《Interactive Dungeon》 A Tiny Square Room Hello young dungeon, I see you have opened up your conscious for the first time. It is nice to meet you, I am the Dungeon Administrator, overseer of all dungeons within this continent. It is my job to provide a starter package to help jump-start your economy. By economy I mean DP, or Dungeon Points. You will be using DP to buy, upgrade, and expand your dungeon so that it may one day challenge the likes of humans and their "Heros". Now for the packages. Dungeons start in all types of places, from the average cave dungeon to the dungeons in the middle of volcanoes to the dungeons in the bowels of Terra Madre herself. We need a place to start. The options: Plains: Open to all who stumbles upon it, the entrance of this dungeon is basically a hole in the ground. Expanding is outward and downward. In the future, you can also expand upwards creating a tower dungeon. Ocean: Water creatures will frequently come to your dungeon but it is hard for humans to come here. A plot of the sea will have invisible water barriers to separate your dungeon from the open ocean. You can eventually create underwater ruins. Forest: The forest is a tranquil place, sadly if you choose this place this tranquility will disappear and the cries of monsters shall roam it. The forest will become a natural maze, you can have multiple choices like tree dungeons or hedge maze dungeons but forests will always have humans nearby to settle them. Cave: Be the average Joe and be a cave, sure its a common place but the possibilities are endless. Flood your tunnels, melt them into lava, have either ancient ruins or neatly placed slabs of stone. Hey its original but you can do more than any other. After you have chosen the area starter package then you also have to choose a starting creature. Creatures in the dungeon are made from DP, DP is earned when an object of your choice is absorbed, the catch is that there has to be no living beings near it. This prevents you from dissolving armors, weapons and a person itself when they come into your dungeon. And this is where the creatures come in. They kill the person so you can absorb them. You can have an assortment of creatures and they will be altered to be able to survive in the location you choose. Here are the options for you: Unauthorized use: this story is on Amazon without permission from the author. Report any sightings. Slimes: Impossible to attack with physical attacks but a crippling weakness to magical attacks, they are one of the most common creatures in the dungeon. Evolution Potential: (24%) Wolves: Another common creature of the dungeon, they are smart, they are fierce, they can take down your average rookie but the more seasoned veterans can and will be able to slice one of them down. Evolution Potential: (34%) Larva: Small, weak creatures, that are primarily useless, but the possibilities are endless. They may be small and weak but they make up for it in numbers. Evolution Potential: 100% Snakes: They can be tough-scaled, or they can be speedy, they can adapt to many environments and dangers. But they are temperature effected, they need a balanced ecosystem. Evolution Potential: 88% Skeletons: Harvester of bones, they can infinitely change as long as they have the parts, they also have next to no evolution potential, as they do not need resources to live making it possible for them to live anywhere. Evolution Potential: 3% Plants: They may be rooted in place, but as they evolve the more dangerous they grow, literally. From walking plants to humanoid creatures, they are one dangerous species to mess with. Terrible early game but great late game potential. Evolution Potential: 36% Wisps: Magical spirits that take after an element they are small and not that powerful but they can become powerful specters, they can also take over objects making them capable of controlling people. Evolution Potential (17%) Imps: Common enemies in dungeons but mostly subjugated, they have high growth potential as well. Weilders of weapons and dark magic if advanced enough. Evolution Potential (68%) Puppets: They are entities made up of many objects, from wood to iron they can be made of many things if they have the core to hold it together. Like skeletons they are capable of changing their parts to be more powerful, but they have next to no growth potential. Evolution Potential: (3%) There are many things to choose from i know, but if you don''t like any of them then you can enter a gacha, creatures ranging from Starter Class- to S Class, it is all random, but the higher the tier the lower chance you will get it. I hope you make your choice well, for the dungeon will always be subjugated, sooner or later. New Beginnings. If you have not been doing Interactive Evolution then I guess I have to explain a few things. 1. Its a majority rules vote, sometimes only one choice, sometimes multiple. The idea of CYOA sounds interesting, but with something this diverse, I would need tons of planning so on a later date: maybe. 2. Expect chapters from time to time, it can be daily, it can be a week, but this allows for your choices to matter. Some chapters can be long, others very short.
Welcome back Dungeon Master, I see you have chosen your starter kit, interesting, interesting indeed. Hold on there is a divine message from the Dungeon God. Ahmm, Ahmm, alright boss, got it boss. So it seems that you''re one of "those" types of dungeons. Your lucky and very interesting indeed. Well here is what the big boss says. Since they had a "little" mix-up and only realized their mistake now, they decided to give you a second starting race. Normally you would only have one start species and one starter location, but in this case you will be getting two. Don''t you think that''s neat.... oh yeah you can''t speak yet. Looking at your choices however, the following dungeon will be made. Here is your Dungeon for you to inhabit and hope you have a nice time. The tale has been taken without authorization; if you see it on Amazon, report the incident.
Dungeon Rank: Starter Biome: Ocean Species: Plants (Strangle Weed), Larvas. DP: 1000 Territory: 10X20 Meters. Hazards: N/A Objects: Open Waters/ Ocean Floor
Off to the world of dungeons now, I hope your''re the lucky one to not be subjugated early. With that your conscious drifted away
You wake up to find an open plot of land, It was open ocean all around, but the underside of fishing boats could be seen in the distance. Not to far from the shore. The area around you was just water, the ocean floor was sands and small pebbles with minor roots and weeds and small fishes. The fishes would pose a threat to your larvas so it is advisable not to splurge points on them, speaking of points the exchange rates are as followed. [window] Regular Plant: 5 Strangle Weed: 25 Egg: 5 Larva: 25 Walls: 500 per meter, Underground: 10,000 points Aboveground: 10,000 points Gacha: more points the more rare of an object ( includes creatures, traps, objects, terrain, energies) How should we spend our points? Establishing our Bases You looked at your options and willed the following to appear. A small wall in the shape of a tent with a small alcove inside of it. The core was placed inside of this alcove. six Eggs appeared around the dungeon core, a total of 20 plants then dotted the dungeon area, the majority of it around the dungeon core. hidden among the plants four Strangle Weeds, two per entrance, were planted, they swayed with the current, though anything nearby made the plants move. Four larvae were also in the plants, they started to eat. With a total of 170 in reserve you decided to take a gamble, and put 20 points into the gacha.
Before we begin, each object in the Gacha is ranked by a tier, The tier list goes from highest to lowest S A B C D E F G H Starter Hope this clears away some questions - Dungeon Administrator
Dring Tring, Gacha Gacha WAPON: Congratulations you got a G-Tier Reward:
Reading on Amazon or a pirate site? This novel is from Royal Road. Support the author by reading it there.Terrain: G-Tier Mana Geyser This geyser lets out puffs of mana, this mana can attract creatures to your dungeon but since it is such a low grade, it only gives out a small amount, and terrible quality at that. Rate per day: 3 Low-grade mana Upgrades: Improved Pump: 3,000 Mana Filter: 10,000 Natural Defense: 10,000 Replacement cost: 1,000
Congratulations, Since this is your first time using the Gacha you get a free roll Rolling: Dring Tring, Gacha Gacha WAPON: Congratulations you won an H-Ranked Reward:
Object: H-Tier Mysterious Seeds. These seeds are quick mysterious, even you do not know what they do, planting them will always be a different effect, it may be beneficial or harmful to your dungeon, when batch planting them, the resulting seeds will be the same as they are planted in a batch, if planted separately then they will always be different. Effects: Unknown.
With 150 points in reserve and the mysterious seeds costing 20 points and the Mana Geyser for 100 points, what do we do? First Intruders An alarm bell rang and you turn to see a few fishes coming into your dungeon.
Intruders: [Tropical Haddock x3, Sword-finned Sunfish.] [/window[ Three fishes had bright red and orange colors while a blazing reddish yellow fish with fins protruding top and bottom swam toward the plants. As the fish drew close, two of the strangle weeds grabbed at the fish, Since they caught the fish by surprise they had managed to grab two of them, but one of them shook out of the weed''s grasp, causing the two weeds to fight with each other to take the fish that was captured. The larvae were curious about the commotion and a few of them crawled over to investigate. Seeing the larvae, the fishes bolt forward. two larvae gone. The rest retreated into the tent structure and the fishes dived in only to be captured by the strangle weeds. The sunfish swam in circles around the dungeon, eyeing the larvaes still in. One of the larvaes crawled toward the strangle weed and started to nibble on the fish that was still struggling. It was a showdown of hours before the fishes stopped moving. The strangle weeds grabbed onto the fishes and just kept squeezing till the fish died. It took hours but it killed them. This text was taken from Royal Road. Help the author by reading the original version there. The fishes dropped to the seafloor and a larva crawled around and inside of the fish, nibbling it to pieces. the other larva stayed in the plants, watching and waiting, it seemed to learn that the open space was dangerous and just kept on nibbling plants. [window] Tropical Haddock= 5 DP, Do you wish to convert, if so how many?
You looked to the larva that was feasting on the fish, did you want to keep one of the fishes around to feed it, or do you want to convert all the fishes? The Sword-finned Sunfish was still around and you didn''t want to lose another larva. You then received another notification
[Egg] is hatching: If you input dungeon points you have a chance to raise variation rate, the more DP you input the more the variation rate increase. Do you wish to input DP?.
What should we do? Egg Hatching and Variants You took two of the fishes and converted them to DP. The sunfish tried to swoop in and eat the feasting larva but the Strangler Weeds managed to slow it down at the expense of one cut up and crippled plant. The larva escaped from dying but the sunfish was still out there. As for the egg that was about to hatch you had decided to put in 30 points for a variant evolution. You saw your DP going down and the egg starting to glow. It took only a moment but the egg hatched, out crawled an interesting larva. This larva had markings that made it look like it had a face on it''s body.
New Species unlocked: H-Tier Masked Larva This larva has markings that resembles a face, this face scares most predators away. The markings can be found anywhere on the body but it is most common on the face or the back of the larva. Cost to summon: 35 DP Stats Health: 1/2 MP: 0/5 Stamina: 1/1 Attack: 1/1 Defense: 0/0 Speed: 1/3 Skills: [Strike Fear] Larva can strike fear into enemies, only works if the target is unsuspecting. [Bite] Low attack due to fragile jaws Extra: Variant Evolutions: Information at the cost of DP with specifics on how to obtain.
The Masked Larva crawled out of the hollow and started to eat the plants around the tent structure. After being driven off by the larva hidden in the leaves it saw the fish and began eating again. The two larvae ate the fish leaving behind nothing but bones, the Mask Larva claimed it as it''s home and the meat-eating larva was kicked out. Luckily more fishes fell prey to the Strangle Weeds and there were plenty of other fishes to spare. The Masked Larva grew quickly in levels due to it eating, as did the Meat-Eating Larva, the hidden Larva just ate the leaves around it slowly. If you stumble upon this narrative on Amazon, it''s taken without the author''s consent. Report it. It was a long time before suddenly, something started to change. 12 fishes of various sizes had contributed to the dungeon with 32 DP over the period of 2 weeks, this did not include the fishes left behind to increase the levels of the Meat-Eating Larva and the Masked Larva. As it grew the Masked Larva grew a more profound face markings, it became more detailed. Suddenly you notice a change, one of the Strangle Weeds was twitching, as did the Meat-Eating Larva, You were concerned and when you pressed to inspect them three notices appeared.
[Strangle Weed] is ranking up.... Would you like to include points for a variant?
[Larva] is ranking up..... Would you like to include points for a variant?
Eggs x3 is hatching..... Would you like to include points for a variant?
Dungeon Overview: Name: ????? (Undiscovered) Dungeon Rank: Starter Biome: Ocean Species: X4 Strangle Weeds (1 crippled), X2 Larvae, Masked Larva, 5 Eggs, 19 Plants. DP: 164 Territory: 10X20 Meters. Hazards: Strangle Weed Objects: Open Waters/ Ocean Floor/ Scattered Fish Bones, Dungeon Walls Onslaught Solution You watched the twitching Strangle Weed and Larva, as well as the shaking eggs glow from the added DP. 164 to 60 points. The Strangle Weed grew longer, it started to splinter until it became hand-like. Finally it shuttered and thrashed about until settling down. The meat-eating Larva shook as it started to cocoon itself, it then hatched from the cocoon into a small insect that zipped around the water. The three eggs hatched, two of them were regular larvae while the last one was drastically different, instead of the white body of a larva, it had light blue body, it also seemed to make the temperature of the water grow colder, even if it was only a fraction of a degree.
Congratulations: New Species unlocked: H-Tier Grasper Weed This plant is capable of firmly grabbing onto objects, with their leaves forming a hand, they are now able to grasp an object more firmly. Cost to summon: 50 DP Stats Health: 5/5 MP: 0/0 Stamina: 1/5 Attack: 3/3 Defense: 4/4 Speed: 1/10 Skills: [Grab] The Grasper Weed can grab an object, the grab will apply pressure [Strangle] The Grasper Weed will use it''s might to squeeze an object, will not stop till instructed otherwise. [Dig] The Grasper Weed can shift through the ground and bury or dig up an object., if you bury an organic matter, it can serve as a nutrient source to accelerate growth, seeds can also be planted make more plants. Extra: Variant Evolutions: Information at the cost of DP with specifics on how to obtain. New Species unlocked: H-Tier Larva Nymph No longer the slow moving, defenseless mass of flesh, the Larva Nymph can accelerate through the waters to ambush unsuspecting prey. Cost to summon: 60 DP Stats Health: 1/1 MP: 3/3 Stamina: 1/15 Attack: 10/10 Defense: 0/0 Speed: 1/15 Skills: Accelerate: Speed us the Larva Nymph Ambush: Deals a surprise attack against a foe, if it hits a vital spot then bleeding will occur, and a chance for a fatal hit increases. Extra: Variant Evolutions: Information at the cost of DP with specifics on how to obtain. New Species unlocked: G-Tier Frost Larva This larva is known to be able to freeze the surrounding area given enough time. They are as vulnerable as fragile ice at the early stages of their life but as they grow older, their skin grows more and more layered, like compacted snow. Cost to summon: 50 DP Stats Health: 1/1 MP: 0/10 Stamina: 0/1 Attack: 0/0 Defense: 3/3 Speed: 1/3 Skills: [Bite] Low attack due to fragile jaws [Freeze] Sacrificing their life, they let out all the mana in their body to freeze an opponent, Extra: Variant Evolutions: Information at the cost of DP with specifics on how to obtain. You could be reading stolen content. Head to Royal Road for the genuine story.
You were elated by the new species that appeared, After looking at the overview of your dungeon, you noticed that you could set your inhabitants to automatically rank up when they meet the prerequisite needed to rank up, or they could wait for you so you could put in DP to get random variants. So far the evolution tree was like this Frost Larva I Egg- Larva- Nymph I Masked Larva Seed-Plant-Strangle Weed-Grasper Weed Mysterious seed- ???? With the addition of your new species you suddenly felt a headache, thousands and thousands of notifications were popping up and when you cleared them all you see a swarm of small fishes in your dungeon.
Swift Sardine: They are small and weak but there are many, they do not care how many they lose as long as they survive.
The sardines dealt very little damage, multitudes of them were crushed as the Strangle Weeds and Grasper Weeds had a field day attacking them, the Frost Larva also earned a lot of experience points just by being near them because the Sardines froze to death, the damage they dealt was small but with the thousands of them that showed up, small damage added up. You grew fearful and even added two more Strangle Weeds to protect your larvas and core the best you could. Because of the rules that stated that you couldn''t take the bodies of creatures for MP till no living intruders were around the bodies kept stacking up, making it even harder to move around the dungeon. You saw a few of the strangle weeds buried underneath mountains of dead sardines, the nymph was limping along, the damage it accumulated with it''s paper defense was crippling it. The hidden larva just stayed in it''s cluster of grasses while the two newest larvae shrieked in fear, one of them foolishly ran out and died by overwhelming amounts of impact damage., the other one just crawled to and stayed by the core, which was getting chipped. The spawning of two Strangle Weeds left you at a mere 10 points, but the swarm didn''t seem like it was going to end. You grew frantic and looked at all the solutions you could do, The Grasper Weed could dig out the buried Strangle Weeds, but it would take time. You could send out the Larva Nymph to continue attacking though the chances of it returning alive are slim. Then you remembered one final solution, The Frost Larva could use it''s skill Freeze, you did not know how effective it would be against a swarm and when using it, it will certainly die, Three choices are presented to you and you have to make a choice.
Hello Dungeon Master, It is I ,the Dungeon Administrator, I am aware that you are quite confused on a certain part so let me explain. You may think that since the higher ups have mistakenly put you into this position, you believe that someone else is doing the dungeon work for you, I am here to correct that error in mind. It is you who makes the choices that affect this dungeon, If you look around, there is no one but you. I hope you understand what I am trying to say but if you want a simpler and more "in-depth" explanation, just contact me.
I see you have contacted me for more information , then here is a wall-breaking explanation- "Hello readers, yes readers, There are multiple of you and a few of you think that there is an MC that is doing all the work, Sadly I am here to inform you that whatever takes place in this story, from all the actions of upgrading your dungeon, to who and what inhabits it is solely up to the readers through majority, if not explained before. There is no MC because the only MC is you, the readers. think of the MC in this case as a person with MPD, aka Multiple Personality Disorder, because there are multiple people trying to influence the story, and different thoughts collide. " Well Dungeon Master, I hope you enjoyed the broken 4th wall explanation there, I do hope you understand my intentions, now off with you to the your dungeon, don''t you have a swarm of creatures to deal with? Raining Gold The Grasper Weed slowly started to dig out the Strangle Weeds next to it, as for the Weeds on the other side, it was hopeless for them. The Masked Larva was nearby, Using its innate skill, Fear and scared away the Sardines, the Nymph would then swoop in and either cripple or finish them. This system was going well, but it was only one side of the tent, on the other side of the tent, the Strangle Weeds were buried underneath all the corpses of the Sardines, and many more were swarming around in a frenzy, You cringed as your core was repeatedly headbutted by the fishes. You cried out in agony, pain, and then a sudden white flash as the Frost Worm, who had felt your suffering, Crawled to the other entrance and with the flash, the entire side was frozen solid, it is uncertain if the two buried Strangle Weeds took collateral damage from the Frost Worm but the corpse of your Frost Worm was flattened, the top of it was ripped open and small organs were in bits and pieces. You felt saddened by your loss but with it''s sacrifice many of the Sardines were taken out, the remanents of the swarm decided to leave, as something came swooping in and engulfing a ton of them in one gulp. Love this novel? Read it on Royal Road to ensure the author gets credit. They seemed to be running in fear and the mysterious being swam after them with astonishing speeds. With the last "intruder" leaving the dungeon you began to feel relieved and then assessed damage reports. Two larvae were safe and sound, though one of the newborns was killed, The crippled Strangle Weed unfortunately was crushed by the weight of the sardine corpses due to the damaged stalk from before. The two Strangle Weeds at the end of the tent where the Frost Worm sacrificed itself had died due to the cold. All other organisms were damaged in some way be it minor or major, fortunately they will be able to recover. As for the yield: 2,556 Sardine Corpses, each yielding 1 DP. 1 Frost Worm Corpse: 2 DP 3 Strangle Weed Corpses: 2 DP 1 Larva Corpse: 1 DP for a total of 2,559 Points. With this rainfall of gold, how should we spend it? Reconstruction of our Dungeon 2,559 points was a lot for us, Well, 2000 now since 500 of it was used to close off one of the tent entrances with a tiny hole for the larvae and nymphs. I booby trapped the other entrance with as many Grasper Weeds and Strangle Weeds as I could put down, After that I scattered many plants onto my area, covering most of it with regular plants, with an occasional strangle weed here and there. The closed entrance of the tent was converted into a larva nest. The remaining two larvae, larva nymph, and masked larva was inside trying to heal themselves from their wounds, the last two eggs showed signs of hatching. I spent money on a few eggs, a few more larvae, some masked larva, frost larva (in a separate nest because of their aura) and some larva nymphs. The Larva Nymphs gathered food for the hive, the Masked Nymphs protected the hive. In the center of the hive, I had inserted a Mana Geyser, the eggs grew a bit bigger and shined whenever a particle of mana landed on them, which was rare since the hive grew into a frenzy and tried to take each particle for themselves. This text was taken from Royal Road. Help the author by reading the original version there.I had also planted a crop of Mysterious Seeds, with a few Strangle and Grasper Weeds to protect them. I sighed in relief now that the dungeon was safe and sound, a steady income of fishes attracted to the mana died by the weeds as well. I looked at the DP that I had after the remodelling and was shocked to see my 2,559 point reduced to a mere 215. I sighed this time in disbelief and brooded over how all of the points was gone in almost an instant, I should try to save up for some of the higher tier evolutions that some of the creatures may have. Should I spend points on finding out what evolution options the newer species have? or should I save to expand my area, maybe get a floor. I consider my foundations as complete as I had a thriving community. I wonder what else I could do. __________________________________________________________________________ Sorry for the short hiatus, New Years and Christmas threw my plans out the window and scrambled it up in the earth, Now that I am back, I can take it into my power to release chapters for you all. Enjoy Paths and Choices With the surplus of points I decided to unlock information on evolving my existing species. I looked at the four species that I could get information on and chose to input the points.
Grasper Weeds: Main Path: Sticky Weed: The weed starts emitting an adhesive that prevents things from escaping it''s grip, Variant Evolutions: Driller Weed: The separate strands of the hand-like weed become drills, they excel at penetrating defensive structures and digging into the ground, to get this variant you would have to have your weeds dig holes Thorny Kelp: The weed grows onger, more whip-like, and thorns grow from the weed, they can lash about and strike enemies with bleeding damage. To get this variant, have the weed strike at enemies instead of grabbing them. Needle Weed: The long strands of the weed become thin and sharp like needles, they are great at penetrating enemies to attack their nerve systems. To get this variant, have the weeds use their strands to penetrate an enemy instead of just grabbing them.
Masked Larva: Main Path: Masked Pupa: The larva harden''s it shell making the mask more clear. it can more easily scare away those who wish to harm it. Variant Evolution: Cloaked Centipede: The mask extends to become a clock, the centipede hides within this cloak on it''s shell and strike at confused and fear-filled foes.
Larva Nymph: : Main path: War Dragonfly: this creature flies extremely fast, they can also deal serious damage as their legs are as sharp as blades. as well as their wings. Stolen from Royal Road, this story should be reported if encountered on Amazon. Variant Evolutions: Coiling Dragon Nymph: The nymph grows longer, it''s body grows semi-scales it is extremely fast, and can attack in a tornado fashion. To get this nymph you must have the nymph swim fast in a tornado style. Mantis Nymph: This nymph learns to stealth itself, and makes it prescense smaller, when the time is right they strike at lightning speeds. to get this nymph you must have the nymph wait and strike at the right time. Drones: They all are single-minded and follow a queen, if this species is founded then a queen will be founded. To get this drone, you have to have the nymphs to think alike and form a mind-transmission system.
Frost Larva: Main Path: Frost Weaver: Growing legs, this larva becomes an arachnid, They produce ice and weave it into nets and traps filled with chilling frost aura. Variant Evolution: Ice Crystal Scorpion: Their skins harden and their stinger can let loose a shard of crystal energy, capable of freezing on impact. , Teach the larva to release bolts of ice energy. Statue Tick: These ticks latch onto an enemy and stay on, slowly freezing them into statues. Get the larva to stay on something and freeze them over time. Frozen Spider Grave: The larva becomes a spider, their webs create an icy graveyard of traps and corpses, Keep the larva near an area of permanent death.
I was shocked to see all the possible variants, what should i try to train toward? Unlocking the Paths and a New Threat The massive amount of information that had appeared before me hurt my concious because I wasn''t prepared to take in the information. I had some of the Grasper Weeds start to dig holes, inside these holes Larva Nymphs waited for prey to come near to attack them. The Frost Larvas were ordered to release their frost energy in bolts, they tried and tried yet none of them were able to accomplish it as of yet. Likewise the Larva Nymphs were ordered to think alike, easier said than done, despite their tendency to rush forward to attack they did not cooperate at all, A few of them had similar movements but each and every one of them were unique in their movement patterns. The Frost Larva also were put near corpses, they slowly froze them into ice sculptors, The Masked Larva was left alone, the information for the Cloaked Centipede was not disclosed to me. I was glad that I upgraded my defenses by a large margin, a second swarm of Sardines came in and it wasn''t as bad as last time thought I still lost some assets. I had enough points to set up an enclosed mana geyser, I left some eggs in there as there was no plants inside of the enclosed area.
I was in trouble, Some time had past since I started to train my inhabitants of my dungeon but something unexpected happened. A ship crashed into my dungeon, crushed a good quarter of my plants, some of my larvas and a few of my eggs. were squished underneath the hull. Even worse, something shiny came out of the side of the ship, thousands upon thousands of shiny yellow metals, crystals with a variety of goods ranging from big to small. The grasper weeds grab at them, the Larva Nymphs attacked them, but the land was covered in the landslide of precious materials. If you encounter this story on Amazon, note that it''s taken without permission from the author. Report it. I absorbed one of the metal objects and I got a notiication
You have absorbed a Gold Brachium of the Sidrea empire , Since the material is a precious metal you gain 50 DP, since it has been smelted and molded into a finer quality, you gain an extra 10 DP
I grew excited, all these coins and precious jewels could great expand my dungeon, but before I could go about absorbing them, something plunged into the water. It was large, and had four limbs, a head. and what looked like a net. It was a human, they swam down and started to grab some of the coins when they passed the border of my dungeon and I received a message
[You have been discovered, Humans will now know of your existence and will come to evaluate you before giving you a rank. If you are deemed dangerous they will try to subjugate you. Since you have been found, you gain one week of DP increase rates (Amount of DP aquired normally x 1.5)
I was shocked to see this notification, I looked up to see the human panicked as well, swimming toward the surface quickly. I have a bad feeling about this. What should I do? Absorb the gold to add floors? Force an evolution or growth to my inhabitants? Build giant walls they can''t get into? What should I do? Expansion and the Derelict Ship Suprised by the new intruder I quickly had my forces assault the trespasser. Larva nymphs went to swarm the person, their claws leaving deep cuts in the skin. The Frost larva had swam toward the diver, quickly freezing the legs to prevent movement. The general onslaught had suprised the diver but he quickly snapped out of his daze and took out a long stick, it then fired a tiny stick and one of my larvae had suddenly stopped moving. [DANGER! DANGER!] many of these warning signs were popping up in my mind and I quickly dispatched a Masked Larva to scare the diver away from my lands. The Masked larva scuttled in and successfully terrified him, but instead of my projected thinking of the diver going away, he instead panicked and started to sink downward. Lower and lower the intruder sunk. Till the Grasper Weeds managed to grasp the diver. The diver unable to move finally started to struggle as the spell allowing for the guy to breathe finally ran out. It didn''t take long for the intruder to blink off my radar. I took the time to immediately gather all the gold, the corpse but when attempting to absorb the ship I only got the message
Intruders are on this ship, you are unable to absorb it
I could not look above the water so I could not observe who was on the ship but I looked through all my messages
DP point gain : 4,863 Gold Brachiums = 60 points x 1.5 multiplier = 437,670 DP Human Corpse: 150 * 1.5 multiplier = 225 Assorted Jewels: 472 Jewels = 3,907 Points total * 1.5 multiplier = 5,860 + original 76 points Total points: 443,831 200,000 for territory expansion: 10x20 meter area into 200x400 meter area. remaining points: 243,831 27,000 for mana geyser purchase and upgrade Mana Geysers x 2 (Tier F): Each Geyser outputs 10 G-grade mana per day. 216,831 points remaining. 20,000 points to open two floors below the surface of the ocean and all assets moved downward to the bottom floor. 194,831 points remaining. Forced Evolution of Frost Larva into Ice Crystal Scorpions, Frost Weavers, and Statue Ticks. Forced Evolution of Grasper Weeds to Needle Weeds and Sticky Weeds Forced Evolution of Larva Nymphs into Drones and Mantis Nymphs, Due to the introduction of Drones, a Drone Queen was born. Mass purchase of Eggs and then Nuking them with 10,000 DP. Total Remaining: 23,992 DP remaining. Using remaining points to mass purchase many of the evolution and base creatures as well as two zombies, creating hallways and walls, tunnels and flora to populate the underground floors. Remaining Total: 7,081 DP
I checked out the info of the new species.
New Species unlocked: G-Tier Frost Weavers Frost Weavers are spiders that have the ice attribute, depending on their environment they can be found in many environments. but they all have one thing in common. The ability to weave frost covered webs capable of ensnaring and entrapping any who fall into it. Cost to summon: 100 DP Stats Health: 10/12 MP: 11/30 Stamina: 7/12 Attack: 4/15 Defense: 3/10 Speed: 4/5 Skills: [Enchant: Frost Aura] In exchange for using up much of its health, the Frost Weaver enchants an object to have Frost Aura [Web Manipulation] Frost Weavers have the ability to produce and utilize webs. [Icy Bite] Biting an opposing foe, Frost Weavers'' bites can deal ice damage. Variant Evolutions: Information at the cost of DP with specifics on how to obtain. New Species unlocked: G-Tier Ice Crystal Scorpion The Ice Crystal Scorpion is an arachnid that uses the power of ice instead of poison. They can freeze their foes from a distance of up close. They have durable shells further enforced by their innate ability Ice Armor. They can be a front-line tank or a backline support. Cost to summon: 200 DP Stats Health: 15/15 MP: 5/30 Stamina: 7/12 Attack: 3/10 Defense: 10/20 Speed: 3/5 Skills: [Ice Bolt] Fires a thin piece of ice magic at a target enemy. 5 meter range. [Sting] Uses the sharp stinger to attack a target opponent [Ice Armor] Uses ice to create makeshift armor to protect the user. [Ice Aura] Releases an aura of ice that freezes the surrounding area Extra: Variant Evolutions: Information at the cost of DP with specifics on how to obtain. New Species unlocked: F-Tier Statue Tick Statue Ticks are still creatures that are dangerous over a longer period of time, unnoticed by most, and capable of being lethal when its to late to act. They can convert any object into ice given enough time. Cost to summon: 400 DP Stats Health: 35/40 MP: 20/30 Stamina: 1/1 Attack: 0/0 Defense: 20/50 Speed: 1/1 Skills: [Conversion] Statue Ticks will slowly convert the object they are attached to into ice as long as they have MP remaining. [Extract] Statue Ticks will absorb mana from the host they are attached to as long as they are attached to their host. [Camouflage] Statue Ticks as long as they remain still, will blend into their surroundings. Extra: Variant Evolutions: Information at the cost of DP with specifics on how to obtain. New Species unlocked: G-Tier Sticky Weed Sticky weeds start to engineer within themselves an adhesive that allows objects to stick to them. This adhesive is mass produced and at any time they can discard any object stuck to them by shedding their layers. Cost to summon: 275 DP Stats Health: 20/30 MP: 7/11 Stamina: 15/50 Attack: 4/20 (30 maximum if stuck with sharp objects) Defense: 15/35 (50 maximum if stuck with protective objects) Speed: 7/12 Skills: [Stuck] (passive) Sticky Weed, when in contact with an external force) produces an adhesive which makes the object stuck to it. [Discard] Discards anything attached to itself. [Block] Soldifies the adhesive creating a wall, can also be used to block the movements of foes. [Grasp] Sticky Weed can go to grab an object Variant Evolutions: Information at the cost of DP with specifics on how to obtain. New Species unlocked: G-Tier Needle Weeds If you come across this story on Amazon, it''s taken without permission from the author. Report it. Needle Weeds have managed to make their leaves and stalks thin and sharp. They can penetrate many things as long as they are soft. Cost to summon: 150 DP Stats Health: 3/15 MP: 0/3 Stamina: 23/30 Attack: 15/19 Defense: 3/3 Speed: 12/21 Skills: [Pierce] Needle Weeds can use its claws to pierce and object. [Grasp] The needle weed can attempt to grab an object. [Drill] With enough force Needle Weeds can penetrate the hard earth and make a hole. Variant Evolutions: Information at the cost of DP with specifics on how to obtain. New Species unlocked: F-Tier Drones Drones are like-minded creatures that will act together, think together, and swarm their opponents or protect their queen together. Useless alone, they make up for it in mass numbers. Cost to summon: 10 DP Stats Health: 3/3 MP: 1/5 Stamina: 30/30 Attack: 1/4 Defense: 3/5 Speed: 4/7 Skills: [Hive Mind] Capable of creating a network, all forces can think at the same time. [Swarm] Creates a swarm which will work together to accomplish a task. [Death Order: Shield] The drones will amass together and create a shield, sacrificing themselves to take on an attack. If the attack is to powerful then the drones will fail to prevent the attack. The amount it can block is proportional to the amount of drones in the shield. Variant Evolutions: Information at the cost of DP with specifics on how to obtain. New Species unlocked: E-Tier Drone Queen Drones Queens can naturally produce drones, they start off weak but as time goes on they slowly get more powerful. Cost to summon: 2,450 DP Stats Health: 10/1000 MP: 11/100 Stamina: 100/100 Attack: 1/40 Defense: 3/40 Speed: 0/30 Skills: [Lay Egg] The Drone Queen lays an egg to naturally produce drones. [Hive Order] Orders all drones to do a specific command. [Drone Hybridization] Drone Queen can create a drone hybrid, this has the drones come together to create a creature for a certain duration, killing all drones within the hybrid when the duration has expired. Variant Evolutions: Information at the cost of DP with specifics on how to obtain. New Species unlocked: F-Tier Mantis Nymphs Mantis Nymphs are strong, agile but very fragile. They wait in darkness and strike out at any enemies that come near. Sadly their shells are not very developed or else they would be powerhouses. Cost to summon: 300 DP Stats Health: 7/25 MP: 11/11 Stamina: 30/40 Attack: 25/50 Defense: 3/30 Speed: 12/45 Skills: [Fade] Mantis Nymphs can fade to make themselves not as noticeable. [Slash] Using their long claws they slash forward and cut their foe. [Sonic Speed] With a burst of speed the Mantis Nymph launches itself forward. Crashing with a hard surface means death. Variant Evolutions: Information at the cost of DP with specifics on how to obtain. New Species unlocked: Starter-Tier Zombie Zombies come from many attributes, but this one has aqua affinity since it is born in water. They have infectious bites and are slow and decaying. Water helps prevent decays at the price of corrupting the surrounding land in poison. Cost to summon: 30 DP Stats Health: 7/25 MP: 0/4 Stamina: 3/4 Attack: 2/5 Defense: 3/3 Speed: 1/4 Skills: [Bite] Zombies will bite object [Swipe] Zombies will swipe at object [Renew limbs] If a zombie finds a suitable limb they will attempt to replace one of their body parts [Swim] Zombies of the Aqua Affinity can swim] Variant Evolutions: Information at the cost of DP with specifics on how to obtain.
Many nests littered the floors from open floor to the second floor of the dungeon. The third floor was completely used up as a natural upgrading grounds, also as a survival arena for evolution. Experimentation was also located here. As for the derelict ship above, I wanted to grab it as fast as possible, I spawned multiple zombies hosting each of them with Statue Ticks and Sticky Weeds and sent them above. The sailors at first were able to repel the zombies but the Statue ticks fell all over the deck slowly turning the battlefield into their favor. Slipping and turning into ice, the sailors were unable to fend off the zombies for long. The zombies with the Sticky weeds on them were able to repel most of the attacks because the Sticky Weeds would grasp onto the weapon and take it from the opponents'' hands. It was all over in a few hours since the zombies were both slow, and low health so they were mostly one-shotted by the powerful sailors. I received a few notifications at the capture of the ship.
Two new zombies types are available to spawn [Statue Zombies] Zombies of ice cold they are resistant towards the Statue Ticks and when they die they explode releasing a hive of Statue Ticks. [Sticky Zombies] These zombies have an adhesive layer on their skin. weapons and other objects will get stuck on their skin but with enough force they can be cut in half. They have poor magic resistance. A new floor type is available [Derelict ship]. Normally an abandoned ship, many different types of monsters live here, there is also a great chance that treasure will appear. Made of broke, or decaying wood. Floor types available: Cave, Derelict Ship, Sea Floor
With all these preparations I was prepared to have anyone who wished to destroy my dungeon. I spawned some of the special zombies and had them all wander the second floor, making the tunnels narrow so that they wouldn''t be able to explore them as well. Laying some harmless larva and strangle weeds on the top floor and retreated many of my forces to the second floor. ____________________________________________________________________________________________- I''m still here guys, just had some compputer troubles which involved a corrupt hard drive, no money and spring exams. Hope to come back over the summer and see you all soon with an update on Interactive Evolutions. Map and the Gacha Since many of you request a map of the area I will do what I can to describe the area. 200x 400 area: In the center of it is a small dome where the mana geysers used to be, now its like a small incubator for the decoy eggs. Surrounding it is a vibrant forest of seaweed and kelp, among them hide the various evolutionary paths of Strangle Weeds. Outside of our developed 10x20 area is many different areas. To the West, quite a few hundred miles outside of the dungeon border, is civilization of the human town, The land over there is plant-free and full of traps for crabs and fishes. Mainly composed of sand plains. To the North is a rocky reef, due to contaminates of a magic-alchemy battle the area is highly toxic, despite this a few intruders still reside here, composed mainly of thick-shelled creatures with rocky skin. Large spires of rock often protrude from the ocean surface. The South is an abyss, the darkness permeates through the waters giving off a chilling aura which screams of death. You many not see it but there are many hostiles that reside there. On the edge of darkness you see a strange egg creature with four spider legs. they seemed to be neutral. To the East was a cliff-side region that opened toward open ocean. In the distance you can see large aquatic creatures traveling in herds and swarms yet none of them come close to the surface. A variety of plants live in each of the directions but all of them are not under the influence of your dungeon, We may have gained control of the area but we still need to ensure dominance. Every species dominated by our creatures will be added to the Dungeon pool and can be used to create a new species. In the East is the Derelict ship, much of it is underwater but the mast and parts of the deck is above it. So far a few of our zombies roam the ship protecting it from intruders. In the floors underneath the seafloor to the first floor. The first floor is only 10x20 and is mainly cavernous with small tunnels for the creatures to go through and not let others enter. The drones have made this their natural hive and mindlessly attack those who gather near the Drone Queen. The second floor is the same but many of the other species co-exist here. Unable to move up due to the Drones, but unable to move down due to there being no third floor. The mysterious seeds planted before were mostly wiped out due to the crashing of the ship, but some plants started to grow. They were vibrant and appealing but when you get close to them they paralyze you through spores.
New Species unlocked: G-Tier Shock Fungus Shock Fungus grows under extreme conditions, when an object goes near they shock them and release spores on the object. If it is a biological then the spores sprout and Shock Fungus grows. Mixing Shock Fungus and Blue Rafleon Cores create a powerful Lightning-elemental catalyst. Cost to summon: 100 DP Stats Health: 12/12 MP: 12/30 Stamina: 4/12 Attack: 3/9 Defense: 3/10 Speed: 0/3 This novel is published on a different platform. Support the original author by finding the official source. Skills: [Spore Outburst] Detecting movement, Shock Fungus shall release an outburst of spores, doing so will temporarily paralyze the target object and planting spores onto it. [Shock Aura] The Shock Fungus has a natural aura which shocks all objects around it. [Lightning Absorbent] Shock Fungus is capable of absorbing the Lightning Attribute. Variant Evolutions: Information at the cost of DP with specifics on how to obtain.
I previously had 7,081 points but with the additional sailors defeated and with the bonus DP for this week, I obtained 2,759 Dp, adding that to a grand total of 9,140 Dp, subtract the amount for the gachas and the new Hivemind when mixing of Drones and Zombies, as well as Drone Queen and Zombies and we get a total of 5,432 Gacha took 1,000 apiece while the new Hell Queen took most of the other points.
Hivemind: These zombies act as a swarm due to the mini-parasites in their brains. Capable of communicating with each other, they can swarm unsuspecting enemies. Hell Queen: Queen of the Hivemind. She is very intelligent , for a zombie, and capable of unleashing mass commands to the hivemind she controls. capable of raising new zombies with minor necromancy though quality of such zombies will be poor. [New Energy] Stances: There are many profound mysteries surrounding energies that can be used by the body. Stances are a support-buff that when in the correct posture and flow of energy, will enhance the user in the specific buff by tenfold. You have gained minor knowledge of Speed, Toughness, and Attacking Stances. [ New Unique Terrain] Bio-Laboratory : The Bio-laboratory is a unique place only capable of fitting in a room of 50x100 meters. No more no less. Inside the laboratory it is possible to create abominations to roam your dungeon. Beware, many adventurers and kingdoms would love to gain access to a bio-laboratory.
I am pleased to see all these types of notifications yet I know have to ponder what should I do exactly to help myself.