CH.470 Working on a Skill with a System Agent
<span style="font-weight:400">“Alright. I’m here. Run me through everything you have on that skill.” Coby said, after he appeared in the Factory.
<span style="font-weight:400">“... didn’t you read the files Laura sent to the System?”
<span style="font-weight:400">“Reading? Who does that? Master of mine was no schr, and neither am I. Better to learn firsthand.”
<span style="font-weight:400">“... okay. Well, in short, the skill will allow for the modification of one''s body through magical means mostly. Things like forming magical ws, forming magical limbs, or forming a magical mer-folk tail to cover your legs. All of this was in attempts at giving humans ess to skills that are normally racial skills of different races, like Swift Swimming, Tough ws, Winged Flight and so on.
<span style="font-weight:400">“But recently I decided I wanted the skill to do a bit more. Mainly being able to form extra limbs, like the Multi-Armed race, except that the limbs will be made of magic and mana. I also mixed in some of the data from Lizard Split racial skill to allow for the magical limbs to not be attached to the person using the skill.
<span style="font-weight:400">“And while I could do all of that, or at least emte all of that, with just Telekinesis, that route has some problems. Mainly that it wouldn’t allow you to gain new skills, which you may know are kind of nice to have since more skills means more stats. And also all techniques I’d do with Telekinesis would inflict damage based on the user''s Magic stat, not Strength stat. And sure, my Magic stat is a lot higher than my Strength, but that might not be the case for everyone. And this skill is honestly better for those who don’t have super high Magic stat.
<span style="font-weight:400">“And that leads to the first major problem. The stupidly high Mana Control that would be required for the skill. You basically have to have Mana Control of LV.11 or above, and honestly speaking, I think having the skill be evolved might be required as well. It is that difficult to manage.
<span style="font-weight:400">“So I need help in making the skill easier to gain, easier to control and to help it do either purely physical damage, or damage that is mixed between physical and magical.”
<span style="font-weight:400">“... That is a lot. I will have to ask a few of the others that also volunteered for this project, as I am not an expert when ites to magical stuff.” Coby admitted. “But what I can help with is the control part. We will just make you a prototype version of the skill, then train with it, track how you move your modified or extra body parts and mix all of that in with the skill. That way, the movement will be based on intentions and instinct, not you having to Mana Control everything.”
<span style="font-weight:400">“... we can do that?”
<span style="font-weight:400">“Who do you think you are talking to? You may not realize it, because you are used to us, but we are still angels and we work under the Goddess. Modifying the System might take some time, but that doesn’t mean we cannot do it.”
<span style="font-weight:400">“... so?”
<span style="font-weight:400">“So you will wait a day or few. We will prepare the prototype version of the skill. It should appear in your Unique skill section but that might not be its permanent ce. We’ll have to evaluate where the skill actually belongs.”
<span style="font-weight:400">“Understandable. … I guess it could be a racial skill, if you guys are willing to add in a new race.”
<span style="font-weight:400">“... that is not a terrible idea. Any ideas for a name?”
<span style="font-weight:400">“How about something like a Magi-Physical Human? Of course the Human part can be reced with any other race, so the race itself would be Magi-Physical. … And I guess if I were to set it into a One of Every Race category, it would have to be a ss race. It would also work as a modifier race, but I’m not sure which is better.”
<span style="font-weight:400">“I agree with you on an idea level, however when ites to power, your race would be more equivalent to a special race. There is also the question of does the skill unlock the race or the other way around. ss races are unlocked by skill level, as you might know, while modifier and special races aren’t. Those rely on special conditions, such as the Dragon Heart Dedication for your Dragon Hearted, and either Dragon Heart Dedication or Dragon Scale Blessing for Melusine. Of course a Melusine has to be a mer-folk first.”
<span style="font-weight:400">“Dragon Scale Blessing? What’s that?” I had to ask, though I had an idea already. I think it might be what Lady Janina did during the HomeBase grand reveal when she helped Agunan evolve by giving him one of her scales. <sup ss="modern-footnotes-footnote " data-mfn="1"></sup><span ss="modern-footnotes-footnote__note" data-mfn="1"> in
<span style="font-weight:400">“Ask your dragon friends. They’ll be able to exin it better. But it is really just a weaker form of Dragon Heart Dedication.”
<span style="font-weight:400">“I will.”
<span style="font-weight:400">We then spent a bit of time with me showing all of the prototype versions of the skill I had to Coby, before he returned to the wider System to do … something with everything I just gave him. No clue what he will do, but hopefully it will be good.
<hr>
<span style="font-weight:400">I then took a quick trip over to the Dragon’s coast to talk with Lady Janina, while I also trained my Draconic skills.
<span style="font-weight:400">I mainly wanted to know about the Dragon Scale Blessing, and it was as I suspected. What Lady Janina did with Agunan was a form of Dragon Scale Blessing. Specifically the kind that can only be done between dragons, because if Lady Janina did that to your average human, they would die of the power overload. If done to a human, a simr but much slower process will take ce, where tiny parts of a scale are given to a human over the course of about a month, until finally the entire scale will have entered their body.
<span style="font-weight:400">At which point the human, or other humanoid being, will generally evolve into some sort of draconic race.
<span style="font-weight:400">After the training, I naturally yed with the dragons a bit. They always want me to, and I don’t mind bringing out some of my monsters to y.
<span style="font-weight:400">Today I was using Lightsworns, and while regrly they might not be enough to really challenge dragons, with Realm of Light, they got a nice power boost and were able to at least hold their own.
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[copse]
<span style="font-weight:400">Gragonith was everyone’s favorite opponent, as he is a dragon and with his effect, he is also quite strong. Especially when boosted more by Realm of Light.
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[copse]
<span style="font-weight:400">Judgment Dragon on the other hand was a bit of a disappointment. While he made for a decent opponent for the adolescent dragons, he just couldn’t stand up to the adults, because he doesn’t have the stats for it, and he doesn’t get the boost from Realm of Light.
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[copse]
<span style="font-weight:400">Because of that, I made a new custom version of Judgment Dragon by mixing it with Lightsworn Barrier.
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[copse]
<span style="font-weight:400">With it, I made Lightsworn Protector - Judgment Dragon. Same stats and summoning condition as the OG Judgment Dragon, but with an effect where whenever a Lightsworn monster attacks or is attacked, you can pay 1000 life points to destroy the monster it is attacking or being attacked by, and then burn your opponent equal to the on field attack or defense, whichever position the monster was in.
<span style="font-weight:400">And since it now was a Lightsworn monster, Lightsworn Protector - Judgment Dragon got a nice power boost from Realm of Light.
<hr>
<span style="font-weight:400">After returning to HomeBase, I decided to open some more packs. I just think it is a good way to waste some time, and I think I have a day or two before the System agents finish the prototype skill.
<span style="font-weight:400">As for today’s opening, I decided on 10 packs of , followed by another 10 of . As always, I want more Synchro monsters, though some /Assault Mode monsters won’t be bad either. … as long as they are for monsters where I have the Synchro version of.
<span style="font-weight:400">But you know the n, so let’s just get on with it.
Spoiler
<span style="font-weight:400">CSOC 1
<span style="font-weight:400">Confusion Chaff; Teleport; Iron Chain ster; Iron Chain Coil; Wall of Ivy; Factory of 100 Machines; Healing Wave Generator; Revival Gift; Miracle Fertilizer
[copse]
<span style="font-weight:400">Man. Factory of 100 Machines. Who named this card? The name sounds so badass, but the effect is just absolute trash. Like sure I could use it to give a monster a decent attack boost, but with that name, it should do something so much more.
<span style="font-weight:400">Miracle Fertilizer is also new, and honestly, it isn’t bad. Sure it isn’t great either, but it isn’t just a worse Monster Reborn like some other cards are. I can also potentially use it to improve the fertilizer HomeBase uses. And sells, because some of the adventurers’ guilds do actually purchase fertilizer from us.
<span style="font-weight:400">Next pack.
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<span style="font-weight:400">CSOC 2
<span style="font-weight:400">Power Injector; Everliving Underworld Cannon; Omega Goggles; Jade Knight; Gadget Driver; nt Food Chain; Poison Chain; Zombie Mammoth; Trap of the Imperial Tomb
[copse]
<span style="font-weight:400">Trap of the Imperial Tomb is new, but it is way too specific. Summoning a Zombie from your opponent''s GY to your field. How often does that happen? Like almost never.
<span style="font-weight:400">Next pack.
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<span style="font-weight:400">CSOC 3
<span style="font-weight:400">Poison Chain; Card Rotator; Factory of 100 Machines; Psychic Jumper; Comrade Swordsman of Landstar; Wall of Ivy; nt Food Chain; Revival Gift; Storm Caller
[copse]
<span style="font-weight:400">And that is nothing but repeats, so next.
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<span style="font-weight:400">CSOC 4
<span style="font-weight:400">Gigantic Cephalotus; Bamboo Scrap; Doppelganger; Pursuit Chaser; Everliving Underworld Cannon; Fragrance Storm; Lineage of Destruction; Giant Trap Hole; Pollinosis
[copse]
<span style="font-weight:400">Pursuit Chaser is new. Which is interesting considering that it is amon. And I might actually be able to use it for some interesting tech.
<span style="font-weight:400">But it is the only new card in this pack, so next pack.
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<span style="font-weight:400">CSOC 5
<span style="font-weight:400">Iron Chain ster; Horseytail; Synchro Strike; Confusion Chaff; Card Rotator; Power Injector; Omega Goggles; The World Tree; Rose, Warrior of Revenge
[copse]
<span style="font-weight:400">… already had the ultra rare version of Rose, Warrior of Revenge, but I guess the ultimate rare variant is new. And yeah, she is a LV.4 Warrior Tuner, which is nice, but would have preferred some other ultimate rare.
<span style="font-weight:400">… next.
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<span style="font-weight:400">CSOC 6
<span style="font-weight:400">Seed of Deception; Poison Chain; Bamboo Scrap; Comrade Swordsman of Landstar; Morphtronic Monitron; Psychic Jumper; Zombie Mammoth; Morphtronic Clocken; Prideful Roar
[copse]
<span style="font-weight:400">Prideful Roar is new and it isn’t terrible. Sure it is somewhat situational, but that doesn’t make it bad. It can give a nice attack boost which will basically guarantee victory. Of course real life isn’t Yugioh, so the win isn’t 100% guaranteed.
<span style="font-weight:400">Next pack.
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<span style="font-weight:400">CSOC 7
<span style="font-weight:400">Factory of 100 Machines; Everliving Underworld Cannon; Morphtransition; DNA Checkup; Goblin Decoy Squad; Wall of Ivy; Zombie Mammoth; Comrade Swordsman of Landstar; Turbo Synchron
[copse]
<span style="font-weight:400">Nothing new here, next.
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<span style="font-weight:400">CSOC 8
<span style="font-weight:400">Cursed Fig; Lineage of Destruction; Zombie Mammoth; DNA Checkup; Morphtronic Clocken; Card Rotator; Goblin Decoy Squad; Morphtronic Monitron; The World Tree
[copse]
<span style="font-weight:400">Again, nothing new. Next.
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<span style="font-weight:400">CSOC 9
<span style="font-weight:400">Iron Chain Snake; Iron Chain Coil; Doppelganger; Seed of Deception; Gadget Driver; Iron Chain ster; Goblin Decoy Squad; Tytannial, Princess of Camellias; Miracle Fertilizer
[copse]
<span style="font-weight:400">Tytannial is new. She looks amazing, has good stats and a decent effect. So she is great. I may give a copy to Cailieter.
<span style="font-weight:400">One more Crossroads of Chaos pack before I switch sets.
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<span style="font-weight:400">CSOC 10
<span style="font-weight:400">Wall of Ivy; Doppelganger; Cursed Fig; Morphtronic Cameran; Synchro Strike; Psychic Jumper; Botanical Girl; Pollinosis; Goka, the Pyre of Malice
[copse]
<span style="font-weight:400">Goka, the Pyre of Malice is new, and it is decent. Just wish it had slightly higher stats. And it isn’t a Synchro, but a super rare is still a super rare, so nice card to get.
<span style="font-weight:400">Time to change sets to Crimson Crisis.
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<span style="font-weight:400">CRMS 1
<span style="font-weight:400">Night Wing Sorceress; Morphtronic Mix-up; Psychic Sword; Spell Reactor RE; Morphtronic Forcefield; Assault Revival; Super Sr Nutrient; Morphtronic Map; Alien Ammonite
[copse]
<span style="font-weight:400">Alien Ammonite is new and it is okay. It does resurrect an Alien monster from the GY on summon, so that is a nice effect.
<span style="font-weight:400">Next pack.
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<span style="font-weight:400">CRMS 2
<span style="font-weight:400">Assault Mode Activate; Assault sh; Assault Counter; Fake Explosion; Prevention Star; Ebon Arrow; Half or Nothing; Psychic Tuning; Turret Warrior
[copse]
<span style="font-weight:400">Assault Counter is new, and it is actually kind of decent. Sure I have to control a /Assault Mode monster to activate it, but being able to negate a Spell or Trap or an effect monsters effect, that is basically negate anything someone can do.
<span style="font-weight:400">Prevention Star is … why is it like that? Like really? Have you ever heard of Fiendish Chain or any of the other simr traps? They do the same but are way better.
<span style="font-weight:400">And Turret Warrior is fine. With the special summon effect, it can gain a lot of attack, but even without it, it has a decent defense stat.
<span style="font-weight:400">Next pack.
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<span style="font-weight:400">CRMS 3
<span style="font-weight:400">Trap Reactor Y FI; ckwing - Bora the Spear; Night Wing Sorceress; Assault Overload; Morphtronic Map; Seed Cannon; Assault Mode Activate; Cosmic Fortress Gol''gar; Makiu, the Magical Mist
[copse]
<span style="font-weight:400">Makiu, the Magical Mist is … a worse Raigeki. Just … I guess that doesn’t make it useless, I just don’t really need it.
<span style="font-weight:400">Cosmic Fortress Gol''gar on the other hand. Well, I think you can all see that it is a Synchro, so despite its … not amazing effect, I really like it.
<span style="font-weight:400">Maybe I can get one more to go along with it, so next pack.
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<span style="font-weight:400">CRMS 4
<span style="font-weight:400">Psychic Sword; Assault Mode Activate; Trojan diator Beast; Twin-Sword Marauder; Nightmare Archfiends; Trap Reactor Y FI; Assault Teleport; Seed Cannon; Psychic Tuning
[copse]
<span style="font-weight:400">Nothing new, next.
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<span style="font-weight:400">CRMS 5
<span style="font-weight:400">Descending Lost Star; Summon Reactor SK; Trap Reactor Y FI; Ivy Shackles; Super Sr Nutrient; Prevention Star; ckwing - Siro the Dawn; Psychic Sword; ckwing - Gale the Whirlwind
[copse]
<span style="font-weight:400">Gale the Whirlwind is nice. A great tuner, special summons itself, halves one monster''s attack and defense. What is there not to love? Great to have one.
<span style="font-weight:400">Next pack.
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<span style="font-weight:400">CRMS 6
<span style="font-weight:400">Dark Tinker; Six Scrolls of the Samurai; Dupe Frog; Morphtronic Mix-up; Morphtronic Map; Bee List Soldier; Prevention Star; Verdant Sanctuary; Alien Overlord
[copse]
<span style="font-weight:400">This pack really be like: “The best I can do is a Bee List Soldier, and you better like it.”
<span style="font-weight:400">… heh … which I do. Yeah it is a dumb ass pun, but I still like it. Because it is a Bee List Soldier.
<span style="font-weight:400">… let’s go to the next pack before that pun corrupts my mind.
Spoiler
<span style="font-weight:400">CRMS 7
<span style="font-weight:400">Assault Counter; Verdant Sanctuary; Submarine Frog; Trojan diator Beast; Assault Overload; Morphtronic Map; Assault Mercenary; Assault Beast; Ido the Supreme Magical Force
[copse]
<span style="font-weight:400">Two new card. Assault Beast can get me more copies of Assault Mode Activate, but I don’t really need any more. Other than that it is a decent LV.4 Beast-Warrior.
<span style="font-weight:400">Ido the Supreme Magical Force sounds like it would be stupidly strong, but it sucks. Mainly because the entire ‘You cannot summon monsters’ part of his effect.
<span style="font-weight:400">But it is a secret rare, so … yeah, that doesn’t make it good.
<span style="font-weight:400">Next pack.
Spoiler
<span style="font-weight:400">CRMS 8
<span style="font-weight:400">Morphtronic Mix-up; Bee List Soldier; Supernatural Regeneration; Trap Reactor Y FI; Assault Revival; Indomitable diator Beast; Night Wing Sorceress; Morphtronic Forcefield; Assault Beast
[copse]
<span style="font-weight:400">Both Supernatural Regeneration and Indomitable diator Beast are new.
<span style="font-weight:400">Supernatural Regeneration is decent. Good healing, but requires some set up.
<span style="font-weight:400">Indomitable diator Beast is a decent spell, but I have better, so I probably won’t be using it.
<span style="font-weight:400">Next pack.
Spoiler
<span style="font-weight:400">CRMS 9
<span style="font-weight:400">Morphtronic Map; Fake Explosion; Night Wing Sorceress; Twin-Sword Marauder; Desert Protector; Morphtronic Mix-up; Summon Reactor SK; Ivy Shackles; Debris Dragon
[copse]
<span style="font-weight:400">Debris Dragon is new, and it is a decent tuner monster. Sadly it can only be used to summon Dragon-type Synchro monsters, and it also can’t have a LV.4 as the other material, but that doesn’t make it bad. Just a bit more limited.
<span style="font-weight:400">Onest pack.
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<span style="font-weight:400">CRMS 10
<span style="font-weight:400">Raptor Wing Strike; Morphtronic Boarden; Hydra Viper; Fake Explosion; Bee List Soldier; Ebon Arrow; Submarine Frog; Half or Nothing; Psychic Tuning
[copse]
<span style="font-weight:400">Sadly nothing new here. so ending on a bit of a whimper.
<span style="font-weight:400">But at least I got one new Synchro from 20 packs. Could have been worse.