《Mundane Background》 Skipping the boring stuff June 21st, 1995 ''God this feels weird.'' and ''Where the fuck am I?'' were the first thoughts I had, followed up by ''God this feels weird''... again. Thinking was hard at the start. I didn''t realize where I was and what was happening for a large span of time. The diapers, constantly being on my back, and boobs to the face clued me in after a while, but it took much longer to realise that I''d been reincarnated than it should have. Eh, chalk it up to the baby brain. Anyways, time was a strange thing to keep track of as a newborn. While I was aware of what was happening, it was more like I was in a complete haze, moving through the motions. The glaze my mind was in didn''t help, and the repetive nature of my new life just made reality kind of flash by me. The first noticeably strange thing to happen in... well, ever, happened as I woke up one night (day? so hard to keep track of everything...).
Notice |
You''ve filled the EXP bar. +1 CP. |
Notice |
You''vefilled the EXP bar. +1 CP. |
Notice |
You''vefilled the EXP bar. +1 CP. |
Notice |
You''ve gained through osmosis the Language (Japanese) trait. Spoken has reached Broken. |
Notice(s) x4 |
You''vefilled the EXP bar. +1 CP. |
Notice |
You''ve gained experience in the Language (Japanese) through Osmosis. Spoken has reached Accented. |
Notice |
You''ve gained experience in the Language (English) through Osmosis. Spoken has reached Broken. |
Notice |
You''ve gained through osmosis the Cultural Familiarity (Canadian)trait. |
CP TOTAL | 36 | Remaining CP | 7 | EXP | 35% |
Name | Jonouchi ??? | Age | 1 (June 21st) | Gender | Male |
Strength (STR) | 7 (Weakly - 11) | Hit Points (HP) | 7/7 | Fatigue Points (FP) | 11/11 |
Dexterity (DEX) | 6 (Crippling - 10) | Speed (SPD) | 3.75 | Move (MOV) | 3 |
Intelligence (INT) | 6 (Cognizant - 12) | Perception (PER) | 6 | Will (WIL) | 6 |
Health (HLT) | 11 (Above Average) | Knockout (SUB) | 11 | Death (DTH) | 11 |
Inflant Meta-Trait [0]: You''re a child. Gain the Child Attribute Modifier, Wealth (Dead Broke), Social Stigma (Minor) and Patron (CR 15, 150%). Infant [0]: You''re a child. -30% STR, -40% DEX, -50% INT. Wealth (Dead Broke) [-25]: You have no income of any kind. Social Stigma (Minor) [-5]: In the eyes of society, you are a minor. You have a -2 on reaction rolls when dealing with others as an adult. Patron (CR 15, 150%) [30]: You have someone who funds/takes care of/aids you. It''s your parents. Language (Japanese, Native) [-4]: Your native tongue is Japanese. You have a Accented grasp on spoken Japanese, and cannot understand written Japanese. Language (English) [3]: You have a Accented grasp on writtenEnglish, and a Broken grasp on spoken English. Appearance (Androgynous, Average) [0]: You''re not overly unattractive or attractive. Mundane Background [-10]: You cannot know or aknowledge the supernatural or exotic until the start of a major campaign dealing with such subjects. You cannot gain Supernatural or Exotic Traits, Skills or Items. Realistic Background [-10]: You cannot know, aknowledge or gain Cinematic Traits or Skills until the start of a major campaign dealing with such subjects. Attentive [-1]: You''re unusually attentive to your current tasks. You get a +1 while working on lengthy tasks, but a -3 to notice any important interruptions. Cultural Familiarity (Japanese, Native) [0]: You are familliar with Japanese culture. Cultural Familiarity (Canadian) [1]: You are familliar with Candian culture. |
Unspent CP | 7 | ADVANTAGES | SKILLS | ATTRIBUTES |
Strength [10/lv] | Hit Point [2/lv] | Lifting ST [3/lv] | Striking ST [5/lv] | |
Dexterity [20/lv] | Speed 0.25 [5/lv] | |||
Intelligence [20/lv] | Will [5/lv] | Perception [5/lv] | ||
Health [10/lv] | Health [2/lv] | Speed 0.25 [5/lv] |
DEXTERITY - EASY Bicycling Brawling Combat Art (@Easy Skill@) Combat Sport (@Easy Skill@) Crossbow Fast-Draw (Arrow/Knife/Long Arm/Pistol/Sword/Two-Handed Sword) Fast-Draw/TL (Ammo) Forced Entry Garrote Gunner/TL (Cannon/Catapult/Machine Gun/Rockets) Guns/TL (@Gun Class@/Grenade Launcher/Gyroc/Light Anti-Armor Weapon/LMG/Musket/Pistol/Rifle/Shotgun/Submachine Gun) Hobby Skill (@Physical Hobby@) Jumping KnifeThe tale has been taken without authorization; if you see it on Amazon, report the incident. Knot-Tying Leatherworking Liquid Projector/TL (@Weapon Class@/Flamethrower/Sprayer/Squirt Gun/Water Cannon) Parachuting/TL Sewing/TL Shield (Buckler/Shield) Thrown Weapon (@Speciality@/Axe-Mace/Dart/Harpoon/Knife/Shuriken/Spear/Stick) Typing DEXTERITY - AVERAGE Axe/Mace Boating/TL (@Boat Class@/Large Powerboat/Motorboat/Sailboat/Unpowered) Bolas Bow Boxing Broadsword Climbing Cloak Combat Art (@Average Skill@) Combat Sport (@Average Skills@) Dancing Diving Suit/TL Driving/TL (@Vehicle Class@/Automobile/Construction Equipment/Halftrack/Heavy Wheeled/Locomotive/Motorcycle/Tracker) Erotic Art Farming/TL Filch Fire Eating Free Fall Jitte/Sai Lance Lasso Main-Gauche Mount NBC Suit/TL Piloting/TL (@Flying Vehicle Class@/Glider/Heavy Airplane/Helicopter/High-Performance Airplane/Light Airplane/Lighter-than-Air/Ultralight/Vertol) Polearm Professional Skill (@Physical Skill@) Rapier Riding (@Speciality@/Camel/Dolphin/Equine) Saber Shortsword Smallsword Spear Spear Thrower Sports (@Speciality@) Staff Stage Combat Stealth Submarine/TL (Free-Flooding Sub/Large Sub/Mini-Sub) Sumo Wrestling Throwing Tonfa Two-Handed Axe/Mace Two-handed Sword Vacc Suit/TL Whip Wrestling DEXTERITY - HARD Acrobatics Aerobatics Aquabatics Blow Pipe Body Sense Combat Art (@Hard Skill@) Combat Sport (@Hard Skill@) Escape Flail Judo Karate Kusari Net Parry Missile-Weapons Pickpocket Sleight of Hand Sling Two-Handed Flail Health - Easy Carousing Singing Swimming Health - Average Hiking Lifting Running Sex Appeal Health - Hard Breath Control Skating Skiing Intelligence - Easy Airmanship/TL Area Knowledge Camouflage Carpentry Computer Operation/TL Cooking (@Speciality@/Baking/Bevrage Making) Current Affairs/TL (@Subject@/Business, Headline News, High Culture, People, Politiccs, Popular Culture, Regional, Science and Tech, Sports, Travel) First Aid/TL Games (@Speciality) Gardening Gesture Hobby Skill (@Mental Hobby@) Housekeeping Makeup/TL Masonry Panhandling Savoire-Faire (@Social Group@/Dojo/High Society/Mafia/Military/Police/Servant) Seamanship/TL Intelligence - Average Submariner/TL Acting Administration Animal Handling (@Speciality@/Big Cats/Dogs/Equines) Architecture/TL Armoury/TL (@Armor Type@/Body Armor/Heavy Weapons/Melee Weapons/Missile Weapons/Small Arms/Vehicular Armor) Artillery (@Weapon Type@/Bombs/Cannons/Catapult/Guided Missile/Torpedoes) Bartender Cartography/TL Connoisseur (@Subject@/Dance/Literature/Music/Visual Arts/Wine) Cooking Criminology/TL Cryptography/TL (Code Design/Cryptanalysis) Disguise/TL Electrician/TL Electronics Operation/TL (@Electronics Type@) Electronics Repair/TL (@Electronics Type@) Explosives/TL (@Speciality@) Falconry Fast-Talk Fortune-Telling (@Type@) Forward Observer/TL Freight Handling/TL Gambling Group Performance (@Art@) Hazardous Material (@Type@) Heraldry Hidden Lore (@Type@) Holdout Interrogation Leadership Lockpicking/TL Machinist/TL Mathematics/TL (Pure) Mechanic/TL (@Machine Class@) Merchant Meterology/TL (@Planet Type@) Navigation/TL (@Environment@) Packing Performance Photography/TL Poetry Politics Professional Skill (@Mental Skill@) Propaganda/TL Prospecting/TL Public Speaking Research/TL Scuba/TL Shadowing Smith/TL (@Type@) Smuggling Soldier/TL Speed-Reading Streetwise Teaching Teamster (@Speciality@) raps Weather Sense/TL Writing Intelligence - Hard Accounting Anthropology (@Species@) Archaeology Artist (@Art@) Astronomy/TL Chemistry/TL Computer Programming/TL Counterfeiting/TL Cryptography/TL Diagnosis/TL Diplomacy Economics Engineer/TL (@Field of Expertise@) Expert Skill (@Skill@) Finance Forensics/TL Forgery/TL Geography/TL (Physical, @Planet Class@) Geography/TL (Political) Grography/TL (Regional) Geology/TL (@Planet Class@) History (@Speciality@) Intelligence Analysis/TL Jewler/TL Law (@Speciality@) Linguistics Literature Market Analysis Mathematics/TL (Applied/Computer Science/Cryptology/Pure/Statistics/Surveying) Metallurgy/TL Mimcrcy (@Sound Type@) Naturalist (@Planet Type@) Palentology/TL (Micro-/Paleoan-/Bota-/Zoo-) Pharmacy/TL (Herbal/Synthetic) Philosphy (@Speciality@) Physician/TL Physics/TL (@Optional Speciality@) Physiology/TL (@Speciality@) Poisons/TL Psychology Shiphandling (@Ship Class@) Sociology Strategy (@Environment@) Tactics Theology (@Speciality@) Ventrioloquism Veterinary/TL Intelligence - Very Hard Biology/TL (@Speciality@) Herb Lore/TL Physics/TL Surgery/TL Will - Average Intimidation Mind Block Will - Hard Autohypnosis Dreaming Meditation Sway Emotions Perception - Easy Fishing Scrounging Perception - Average Body Language Lip Reading Observation Search Survival (@Enviroment@) Tracking Urban Survival Perception - Hard Detect Lies |
Acute Sense(s) [2/lv]: You have superior senses. Must specialize between Hearing, Taste and Smell, Vision or Touch. For each level in one sense, you get a +1 to perception rolls with that sense. Due to Realistic Background, you cannot purchase more than two (2) levels per sense. Alcohol Tolerance [1]: You have a higher tolerance to booze. You get +2 on HLT rolls related to drinking. Ambidexterity [5]: Your off-hand isn''t weaker than your dominant hand. You have no penalties to using your off-hand in combat. Appearance [?]: You''re more appealing and attractive to others. Variable cost depending on the strength of the effect of this trait. Combat Reflexes [15]: Your reaction time is amazing, and you''re hardly ever suprised for more than a moment. You get +1 to all active defense rolls, +1 to all Fast-draw skills, and +2 to all Fright Checks. You never "freeze" in a suprise situation, and you get a +6 on IQ rolls to wake up or recover from suprise or mental "stun". In combat, your "side" gets a +1 on intiative rolls to avoid a suprise attack, double that if you''re the leader. Cultural Familiarity [1]: You know the ins and outs of a culture outside of your native one. You don''t have a -3 penalty for being unfamilliar with that culture. Danger Sense [15]: You have a sixth sense that warns you about danger. The Writer will roll against your Perception, secretly, in any situation involving an ambush, impending disaster, or similar hazards. On a success, you get a warning, and enough time to take action. Deep Sleeper [1]: You can fall asleep in all but the worst conditions, and can sleep through most disturbances. You never suffer any penalties from the quality of your sleep. You get an IQ roll to notice disturbances and awaken, just like anyone else; if you have Combat Reflexes, this is an automatic sucess. Eidetic Memory [5]: You have extremely good memory recall. You automatically succeed memory rolls, and you often recall precise details. Extra Attack I [25]: You can attack more than once per "turn". Fashion Sense [5]: You have an innate ability to know fashion currently popular in society. You get a +1 to reaction rolls if you have a chance to plan your attire in advance. You can also give someone else +1 to their rolls, by putting together an outfit for them. Fearlessness [2/lv]: You''re harder to intimidate and frighten. You get +1 per purchase of this trait to your Fright checks, when you must resist Intimidation rolls, or to resist supernatural powers that induce fear. Fit [5]: You''re physically fit. You get +1 to all HLT rolls, and you also recover FP at twice the normal rate. Fit, Very [15]: You''re at the peak physical prowress a human can get to. You get +2 to all HLT rolls, recover FP at twice the normal rate andlose FP at half the normal rate. Flexibility [5]: Your body is unsually flexible. You get +3 on Climbing, Escape, Erotic Art, and all attempts to break free in close combat. You can ignore up to -33 in penalties for working in close quarters. Hard To Kill [2/lv]: You''re harder to kill. You get +1 on Death rolls per purchase of this trait. Can be bought up to twice. Hard to Subdue [2/lv]: You''re harder to knock out. You get +1 on Subdue rolls per purchase of this trait. Can be bought up to twice. High Manual Dexterity [5/lv]: You have extremely fine motor skills. Each level (to a maximum of four) gives +1 to DEX for tasks that require a delicate touch. High Pain Threshold [10]: You have a high tolerance for pain. You never suffer shock penalties when injured, and you get a +3 bonus to HLT to avoid knockdown and stunning. You also receive a bonus +3 to will to ignore pain, and to resist toture. Honest Face [1]: You look honest. You get a +1 bonus to Acting for the sole purpose of "acting innocent". Indomitable [15]: You''re impossible to influence through mundane words or actions. You''re no longer affected by Influence skills used on you unless they''re supernatural. Language Talent [10]: You''ve got a talent for learning languages. Languages cost 2 points less (for the combined Spoken/Written) per language. Less Sleep [2/lv]: Your body requires less sleep to function properly. You require one less hour with each purchase of this trait. Can be bought up to four times. Lightning Caculator [2]: You brain has been enhanced to completing mathematical problems out more quickly. You also have a mental "calculator" that you can use to solve simple calculations quickly. Longevity [2]: Your lifespan is naturally very long. You will only fail Aging rolls on a Critical Failure. Night Vision [1/lv]: You can see slightly better in the dark. For each purchase, you can negate a -1 penalty to vision rolls due to poor lighting. You can buy this up to twice. No Hangover [1]: Your body is incapable of having hangovers. Pitiable [5]: Your appearance is cute and homely instead of sexy and ugly. You get +3 to reaction rolls when you''re in a position of weakness, pity or so on. Rapid Healing [5]: You wounds heal slightly faster than normal. Whenever you roll to recover lost HP or to see if you can get over a crippling injury, you get a +5 to your effective HLT. Rapid Healing, Very [15]: As above, but a sucessfull HLT roll means you recover two HP. Reduced Consumption [2]: Your body requires less resources to function properly. You require 2/3rds of your needed dietary requirements to be fed fully. Resistant [?]: You''re naturally resistant to noxious items or substances that are not direct, physical attacks. This gives you a bonus to all HLT rolls to resist incapitation or injury from such things. Cost increases in regard to the scope of this resistance, and how resistant you are to that type. Cannot buy more than 10 points worth of Resistant. Single-Minded [5]: You can concrentrate! You get +3 to success rolls for any lengthy mental tasks you concentrate on to the exculsion of other activities. Talent [5 to 15/lv]: You''re very good at a pool of skills that are all related to one-another. Can be purchased up to 4 times in a specific talent, the cost depending on the scope of the interconnected skills. Temperature Tolerance [1/lv]: You''re slightly more resistant to heat and cold. Per purchase, your margin of comfort regarding temperature is increased by HLT degrees (F), distributed evenly on both ends. Can be purchased twice. Unfazeable [15]: You''re incapable of being suprised. You are exempt from fright rolls, and Reaction modifiers can no longer affect you. You''re no longer capable of being Intimidated. Warning: May cause personality shift. Versatile [5]: You''re extremely imaginative. You get a +1 bonus on any task that requires creativity or inventions. Voice [10]: You have a naturally clear, resonant and attractive voice. You get a +2 to any skill that hinge mainly on speaking, and you get a +2 bonus to your Reaction roll whenever someone hears your voice. |
Notice(s) x13 |
You''vefilled the EXP bar. +1 CP. |
Notice(s) x20 |
You''vefilled the EXP bar. +1 CP. |
Notice |
Infant Meta-Trait has upgraded into Child Meta-Trait. |
Notice |
You''ve focused on a specific Trait. You''ve upgraded Language (Japanese), changing Written None to Written Broken. |
CP TOTAL | 74 | Remaining CP | 1 | EXP | 97% |
Name | Jonouchi ??? | Age | 5 (June 21st) | Gender | Male |
Strength (STR) | 7 (Weakly - 11) | Hit Points (HP) | 7/7 | Fatigue Points (FP) | 11/11 |
Dexterity (DEX) | 7 (Weakly - 10) | Speed (SPD) | 4 | Move (MOV) | 4 |
Intelligence (INT) | 10 (Average - 14) | Perception (PER) | 10 | Will (WIL) | 10 |
Health (HLT) | 11 (Above Average) | Knockout (SUB) | 11 | Death (DTH) | 11 |
Child [0]: You''re a 5-year old child. -30% STR, -30% DEX, -30% INT. Wealth (Dead Broke) [-25]: You have no income of any kind. Social Stigma (Minor) [-5]: In the eyes of society, you are a minor. You have a -2 on reaction rolls when dealing with others as an adult. Patron (CR 15, 150%) [30]: You have someone who funds/takes care of/aids you. It''s your parents. |
Reaction Modifiers: None Appearance (Androgynous, Average) [0]: You''re not overly unattractive or attractive. Cultural Familiarity (Japanese, Native) [0]: You are familliar with Japanese culture. Cultural Familiarity (Canadian) [1]: You are familliar with Candian culture. Language (Japanese, Native) [-2]: Your native tongue is Japanese. You have a native grasp on spoken Japanese, and have a broken understanding of written Japanese. Language (English) [5]: You have a Accented grasp on writtenEnglish, and a Native grasp on spoken English. |
Attentive [-1]: You''re unusually attentive to your current tasks. You get a +1 while working on lengthy tasks, but a -3 to notice any important interruptions. |
Mundane Background [-10]: You cannot know or acknowledge the supernatural or exotic until the start of a major campaign dealing with such subjects. You cannot gain Supernatural or Exotic Traits, Skills or Items. Realistic Background [-10]: You cannot know, acknowledge or gain Cinematic Traits or Skills until the start of a major campaign dealing with such subjects. |
Notice |
You''ve purchased the Brawling Skill, placing 2 points in it''s Point Value. |
ENEMY | ALEX | DANIEL | LUKE | MAXIM | JACOB |
HP | 7/7 | 6/6 | 6/6 | 6/7 | 7/7 |
ENEMY | MAXIM |
HP | 4/7 |
ENEMY | MAXIM |
HP | -5/7 (Fainted) |
ENEMY | LUKE |
HP | 5/6 |
ENEMY | LUKE |
HP | 1/6 |
ENEMY | LUKE |
HP | -2/6 (Fainted) |
ENEMY | ALEX |
HP | 6/7 |
ENEMY | ALEX |
HP | 3/7 (Crippled) |
ENEMY | DUNCAN |
HP | 9/9 |
ENEMY | DUNCAN |
HP | 7/9 |
ENEMY | DUNCAN |
HP | 5/9 (Shocked) |
ENEMY | DUNCAN |
HP | 1/9 |
Notice(s)x4 |
You''ve knocked out an enemy without taking damage. +25% to Brawling. |
Notice |
You''ve beaten your enemies into submission, and gained 1 Point Value for Brawling. |
Notice(s) x11 | EXP COUNTER |
You''vefilled the EXP bar. +1 CP. | 3.5% |
Notice | COUNTER |
You''ve gained through osmosis and training the Language (French) trait. Spoken and Written has reached Accented. | 11% |
Notice | COUNTER |
You''ve gained through training theMathematics/TL 8 (Applied) skill. Assigned Point Value has reached 1. | 37% |
Notice | COUNTER |
You''ve gained through training a Health skill or Ability. Assigned Point Value has reached 1. Choose a Skill: [X] Running [] Swimming []Lifting []Save for Later | 37% |
Notice | COUNTER |
You''ve gained through training the Computer Operation/TL 8 skill. Assigned Point Value has reached 2. | 75% |
Less Sleep IV [8] |
You need less sleep than most people. A normal person requires 8 hours of sleep per night. Each level of this advantage lets you get by with one hour less than this, giving you a few extra hours each day to study or work on other projects. Cannot be taken more than four times. |
Notice(s) x4 | EXP COUNTER |
You''vefilled the EXP bar. +1 CP. | 26% |
Notice |
You''ve pierced the veil of the supernatural, exposing your eyes to the truth of reality. Mundane Background can now be bought off. Cinematic Background can now be bought off. |