Free Perk
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Description
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Heretic''s Spear
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The Heretic''s Spear is a Divine Artifact given which can only be spawned once. Once spawned, the Heretic''s Spear may be wielded by a Mortal to wound or kill a Deity. The Heretic''s Spear may, in the hands of a Mortal, summon a Deity of the Mortal''s choosing to Manifest before them (note: this action will deplete the power of the spear, which generates to full power over the course of 42 years Mortal time). The Heretic''s Spear, once provided to a Mortal, may not be touched again by any Deity or their Divine Agents.
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Monotheism
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Followers above "believer" Faith threshold for a Monotheistic Deity may not worship any other Deity; Monotheistic followers will have increased hostility towards all followers besides and beyond their Monotheistic Deity. Worshippers of a Monotheistic Deity will not go to any other Deity''s after life; their souls, and associated Soul Points, will disperse upon death.
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Ancestrial Cult
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Deity begins the campaign with a tribe/familial group of worshipers. All members of this tribe/familial grouping will provide Faith Points to their chosen Deity regardless of individual Faith level (including Atheist). Members of the tribal/familial group will provide 20% Faith points if active (believer) worshipper of another Deity (or none). Perk has dominant genetic component, lessening output with dillusion from original tribal/familial line. Deity may manifest to any members of the tribal/familial line without prayer.
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Animal Companion
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Deity may summon an Companion to act as agent in Mortal or Divine realms. Animal Companion may be living, exinct or Mythological creature of the Deity''s choosing. Cost: 50% of current Divine Power. Divine Power at time of Summon corresponds with Divine Power of Animal Companion, strength level and ability to act upon to Mortal and Divine Realms.
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Soul Sacrifice
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Mortals may choose to sacrifice their souls to their Deity. Soul sacrifice to the Deity is worth 5 Divine Points per Sacrifice.
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Unspeakable Name
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Deity may choose a True Name which may be written but not spoken by Mortals. If this name is read by a Mortal, automatic Awe effect is activated. Awe effects may, by the Deity''s choosing, increase Faith level (including non-worshippers or Atheist), cause Religious Mania with a chance to produce Divine Prophet, induce Vision or cause Madness.
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Angelic Host
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Deity may create Angelic/Demonic agents of the Deity''s design which may act upon the Mortal Realm using the current Deity''s Awe rating at the time of Summoning. Angelic/Demonic host acts independently though in accordance with the Domain or Subdomain of their Deity. Cost: 10% of current Divine Power per angel. Deity may increase individual power of Angelic/Demonic host by adding Divine Power up to 50% of current Power. Note: Increased Divine Power Increases Independence of the Agent. Angelic/Demonic agent will not betray their Domain/Subdomain aspect.
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Holy Realm
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Deity may create a separate Divine realm of their design, to house the souls of their followers. Note: Holy Realm will override any other after-life realm for followers. Note: does not effect Monotheistic followers. Cost: 100% of Divine Power at time of summon, corresponding with absolute Realm size; upkeep cost, 10% of Divine Power with relative size increase with larger DP pool.
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Eternal Champion
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Deity may assign an Immortal Champion from the Mortal Realm to act as Mortal agent. Immortal Champion will age but will automatically resurrect ten days after death, returning at the age Champion status was conferred. Immortal Champion may receive full Deity Manifestation without prayer regardless of Deity Faith points.
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Blood for the Blood God
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Deity''s with this perk receive 300% increase to Divine Power from Faith points from all followers who witness a Human Sacrifice in this Deity''s name.This tale has been unlawfully lifted from Royal Road. If you spot it on Amazon, please report it.
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Karmic Prophet
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Deity may assign a Karmic Prophet who will reincarnate from among the Deity''s followers upon death. Reincarnations will be distinct individuals but retain any Faith and divine connection of previous incarnation. If Karmic Prophet is a priest of the Deity, the Prophet will retain previous status and knowledge.
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Undead Host
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Deity may raise the dead to act as their Divine agent. Undead host is destructible in accordance with the integrity of their physical form. Cost: 40 Divine points per Undead agent. Note: Undead agent''s independence and intelligence correspond with the amount of time their physical form has been deceased.
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Demi-God Fertility
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Deity may be impregnated or impregnate a Mortal with their Divine seed, created a Demi-God. The Demi-God will be restricted to the Mortal Realm as an absolute Independent actor influenced by the Deity¡¯s Domain or Subdomain. Deity may Manifest before all Demi-God spawn without Prayer. Cost: 5% of current Divine Power. All sexual activity with a Mortal, human or other, will trigger this effect. Demi-God power level randomized. Low chance of Lesser Pantheon effect with no ongoing associated costs.
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Idol Manifestation
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Deity may physically manifest in the form of all Idols created in their image and prayed
to by followers. Idol Manifestations may make limited physical changes to the Idol which their followers pray to, including movement.
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Touch of Divinity
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Deity may confer Divine Power to a Mortal, making the Mortal their agent and providing the ability to create miracles in accordance with the Deity''s Domain or Subdomain. Cost: 20% of total Divine Power with 10% upkeep cost as long as mortal agent lives.
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Minor Cataclysm
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Deity may create a Cataclysm of their choosing which is guaranteed to kill 10% of the world current population. Cost: 100% of Divine Points with ongoing 10% Divine Points penalty until end of campaign.
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Plague
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Deity may create a plague of their choosing which will effect a limited geographic area directly corresponding with the amount of Divine Points invested. Minimum cost: 10% of current Divine Points. With increased Divine Points pool comes an increase in minimum geographic area.
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Hallucinogenic Plants
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Deity may assign a single plant species which will enable effects on Mortals in the Mortal realm. Effects: Manifestation, Epiphany, increased Faith or Visions.
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Architecture of Awe
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All Temples dedicated by a believer faith level of worshipers to this Deity will have added +2 Awe effect with chance of automatically conversion for non-believers.
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Supreme Mathematics
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Deity will have increased Faith and affinity for all Mortals who delve into abstract Mathematics and physics. 2% passive Faith bonus for all mortals who study mathematics.
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Origin God
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Deity is considered by all believers of the Pantheon to be the Origin God, creator of the Universe. Deity receives passive bonus of 2% faith from all Pantheon worshippers (note: this does not apply to Monotheistic followers; this perk increases hostility for all Monotheistic followers). +1 Awe to all current worshippers of this Deity.
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Divine Avatar
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Deity transfer their consciousness into a Mortal, to live out a Mortal life with 20% of their current Divine Power. Mortal form may produce miracles in accordance with their available Divine Power. Deity may act in their role as Deity for all followers, with 30% penalty to their Divine Power while Avatar is in the Mortal Realm.
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Lessor Pantheon
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Deity may summon lessor Deities. These lessor Deities will be considered by Mortals as part of the summoning Deity''s pantheon. These lessor Deities will be independent but act in accordance to the summoning Deity''s Domain or Subdomain. These Deities will have automatic +4 Awe to their summoning Deity and will provide 30% passive Faith bonus from all their followers to the summoning Deity. Cost: 80% Divine Points with 10% ongoing upkeep cost; original summoning Divine Points pool will determine relative power of the lessor Deity.
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