms. His attacks were fast, and the spear¡¯s blade stabbed three Hellbats in rapid succession before they could slash him with their talons. The Hellbats tried to grab and knock Rolfe over, but the large Protector stood his ground and grunted from their blows. Helga split one Demon in half with a mighty downward chop of her Dane axe while Dunar twirled into the fray like a dangerous tornado of steel. The Leader was battered from all around as the Hellbats slashed and grabbed at him, but not without a price. One Demon howled as they lost a limb, and another fell to the rocky ground, gurgling with their throat sliced open. The narrative has been illicitly obtained; should you discover it on Amazon, report the violation. The final Hellbat hovered above the Proven and opened its mouth, where a fireball formed that would engulf the entire team. A thrown hand axe thunked into the monster¡¯s lower jaw, slammed its mouth shut and caused the head to explode into fiery bits. The Proven turned and saw Jeze on her knees with her right arm extended. ¡°Nice shot!¡± Helga exclaimed. ¡°Glad to see you are well,¡± Dunar said. Jeze grimaced in pain. She was still badly wounded. ¡°She is not well! Her stupid throw reopened all the wounds I just closed,¡± Mikal muttered. ¡°The throw did save our lives,¡± Rolfe pointed out. ¡°Thank you,¡± Helga said and bowed her head to Jeze. ¡°You are welcome,¡± the Scout replied. ¡°What?¡± Mikal asked, his jaw opened. ¡°I save your lives every day with healing!¡± ¡°But you are a grump,¡± Helga said and stuck her tongue out. More Hellbats were unfurling from the high ceiling. ¡°We need to move. Jeze, can you climb?¡± Dunar asked as he extended his arm to assist. ¡°Yes,¡± Jeze snarled and rose with a grimace to her feet on her own. ¡°Not like she has a choice!¡± Ziplocke screeched. The Proven ran and climbed up to the tunnel as fireballs splashed and exploded around them. The Hellbats were still too far to be accurate but rapidly closed the distance. The team made it inside the tunnel, and it curved to the right. Rolfe took the lead, his spear ready before him, and Helga was by his side with a glow stick. Dunar took up the rear and was prepared to fight the Hellbats if the beasts gave chase. Mikal and Jeze ran in between. ¡°It¡¯s clear!¡± Rolfe said. Dunar saw that the tunnel continued on, but at the moment there were no active threats. Their major problem came from the Hellbats. ¡°Form up! Mikal and Jeze, keep an eye on the tunnel and prepare your spells,¡± the Leader ordered. Fortunately, the Hellbats did not prefer to fight in closed spaces and did not choose to follow the Proven into the tunnel. The team removed their heavy packs and slumped to the ground in exhaustion. Mikal focused on healing Jeze as she passed out the healing broth. ¡°Check your gear,¡± Dunar ordered. ¡°It¡¯s trashed,¡± Rolfe answered. ¡°Oh ya, my armor has seen better days. We will need to see a blacksmith,¡± Helga added. Dunar was too exhausted to order them to do the repairs as best they could. His own armor had gaps and tears in it. ¡°The Frozen All Father has to give us a break at some point,¡± Mikal muttered. The Healer sat down with his hair and brow covered in sweat from the exertions of his Will to close Jeze¡¯s burns. ¡°Thank you,¡± Jeze said. Mikal¡¯s face hesitated between a scowl and a smile. Exhausted, the Healer smiled and patted Jeze on the shoulder. ¡°Don¡¯t mention it. It¡¯s my honor to serve.¡± Ziplocke choked at the show of affection. Helga passed out dried meat, cheese, and hard bread from her pack. Dunar nodded but eyed the darkening tunnel passage with concern. Jeze saw the look on the Leader¡¯s face and slowly rose to her feet. ¡°I will Scout ahead,¡± she offered. Dunar bit his lip. On one hand, Jeze needed to recover from her wounds. On the other hand, if they are to rest, they need to ensure that the area is secure. The Leader simply nodded. ¡°Rolfe and Helga, you two stay close to Jeze,¡± Dunar said. The Leader prepared his weapons and guarded the tunnel entrance. Mikal grinned and rested on his hands by the wall. Dunar kicked his spear to him. ¡°Stay ready,¡± the Leader growled at the Healer. Mikal scowled but picked up his spear and stood guard with Dunar. Jeze took out her glow globe and set it to low light as she hurried ahead down the tunnel. She searched the floors and scouted the area ahead. The tunnel was made out of jagged rocks, and she guessed they were naturally made from lava streams. She touched the walls; they were dry and cool, and she guessed that the magma had not passed through there in some time. Eventually, she came to a fork where the tunnels branched off in multiple directions. Here, she knelt and listened. She only heard the jingling of Rolfe and Helga¡¯s armor a short distance behind her. She saw no evidence of tracks on the floor. But tracks would be difficult to find on the hard, dried lava rock. Plus, she was exhausted and in pain. There could be many details that she missed because of that. ¡°Wait here,¡± she whispered to her two teammates. Jeze picked the left tunnel and crept down it. It curved and winded a bit before she came to another intersection, where it branched off into three other directions. She suspected the entire area to be a maze. Jeze returned back to Helga and Rolfe and shared her findings. ¡°Sounds like we will be busy exploring tomorrow!¡± Helga exclaimed. ¡°I would like to have a shield,¡± Rolfe grumbled. The three returned, and Jeze reported her findings to Dunar. ¡°We will have to travel through a lot of dark tunnels tomorrow. I do not want us to be completely blind, but I also do not want to give away our presence,¡± the Leader thought out loud. He turned to Mikal and Jeze and asked, ¡°Can you make the glow sticks dimmer?¡± The glow sticks only had one setting for illumination and they were as bright as two torches. Jeze¡¯s glow globe that she retrieved from the Pyramid allowed the light to be dim and extremely bright. ¡°I do not know about enchanting,¡± Mikal said and shook his head. Jeze tapped her chin and retrieved the tome she had taken from the Pyramid. ¡°I can try, but it will take some time.¡± ¡°We will rest here for the night or whatever time it is in the outside world,¡± Dunar replied. The Proven slept in shifts. When it was Jeze¡¯s turn to watch, she worked on the glow sticks and was able to tinker with them to allow them to dim and brighten. She marveled at her improvement with enchanting in such a short amount of time. There are Rune casters that spend years in university to learn what she discovered in several months. There was a major difference between learning in safety and learning out of necessity for survival. Jeze attributed her rapid growth to the fact that she had no choice but to learn these skills. It was either that or failure, and failure for an adventurer could mean serious injury or death. The Proven were able to sleep during shifts, and when it was time, Dunar awakened them. The only rumblings came from Ziplocke as the rest got up and gathered their things. The team double-checked armor and weapons, and Jeze handed out broth that she heated in her enchanted pot. Dunar¡¯s Communication Scroll gently pinged. All eyes turned on the team Leader as he unfurled the scroll. ¡°A Safe Zone has been established,¡± Dunar said. The others were elated. They could restock on supplies and get new shields. ¡°They are asking for help as they are currently being overrun by monsters,¡± the Leader added. ¡°We will aid them,¡± Rolfe promised. Helga gripped his shoulder and her axe. Mikal and Jeze shouldered their packs. Dunar unfurled the communication scroll and compared the information it shared to the map he was sketching. ¡°Can we make it time?¡± Mikal asked. Dunar glanced at the map and looked up down the dark tunnel. Jeze saw that his dark eyes were calculating. Finally, Dunar nodded and replied, ¡°Aye, but we must hurry. We have a lot of tunnels to cover, but I think the Safe Zone is in that direction.¡± The team shouldered their packs and readied their weapons. They were prepared for another day of running and fighting. ¡°Proven, let¡¯s roll out!¡± Dunar barked. Chapter 58: The Spirit Walkers The Proven ran through the tunnels with Dunar, frantically mapping their progress. With every few twists and turns, he would call for a halt so he could compare his findings to those shared on the Communication Scroll. The team exited the tunnel and entered another open cavern. Dunar shook his head. "People say the Safe Zone is in a cave. Let''s backtrack and try a different passage," he said. "Oh, ho! That''s good. I did not want to risk running into them Hellbats again," Helga observed. "You won''t make it in time!" Ziplocke screeched from Jeze''s shoulder. The Goblin was ignored and the team went back into the tunnels to try a different way. They moved fast and with less caution than usual. The communication scroll kept pinging with updates from other teams that were sharing their progress. Dunar did the same. Again, they ended up overlooking another cavern. "Maybe we are in the wrong spot?" Mikal wondered. Dunar''s eyes narrowed as he scanned the lava-filled cavern. He shook his head. "This tunnel system we are in is the largest. There are no others that match it, the Safe Zone has to be in there. We back track again!" The Leader replied. Jeze perked up. "I have a thought, if you would give me a moment," she said. Mikal snapped, "We don''t have a moment." Dunar nodded for her to continue. Jeze removed the beaded necklace she received from Raina from the Safe Zone Squad. Mikal''s eyes narrowed as he studied the Runes. "Spirit aspect?" He asked with a deepening scowl on his face. "What''s wrong with that?" Jeze wondered. "Spirits are meant to be at rest. This aspect is no worse than Necromancy," Mikal spat. "How can it help us?" Dunar asked. "You can''t be serious, Dunar?" Mikal asked. The Healer was ignored as he looked at Jeze. They were desperate. "I have been practicing the Runes on this necklace ever since it was given to me. We can summon a guide to at least let us know if we are going the right way. If we should remain in these tunnels or enter the cavern," Jeze stated. Mikal crossed his arms and turned away. Dunar nodded. "Do it," he said. Jeze focused her Will and completed the gesture to Summon a spirit. To the others, it appeared like nothing happened. For Jeze, she felt the energies snapped into place. A gentle presence was near. "It didn''t work," Mikal hissed. Dunar shushed him. Helga and Rolfe looked around and wondered what Jeze was doing. Ziplocke sulked with his ears pulled back. The Goblin was shivering. "Which way should we go? The Tunnels or the Cavern?" Jeze asked out loud. There was no response, but Jeze caught movement in her peripheral. It looked like a fluttering of silver light. Like a curtain flowing in a breeze. When she turned to look it was gone but to Jeze the message was clear. "We are to head into the tunnels," she said. And so they did. They rushed through many different corridors, tunnels, and passages. On their sixth backtrack, they heard the sounds of fighting. "We are near!" Dunar exclaimed. "About time," Rolfe growled. The large Protector was sad to not have a shield to thump. The Proven rushed toward the sounds of combat and turned a corner at a sight that caused them to pause in shock. A stream of Hellhounds was rushing down the tunnel like a river of beasts. The sounds of fighting rang ahead of them. Several Hellhounds broke off the main group to attack the Proven. "Form up!" Dunar barked. The Proven formed their battle lines to engage the howling beasts. More and more Hellhounds broke away from the main horde to attack them. Dunar chopped one Hellhound in half with his axe and stabbed a second through its open maw. The Leader glanced around and saw that his team was about to be overrun. "Mikal, slow them down. Jeze, give us a wall," Dunar ordered. The two Rune casters, familiar with the tactics, immediately responded. Helga and Rolfe also reacted and interposed themselves to block the Hellhounds. Mikal Summoned and Shaped water to freeze the Hellhounds in front of them, while Jeze Summoned and Shaped Earth to form a stone wall. This gave the Proven space to retreat. Dunar glanced around and nodded. "This is a more defensible position," he observed. The Proven retreated down a winding tunnel passage and found a narrow enough space that allowed them to fight and not get surrounded. In addition, they were located at a bend, so the Hellhounds needed to go to them to fight. This prevented the Proven from being bombarded with range attacks. "Oh, ho! What have gotten into these beasties? They are going berserk!" Helga observed. Jeze agreed with the warrior maiden. In their last encounter with Hellhounds, the beasts exhibited more intelligence and utilized their range attacks and rudimentary tactics. What has driven them into a frenzy? Jeze wondered. Dozens of Hellhounds broke away from the main force to attack the Proven, and the team intensely fought for several minutes. Without shields, the front-line fighters took on more burns and wounds, with Mikal working extra to keep the team from bleeding to death. The number of Hellhounds that attacked them dwindled to a trickle. "Proven, push forward!" Dunar roared. "Hurrah!" The others cheered, and the team rushed forward into the hallway. They fought their way down the tunnel and eventually came to a wide cavelike chamber where other two adventurer teams fought. The site of the Proven reinvigorated the teams and in moments the final Hellhounds were routed and eliminated. Jeze saw the shimmering repurposed portal and sighed with relief. They found the Safe Zone and it appeared to be in a centralized hub with nearly a dozen interconnecting tunnels. It was an ideal space for monsters to branch off and attack adventurers. Love this story? Find the genuine version on the author''s preferred platform and support their work! "This will be a hard position to secure without a significant sized force," Dunar observed. "Jeze! It is so good to see you!" A gentle voice called out. An athletically built young woman with short dark hair approached. She wore tanned leather armor and her bare arms were lined with Runic tattoos. A beaded necklace was around her neck along with feathers in her hair. "Raina!" Jeze called back. The two embraced, and Jeze showed Raina the beaded necklace. "I used the gift you gave me. That was how we knew to head here!" Jeze exclaimed. Rainia smiled gently and replied, "The spirits are good guides to those who can listen." Rolfe cleared his throat. "Jeze, are you going to introduce us?" The large Protector asked. Mikal came forward and was fixing his hair. Helga shook her head. "Knuckleheads," Ziplocke muttered. The warrior maiden nodded in agreement. Jeze introduced Raina to her teammates. Rolfe was flexing more than usual, and Mikal smiled more than usual. "I see you are a Spirit Walker. That is a noble profession," Mikal stated. "What?!? You said it was no worse than Necromancy," Jeze pointed out. Raina gasped with a hand to her chest. Mikal smiled at her and said to Jeze, "You misheard me for sure." "No, that was what you said, Micky," Helga added. The Healer scratched his head and told Rainia, "Sometimes words can be misunderstood when we are on an adventure. I said no such thing." Jeze glanced over and saw that Dunar was talking with the other Team Leaders. The Frostsworn was pointing at the many entrances, and the other leaders nodded. Merchants and their guards were already entering through the portal to set up shops. Jeze nodded. They could restock and repair their equipment. She wondered if Hannah would come this far into the Spire? Or would the merchant remain on the first floor? The conversation brought Jeze back to the moment. "I fought bravely and defeated many monsters," Rolfe boasted. "That is nice," Rainia said. "What is wrong with them?" Jeze asked Helga. "Men!" The warrior maiden snorted. "Knuckleheads," Ziplocke added. Raina''s other teammates approached, and Jeze greeted them. The Spirit Walker team consisted of Raina, three other young women, and one man. They all wore light-padded armor, while the man wore mail armor. Jeze spotted Channeling tools on the women from rings, bracelets, and necklaces. Like Raina, they were all Rune casters armed with knives and staves. Jeze suspected that each utilized Aspects that allowed them to operate as a Striker, and Healer. After using Raina''s Spirit spell, she guessed that they could also operate as Scouts. It was clear that the man was the Protector as he wore heavy armor with a long kite shield strapped to his back that came down to below his knees. On the man''s hips were a sword and mace. Rolfe and Mikal acted even more strangely when the other women appeared. Jeze shook her head, but she had a thought. "What can be done with the Hellhound bodies?" She asked Raina. The Spirit Walker was smiling politely at what Mikal and Rolfe were saying. Jeze was pretty certain it was rubbish. Upon hearing the question, the Spirit Walker gently excused herself from the two Frostsworn men. They continued to talk enthusiastically with the three ladies. "Many things! The most common is that their hides make excellent armor," Raina answered. Jeze glanced down at her own torn gambeson and wondered if she was already due for a new set. They should visit Hannah before adventuring further into the second level. "But, the most interesting thing that can be done with Hellhounds is to use their Fire organ," Rainia continued. "Fire organ?" Jeze asked. "It is how the beasts spit fire. It is located just below their throats. The organ can be repurposed to fit a Wand," Raina asked. "Wand? Is that like a Channeling tool?" Jeze asked "Exactly! Except it does not require any Rune skills or Will to activate," Raina answered. The Protector on the Spirit Walker team turned toward them. He was the man in the group, in heavy mail armor, equipped with a sword and shield. He was clean-shaven, a little taller than Jeze, broad-shouldered, and had a lighter complexion than Raina and the others. "I like to use the term gun," he said. "Gun? Did you make that word up?" Jeze asked with an arched eyebrow. The Protector laughed and said, "Yes, I did. It has a nice ring to it, don''t you think?" "Jeze, this is my brother, Ahanu," Raina introduced the two. "Nice to meet you," Jeze said and shook hands with the man and she asked, "Why are you dressed so differently than your team?" Ahanu narrowed his dark eyes and asked, "How do you mean?" Jeze pointed out that the others wore leather and were equipped with Channeling tools. He wore metal armor. "My armor? Steel armor makes more sense for the team''s Protector," Ahanu said, his face stoic. Raina laughed and nudged her brother. "He is my half-brother. We have the same mother and different fathers. His father hails from the lands north of the Plains of Liawpia, where we Spirit Walkers come from." Ahanu''s stoic face cracked into a wide grin that also made his eyes sparkle. "A kingdom called Pana where there are knights and nobles." "My brother dreams of becoming a knight," Rainia stated. Ahanu shook his head and corrected, "I used to dream of becoming a knight. Now, I am an Adventurer. That is much more exciting than serving some pompous lord. However, the armor and weapons I still prefer to use." Dunar arrived. He had just purchased three round center-gripped shields from a merchant and handed one each to Helga and Rolfe. The Team leader hung the final around over his shoulder. "What type of shield is that?" He asked Ahanu. Dunar stood a head taller than the Spirit Walker Protector. "It is called a Kite shield," Rainia''s half-brother answered. He unslung the shield and handed it to Dunar. "It is lighter than I would have expected," the Proven Leader observed. "Still pretty heavy. I purchased one reinforced with steel plates for more durability. I see you use the Frostsworn round shield with a center grip. Those are very versatile shields, but I imagine they break often," Ahanu said. Dunar chuckled, "Aye, that they do. Especially against all the beasts on this level with their blasted fire attacks." "You should have a tanner reinforce your shields with Hellhound hides," Rainia suggested. Jeze perked up. "We can have Hannah do that for us." "I plan to do that. Do you think your friend can work on my shield as well?" Ahanu asked. "For a price," Jeze replied with a grin. The Spirit Walker protector nodded. "You can adjust the straps to this shield for different grips?" Dunar asked as he motioned to the inside of Ahanu''s kite shield. "Yes, though I mainly hold it like this," the Pana warrior said and showed how he held the kite shield. The top part of the shield protected Ahanu''s shoulder and chest. The shield narrowed as it went down with the lower tip protecting his legs and ankles. It was only a matter of lower his shoulder to protect his feet if needed. "Seems pretty rigid. The Frostsworn round shield is more maneuverable," Dunar commented as he unslung his own shield. The Proven Leader demonstrated how he could swing the shield around easily from the center grip. Ahanu smiled. "That is true. I mainly turtle up as the rest of my team dispatches our enemies with their Rune casting. Occasionally, I will stab or bash things, depending on the best way to kill." "Perhaps we can have a friendly sparring match to demonstrate each other''s shield capabilities?" Dunar asked. To Jeze, his smile looked predatory. Ahanu had the same grin as his eyes narrowed. "I would like that." "Not now, brother. Let us restock," Rainia said. "True, I need a new long knife and armor," Jeze added. Dunar''s face softened as he noticed his own damaged gear. "I think we will need to get Devil Steel armor." "We can take the portal and head to Hannah''s location. Hopefully, she is there. Plus, we can ask her team to collect the Hellhounds we defeated," Jeze suggested. "We will come with you," Ahanu said. "Yes, we can take a break from this blasted heat!" Rainia exclaimed. Rolfe and Mikal appeared happy to continue talking with the Spirit Walkers. Helga rolled her eyes. The teams headed toward the portal that would take them outside. From there they will enter the portal that will lead them to the Safe Zone where Hannah was located. Chapter 59: Skills Training The Proven were in the Safe Zone on the first level, where Hannah stationed her tent. The Spirit Walkers accompanied them and negotiated with the curly-haired merchant to upgrade their equipment. Hannah''s scavenger team had set off with a wagon to gather the Hellhound hides. Unlike the Proven, the Spirit Walkers knew how to harvest the Hellhound corpses and had skinned hides for Hannah to work with. After they discussed prices and timeframe, Hannah began her work. "She is very skilled," Rainia observed. Jeze nodded in agreement. "Thank you for introducing us," The Spirit Walker Leader added. "Agreed, it is important to find quality craftsmen," Ahanu said. The stocky merchant was happy to receive so many commissions and she promised everyone that she can have their equipment enhanced with the Hellhound Hides by the end of the next day. This elicited grumbles from Rolfe and Helga. "We will lose so much time!" Rolfe whined. "That is good. Your burns need time to heal. We will be in top shape to fight some more," Mikal stated. The Healer was happy that the team was forced to comply with his medical recommendations. "Ya, and you two can talk to your lady friends some more, no?" Helga teased Rolfe sulked, and he responded, "I''d rather be fighting." "Oh ya? Well, we can always spar," Helga added. "We will be using this downtime to train," Dunar promised. Hannah had already melted down the Devil Steel she had collected from them and told them that she was able to reinforce their existing lamellar armor with interlocking Devil Steel plates. "The beauty about this ore is that it absorbs heat and remains cool. We do not need to replace all of your plates with it. I can replace a few and spread them out in the areas where you will most likely be attacked. This will increase your armor''s overall heat resistance," Hanna explained. She also could reinforce their Frostsworn round shields with metal plates to protect the edges and she will replace the center boss with the Abyssal ore. "These round shields are not as durable as Heaters or Tower Shields, but with my upgrades, they will be darn near close!" Hannah promised. The Frostsworn accepted that. They were not willing to replace their shields with the other heavier and less mobile options. For them, they preferred a shield that allowed for maneuverability in combat, even though it resulted in a shield that would be damaged more easily. Dunar had shown Ahanu how the Frostsworn round shield could deflect blows with the flat end or the edge. With a center grip, the defender could rotate and twist the shield to offer different angles of protection. It could also be punched forward with the edge with similar reach as a sword. "That is very impressive. I agree it opens up more options in combat. However, it is tiring on your arm to grip the shield in your hand. For me, I have it strapped. I don''t have many movement options, but I can keep the shield close to me and easily brace against attacks. Plus, my kite shield covers a large area and reduces my opponents'' attack options," the Spirit Walker protector replied. Helga and Rolfe joined the conversation. They were fascinated with Ahanu''s kite shield. The warriors engaged in friendly sparring bouts to demonstrate each shield''s capabilities. They also discovered new combinations and learned from each other. Until Hannah collected the shields so that she could add the Hellhound hides. The Safe Zone chamber they were in was quite large and filled with activity. There were a dozen other stalls set up that sold weapons, armor, equipment, and food. In addition, the entrances were guarded by prospect-ranked adventurers. Despite being in the Wandering Spire, the area was secured. Which was why the teams did not mind being in there without their armor. Without shields, the warriors turned to sword fighting. Ahanu demonstrated the style of blade fighting favored by the knights in Pana. Due to the warrior using a strapped-on shield, his style incorporated low stances and deep lunges. Because Ahanu also used a mace, he and Helga shared techniques and tactics. This book is hosted on another platform. Read the official version and support the author''s work. "Speaking of swords. Jeze, it is time for you to fight like a Dire Wolf. Carl Jorgenson has already provided you with the Battle axe. Now you need to replace your knife with a sword," Dunar stated. The Proven Leader presented Jeze with a sword made out of Devil Steel. The long knife she took from the Legionnaire was warped from Hellhound fire. Just like when she switched from the handaxe to the battleaxe, the balance and feel between the long knife and the sword was the same. The sword was a little heavier and was able to generate more momentum. Jeze attempted a few practice swings with the two weapons and noticed a major difference between the sword and the long knife when it came to fighting with her battleaxe. The sword was longer. "I feel my two weapons will get tangled together," she stated. Dunar nodded and replied, "They will if you rely on swinging your sword. A sword is effective with slicing but also with thrusts. When used with the battle axe, you should focus more on thrusting." The Frostsworn warrior demonstrated the smooth circular attacks with the battleaxe and how he weaved in thrusts and stabs with his longsword. The two weapons never entangled, and one always guarded while the other attacked. Jeze agreed that the sword was better than the long knife as it offered more reach, which was where she lacked in melee combat due to her small size. Dunar even showed her how she could greatly extend her reach with a sideways fencer''s lunge. That was a brand new technique for her and the one she focused on the most as she saw many applications. Jeze was always smaller than her opponent, and they tended to be more aggressive against her. If she was clever, she could bait an enemy to over-commit and surprise them with a fencer''s lunge where their own momentum would be used against them as they ran into her blade. She practiced a combination where she ended with a fencer''s lunge. "Very good! That would be most effective, especially if you land the tip to the throat or armpit where your blade can penetrate the weaker part of the armor," Dunar exclaimed. Ahanu, Helga, Rolfe, Dunar, and Jeze lightly trained and discussed tactics with their weapons. Mikal went with Rainia and the other Rune casters to restock their food and medical supplies. Mikal showed them where to buy the Water Bricks. "These are amazing!" Rainia exclaimed. Later in the day, Helga and Rolfe assisted Hannah with the armor repairs. The merchant showed them what to do and how to make quick modifications in the field. Dunar and Ahanu took the portal out of the Wandering Spire to see what information they could gather from the large camp. Mikal and Jeze talked with Rainia and the other Rune casters about the aspects they used and the Rune patterns they employed. "If you overlay the Spirit aspect with the Life aspect, you can create a Vitality Spring," Rainia said. "Vitality Spring?" Mikal asked. "It''s best if I show you," the Spirit Walker suggested. "Oh, I''m pretty academic. I think if you explain it to me, I can understand," Mikal said. Rainia arched an eyebrow. "He is scared of the Spirit aspect," Jeze explained. "I am not!" Mikal cried. "Then let me show you," Rainia said as she held her hands to prepare the gestures. The dark-haired Healer sputtered but offered no objection. With a nod Rainia began to move her hands and arms to complete a series of complex glyphs in the air. This was one of the most advanced Rune magic that Jeze has ever witnessed. They all felt the energy snap into place and gentle soothing filled their bodies. "That feels nice," Mikal explained. "It enhances the healing of your body, mind, and soul," Rainia explained. Jeze felt her mind at ease, her Will restored, and all her injuries faded away. "Are you Summoning spirits?" Mikal asked with narrowed eyes. Rainia chuckled and replied, "No. Spirits are a form of Spiritual energy, but not the only type. I am Summoning Mana.¡± "Mana?" Jeze asked. "It''s another form of Spiritual energy. Raw energy that comes straight from the Spirit realm," Rainia answered. Mikal tapped his chin. The Vitality Spring felt good, and it was a very potent healing spell. "Can you teach me?" He asked. Rainia smiled and replied, "I thought you felt the Spirit aspect was no different than Necromancy." "I was wrong," Mikal said and bowed his head. Jeze nearly fainted from shock. Was he just humble at this moment? Rainia nodded and began to teach Mikal the Life aspect part of the spell. It was already more advanced for Jeze, so she left them. She had her brother''s journal to review, and Jeze knew that she needed to get a stronger attack spell. The Stone fists were losing their potency. But Jeze was getting more proficient with the Earth aspect, and her Will was strengthened considerably from the past few months battling monster waves and traveling the first two floors of the Spire. Jeze was ready to learn a more advanced spell. She needed to learn how to fling boulders! Chapter 60: Higher Tiered Monsters Dunar and Ahanu had returned from the outside the night before. The two wobbled on their feet and laughed a lot at each other''s jokes. Rainia shook her head and muttered something about her brother''s antics. Dunar explained to the Proven that he and Ahanu had visited several taverns and learned that it may be possible that adventurers are as high as floor 5 of the Wandering Spire. He didn''t give more information when he found his bed roll. The next day, Hannah promised the teams that their armor and shields were almost ready. "By lunchtime! You are gonna love it! Trust me," the stocky merchant said. The Proven and The Spirit Walkers had made separate camps. Habits were engrained, and adventurers typically camped within their groups. The two teams prepared breakfast and talked amongst themselves. Jeze and the Proven sat in a circle, ate hard cheese with bread, and drank Jeze''s recovery potion. Mikal examined each of their wounds and nodded with approval. "Berserker Orn and the Carls were not at the camp outside," Dunar said. "What does that mean?" Rolfe asked. Dunar pointed up. "They are on the second floor, ya?" Helga inquired. Dunar shook his head and replied, "Higher." Rolfe and Helga''s eyes went wide as they glanced at each other. Mikal leaned over and asked, "Did you get a bow?" The Healer always remembered the practical things. Ziplocke snickered as the mirth from Dunar''s face washed away, and the Leader nodded. He purchased two, one for himself and one for Helga. "I need to dust off my archery skills," the warrior maiden observed. "We have time today to practice," Dunar replied. Ahanu approached their camp. The dark-haired warrior with a caramel complexion wore a wide grin on his face. "Greetings, my Frostsworn friends!" He said. The Proven rose upon his approach with equally wide grins and warmth. "Oh? What''s this?" Helga asked. Ahanu produced from his weapons belt a Frostsworn battle axe with its curved blade and twine-wrapped handle. "I showed him the Frostsworn merchant," Dunar explained. "How many weapons do you carry?" Rolfe asked. "I like to have one for every occasion," Ahanu replied. "Do you know how to use that?" Helga asked. "I was hoping to find a teacher," Ahanu responded. All eyes turned to Jeze. She glared back and snapped, "Any of you can use battle axes!" Ahanu pouted, but there was a twinkle in his eye. Rolfe looked over the Spirit Walker Protector. He towered over the smaller man and asked, "You don''t have a spear." "I lost it when I threw it at a Hellbat. I killed it! But the body fell into lava along with my spear," Ahanu explained. Rolfe winced and rubbed the other man''s shoulder in understanding. Ahanu wiped his eyes. "I just haven''t gotten around to replacing my spear. I don''t think I''m ready to commit to a new one." "A good weapon is like a close friend. You both know each other well, but you will need to move on, ya?" Helga added. Ahanu looked up with a smile. "I am! With this," he replied and held up the Frostsworn battle axe. "Jeze, you have to show our new friend here how to fight with that," Helga ordered. The Scout glared at the others. She had plans for herself, but they did not include being a teacher. "I promise I won''t go too hard if we spar," Ahanu teased. That settled it for Jeze. She grabbed her axe and headed toward the Portal that led outside. "Where are you going?" "To purchase sparring gear. I will make you wish you never picked up a Frostsworn axe," Jeze promised. "Oooh!" Both Helga and Rolfe exclaimed. For the next few hours, everyone filled their downtime with skills training. Jeze beat Ahanu as if he owed her money. Helga and Dunar were also outside, and they dusted off their archery skills at a target range. Mikal exchanged Rune patterns with the Spirit Walker Rune casters. He was eager to learn the Vitality Spring spell. In exchange, he shared his advanced Life and Water aspect patterns with the other team. Helga and Rolfe exercised and lifted Stones for the first hour. The rest of their downtime they learned armorsmithing from Hannah. She improved their stitching and armor-repairing skills. In addition, she showed them how to tan hides. As promised, Hannah completed the work on their gear in four hours. For the Frostsworn round shields, she riveted the wood with the dark Hellhound hides. Hannah also replaced the central boss with Devil Steel, and she reinforced the edges of the shields with the metal. "These look fantastic!" Dunar observed. "Aye, and the weight feels the same," Ahanu said. The Spirit Walker Protector tested out his kite shield. Hannah had done the same thing for him as she did for the Proven. "I know my craft, and now to yer armor!" The merchant replied. Everyone tried on their armor and with a few adjustments with the straps, the armor fitted well. Helga held out her arms and spun around to show off the lamellar plates. She jingled as she moved. "Oh, ho! It feels great to be in full armor again!" Helga beamed. All the tears, rents, dents, and scratches were repaired. Jeze continued to be surprised at how well Hannah worked. Dunar paid the merchant, and after several hugs, the Proven and Spirit Walkers bid Hannah farewell. "Check your supplies and weapons. Proven! We march out in five," Dunar barked. Jeze and her team exited the portal to the outside and made their way through the enormous base camp. The sky was red, and the air was dry. Hundreds of merchants and adventurers roamed about the base of the enormous Wandering Spire. With the repurposed portals, a steady stream of goods came out of the tower that included monster hides, precious metals, and gems. Merchants from all over the world arrived at the camp to purchase the rare materials that had many applications, from crafting to enchanting. Royal Road is the home of this novel. Visit there to read the original and support the author. Dunar led the team to a Diamond Bank branch. There were several scattered throughout the camp. Jeze heard that they were going to set up branches in the Safe Zones. The Proven deposited the money they earned from the Hellhound, and Hellbat hides. This included the gems they gathered from the Imps. Rainia and her team did the same. It only made sense to carry what was needed into the Wandering Spire. The Diamond Bank also provided papers of credit for adventurers to make transactions easier inside the Spire because carrying golden ducats could be cumbersome. After their business was completed the teams discovered that two more portals on the second level were repurposed. There were small lines to enter them at this time and Dunar wanted to review the updated maps before deciding which portal they should enter through. "Do we know where the Floor Portal is?" Jeze asked. Dunar shook his head. That has not yet been mapped out yet. "Was the Floor Guardian defeated?" Rolfe asked. "It is believed that teams of Adventurer-rank have already cleared the floor and are on the fourth and possibly fifth floors," Dunar answered. "Oh, ho! I wonder if it was Berserker Orn that cleared them," Helga chimed in. Ahanu and Rainia approached the Proven. The dark-haired man was holding a Communications Scroll. "We decided on where we are going. Perhaps our paths will cross again," Rainia said. "Aye," Dunar replied. Jeze and Rainia embraced while Ahanu shook hands with the others. Without wasting further time, the Spirit Walkers departed through the portal and returned to the second floor, where they fought off the swarm of Hellhounds. Dunar turned to his team. "Do we want to go back from where we came from? Or do we want to try the new portal?" He asked. "Which is the least explored?" Jeze asked. "The new ones," he answered. "I vote we take a new one," Rolfe said. "Aye, same here!" Helga exclaimed. Mikal crossed his arms and remained quiet. Dunar looked at Jeze. "Whichever one takes us closer to the third floor," the Scout replied. "Oh, ho! Three votes settles it. Let''s see where these new portals take us!" Helga cried. "Yay! Back into danger!" Ziplocke cheered. Dunar picked one of the two new portals that he felt would give them the best chances of finding the Floor Portal. The Proven waited as a stream of adventures exited the portal that was managed by a Guild perfunctory. To ensure that adventurers did not bump into each other through the portals, the official tossed a wooden card through the portal that indicated to the official on the opposite end that people were coming through or that the line ended. A wooden card thumped on the floor after the last group of adventurers ladened with monster hides came through. "Go through," the guild official said after he picked up the card. The Proven went through the portal and found themselves in another Safe Zone that was similar to the ones they were in before. It was a wide cavern with a high ceiling, jagged walls, and several exits that were guarded by a small army of Prospect-ranked adventurers. There were dozens of merchant stalls that provided much-needed services, from armor repair to medical supplies. In addition, there were many adventurer teams camped about the space, and more adventurer teams exited the Safe Zone through the many exits. Dunar studied his makeshift map and the long Communication Scroll that provided map updates of the second floor. Not every team had a cartographer, so the Communication Scroll was not updated accurately. However, Dunar selected a path that has not yet been mapped out. The team Leader rolled up his scrolls and ordered the team to move forward in formation toward one of the exits. To illuminate the dark tunnels, Jeze held her globe, and Helga and Mikal held glow sticks. The Proven traveled for hours through the winding tunnels that would occasionally pass through a wide-open cavern. They encountered other groups of adventurers and scavenger teams when they were near the Safe Zone, and that happened less often the further they traveled. In one cavern, a scavenger team was beset by Hellbats. The team appeared to be Prospect-ranked, and they were in trouble with two wounded and the other three desperately trying to fend off the frenzied Demons that smelled burnt flesh. "Do you want aid?" Dunar called out. "Yes!" One of the adventurers called back. "Of course we bloody do!" Another shouted. "Rude," Jeze muttered. The Proven quickly but carefully made their way through the winding lava streams and helped the team fight off the Hellbats. With their new fire-resistant equipment, the Proven made short work of the beasts. More were coming from above, and Fireballs splashed around them. Rolfe deflected a few with his reinforced shield. "I like Hannah''s work!" Rolfe roared. His arms were not burnt whenever he deflected a fireball attack. Helga and Dunar shot their bows. Their first shots were wide, but with practice, they were able to shoot down several Hellbats. "These are harder to hit than the targets," Dunar muttered. "I prefer to chop them up with my axe," Helga added. Mikal started to heal the wounded Scavenger team members and Jeze aided with the range attacks. The Scout had a grin on her face. She wanted to show off her new Rune ability, but it required focus, Will, and timing. When Jeze was confident, she said, "Watch this." The others glanced at her but returned their focus to the battle at hand. Helga and Dunar fired arrows, and Rolfe protected them from fireball attacks with his shield. Circling above them were six Hellbats. Dunar and Helga managed to strike one with arrows, and it flopped to the ground with a squishy thud. A large boulder whooshed overhead and splattered a Demon. The force of the attack was so fierce that the remaining Hellbats fled. Rolfe and Helga turned to Jeze with wide eyes. "That was incredible! Did you see that?" Rolfe exclaimed. "Oh, ho! Our little scout can do something big!" Helga cried. Jeze had to kneel from the exertion of the Rune spell, but she had a wide grin on her face. Mikal shook his head. "That is not sustainable," the Healer observed. "Knucklehead," Ziplocke snickered. Jeze scowled back at the two. She was happy with her performance. But, she had to reluctantly agree. The Boulder spell was still too difficult for her. It might be better that she practiced the spell more before using it in the field. Jeze conceded to herself, but she would never say that to Ziplocke and Mikal. Instead, she glared at them. "You have our thanks," the Leader of the Scavenger team said and offered a pouch of coins. Dunar waved it back and replied, "It is our duty, as Guild members, to support each other." "Fool!" Ziplocke hissed. The Proven continued on through the lava-filled cavern and needed to climb up a jagged rock face to exit through another tunnel that led to another maze of twisting passageways. The second level consisted of lava-filled caverns and twisting mazes of tunnels. For two days, the Proven marched on through, and they only encountered one other team. Only Initiate-ranked teams or higher would dare travel this far away from the Safe Zones. At noon on the second day they entered a large cavern where the walls were a deep indigo instead of the usual coal black. "This is odd," Mikal observed as he ran a hand along the stone. The others nodded in agreement. Jeze''s eyes widened, and she pointed. "The Floor Portal!" She cried. In the circular chamber, there were two portals that stood adjacent to each other. One was a deep indigo that led to the next level, and the other was green that led outside. In the center was the giant body of what appeared to be a winged lizard. Jeze paused when she saw a figure of a person who was kneeling by the indigo portal. "Hail adventurer!" Dunar called out. The stranger''s head snapped up. They wore a dark hood that obscured their face. They quickly returned to their work. "What are they doing?" Mikal wondered. Jeze narrowed her eyes and exclaimed, "They are working on the runes to the portal!" "To create a safe zone?" Helga said. Jeze had a bad feeling about this, and she shook her head. Before they could figure out what to do next, the stranger dove through the portal. "That was rude," Rolfe said. "Ya," Helga agreed. "Let''s be careful," Dunar ordered. The Proven made their way into the chamber and neared the giant corpse. It had a serpentine neck, wings, and clawed legs. The creature''s coal black eyes stared blankly and its tongue lolled out of its toothy maw. "Helldrake! You were fortunate it is dead!" Ziplocke shrieked. "That''s Berserker Orn''s symbol!" Rolfe exclaimed. A rune was etched into the creature''s scaled flesh. The Proven marveled at the wondrous beast that was larger than a grizzly bear. Jeze approached the shimmering Floor Portal. What did that stranger do? She wondered as she studied the Runes of the Threshold. They were clearly tampered with. Jeze froze as a head the size of her torso emerged from the portal. Its eyes glared at her, and its wide mouth opened to let loose a fearsome roar. It was a Helldrake. One that was alive, and the team had nowhere to run. "Proven!" Dunar called out. "Form up!" Chapter 61: Advancement The Helldrake looked like a dragon. Jeze had never seen a dragon in real life, only in pictures. The beast loomed before her with coal-black scales and a horned head. Its red eyes glared hungrily at her, and the Helldrake lunged forward as fast as a striking snake. Jeze rolled out of the way, and the beast''s jaws snapped shut, creating a sound like thunder that echoed throughout the chamber. An arrow snapped off the Helldrake''s cheek. The scales were hard like steel! For a moment, the monster''s attention was diverted away from Jeze, and she turned and ran. "Proven! We will show this beast what we are made of!" Dunar barked. "Hurrah!" The others shouted back. "For Glory!" Rolfe roared and banged his spear against his shield. Helga fired another arrow but missed it as the Helldrake completely exited the portal. It loped forward on all fours. Its front limbs had bat-like wings curled to its sides as it ran with shocking speed. Jeze saw that beyond its hind legs was a long tail that ended with a barbed tip, like a scorpion. The monster was bigger than Rolfe and Helga combined! Jeze thought. "Levitation formation!" Dunar barked. Jeze was impressed with his coolness under pressure. "Are monsters able to come through Floor Portals?" Mikal asked. "I don''t know Micky, maybe we can ask the beastie nicely?" Helga responded. Mikal scowled at her, and Ziplocke snickered from the shadows. "Focus!" Dunar snapped. The ground shook, and the stones chipped under the Helldrake''s powerful frame as it rushed toward the Proven. With the Levitation formation, Jeze was supposed to be on the outer left flank near Dunar. Due to the Helldrake being able to breathe fire, the formation was more spread out with each member close to another with a shield. Rolfe and Dunar stood up front and apart from each other with their shields readied. Helga stood behind the Protector and off to the side, prepared to flank the beast. The warrior maiden held the two-handed mace she took from the Howler Elite as the blunt weapon was more effective against the thick scales of the Helldrake. Behind her was Mikal, who was completing full body gestures and glyphs as he Summoned and Shaped the Water aspect. Jeze Shaped and Controlled the Earth aspect to strike the Helldrake''s hind legs with stone fists. Jeze wanted to cripple the beast, and she poured enough Will into her spells to take down a Hellbat. But even that much power had no effect on the large monster. The Proven learned a lot from their battle with the Goreraptor. From what they experienced in that fight and what they read about Helldrakes, they had two different formations for those two types of large beasts. For the Goreraptor, which was able to deliver a more powerful charge, the Proven prepared the Titan formation, where they locked three shields together in order to halt the beast''s charge. In that formation, Mikal and Jeze would circle to flank and aim to cripple the beast''s hind legs with magical attacks. From what they knew about Helldrakes, they did not anticipate the creature as having the charging power as the Goreraptor. Rolfe was confident he could halt the large monster on his own. However, the Helldrake could leap high into the air and glide as well as breathe fire. In addition, it had a poison stinger at the end of its tail. Jeze''s role was to try to cripple the beast by striking at the joints in its hind legs and tail. Currently, her attacks had no effect, and she needed to do something more. Both formations involved Mikal casting his Flash Freeze spell. Water moisture formed in the area in front of Rolfe, and when the Helldrake''s charge entered the mist, Mikal closed his fists to complete the final Glyph of his spell. The mist froze instantly to ice and slowed the beast as it rammed its maw into Rolfe''s shield. The Protector was pushed back a few steps, and he jabbed his spear repeatedly into the creature''s chest, which caused sparks to fly off the heavy scales. Dunar attacked next, and he slashed his axe into the beast, unable to penetrate the armor-like scales. The Helldrake swiveled its neck to snap its jaws onto Dunar, but the Leader caught the toothy attack with the edge of his shield. The two warriors bashed with their shields and attacked with axe and spear as Helga circled to the monster''s left. The Striker''s mighty blow nearly knocked the creature to its side! Helga''s chest heaved as she swung the heavy mace again and again. The round metal head of her weapon clanged loudly against the creature''s thick scales. The Helldrake recovered and spun so fast its movements appeared as a blur. It''s tail spike struck Helga and the Striker yelped in pain as she fell to the ground. The monster used its powerful hind legs to leap high into the air where it unfurled its wing to propel itself higher. ¡°Mikal check on Helga! Jeze, do something that will hurt it! Rolfe to me!" Dunar barked as the Helldrake circled and gilded back around toward them. Jeze nodded and used the Darkness aspect to fade into the shadows, where she was able to focus her Will without being spotted. The Scout began to Summon the Earth aspect. "She''s been poisoned," Mikal stated. "I''ll be fine, Mikal. Worry about the Helldrake!" Helga growled as she pushed herself back to her feet and unslung her shield. Her face was pale, and she grimaced in pain from the wound to her side where the stinger pierced her armor. But she was right; Mikal had no time to heal her as the Helldrake prepared to engulf them in flame. Helga rushed forward and locked shields with Rolfe and Dunar. Mikal Summoned the Water aspect and Shaped it to form a curved wall of ice in front of them just as the Helldrake breathed a massive cone of fire. The chamber erupted with steam as the blast tore through Mikal''s spell and splashed onto the shields. The Frostsworn warriors gritted their teeth through the intense heat and pressure, but their new shields withstood the attack! But the Proven were not given a break. After the fire blast, the Helldrake slammed into them with tremendous force. Dunar, Mikal, and Helga were thrown to the sides, and Rolfe was pinned under the beast. "For Glory!" Rolfe roared as he pushed up with his shield and slowly got to his knees. The Helldrake chomped and slashed the armored Protector, and its deadly tail slapped Dunar away like he weighed nothing. The Leader was thrown across the chamber, and he landed in a heap. Rolfe bled from dozens of gashes and cuts as the Helldrake knocked around his shield and bit deeply into his side. The Frostsworn screamed in pain, and Jeze watched in horror as Rolfe fought back less and less. He was trapped in the beast''s maw. Mikal was a short distance away with his eyes closed. He was completing precise gestures and Summoned the Life and Spirit aspects. He was attempting the Vitality Spring! Jeze thought and blocked out the crunching sounds as the beast chewed and slammed Rolfe to the ground like a rag doll. The Helldrake dropped Rolfe and turned its attention to the Healer as if it sensed a powerful spell coming. Jeze needed to do this right as the beast moved to attack the distracted Mikal. She Shaped the earth into a boulder and Controlled it with a tremendous amount of her will. The Helldrake prepared to leap when she launched the giant rock that slammed into the Helldrake''s side. She missed the knee joint but was still able to knock the beast to the ground, with her boulder exploding into bits. The Healer opened his eyes and held his hands up in the air. A golden glow emitted from his body, and Jeze looked down at herself and saw a similar glow form. The same aura surrounded Dunar, Rolfe, Helga, and Jeze, and they felt a spiritual connection to her team. She felt her Will replenish, and a rush of vitality infused her system. Helga stirred, but Rolfe remained inert. Mikal fell to his knees, his arms limp by his sides, but a smile was on his face. "You did it! You cast the Vitality Spring!" Jeze cried. With gritted teeth, Dunar stood to his feet and charged the Helldrake as it also rose from the ground. The beast responded in a blur of speed as it slashed its tail at Dunar. The Leader slid under the attack and continued toward the Helldrake. The monster brought its tail back, and this time, Dunar caught it against his shield. In a fluid motion, Dunar used his shield to redirect the tail attack to the side, where he chopped off the Helldrake''s stinger with his axe. "We will crush your bones to powder! We will defeat you! We ran with the Dire Wolves through the Deep Snow! We are the Proven!" Dunar chanted loudly as he advanced upon the howling Helldrake. Blood spurted from its wounded tail, and it took to the air again. Before it could spread its wings, it was knocked down by a boulder that slammed into it. It turned with rage-filled eyes on Jeze. With surprising speed, it pounced toward her! Jeze dove out of the way just in time as the beast slammed into the ground with clawed feet. It moved too fast, and it was too close for Jeze to do anything. She needed to buy time, and the boulder spell took too long to cast. The Helldrake whirled on Jeze with snapping jaws, and the Scout barely dodged the attacks. Her teammates were too far away! Jeze was on her own at this moment. Her mind scrambled with options, and she found peace in them. Clarity came to her. Was it because of Mikal''s spell? Or her training? Jeze did not know, but she had drilled hard on many Aspects and skills for their utility. She had a tool for every occasion, and even though death loomed before her in the form of a giant monster, she was calm. Jeze tapped her Affliction channeling tool and completed the quick gestures to Summon, and Shape a curse. With a smoothness that came from hours of training, she Controlled the spell to strike the charging Helldrake. It sneezed and shot puffs of flame from its nostrils. This brought Jeze enough time to sprint away as fast as her legs could carry her. Behind her she heard the Helldrake take a deep intake of breath, and she rapidly changed direction as a blast of flame struck the stone floor. The cone of fire followed her, and she felt the intense heat on her back. Jeze activated the enchantments on her armor but feared it would not be enough if the flame caught her. She was so focused on sprinting for her life that she didn''t realize that she was near Dunar. The large warrior stepped forward and caught the cone of fire on his shield, and Jeze let out a sigh of relief. The narrative has been stolen; if detected on Amazon, report the infringement. "The beast cowers before our might. Who are we?!?" Dunar roared. "The Proven!" The others shouted back. Jeze was relieved to see Rolfe had risen. His body looked battered, but there was a fire in his eyes. Helga also rose shakily to her feet. Her face was pale from the Helldrake''s poison, but the warrior maiden hefted her two-handed mace and howled in response to Dunar''s chant. The Helldrake took a deep intake of breath and a red ball of Affliction energy struck it. Instead of shooting flames, the monster was wracked with a coughing fit. Jeze''s eyes were wide as she saw that Ziplocke had cursed the monster. "Knuckleheads! Stop your cheering and slay the beast!" The Goblin shrieked. The Helldrake took to the air but was knocked back down by Jeze''s boulder spell. Dunar slashed the creature''s eyes and nostrils with his axe. The Helldrake snapped forward with its head, and Dunar caught its teeth on his shield. The monster still moved incredibly fast and dodged a boulder attack. In a flash, it pounced on Dunar and pinned him to the ground. Despite Mikal''s Vitality Spring, Jeze was feeling depleted and could not summon the Will for another boulder spell. With gritted teeth, she drew her sword and battle axe and charged into the fight. Mikal healed Dunar''s wounds as the Leader struggled in vain against the monster that was on top of him. Jeze slashed her axe and stabbed with her sword at the Helldrake''s eyes and face. The monster responded with a swipe of its tail. Jeze jumped and flipped over the attack and continued her assault, but her weapons barely scratched the creature''s scales. Helga slammed her mace into the creature''s back knee and cracked bone. This wounded the Helldrake and slowed it down, as now it could only limp. Dunar fought his way back to his feet, and the three pounced on the Helldrake with renewed fury. They all felt victory was near. Even Mikal joined in and stabbed with his spear. The beast was hurt and overwhelmed, but it furiously snapped out with its powerful jaws and slashed with its forelegs. This kept the Proven at bay until Helga landed a devastating blow to the creature''s head with her two-handed mace. The beast stumbled to its side. For a moment, its underbelly was exposed, and they heard a fierce, deep roar. Rolfe had ditched his shield and charged forward with his spear in two hands and plunged his weapon into the creature''s chest! The Helldrake spasmed and fought a few moments longer before collapsing with its tongue hanging from its open mouth. The battle was won. ¡°For Glory!¡± Dunar roared. "Hurrah!" The others shouted back. The Helldrake was defeated, but the Proven still had work to do. They looked at the Floor Portal. It glowed ominously and filled the chamber with the threat of another Helldrake emerging. "Jeze, can you repurpose the Portal?" Dunar asked. She scowled at the Leader. "Of course I can, but first, I need to see what the stranger did to it." "Are you mad?!? We will not survive another attack!" Mikal cried. With determination, Jeze went over to study the Runes that encircled the Threshold of the Floor Portal. Rolfe inscribed the Proven runes beside the Helldrake they defeated and puffed out his chest in pride. Dunar ordered the others to gather their healing potions and recovery broths. "Bring me my pack," Jeze asked her teammates. "You can''t be serious? Dunar, we must repair this portal immediately and then repurpose the exit portal. This has to be turned into a Safe Zone. Our survival depends upon it," Mikal pleaded. "Jeze, you need to hurry," Dunar said. "I know that!" She snapped back. Jeze nodded in thanks as Helga delivered her pack. "This is no time for research," Mikal said. "You want to work these Runes? Be my guest, but know this. If you make a mistake, you may invite an even stronger beast to come through or worse. You may cause this entire chamber to explode," Jeze screamed at the Healer. Mikal backed away. Helga looked more pale than usual. "Micky, I don''t feel so well," the Striker said and collapsed to her knee. She was still poisoned from the Helldrake! Mikal immediately rushed to her aid and started to tap into the Life aspect. Jeze returned to copying the Runes that the mysterious saboteur had inscribed into her journal. She squinted and studied the scratches the stranger made and it reminded her of the same scratches she found in the Pyramid. Someone was intentionally damaging the Thresholds! "Could they be related?" She asked out loud. "What do you mean, knucklehead?" Ziplocke asked. The Goblin was beside her and studied the Threshold along with her. Jeze explained her theory that the same people who sabotaged this portal also did the same at the Pyramid. Ziplocke tapped his pointed chin. "Like a secret cult that wants to free the Fiendish Lord?" He asked. That thought horrified Jeze, and she added, "And they are hidden among the Guild with no one the wiser!" Ziplocke cackled. "That would be delightful!" Jeze glanced at him sideways, and the Goblin cleared his throat. "And horrible as well. Us Goblins know how bad the Fiendish Lords can be. They have oppressed my people for as long as we can remember." But he couldn''t help himself and snickered as he imagined the looks of horror on all the mortals'' faces when the Demons conquered the realm. But then, he would have no place to play. That final thought caused the Goblin to become serious. "You must fix this!" He shrieked. That was not difficult for Jeze. She had done this before at the Pyramid and practiced many hours under Seb on how to manage the Portal aspect. The difference here was that the mysterious stranger not only sabotaged the portal, but they repurposed it as well to allow the Helldrake to emerge. Jeze guessed that Helldrakes are more prevalent higher in the Spire and that if they were to enter this portal, they would be taken there. She shuddered at that thought but paused. This was just a theory, and she asked Ziplocke, "What if they could bypass all the levels and go right to the top?" Ziplocke laughed and then quieted. "You are serious?" He stated. "I''m thinking this could save us so much trouble," Jeze replied. "Knucklehead! What if you are wrong and you are taken straight to the Abyssal plane? You do not know where a tampered Portal will take you!" Ziplocke nearly shouted. His outburst drew the attention of the others. "Jeze? Everything alright?" Dunar asked. "Yes, we are good. I can fix this," she replied. Ziplocke was right. It was best that she repaired the tampering and revert the Portal to its original purpose and that was to transport a party of five randomly to the next level. The Floor Portals were connected somehow and she was not sure if her tampering would cause irreversible harm, especially since it was believed that adventurers were at the higher levels. Using her amber resin and the Portal Channeling tools, she felt the energies snap into place. "It''s done," Jeze said. "How do we know if you did it correctly?" Mikal asked. "Be my guest and go through it," Jeze motioned to the shimmering Threshold. Mikal remained quiet. Rolfe and Helga laughed. "Go on, Micky! All you need to do is find the next level''s Exit Portal. We will wait for you at the base," Helga said. Mikal glared at her, crossed his arms, and turned away from them. Dunar barked, "That''s enough!" The others quieted, and the Leader continued in a calm voice, "Jeze, please establish a Safe Zone. We are still injured; we need to resupply, and the Guild needs to hear of this treachery." Jeze respected Dunar''s rationality and ability to lead, and she got to work. In moments, the Exit Portal was repurposed to operate in two directions. Those on the outside can now directly enter this chamber. "I wonder how much gold we can make from this Helldrake," Rolfe said and rubbed his hands eagerly. Dunar used the Communication Scroll to inform the Guild that the Floor Portal room is now a Safe Zone. "Let''s leave now before we are beset by more monsters," he ordered. Outside, the Proven were greeted with cheers. To their surprise, they saw Carl Jorgenson and Berserker Orn among the small crowd. "We are proud of you," Carl Jorgenson stated. "I am glad to see you are well. We heard rumors that you made it to floor five," Dunar replied. "Aye, we did. It took great wisdom for us to decide to exit," the Carl replied. "We ran out of food!" One of the other Carls stated with a piercing laugh. Berserker Orn approached and looked at each of the Proven with his piercing blue eyes. He stared at them long and hard, and Jeze felt he was looking into her soul. "The pups have grown," the Adept-ranked adventurer observed. "What do you see?" Jorgenson asked. Orn nodded his head slowly and smiled widely. "I see growth!" Rolfe and Helga glanced at each other with anticipation. Jeze was also excited, but there were more important things to discuss. "We bring news of treachery," she stated. The Carls'' and Berserker Orn''s faces turned serious. Dunar nodded to Jeze and explained how they saw a stranger sabotage the second-level Floor Portal. "Is this true?" Lady Kalina arrived and asked. Beside her was Miss Heng. "It is," Jeze replied. "Do you have proof?" Miss Heng demanded. Jeze scowled at her. Nearby, Jeze spotted Drake and his team of Elite Legionnaires. Were they the ones responsible for the sabotage? Jeze did not trust them, nor did she trust Miss Heng''s judgment and loyalties. "Be careful," Ziplocke whispered into her ear. Jeze nodded in agreement and did not respond to the Amber Guard. "Speak girl! You make wild claims without proof," Miss Heng hissed. Orn clapped his hands, which made a thunderous sound that caught everyone''s attention. "Let us all go to the Second Level Floor Portal and see for ourselves, no? The Proven have changed, I can feel it in my bones," the Berserker loudly stated. Lady Kalina crossed her arms and asked, "What type of change?" There was a twinkle in Orn''s bright blue eyes. "A change that needs to be assessed. Let us go and see what they have accomplished." "Assessed? Is that what I think it means?" Rolfe asked. Eagerness was in his voice despite the beating his body had recently taken. "That is a bold claim, Berserker Orn. But I agree. Talking is pointless. Let us see the evidence and decide from there," Miss Heng stated. It always surprised Jeze the level of respect the two showed each other. It made her wonder if maybe Miss Heng was not all that bad. Drake continued to watch, and his face reminded Jeze of a scheming serpent. Helga gripped Jeze by her shoulders in her powerful hands. "Don''t look so gloomy, little Scout! We are about to be assessed! We defeated a Helldrake, you know what that means, ya?" The Striker said. Jeze narrowed her eyes and asked, "What?" "Oh, ho! You are clueless!" Helga exclaimed and leaned close to Jeze. "We will become Carls! Or, as you would call it, Adventurer-ranked!" Chapter 62: The Assessment Lady Kalina and Miss Heng cordoned off the second-level Floor Portal room. The two only allowed a handful of the Amber Guard to investigate, the Carls, Orn, and the Proven to enter the chamber. Orn had a twinkle in his blue eyes as he studied the Helldrake the team just defeated. ¡°Most impressive,¡± he said. The Carls also nodded. One of them looked at the wound in the chest that killed the beast. ¡°A strong spear thrust,¡± the Carl said. She was a sturdy warrior woman with tightly braided blond hair and swirling facial tattoos that ran along her cheeks and down her neck to disappear under her mail armor. She turned to look at the Proven. ¡°You, big boy, did this?¡± The Carl asked, as she pointed at Rolfe. The large Protector puffed out his chest and said, ¡°Aye, but it was a team effort.¡± The lady Carl nodded and said to Jorgenson, ¡°A spear thrust like this requires tremendous strength to penetrate the scales of a Helldrake.¡± Jorgenson nodded quietly. Rolfe beamed with pride but grimaced from his numerous injuries. The Proven took a severe beating from the Helldrake and were still recovering. Mikal¡¯s Vitality Spring helped a lot, and now Jeze¡¯s recovery potions were taking effect. It would be a week before the team was fully recovered. Rolfe alone sustained several fractured ribs. Helga received a deep puncture wound to her side as well as a dose of deadly poison. Jeze saw the Striker remained pale and occasionally shivered. Mikal and Jeze received little in the way of physical injuries, but the two Rune casters had over-taxed their Will. It would be risky if they attempted any strenuous Summoning, Shaping, or Controlling. The Amber guard stood at the Threshold of the indigo Floor Portal. They were studying the Runes. Miss Heng barked, ¡°Jeze, come here!¡± The teenage girl did not budge and hissed, ¡°I do not take orders from you.¡± Miss Heng sighed and asked again in a gentler voice. Instead of barking the command, the Amber Guard growled, ¡°Jeze, please come here and show us how the Floor Portal was sabotaged.¡± Jeze gritted her teeth, and she balled two fists by her sides. Lady Kalina approached. ¡°A second Guardian coming through the Floor Portal is a serious matter. This would put all the Safe Zone squads in danger. Please help us prevent this from happening again,¡± the Ironfist Kingdom warrior gently said. Jeze relaxed and sighed. She retrieved her journal and showed the Amber Guard the Runes that the stranger had inscribed. Lady Kalina and Miss Heng, both skilled Rune casters, studied the markings. ¡°Give me the book,¡± Miss Heng demanded. Jeze refused. ¡°We do not have time for being pleasant. These patterns need to be studied and investigated so that we can find out who is behind this,¡± Miss Heng growled. ¡°I am not giving up my journal,¡± Jeze stated plainly. ¡°Can we copy the Runes?¡± Lady Kalina asked, her hands extended. Jeze glared at Miss Heng as she answered the other Amber Guard¡¯s question. ¡°Yes.¡± ¡°Thank you,¡± Lady Kalina replied, and Miss Heng snorted with a shake of her head. ¡°Were there any other Rune patterns?¡± The Ironfist Kingdom Guild official asked. Jeze shook her head and replied, ¡°No, this was all. And they marred the Runes around the Threshold.¡± ¡°Threshold?¡± ¡°That is what the Ones from Before had called the portals,¡± Jeze answered. ¡°Children¡¯s tales!¡± Miss Heng snorted. ¡°It is not! Look here!¡± Jeze retrieved the tome she took from the Pyramid. Miss Heng studied the pages, and her face softened slightly. It went from scowling to being impassive. ¡°Seb has extensive notes from this. You can have your book back.¡± Miss Heng returned the book. Jeze snatched it from her hands and gave a mock bow. ¡°Thank you for your boundless generosity.¡± Miss Heng growled, ¡°Watch yourself, girl.¡± ¡°That¡¯s enough!¡± Lady Kalina interjected before Jeze could retort. The Ironfist Kingdom Guild official added, ¡°I¡¯ve called for Irvin to help with this matter. We must alert the Guild members that there is evil among our ranks.¡± As if on cue, the stocky official, with gray hair and in his silver breastplate, emerged through the portal. He was followed by a team of what Jeze guessed to be Initiate-ranked members based on the way they carried themselves and their gear. They were well-armed and carried themselves with the confident swagger of one that passed the Trials. The team assisted the Carls and the Amber Guard with setting up a defensive perimeter around the wide cavern. ¡°Jeze!¡± Irvin called out when he spotted the teenager. The two embraced in a hug. Jeze filled Irvin in on what happened with the stranger and their fight with the Helldrake. The older official¡¯s eyes went wide. ¡°You and the Proven bested a Helldrake? That¡¯s a Tier five monster!¡± Irvin sputtered. Jeze grinned and replied, ¡°It was a piece of cake.¡± Irvin arched an eyebrow and looked at her team. Rolfe shuffled and walked like an old man, and Helga looked pale as death. Mikal sat against the wall with his eyes closed. The Healer looked exhausted. Dunar talked with the Carls and walked with a limp. Jeze had bags under her eyes and was covered in soot. ¡°It was a hard-fought battle, but we won!¡± Jeze explained. ¡°Incredible,¡± Irvin replied. Orn clapped his hands. The sound reverberated across the chamber like a roll of thunder before a brewing storm. It caught everyone¡¯s attention. ¡°Carls, Frostsworn warriors, and our Proven. Let us leave this matter in the Guild¡¯s hands. We must begin our assessment!¡± The Berserker boomed. Jeze and her team were interviewed extensively as a group and as individuals. To Jeze¡¯s dismay, Lady Kalina and Miss Heng were a part of the assessment team along with the Carls and Berserker Orn. Irvin was not involved as he was only Prospect Ranked. Instead, he led the investigation and the efforts to further secure the Floor Portal chamber. ¡°Show me where you entered the second level,¡± Lady Kalina asked. She held up a map. Dunar answered and explained how they created the first Safe Zone. The Leader went on to describe their journey from the second Safe Zone to the Floor Portal room. ¡°Tell us about the First Floor,¡± Miss Heng demanded. Why does she always demand? Jeze reflected with a scowl. She really did not like the Amber Guard. The Proven, including Jeze, took turns describing their adventurers on the first floor. Their fight with the Imps and the Thralls. Unauthorized usage: this tale is on Amazon without the author''s consent. Report any sightings. ¡°Which Scavenger team did you use?¡± Carl Jorgenson asked. ¡°Jeze¡¯s merchant friend, Hannah,¡± Dunar answered. ¡°Find her,¡± Orn ordered another Carl. The warrior departed through the exit portal. Miss Heng nodded and looked over the Proven with her narrow dark eyes. ¡°This is to corroborate your tale,¡± she explained. As if we would lie to you! Jeze thought to herself. It was through an immense amount of self-control that she did not say her feelings out loud. ¡°Now we will see your capabilities. We know that you are injured, and it is up to you to pass up on this opportunity. Or you can try your best,¡± Orn explained. There was a twinkle in his blue eyes. Jeze was worried about Rolfe, Dunar, and Helga. They suffered the most serious of injuries. Especially Rolfe. He nearly died! The big oaf would not back down, and Jeze was worried that he would aggregate his extensive wounds. She looked to Mikal, but the normally outspoken Healer remained quiet. In fact, he looked eager to participate! That was odd to Jeze. Mikal had said that with his Life aspect healing and Jeze¡¯s recovery broth, it would take at least a week for Rolfe and Helga to recover from their injuries. A little less for Dunar, and he also advised that he and Jeze avoid using Rune magic. They pushed their Will to the limit and needed to rest. ¡°I will be your field assessor, girl,¡± Miss Heng said. Jeze inwardly groaned. Her concerns vanished and were replaced by a mountain of stubbornness. Jeze would not fail in front of Miss Heng! ¡°It was reported that you are skilled with the Earth aspect and that you were able to knock a Helldrake out of the air. Show me,¡± the high-ranking Guild official ordered. ¡°I was told that I needed to rest my Will,¡± Jeze replied. Miss Heng arched an eyebrow and scribbled notes down on her scroll. ¡°Suit yourself,¡± she said. Jeze growled and rapidly Summoned and Shaped a boulder that was as big as her and Controlled it to slam against the wall. The sound resonated across the entire chamber and caused everyone to look up with alarm. Miss Heng didn¡¯t even flinch and just scribbled more notes onto her scroll without even looking up. Jeze¡¯s body trembled from the exertion, and her head throbbed with pain, but she ignored it through pure stubbornness. ¡°You know the Fire, Shadow, and Affliction aspects. Show me how you used them in combat,¡± Miss Heng ordered. ¡°At you?¡± Jeze said with a grin. Miss Heng glanced up at this question from the scroll. The Amber guard grinned, and it reminded Jeze of when she saw a cat spot a cornered mouse. Miss Heng put away her scroll and removed her robe. Under, she wore a grey form-fitted suit of padded armor that showed off a toned and muscular body. Black leather vambraces that were adorned with intricate runes covered her forearms. Jeze recognized other channeling tools on the Amber Guard¡¯s body, such as rings wrapped around with etched Rune chains. Miss Heng was a pure Rune caster. What were her capabilities? Jeze wondered and regretted her comment. Were they to spar? Was she even in any condition to spar? ¡°I have not trained today. So give me your best, and I promise you it will be inadequate,¡± Miss Heng challenged. All doubts and concerns were wiped away by a tide of rage within Jeze. Without any hesitation, she tapped her Darkness ring and Summoned a ball of inky black that covered Miss Heng¡¯s head. Next, she completed a series of fluid gestures in rapid succession. A feat that Jeze developed through countless hours of training. She Summoned and Shaped shadows and faded from view within them. Miss Heng calmly walked out of the ball of Darkness and completed glyphs with her fingers. Jeze did not recognize what patterns they were, but she was confident that Miss Heng would not spot her. ¡°Clever,¡± the Guild official observed as she scanned the chamber. Her narrow, dark eyes glanced over Jeze, who was crouched within the Shadows of the room a short distance away. Miss Heng snapped her finger and completed the final glyph to her spell. A silver light emitted outwards, and it melted away all the Summoned Shadows and exposed Jeze. It was the Light aspect! The Amber Guard had a smirk on her face that infuriated Jeze. She pulled out her Fire Channeling tool from her belt and launched a barrage of Fire Darts at the Guild Official. Miss Heng calmly tapped a ring on her finger and completed a gentle gesture with her fingers. A shield of Water mist formed in front of her that negated the Fire Darts. Jeze tapped her Earth bracelet and Summoned a mound of dirt behind Miss Heng. Jeze Shaped it into two boulders and Controlled them to launch with tremendous speed at Miss Heng¡¯s back. Jeze was certain she would win with this attack, but at the last moment, the Guild Official dodged the attacks with the grace of an acrobat. One boulder slammed into the wall, and the other Miss Heng stopped in mid-flight with an aspect that Jeze did not recognize. ¡°Force aspect,¡± Ziplocke said from the shadows. Miss Heng¡¯s smirk remained on her face as she twitched her fingers and overpowered the Will that Jeze poured into her spell. The boulder soared at Jeze, and she rolled out of the way. In a fluid motion, Jeze threw her hand axe at Miss Heng, tapped into her Affliction channeling tool, and Summoned a curse. With surprising dexterity, Miss Heng deftly caught the axe. Jeze Shaped and Controlled a curse to strike her opponent in the chest with a ball of red energy and continued her charge with her battle axe and sword in each hand. Miss Heng¡¯s lip twitched as she rebuked Jeze¡¯s curse. ¡°Decent, but not adequate,¡± the Amber Guard observed. Jeze responded with an overhand chop of her axe and a thrust of her sword. Miss Heng sidestepped the axe and ducked the thrust. The Amber guard twirled away from Jeze¡¯s follow-up axe slash. Miss Heng tapped into another aspect, and Jeze felt a powerful presence in her mind. She couldn¡¯t move! ¡°I¡¯ve seen enough, girl,¡± Miss Heng said as Jeze strained against her powerful Will. The Guild official pulled out her scroll and started to write down some notes. This was like the Imp¡¯s affliction magic! Jeze thought as she controlled her breathing and focused her Will into a fine edge. She broke free of the Mind aspect spell and attacked with her axe! Miss Heng was caught off guard and barely dodged the chop, and Jeze followed up with a sword thrust toward the throat. The tip of Jeze¡¯s blade drew a thin line of blood from Miss Heng¡¯s chin as the Official scrambled out of the way. Miss Heng completed a series of gestures so quickly that Jeze was instantly encased in ice. She screamed and howled like a wild bear as she chopped with her axe to break free. ¡°Jeze, that is enough!¡± Orn¡¯s voice boomed. The teenager relaxed and panted with exhaustion. The Berserker had a grin on his face and his blue eyes twinkled with mirth. ¡°I¡¯ve always told you, Miss Heng, that you should get a weapon,¡± Orn said. Miss Heng looked furious, but the guild official calmed with a nod. ¡°Perhaps you are right,¡± she replied and returned to write on the scroll. Orn did not say more. But much was expressed in that silence. The adrenaline wore off, and Jeze slumped over, her legs still encased with ice. Her head throbbed with pain. Miss Heng glanced down and snorted, ¡°You overdid yourself, girl.¡± She released the Water aspect, and Jeze sat on the ground crossed-legged. ¡°I made you bleed,¡± the teenager snapped back. In a rare moment in history, the Amber Guard smiled. ¡°That you did. Pushing yourself this hard is the only way you can improve, but it is a fine line we dance. You must know when to rest and when to keep your mouth shut,¡± Miss Heng replied. Jeze¡¯s head hurt too much from the strain on her Will to give a remark. Miss Heng placed a blue teardrop-shaped vial on Jeze¡¯s lap. ¡°Drink that. It will help with your recovery,¡± she said. ¡°I don¡¯t need your help,¡± Jeze growled. ¡°It will also prevent your Will from being damaged beyond repair. I advise you to drink it or risk losing the ability to use Rune magic. It is up to you,¡± Miss Heng replied and walked away without another word. ¡°Wait,¡± Jeze called out. Miss Heng paused without turning around. ¡°How many Aspects do you practice?¡± Jeze asked. She recalled Miss Heng utilizing the Mind, Light, Force, and Water. The Amber Guard glanced over her shoulder and replied, ¡°You are like me. We do not restrict ourselves to a few Aspects. All Rune magic has uses.¡± ¡°How are you able to master so many aspects?¡± Jeze asked. Miss Heng appeared to be thrown off guard with the questions and her eyes looked off to the side as she reflected. After a moment she returned her gaze to Jeze. ¡°I am a Rune artist, and I study the craft in its entirety. As an Adventurer, I train my mind and body and push myself to reach my limits. If you wish to be like me, I suggest that you do not dilute your time with other pursuits and focus only on the Runic arts and your physical fitness,¡± Miss Heng answered. Jeze smirked. ¡°And yet you were cut by an Initiate rank.¡± Miss Heng¡¯s face darkened into a scowl. The Amber Guard nodded once and walked toward Berserker Orn. She handed the Frostsworn the scroll, and the two shared quiet words that Jeze could not hear. With that, Miss Heng went through the exit portal. Her departure was like a door opening, and Jeze¡¯s teammates flooded her with cheers. They were so excited that Helga and Rolfe grimaced in pain and needed to kneel on the ground to recover. Orn clapped his hands loudly and caught everyone¡¯s attention. How does he do that? Jeze wondered. ¡°Our assessment has concluded. We will discuss our findings and will return with our decisions. Proven, good luck to you,¡± the Berserker stated. ¡°I¡¯m sure Jeze will become an Adventurer Rank!¡± Rolfe cheered and then sighed, ¡°I don¡¯t think I passed.¡± ¡°What? You slayed the Helldrake! You heard what the Carls said. It takes tremendous strength to pierce the scales of Helldrake,¡± Jeze countered. Rolfe smiled widely. ¡°I am very strong,¡± he said while he flexed his impressive muscles. ¡°Regardless if we pass or not. I am proud of each of you. We have grown much since the monster waves, and I see us continuing our improvement,¡± Dunar stated. Mikal snorted and replied, ¡°Sure, that is nice. But you know what would be even nicer? Becoming Adventurer rank!¡± ¡°Oh, ho! I agree with Micky!¡± Helga boomed. ¡°You are all Knuckleheads! Ooh, I can¡¯t wait to see the disappointment on your faces when you are told that you have failed!¡± Ziplocke shrieked. The Goblin was upset when the others laughed at his remark. He pulled his ears back and scowled at them. ¡°Knuckleheads,¡± he muttered. Chapter 63: The Jade Principality The Proven and Irvin set up camp in the Floor Portal Chamber of the second level. A steady stream of merchants, adventurers, and scavenger teams emerged through the Threshold and filled up the chamber. Hannah and her team arrived, and the merchant¡¯s eyes lit up at the sight of the Helldrake. ¡°I don¡¯t need any other customers. You five provide me with enough business!¡± She exclaimed and added a ¡°tsk, tsk,¡± when she saw the state of their armor. ¡°How much for the Helldrake? And don¡¯t try to cheat us,¡± Mikal stated. Hannah¡¯s smile faded. Jeze rolled her eyes, and Helga ruffled Mikal¡¯s hair. ¡°Micky! Be nice to our friend,¡± the warrior maiden teased. Hannah tapped her chin and consulted her team. Through all the happenings and her near-death experiences, Jeze never learned the names of Hannah¡¯s scavenger team members. The merchant talked with a man with dark hair that was tied back into a ponytail. He had a jagged scar across his left cheek and a stubble of a beard. He wore a mixture of leather and mail armor, and Jeze guessed the man to be in his mid to late thirties. A seasoned adventurer. Hannah nodded and returned to the Proven. ¡°I would never cheat you,¡± she said with a pointed look at Mikal and continued, ¡°The truth is. I can¡¯t afford to pay you for the Helldrake.¡± ¡°That is unfortunate,¡± Dunar replied. ¡°How much is the Helldrake worth?¡± Mikal asked, greed clear in his dark eyes. ¡°There are many uses for a Helldrake body. The organs alone are highly sought after by enchanters, rune casters, and the like. I could make a dozen nice suits of armor that would put me closer to fancy rich,¡± Hannah answered. ¡°How much?¡± Mikal asked again. He was persistent, Jeze reflected, but she was surprised at how greedy the supposed holy man was. Hannah glanced at her teammate with the ponytail, and the man shrugged. She turned back to the Proven. ¡°Like I said, I won¡¯t cheat you. The body could go for fifteen, maybe twenty thousand golden ducats.¡± ¡°What?!?¡± Both Helga and Rolfe exclaimed. The two then grimaced and gripped their wounded sides. ¡°That sounds about right,¡± Irvin observed with a nod of his gray-haired head. ¡°Now, folks out there will try to cheat you. So I propose we work together,¡± Hannah said. ¡°You said you can¡¯t afford it,¡± Mikal responded. Jeze shushed the Healer and nodded for Hannah to continue. The merchant and her scavenger team appeared excited that the Proven were going to entertain their proposal. They talked eagerly with each other. Hannah pitched her deal, ¡°So, here is what we propose. You allow us to scavenge the Helldrake¡¯s parts, and we will get you eighteen thousand ducats in addition to me upgrading your armor at no extra cost. You five seem to not understand the meaning of caution, and with the scales here I can make you each a set of armor that would last longer than a week, which says alot for you crazy bastards.¡± ¡°I like the sound of that!¡± Rolfe boomed. His armor got shredded when the Helldrake chewed on him. ¡°Oh, ho! Me too!¡± Helga added in a loud voice. ¡°Fools! I think we should see if we can get a better deal. This is a Helldrake!¡± Mikal cried. Irvin leaned in toward Jeze and said, ¡°I would take Hannah¡¯s offer if I were you.¡± Jeze wanted to do business with Hannah because of their friendship. However, she recalled the richer merchants and craftsmen who wouldn¡¯t hire her back in Angston. Hannah was a courtyard merchant meant for novice adventurers. Her and the Proven might be promoted to Adventurer rank! Jeze wondered if it was time for her to move beyond Hannah. She quietly asked Irvin, ¡°You don¡¯t think we can get a better offer?¡± Hannah studied Jeze with narrowed eyes. Irvin shook his head and replied, ¡°Perhaps, but there are a lot of snakes out there. It is always best to do business with those you know. Besides, she is including sets of Helldrake Scale armor. I say, take her deal.¡± Jeze nodded and told her team, ¡°I vote that we work with Hannah.¡± Mikal sputtered in protest. ¡°You are outvoted, Micky. Besides, we did all the work,¡± Helga teased. The Healer¡¯s dark eyes went wide. ¡°What?!? You all would be dead if not for me and the Vitality Spring!¡± Jeze had a mischievous grin on her face as she replied, ¡°Hmm, about that. That spell uses the Spirit aspect, if I recall. Did you just admit to casting magic akin to Necromancy? I wonder if the Frozen All Father would approve.¡± Helga and Rolfe laughed loudly. Even Dunar chuckled at the joke. Mikal fumed and glared at Jeze. ¡°Do not speak of the All-Father with ignorance. He helps those who help themselves,¡± Mikal preached. ¡°That is convenient. Forget morals, just do stuff for yourself, and everything will be fine,¡± Helga observed. Mikal muttered, ¡°It¡¯s not that simple. Besides, I was wrong about the Spirit aspect.¡± Jeze¡¯s eyes went wide, and she exclaimed, ¡°What was that? Can you repeat that? Did you just admit you were wrong?¡± Ziplocke cackled with glee from the look that Mikal gave Jeze. The tiny Goblin fell over laughing. ¡°Do we have a deal?¡± Hannah asked. The narrative has been taken without authorization; if you see it on Amazon, report the incident. ¡°Can you upgrade our armor right away?¡± Jeze inquired. Hannah tapped her chin and said, ¡°When do you need it?¡± ¡°One week. These fools should rest one week before adventuring again,¡± Mikal answered. Rolfe and Helga groaned. ¡°We are fine!¡± Helga exclaimed before coughing. ¡°I agree with Mikal. We should use this time to recover,¡± Dunar said. Hannah stretched her back and answered, ¡°I might need a few more days than a week, but I will work as fast as I can.¡± Dunar grimaced and rubbed his side. The residual effects from their fight with the Helldrake. The Leader nodded and shook Hannah¡¯s hand. ¡°We have a deal.¡± ¡°Excellent!¡± The merchant replied. The scavenger team worked on the Helldrake¡¯s body. Hannah finalized the final details with the Proven, and they agreed to meet her at her camp on the first floor. Without armor, the team packed up their camp and went through the exit portal to the outside. ¡°What about Orn?¡± Helga asked. ¡°They can find you,¡± Irvin replied. ¡°Do you think we will advance to Adventurer rank?¡± Rolfe asked. Dunar shrugged his broad shoulders. ¡°It is no use worrying about what we can not control. We did our best, and now we should focus on the present.¡± ¡°That is true. From what I have seen, you five have improved tremendously in the weeks since Angston,¡± Irvin said. The outside camp was enormous and sprawled like a tent city before the team. Jeze noticed at least a dozen more portals, which meant that more Safe Zones were established on the first two floors. The economy was bustling as more and more goods were transported out of the Spire and sold to merchants. Jeze saw a steady line of wagons ladened with raw materials exit the Wasteland while fresh, empty ones entered. In addition to the buyers and sellers, many merchants sold goods and services to the newly made wealthy adventurers. It was a bustling economy that had people from all over the world. ¡°We have money now. Let¡¯s eat some delicious food!¡± Rolfe said while rubbing his large hands together. ¡°Oh, ho! I agree!¡± Helga boomed. ¡°It is a wonder if you two have brains in your heads or in your stomachs,¡± Mikal observed. The two large warriors laughed and then grimaced in pain. Dunar turned to Irvin. ¡°Friend Irvin, do you have any suggestions?¡± The Leader asked. The gray-haired Guild official scanned the camp and answered, ¡°I know a good place.¡± ¡°Lead the way and be quick about it! Our stomachs need filling from our epic battle with the fearsome Helldrake!¡± Rolfe boomed. The giant Protector held his chest again in pain. ¡°Easy, Rolfie, you are going to burst your ribs again,¡± Helga admonished. Irvin shook his head and muttered, ¡°The enthusiasm of youth.¡± The Guild official led the Proven through the sprawling tent city. They passed merchants selling enchanted armor, weapons, and other adventuring tools, from expanding ropes to Rune-powered wagons. Jeze¡¯s eyes lit up with curiosity. ¡°Move along, Jezie, we are hungry,¡± Helga said and lifted the Scout easily away from the Rune-powered contraptions. Irvin led the team to an area with dozens of food pavilions. Each one was more extravagant than the other, with thick carpets and plush seating arrangements. The aromas of meats, spices, and seasoned vegetables floated through the air like gentle, captivating music. Rolfe and Helga were enthralled, and their mouths watered. ¡°Can we eat here?¡± Rolfe asked. ¡°I will show you a place,¡± Irvin stated. Helga rubbed her hands in anticipation as she followed the Guild official and walked past cookfires and outdoor dining areas. They came to a smaller tent, but still large enough to seat a dozen people, with low wooden tables that were surrounded by seating pillows. ¡°A noodle shop?¡± Jeze asked. The familiar smell tickled her nose. Irvin nodded. The spiced noodles cooked in a thick meat broth and served with diced mushrooms was a dish that came from her parent¡¯s homeland. Jeze studied Irvin with her narrow eyes. Irvin smiled back at her. ¡°How did you know this was the food I grew up eating?¡± She asked ¡°Your last name,¡± Irvin answered. ¡°This is a cuisine from the Golden Empire?¡± Dunar asked. ¡°My parents were adventurers from the Jade Principality and traveled far and wide before settling in the province of Narcadia within the Golden Empire,¡± Jeze explained. ¡°Jade Principality? I never heard of that kingdom,¡± Dunar said. ¡°It is far to the east,¡± Jade replied. ¡°The food smells delicious!¡± Rolfe exclaimed, and the giant Protector immediately ordered the largest bowl. The Proven wasted no time and sat on the floor mats. In moments they ate and drank to fill the long weeks they traveled without real food. The proprietor was a small bald man with narrow dark eyes and weather beaten skin tanned from the sun. He smiled and bowed to the Proven as he delivered their food. He stopped to study Jeze for a long moment. ¡°Can I help you?¡± Jeze growled. She didn¡¯t much like the scrutiny. The old man smiled with a nod and replied, ¡°Apologies, young sister. It is rare that I see those from the East, and it brings me joy to see a reminder of my home. Did you enjoy the noodles?¡± Jeze¡¯s face softened and she answered with a bow, ¡°I did, they were almost as good as how my mom prepared them.¡± The proprietor grinned and said, ¡°One who shares your resemblance said the same thing to me during the last Wandering Spire.¡± Jeze perked up and asked, ¡°Do you remember their name?¡± The small man nodded. ¡°Of course. I can count the number of times on my fingers that I have seen a fellow from the Far East. He had a Golden Empire name. Give me a moment,¡± the bald man tapped his chin and then perked up. ¡°Ah yes, I do recall it now. His name was Daverius!¡± Jeze sat up and exclaimed, ¡°That was my brother! What can you tell me of him?¡± The old man studied Jeze¡¯s face for a moment and then bowed his head in understanding. ¡°Your question saddens my heart. You have my condolences.¡± Jeze nodded and tears formed in her eyes. It has been a while since she thought about her brother. The proprietor continued, ¡°He was a fine young man. Strong and very polite. Whenever he was able to exit the Spire, he would always seek out my humble shop and share his tales with me. It was clear from the respect his teammates showed him that he was a good Leader.¡± ¡°Do you know any other information?¡± Jeze asked. The old man smiled gently. ¡°He was very brave and capable. The last time I saw him, he said he was about to enter the 10th level.¡± Everyone¡¯s eyes went wide. ¡°What was his rank?¡± Rolfe stopped eating to ask. Irvin pulled out the Guild ledger to look up the answer. Jeze was surprised that she had never thought to ask that question! How far did her brother go? Irvin¡¯s eyes went wide, and he replied, ¡°He made the Adept rank.¡± Helga rubbed Jeze¡¯s shoulders. ¡°I never met your brother, but this confirms to me what I already knew. It is in your blood to go far!¡± The warrior maiden cheered. Daverius made Adept rank? Jeze wondered. That was impressive, and it made her both proud and sad. She knew he was destined for greatness and regretted she would not see him again. What great advice would he be able to share! Jeze wiped the tears from her eyes and smiled at the old man. ¡°Thank you for that,¡± she said and quietly excused herself. Her team, even Mikal, rubbed her shoulders to offer support. Ziplocke was unusually subdued. Even the Goblin recognized the importance of this moment to her and restrained himself from saying any witty barbs. Jeze did not go far, just a few steps away from the low table, before she walked into Orn and the Carls. Behind them were Lady Kalina, Miss Heng, and a small crowd of seasoned-looking adventurers. Jeze immediately spotted Swordslayer and Rainbow among them! ¡°It is time for you to hear our decision,¡± Orn boomed. Chapter 64: The Ceremony Jeze''s thoughts were scattered when she ran into Orn and the others. The large Frostsworn warriors had solemn faces, and it was hard for her to tell if they were here to admonish the Proven or celebrate them. A part of Jeze was eager to learn if they would promote her, but another part wanted to learn more about her brother and his team. Were his teammates still alive? Could she find them here at this Wandering Spire event? "Friends, merchants, and fellow guild mates!" Orn boomed in a loud voice that gathered everyone''s attention. Miss Heng stepped forth. Her eyes never met with Jeze''s. The Amber Guard announced, "We have an important occasion to share. A milestone has been met." Irvin gently guided Jeze back to her teammates. She didn''t realize she was standing still with her mouth agape like a lost fool. Jeze had a lot on her mind, and emotions had built up within her chest, but she pushed them aside for now. Orn and Miss Heng were both high-ranked Guild members, both of whom were Adepts. Were they going to promote her and the Proven? Jeze wondered. Excitement washed away the previous emotions within her. She scanned the crowd that had amassed and could not spot Rainbow and Swordslayer. But, Jeze saw an odd figure in a blood-red hooded cloak who stood just behind Orn and Miss Heng. He was an Amber Guard who wore a two-handed scythe with an onyx-colored blade on his back. The hooded cloak obscured most of his face, and Jeze could only see his pale chin and lips. Who was he? She wondered, and something about him gave Jeze pause. The other Amber Guard stood a distance away, but this one stood as if he was equal to the two Adept rank members. Orn continued, "Very few are able to join our ranks. In my homeland, in the Frozen North, we call those who wish to become adventurers Pledglings. What you call Prospects. We have our own trials, and in order for a Pledgling to advance, they must run through the deep snow with the Dire Wolves. No easy feat, and most fail. Some even die in their pursuit of Glory." The gathered Frostsworn let out a deep "Hurrah!" The sound reverberated outwards and Jeze imagined in times of war how it would inspire fear in the opposing army''s hearts. The Frostsworn were mighty and proud warriors. She knew from firsthand experience and pride swelled in her chest. "I present to you our Proven!" Orn waved his hand over toward Jeze and her team. Miss Heng looked over at the gathered crowd with her dark, narrow eyes. Where Orn had passion clear on his face, Miss Heng''s appearance was hard like a stone. Orn''s voice was deep and filled with fire. Miss Heng''s voice was sharp and cracked like a whip. The Amber Guard spoke, "To be Initiated into the Guild one must not only demonstrate intense physical capability, they must also demonstrate significant skill. Our life is not an easy one. It is fraught with danger. There is a darkness that roams our world and only the most capable can defend against it." Miss Heng nodded toward the enormous Wandering Spire that loomed high into the red sky. Orn continued seamlessly as if the two had rehearsed. "Even fewer achieve the next rank, where in the Frozen North we call Carl. A noble warrior and Protector of the people. In the Guild, the Adventurer ranked members represent its core and its strength. They are the foundation." "It is no easy feat to achieve Adventurer rank. One must be able to scale high mountains and run fast for days through treacherous terrain. But that is not enough. They also need to demonstrate feats of heroism that are unmatched. Face challenges that dance on the sword''s edge between life and death," Miss Heng added. Orn spoke next, "That is the key to advancement. To all the Prospects and Initiates listening, if you wish to progress and grow stronger you need to push yourself to your limit where you face death with a grin. Us Frostsworn have a chant that we use to drive us forward. For Glory!" "Hurrah!" The tall warriors from the Frozen North chanted back. A deep sound that resonated outwards like the thunder before a raging storm. Orn roared louder, "For Glory!" "Hurrah!" The Frostsworn responded louder. Jeze chanted back with the group, and a fire burned in her chest. Despite her battered Will and body, she was prepared to face ten Helldrakes! Miss Heng opened her mouth to speak but stopped when the mysterious hooded man placed a pale hand on her shoulder. Miss Heng and Orn bowed and took a step back! Who was this mysterious man? Jeze wondered. Unauthorized tale usage: if you spot this story on Amazon, report the violation. "I will say a few words," the pale man said softly. Though he was some distance from Jeze, his soft voice felt close to her. As if he was speaking directly in front of her. It gave Jeze the chills. "Who is he?" She whispered to Irvin. Jeze was shocked to see Irvin''s lip quivering. The older man turned toward her with excitement in his wide eyes. "That is Master Couzart! The Shadow Reaper! He is an Elite rank adventurer and head of the Amber Guard. Him being here is a major honor!" Irvin nearly cried. Elite rank? Jeze wondered. She recalled from her brother''s journal that in order to become an Elite, one must surpass the limits of the mortal body. There were only maybe two dozen Elites in the entire world, as it was close to impossible to achieve. Her brother wrote that It took secret knowledge and dark sacrifices in order for one to break out of their mortal limitations. Couzart''s voice was soft and raspy, yet everyone was able to hear him clearly. How? Jeze wondered. Was it him using the Mind aspect? Or was this one of the supernatural abilities of an Elite? Couzart removed his hood and showed a gaunt pale face with high cheekbones set above his narrow chin. His skin was pale and flawless like chiseled marble and his characteristic that drew the most attention were his pure yellow eyes that lacked pupils. They were such a color contrast to his pale skin that they nearly glowed. The Elite spoke, "Initiate level allows you to join our ranks and partake in quests. It sets you on the path toward advancement by allowing you the opportunity to test your limits. Achieving Adventurer rank marks the first step toward passing our mortal limits. From here, the journey toward self-improvement gets exponentially harder, with each rank being magnitudes more difficult than the one prior. Adept rank adventurers are at the peak of mortal ability, and the Elite rank breaks those limits." Couzart placed a pale hand on his chest and continued, "Even I share your journey and strive to break to the Hero rank." The Pale man looked at Jeze and her team with his yellow eyes and said, "Though we are at different levels, we are the same." The Elite allowed his words to settle before he continued. "I have listened to and reviewed your achievements. As Miss Heng and Berserker Orn have shared. It takes tremendous skill and ability to be among our ranks within the Guild. I have heard tales of your willingness to face impossible odds. In the short time of this Wandering Spire Event, you, the Proven, have demonstrated courage, perseverance, and talent that was forged through discipline. You have established the first Safe Zone. You traversed the lava Chambers and battled a Floor Guardian. Such are the criteria needed to be among the Adventurer ranked." Couzart moved closer to the Proven, and Jeze''s heart stopped in her chest. The Elite stood before Dunar and was just a little taller. The Frostsworn stood proud. "Dunar, the brave Leader. Skilled cartographer and a quick thinker under pressure. Brave warrior able to face a Goreraptor and live to tell about it," Couzart said and moved on to stand before Rolfe. The Elite was as tall as the giant Protector. "Rolfe, the Protector and shield bearer. Fearless and dutiful. He is willing to take any blow for his team and is strong. Very strong, with power enough to pierce the thick scales of a Helldrake." Rolfe beamed with pride. The Elite moved on next to Helga. "Now to the team''s Striker, Helga. Fierce and powerful! Able to deliver a single killing blow to a Rover and always eager to rush to the front line to face down any foe no matter the number or the size." "Oh ya!" Helga loudly agreed. Couzart next studied Mikal with his yellow eyes. "The Healer, extremely skilled and diligent. Mikal watches over his team and ensures that they are safe, but he is also willing to enter battle with his spear in hand." Mikal bowed. Couzart moved on last to Jeze, towering over the small teenager. "Last but not least. Jeze, the team''s Scout. Skilled Rune caster and trap breaker. Trained by Raynor the Hunter in the way of the Wolf and the Bear. Resourceful and determined." Jeze was dumbfounded, and all she could do was nod in agreement. Couzart nodded to the Proven and turned to the crowd. "We are entering dark times. This Wandering Spire is looking to be more dangerous than the ones before it. Many brave Guild members have lost their lives, but do not despair. With great challenges come great opportunities for you to rise up to like the Proven. This team worked hard and distinguished themselves in Glory. That is why I have decided to promote the entire team to the rank of Adventurer!" Couzart exclaimed. It took a moment for the news to hit the team, and they glanced at each other with wide eyes. The Elite turned to face them and in his hands were five golden certificates with their names on it. Jeze recognized the intricate Rune patterns along the documents that would protect them and prove without a doubt that they were authentic. Courzart handed each of them their document and directed them to place their thumb along the lower circular seal. When Jeze touched it the document glowed a golden light. "This important document is attuned only to you and will prove without a doubt that you are at Adventurer rank," Couzart explained and turned once again to face the collective crowd. "Now join me in congratulating these fine young members on their advancement and their continued journey toward greatness!" The Elite announced in his loud, raspy voice. Chapter 65: Relationships Couzart, the Shadow Reaper, did not stay longer after he officially promoted the Proven. He gave a few words of encouragement and disappeared within a swirling vortex of shadows. ¡°He is good,¡± Ziplocke observed. Jeze agreed. She did not see the Elite use glyphs or a Channeling tool. He tapped into the Darkness aspect innately, like a Goblin. After Couzart¡¯s departure, the Proven was congratulated by a wave of guild members. Some were fellow Adventurer ranks that welcomed them into the fold. This included Swordslayer and Rainbow. Jeze talked with her friends while the rest of her team celebrated with the other Frostsworn. The tall warriors were loud and drank from horns. Jeze wondered if Helga¡¯s laughter alone could be heard all the way on the 10th floor of the Spire. ¡°I¡¯m impressed, kid. You advanced pretty fast. Not as fast as me, but still pretty fast,¡± Swordslayer stated. The Sanguine Arts fighter wore his blood-red armor with his swords hanging at his hips. Jeze scowled at him and retorted, ¡°Yeah, right. You are way older than me!¡± Swordslayer huffed and responded, ¡°No, I¡¯m not!¡± Rainbow leaned close and added, ¡°We are at least 10 years older than you.¡± The multi-colored haired adventurer added with a gentle smile, ¡°I¡¯m proud of you.¡± The two ladies hugged while Swordslayer scoffed. Jeze¡¯s face became serious, and she turned toward the sword fighter. ¡°We met Ozun.¡± Swordslayer¡¯s smile disappeared. ¡°You did?¡± Jeze nodded and continued, ¡°We witnessed him murder two Guild members.¡± ¡°I¡¯m sure they deserved it,¡± Swordslayer responded and crossed his arms. The teenager shook her head. ¡°They pleaded for mercy and were ignored.¡± ¡°Where was this?¡± Rainbow asked. ¡°The first floor,¡± Jeze answered. ¡°With the Imps?¡± Jeze saw where Rainbow¡¯s line of questioning was going, and she shook her head. ¡°The adventurers were not Afflicted.¡± ¡°How do you know? Newly made Thralls can be very deceptive,¡± Swordslayer asked. ¡°They weren¡¯t!¡± Jeze snapped. Tears were forming in her eyes. ¡°What¡¯s the matter with you?¡± Swordslayer asked. Rainbow rubbed the young girl¡¯s shoulders. Jeze went to the point. ¡°You both practice the same style. What if you are consumed by the Bloodlust? Like Ozun?¡± Swordslayer looked at her with his dark, narrow eyes. His face was unreadable. Emotionless. Finally, he scoffed. ¡°Ozun is weak. He won¡¯t make it past Adventurer Rank.¡± ¡°He defeated me and my team,¡± Jeze said quietly. Swordslayer laughed, ¡°Of course. You are pups. Just because you made it to Adventurer rank does not make you seasoned. You are still noobs!¡± ¡°He wanted me to tell you that he was stronger,¡± Jeze said. Swordslayer¡¯s eyes narrowed, and he asked, ¡°How did he know we knew each other?¡± ¡°I thought he was you! You two wear the same armor!¡± Jeze cried. ¡°He wants to be like me,¡± Swordslayer stated with a huff. ¡°I¡¯m worried about you and this style you practice. Ozun was consumed by a Bloodlust and murdered two guild members!¡± Jeze exclaimed. ¡°He didn¡¯t kill you,¡± Rainbow pointed out. Swordslayer nodded in agreement and repeated, ¡°I¡¯m sure the ones he killed deserved it. Him sparing you and your team proves it.¡± ¡°How do you two know each other?¡± Jeze asked. Swordslayer looked away. After a moment, he removed his helmet and shook out his long, dark hair. Finally, he answered with a shrug, ¡°You know the style we trained in. Not many practice it.¡± ¡°Because the students are killed,¡± Jeze stated. ¡°Because they were weak!¡± Swordslayer snapped. It was so sudden that Jeze flinched. Rainbow placed a gentle hand on Swordslayer¡¯s chest and one on Jeze¡¯s shoulder and changed the subject. ¡°Adventurer rank is very deep. It takes a long while to make it to Adept.¡± ¡°We would be promoted if not for the politics of the Guild,¡± Swordslayer said with a snort. It was as if his previous outburst didn¡¯t happen. This confused Jeze. Rainbow shook her head. ¡°We have a ways to go.¡± ¡°They don¡¯t like that we are freedom fighters, and if we get promoted, it will give the Guild more headaches with the Empire,¡± Swordslayer retorted. Jeze had more questions but decided not to press the matter of the Sanguine Blades. She had enough on her plate to worry about, and with a sad heart, she decided to heed Irvin¡¯s advice. She most likely won¡¯t travel with Swordslayer and Rainbow again. Swordslayer was on a dangerous path and Rainbow went along with him. But she can still talk with them from time to time. Unless Swordslayer is consumed by the Bloodlust. Jeze pushed that thought out of her mind, and she remembered something. ¡°Where is your team?¡± She asked. Rainbow and Swordslayer glanced at each other. After a pause, Rainbow answered, ¡°Just us two.¡± ¡°What? How far did you go?¡± Jeze asked, shocked. She traveled with a full team, and they struggled! Jeze realized that Rainbow was correct. The Adventurer rank was deep when comparing the skill levels between the Proven and the two before her now. The narrative has been illicitly obtained; should you discover it on Amazon, report the violation. ¡°Floor six?¡± Swordslayer asked his colleague. Rainbow snorted and rolled her eyes. ¡°We made it to the fourth floor and were lucky enough to find the Exit portal. We decided to come back to camp to restock.¡± ¡°What are the next floors like?¡± Jeze asked. Any information she could get would be a tremendous help. ¡°The Fourth floor is cold!¡± Swordslayer exclaimed. ¡°That is why we had to return. We were not properly prepared,¡± Rainbow added. There was no Safe Zone established on the fourth floor. So Jeze and her team would need to travel through the Third floor. ¡°What about the Third floor?¡± She asked ¡°It¡¯s a swamp,¡± Swordslayer replied. ¡°And?¡± Jeze inquired. ¡°And what? That is all to it. It¡¯s a dirty, stinky swamp,¡± the sword fighter growled. Rainbow rolled her eyes and answered Jeze, ¡°It¡¯s a marshland with bogs and trees. The thing you have to be concerned about is the Mist. It can make you go mad.¡± ¡°Like with the Imps and the Affliction aspect?¡± Jeze asked. Rainbow nodded and said, ¡°The Imps create the Mist.¡± ¡°It is strange how the Imps appeared on the first level when the third is their actual home,¡± Swordslayer said. Jeze leaned close to her friends and quietly said, ¡°There are people that are sabotaging the portals. They caused one to explode and killed one Safe Zone squad already, and they sabotaged the Second Level Floor portal to allow a Helldrake to come through.¡± Tears welled in her eyes at the memory of seeing Jonah and his team dead. ¡°That will make things harder,¡± Swordslayer observed. ¡°Do you think it is Drake and the Empire tampering with the Floor portals? To keep the secret that the Emperor is not immortal?¡± Rainbow asked. Jeze shrugged her shoulders and realized that she has not seen Drake in a while. He was not at the ceremony. Jeze replied, ¡°It seems very risky for them to do this. The Spire is a big financial boom for the world economy, especially for the Empire.¡± ¡°Making it harder for Guild members to get to the top does not affect the flow of money. Plenty is earned from the lower levels,¡± Swordslayer observed. A rare moment of insight for the normally brash sword fighter. ¡°Speaking of money. Were you two able to access your funds from the Diamond Bank?¡± Jeze asked. Swordslayer snorted and answered, ¡°No, the blasted Empire is still holding on to it. It is a battle for the lawyers.¡± ¡°One of the reasons why we don¡¯t have a full team. We are trying to earn as much coin as possible, and we earn more by splitting it two ways instead of five,¡± Rainbow added. ¡°Are the other reasons because no one can get along with Swordslayer?¡± Jeze joked with a playful elbow to the man¡¯s side. ¡°That was funny. Almost as funny as your face,¡± Swordslayer teased back. ¡°Rumor had it that Miss Heng was a part of the assessment committee for your Adventurer Rank trial and that you and she went at it,¡± Rainbow said. Jeze arched an eyebrow and asked, ¡°Where did you hear that?¡± ¡°We have our ways,¡± Swordslayer responded. ¡°Are you spying on me?¡± Jeze asked. ¡°Don¡¯t flatter yourself!¡± The man shot back. ¡°In our line of work, information is important. We keep our ears open and the big news of the day was that the Proven was being tested for Adventurer rank. That included the infamous Jeze Zanchi,¡± Rainbow explained. Jeze snorted, ¡°Yeah, right. I¡¯m a nobody.¡± ¡°I wouldn¡¯t say that. You traveled with us, and now people notice you,¡± Swordslayer said and slapped Jeze¡¯s shoulder. Rainbow chuckled and added, ¡°You have accomplished a lot and have a lot of talent. That is why you are receiving the scrutiny.¡± ¡°I thought Miss Heng was going to fail me,¡± Jeze muttered. The praise made her uncomfortable, and she wanted to change the subject. ¡°Nah, Miss Heng, despite having a giant stick up her butt, is extremely by the book, almost like ole Irvin. She wouldn¡¯t let personal feelings cloud her judgment,¡± Swordslayer said. ¡°But she is loyal to the Empire,¡± Jeze said. ¡°It is true that she was born in the Empire and proud of her nation. But, as far as we can tell, she does not work for the Emperor. Miss Heng is a pure Guild Official,¡± Rainbow explained. ¡°Not like Drake. That man is trouble. You be careful in the Spire. If you cross paths, he may make another move on you,¡± Swordslayer added. The three remained quiet and lost in their thoughts for a moment. Jeze wondered if Drake still cared about her. Why would he? The information she took from the Pyramid was already shared by the Runic Research Division, and it didn¡¯t cause a political upheaval. Unless Seb¡¯s death was not an accident and the Guild Official was murdered. For a moment, fear gripped Jeze¡¯s heart in a vice. The last couple of weeks were so frantically busy that she had forgotten the three attempts on her life. The first was at the Pyramid, where Raynor sacrificed himself. Jeze felt a sharp pang of sadness with that memory. The second was when Drake tried to lure her into the woods before the Monster Waves. The third was the crossbow attack on her during the Monster Waves. Jeze shook those thoughts out of her head. She had more pressing things to worry about, such as the true purpose of the Spire. The Fiendish Lord was still at the top, and if he got free, the entire world would be in danger. Jeze needed to keep advancing in order to make it to the tenth floor where she could reinforce the Seals that the Ones from Before had put in place. The world depended upon it. ¡°What else can I expect from the Third Floor?¡± Jeze asked. ¡°Mainly Rovers that hide in the bog. Rovers and Madness is what you will have to contend with,¡± Rainbow answered. ¡°And those lizard monsters,¡± Swordslayer added. ¡°Oh right,¡± Rainbow said. ¡°Lizard monsters?¡± Jeze asked. ¡°They are Swamp Demons. They stand on two legs, armed with spears. Great at ambushes. Nothing your team can¡¯t handle,¡± Swordslayer answered. Rainbow interjected, ¡°They are little more than that. They use tactics and can cast Rune magic. They operate like an adventuring team.¡± Swordslayer batted his hand in the air, ¡°Bah, we cut through them easy enough. Just the two of us.¡± ¡°That¡¯s because my Nature aspect is strong in the swamp. Jeze, I suggest you and your team proceed carefully,¡± Rainbow stated. ¡°Did you two defeat the Floor Guardian?¡± Jeze asked. Swordslayer shook his head. ¡°No, we didn¡¯t make it in time.¡± ¡°We really need a full team,¡± Rainbow added. ¡°Who defeated the Floor Guardian?¡± She asked. Rainbow shrugged. ¡°One of the adept teams, I suppose.¡± ¡°Probably Berserker Orn. I wonder how I would fare if we were to touch steel,¡± Swordslayer stated. ¡°There is no mystery there. You would be crushed,¡± Rainbow said. Swordslayer snorted and crossed his arms. ¡°How come Couzart does not go in and clear out the floors?¡± Jeze wondered. Swordslayer laughed. ¡°What¡¯s so funny?¡± Jeze growled. Swordslayer replied, ¡°He has money, so he does not need to grind like us plebs. Once you hit Elite, you do not need to push your body to the limit anymore. So why risk the lower levels?¡± ¡°Why is that?¡± Jeze wondered. ¡°Their bodies become magical. They are basically no longer human,¡± Rainbow replied and explained, ¡°Elites often wait until Floor eight before going in, and the only reason why is they hope to find rare mystical treasures that will help them gain power. Also, they believe if they defeat Floor Ten, they can break through to Hero rank.¡± The gift of Immortality was a myth. Jeze recalled her brother¡¯s words and the knowledge she gained from the Pyramid. Not even the Elites know this? How is that possible? Or maybe they know more? It was all a mystery to her. ¡°Now that you are Adventurer ranked, want to join us, kid?¡± Swordslayer asked. Jeze gave a sad smile. ¡°It was good seeing you two. I must return to my team.¡± Swordslayer¡¯s face turned impassive, and Rainbow gave a gentle smile. ¡°Be careful, now that you are a higher rank you will be allowed to access the 4th floor and higher. The Floor Portals and Exit Portals will be further apart, sometimes miles apart, and the monsters will be stronger,¡± the multi-colored haired adventurer stated. Jeze nodded her thanks and left to join her team. Chapter 66: The Quest Board The next morning, Lady Kalina and Irvin visited Jeze. The rest of the Proven were sprawled along the floor with empty drinking horns scattered among them. Ziplocke enjoyed himself as he tried to throw pebbles into their opened mouths as they snored. "Stop that!" Jeze snapped. The Goblin sulked with his ears pulled back. He scowled at the two approaching Guild officials and faded into the early morning shadows. "Good morning, Jeze," Irvin greeted. "Do you have a moment?" Asked Lady Kalina. "You buying breakfast?" Jeze responded. Irvin chuckled, and Lady Kalina simply nodded. Jeze followed them to a comfortable pavilion that served eggs and smoked bacon. She helped herself to a heaping plate along with a warm cup of honeyed tea. Irvin had toast and coffee while Lady Kalina ate nothing. The Guild officials sat before Jeze across the small table. Around them, the morning crowds started to arrive. This included laborers, merchants, mercenaries, and teams preparing to enter the Spire. "You two look serious," Jeze observed. "We need you to train more Safe Zone Squads," Lady Kalina stated without preamble. Jeze narrowed her eyes and set her fork down. "I''m Adventurer ranked now. You can''t order me like when I was an Initiate," she growled. "This is serious, Jeze," Irvin stated. "Have the other teams do it." Lady Kalina shook her head. "The number of Safe Zone squads has dwindled. We are down to yours and the Spirit Walkers." The news hit Jeze like a dumped bucket of cold water. How was that possible? There were at least eight Safe Zone squads. That was forty adventurers! Jeze''s lips trembled, but no words came out. "I know many were your friends," Irvin said and clasped her hands. Jeze couldn''t recall their names, and she was barely able to remember their faces. But she spent a lot of time training many of them. The dangers of being an adventurer turned into a stark reality. Jeze didn''t mind her own life being risked, but the idea of so many people dying was hard for her to come to grips with. "What about Val?" Jeze stammered. "Val is more than capable of training. Heck, I hate to say this, but she is better skilled than me." Irvin and Lady Kalina exchanged a glance. Irvin spoke, "Val is missing." "What?!?!" Lady Kalina answered, "We needed a Safe Zone established. We sent her in with a team. Later, we discovered the bodies of her teammates, and she was missing." "Listen, we do not know if there are agents working against us hidden among our ranks. Or, if this Spire Event is different from the others where the Demons can travel freely through the levels and are specifically targeting Safe Zone Squads. The point is, the Guild needs your help," Irvin stated. Jeze was Adventurer ranked now. It could even be argued that she was experienced. Jeze had faced death multiple times and suffered insurmountable hardships. As a result, the shocking news did not phase her. It was like another challenge set before her. It was no different than being trapped in a hallway with an army of raging Thralls. "My team is recovering for one week. I will help you in that time when I can," Jeze stated. Lady Kalina nodded, and Irvin expressed his gratitude. "I will go back in with my team when they are recovered," Jeze added. "Understood," Lady Kalina said. "So, who am I training?" Jeze asked. "Me," The Ironfist Kingdom warrior responded.