CH.22 Founding a Dungeon p1
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<td style="width:100%"><span style="font-weight:400">Brian Wood has founded the dungeon 22_090</td>
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<span style="font-weight:400">A message panel appeared on the core. So the founding was sessful. I didn’t even need to recite a spell or anything.
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<td style="width:100%;height:24px"><span style="font-weight:400">Mission: Reactivate the Dungeon</td>
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<td style="width:100%;height:24px"><span style="font-weight:400">Mission Completed</td>
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<td style="width:100%;height:24px"><span style="font-weight:400">Packs ‘Pharaoh’s Servant’, ‘Labyrinth of Nightmare’ and ‘Legacy of Darkness’ Unlocked</td>
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<td style="width:100%;height:24px"><span style="font-weight:400">Daily pack token number increased by 3 total is now 5</td>
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<td style="width:100%;height:24px"><span style="font-weight:400">Do to daily pack token number increasing you have gained 3 Pack tokens</td>
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<td style="width:100%;height:24px"><span style="font-weight:400">Great Job</td>
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<span style="font-weight:400">And that is missionplete. I’ll check the new sets a littleter.
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<td style="width:100%"><span style="font-weight:400">Extra Skill: ‘Card Summoner’ unlocked</td>
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<td style="width:100%"><span style="font-weight:400">Extra Skill ‘Card Summoner’ has been assimted by Unique Skill ‘Pack Opener’</td>
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<td style="width:100%"><span style="font-weight:400">Unique Skill: ‘Pack Opener’ leveled up</td>
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<td style="width:100%"><span style="font-weight:400">Extra Skill: ‘Dungeon Founder’ unlocked</td>
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<td style="width:100%"><span style="font-weight:400">Generating Founder’s terminal</td>
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<span style="font-weight:400">A light shone on my left arm. Even with my hoodie’s sleeve over it, the light was visible. I pulled up my sleeve and saw a golden bracer generating onto my arm. I don’t notice it, but everyone''s gaze is focused on me. But not for long as their gazes turn to something in front of them.
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<td style="width:100%"><span style="font-weight:400">Due to founding a dungeon basic system support of ‘Brian Wood’ is upgraded to standard system support</td>
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<span style="font-weight:400">So Laura also got an upgrade. That’s nice. Was that it or is there something more?
<span style="font-weight:400">…
<span style="font-weight:400">I don’t see anything else. I turn around and notice some are staring at me and others are looking at something in front of them. Everyone is silent. Wonder what they are looking at.<span style="font-weight:400">
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<span style="font-weight:400">Alice was the one to break the silence. “I unlocked an extra skill.”
<span style="font-weight:400">“I did as well.” The baron continued.
<span style="font-weight:400">“So did I.” Zay said.
<span style="font-weight:400">I take a look around. Did they all get an extra skill for assisting me in founding a dungeon?
<span style="font-weight:400">“Did everyone get an extra skill?” I ask. Everyone is nodding in response. Founding a dungeon is super effective. Or maybe everyone got a skill because we used a high ranking core.
<span style="font-weight:400">(It is normal for everyone involved in founding a dungeon to gain a skill. For everyone to gain an extra skill is more rare, but not unheard of.) Laura exined to me. Her voice is still just as angelic as it was earlier. At least the upgrade didn’t break her voice. I hope it didn’t break her at all.
<span style="font-weight:400">“So… What now?” I ask no one in particr.
<span style="font-weight:400">“...” I think everyone needs a little more time to process everything.
<span style="font-weight:400">(Master I rmend taking a look at this dungeon''s abilities. You can do that with your ‘Dungeon Founder’ skill.) Laura was the one who had things already figured out. She is an overachiever.
<span style="font-weight:400">(How do I use it?) I ask her.
<span style="font-weight:400">(Just like you use your ‘Pack Opener’. You can just think about using it, or open it through your status.) Laura exined.
<span style="font-weight:400">(Well let’s just open up my status to see if anything has changed.) I think.
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<td style="width:100%;height:24px"><span style="font-weight:400">Name: Brian Wood</td>
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<td style="width:100%;height:24px"><span style="font-weight:400">Race: Human !</td>
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<td style="width:100%;height:24px"><span style="font-weight:400">Level: 5</td>
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<td style="width:100%;height:24px"><span style="font-weight:400">HP: 140</td>
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<td style="width:100%;height:24px"><span style="font-weight:400">Mana: 240</td>
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<td style="width:100%;height:24px"><span style="font-weight:400">Strength: 70</td>
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<td style="width:100%;height:24px"><span style="font-weight:400">Defense: 170</td>
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<td style="width:100%;height:24px"><span style="font-weight:400">Magic: 70</td>
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<td style="width:100%;height:24px"><span style="font-weight:400">Skills:</td>
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<td style="width:100%"><span style="font-weight:400">Pack Opener (unique) LV.2</td>
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<td style="width:100%"><span style="font-weight:400">Dungeon Founder (extra)</td>
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<td style="width:100%"><span style="font-weight:400">Language Comprehension (humanoid)</td>
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<span style="font-weight:400">I gained a lot more mana. My defense also increased. Does getting skills get me more stats? I don’t thinknguageprehension gave me any, but if pack opener gave me defense that would make sense. I did have abnormally high defense at level 1. Pack opener might boost my defense.
<span style="font-weight:400">I open up the Dungeon Founder skill.
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<td style="width:100%"><span style="font-weight:400">Select Dungeon</td>
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<td style="width:100%"><span style="font-weight:400">22_090</td>
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<span style="font-weight:400">So I have a stupid sub menu that does nothing. I mean what is the likelihood that I found another dungeon? I think even with the system missions it is small. Well let’s open this dungeon’s info.
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<td style="width:100%;height:24px"><span style="font-weight:400">Dungeon 22_090 (unnamed)</td>
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<td style="width:100%;height:24px"><span style="font-weight:400">Core Status: Strong</td>
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<td style="width:100%;height:24px"><span style="font-weight:400">Miasma Status: Low</td>
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<td style="width:100%;height:24px"><span style="font-weight:400">Monster Status: All Deceased</td>
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<td style="width:100%;height:24px"><span style="font-weight:400">Founder: Brian Wood</td>
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<td style="width:100%;height:24px"><span style="font-weight:400">Current Master: None</td>
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<td style="width:100%;height:24px"><span style="font-weight:400">Generation Points: 0</td>
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<td style="width:100%;height:24px"><span style="font-weight:400">Generatable Items</td>
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<span style="font-weight:400">So… I don’t understand this at all. I guess it’s good that core status is strong and that the monsters are dead but what can I do with this.
<span style="font-weight:400">(Master, you should start by collecting the monster corpses. Please choose the Monster Status tab.) Laura instructs me.
<span style="font-weight:400">So it’s a tab, not just a status. I choose Monster Status and a different menues up.
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<td style="width:100%;height:24px"><span style="font-weight:400">Monsters Alive: 0</td>
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<td style="width:100%;height:24px"><span style="font-weight:400">Monster Corpses: 190</td>
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<td style="width:100%;height:24px"><span style="font-weight:400">Absorb all dead monsters</td>
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<span style="font-weight:400">That’s not a lot, but enough for now. I choose the absorb feature. I look towards the tunnel and see all of the goblin and kobold corpses disappear. That was nice and quick.
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<td style="width:100%"><span style="font-weight:400">Monsters Alive: 0</td>
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<td style="width:100%"><span style="font-weight:400">Monster Corpses: 0</td>
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<td style="width:100%"><span style="font-weight:400">Absorb all dead monsters</td>
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<span style="font-weight:400">Let’s go back to the previous menu.
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<td style="width:100%;height:24px"><span style="font-weight:400">Dungeon 22_090 (unnamed)</td>
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<td style="width:100%;height:24px"><span style="font-weight:400">Core Status: Strong</td>
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<td style="width:100%;height:24px"><span style="font-weight:400">Miasma Status: Low</td>
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<td style="width:100%;height:24px"><span style="font-weight:400">Monster Status: None</td>
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<td style="width:100%;height:24px"><span style="font-weight:400">Founder: Brian Wood</td>
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<td style="width:100%;height:24px"><span style="font-weight:400">Current Master: None</td>
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<td style="width:100%;height:24px"><span style="font-weight:400">Generation Points: 9900</td>
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<td style="width:100%;height:24px"><span style="font-weight:400">Generatable Items</td>
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<span style="font-weight:400">I got 9900 generation points from those monsters? Isn’t that like a huge amount. They were just goblins and kobolds. How much would that even make them worth?
<span style="font-weight:400">(Master each goblin is worth 50 points and each kobold is 60 points.) Laura told me. So kobolds are worth more than goblins.
<span style="font-weight:400">(Can I now make items with the dungeon?) I ask Laura.
<span style="font-weight:400">(Yes Master. Please open the Generatable Items menu.) Laura instructed me, so like the good little student I am, I open it up.
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<td style="width:100%;height:24px"><span style="font-weight:400">Generation Points:9900</td>
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<td style="width:100%;height:24px"><span style="font-weight:400">Generation Spots:</td>
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<td style="width:100%;height:24px">1. Empty</td>
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<td style="width:100%;height:24px">2. Empty</td>
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<td style="width:100%;height:24px">3. Empty</td>
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<td style="width:100%;height:24px">4. Empty</td>
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<td style="width:100%;height:24px">5. Empty</td>
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<td style="width:100%;height:24px">6. Empty</td>
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<td style="width:100%;height:24px">7. Empty</td>
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<td style="width:100%;height:24px">8. Empty</td>
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<td style="width:100%"><span style="font-weight:400">Avable items:</td>
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<td style="width:100%"><span style="font-weight:400">Cardboard (Panel or Box)</td>
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<td style="width:100%"><span style="font-weight:400">Denim Fabric</td>
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<td style="width:100%"><span style="font-weight:400">Cotton Fabric</td>
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<td style="width:100%"><span style="font-weight:400">Tricot Fabric</td>
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<td style="width:100%"><span style="font-weight:400">Magic Bag (Backpack or Fanny pack)</td>
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<span style="font-weight:400">Okay, And now I understand even less. How does this work exactly. Laura, I need your guidance again. I’m too potato for this dungeon thing.
<span style="font-weight:400">(I don’t think Master can be a vegetable. Also Master, I think you should talk with your team first.) Laura says to me.
<span style="font-weight:400">I look around. It seems like everyone has at least somewhat gotten over their new extra skill acquisition.
<span style="font-weight:400">“Did you all alreadye to terms with getting a skill or are you still weirded out?” I ask everyone. I guess I could do it in a more gentle way, but I don’t think it matters.
<span style="font-weight:400">“I think so.” The baron answered me. “Or at least I’m fine. But Brian, can you tell me what this ‘Card Summoner’ skill is? I have never heard of it. It does seem to be summoning magic, but I can’t tell more than that.”
<span style="font-weight:400">It’s the same skill that I gained. Well in my case Pack opener ate it. Did we all gain the same extra skill?
<span style="font-weight:400">“Did everyone of you gain the skill called ‘Card Summoner’?” I ask. Everyone nods.
<span style="font-weight:400">“Well it’s not like I know for sure what it does, but I do have an idea.” I tell them.