《Dungeon of the Northern Lights》 Chapter 1: It Itwas. It did not know how long it hadbeen. If it had justbecome. If it hadbeen for a long time. It did not care. It was not capable of caring. Itdid knowwhat it was. Dungeon. A term that meant nothing to it, but was hardcoded into its programming. It could not see its programming. It still did not care. It could perceive everything around it. The computer bank that housedit and its programming. The otherwise empty structure it resided in. These things it could sense with perfect clarity. To a lesser degree, it could also sense a limited area beyond the large doors that marked entrance to its structure. Its clarity dropped off quickly, only able to perceive a few meters with any accuracy. It could perceive upwards with more clarity than outwards. It could almost see the sky. It could also sense stairs leading upwards to another level of its structure. It could not perceive what was above, though. The upper level was not Dungeon, even if it was part of the same structure. It still was not capable of caring. It had no stairs leading downward, but it could also sense directly below it. The contents of the ground its structure was built on (and, as it would later discover, in). Its programming began identifying the materials within the meter or two directly below it. The results were displayed as messages it could read.
Dirt discovered. Stone discovered. ... Copper discovered. |
Perception +1. |
Clay discovered. Tin discovered. ... Organism [Worm] discovered. |
[Worm] is not integrated. Status unknown. |
[Worm] | Level | 1.000 | |
Health | 0.637/0.684 | Strength | 0.130 |
Energy | 2.576/3.491 | Willpower | 0.972 |
Status | Normal | Dexterity | 0.078 |
[Worm] integrated. | +0.300 XP |
First Integration Bonus | +100.000 XP |
Total gain | +100.300 XP |
Dungeon XP: | 100.300/15.000 |
Upgrade available. |
Upgrades | ||
Select an Upgrade. | Dungeon XP: 100.300/15.000 | |
Claim: Sensory Area | 15 XP | Rarity: 1 |
Prerequisite: None | ||
Expands Dungeon territory into current sensory area. Expands sensory area accordingly. | ||
Skill: Organism Control | 60 XP | Rarity: 3 |
Prerequisite: Integrated minor nonsentient organism within sensory area | ||
Unlocks [Skill]: [Organism Control] Lv1 | ||
Claim: Second Floor | 75 XP | Rarity: 2 |
Prerequisite: Have a structure in Dungeon territory with an unclaimed second floor | ||
Expands sensory area and Dungeon territory into second floor of structure. | ||
Misc: Autonomous Dungeon Assistant | 100 XP | Rarity: MAX - 2 |
Prerequisite: None | ||
Creates autonomous Dungeon assistant to assist with Dungeon growth and maintenance. | ||
Defer Upgrade | 0 XP | Rarity: N/A |
Defer Upgrade to next XP threshold. Max XP threshold exceeded. Must select Upgrade. |
[Claim: Sensory Area] selected. WARNING: As a [Rarity: MAX - 2] upgrade, [Misc: Autonomous Dungeon Assistant] will never be available again, nor will any upgrades requiring possession of an Autonomous Dungeon Assistant as a prerequisite. Are you sure you wish to invest in another upgrade? |
[Claim: Sensory Area] unlocked. Claiming contents of sensory area for Dungeon...done. Expanding sensory area accordingly...done. |
Upgrades | ||
Select an Upgrade. | Dungeon XP: 85.300/35.000 | |
Claim: Sensory Area | 35XP | Rarity: 1 |
Prerequisite: None | ||
Expands Dungeon territory into current sensory area. Expands sensory area accordingly. | ||
Skill Tree: Resource Management | 50 XP | Rarity: 1 |
Prerequisite: Unclaimed resources within Dungeon territory | ||
Unlocks [Skill Tree]: [Resource Management] | ||
Skill: Organism Control | 60 XP | Rarity: 3 |
Prerequisite: Integrated minor nonsentient organism within sensory area | ||
Unlocks [Skill]: [Organism Control] Lv1 | ||
Claim: Second Floor | 75 XP | Rarity: 2 |
Prerequisite: Have a structure in Dungeon territory with an unclaimed second floor | ||
Expands sensory area and Dungeon territory into second floor of structure. | ||
Defer Upgrade | 0 XP | Rarity: N/A |
Defer Upgrade to next XP threshold. Max XP threshold exceeded. Must select Upgrade. |
[Skill Tree: Resource Management] unlocked. Granting access to [Skill Tree: Resource Management] window...done. |
Upgrades | ||
Select an Upgrade. | Dungeon XP: 35.300/35.000 | |
Claim: Sensory Area | 35XP | Rarity: 1 |
Prerequisite: None | ||
Expands Dungeon territory into current sensory area. Expands sensory area accordingly. | ||
Skill: Organism Control | 60 XP | Rarity: 3 |
Prerequisite: Integrated minor nonsentient organism within sensory area | ||
Unlocks [Skill]: [Organism Control] Lv1 | ||
Claim: Second Floor | 75 XP | Rarity: 2 |
Prerequisite: Have a structure in Dungeon territory with an unclaimed second floor | ||
Expands sensory area and Dungeon territory into second floor of structure. | ||
Skill Tree: Terraforming | 500 XP | Rarity: 8 |
Prerequisite: Significant amount of non-resource materials within Dungeon territory | ||
Unlocks [Skill Tree]: [Terraforming] | ||
Defer Upgrade | 0 XP | Rarity: N/A |
Defer Upgrade to next XP threshold. |
[Claim: Sensory Area] unlocked. Claiming contents of sensory area for Dungeon...done. Expanding sensory area accordingly...done. |
Resource Management | |
Choose a beginning specialization. | |
[Mineral] | The resources found underground are most important to you. They can be made into weaponry, tools, technlogy, armor, even automata. Versatile and varied by what can be found in your territory. |
Free | |
[Natural] | You are drawn to the life aboveground. Grass, flowers, trees, herbs, all plant life is yours to collect, manipulate, and create. Even plant-based organisms may eventually become your domain. Heavily varied by what can be found in your territory, but less versatile in terms of direct benefits to your Core. |
Free | |
[Biological] | Organisms fascinate you, as do the products they create. Harvest biomass from minor nonsentient organisms, farm resources from major nonsentient organisms, and even begin to create your own life. Somewhat limited in versatility and variety, but very potent in the long run. |
Free |
[Specialization: Mineral] unlocked. Scanning minerals within range...done. Adjusting tree based on mineral availability...done. Adjusting future shifts for resource availability...done. Providing starting resources...done. |
You have obtained 50.000 Coal. |
You have obtained 50.000 Copper Ore. |
You have obtained 25.000 Tin Ore. |
You have obtained 25.000 Stone. |
... |
You have obtained 10.000 Iron Ore. |
Skill unlocked: [Resource Acquisition (Basic) (Mineral)] Lv 1.000 | |
[Resource Acquisition (Basic)]: Utilize the resources within your territory directly, with no need for storage. Inefficient but effective. Levels improve efficiency. | |
Current Efficiency: 50% | Max Efficiency: 75% |
Resource Management [Mineral] | ||
Skills: | ||
[Resource Acquisition (Basic) (Mineral)] | Level: | 1.000 |
Available Skills: | ||
[Mineral Smelting (Basic)] | Cost: | 15.000 Stone |
Prerequisite: | 100.000 of any one smeltable mineral resource within territory | |
Smelt ore into ingots. Unlocking this skill grants a free Basic Smelter. | ||
[Resource Storage (Mineral)] | Cost: | 10.000 Copper 1 Dungeon Server 1 Dungeon Process |
Prerequisite: | [Resource Acquisition (Basic) (Mineral)] Lv 5.000 | |
Instead of using resources directly out of your territory, store them within one of your servers. Requires a process to be dedicated to managing the storage server. | ||
[Resource Perception (Mineral)] | Cost: | 5.000 any mineral resource found both inDungeon territory and sensory area (x5) |
Prerequisites: | 25 Perception increases from resource analysis [Resource Acquisition (Basic) (Mineral)] Lv 2.000 | |
Allows perception of quantity of mineral resources in sensory area, outside of Dungeon territory. |
0.100 Copper discovered. |