CH.471 Prototype Skill
<span style="font-weight:400">“Alright kid. I have some good news. First of your new skills is ready to go.” Coby told me as we once again met in the Factory.
<span style="font-weight:400">“... first? I only designed one skill.” I pointed out.
<span style="font-weight:400">“We split it in two for simplicity. It does essentially do two different things. One is Mana Coated Body Modification. That one is the body transformation skill you wanted. It isn’t ready to go yet, because we need to integrate the possibility of people of ‘wrong’ races gaining racial skills they shouldn’t have ess to. But what we do have is the other skill. Magical Arms. You may already guess what it does.”
<span style="font-weight:400">“The magical version of Multi-Armed.”
<span style="font-weight:400">“Yes. It should have been added to your status in the Unique skill tab, though it is ssified as a prototype skill. Test it out for a few days while we work on Mana Coated Body Modification.”
<span style="font-weight:400">“... I feel like we may need to change that name. It doesn’t sound correct.”
<span style="font-weight:400">“Remember, prototype skill. We can change the nameter.”
<span style="font-weight:400">“Yeah. I’ll try toe up with a better name. But at least Magical Arms is a decent name. … you can make things that aren’t arms with it right?”
<span style="font-weight:400">“Arms, legs, tail. Any limbing out of your body, other than a head.”
<span style="font-weight:400">“Alright. Thanks. I’ll test it out and be in touch.”
<span style="font-weight:400">I then watched as Coby’s Factory avatar disappeared from the Factory. I then also left the Factory, because while I could test the skill there, it won’t be the same. The best testing will be done outside.
<hr>
<span style="font-weight:400">After getting to one of the training grounds which was currently empty, I began to feel the mana inside my body and outside of it. I then tried to solidify the mana outside of my body into arms, something there is no way I could have done before, but now it felt almost easy.
<span style="font-weight:400">It wasn’t easy like breathing, or easy like walking, but about as easy as using Mana Flight or Telekinesis. Something I would have once struggled with, but after getting used to other simr skills, this one isn’t that big of a problem.
<span style="font-weight:400">At first, I made just one extra arm. Controlling it was naturally no problem, so I quickly did a few tests with the arm and some practice dummies.
<span style="font-weight:400">The dummies were something I made originally for Factory use only. They measure how much power your attacks have, and can even calcte how much HP damage attacks would do, as long as you fill in the target’s stats, mainly their Defense stat, and if they have any sort of damage reduction from armor or other tools.
<span style="font-weight:400">But as HomeBase got more and more students, I made a handful of them for real world use.
<span style="font-weight:400">With the dummy, I sent my magical fist flying at it, and recorded the damage. As I was hoping, it was all physical damage, and not magical damage. Under normal circumstances it doesn’t really matter, but when enchanted gear and just monsters in general are considered, it makes a huge difference.
<span style="font-weight:400">Some monsters arepletely immune to physical attacks, like sprites. While others resist the magical side, but are wide open for physical attacks.
<span style="font-weight:400">And if I were to do something like shing with a sword I hold with Telekinesis, it would still do mostly magical damage, because Telekinesis is a mana based technique. But these fists do physical damage, so that is nice.
<span style="font-weight:400">I then redid the test a few times, brought a few weapons out of Storage, and with all of them, the damage was calcted as expected.
<span style="font-weight:400">I then used max power I could with Magical Arms to punch the dummy, just so I could get a reading on it. I then did the same, but with my own fist, just to see if the skill lowered the power of my punch.
<span style="font-weight:400">Which it did. The Magical Arms punch was only 60% of my regr punch. … But admittedly that might be because of skill level or something like that.
<span style="font-weight:400">With that test done, it was time for the next one. How many arms can I produce at the same time?
<span style="font-weight:400">I first went from one to two, and two extra arms weren’t that difficult to handle. I am somewhat used to four arms because of Multi-Armed after all. The only difference is, my Magical Arms are not attached to my body.
<span style="font-weight:400">I then made two more magical arms, controlling a total of four. It was a bit more difficult, mainly because the multi-tasking gets a bit more intense, but still, four was more than double.
<span style="font-weight:400">I then went up to six arms in total, and that''s where I ran into some difficulties. I could control the six arms fine if they were all focused on a single task, like maybe moving a heavy box or all attacking a single dummy. But if I tried to make each arm do something different, it was a bit too much and I ended up failing.
<span style="font-weight:400">I could do three tasks at the same time, each pair of arms doing one of them, but yeah. Too much multitasking isn’t good.
<span style="font-weight:400">I then generated one more pair of Magical Arms, but admittedly, that was too much. Soon after making them, I began to feel a headache and my mana began to drain way too quickly, so I had to call it quits and let go of the extra arms.
<span style="font-weight:400">The arms made of mana then broke apart and disappeared.
Spoiler
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<td style="width:100%"><span style="font-weight:400">Name: Brian Wood</td>
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<td style="width:100%"><span style="font-weight:400">Race: One without a Race - Spiritual / User or Rare Skills / Mer-folk ?
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<td style="width:100%"><span style="font-weight:400">Level: 180 <span style="font-weight:400;color:#ff0000">[+2]</td>
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<td style="width:100%"><span style="font-weight:400">HP: 8740 <span style="font-weight:400;color:#ff0000">[+140]<span style="font-weight:400">(+25,000)</td>
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<td style="width:100%"><span style="font-weight:400">Mana: 13,430 <span style="font-weight:400;color:#ff0000">[+140] <span style="font-weight:400">(+22,800)</td>
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<td style="width:100%"><span style="font-weight:400">Strength: 3645 <span style="font-weight:400;color:#ff0000">[+50] </td>
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<td style="width:100%"><span style="font-weight:400">Defense: 4325 <span style="font-weight:400;color:#ff0000">[+90]</td>
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<td style="width:100%"><span style="font-weight:400">Magic: 5530 <span style="font-weight:400;color:#ff0000">[+70]</td>
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<td style="width:100%"><span style="font-weight:400">Unique-Racial Skills <span style="color:#ff0000">*
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<td style="width:100%;height:24px"><span style="font-weight:400">One of Every Race LV.3 (unique-racial)</td>
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<td style="width:100%;height:24px"><span style="font-weight:400">- Multi-Armed LV.2 (racial)</td>
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<td style="width:100%;height:24px">- <span style="font-weight:400">Jack of All Trades LV.2 (racial)<span style="font-weight:400;color:#ff0000"></td>
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<td style="width:100%;height:24px">- <span style="font-weight:400">Draconic Body LV.4 (racial) <span style="font-weight:400;color:#ff0000">[+1]</td>
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<td style="width:100%;height:24px">- <span style="font-weight:400">Draconic Magic LV.4 (racial) <span style="font-weight:400;color:#ff0000">[+1]</td>
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<td style="width:100%;height:24px"><span style="font-weight:400">- Hardened Scales LV.2 (racial) <span style="font-weight:400;color:#ff0000">[+1]</td>
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<td style="width:100%;height:24px">- <span style="font-weight:400">Swift Swimming LV.5 (racial)</td>
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<td style="width:100%;height:24px"><span style="font-weight:400">- Tough ws LV.2 (racial) </td>
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<td style="width:100%;height:24px"><span style="font-weight:400">- <span style="font-weight:400">Rending ws LV.1 (racial)</td>
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<td style="width:100%;height:24px">- <span style="font-weight:400">Advanced Summoning Magic LV.3 (racial)</td>
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<td style="width:100%;height:24px">- <span style="font-weight:400">Spirit Magic LV.5 (racial) </td>
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<td style="width:100%;height:24px">- <span style="font-weight:400">True Blood Magic LV.4 (racial) </td>
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[copse]
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<td style="width:100%">Unique Skills <span style="font-weight:400"><span style="color:#ff0000">*
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<td style="width:100%;height:24px"><span style="font-weight:400">Pack Opener LV.8 (unique)</td>
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<td style="width:100%;height:24px"><span style="font-weight:400">Different Dimension Factory LV.9 (unique) <span style="font-weight:400;color:#ff0000">[+1]</td>
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<td style="width:100%;height:24px"><span style="font-weight:400">Storage LV.10 (unique)</td>
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<td style="width:100%"><span style="font-weight:400">Magical Arms LV.N/A (prototype) <span style="font-weight:400;color:#ff0000">[new]<span style="font-weight:400">
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[copse]
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<td style="width:100%">Extra Skills
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<td style="width:100%;height:24px"><span style="font-weight:400">Limit Break LV.1 (extra)</td>
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<td style="width:100%;height:24px"><span style="font-weight:400">Spiritual Space Magic LV.5 (extra)</td>
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<td style="width:100%;height:24px"><span style="font-weight:400">Spiritual Time Magic LV.4 (extra) </td>
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<td style="width:100%;height:24px"><span style="font-weight:400">Mana Vision LV.4 (extra)</td>
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<td style="width:100%;height:24px"><span style="font-weight:400">Telekinesis LV.8 (extra) </td>
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<td style="width:100%;height:24px"><span style="font-weight:400">Mana Flight LV.4 (extra)</td>
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<td style="width:100%"><span style="font-weight:400">Restraining Sword Barrage LV.2 (extra)<span style="font-weight:400">
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<td style="width:100%;height:24px"><span style="font-weight:400">Dark Chain LV.3 (extra) </td>
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<td style="width:100%;height:24px"><span style="font-weight:400">Summoner’s Unity LV.10 (extra)</td>
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<td style="width:100%;height:24px"><span style="font-weight:400">Beast Union LV.2 (extra) </td>
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[copse]
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<td style="width:100%"><span style="font-weight:400">Mental Visual Designing (extra)</td>
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<td style="width:100%"><span style="font-weight:400">Dungeon Founder (extra)</td>
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<td style="width:100%"><span style="font-weight:400">Summon Time Spirit (extra)</td>
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<td style="width:100%"><span style="font-weight:400">Summon Space Spirit (extra)</td>
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<td style="width:100%"><span style="font-weight:400">Summon Light Spirit (extra) </td>
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<td style="width:100%"><span style="font-weight:400">Summon Dark Spirit (extra)</td>
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<td style="width:100%"><span style="font-weight:400">Summon Water Spirit (extra)<span style="font-weight:400">
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<td style="width:100%"><span style="font-weight:400">Summon Earth Spirit (extra)</td>
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<td style="width:100%"><span style="font-weight:400">Summon Fire Spirit (extra)</td>
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<td style="width:100%"><span style="font-weight:400">Summon Wind Spirit (extra)<span style="font-weight:400">
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<td style="width:100%"><span style="font-weight:400">Summon Nature Spirit (extra)</td>
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<td style="width:100%"><span style="font-weight:400">Summon Beast Spirit (extra)</td>
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<td style="width:100%"><span style="font-weight:400">Health Conscious (extra)</td>
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[copse]
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<td style="width:100%">Normal Skills
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<td style="width:100%;height:24px"><span style="font-weight:400">Sword Technique LV.6</td>
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<td style="width:100%;height:24px"><span style="font-weight:400">Mana de LV.3<span style="font-weight:400">
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<td style="width:100%;height:24px"><span style="font-weight:400">Shield Technique LV.5</td>
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<td style="width:100%;height:24px"><span style="font-weight:400">Flickering Step LV.2</td>
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<td style="width:100%;height:24px"><span style="font-weight:400">Strength Boost LV.2</td>
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<td style="width:100%;height:24px"><span style="font-weight:400">Defense Boost LV.11</td>
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<td style="width:100%;height:24px"><span style="font-weight:400">Advanced Mana Control LV.15 </td>
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<td style="width:100%;height:24px"><span style="font-weight:400">Fast Mana Recovery LV.4</td>
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<td style="width:100%;height:24px"><span style="font-weight:400">Quick Cast LV.4</td>
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<td style="width:100%;height:24px"><span style="font-weight:400">Instant Cast LV.2</td>
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<td style="width:100%;height:24px"><span style="font-weight:400">Taming LV.2 </td>
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<td style="width:100%;height:24px"><span style="font-weight:400">Designing LV.5</td>
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[copse]
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<td style="width:100%">Titles
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<td style="width:50%"><span style="font-weight:400">Dragon Life Dedication (Greater True Fire Dragon)</td>
<td style="width:50%">Language Comprehension (humanoid) (draconic)</td>
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<td style="width:50%"><span style="font-weight:400">Lachros’ Blessing</td>
<td style="width:50%"><span style="font-weight:400">Iris’ Blessing</td>
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<td style="width:50%"><span style="font-weight:400">Eosther’s Blessing</td>
<td style="width:50%"><span style="font-weight:400">Nyx’s Blessing</td>
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<td style="width:50%">Thssa’s Blessing</td>
<td style="width:50%"><span style="font-weight:400">Gaia’s Blessing</td>
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<td style="width:50%"><span style="font-weight:400">Ninatia’s Blessing</td>
<td style="width:50%"><span style="font-weight:400">Pan’s Blessing</td>
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<td style="width:50%"><span style="font-weight:400">Cailie’s Blessing (Wind Spirits Blessing (Greater))</td>
<td style="width:50%"><span style="font-weight:400">Nature Spirits Blessing (Greater)</td>
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<td style="width:50%"><span style="font-weight:400">Friend of the Spirits</td>
<td style="width:50%"><span style="font-weight:400">Skill Maker</td>
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<td style="width:50%"><span style="font-weight:400">SS-Rank Summoner</td>
<td style="width:50%"><span style="font-weight:400">Honorary Baron of Ruiso Kingdom</td>
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<td style="width:50%"><del><span style="font-weight:400">Blood Sucker (racial)</del></td>
<td style="width:50%"></td>
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<td style="width:50%"><span style="font-weight:400">ve Master</td>
<td style="width:50%"><span style="font-weight:400">ves: Rhianna</td>
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[copse]
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[copse]
<span style="font-weight:400">Oh by the way, I didn’t level up my Draconic skills with Level Up! They just leveled up after the training in thest chapter.
<span style="font-weight:400">And Different Dimension Factory leveled up because I got to LV.180.
<span style="font-weight:400">I then quickly wrote up a report about my findings with the prototype skill and had Laura send it to Coby.
<hr>
<span style="font-weight:400">And now, it is pack time again. Yes, I know I’ve been doing it a lot, but I want to do more. I need more Synchro monsters. … okay, more like I want more, I don’t really need them.
<span style="font-weight:400">And today on the opening block, ten packs of followed by ten packs, actually maybe 20 packs, of .
<span style="font-weight:400">So yeah. Let’s just get to it.
Spoiler
<span style="font-weight:400">CRMS 1
<span style="font-weight:400">Assault Revival; Desert Protector; Twin-Sword Marauder; Supernatural Regeneration; Night Wing Sorceress; Assault Overload; Descending Lost Star; Seed Cannon; Arcane Apprentice
[copse]
<span style="font-weight:400">Arcane Apprentice is new, but it isn’t very good. Sure it is a LV.2 tuner, but the effect it has is so unnecessary for me. I have plenty of copies of Assault Mode Activate already.
<span style="font-weight:400">Still, a new card is a new card, so a decent start. Next pack.
Spoiler
<span style="font-weight:400">CRMS 2
<span style="font-weight:400">ckwing - Siro the Dawn; Seed Cannon; Vengeful Servant; Telekic Power Well; Prevention Star; Trojan diator Beast; Nightmare Archfiends; Ivy Shackles; Alien Overlord
[copse]
<span style="font-weight:400">Nothing new here. Next.
Spoiler
<span style="font-weight:400">CRMS 3
<span style="font-weight:400">Indomitable diator Beast; Assault Revival; Flip Flop Frog; Assault Mercenary; Dark Tinker; Assault Counter; Ebon Arrow; Nightmare Archfiends; Makiu, the Magical Mist
[copse]
<span style="font-weight:400">Nothing new here. Next.
Spoiler
<span style="font-weight:400">CRMS 4
<span style="font-weight:400">Hydra Viper; Ebon Arrow; Nightmare Archfiends; ckwing - Siro the Dawn; ckwing - Bora the Spear; Raptor Wing Strike; Morphtronic Map; Psychic Sword; Hyper Synchron
[copse]
<span style="font-weight:400">Again, nothing new. Next.
Spoiler
<span style="font-weight:400">CRMS 5
<span style="font-weight:400">Fake Explosion; Cross-Sword Beetle; Prevention Star; Assault Mode Activate; Dark Tinker; Twin-Sword Marauder; Night Wing Sorceress; Dupe Frog; Star st
[copse]
<span style="font-weight:400">Still nothing new. Next.
Spoiler
<span style="font-weight:400">CRMS 6
<span style="font-weight:400">Ivy Shackles; Half or Nothing; Morphtronic Forcefield; Cross-Sword Beetle; Seed Cannon; Supernatural Regeneration; Morphtronic Boarden; Ebon Arrow; Assault Beast
[copse]
<span style="font-weight:400">… Yeah. You know it. Nothing new. Next.
Spoiler
<span style="font-weight:400">CRMS 7
<span style="font-weight:400">Morphtronic Boarden; Trap Eater; Bee List Soldier; Morphtronic Slingen; Ebon Arrow; Morphtronic Mix-up; Assault Teleport; B.E.S. Big Core MK-2; Red Dragon Archfiend/Assault Mode
[copse]
<span style="font-weight:400">Alright! There we go. Something new, and it isn’t even just something, it is the sets cover card, Red Dragon Archfiend/Assault Mode. … admittedly Red Dragon Archfiend/Assault Mode isn’t that great of a monster, because it is extremely destructive. But maybe when I use it I can control some of that destruction somehow.
<span style="font-weight:400">Now I just need to hope that it won’t be the only great card I’ll get during this opening, as I open the next pack.
Spoiler
<span style="font-weight:400">CRMS 8
<span style="font-weight:400">Seed Cannon; Verdant Sanctuary; Dark Tinker; Descending Lost Star; Summon Reactor SK; Indomitable diator Beast; Assault Counter; Hydra Viper; Wall of Thorns
[copse]
<span style="font-weight:400">Back to nothing new. Next pack.
Spoiler
<span style="font-weight:400">CRMS 9
<span style="font-weight:400">Dark Tinker; Ivy Shackles; Bee List Soldier; Twin-Sword Marauder; Cross-Sword Beetle; Prevention Star; Assault Teleport; Psychic Sword; Wall of Thorns
[copse]
<span style="font-weight:400">Nothing new, next.
Spoiler
<span style="font-weight:400">CRMS 10
<span style="font-weight:400">Verdant Sanctuary; Descending Lost Star; Mysterious Triangle; Prevention Star; Morphtronic Slingen; Twin-Sword Marauder; Assault Revival; Dark Tinker; Assault Armor
[copse]
<span style="font-weight:400">Well, Assault Armor is new. And it isn’t bad. Sure the boost it gives is … mediocre at best, but the destroy for a double attack effect is kind of nice.
<span style="font-weight:400">So yeah. Great way to end the Crimson Crisis part of this opening. Let’s move onto Raging Battle.
<hr>
Spoiler
<span style="font-weight:400">RGBT 1
<span style="font-weight:400">Supremacy Berry; Junk Box; Thorn of Malice; Miracle Locus; Phoenixian Seed; Master Gig; Morphtronic Videon; Against the Wind; Delta Crow - Anti Reverse
[copse]
<span style="font-weight:400">And since this is a set I haven’t opened as many packs of, there are plenty of new cards.
<span style="font-weight:400">Miracle Locus sounds like a cool game ender card, until you read the part where the monster you boost with it cannot inflict battle damage that turn. Add to that the fact that your opponent gets to draw a card, and it isplete trash.
<span style="font-weight:400">Phoenixian Seed is okay. I can use it to get myself copies of Phoenixian Cluster Amaryllis, a card which I don’t yet have.
<span style="font-weight:400">Master Gig has good stats and a decent effect.
<span style="font-weight:400">Against the Wind is graveyard recovery, but not that great.
<span style="font-weight:400">And Delta Crow - Anti Reverse is fine, even if it is just a worse Feather Duster.
<span style="font-weight:400">Next pack.
Spoiler
<span style="font-weight:400">RGBT 2
<span style="font-weight:400">Alien Dog; Overdoom Line; Morphtronic Videon; Emissary from Pandemonium; Morphtronic Scopen; Junk Box; Iron Core Immediate Disposal; Light End Dragon; Against the Wind
[copse]
<span style="font-weight:400">Alien Dog is probably a good boy. I mean, all … most dogs are. Sure it might spread the alien disease known as A-Counters, but that is just the price you pay when you pet the Alien Dog.
<span style="font-weight:400">And Light End Dragon is a new Synchro! And it is … decent. But the usability doesn’t matter, because it is a new Synchro I can summon for the Synchro challenge.
<span style="font-weight:400">Next pack.
Spoiler
<span style="font-weight:400">RGBT 3
<span style="font-weight:400">Iron Core Immediate Disposal; Phoenixian Seed; Vanguard of the Dragon; Mind Trust; Attack of the Cornered Rat; Wicked Rebirth; Alien Dog; Gigastone Omega; Calming Magic
[copse]
<span style="font-weight:400">Gigastone Omega is new. And while it looks really cool, it isn’t actually all that amazing. It just doesn’t have the stats or the effect to really affect much.
<span style="font-weight:400">Next pack.
Spoiler
<span style="font-weight:400">RGBT 4
<span style="font-weight:400">ckwing - Shura the Blue me; Gigastone Omega; Natural Tune; Hedge Guard; Morphtronic Scopen; Junk Box; Alien Dog; Vanguard of the Dragon; Spell of Pain
[copse]
<span style="font-weight:400">Shura the Blue me is a new ckwing, and it is alright. Good stats and a decent effect.
<span style="font-weight:400">As is Spell of Pain. Spell of Pain is also decent. Situational, but if the situation where it is useful everes up, it will be perfect.
<span style="font-weight:400">Next pack.
Spoiler
<span style="font-weight:400">RGBT 5
<span style="font-weight:400">Natural Tune; Gigastone Omega; Phoenixian Seed; Gadget Arms; Double Tool C&D; Evil Thorn; Hedge Guard; Tree Otter; Power Tool Dragon
[copse]
<span style="font-weight:400">Okay. Let’s get the Tree Otter out of the way first. It is alright. A bit weak, but the effect to give a Beast +1000 attack for a turn is nice.
<span style="font-weight:400">But the real rarity of this pack is the ghost rare Power Tool Dragon. It is amazing, and I love it. Also, with it now in my Collection, I have three Synchro monsters that I’ve yet to summon. And my Synchro challenge is currently sitting at 12/15. I’m sure you can figure out what that means.
<span style="font-weight:400">It means next pack.
Spoiler
<span style="font-weight:400">RGBT 6
<span style="font-weight:400">Phoenixian Seed; Reckoned Power; Vanguard of the Dragon; Evil Thorn; Morphtronic Bind; ckwing - Kalut the Moon Shadow; Crimson Fire; Minoan Centaur; Snowman Eater
[copse]
<span style="font-weight:400">Got a Kalut. It is almost like Honest, but for ckwings and not as good as Honest. But it is still a good card.
<span style="font-weight:400">Snowman Eater is also decent, because it has the Man-Eater Bug flip effect, but with a much better defense stat.
<span style="font-weight:400">Next pack.
Spoiler
<span style="font-weight:400">RGBT 7
<span style="font-weight:400">Fake Feather; Proof of Powerlessness; Rose Tentacles; Double Tool C&D; Miracle Locus; Mermaid Archer; Junk Box; Koa''ki Meiru Doom; Dark Verger
[copse]
<span style="font-weight:400">Well, first Raging Battle pack with nothing new. Next pack.
Spoiler
<span style="font-weight:400">RGBT 8
<span style="font-weight:400">Emissary from Pandemonium; Koa''ki Meiru Guardian; Miracle Locus; Bone Temple Block; Wicked Rebirth; Gigastone Omega; ckwing - Kalut the Moon Shadow; Morphtronic Repair Unit; Calming Magic
[copse]
<span style="font-weight:400">Koa''ki Meiru Guardian is new, and it is actually pretty nice. … in the TCG, not so much for me. Monster effects aren’t really … actually I don’t know. Maybe some boost type spells are treated as effects. I need to test that out. And with Koa''ki Meiru Guardian being able to negate a monster effect and destroy the monster, if it works, it will be a great card.
<span style="font-weight:400">Next pack.
Spoiler
<span style="font-weight:400">RGBT 9
<span style="font-weight:400">Mind Trust; Vanguard of the Dragon; Supremacy Berry; Morphtronic Repair Unit; Mirror of Oaths; Natural Tune; Gigastone Omega; Phoenixian Seed; Ojama Blue
[copse]
<span style="font-weight:400">… Ojama Blue, huh. I would say I hate it, but I have somewhat gotten over my Ojama hate. And Blue is probably the best Ojama, so I’ll take it.
<span style="font-weight:400">Next pack.
Spoiler
<span style="font-weight:400">RGBT 10
<span style="font-weight:400">Mind Trust; Morphtronic Videon; Koa''ki Meiru Doom; Minoan Centaur; Natural Tune; Urgent Synthesis; Attack of the Cornered Rat; Wonder Clover; Ojama Country
[copse]
<span style="font-weight:400">Wonder Clover is new, and it allows a monster to do a double attack. … but it still sucks.
<span style="font-weight:400">Next pack.
Spoiler
<span style="font-weight:400">RGBT 11
<span style="font-weight:400">Urgent Synthesis; Koa''ki Meiru Guardian; G.B. Hunter; Miracle Locus; Mermaid Archer; Gadget Arms; Fake Feather; Deep Sea Diva; Earthbound Immortal As piscu
[copse]
<span style="font-weight:400">Deep Sea Diva is new, and it is pretty nice. It can make new Sea Serpent monsters, which is good.
<span style="font-weight:400">And let’s not ignore the ultra rare. I got my first Earthbound Immortal. And As piscu is one of the better Earthbound Immortals because of its effect. But just being able to summon the ginormous bird monster is already good, but add to that the fact that no one can actually attack an Earthbound Immortal, and you have yourself one heck of a monster.
<span style="font-weight:400">And now that I realize there are Earthbound Immortals in this set, I can hope for another one.
<span style="font-weight:400">Next pack.
Spoiler
<span style="font-weight:400">RGBT 12
<span style="font-weight:400">Emissary from Pandemonium; Master Gig; Lava Dragon; Morphtronic Scopen; Proof of Powerlessness; Urgent Synthesis; Koa''ki Meiru Guardian; Rose Tentacles; Against the Wind
[copse]
<span style="font-weight:400">Nothing new here, next.
Spoiler
<span style="font-weight:400">RGBT 13
<span style="font-weight:400">Alien Dog; Morphtronic Bind; Koa''ki Meiru Doom; Morphtronic Videon; Junk Box; Phoenixian Seed; Vanguard of the Dragon; Master Gig; Calming Magic
[copse]
<span style="font-weight:400">Nothing new, next.
Spoiler
<span style="font-weight:400">RGBT 14
<span style="font-weight:400">Level Retuner; G.B. Hunter; Rose Tentacles; Thorn of Malice; Morphtronic Repair Unit; ckwing - Shura the Blue me; Mermaid Archer; Calming Magic; Phoenixian Cluster Amaryllis
[copse]
<span style="font-weight:400">Welp, there is the Phoenixian Cluster Amaryllis. Didn’t even need to use Phoenixian Seed to get one. And it is decent enough. Didn’t it get banned at some point for some reason? Some loop that burns someone to death?
<span style="font-weight:400">Doesn’t matter. Let’s go to next pack.
Spoiler
<span style="font-weight:400">RGBT 15
<span style="font-weight:400">ck Whirlwind; Phoenixian Seed; Emissary from Pandemonium; ckwing - Shura the Blue me; Koa''ki Meiru Doom; G.B. Hunter; Minoan Centaur; Attack of the Cornered Rat; Ojama Red
[copse]
<span style="font-weight:400">And there is Ojama Red. Again, I’m not going to hate on it too much. I’ll just acknowledge that I got one and then ignore it.
<span style="font-weight:400">Next pack.
Spoiler
<span style="font-weight:400">RGBT 16
<span style="font-weight:400">Minoan Centaur; Supremacy Berry; Spined Gillman; Rose Tentacles; Koa''ki Meiru Guardian; Morphtronic Repair Unit; Mind Trust; Calming Magic; Swallow Flip
[copse]
<span style="font-weight:400">… Got a super rare, but it is one that I already had. Swallow Flip is also way too situational.
<span style="font-weight:400">Next pack.
Spoiler
<span style="font-weight:400">RGBT 17
<span style="font-weight:400">Vanguard of the Dragon; Junk Box; Level Retuner; Phoenixian Seed; G.B. Hunter; Gigastone Omega; Fake Feather; Lava Dragon; Deep Sea Diva
[copse]
<span style="font-weight:400">Nothing new here. Next.
Spoiler
<span style="font-weight:400">RGBT 18
<span style="font-weight:400">Attack of the Cornered Rat; Crimson Fire; Morphtronic Scopen; Trap Stun; Mirror of Oaths; Bone Temple Block; Master Gig; Mermaid Archer; Spell of Pain
[copse]
<span style="font-weight:400">Nothing new, next.
Spoiler
<span style="font-weight:400">RGBT 19
<span style="font-weight:400">Mirror of Oaths; Mind Trust; Emissary from Pandemonium; Evil Thorn; Crimson Fire; Urgent Synthesis; Master Gig; Koa''ki Meiru Drago; Iron Core of Koa''ki Meiru
[copse]
<span style="font-weight:400">Koa''ki Meiru Drago and Iron Core of Koa''ki Meiru are both new.
<span style="font-weight:400">The Core is … kind of bad, honestly. It is just … it doesn’t really do anything, except maybe get discarded because of the Koa''ki Meiru maintenance cost.
<span style="font-weight:400">Koa''ki Meiru Drago on the other hand prevents all special summons of Light and Dark attribute monsters. Which should also prevent all Light and Dark attribute spells, so it is great.
<span style="font-weight:400">Next, andst, pack.
Spoiler
<span style="font-weight:400">RGBT 20
<span style="font-weight:400">Wonder Clover; Rose Tentacles; ck Whirlwind; Automatic Laser; Alien Dog; Koa''ki Meiru Doom; Mermaid Archer; Ojama Country; Magic nter
[copse]
<span style="font-weight:400">One more super rare for the road. A great way to end the opening. Magic nter is also new, and it is … reasonable. It does produce Pack tokens after all.
<span style="font-weight:400">But yeah. All in all, a great opening. Got new Synchro monsters, got my first Earthbound Immortal. Can’tin at all.