《The Casual Dungeon》 Chapter 1 The Casual Dungeon Chapter 1
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Master Dungeon (BETA) It is a time of survival. The age of ancient civilization has passed and monsters have overrun the wilderness. Wild magic and divine intervention have given birth to strange places ruled by insidious minds called dungeons. Hungering for flesh and blood, these dungeons lure unwitting adventurers into their midst with promises of strength and riches. Play now as a dungeon and decide how you wish you use invaders to your benefit. Will you construct an ancient tomb filled with gold and treasure, or a cave leading to a hellish dimension offering dangerous bargains? Shape your dungeon to your wishes and strive to become the legendary Master Dungeon. Game features: Build your very own dungeon with unprecedented freedom Let your imagination run wild with virtually endless customization Interact with the living world of Angvar and affect the course of history with your development Robust time progression allows the dungeon to grow both offline and online Interact with a wild variety of friendly monsters in order to turn them into bosses Form rivalries with fated heroes and blessed champions WARNING: This game is currently in beta-testing and is not a finished product. |
Primary Dungeon Monster Selection | |
Dungeons must designate a monster race from a limited, randomized selection as their first inhabitants. Failure to do so will incur an increasing risk of summoning dangerous creatures outside of the dungeon core¡¯s control. Choose wisely as this selection will influence the development of the dungeon to a large degree. | |
Monster Race | Strengths and Weaknesses |
Goblins | +Semi-intelligent race that is capable of cooperating in battle +Able to utilize simple weapons and armor +Fast breeders when stimulated by dungeons -Arrow fodder at lower levels -Weaker attribute and ability development -Night vision inferior to other dungeon monster races |
Turtles | +Immense defensive strength +High potential with elemental magic +Convenient source of high quality minerals at higher levels -Sluggish movement and attack speed -Low mutation potential -Low intelligence |
Harpies | +Capable of flight and possesses high agility and speed +High magic potential +Fast breeders when stimulated by dungeons -Weak defensive attributes other than dodging -Incapable of following instructions due to strong instincts -Highly territorial and hostile to most other dungeon races |
Golems | +Large variety in abilities +Strong defense and offense +Capable of remembering and following advanced instructions -No magic potential -Inflexible intelligence -High mineral requirements for advanced golems |
Chimera | +High evolution potential +Limitless variety of subraces +Fast breeders when stimulated by dungeons -Low attribute growth -Fatal weakness to fire -Lower probability of creating high level subraces |
Random | Draw a random race not included in this list. |
You have chosen the race: Golems as your primary dungeon race. Basic varieties of golems will now spawn periodically depending on the environment of the dungeon. Golems are lifeless animated constructs powered by mana crystals. This monster race does not require food, drink or sleep, but neither are they capable of natural evolution. Instead, better golems can be acquired by using higher quality mana crystals and better materials to form their bodies. Golems are capable of following advanced instructions depending on the quality of their mana crystals. Golems are immune to most status effects such as charm or mind control, but rare magic exists that can forcibly take control of golems. Due to the influence of your choice, your dungeon¡¯s earth element affinity is raised. Your ability to absorb and manipulate metals and minerals is enhanced. You gain the ability to spawn tin and copper ores. Increasing your earth element affinity allows you to spawn higher quality ores. Please consult your status screen and skill screen for more details. |
Status Screen | |
Name: |
Title: None |
Race: Juvenile Dungeon Core | Prestige: 0 |
Level: 1 | Blessing: None |
Attributes | |
Strength: N/A | Intelligence: 88 |
Agility: N/A | Wisdom: N/A |
Dexterity: N/A | Spirit: 45 |
Perception: 20 | Charisma: N/A |
Vitality: N/A | Domain: 9 |
Stamina: N/A | Authority: 10 |
Elemental Affinities | |
Earth: 15 | Air: 3 |
Raise the level of your appraisal in order to see hidden parts of your status screen. |
Skill Screen | ||
Skill | Level | Description |
Greater Mana Manipulation | 1 | Master the ability to see and manipulate your internal mana to a fine degree. |
Dungeon Appraisal | MAX | Enables you to inspect all dungeon-specific entities to the fullest extent. Does not work on non-dungeon-related entities, including people and items. |
Beginner Dungeon Mana Accumulation | 7 | Increases the absorption of ambient mana from the world and refines it for your use. Higher levels improve the speed of which you collect mana. |
Beginner Dungeon Absorption | 1 | Lets you to absorb unclaimed items and dead entities. Records everything you absorb except for sentient entities. Higher levels allow for the successful absorption of stronger creatures and more sophisticated items. |
Beginner Dungeon Creation | 1 | Allows you to create any items or dungeon monsters with mana. Higher levels allow you to create more complex items and stronger dungeon monsters. |
Beginner Dungeon Architecture | 3 | Enables you to shape your dungeon within your domain. Strengthens your dungeon against physical and magical attacks. |
Beginner Golem Shaping | 1 | Allows you to create golems and specify their parameters upon forming their shape. Requires the consumption of a mana crystal to form a golem¡¯s monster core. |
Ore Creation | 1 | Allows you to create ore veins at designated areas within your domain. You may choose whether the placed veins will replenish autonomously. Ore veins available: Tin, Copper |
Beginner Mana Crystallization | 1 | Lets you designate areas where your internal mana interacts and compresses the world¡¯s mana. Successful compression will form mana crystals of varying attributes and qualities depending on many factors. |
Dungeon name confirmed. Your new name is now The Ten Pillar Arena. |
Congratulations! You have succesfully synthesized a golem. Your created golem has formed into a: Misshapen Sandstone Golem. Its uneven weight distribution has reduced its agility by 15%. The God of Artists Jakiro greatly disapproves of your golem¡¯s crude adornment. The health of all golems of this type is reduced by 40%. The golem¡¯s hands are too clumsy to wield weapons. Barehanded damage increased by 25%. |
Congratulations! You have successfully synthesized a golem. Your created golem has formed into a: Crude Sandstone Golem. Your Beginner Golem Shaping skill has leveled up! The golem¡¯s crude body shape is not optimal for its weight. Its agility is reduced by 10%. The golem does not possess hands and cannot wield any equipment. Barehanded damage increased by 50%. Your Crude Sandstone Golem has been added to your dungeon bestiary and can be summoned directly in the future. |
Congratulations! You have succesfully synthesized a golem. Your created golem has formed into a: Warborn Bronze Golem. Your Beginner Golem Shaping skill has leveled up! Your Beginner Golem Shaping skill has leveled up! Your intelligence has increased by 2. Your perception has increased by 1. Incorporating additional layers has given your dungeon monster two hitpoint indicators. The total weight of the golem surpasses its strength, reducing its speed by 30%. The God of War Meneas the Darkhammer approves of your creation. Your golem gains two free levels while all other golems of this type gains one additional level when they are created. |
Status Screen | |
Name: Warborn Bronze Golem | Title: None |
Race: Bronze Golem | Prestige: 0 |
Level: 7 | Blessing: Minor Blessing of Meneas |
Attributes | |
Strength: 22 | Intelligence: 5 |
Agility: 12 | Wisdom: 9 |
Dexterity: 7 | Spirit: 10 |
Perception: 12 | Charisma: 3 |
Vitality: 19 | |
Stamina: 31 | |
Elemental Affinities | |
Earth: 10 |
Do you wish to turn this Warborn Bronze Golem into a dungeon boss? |
Please state a name for your dungeon boss. |
Your Warborn Bronze Golem has turned into a boss. Your new boss has acquired the name: The Challenger. The Challenger is now soulbond to you. The Challenger submits to your authority. |
Status Screen | |
Name: The Challenger | Title: Dungeon Floor Boss |
Race: Bronze Golem | Prestige: 0 |
Level: 9/9 | Blessing: Minor Blessing of Meneas, Minor Blessing of Status Immunity |
Attributes | |
Strength: 32 | Intelligence: 9 |
Agility: 15 | Wisdom: 15 |
Dexterity: 7 | Spirit: 20 |
Perception: 22 | Charisma: 3 |
Vitality: 30 | |
Stamina: 41 | |
Elemental Affinities | |
Earth: 20 |